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							10 lines
						
					
					
						
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							10 lines
						
					
					
						
							317 B
						
					
					
				using System.Collections.Generic;
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using UnityEngine;
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namespace TNode.Editor.EditorPersistence{
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    [CreateAssetMenu(fileName = "Graph Editor Data", menuName = "TNode/Graph Editor Data")]
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    public class GraphEditorData:ScriptableObject{
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        public List<GraphElementEditorData> graphElementsData;
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    }
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} |