Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System.Collections.Generic;
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using UnityEngine;
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namespace TNode.Editor.EditorPersistence{
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[CreateAssetMenu(fileName = "Graph Editor Data", menuName = "TNode/Graph Editor Data")]
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public class GraphEditorData:ScriptableObject{
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public List<GraphElementEditorData> graphElementsData;
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}
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}
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