SoUI 0.5版本占坑
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[Ecen]
_id="Ecen"
_name="cenarius"
_type="unit"
abillist="AInv,SCc1"
acquire=1000.0
agi=15
agiplus=0.6
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNKeeperOfTheGrove.blp"
atktype1="chaos"
atktype2="hero"
attachmentanimprops="large"
awakentip="复活赛纳留斯(|cffffcc00C|r)"
backsw1=0.77
backsw2=0.77
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=2.0
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="divine"
defup=0.0
dice1=8
dice2=2
dmgplus1=40
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.4
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\HeroKeeperoftheGrove\\HeroKeeperoftheGrove"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=200
harea1=0
harea2=0
heroabillist="AEer,AEfn,AEah,AEtq"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=2675
impactswimz=0.0
impactz=60.0
ineditor=1
int=18
intplus=5.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=55
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1300
"missilespeed:2"=0
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="horse"
name="半神人"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="INT"
prio=12
propernames="赛纳留斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=1000
rangen2=500
red=255
regenhp=3.0
regenmana=2.0
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活赛纳留斯(|cffffcc00C|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=3.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-keeperofthegrove.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=8
sides2=4
sight=1800
spd=400
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=17
strplus=4.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
unitshadow="Shadow"
unitsound="HeroKeeperoftheGrove"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Edem]
_id="Edem"
_name="demonhunter"
_type="unit"
abillist="AInv,Ault"
acquire=650.0
agi=22
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroDemonHunter.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活恶魔猎手(|cffffcc00D|r)"
backsw1=0.6
backsw2=0.6
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.47
castpt=0.3
collision=32.0
cool1=1.7
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dependencyor="Edmm"
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\HeroDemonHunter\\HeroDemonHunter"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AEmb,AEim,AEev,AEme"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=16
intplus=2.1
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恶魔猎手"
namecount=15
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="AGI"
prio=9
propernames="影之歌,影之愤怒,黑暗语者,追火者,黑暗舞者,黑暗恐惧,黑暗悲伤,信德维拉,伤痛杀手,地狱守护者,狂怒之人,愤怒狂奔者,火焰舞者,血之愤怒,恐惧剑刃"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=100
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="etoa"
requires2="etoe"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活恶魔猎手(|cffffcc00D|r)"
rngbuff1=250.0
rngbuff2=250.0
run=300.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp"
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=12
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=120
str=19
strplus=2.4
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤恶魔猎手(|cffffcc00D|r)"
turnrate=0.5
ubertip="一种灵活的英雄,能学习到献祭,闪避法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroDemonHunter"
upgrades="Reuv"
useclickhelper=0
walk=300.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Edmm]
_id="Edmm"
_name="demonhuntermorphed"
_type="unit"
abillist="AInv,Ault"
acquire=650.0
agi=20
agiplus=1.5
animprops="alternateex"
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMetamorphosis.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="medium"
attachmentlinkprops="alternate"
awakentip="复活恶魔猎手(|cffffcc00D|r)"
backsw1=0.64
backsw2=0.64
bldtm=55
blend=0.15
blue=255
boneprops="alternate"
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.47
castpt=0.3
collision=32.0
cool1=1.6
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.26
dmgpt2=0.26
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (恶魔形态)"
elevpts=0
elevrad=20.0
farea1=50
farea2=0
fatlos=0
file="units\\nightelf\\HeroDemonHunter\\HeroDemonHunter"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=425
goldrep=425
green=255
harea1=150
harea2=0
heroabillist="AEmb,AEim,AEev,AEme"
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=16
intplus=2.1
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=160.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恶魔猎手"
namecount=15
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="AGI"
prio=9
propernames="影之歌,影之愤怒,黑暗语者,追火者,黑暗舞者,黑暗恐惧,黑暗悲伤,信德维拉,伤痛杀手,地狱守护者,狂怒之人,愤怒狂奔者,火焰舞者,血之愤怒,恐惧剑刃"
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="night"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="etoa"
requires2="etoe"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活恶魔猎手(|cffffcc00D|r)"
rngbuff1=250.0
rngbuff2=250.0
run=350.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp"
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=12
sides2=4
sight=1800
spd=320
special=1
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air,enemy"
stockmax=3
stockregen=30
stockstart=0
str=26
strplus=2.4
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤恶魔猎手(|cffffcc00D|r)"
turnrate=0.5
ubertip="一种灵活的英雄,能学习到献祭,闪避法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroDemonHunterMorphed"
upgrades="Reuv"
useclickhelper=0
walk=350.0
weapson=1
weaptp1="msplash"
weaptp2="missile"
[Eevi]
_id="Eevi"
_name="evilillidan"
_type="unit"
abillist="AInv,Ault,ANcl"
acquire=650.0
agi=22
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNEvilIllidan.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活恶魔猎手(|cffffcc00D|r)"
backsw1=0.6
backsw2=0.64
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.7
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=4.1
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dependencyor="Eevm"
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.26
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (邪恶的)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\EvilIllidan\\IllidanEvil"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AEmb,AEim,AEev,AEvi"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=100
impactswimz=125.0
impactz=125.0
ineditor=1
int=16
intplus=2.1
isbldg=0
isbuildon=0
launchswimz=125.0
launchx=0.0
launchy=0.0
launchz=125.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\IllidanMissile\\IllidanMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="恶魔猎手"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="AGI"
prio=10
propernames="尤迪安"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=100
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活恶魔猎手(|cffffcc00D|r)"
rngbuff1=250.0
rngbuff2=250.0
run=300.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp"
selcirconwater=1
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=12
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=21
strplus=2.4
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
ubertip="一种灵活的英雄,能学习到献祭、闪避、法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="EvilIllidan"
useclickhelper=0
walk=300.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Eevm]
_id="Eevm"
_name="evilillidandemonform"
_type="unit"
abillist="AInv,Ault,ANcl"
acquire=650.0
agi=20
agiplus=1.5
animprops="alternateex"
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMetamorphosis.blp"
atktype1="chaos"
atktype2="hero"
attachmentanimprops="medium"
attachmentlinkprops="alternate"
awakentip="复活恶魔猎手(|cffffcc00D|r)"
backsw1=0.64
backsw2=0.64
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.6
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.77
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=12
dmgplus2=0
dmgpt1=0.26
dmgpt2=0.26
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (Morphed)"
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\nightelf\\EvilIllidan\\IllidanEvil"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=150
harea2=0
heroabillist="AEmb,AEim,AEev,AEvi"
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=100
impactswimz=125.0
impactz=125.0
ineditor=1
int=16
intplus=2.1
isbldg=0
isbuildon=0
launchswimz=160.0
launchx=0.0
launchy=0.0
launchz=160.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="恶魔猎手"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="AGI"
prio=10
propernames="尤迪安"
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="night"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活恶魔猎手(|cffffcc00D|r)"
rngbuff1=250.0
rngbuff2=250.0
run=350.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp"
selcirconwater=1
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=12
sides2=4
sight=1800
spd=320
special=1
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air"
stockmax=3
stockregen=30
stockstart=0
str=26
strplus=2.4
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
ubertip="一种灵活的英雄,能学习到献祭、闪避、法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="EvilIllidanMorphed"
useclickhelper=0
walk=350.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Efur]
_id="Efur"
_name="furion"
_type="unit"
abillist="AInv,Ault"
acquire=600.0
agi=15
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFurion.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活丛林守护者(|cffffcc00K|r)"
backsw1=0.77
backsw2=0.77
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.17
castpt=0.5
collision=32.0
cool1=2.18
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.0
deathtype=2
def=2.0
deftype="hero"
defup=2.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.4
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\Furion\\Furion"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AEer,AEfn,AEah,AEtq"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="K"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=18
intplus=2.7
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="丛林守护者"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="INT"
prio=11
propernames="法里奥"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活丛林守护者(|cffffcc00K|r)"
rngbuff1=250.0
rngbuff2=250.0
run=180.0
scale=1.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-furion.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=17
strplus=1.8
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="一种神秘的英雄,特别擅长于自然类的魔法。能学习到纠缠根须、自然之力、荆刺光环和宁静这四项技能。|n|n|cffffcc00攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Furion"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Eidm]
_id="Eidm"
_name="illidandemonform"
_type="unit"
abillist="AInv,Ault"
acquire=650.0
agi=20
agiplus=1.5
animprops="alternate,alternateex"
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroDemonHunter.blp"
atktype1="chaos"
atktype2="hero"
attachmentanimprops="medium"
attachmentlinkprops="alternate"
awakentip="复活恶魔猎手(|cffffcc00D|r)"
backsw1=0.64
backsw2=0.64
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.6
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=12
dmgplus2=0
dmgpt1=0.26
dmgpt2=0.26
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (恶魔形态)"
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\nightelf\\HeroDemonHunter\\HeroDemonHunter"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=150
harea2=0
heroabillist="AEmb,AEim,AEev"
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=16
intplus=2.1
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=160.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恶魔猎手"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="AGI"
prio=12
propernames="尤迪安"
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="night"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活恶魔猎手(|cffffcc00D|r)"
rngbuff1=250.0
rngbuff2=250.0
run=350.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp"
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=12
sides2=4
sight=1800
spd=320
special=1
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air"
stockmax=3
stockregen=30
stockstart=0
str=26
strplus=2.4
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
ubertip="一种灵活的英雄,能学习到献祭、闪避、法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="IllidanMorphed"
useclickhelper=0
walk=350.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Eill]
_id="Eill"
_name="illidan"
_type="unit"
abillist="AInv,Ault"
acquire=650.0
agi=22
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroDemonHunter.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活恶魔猎手(|cffffcc00D|r)"
backsw1=0.6
backsw2=0.6
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.7
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dependencyor="Eilm"
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\HeroDemonHunter\\HeroDemonHunter"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AEmb,AEim,AEev,AEIl"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=16
intplus=2.1
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恶魔猎手"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="AGI"
prio=12
propernames="尤迪安"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=100
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活恶魔猎手(|cffffcc00D|r)"
rngbuff1=250.0
rngbuff2=250.0
run=300.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp"
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=12
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=21
strplus=2.4
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
ubertip="一种灵活的英雄,能学习到献祭、闪避、法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Illidan"
useclickhelper=0
walk=300.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Eilm]
_id="Eilm"
_name="illidanmorphed"
_type="unit"
abillist="AInv,Ault"
acquire=650.0
agi=20
agiplus=1.5
animprops="alternateex"
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroDemonHunter.blp"
atktype1="chaos"
atktype2="hero"
attachmentanimprops="medium"
attachmentlinkprops="alternate"
awakentip="复活恶魔猎手(|cffffcc00D|r)"
backsw1=0.64
backsw2=0.64
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.6
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=12
dmgplus2=0
dmgpt1=0.26
dmgpt2=0.26
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (被变了形的)"
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\nightelf\\HeroDemonHunter\\HeroDemonHunter"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=150
harea2=0
heroabillist="AEmb,AEim,AEev,AEIl"
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=16
intplus=2.1
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=160.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恶魔猎手"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="AGI"
prio=12
propernames="尤迪安"
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="night"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活恶魔猎手(|cffffcc00D|r)"
rngbuff1=250.0
rngbuff2=250.0
run=350.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp"
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=12
sides2=4
sight=1800
spd=320
special=1
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air"
stockmax=3
stockregen=30
stockstart=0
str=26
strplus=2.4
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
ubertip="一种灵活的英雄,能学习到献祭、闪避、法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="IllidanMorphed"
useclickhelper=0
walk=350.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Ekee]
_id="Ekee"
_name="keeperofthegrove"
_type="unit"
abillist="AInv,Ault"
acquire=600.0
agi=15
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNKeeperOfTheGrove.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活丛林守护者(|cffffcc00K|r)"
backsw1=0.77
backsw2=0.77
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.8
castpt=0.7
collision=32.0
cool1=2.18
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.4
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\HeroKeeperoftheGrove\\HeroKeeperoftheGrove"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AEer,AEfn,AEah,AEtq"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="K"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=18
intplus=2.7
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="丛林守护者"
namecount=13
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=4
points=100
primary="INT"
prio=9
propernames="拉罗德,安奴比理司,南迪倍,卡理法可司,斑德拉尔,马罗内,哥尔比恩,达哥达,奴达,奥哥玛,塞恩特理司,塞理德恩"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="etoa"
requires2="etoe"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活丛林守护者(|cffffcc00K|r)"
rngbuff1=250.0
rngbuff2=250.0
run=240.0
scale=2.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-keeperofthegrove.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=16
strplus=1.8
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤丛林守护者(|cffffcc00K|r)"
turnrate=0.4
ubertip="一种神秘的英雄,特别擅长于自然类的魔法。能学习到纠缠根须,自然之力,荆刺光环和宁静这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroKeeperoftheGrove"
upgrades="Reuv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Ekgg]
_id="Ekgg"
_name="keeperofthegroveghost"
_type="unit"
abillist="AInv,Ault"
acquire=600.0
agi=15
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNKeeperGhostBlue.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
awakentip="复活幽灵(|cffffcc00G|r)"
backsw1=0.77
backsw2=0.77
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.8
castpt=0.7
collision=32.0
cool1=2.18
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.4
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\HeroKeeperoftheGroveGhost\\HeroKeeperoftheGroveGhost"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AEer,AEfn,AEah,AEtq"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="G"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=18
intplus=2.7
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1300
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="丛林守护者"
namecount=1
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=4
points=100
primary="INT"
prio=9
propernames="幽灵"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活幽灵(|cffffcc00G|r)"
rngbuff1=250.0
rngbuff2=250.0
run=240.0
scale=2.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-keeperofthegrove.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=16
strplus=1.8
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
ubertip="一种神秘的英雄,特别擅长于自然类的魔法。能学习到纠缠根须、自然之力、荆刺光环和宁静这四项技能。|n|n|cffffcc00攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroKeeperoftheGrove"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Emfr]
_id="Emfr"
_name="malfurion"
_type="unit"
abillist="AInv,Ault"
acquire=600.0
agi=15
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFurion.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活丛林守护者(|cffffcc00K|r)"
backsw1=0.77
backsw2=0.77
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.17
castpt=0.5
collision=32.0
cool1=2.18
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.167
deathtype=2
def=2.0
deftype="hero"
defup=2.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.4
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\MalFurion\\MalFurion"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AEer,AEfn,AEah,AEtq"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="K"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=18
intplus=2.7
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=200
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="horse"
name="丛林守护者"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="INT"
prio=11
propernames="玛尔法里奥"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活丛林守护者(|cffffcc00K|r)"
rngbuff1=250.0
rngbuff2=250.0
run=240.0
scale=2.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-furion.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=17
strplus=1.8
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
ubertip="一种神秘的英雄,特别擅长于自然类的魔法。能学习到纠缠根须、自然之力、荆刺光环和宁静这四项技能。|n|n|cffffcc00攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="MalFurion"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Emns]
_id="Emns"
_name="malfurionnostag"
_type="unit"
abillist="AInv,Ault"
acquire=600.0
agi=15
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFurion.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活丛林守护者(|cffffcc00K|r)"
backsw1=0.77
backsw2=0.77
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.17
castpt=0.5
collision=32.0
cool1=2.18
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=4.33
deathtype=2
def=2.0
deftype="hero"
defup=2.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.4
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (没有鹿角)"
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\MalFurion\\MalFurionNoStag"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AEer,AEfn,AEah,AEtq"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="K"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=18
intplus=2.7
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="丛林守护者"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="INT"
prio=11
propernames="玛尔法里奥"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活丛林守护者(|cffffcc00K|r)"
rngbuff1=250.0
rngbuff2=250.0
run=270.0
scale=2.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-furion.blp"
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=55.0
shadowy=55.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=17
strplus=1.8
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="一种神秘的英雄,特别擅长于自然类的魔法。能学习到纠缠根须、自然之力、荆刺光环和宁静这四项技能。|n|n|cffffcc00攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Furion"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Emoo]
_id="Emoo"
_name="priestessofthemoon"
_type="unit"
abillist="Ashm,AInv,Ault"
acquire=650.0
agi=19
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPriestessOfTheMoon.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活月之女祭司(|cffffcc00P|r)"
backsw1=0.7
backsw2=0.7
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.83
castpt=0.5
collision=32.0
cool1=2.46
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\HeroMoonPriestess\\HeroMoonPriestess"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHfa,AEst,AEar,AEsf"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="P"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=15
intplus=2.6
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=100.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\MoonPriestessMissile\\MoonPriestessMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="月之女祭司"
namecount=13
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="AGI"
prio=9
propernames="卡塞理司,阿多拉,摩拉,费莱理,安娜拉,可拉,摩维,德拉司,米拉,塞塔,特伽拉,阿理尔,迪安娜"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="etoa"
requires2="etoe"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活月之女祭司(|cffffcc00P|r)"
rngbuff1=250.0
rngbuff2=250.0
run=300.0
scale=2.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-priestessofthemoon.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=85.0
shadowy=85.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=18
strplus=1.9
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤月之女祭司(|cffffcc00P|r)"
turnrate=0.4
ubertip="战士型英雄,擅长于远程攻击。能学习到侦察,灼热之箭,强击光环和群星坠落这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroMoonPriestess"
upgrades="Reuv"
useclickhelper=0
walk=300.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Etyr]
_id="Etyr"
_name="tyrande"
_type="unit"
abillist="AInv,Ashm,Ault"
acquire=650.0
agi=19
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPriestessOfTheMoon.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活月之女祭司(|cffffcc00P|r)"
backsw1=0.7
backsw2=0.7
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.83
castpt=0.5
collision=32.0
cool1=2.46
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\HeroMoonPriestess\\HeroMoonPriestess"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHfa,AEst,AEar,AEsf"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="P"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=15
intplus=2.6
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=100.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\MoonPriestessMissile\\MoonPriestessMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="月之女祭司"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="AGI"
prio=12
propernames="泰兰德"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活月之女祭司(|cffffcc00P|r)"
rngbuff1=250.0
rngbuff2=250.0
run=300.0
scale=2.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-priestessofthemoon.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=85.0
shadowy=85.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=18
strplus=1.9
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
ubertip="战士型英雄,擅长于远程攻击。能学习到侦察、灼热之箭、强击光环和群星坠落这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Tyrande"
useclickhelper=0
walk=300.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Ewar]
_id="Ewar"
_name="warden"
_type="unit"
abillist="Ashm,AInv,Ault"
acquire=650.0
agi=20
agiplus=1.6
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroWarden.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活守望者(|cffffcc00W|r)"
backsw1=0.7
backsw2=0.7
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.83
castpt=0.5
collision=32.0
cool1=2.05
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\herowarden\\herowarden"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AEbl,AEfk,AEsh,AEsv"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=100
impactswimz=0.0
impactz=80.0
ineditor=1
int=15
intplus=2.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=25.0
launchy=0.0
launchz=80.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\WardenMissile\\WardenMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="守望者"
namecount=9
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="AGI"
prio=9
propernames="阿尔萨-铁牢,铁乌鸦,马林恩-刀翼,沙粒斯-暗黑猎人,司拉-月亮守望者,萨瑟斯,玛莱斯-魔影,绮理-星踪,阿纳雅-堕林,米拉那-星光,费尔哈拉-星月,德拉尼穆-风语,科达娜-堕歌,娜尔美娜-黑随"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=100
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="etoa"
requires2="etoe"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活守望者(|cffffcc00W|r)"
rngbuff1=250.0
rngbuff2=250.0
run=300.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-warden.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=85.0
shadowy=85.0
showui1=1
showui2=1
sides1=11
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=18
strplus=2.4
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤守望者(|cffffcc00W|r)"
turnrate=0.4
ubertip="灵巧型英雄,能在战场上来去自如,能学习到闪烁, 刀阵旋风, 暗影突袭和复仇之魂这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroWarden"
upgrades="Reuv"
useclickhelper=0
walk=300.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Ewrd]
_id="Ewrd"
_name="maiev"
_type="unit"
abillist="Ashm,AInv,Ault"
acquire=650.0
agi=20
agiplus=1.6
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWarden2.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活守望者(|cffffcc00W|r)"
backsw1=0.7
backsw2=0.7
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.83
castpt=0.5
collision=32.0
cool1=2.05
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\Maiev\\Maiev"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AEbl,AEfk,AEsh,AEsv"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=100
impactswimz=0.0
impactz=80.0
ineditor=1
int=15
intplus=2.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=25.0
launchy=0.0
launchz=80.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\WardenMissile\\WardenMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="守望者"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="AGI"
prio=13
propernames="玛维"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=100
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活守望者(|cffffcc00W|r)"
rngbuff1=250.0
rngbuff2=250.0
run=300.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-warden.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=85.0
shadowy=85.0
showui1=1
showui2=1
sides1=11
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=18
strplus=2.4
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
ubertip="灵巧型英雄,能在战场上来去自如,能学习到闪烁、刀阵旋风、暗影突袭和复仇之魂这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Maiev"
useclickhelper=0
walk=300.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Hamg]
_id="Hamg"
_name="archmage"
_type="unit"
abillist="AInv"
acquire=600.0
agi=17
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroArchMage.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活大魔法师(|cffffcc00A|r)"
backsw1=0.85
backsw2=0.85
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=2.4
castpt=0.3
collision=32.0
cool1=2.13
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.8
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\HeroArchMage\\HeroArchMage"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHbz,AHab,AHwe,AHmt"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=19
intplus=3.2
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=15.0
launchy=0.0
launchz=66.0
level=5
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movementsoundlabel="HumanHeroArchMageMovement"
movetp="foot"
name="大魔法师"
namecount=13
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="INT"
prio=9
propernames="特恩-施火者,神秘之力尼拉斯,安德若麦斯,沙尔-集光者,爱仑-挥术者,麦那斯-唱魔者,兰德泽尔-魔文字,多里尔-集法者,咒文佩里尔,雷克斯,费德里德爱仑-亚伦,达拉-暗舞者,凯恩-先知"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="hkee"
requires2="hcas"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活大魔法师(|cffffcc00A|r)"
rngbuff1=250.0
rngbuff2=250.0
run=260.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-archmage.blp"
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=14
strplus=1.8
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤大魔法师(|cffffcc00A|r)"
turnrate=0.5
ubertip="一位神秘的英雄,特别擅长于远程攻击。他能学到暴风雪,召唤水元素,辉煌光环和群体传送魔法。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroArchMage"
useclickhelper=0
walk=260.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Hant]
_id="Hant"
_name="antonidus"
_type="unit"
abillist="AInv"
acquire=600.0
agi=17
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroArchMage.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活大魔法师(|cffffcc00A|r)"
backsw1=0.85
backsw2=0.85
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=2.4
castpt=0.3
collision=32.0
cool1=2.13
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.8
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\HeroArchMage\\HeroArchMage"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHbz,AHab,AHwe,AHmt"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=19
intplus=3.2
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=15.0
launchy=0.0
launchz=66.0
level=5
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movementsoundlabel="HumanHeroArchMageMovement"
movetp="foot"
name="大魔法师"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="INT"
prio=11
propernames="安东尼达斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="hkee"
requires2="hcas"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活大魔法师(|cffffcc00A|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-archmage.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=15
strplus=1.8
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
ubertip="一位神秘的英雄,特别擅长于远程攻击。他能学到暴风雪、召唤水元素、辉煌光环和群体传送魔法。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroArchMage"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Hapm]
_id="Hapm"
_name="admiralproudmoore"
_type="unit"
abillist="AInv"
acquire=500.0
agi=13
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活圣骑士(|cffffcc00L|r)"
backsw1=0.567
backsw2=0.567
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.67
castpt=0.5
collision=32.0
cool1=2.2
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=22
dmgplus2=0
dmgpt1=0.433
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\Proudmoore\\Proudmoore"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="圣骑士"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=12
propernames="海军上将普洛德摩尔"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活圣骑士(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.1
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp"
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=22
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Proudmoore"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Harf]
_id="Harf"
_name="arthaswithfrostmourne"
_type="unit"
abillist="AInv"
acquire=500.0
agi=13
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNArthas.blp"
atktype1="chaos"
atktype2="hero"
awakentip="复活圣骑士(|cffffcc00L|r)"
backsw1=0.567
backsw2=0.567
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.67
castpt=0.5
collision=32.0
cool1=2.2
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=22
dmgplus2=0
dmgpt1=0.433
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (挥舞着霜之哀伤宝剑)"
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\ArthaswithSword\\ArthaswithSword"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHhb,AHds,AHre,AHad"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="圣骑士"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=12
propernames="阿尔塞斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活圣骑士(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.1
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-arthas.blp"
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=22
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Arthas"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Hart]
_id="Hart"
_name="arthas"
_type="unit"
abillist="AInv"
acquire=500.0
agi=13
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNArthas.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活圣骑士(|cffffcc00L|r)"
backsw1=0.567
backsw2=0.567
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.67
castpt=0.5
collision=32.0
cool1=2.2
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.433
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Arthas\\Arthas"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHhb,AHds,AHre,AHad"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="圣骑士"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=12
propernames="阿尔塞斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活圣骑士(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.1
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-arthas.blp"
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=22
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Arthas"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyBash"
[Hblm]
_id="Hblm"
_name="bloodmage"
_type="unit"
abillist="AInv,Asph"
acquire=600.0
agi=14
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroBloodElfPrince.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活血魔法师(|cffffcc00B|r)"
backsw1=0.85
backsw2=0.85
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=2.4
castpt=0.3
collision=32.0
cool1=2.13
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\HeroBloodElf\\HeroBloodElf"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHfs,AHbn,AHdr,AHpx"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=19
intplus=3.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=15.0
launchy=0.0
launchz=66.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BloodElfMissile\\BloodElfMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="血魔法师"
namecount=9
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="INT"
prio=9
propernames="爱尔丁-破日者,泰尼恩-鹰翼,罗恩-嗜血者,阿尔多斯-火之星,吉里拉斯-德拉克森,哈尔-巫火,卡瑟拉力斯-雷马,特列尔-逐日者,西沃斯-疾风者,特恩利斯-闇血,马拉卡尼-怒星,格多尔-地狱火,哈勒恩多-柏金,科勒恩-破坏者"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="hkee"
requires2="hcas"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活血魔法师(|cffffcc00B|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-sorceror.blp"
selcirconwater=0
selz=0.0
shadowh=170.0
shadowonwater=1
shadoww=170.0
shadowx=65.0
shadowy=65.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=300
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=18
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤血魔法师(|cffffcc00B|r)"
turnrate=0.5
ubertip="一位神秘的英雄,擅长于控制魔法能量和远程攻击。能学习到烈焰风暴、驱散、吸魔和火凤凰这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="BloodElfSorceror"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Hdgo]
_id="Hdgo"
_name="dagren"
_type="unit"
abillist="AInv"
acquire=500.0
agi=13
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活圣骑士(|cffffcc00L|r)"
backsw1=0.433
backsw2=0.433
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.67
castpt=0.5
collision=32.0
cool1=2.2
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.433
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\HeroPaladinBoss2\\HeroPaladinBoss2"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHhb,AHds,AHre,AHad"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="圣骑士"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=10
propernames="达贡兽族屠杀者"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活圣骑士(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.1
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp"
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=22
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroPaladin"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyBash"
[Hgam]
_id="Hgam"
_name="ghostlyarchmage"
_type="unit"
abillist="AInv"
acquire=600.0
agi=17
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGhostMage.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活幽灵大魔法师(|cffffcc00A|r)"
backsw1=0.85
backsw2=0.85
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=2.4
castpt=0.3
collision=32.0
cool1=2.13
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.8
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\HeroArchMageGhost\\HeroArchMageGhost"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHbz,AHab,AHwe,AHmt"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=19
intplus=3.2
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=15.0
launchy=0.0
launchz=66.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="幽灵大魔法师"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="INT"
prio=9
propernames="安东尼达斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活幽灵大魔法师(|cffffcc00A|r)"
rngbuff1=250.0
rngbuff2=250.0
run=260.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-archmage.blp"
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=320
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=14
strplus=1.8
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
ubertip="一位神秘的英雄,擅长于远程攻击。能学习到暴风雪、召唤水元素、辉煌光环、和群体传送技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="HeroArchMage"
useclickhelper=0
walk=260.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Hhkl]
_id="Hhkl"
_name="halahk"
_type="unit"
abillist="AInv"
acquire=500.0
agi=13
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活圣骑士(|cffffcc00L|r)"
backsw1=0.433
backsw2=0.433
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.67
castpt=0.5
collision=32.0
cool1=2.2
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.433
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\HeroPaladinBoss\\HeroPaladinBoss"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHhb,AHds,AHre,AHad"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="圣骑士"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=10
propernames="哈拉生命使者"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活圣骑士(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.1
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp"
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=22
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroPaladin"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyBash"
[Hjai]
_id="Hjai"
_name="jaina"
_type="unit"
abillist="AInv"
acquire=600.0
agi=17
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNJaina.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活大魔法师(|cffffcc00A|r)"
backsw1=0.4
backsw2=0.4
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=2.4
castpt=0.3
collision=32.0
cool1=2.13
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.8
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Jaina\\Jaina"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHbz,AHab,AHwe,AHmt"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=19
intplus=3.2
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=15.0
launchy=0.0
launchz=66.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=5.0
maxroll=5.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="大魔法师"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
primary="INT"
prio=10
propernames="吉安娜"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活大魔法师(|cffffcc00A|r)"
rngbuff1=250.0
rngbuff2=250.0
run=400.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-jaina.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=15
strplus=1.8
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
ubertip="一位神秘的英雄,特别擅长于远程攻击。他能学到暴风雪、召唤水元素、辉煌光环和群体传送魔法。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Jaina"
useclickhelper=0
walk=400.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Hkal]
_id="Hkal"
_name="kael"
_type="unit"
abillist="AInv,Asph"
acquire=600.0
agi=15
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBloodMage2.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活血魔法师(|cffffcc00B|r)"
backsw1=0.85
backsw2=0.85
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=2.4
castpt=0.3
collision=32.0
cool1=2.13
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Kael\\Kael"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHfs,AHbn,AHdr,AHpx"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=19
intplus=3.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=15.0
launchy=0.0
launchz=66.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BloodElfMissile\\BloodElfMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="血魔法师"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="INT"
prio=12
propernames="卡尔"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活血魔法师(|cffffcc00B|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-sorceror.blp"
selcirconwater=0
selz=0.0
shadowh=170.0
shadowonwater=1
shadoww=170.0
shadowx=65.0
shadowy=65.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=16
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
ubertip="一位神秘的英雄,擅长于控制魔法能量和远程攻击。能学习到烈焰风暴、驱散、吸魔和火凤凰这四项技能。|n|n|cffffcc00攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Kael"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Hlgr]
_id="Hlgr"
_name="lordgarithos"
_type="unit"
abillist="AInv"
acquire=500.0
agi=13
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNGarithos.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活圣骑士(|cffffcc00L|r)"
backsw1=0.567
backsw2=0.567
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.67
castpt=0.5
collision=32.0
cool1=2.2
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.1
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.433
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\LordGarithos\\LordGarithos"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANsh,AHhb,AHad,ANav"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="黑暗骑士"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=10
propernames="加理瑟斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活圣骑士(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=380.0
scale=1.6
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-garithos.blp"
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=120
str=22
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Garithos"
useclickhelper=0
walk=380.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyBash"
[Hmbr]
_id="Hmbr"
_name="muradinbronzebeard"
_type="unit"
abillist="AInv"
acquire=500.0
agi=11
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroMountainKing.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活山丘之王(|cffffcc00M|r)"
backsw1=0.366
backsw2=0.366
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.4
collision=32.0
cool1=2.22
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=1.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.633
dmgpt2=0.633
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Muradin\\Muradin"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHtc,AHtb,AHbh,AHav"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="M"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=15
intplus=1.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="山丘之王"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=11
propernames="穆拉丁"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活山丘之王(|cffffcc00M|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-mountainking.blp"
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=24
strplus=3.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="战士型英雄,特别擅长于冲锋陷阵。能学习到风暴之锤、雷霆一击、重击和天神下凡。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Muradin"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyBash"
[Hmgd]
_id="Hmgd"
_name="margoth"
_type="unit"
abillist="AInv"
acquire=500.0
agi=13
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活圣骑士(|cffffcc00L|r)"
backsw1=0.433
backsw2=0.433
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.67
castpt=0.5
collision=32.0
cool1=2.2
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.433
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\HeroPaladin\\HeroPaladin"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHhb,AHds,AHre,AHad"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="圣骑士"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=10
propernames="马格罗斯守御者"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活圣骑士(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.1
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp"
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=22
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroPaladin"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyBash"
[Hmkg]
_id="Hmkg"
_name="mountainking"
_type="unit"
abillist="AInv"
acquire=500.0
agi=11
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroMountainKing.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活山丘之王(|cffffcc00M|r)"
backsw1=0.65
backsw2=0.65
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.4
collision=32.0
cool1=2.22
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=1.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.35
dmgpt2=0.35
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\HeroMountainKing\\HeroMountainKing"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHtc,AHtb,AHbh,AHav"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="M"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=15
intplus=1.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="山丘之王"
namecount=13
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=9
propernames="波尔-碎石者,穆林-铁壁,萨哥尔斯-阔斧,凯尔维-酷铁锤,哥里穆-雷鸣,布里-冰胡,黑哥因-铁壁,萨尔丁-岩胡,斑迪斯-炉火,伽尔-末日熔炉,比泽尔-棍石,穆迪-石匠,神奇爱哥诺尔先知"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="hkee"
requires2="hcas"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活山丘之王(|cffffcc00M|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=1.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-mountainking.blp"
selcirconwater=0
selz=0.0
shadowh=150.0
shadowonwater=1
shadoww=150.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=24
strplus=3.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤山丘之王(|cffffcc00M|r)"
turnrate=0.6
ubertip="战士型英雄,特别擅长于冲锋陷阵。能学习到风暴之锤、雷霆一击、重击和天神下凡。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroMountainKing"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyBash"
[Hpal]
_id="Hpal"
_name="paladin"
_type="unit"
abillist="AInv"
acquire=500.0
agi=13
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活圣骑士(|cffffcc00L|r)"
backsw1=0.567
backsw2=0.567
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.67
castpt=0.5
collision=32.0
cool1=2.2
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.433
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\HeroPaladin\\HeroPaladin"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHhb,AHds,AHre,AHad"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="圣骑士"
namecount=15
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=9
propernames="哥兰尼斯-闇锤,卓尔-忏悔者,塞杰尔,马拉克-复仇者,悲惨的哥维拉德,神奇的摩鲁尼,真实的阿杰曼德,光明的伯拉多尔,治疗之马曼那达尔,赞恩-防御者,阿留尔斯-追求者,纯真之阿尤里尔斯,卡那维尔德-追求者,无惧的布赞恩"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="hkee"
requires2="hcas"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活圣骑士(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=1.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp"
selcirconwater=0
selz=0.0
shadowh=170.0
shadowonwater=1
shadoww=170.0
shadowx=65.0
shadowy=65.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=120
str=22
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤圣骑士(|cffffcc00L|r)"
turnrate=0.6
ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光,神圣护甲,专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroPaladin"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyBash"
[Hpb1]
_id="Hpb1"
_name="paladinboss1"
_type="unit"
abillist="AInv"
acquire=500.0
agi=13
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活圣骑士(|cffffcc00L|r)"
backsw1=0.433
backsw2=0.433
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.67
castpt=0.5
collision=32.0
cool1=2.2
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.433
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\HeroPaladinBoss\\HeroPaladinBoss"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHhb,AHds,AHre,AHad"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="圣骑士"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=10
propernames="尼科拉斯大人"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活圣骑士(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.1
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp"
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=22
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroPaladin"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyBash"
[Hpb2]
_id="Hpb2"
_name="paladinboss2"
_type="unit"
abillist="AInv"
acquire=500.0
agi=13
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活圣骑士(|cffffcc00L|r)"
backsw1=0.433
backsw2=0.433
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.67
castpt=0.5
collision=32.0
cool1=2.2
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.433
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\HeroPaladinBoss2\\HeroPaladinBoss2"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHhb,AHds,AHre,AHad"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="圣骑士"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=10
propernames="格雷戈里爵士"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活圣骑士(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.1
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp"
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=22
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroPaladin"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyBash"
[Huth]
_id="Huth"
_name="uther"
_type="unit"
abillist="AInv"
acquire=500.0
agi=13
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活圣骑士(|cffffcc00L|r)"
backsw1=0.567
backsw2=0.567
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.67
castpt=0.5
collision=32.0
cool1=2.2
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.433
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Uther\\Uther"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHhb,AHds,AHre,AHad"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="圣骑士"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=11
propernames="乌瑟尔"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活圣骑士(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.1
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp"
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=22
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Uther"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyBash"
[Hvsh]
_id="Hvsh"
_name="ladyvashj"
_type="unit"
abillist="AInv"
acquire=600.0
agi=14
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNagaSeaWitch.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活娜迦女海巫(|cffffcc00N|r)"
backsw1=0.54
backsw2=0.54
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.4
collision=32.0
cool1=1.9
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.73
dmgpt2=0.46
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\naga\\LadyVashj\\LadyVashj"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANfl,ANfa,ANms,ANto"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="N"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=20
intplus=3.4
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.08
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NagaArrowMissile\\NagaArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="娜迦女海巫"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="INT"
prio=11
propernames="法斯琪"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活娜迦女海巫(|cffffcc00N|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-seawitch.blp"
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=15
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="一位神秘的英雄,擅长于远距离战斗。能学习到叉状闪电、霜冻之箭、魔法护盾和龙卷风。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="SeaWitch"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Hvwd]
_id="Hvwd"
_name="sylvanuswindrunner"
_type="unit"
abillist="AInv,Ault"
acquire=650.0
agi=19
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSylvanusWindrunner.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活游侠(|cffffcc00R|r)"
backsw1=0.58
backsw2=0.58
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=2.46
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.7
dmgpt2=0.7
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SylvanusWindrunner\\SylvanusWindrunner"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AHca,AEst,AEar,AEsf"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="P"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=15
intplus=2.6
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\MoonPriestessMissile\\MoonPriestessMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="游侠"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="AGI"
prio=10
propernames="追风之西尔瓦娜斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活游侠(|cffffcc00R|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-sylvanus.blp"
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=350
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=18
strplus=1.9
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward,wall"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Sylvanus"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Naka]
_id="Naka"
_name="akama"
_type="unit"
abillist="AInv,Apiv,Ahid"
acquire=500.0
agi=20
agiplus=1.2
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDranaiAkama.blp"
atktype1="hero"
atktype2="normal"
awakentip="复活阿卡玛(|cffffcc00K|r)"
backsw1=0.58
backsw2=0.0
bldtm=55
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=1.0
deftype="hero"
defup=2.0
dice1=2
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.59
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\DranaiAkama\\DranaiAkama"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ACs7,AOcl,AEsh,ANr2"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="K"
hp=100
impactswimz=0.0
impactz=150.0
ineditor=1
int=19
intplus=2.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=70.0
launchz=150.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="贤者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
primary="INT"
prio=6
propernames="阿卡玛"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活阿卡玛(|cffffcc00K|r)"
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.75
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-akama.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=15
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Akama"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[Nal2]
_id="Nal2"
_name="alchemistmorph2"
_type="unit"
abillist="AInv"
acquire=500.0
agi=7
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroAlchemist.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
awakentip="(|cffffcc00X|r)复活炼金术士 "
backsw1=0.65
backsw2=0.65
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.4
collision=32.0
cool1=1.42
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.67
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=3
dice2=3
dmgplus1=0
dmgplus2=0
dmgpt1=0.35
dmgpt2=0.35
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (Morph level 2)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroGoblinAlchemist\\HeroGoblinAlchemist"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANhs,ANab,ANcr,ANtm"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="X"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=18
intplus=2.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="炼金术士"
namecount=6
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=9
propernames="拉泽尔,尼费尔,爱泽尔,拉皮斯,萨维尔,菲克修斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="TALT"
requires1="TWN2,TALT"
requires2="TWN3,TALT"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="(|cffffcc00X|r)复活炼金术士 "
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-alchemist.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=10
sight=1800
spd=400
special=1
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=24
strplus=3.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip=" (|cffffcc00X|r)召唤炼金术士"
turnrate=0.6
ubertip="战斗型英雄,有着出色的防御和进攻能力。能学习到医疗烟雾、药剂之怒、酸性炸弹和变形技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroGoblinAlchemist"
useclickhelper=0
walk=250.0
weapson=3
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyChop"
[Nal3]
_id="Nal3"
_name="alchemistmorph3"
_type="unit"
abillist="AInv"
acquire=500.0
agi=7
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroAlchemist.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
awakentip="(|cffffcc00X|r)复活炼金术士 "
backsw1=0.65
backsw2=0.65
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.4
collision=32.0
cool1=1.11
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.67
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=3
dice2=3
dmgplus1=0
dmgplus2=0
dmgpt1=0.35
dmgpt2=0.35
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (Morph level 3)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroGoblinAlchemist\\HeroGoblinAlchemist"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANhs,ANab,ANcr,ANtm"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="X"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=18
intplus=2.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="炼金术士"
namecount=6
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=9
propernames="拉泽尔,尼费尔,爱泽尔,拉皮斯,萨维尔,菲克修斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="TALT"
requires1="TWN2,TALT"
requires2="TWN3,TALT"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="(|cffffcc00X|r)复活炼金术士 "
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-alchemist.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=10
sight=1800
spd=400
special=1
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=24
strplus=3.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip=" (|cffffcc00X|r)召唤炼金术士"
turnrate=0.6
ubertip="战斗型英雄,有着出色的防御和进攻能力。能学习到医疗烟雾、药剂之怒、酸性炸弹和变形技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroGoblinAlchemist"
useclickhelper=0
walk=250.0
weapson=3
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyChop"
[Nalc]
_id="Nalc"
_name="alchemist"
_type="unit"
abillist="AInv"
acquire=500.0
agi=7
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroAlchemist.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
awakentip="(|cffffcc00X|r)复活炼金术士 "
backsw1=0.65
backsw2=0.65
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.4
collision=32.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.67
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dependencyor="Nalm,Nal2,Nal3"
dice1=3
dice2=3
dmgplus1=0
dmgplus2=0
dmgpt1=0.35
dmgpt2=0.35
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroGoblinAlchemist\\HeroGoblinAlchemist"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANhs,ANab,ANcr,ANtm"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="X"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=18
intplus=2.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="炼金术士"
namecount=6
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=9
propernames="拉泽尔•拿破仑,尼费尔,爱泽尔,拉皮斯,萨维尔,菲克修斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="TALT"
requires1="TWN2,TALT"
requires2="TWN3,TALT"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="(|cffffcc00X|r)复活炼金术士 "
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-alchemist.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=10
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=24
strplus=3.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip=" (|cffffcc00X|r)召唤炼金术士"
turnrate=0.6
ubertip="战斗型英雄,有着出色的防御和进攻能力。能学习到医疗烟雾、药剂之怒、酸性炸弹和变形技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroGoblinAlchemist"
useclickhelper=0
walk=250.0
weapson=3
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Nalm]
_id="Nalm"
_name="alchemistmorph"
_type="unit"
abillist="AInv"
acquire=500.0
agi=7
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroAlchemist.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
awakentip="(|cffffcc00X|r)复活炼金术士 "
backsw1=0.65
backsw2=0.65
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.4
collision=32.0
cool1=2.0
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.67
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=3
dice2=3
dmgplus1=0
dmgplus2=0
dmgpt1=0.35
dmgpt2=0.35
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (Morph level 1)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroGoblinAlchemist\\HeroGoblinAlchemist"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANhs,ANab,ANcr,ANtm"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="X"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=18
intplus=2.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="炼金术士"
namecount=6
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=9
propernames="拉泽尔,尼费尔,爱泽尔,拉皮斯,萨维尔,菲克修斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="TALT"
requires1="TWN2,TALT"
requires2="TWN3,TALT"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="(|cffffcc00X|r)复活炼金术士 "
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-alchemist.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=10
sight=1800
spd=400
special=1
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=24
strplus=3.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip=" (|cffffcc00X|r)召唤炼金术士"
turnrate=0.6
ubertip="战斗型英雄,有着出色的防御和进攻能力。能学习到医疗烟雾、药剂之怒、酸性炸弹和变形技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroGoblinAlchemist"
useclickhelper=0
walk=250.0
weapson=3
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyChop"
[Nbbc]
_id="Nbbc"
_name="blackrockblademaster"
_type="unit"
abillist="AInv"
acquire=500.0
agi=23
agiplus=1.75
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNChaosBlademaster.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活剑圣(|cffffcc00B|r)"
backsw1=0.84
backsw2=0.84
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.77
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.9
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.33
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\HeroChaosBladeMaster\\HeroChaosBladeMaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOwk,AOcr,AOmi,AOww"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=16
intplus=2.25
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="剑圣"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="AGI"
prio=10
propernames="黑岩氏族的剑圣"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活剑圣(|cffffcc00B|r)"
rngbuff1=250.0
rngbuff2=250.0
run=290.0
scale=1.15
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-chaosblademaster.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=12
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=19
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="一种灵活的英雄,特别擅长于一对一。能学习到镜像、疾步风、致命一击和剑刃风暴这四种技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroBladeMaster"
useclickhelper=0
walk=290.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Nbrn]
_id="Nbrn"
_name="darkranger"
_type="unit"
abillist="AInv"
acquire=650.0
agi=19
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBansheeRanger.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活黑暗游侠(|cffffcc00R|r)"
backsw1=0.3
backsw2=0.7
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.4
collision=32.0
cool1=2.42
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.23
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.7
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\BansheeRanger\\BansheeRanger"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANsi,ANba,ANdr,ANch"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="R"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=15
intplus=2.6
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="黑暗游侠"
namecount=9
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="AGI"
prio=9
propernames="纳拉-迈步,阿恩雅-恒歌,安瑟斯-日弓,斯里-死步,西恩迪-鹰矛,米拉-破凋,阿摩拉-鹰眼,斯勒恩-鬼歌,索门德-菲佐"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=500
red=255
regenhp=2.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="TALT"
requires1="TWN2,TALT"
requires2="TWN3,TALT"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活黑暗游侠(|cffffcc00R|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-bansheeranger.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=18
strplus=1.9
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤黑暗游侠(|cffffcc00R|r)"
turnrate=0.6
type="undead"
ubertip="灵巧型的英雄,擅长于与对手周旋。能学习到沉默魔法,黑暗之箭,生命汲取和符咒这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="DarkRanger"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Nbst]
_id="Nbst"
_name="beastmaster"
_type="unit"
abillist="AInv"
acquire=500.0
agi=14
agiplus=1.3
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBeastMaster.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
awakentip="复活驯兽师(|cffffcc00S|r)"
backsw1=0.7
backsw2=0.7
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=2.2
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.67
deathtype=2
def=1.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.8
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Beastmaster\\Beastmaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANsg,ANsq,ANsw,ANst"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="S"
hp=100
impactswimz=0.0
impactz=90.0
ineditor=1
int=15
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="驯兽师"
namecount=7
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
primary="STR"
prio=9
propernames="玛格-熊锤,塔克-熊爪,高须-鹰爪毒牙,马克思-大鹏鬃毛,盖兹-野猪獠牙,莫克-鹏喙,吉须-鹰眼"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="TALT"
requires1="TWN2,TALT"
requires2="TWN3,TALT"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活驯兽师(|cffffcc00S|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-beastmaster.blp"
selcirconwater=0
selz=0.0
shadowh=230.0
shadowonwater=1
shadoww=230.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=25
strplus=2.9
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤驯兽师(|cffffcc00S|r)"
turnrate=0.4
ubertip="战斗型英雄,善于在战场上召唤野兽来加入战斗。可以学习召唤灰熊,召唤豪猪,召唤战鹰和惊吓四个技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Beastmaster"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Nfir]
_id="Nfir"
_name="firelord"
_type="unit"
abillist="AInv"
acquire=600.0
agi=20
agiplus=1.6
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroAvatarOfFlame.blp"
atktype1="hero"
atktype2="hero"
awakentip="(|cffffcc00o|r)复活火焰巨魔"
backsw1=0.54
backsw2=0.54
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.4
castpt=0.67
collision=32.0
cool1=1.8
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.46
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroFlameLord\\HeroFlameLord"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANic,ANso,ANlm,ANvc"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="O"
hp=100
impactswimz=30.0
impactz=120.0
ineditor=1
int=18
intplus=2.5
isbldg=0
isbuildon=0
launchswimz=30.0
launchx=-12.0
launchy=100.0
launchz=130.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.08
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LordofFlameMissile\\LordofFlameMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="火焰巨魔"
namecount=9
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="AGI"
prio=9
propernames="拉格尔,哈特斯,布雷泽,海特富莱,沃尔卡,富莱夏尔,卡尔,斯莫,辛格尔"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=550
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="TALT"
requires1="TWN2,TALT"
requires2="TWN3,TALT"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="(|cffffcc00o|r)复活火焰巨魔"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-avatarofflame.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=15
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="(|cffffcc00o|r)召唤火焰巨魔"
turnrate=0.6
ubertip="神秘型英雄,擅长于破坏魔法并施放出巨大的火焰攻击力。能学习到燃灰、灵魂燃烧、召唤炎魔和火山爆发技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroFireLord"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Nkjx]
_id="Nkjx"
_name="kiljaedencinematic"
_type="unit"
acquire=500.0
agi=16
agiplus=1.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNKiljaedin.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活巫师(|cffffcc00W|r)"
backsw1=0.55
backsw2=0.55
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.8
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="(过场动画)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\KiljaedenCinema\\KiljaedenCinema"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=100
impactswimz=0.0
impactz=70.0
ineditor=1
int=18
intplus=4.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=40.0
launchz=70.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巫师"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
primary="STR"
prio=12
propernames="基尔加丹"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=100
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活巫师(|cffffcc00W|r)"
rngbuff1=250.0
rngbuff2=250.0
run=210.0
scale=3.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-archimonde.blp"
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=20
strplus=2.5
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
turnrate=0.5
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Nklj]
_id="Nklj"
_name="kiljaeden"
_type="unit"
acquire=500.0
agi=16
agiplus=1.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNKiljaedin.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活巫师(|cffffcc00W|r)"
backsw1=0.55
backsw2=0.55
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.8
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\Kiljaeden\\Kiljaeden"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=100
impactswimz=0.0
impactz=70.0
ineditor=1
int=18
intplus=4.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=40.0
launchz=70.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巫师"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
primary="STR"
prio=12
propernames="基尔加丹"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=100
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活巫师(|cffffcc00W|r)"
rngbuff1=250.0
rngbuff2=250.0
run=210.0
scale=1.7
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-archimonde.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=20
strplus=2.5
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Nmag]
_id="Nmag"
_name="magtheridon"
_type="unit"
abillist="AInv"
acquire=500.0
agi=13
agiplus=1.2
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNPitLord.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
awakentip="复活深渊魔王(|cffffcc00P|r)"
backsw1=0.7
backsw2=0.7
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=2.05
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.8
dmgpt2=0.8
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\HeroPitLord\\HeroPitLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANrf,ANht,ANca,ANdo"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="P"
hp=100
impactswimz=0.0
impactz=90.0
ineditor=1
int=16
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.35
movefloor=0.0
moveheight=0.0
movetp="foot"
name="深渊魔王"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
primary="STR"
prio=9
propernames="麦哥瑟里登"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=200
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活深渊魔王(|cffffcc00P|r)"
rngbuff1=250.0
rngbuff2=250.0
run=350.0
scale=3.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-pitlord.blp"
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=25
strplus=3.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
ubertip="战士型英雄,善于恐吓敌人。能学习火焰雨、恐怖嚎叫、分裂攻击和魔鬼缠身。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="PitLord"
useclickhelper=0
walk=125.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Nman]
_id="Nman"
_name="mannoroth"
_type="unit"
abillist="AInv"
acquire=500.0
agi=17
agiplus=1.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNMannoroth.blp"
atktype1="pierce"
atktype2="hero"
attachmentanimprops="large"
awakentip="复活深渊魔王(|cffffcc00P|r)"
backsw1=0.45
backsw2=0.45
bldtm=60
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.3
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=2.0
dice1=1
dice2=2
dmgplus1=14
dmgplus2=0
dmgpt1=0.833
dmgpt2=0.833
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\Mannoroth\\Mannoroth"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOsh,AHtc,AOeq,ANrn"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="M"
hp=4250
impactswimz=0.0
impactz=90.0
ineditor=1
int=20
intplus=2.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.7
movefloor=0.0
moveheight=0.0
movetp="foot"
name="深渊魔王"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
primary="STR"
prio=11
propernames="玛诺洛斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=200
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活深渊魔王(|cffffcc00P|r)"
rngbuff1=250.0
rngbuff2=250.0
run=90.0
scale=3.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-mannaroth.blp"
selcirconwater=0
selz=0.0
shadowh=300.0
shadowonwater=1
shadoww=300.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=8
sides2=4
sight=1800
spd=250
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=30
strplus=3.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
unitshadow="Shadow"
unitsound="Pitlord"
useclickhelper=0
walk=90.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Nngs]
_id="Nngs"
_name="seawitch"
_type="unit"
abillist="AInv"
acquire=600.0
agi=16
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNagaSeaWitch.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活娜迦女海巫(|cffffcc00G|r)"
backsw1=0.54
backsw2=0.54
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.4
castpt=0.67
collision=32.0
cool1=1.9
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.73
dmgpt2=0.46
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\naga\\HeroNagaSeawitch\\HeroNagaSeawitch"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANfl,ANfa,ANms,ANto"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="G"
hp=100
impactswimz=30.0
impactz=120.0
ineditor=1
int=22
intplus=3.0
isbldg=0
isbuildon=0
launchswimz=30.0
launchx=-12.0
launchy=100.0
launchz=130.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.08
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NagaArrowMissile\\NagaArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="娜迦女海巫"
namecount=9
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="INT"
prio=9
propernames="阿纳-康多拉,茜拉-暗影,乌瑟拉-蛇鬃,毒舌女巫,毒蛇女巫,黑暗女巫,塞丽娜-鳞伤,阿斯帕拉-瑟芭斯,维恩娜-海之风暴,查理布-迪莎"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="TALT"
requires1="TWN2,TALT"
requires2="TWN3,TALT"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活娜迦女海巫(|cffffcc00G|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-seawitch.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=15
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤娜迦女海巫(|cffffcc00G|r)"
turnrate=0.6
ubertip="一位神秘的英雄,擅长于远距离战斗。能学习到叉状闪电、霜冻之箭、魔法护盾和龙卷风。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="SeaWitch"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Npbm]
_id="Npbm"
_name="pandarenbrewmaster"
_type="unit"
abillist="AInv"
acquire=500.0
agi=14
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPandarenBrewmaster.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
awakentip="复活熊猫酒仙(|cffffcc00N|r)"
backsw1=0.65
backsw2=0.65
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.4
collision=32.0
cool1=2.22
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=1.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.35
dmgpt2=0.35
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANbf,ANdh,ANdb,ANef"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="N"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=15
intplus=1.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="熊猫酒仙"
namecount=8
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=9
propernames="魔杰-黑啤酒,辛杰-蜜酒,克沙-野麦,塔特萨-甜猪,姆斯-酒炉,金托-芦苇酒,玛萨-烈啤酒,泊尔-桶酒"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="TALT"
requires1="TWN2,TALT"
requires2="TWN3,TALT"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活熊猫酒仙(|cffffcc00N|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-pandarenbrewmaster.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=22
strplus=3.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤熊猫酒仙(|cffffcc00N|r)"
turnrate=0.6
ubertip="战士型英雄,特别擅长于近战。能学习火焰呼吸、醉酒云雾、醉拳和火土风暴这四个技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="PandarenBrewmaster"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Npld]
_id="Npld"
_name="oldpitlord"
_type="unit"
abillist="AInv"
acquire=500.0
agi=17
agiplus=1.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNPitLord.blp"
atktype1="chaos"
atktype2="hero"
attachmentanimprops="large"
awakentip="复活深渊魔王(|cffffcc00P|r)"
backsw1=0.7
backsw2=0.7
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=2.05
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=2.0
dice1=2
dice2=2
dmgplus1=10
dmgplus2=0
dmgpt1=0.8
dmgpt2=0.8
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\PitLord\\PitLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOsh,AHtc,AOeq,ANrn"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="P"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=20
intplus=2.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.35
movefloor=0.0
moveheight=0.0
movetp="foot"
name="深渊魔王"
namecount=6
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
primary="STR"
prio=11
propernames="阿哥勒尔,布鲁特里斯,蒙哥瑟德,迪斯麦斯,高哥那斯,麦哥瑟里登"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=128
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活深渊魔王(|cffffcc00P|r)"
rngbuff1=250.0
rngbuff2=250.0
run=210.0
scale=3.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-pitlord.blp"
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=250
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=30
strplus=3.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C"
tilesetspecific=0
turnrate=0.4
unitshadow="Shadow"
unitsound="PitLord"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Nplh]
_id="Nplh"
_name="pitlord"
_type="unit"
abillist="AInv"
acquire=500.0
agi=14
agiplus=1.3
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNPitLord.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
awakentip="复活深渊魔王(|cffffcc00I|r)"
backsw1=0.7
backsw2=0.7
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=2.05
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.8
dmgpt2=0.8
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\HeroPitLord\\HeroPitLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANrf,ANht,ANca,ANdo"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="I"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=14
intplus=1.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="深渊魔王"
namecount=5
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
primary="STR"
prio=9
propernames="阿哥勒尔,布鲁特里斯,蒙哥瑟德,迪斯麦斯,高哥那斯,麦哥瑟里登"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=500
red=255
regenhp=2.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="TALT"
requires1="TWN2,TALT"
requires2="TWN3,TALT"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活深渊魔王(|cffffcc00I|r)"
rngbuff1=250.0
rngbuff2=250.0
run=350.0
scale=2.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-pitlord.blp"
selcirconwater=0
selz=0.0
shadowh=170.0
shadowonwater=1
shadoww=170.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=24
strplus=3.2
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤深渊魔王(|cffffcc00I|r)"
turnrate=0.4
type="undead"
ubertip="战士型英雄,善于恐吓敌人。可以学习火焰雨、恐怖嚎叫、分裂攻击和魔鬼缠身。|n|n|cffffcc00攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroPitLord"
useclickhelper=0
walk=125.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Nrob]
_id="Nrob"
_name="robogoblintinker"
_type="unit"
abillist="AInv,ANde"
acquire=500.0
agi=15
agiplus=1.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroTinker.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
attachmentlinkprops="alternate "
awakentip="(|cffffcc00Z|r)复活修补匠"
backsw1=0.65
backsw2=0.65
bldtm=55
blend=0.15
blue=255
boneprops="alternate"
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.53
collision=32.0
cool1=2.0
cool2=2.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.35
dmgpt2=0.35
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroTinker\\HeroTinker"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANsy,ANcs,ANeg,ANrg"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="Z"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=21
intplus=3.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=48.0
launchy=11.0
launchz=157.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="修补匠"
namecount=6
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="INT"
prio=9
propernames="盖茨,力克特,美卡,特克,普拉格,拉斯特"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="TALT"
requires1="TWN2,TALT"
requires2="TWN3,TALT"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip=" (|cffffcc00Z|r)复活修补匠"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=3.2
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-tinker.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=270
special=1
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=19
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip=" (|cffffcc00Z|r)召唤修补匠"
turnrate=0.6
type="Mechanical"
ubertip="敏捷性的英雄,特别擅长于战斗和承受攻击。能学习到火箭群、口袋工厂、工程升级和机器人地精技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroTinker"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Nsjs]
_id="Nsjs"
_name="sinjostormstout"
_type="unit"
abillist="AInv"
acquire=500.0
agi=12
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPandarenBrewmaster.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活熊猫酒仙(|cffffcc00N|r)"
backsw1=0.65
backsw2=0.65
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.4
collision=32.0
cool1=2.22
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=1.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.35
dmgpt2=0.35
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANcf,Acdh,Acdb,Acef,Aamk"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="N"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=15
intplus=1.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="熊猫酒仙"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=10
propernames="陈-风暴烈酒"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活熊猫酒仙(|cffffcc00N|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-pandarenbrewmaster.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=105
str=23
strplus=3.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤熊猫酒仙(|cffffcc00N|r)"
turnrate=0.6
ubertip="战士型英雄,特别擅长于近战。能学习火焰呼吸、醉酒云雾、醉拳和风/地/火这四个技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="PandarenBrewmaster"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Ntin]
_id="Ntin"
_name="tinker"
_type="unit"
abillist="AInv"
acquire=500.0
agi=15
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroTinker.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
awakentip="(|cffffcc00Z|r)复活修补匠"
backsw1=0.65
backsw2=0.65
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.53
collision=32.0
cool1=2.0
cool2=2.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.35
dmgpt2=0.35
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroTinker\\HeroTinker"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANsy,ANcs,ANeg,ANrg"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="Z"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=21
intplus=3.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-48.0
launchy=13.0
launchz=143.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="修补匠"
namecount=6
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="INT"
prio=9
propernames="盖茨,力克特,美卡,特克,普拉格,拉斯特"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="TALT"
requires1="TWN2,TALT"
requires2="TWN3,TALT"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip=" (|cffffcc00Z|r)复活修补匠"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-tinker.blp"
selcirconwater=0
selz=0.0
shadowh=220.0
shadowonwater=1
shadoww=220.0
shadowx=72.0
shadowy=72.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=19
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip=" (|cffffcc00Z|r)召唤修补匠"
turnrate=0.6
ubertip="敏捷性的英雄,特别擅长于战斗和承受攻击。能学习到火箭群、口袋工厂、工程升级和机器人地精技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroTinker"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Obla]
_id="Obla"
_name="blademaster"
_type="unit"
abillist="AInv"
acquire=500.0
agi=23
agiplus=1.75
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroBlademaster.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活剑圣(|cffffcc00B|r)"
backsw1=0.84
backsw2=0.84
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.77
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.9
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.33
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HeroBladeMaster\\HeroBladeMaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOwk,AOcr,AOmi,AOww"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=16
intplus=2.25
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=10.0
launchy=40.0
launchz=50.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="剑圣"
namecount=14
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="AGI"
prio=9
propernames="托伽拉,尼可拉,卡金德,米恺撒,萨穆罗,阿可喏斯,玛组鲁,尤舒拉,达舍,可伽米,阿拉斯凯奇,穆哥尔,朱倍尔"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="ostr"
requires2="ofrt"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活剑圣(|cffffcc00B|r)"
rngbuff1=250.0
rngbuff2=250.0
run=290.0
scale=1.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-blademaster.blp"
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=12
sides2=4
sight=1800
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=18
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤剑圣(|cffffcc00B|r)"
turnrate=0.6
ubertip="一种较为灵活的英雄,特别擅长于一对一。能学习到镜像,疾步风,致命一击和剑刃风暴这四种技能。|n|n|cffffcc00能攻击地面单位。"
unitshadow="Shadow"
unitsound="HeroBladeMaster"
useclickhelper=0
walk=290.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Ocb2]
_id="Ocb2"
_name="cairnebloodhoofexp"
_type="unit"
abillist="AInv"
acquire=500.0
agi=10
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroTaurenChieftain.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活牛头人酋长(|cffffcc00T|r)"
backsw1=0.97
backsw2=0.97
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.8
castpt=0.47
collision=48.0
cool1=2.05
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=2
def=1.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.36
dmgpt2=0.36
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="(资料片)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HeroTaurenChieftainCIN\\HeroTaurenChieftainCIN"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOs2,AOr2,AOr3,AOw2,Aamk"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=14
intplus=1.3
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=100.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="牛头人酋长"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
primary="STR"
prio=11
propernames="卡林-血蹄"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=128
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活牛头人酋长(|cffffcc00T|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-taurenchieftain.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=250
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=25
strplus=3.2
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
ubertip="战士型英雄,特别擅长于吸收伤害和近战战斗。能学习震荡波、战争践踏、耐久光环和重生技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Cairne"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyChop"
[Ocbh]
_id="Ocbh"
_name="cairnebloodhoof"
_type="unit"
abillist="AInv"
acquire=500.0
agi=10
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroTaurenChieftain.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活牛头人酋长(|cffffcc00T|r)"
backsw1=0.97
backsw2=0.97
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.8
castpt=0.47
collision=48.0
cool1=2.05
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=2
def=1.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.36
dmgpt2=0.36
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HeroTaurenChieftainCIN\\HeroTaurenChieftainCIN"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOsh,AOae,AOre,AOws"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=14
intplus=1.3
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=100.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="牛头人酋长"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
primary="STR"
prio=11
propernames="卡林-血蹄"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=128
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活牛头人酋长(|cffffcc00T|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-taurenchieftain.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=250
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=25
strplus=3.2
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
ubertip="战士型英雄,特别擅长于吸收伤害和近战战斗。能学习震荡波、战争践踏、耐久光环和重生技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Cairne"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyChop"
[Odrt]
_id="Odrt"
_name="drekthar"
_type="unit"
abillist="AInv"
acquire=600.0
agi=18
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroFarseer.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活先知(|cffffcc00F|r)"
backsw1=0.5
backsw2=0.5
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=2
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.07
castpt=0.3
collision=32.0
cool1=2.28
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.1
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HeroFarSeer\\HeroFarSeer"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOfs,AOsf,AOcl,AOeq"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=19
intplus=3.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="先知"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="INT"
prio=9
propernames="德雷克萨尔"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活先知(|cffffcc00F|r)"
rngbuff1=250.0
rngbuff2=250.0
run=260.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-farseer.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=120
str=15
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤先知(|cffffcc00F|r)"
turnrate=0.4
ubertip="一种神秘的英雄,特别擅长于远程攻击和侦察。能学习到闪电链、透视、野兽幽魂和地震这四种技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="DrekThar"
useclickhelper=0
walk=260.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Ofar]
_id="Ofar"
_name="farseer"
_type="unit"
abillist="AInv"
acquire=600.0
agi=18
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroFarseer.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活先知(|cffffcc00F|r)"
backsw1=0.5
backsw2=0.5
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.07
castpt=0.3
collision=32.0
cool1=2.28
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.1
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HeroFarSeer\\HeroFarSeer"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOfs,AOsf,AOcl,AOeq"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=19
intplus=3.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="先知"
namecount=11
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="INT"
prio=9
propernames="伽德尔,尼盖尔,卡滋尔,玛奇斯,巴尔,盖罗,卡伽尔,那滋盖尔,摩盖尔,卡拉盖尔,费恩理斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="ostr"
requires2="ofrt"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活先知(|cffffcc00F|r)"
rngbuff1=250.0
rngbuff2=250.0
run=260.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-farseer.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=120
str=15
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤先知(|cffffcc00F|r)"
turnrate=0.4
ubertip="一种神秘的英雄,特别擅长于远程攻击和侦察。能学习到闪电链,透视,野兽幽魂和地震这四种技能。|n|n|cffffcc00能攻击地面单位和空中单位。"
unitshadow="Shadow"
unitsound="HeroFarSeer"
useclickhelper=0
walk=260.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Ogld]
_id="Ogld"
_name="guldan"
_type="unit"
abillist="AInv"
acquire=1500.0
agi=13
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNGuldan.blp"
atktype1="chaos"
atktype2="hero"
awakentip="复活巫师(|cffffcc00W|r)"
backsw1=0.5
backsw2=0.5
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.67
castpt=0.5
collision=32.0
cool1=2.28
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=4
dice2=2
dmgplus1=80
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\OrcWarlockGuldan\\OrcWarlockGuldan"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SerpentWardMissile\\SerpentWardMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巫师"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=9
propernames="古尔丹"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=1500
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活巫师(|cffffcc00W|r)"
rngbuff1=250.0
rngbuff2=250.0
run=380.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=20
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=120
str=22
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤巫师(|cffffcc00W|r)"
turnrate=0.6
ubertip="在基尔加丹亲自监督下战斗的强大巫师。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="PitLord"
useclickhelper=0
walk=380.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Ogrh]
_id="Ogrh"
_name="gromhellscream"
_type="unit"
abillist="AInv"
acquire=500.0
agi=23
agiplus=1.75
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHellScream.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活剑圣(|cffffcc00B|r)"
backsw1=0.5
backsw2=0.5
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.77
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.9
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\Hellscream\\Hellscream"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOwk,AOcr,AOmi,AOww"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=16
intplus=2.25
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="剑圣"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="AGI"
prio=11
propernames="格罗姆-地狱咆哮"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活剑圣(|cffffcc00B|r)"
rngbuff1=250.0
rngbuff2=250.0
run=290.0
scale=1.15
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-grom.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=12
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=19
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="一种灵活的英雄,特别擅长于一对一。能学习到镜像、疾步风、致命一击和剑刃风暴这四种技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Grom"
useclickhelper=0
walk=290.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Opgh]
_id="Opgh"
_name="possessedgromhellscream"
_type="unit"
abillist="AInv"
acquire=500.0
agi=23
agiplus=1.75
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNChaosGrom.blp"
atktype1="chaos"
atktype2="hero"
awakentip="复活剑圣(|cffffcc00B|r)"
backsw1=0.5
backsw2=0.5
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.77
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.9
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=12
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (着磨的)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\ChaosHellscream\\ChaosHellscream"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOwk,AOcr,AOmi,AOww"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=16
intplus=2.25
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="剑圣"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="AGI"
prio=11
propernames="格罗姆-地狱咆哮"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活剑圣(|cffffcc00B|r)"
rngbuff1=250.0
rngbuff2=250.0
run=290.0
scale=1.15
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-chaosgrom.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=12
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=19
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="一种灵活的英雄,特别擅长于一对一。能学习到镜像、疾步风、致命一击和剑刃风暴这四种技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Grom"
useclickhelper=0
walk=290.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Orex]
_id="Orex"
_name="rexxar"
_type="unit"
abillist="AInv"
acquire=500.0
agi=14
agiplus=1.3
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBeastmaster.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
awakentip="复活驯兽师(|cffffcc00B|r)"
backsw1=0.7
backsw2=0.7
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=2.05
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=1.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=10
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Other\\Rexxar\\Rexxar"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="Arsg,Arsq,ANsb,Arsp,Aamk"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=100
impactswimz=0.0
impactz=90.0
ineditor=1
int=18
intplus=2.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\RexxarMissile\\RexxarMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="驯兽师"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
primary="STR"
prio=12
propernames="雷克萨"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=128
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活驯兽师(|cffffcc00B|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-beastmaster.blp"
selcirconwater=0
selz=0.0
shadowh=230.0
shadowonwater=1
shadoww=230.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=6
sides2=6
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=0
stockstart=135
str=25
strplus=2.9
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤驯兽师(|cffffcc00B|r)"
turnrate=0.4
ubertip="战士型英雄,特别擅长于召唤野兽和集合他的盟友。能够学习召唤熊、召唤豪猪、战嚎和惊吓这四个技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Beastmaster"
useclickhelper=0
walk=250.0
weapson=3
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Orkn]
_id="Orkn"
_name="rokhan"
_type="unit"
abillist="AInv"
acquire=600.0
agi=20
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNShadowHunter.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活暗影猎手(|cffffcc00S|r)"
backsw1=0.5
backsw2=0.5
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.07
castpt=0.3
collision=32.0
cool1=2.28
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.1
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HeroShadowHunter\\HeroShadowHunter"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANhw,ANhx,Arsw,AOls,Aamk"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="S"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=18
intplus=2.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ShadowHunterMissile\\ShadowHunterMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="暗影猎手"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
primary="AGI"
prio=11
propernames="洛克汗"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活暗影猎手(|cffffcc00S|r)"
rngbuff1=250.0
rngbuff2=250.0
run=300.0
scale=1.2
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-shadowhunter.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=85.0
shadowy=85.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=15
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤暗影猎手(|cffffcc00S|r)"
turnrate=0.4
ubertip="灵巧型的英雄,擅长于医疗和巫毒魔法。能学习到医疗波,妖术,毒蛇守卫和巫毒技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Rokhan"
useclickhelper=0
walk=300.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Osam]
_id="Osam"
_name="samuro"
_type="unit"
abillist="AInv"
acquire=500.0
agi=23
agiplus=1.75
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroBlademaster.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活剑圣(|cffffcc00B|r)"
backsw1=0.84
backsw2=0.84
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=2
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.77
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.9
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.33
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HeroBladeMaster\\HeroBladeMaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOwk,AOcr,AOmi,AOww"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=16
intplus=2.25
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=10.0
launchy=40.0
launchz=50.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="剑圣"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="AGI"
prio=9
propernames="萨穆罗"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活剑圣(|cffffcc00B|r)"
rngbuff1=250.0
rngbuff2=250.0
run=290.0
scale=1.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-blademaster.blp"
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=12
sides2=4
sight=1800
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=18
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
ubertip="一种灵活的英雄,特别擅长于一对一。能学习到镜像、疾步风、致命一击和剑刃风暴这四种技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroBladeMaster"
useclickhelper=0
walk=290.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Oshd]
_id="Oshd"
_name="shadowhunter"
_type="unit"
abillist="AInv"
acquire=600.0
agi=20
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNShadowHunter.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活暗影猎手(|cffffcc00H|r)"
backsw1=0.5
backsw2=0.5
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.07
castpt=0.3
collision=32.0
cool1=2.28
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.77
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HeroShadowHunter\\HeroShadowHunter"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOhw,AOhx,AOsw,AOvd"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="H"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=17
intplus=2.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ShadowHunterMissile\\ShadowHunterMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="暗影猎手"
namecount=9
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
primary="AGI"
prio=9
propernames="祖尔科斯,祖尔阿巴,祖尔拉贾斯,祖尔玛拉恩,乔乔-缩头者,萨卡-匝恩,萨卡提-拉,梅兹尔-克瑞"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="ostr"
requires2="ofrt"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活暗影猎手(|cffffcc00H|r)"
rngbuff1=250.0
rngbuff2=250.0
run=300.0
scale=1.2
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-shadowhunter.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=85.0
shadowy=85.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=15
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤暗影猎手(|cffffcc00H|r)"
turnrate=0.4
ubertip="灵巧型的英雄,擅长于医疗和巫毒魔法。能学习到医疗波,妖术,毒蛇守卫和巫毒技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroShadowHunter"
useclickhelper=0
walk=300.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Otcc]
_id="Otcc"
_name="cairnebloodhoofcinematic"
_type="unit"
abillist="AInv"
acquire=500.0
agi=10
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroTaurenChieftain.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活牛头人酋长(|cffffcc00T|r)"
backsw1=0.97
backsw2=0.97
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.8
castpt=0.47
collision=48.0
cool1=2.05
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=2
def=1.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.36
dmgpt2=0.36
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (过场动画)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HeroTaurenChieftainCIN\\HeroTaurenChieftainCIN"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOsh,AOae,AOre,AOws"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=14
intplus=1.3
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=100.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="牛头人酋长"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
primary="STR"
prio=11
propernames="卡林-血蹄"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=128
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活牛头人酋长(|cffffcc00T|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-taurenchieftain.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=250
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=25
strplus=3.2
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
ubertip="战士型英雄,特别擅长于吸收伤害和近战战斗。能学习震荡波、战争践踏、耐久光环和重生技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Cairne"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyChop"
[Otch]
_id="Otch"
_name="taurenchieftain"
_type="unit"
abillist="AInv"
acquire=500.0
agi=10
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroTaurenChieftain.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="large"
awakentip="复活牛头人酋长(|cffffcc00T|r)"
backsw1=0.97
backsw2=0.97
bldtm=55
blend=0.3
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.8
castpt=0.47
collision=48.0
cool1=2.05
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=2
def=1.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.36
dmgpt2=0.36
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HeroTaurenChieftain\\HeroTaurenChieftain"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOsh,AOae,AOre,AOws"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=14
intplus=1.3
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=20.0
launchy=60.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="牛头人酋长"
namecount=10
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
primary="STR"
prio=9
propernames="玛恩,塞盖尔,塔穆,德恩,卡穆,可尔,穆恩尔,盖罗可,玛拉尔,塞阿尔"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=128
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="ostr"
requires2="ofrt"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活牛头人酋长(|cffffcc00T|r)"
rngbuff1=250.0
rngbuff2=250.0
run=180.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-taurenchieftain.blp"
selcirconwater=0
selz=0.0
shadowh=230.0
shadowonwater=1
shadoww=230.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=250
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=25
strplus=3.2
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤牛头人酋长(|cffffcc00T|r)"
turnrate=0.4
type="Tauren"
ubertip="一种战士型英雄,特别擅长于近战和吸收伤害。能学习到震荡波,战争践踏,耐久光环和重生这四种技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroTaurenChieftain"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavyChop"
[Othr]
_id="Othr"
_name="thrall"
_type="unit"
abillist="AInv"
acquire=600.0
agi=18
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNThrall.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活先知(|cffffcc00F|r)"
backsw1=0.5
backsw2=0.5
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.0
castpt=0.6
collision=32.0
cool1=2.28
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.1
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\Thrall\\Thrall"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AOfs,AOsf,AOcl,AOeq"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=19
intplus=3.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="先知"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="INT"
prio=12
propernames="萨尔"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=500
red=255
regenhp=0.25
regenmana=0.01
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活先知(|cffffcc00F|r)"
rngbuff1=250.0
rngbuff2=250.0
run=260.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-thrall.blp"
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=16
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
ubertip="一种神秘的英雄,特别擅长于远程攻击和侦察。能学习到闪电链、透视、野兽幽魂和地震这四种技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Thrall"
useclickhelper=0
walk=260.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Uanb]
_id="Uanb"
_name="anubarak"
_type="unit"
abillist="AInv"
acquire=500.0
agi=14
agiplus=1.2
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroCryptLord.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活地穴领主(|cffffcc00C|r)"
backsw1=0.54
backsw2=0.54
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.1
castpt=0.4
collision=32.0
cool1=1.9
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.46
dmgpt2=0.46
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Anubarak\\Anubarak"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUim,AUts,AUcb,AUls"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=25
impactswimz=0.0
impactz=60.0
ineditor=1
int=14
intplus=1.6
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=130.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=30.0
maxroll=30.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="地穴领主"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=11
propernames="阿诺拉克"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=128
rangen2=500
red=255
regenhp=2.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活地穴首领(|cffffcc00C|r)"
rngbuff1=250.0
rngbuff2=250.0
run=180.0
scale=1.85
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-cryptlord.blp"
selcirconwater=0
selz=0.0
shadowh=280.0
shadowonwater=1
shadoww=280.0
shadowx=112.0
shadowy=112.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=26
strplus=3.2
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
type="undead"
ubertip="战士型英雄,擅长于控制昆虫进行攻击。能学习到穿刺、尖刺外壳、腐尸甲虫和蝗虫群这四个技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroCryptLord"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Ubal]
_id="Ubal"
_name="balnazzar"
_type="unit"
abillist="AInv"
acquire=500.0
agi=16
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTichondrius.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活恐惧魔王(|cffffcc00E|r)"
backsw1=0.55
backsw2=0.55
bldtm=55
blend=0.15
blue=200
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.53
castpt=0.3
collision=32.0
cool1=1.8
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Tichondrius\\Tichondrius"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=200
harea1=0
harea2=0
heroabillist="AUsl,AUav,ANr3,AOeq,ACf3"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=100
impactswimz=0.0
impactz=200.0
ineditor=1
int=18
intplus=4.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=140.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恐惧魔王"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=10
propernames="巴那泽尔"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=100
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活恐惧魔王(|cffffcc00E|r)"
rngbuff1=250.0
rngbuff2=250.0
run=240.0
scale=1.9
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-tichondrius.blp"
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=20
strplus=2.5
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
type="undead"
ubertip="一种狡猾的英雄,善于控制战场。能学习到腐臭蜂群、睡眠、吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroDreadLord"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Uclc]
_id="Uclc"
_name="kelthuzadlichcinematic"
_type="unit"
abillist="AInv"
acquire=600.0
agi=14
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNLichVersion2.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活巫妖(|cffffcc00L|r)"
backsw1=0.54
backsw2=0.54
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.1
castpt=0.4
collision=32.0
cool1=1.9
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.46
dmgpt2=0.46
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (巫妖,过场动画)"
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\HeroLichCIN\\HeroLichCIN"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUfn,AUfu,AUdr,AUdd"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=20
intplus=3.4
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巫妖"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="INT"
prio=11
propernames="克尔苏加德"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=600
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活巫妖(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-lich.blp"
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=270
special=1
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=14
strplus=1.6
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
type="undead"
ubertip="一种神秘的英雄,特别擅长于冰系魔法。能学习到霜冻护甲、霜冻新星、黑暗仪式和死亡凋零技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="KelThuzadLich"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Ucrl]
_id="Ucrl"
_name="cryptlord"
_type="unit"
abillist="AInv"
acquire=500.0
agi=14
agiplus=1.2
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroCryptLord.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活地穴首领(|cffffcc00C|r)"
backsw1=0.54
backsw2=0.54
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.1
castpt=0.4
collision=32.0
cool1=1.9
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.46
dmgpt2=0.46
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\HeroCryptLord\\HeroCryptLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUim,AUts,AUcb,AUls"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=25
impactswimz=0.0
impactz=60.0
ineditor=1
int=14
intplus=1.6
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=130.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=30.0
maxroll=30.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="地穴领主"
namecount=9
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=9
propernames="特比斯,特费司,阿努比,墨菲斯,圣荷如斯,内皮理,阿拉卡拉穆,托尔藤,帕拉何"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=128
rangen2=500
red=255
regenhp=2.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="unp1"
requires2="unp2"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活地穴首领(|cffffcc00C|r)"
rngbuff1=250.0
rngbuff2=250.0
run=180.0
scale=1.85
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-cryptlord.blp"
selcirconwater=0
selz=0.0
shadowh=280.0
shadowonwater=1
shadoww=280.0
shadowx=112.0
shadowy=112.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=26
strplus=3.2
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤地穴领主(|cffffcc00C|r)"
turnrate=0.5
type="undead"
ubertip="战士型英雄,擅长于控制昆虫进行攻击。能学习到穿刺,尖刺外壳, 腐尸甲虫和蝗虫群这四个技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroCryptLord"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Udea]
_id="Udea"
_name="deathknight"
_type="unit"
abillist="AInv"
acquire=500.0
agi=12
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroDeathKnight.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活死亡骑士(|cffffcc00D|r)"
backsw1=0.41
backsw2=0.41
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.008
castpt=0.452
collision=32.0
cool1=2.33
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.56
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\HeroDeathKnight\\HeroDeathKnight"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUdc,AUdp,AUau,AUan"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-20.0
launchy=60.0
launchz=76.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="死亡骑士"
namecount=15
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="STR"
prio=9
propernames="夜之哀伤,灵之领主,死亡风暴,玛达泽尔,黑神领主,光之领主,血浴男爵,血刃男爵,恐惧公爵,愤之公爵,霜之男爵,黑镰领主,哀冬公爵,皮尔喏得尔男爵,摩特男爵"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=100
rangen2=500
red=255
regenhp=2.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="unp1"
requires2="unp2"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活死亡骑士(|cffffcc00D|r)"
rngbuff1=250.0
rngbuff2=250.0
run=380.0
scale=1.85
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-deathknight.blp"
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=23
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤死亡骑士(|cffffcc00D|r)"
turnrate=0.5
type="undead"
ubertip="是人族圣骑士的邪恶对手。能学习到死亡缠绕,死亡契约,邪恶光环和操纵死尸这四种技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroDeathKnight"
useclickhelper=0
walk=380.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Udre]
_id="Udre"
_name="dreadlord"
_type="unit"
abillist="AInv"
acquire=500.0
agi=16
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroDreadLord.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活恐惧魔王(|cffffcc00E|r)"
backsw1=0.55
backsw2=0.55
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.53
castpt=0.3
collision=32.0
cool1=1.8
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\HeroDreadLord\\HeroDreadLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUav,AUsl,AUcs,AUin"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=18
intplus=2.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恐惧魔王"
namecount=18
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
primary="STR"
prio=9
propernames="特罗达尔,内罗司,布里克尔,内卡罗司,费罗司,德塞克斯,玛迪比恩,尼克塞塔斯,哥尔比恩,拉塞盖罗斯,阿玛克斯,滋费恩,罗塞拉斯,泽内塔,穆里奇,阿尔盖蒙,白尼或尔,维恩盖"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=100
rangen2=500
red=255
regenhp=2.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="unp1"
requires2="unp2"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活恐惧魔王(|cffffcc00E|r)"
rngbuff1=250.0
rngbuff2=250.0
run=240.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-dreadlord.blp"
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=20
strplus=2.5
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤恐惧魔王(|cffffcc00E|r)"
turnrate=0.5
type="undead"
ubertip="一种狡猾的英雄,能学习到腐臭蜂群,睡眠,吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroDreadLord"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Udth]
_id="Udth"
_name="detheroc"
_type="unit"
abillist="AInv"
acquire=500.0
agi=16
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroDreadlord.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活恐惧魔王(|cffffcc00E|r)"
backsw1=0.55
backsw2=0.55
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.1
castpt=0.9
collision=32.0
cool1=1.8
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\HeroDreadLord\\HeroDreadLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUsl,AEsh,AUcs,AUdd"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=18
intplus=4.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恐惧魔王"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=10
propernames="德赛洛克"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=100
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活恐惧魔王(|cffffcc00E|r)"
rngbuff1=250.0
rngbuff2=250.0
run=240.0
scale=1.75
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-dreadlord.blp"
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=20
strplus=2.5
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
type="undead"
ubertip="一种狡猾的英雄,善于控制战场。能学习到腐臭蜂群、睡眠、吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroDreadLord"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Uear]
_id="Uear"
_name="evilarthas"
_type="unit"
abillist="AInv"
acquire=500.0
agi=12
agiplus=1.5
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNHeroDeathKnight.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活死亡骑士(|cffffcc00D|r)"
backsw1=0.41
backsw2=0.41
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.008
castpt=0.452
collision=32.0
cool1=2.33
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=2.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.56
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (邪恶的)"
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\EvilArthas\\UndeadArthas"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUdc,AUdp,AUau,AUan"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=17
intplus=1.8
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="死亡骑士"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=13
propernames="阿尔塞斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=100
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="blight"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活死亡骑士(|cffffcc00D|r)"
rngbuff1=250.0
rngbuff2=250.0
run=380.0
scale=1.85
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-deathknight.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=23
strplus=2.7
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
type="undead"
ubertip="战士型英雄,是人族圣骑士的邪恶对手。能学习到死亡缠绕、死亡契约、邪恶光环和操纵死尸这四种技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="EvilArthas"
useclickhelper=0
walk=380.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="MetalHeavySlice"
[Uktl]
_id="Uktl"
_name="kelthuzadlich"
_type="unit"
abillist="AInv"
acquire=600.0
agi=14
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNLichVersion2.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活巫妖(|cffffcc00L|r)"
backsw1=0.54
backsw2=0.54
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.1
castpt=0.4
collision=32.0
cool1=1.9
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.46
dmgpt2=0.46
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (巫妖)"
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\HeroLich\\HeroLich"
fileverflags=2
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUfn,AUfu,AUdr,AUdd"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=20
intplus=3.4
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巫妖"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="INT"
prio=11
propernames="克尔苏加德"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=600
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活巫妖(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-lich.blp"
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=14
strplus=1.6
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
type="undead"
ubertip="一种神秘的英雄,特别擅长于冰系魔法。能学习到霜冻护甲、霜冻新星、黑暗仪式和死亡凋零技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="KelThuzadLich"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Ulic]
_id="Ulic"
_name="lich"
_type="unit"
abillist="AInv"
acquire=600.0
agi=14
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNLichVersion2.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活巫妖(|cffffcc00L|r)"
backsw1=0.54
backsw2=0.54
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.1
castpt=0.4
collision=32.0
cool1=1.9
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.46
dmgpt2=0.46
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\HeroLich\\HeroLich"
fileverflags=2
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUfn,AUfu,AUdr,AUdd"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=20
intplus=3.4
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=130.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=30.0
movetp="hover"
name="巫妖"
namecount=15
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
primary="INT"
prio=9
propernames="奥丁-霜之毒,拉斯-破碎之刺,摩本特-法尔,瑞奇-冬之颤,召唤师阿拉吉,卡里那吉-丧钟,拉克-冰颅,迪恩-霜火,卡里斯-幽灵之子,维尼穆-冰刃,永恒之纳泽,拉斯-霜之语,霜冻舞者,奇那魔斯,克瑞普提克-屠魂者,阿兰迪尔-凌"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=600
rangen2=500
red=255
regenhp=2.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires1="unp1"
requires2="unp2"
requirescount=3
requirewaterradius=0.0
revive=0
revivetip="复活巫妖(|cffffcc00L|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=1.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-lich.blp"
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=15
strplus=2.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤巫妖(|cffffcc00L|r)"
turnrate=0.5
type="undead"
ubertip="一种神秘的英雄,能学习到霜冻护甲,霜冻新星,黑暗仪式和死亡凋零技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroLich"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Umal]
_id="Umal"
_name="malganis"
_type="unit"
abillist="AInv"
acquire=500.0
agi=16
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroDreadlord.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活恐惧魔王(|cffffcc00E|r)"
backsw1=0.55
backsw2=0.55
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.1
castpt=0.9
collision=32.0
cool1=1.8
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\HeroDreadLord\\HeroDreadLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUsl,AUcs,ANsl,ANdc"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=18
intplus=2.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恐惧魔王"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=10
propernames="麦尔盖尼斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=100
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活恐惧魔王(|cffffcc00E|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-dreadlord.blp"
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=20
strplus=2.5
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
type="undead"
ubertip="一种狡猾的英雄,善于控制战场。能学习到腐臭蜂群、睡眠、吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroDreadLord"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Usyl]
_id="Usyl"
_name="evilsylvanas"
_type="unit"
abillist="AInv"
acquire=650.0
agi=19
agiplus=1.5
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBansheeRanger.blp"
atktype1="hero"
atktype2="hero"
awakentip="复活黑暗游侠(|cffffcc00D|r)"
backsw1=0.7
backsw2=0.7
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.4
collision=32.0
cool1=2.46
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Undead\\EvilSylvanas\\EvilSylvanas"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="ANsi,ANba,ANdr,ANch"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=15
intplus=2.6
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=100
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="黑暗游侠"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="AGI"
prio=12
propernames="西尔瓦娜斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=600
rangen2=500
red=255
regenhp=0.5
regenmana=0.01
regentype="night"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活黑暗游侠(|cffffcc00D|r)"
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=1.5
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-bansheeranger.blp"
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=18
strplus=1.9
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤黑暗游侠(|cffffcc00D|r)"
turnrate=0.6
type="undead"
ubertip="灵巧型的英雄,擅长于与对手周旋。能学习到沉默魔法、黑暗之箭、生命汲取和符咒这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="EvilSylvanas"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
weaptp2="missile"
[Utic]
_id="Utic"
_name="tichondrius"
_type="unit"
abillist="AInv"
acquire=500.0
agi=16
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTichondrius.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活恐惧魔王(|cffffcc00E|r)"
backsw1=0.55
backsw2=0.55
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.1
castpt=0.9
collision=32.0
cool1=1.8
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="divine"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Tichondrius\\Tichondrius"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUsl,AUcs,ANrc,ANfd"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=18
intplus=4.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恐惧魔王"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=10
propernames="提克迪奥斯 "
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=100
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活恐惧魔王(|cffffcc00E|r)"
rngbuff1=250.0
rngbuff2=250.0
run=240.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-tichondrius.blp"
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=20
strplus=2.5
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
type="undead"
ubertip="一种狡猾的英雄,善于控制战场。能学习到腐臭蜂群、睡眠、吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Tichondrius"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Uvar]
_id="Uvar"
_name="varimathras"
_type="unit"
abillist="AInv"
acquire=500.0
agi=16
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroDreadlord.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活恐惧魔王(|cffffcc00E|r)"
backsw1=0.55
backsw2=0.55
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.1
castpt=0.9
collision=32.0
cool1=1.8
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Tichondrius\\Tichondrius"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUsl,AUav,ANrf,ANdo"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=18
intplus=4.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恐惧魔王"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=11
propernames="法理玛瑟斯"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=100
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活恐惧魔王(|cffffcc00E|r)"
rngbuff1=250.0
rngbuff2=250.0
run=240.0
scale=1.75
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-dreadlord.blp"
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=20
strplus=2.5
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
type="undead"
ubertip="一种狡猾的英雄,善于控制战场。能学习到腐臭蜂群、睡眠、吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Varimathras"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Uvng]
_id="Uvng"
_name="vengyr"
_type="unit"
abillist="AInv"
acquire=500.0
agi=16
agiplus=1.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeroDreadlord.blp"
atktype1="hero"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活恐惧魔王(|cffffcc00E|r)"
backsw1=0.55
backsw2=0.55
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.1
castpt=0.9
collision=32.0
cool1=1.8
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="hero"
defup=0.0
dice1=2
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.55
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\HeroDreadLord\\HeroDreadLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
heroabillist="AUav,AUsl,AUcs,AUin"
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=100
impactswimz=0.0
impactz=100.0
ineditor=1
int=18
intplus=4.5
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恐惧魔王"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
primary="STR"
prio=10
propernames="戴尔维恩格尔"
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=100
rangen2=500
red=255
regenhp=1.0
regenmana=0.01
regentype="blight"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活恐惧魔王(|cffffcc00E|r)"
rngbuff1=250.0
rngbuff2=250.0
run=240.0
scale=2.0
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-dreadlord.blp"
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=6
sides2=4
sight=1800
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=20
strplus=2.5
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
type="undead"
ubertip="一种狡猾的英雄,善于控制战场。能学习到腐臭蜂群、睡眠、吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HeroDreadLord"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[Uwar]
_id="Uwar"
_name="archimonde"
_type="unit"
abillist="AInv,ACm2"
acquire=600.0
agi=17
agiplus=3.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNArchimonde.blp"
atktype1="chaos"
atktype2="hero"
attachmentanimprops="medium"
awakentip="复活巫师(|cffffcc00W|r)"
backsw1=0.6
backsw2=0.6
bldtm=55
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=2.0
cool2=2.13
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="divine"
defup=2.0
dice1=6
dice2=2
dmgplus1=0
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\demon\\Warlock\\Warlock"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=425
goldrep=425
green=255
harea1=150
harea2=0
heroabillist="ANrc,ANdp,ANfd,AHbh"
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=2000
impactswimz=0.0
impactz=90.0
ineditor=1
int=20
intplus=4.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=40.0
launchz=120.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=200
manan=0
maxpitch=5.0
maxroll=5.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巫师"
namecount=1
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
primary="INT"
prio=12
propernames="阿克蒙德"
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="undead"
rangen1=600
rangen2=500
red=255
regenhp=3.0
regenmana=2.0
regentype="always"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
revivetip="复活巫师(|cffffcc00W|r)"
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.1
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-archimonde.blp"
selcirconwater=0
selz=0.0
shadowh=240.0
shadowonwater=1
shadoww=240.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=20
sides2=4
sight=1800
spd=320
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air,enemy"
stockmax=0
stockregen=0
stockstart=0
str=21
strplus=3.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targs2="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="Warlock"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="msplash"
weaptp2="missile"
[eaoe]
_id="eaoe"
_name="ancientoflore"
_type="unit"
abillist="Abds,Aeat,Aro1"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAncientOfLore.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.67
backsw2=0.67
bldtm=70
blend=0.4
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowAncientofLore"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=2
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.5
collision=144.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=2
def=2.0
deftype="fort"
defup=5.0
dice1=1
dice2=1
dmgplus1=40
dmgplus2=40
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\nightelf\\AncientOfLore\\AncientOfLore"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=900
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=145
lumberrep=145
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="知识古树"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=3
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=128
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="etoa,edob"
requirescount=0
requirewaterradius=0.0
researches="Resi,Redc,Rers,Rehs,Reeb"
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=100.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=400.0
shadowonwater=1
shadoww=400.0
shadowx=150.0
shadowy=150.0
showui1=0
showui2=1
sides1=10
sides2=10
sight=900
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造知识古树(|cffffcc00L|r)"
trains="edry,edoc,emtg"
turnrate=0.4
type="Ancient"
ubersplat="EMDA"
ubertip="能生产出暗夜精灵族的地面魔法单位:利爪德鲁伊,山岭巨人和树妖。|n还包括对利爪德鲁伊,驱魔技能,利爪之痕,硬化皮肤和抗性皮肤的升级。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="AncientOfLore"
upgrades="Renb,Rgfo"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[eaom]
_id="eaom"
_name="ancientofwar"
_type="unit"
abillist="Abds,Aeat,Aro1"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAncientOfTheEarth.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.81
backsw2=0.81
bldtm=60
blend=0.4
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowAncientofWar"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.5
collision=144.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=2
def=2.0
deftype="fort"
defup=5.0
dice1=1
dice2=1
dmgplus1=44
dmgplus2=44
dmgpt1=0.59
dmgpt2=0.59
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\nightelf\\AncientOfWar\\AncientOfWar"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=150
goldrep=150
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="R"
hp=1000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="战争古树"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=3
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=128
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Resc,Reib,Remk,Remg,Repb"
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=100.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=500.0
shadowonwater=1
shadoww=500.0
shadowx=200.0
shadowy=200.0
showui1=0
showui2=1
sides1=11
sides2=11
sight=900
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造战争古树(|cffffcc00R|r)"
trains="earc,esen,ebal"
turnrate=0.4
type="Ancient"
ubersplat="EMDA"
ubertip="能生产出:弓箭手,女猎手和投刃车。|n还包括对弓箭手,女猎手和投刃车的各类升级。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="AncientOfWar"
upgrades="Renb,Rgfo"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[eaow]
_id="eaow"
_name="ancientofwind"
_type="unit"
abillist="Abds,Aeat,Aro1"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAncientOfTheMoon.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.67
backsw2=0.67
bldtm=60
blend=0.4
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowAncientofWind"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.5
collision=144.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=2
def=2.0
deftype="fort"
defup=5.0
dice1=1
dice2=1
dmgplus1=37
dmgplus2=37
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\nightelf\\AncientOfWind\\AncientOfWind"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=150
goldrep=150
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=900
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=140
lumberrep=140
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="风之古树"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=3
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=128
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="etoa"
requirescount=0
requirewaterradius=0.0
researches="Redt,Reht,Reec"
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=100.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=400.0
shadowonwater=1
shadoww=400.0
shadowx=150.0
shadowy=150.0
showui1=0
showui2=1
sides1=9
sides2=9
sight=900
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造风之古树(|cffffcc00W|r)"
trains="ehip,edot,efdr"
turnrate=0.4
type="Ancient"
ubersplat="EMDA"
ubertip="能生产出:角鹰兽,猛禽德鲁伊和精灵龙。|n还包括对角鹰兽和猛禽德鲁伊的各类升级。比如猛禽之痕和训练角鹰兽。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="AncientOfWind"
upgrades="Renb,Rgfo"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[earc]
_id="earc"
_name="archer"
_type="unit"
abillist="Aco2,Ashm,Aien,Ault"
acquire=800.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNArcher.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.28
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=15
dmgplus2=0
dmgpt1=0.72
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\Archer\\Archer"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=310
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=11.0
launchy=62.0
launchz=71.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="弓箭手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=290.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练弓箭手(|cffffcc00A|r)"
turnrate=0.6
ubertip="基本的远程攻击单位。能学习到射击术,硬弓和驯服角鹰兽这三项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Archer"
upgrades="Resm,Rema,Reib,Remk,Reuv,Repm"
useclickhelper=0
walk=290.0
weapson=1
weaptp1="missile"
[eate]
_id="eate"
_name="altarofelders"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAltarOfElders.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowAltarofElders"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=1
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\nightelf\\AltarOfElders\\AltarOfElders"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=900
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="长者祭坛"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\10x10Simple.tga"
points=100
preventplace="unbuildable"
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=1
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造长者祭坛(|cffffcc00A|r)"
trains="Edem,Ekee,Emoo,Ewar"
turnrate=0.0
type="Mechanical"
ubersplat="EMDB"
ubertip="能召唤新的英雄和复活阵亡的英雄。"
unitsound="AltarOfElders"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[ebal]
_id="ebal"
_name="glaivethrower"
_type="unit"
abillist="Aimp,Ault"
acquire=1150.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGlaiveThrower.blp"
atktype1="siege"
atktype2="siege"
attachmentanimprops="large"
backsw1=1.9
backsw2=1.9
bldtm=48
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=2
castbsw=0.51
castpt=0.3
collision=48.0
cool1=3.5
cool2=3.5
customteamcolor=0
damageloss1=0.2
damageloss2=0.2
death=3.34
deathtype=2
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=38
dmgplus2=38
dmgpt1=0.1
dmgpt2=0.1
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=25
farea2=25
fatlos=0
file="units\\nightelf\\Ballista\\Ballista"
fileverflags=2
fmade=0
fograd=0.0
formation=3
fused=3
goldcost=210
goldrep=210
green=255
harea1=50
harea2=50
hfact1=0.4
hfact2=0.4
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=65
lumberrep=65
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=250
minspd=0
"missilearc:1"=0.05
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GlaiveMissile\\GlaiveMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1400
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="投刃车"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=0.0
orientinterp=1
points=100
prio=2
propwin=30.0
qarea1=150
qarea2=150
qfact1=0.25
qfact2=0.25
race="nightelf"
rangen1=1150
rangen2=1150
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=48
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="edob"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=150.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=12
sides2=12
sight=1400
spd=220
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=50.0
spillradius2=50.0
splashtargs1="ground,structure,debris,wall"
splashtargs2="ground,structure,debris,wall,tree"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targetart="Abilities\\Weapons\\GlaiveMissile\\GlaiveMissileTarget.mdl"
targs1="ground,structure,debris,wall,item,ward"
targs2="ground,structure,debris,wall,item,ward,tree"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练投刃车(|cffffcc00T|r)"
turnrate=0.4
type="Mechanical"
ubertip="远距离的攻城武器。对付建筑物特别地有效。还能得到穿刺剑刃的升级。从而能攻击树木。|n|n|cffffcc00能攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="Ballista"
upgrades="Resm,Reuv,Repb"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="aline"
weaptp2="aline"
[ebsh]
_id="ebsh"
_name="nightelfbattleship"
_type="unit"
abillist="Ault"
acquire=900.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfBattleCruiser.blp"
atktype1="siege"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=35
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.73
deathtype=0
def=5.0
deftype="large"
defup=2.0
dice1=3
dice2=0
dmgplus1=75
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=100
farea2=0
fatlos=0
file="units\\creeps\\NightElfBattleship\\NightElfBattleship"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=0
goldcost=500
goldrep=500
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=1000
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="暗夜精灵族战舰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="nightelf"
rangen1=900
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=35
repulse=1
repulsegroup=1
repulseparam=2
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=4.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=400.0
shadowonwater=1
shadoww=400.0
shadowx=180.0
shadowy=180.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1600
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall,enemy,neutral"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用战舰(|cffffcc00B|r)"
turnrate=0.1
type="Mechanical"
ubertip="强大的攻城舰船,能够很好地攻击地面建筑物和敌人的船只。|n|n|cffffcc00攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="artillery"
[echm]
_id="echm"
_name="chimaera"
_type="unit"
abillist="Acor,Alit,Ault"
acquire=900.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNChimaera.blp"
atktype1="siege"
atktype2="magic"
attachmentanimprops="large"
backsw1=0.65
backsw2=0.5
bldtm=60
blend=0.4
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.3
castpt=0.7
collision=8.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=2.0
deftype="small"
defup=2.0
dice1=1
dice2=1
dmgplus1=44
dmgplus2=66
dmgpt1=0.7
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=50
fatlos=0
file="units\\nightelf\\Chimaera\\Chimaera"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=330
goldrep=330
green=255
harea1=0
harea2=150
hfact1=0.0
hfact2=0.5
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=1000
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=10.0
launchy=105.0
launchz=-18.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=70
lumberrep=70
mana0=0
manan=0
maxpitch=33.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl"
"missileart:2"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=1500
modelscale=1.0
movefloor=90.0
moveheight=280.0
movetp="fly"
name="奇美拉"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=3
propwin=61.0
qarea1=0
qarea2=250
qfact1=0.0
qfact2=0.1
race="nightelf"
rangen1=850
rangen2=450
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=65
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.0
scalebull=1
selcirconwater=0
selz=230.0
shadowh=240.0
shadowonwater=1
shadoww=240.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=11
sides2=17
sight=1600
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs2="ground,debris"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="structure,debris"
targs2="ground,item,ward,structure,debris"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练奇美拉(|cffffcc00C|r)"
turnrate=0.5
ubertip="双头飞龙。能学到腐蚀喷吐技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="ShadowFlyer"
unitsound="Chimaera"
upgrades="Resw,Rerh,Recb,Reuv"
useclickhelper=0
walk=200.0
weapson=2
weaptp1="missile"
weaptp2="msplash"
[edcm]
_id="edcm"
_name="druidoftheclawmorphed"
_type="unit"
abillist="Abrf,Ara2,Aien,Ault"
acquire=500.0
agi=0
agiplus=0.0
animprops="alternateex"
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBearForm.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
attachmentlinkprops="alternate"
backsw1=0.83
backsw2=0.0
bldtm=30
blend=0.15
blue=255
boneprops="alternate"
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-druidofclaw.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 咆哮,- 咆哮|n- 生命恢复,- 咆哮|n- 生命恢复|n- 变熊"
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=26
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (变熊)"
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\DruidoftheClaw\\DruidoftheClaw"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=810
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=100
manan=200
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="利爪德鲁伊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=100
rangen2=0
red=255
regenhp=1.0
regenmana=0.33333333333333
regentype="night"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="etoa"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=1
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练利爪德鲁伊(|cffffcc00C|r)"
turnrate=0.6
ubertip="近战型的魔法施放单位。一开始能施放咆哮技能,从而增加攻击力。随后还能学习到生命恢复,变熊和利爪之痕技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="DruidoftheClawMorphed"
upgrades="Resw,Rerh,Reuv,Redc,Repm"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[eden]
_id="eden"
_name="ancientofwonders"
_type="unit"
abillist="Abds,Aall,Aeat,Aro1,Apit"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAncientOfWonders.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.67
backsw2=0.67
bldtm=60
blend=0.4
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowAncientofWind"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=2
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.5
collision=144.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.2
deathtype=2
def=2.0
deftype="fort"
defup=5.0
dice1=1
dice2=1
dmgplus1=20
dmgplus2=20
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\nightelf\\AncientOfWonder\\AncientOfWonder"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=90
goldrep=90
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=450
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
makeitems="moon,plcl,dust,phea,pman,stwp,spre,oven,pams"
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="奇迹古树"
namecount=0
nbmmicon=0
nbrandom=0
nsight=750
occh=0.0
orientinterp=3
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=128
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=100.0
scale=4.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=400.0
shadowonwater=1
shadoww=400.0
shadowx=150.0
shadowy=150.0
showui1=0
showui2=1
sides1=5
sides2=5
sight=1000
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造奇迹古树(|cffffcc00D|r)"
turnrate=0.4
type="Ancient"
ubersplat="EMDA"
ubertip="建造出一个能出售物品的商店。商店内的物品是由你的生命之树的升级情况(生命之树, 远古之树, 永恒之树)和你所拥有的建筑物种类而定的。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="AncientOfWonder"
upgrades="Renb,Rgfo"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[edes]
_id="edes"
_name="nightelfdestroyer"
_type="unit"
abillist="Ault"
acquire=650.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfDestroyer.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=5
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.73
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=54
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\nightelf\\NightElfDestroyerShip\\NightElfDestroyerShip"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=0
goldcost=250
goldrep=250
green=255
harea1=35
harea2=0
hfact1=0.3
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=575
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="暗夜精灵族护卫舰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=50
qarea2=0
qfact1=0.1
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=30
repulse=1
repulsegroup=1
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=3.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=15
sides2=0
sight=1500
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall,enemy,neutral"
stockmax=3
stockregen=60
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用护卫舰(|cffffcc00F|r)"
turnrate=0.2
type="Mechanical"
ubertip="多功能的战斗舰船,擅长于攻击空中单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="msplash"
[edob]
_id="edob"
_name="huntershall"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNHuntersHall.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowHuntersHall"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\nightelf\\HuntersHall\\HuntersHall"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=210
goldrep=210
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="H"
hp=1100
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="猎手大厅"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="etol"
requirescount=0
requirewaterradius=0.0
researches="Resm,Rema,Resw,Rerh,Reuv,Rews"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造猎手大厅(|cffffcc00H|r)"
turnrate=0.0
type="Mechanical"
ubersplat="EMDB"
ubertip="能对所有单位的攻防进行升级,还包括对夜视能力的升级。"
unitsound="HuntersHall"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[edoc]
_id="edoc"
_name="druidoftheclaw"
_type="unit"
abillist="Abrf,Arej,Aroa,Aien,Ault"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDruidOfTheClaw.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.53
backsw2=0.0
bldtm=35
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.17
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-druidofclaw.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 咆哮,- 咆哮|n- 生命恢复,- 咆哮|n- 生命恢复|n- 变熊"
castpt=0.5
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dependencyor="edcm"
dice1=1
dice2=0
dmgplus1=18
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (暗夜精灵族形态)"
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\DruidoftheClaw\\DruidoftheClaw"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=430
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=100
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="利爪德鲁伊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.66666666666667
regentype="night"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="etoa"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练利爪德鲁伊(|cffffcc00C|r)"
turnrate=0.6
ubertip="近战型的魔法施放单位。一开始能施放咆哮技能,从而增加攻击力。随后还能学习到生命恢复,变熊和利爪之痕技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="DruidoftheClaw"
upgrades="Redc,Reuv,Repm,Reeb"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[edos]
_id="edos"
_name="chimaeraroost"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNChimaeraRoost.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=80
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowChimaeraRoost"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=1
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="buildings\\nightelf\\ChimaeraRoost\\ChimaeraRoost"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=100
goldrep=100
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=230
lumberrep=230
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="奇美拉栖木"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="etoe,eaow"
requirescount=0
requirewaterradius=0.0
researches="Recb"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造奇美拉栖木(|cffffcc00C|r)"
trains="echm"
turnrate=0.0
type="Mechanical"
ubersplat="EMDB"
ubertip="能训练出奇美拉怪兽。|n还包括对腐蚀喷吐的研究。"
unitsound="ChimaeraRoost"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[edot]
_id="edot"
_name="druidofthetalon"
_type="unit"
abillist="Acyc,Arav,Afae,Aien,Ault"
acquire=700.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDruidOfTheTalon.blp"
atktype1="magic"
atktype2="normal"
auto="Afae"
backsw1=0.67
backsw2=0.0
bldtm=22
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.97
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-druidoftalon.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 精灵之火,- 精灵之火|n- 风暴之鸦,- 精灵之火|n- 风暴之鸦|n- 飓风"
castpt=0.7
collision=16.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=4.335
deathtype=3
def=0.0
deftype="none"
defup=2.0
dependencyor="edtm"
dice1=1
dice2=0
dmgplus1=10
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (暗夜精灵族形态)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\DruidoftheTalon\\DruidoftheTalon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DruidoftheTalonMissile\\DruidoftheTalonMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="猛禽德鲁伊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.66666666666667
regentype="night"
reptm=22
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练猛禽德鲁伊(|cffffcc00T|r)"
turnrate=0.6
ubertip="灵活的魔法单位。一开始就能施放精灵之火,从而能降低某个单位的护甲并让其不能隐形。随后还能学习到风暴之鸦,飓风和猛禽之痕技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="DruidoftheTalon"
upgrades="Redt,Reuv,Repm,Reec"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="missile"
[edry]
_id="edry"
_name="dryad"
_type="unit"
abillist="Aadm,Amim,Aspo,Aien,Ault"
acquire=800.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDryad.blp"
atktype1="pierce"
atktype2="normal"
auto="Aadm"
backsw1=0.7
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=14
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\Dryad\\Dryad"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=145
goldrep=145
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=435
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-25.0
launchy=40.0
launchz=125.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=75
manan=200
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Dryadmissile\\Dryadmissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1000
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="树妖"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="night"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=380.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练树妖(|cffffcc00D|r)"
turnrate=0.5
ubertip="她的毒性攻击能减慢敌人的速度并慢慢地消耗敌人的生命值。她还具有驱魔技能和魔法免疫技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Dryad"
upgrades="Resw,Rerh,Resi,Reuv,Repm"
useclickhelper=0
walk=380.0
weapson=1
weaptp1="missile"
[edtm]
_id="edtm"
_name="druidofthetalonmorphed"
_type="unit"
abillist="Arav,Afa2,Ault"
acquire=600.0
agi=0
agiplus=0.0
animprops="alternateex"
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRavenForm.blp"
atktype1="magic"
atktype2="normal"
attachmentlinkprops="alternate"
auto="Afae"
backsw1=0.57
backsw2=0.0
bldtm=22
blend=0.15
blue=255
boneprops="alternate"
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-druidoftalon.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 精灵之火,- 精灵之火|n- 风暴之鸦,- 精灵之火|n- 风暴之鸦|n- 飓风"
castpt=0.3
collision=8.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=4.335
deathtype=0
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=34
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (风暴之鸦形态)"
elevpts=2
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\DruidoftheTalon\\DruidoftheTalon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=75
manan=200
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DruidoftheTalonMissile\\DruidoftheTalonMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="猛禽德鲁伊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=3
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=0
red=255
regenhp=1.0
regenmana=0.66666666666667
regentype="night"
reptm=22
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=230.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1600
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="air"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练猛禽德鲁伊(|cffffcc00T|r)"
turnrate=0.6
ubertip="灵活的魔法单位。一开始就能施放精灵之火,从而能降低某个单位的护甲并让其不能隐形。随后还能学习到风暴之鸦,飓风和猛禽之痕技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="DruidoftheTalonMorphed"
upgrades="Resw,Rerh,Reuv,Redt"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[efdr]
_id="efdr"
_name="faeriedragon"
_type="unit"
abillist="Amim,Amfl,Apsh,Ault"
acquire=600.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNFaerieDragon.blp"
atktype1="pierce"
atktype2="normal"
auto="Apsh"
backsw1=0.8
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=8.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.13
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\FaerieDragon\\FaerieDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=450
impactswimz=0.0
impactz=11.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=70.0
launchz=11.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=25
lumberrep=25
mana0=75
manan=200
maxpitch=45.0
maxroll=33.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FaerieDragonMissile\\FaerieDragonMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="精灵龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=4
points=100
prio=8
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=300
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="night"
reptm=25
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requires="eden"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=230.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1600
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练精灵龙(|cffffcc00F|r)"
turnrate=0.4
ubertip="小型的飞行单位,擅长伤害敌人的魔法单位。具有变相移动,魔力之焰和魔法免疫技能。|n|n|Cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="FaerieDragon"
upgrades="Resw,Rerh"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[efon]
_id="efon"
_name="forceofnature"
_type="unit"
abillist="Ault"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNEnt.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.533
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.14
deathtype=0
def=0.0
deftype="large"
defup=5.0
dice1=1
dice2=0
dmgplus1=14
dmgplus2=0
dmgpt1=0.467
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\Ent\\Ent"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="树人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=110.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1200
spd=220
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="Ent"
upgrades="Reuv,Renb"
useclickhelper=0
walk=110.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[egol]
_id="egol"
_name="entangledgoldmine"
_type="unit"
abillist="Abds,Aenc,Slo2,Adri,Aegm"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGoldMine.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=7.0
bufftype="resource"
buildingshadow="BuildingShadowLarge"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=2.0
deftype="fort"
defup=5.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\nightelf\\EntangledGoldMine\\EntangledGoldMine"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=800
impactswimz=0.0
impactz=120.0
ineditor=0
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="被缠绕的金矿"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\16x16Goldmine.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="缠绕金矿( |cffffcc00G|r)"
turnrate=0.0
type="Mechanical"
ubersplat="EMDB"
ubertip="冒出一些根须缠绕在金矿上,使得小精灵能采集资源。"
unitsound="EntangledGoldMine"
upgrades="Rgfo"
useclickhelper=0
walk=100.0
weapson=0
[ehip]
_id="ehip"
_name="hippogryph"
_type="unit"
abillist="Aco3,Ault"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHippogriff.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.37
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.3
collision=8.0
cool1=1.05
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=49
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\Hippogryph\\Hippogryph"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=160
goldrep=160
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="H"
hp=525
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="角鹰兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=2
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=30
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=350.0
scale=1.5
scalebull=1
selcirconwater=0
selz=230.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1600
spd=400
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="air"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练角鹰兽(|cffffcc00H|r)"
turnrate=0.4
ubertip="近战型飞行单位。能学习到驯服角鹰兽技能。|n|n|cffffcc00能攻击空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="Hippogryph"
upgrades="Resw,Rerh,Reht,Reuv"
useclickhelper=0
walk=350.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ehpr]
_id="ehpr"
_name="riddenhippogryph"
_type="unit"
abillist="Adec,Ault"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHippogriffRider.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.337
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.3
collision=8.0
cool1=1.1
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=15
dmgplus2=0
dmgpt1=0.633
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\RiddenHippogryph\\RiddenHippogryph"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="R"
hp=835
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="角鹰兽骑士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=2
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=400
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=1
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=350.0
scale=1.5
scalebull=1
selcirconwater=0
selz=230.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1600
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="骑乘角鹰兽(|cffffcc00R|r)"
turnrate=0.4
ubertip="弓箭手骑乘在了角鹰兽上面就成为了角鹰兽骑士。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="RiddenHippogryph"
upgrades="Resm,Rema,Reib,Remk,Reht,Reuv"
useclickhelper=0
walk=350.0
weapson=1
weaptp1="missile"
[eilw]
_id="eilw"
_name="illidanwagon"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCagedIllidan.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.83
deathtype=2
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\IllidanEvilCaged\\IllidanEvilCaged"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=195
goldrep=195
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=330
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=35
lumberrep=35
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="囚车"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=240.0
shadowonwater=1
shadoww=240.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=180
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
type="Mechanical"
unitshadow="Shadow"
unitsound="PrisonWagon"
useclickhelper=0
walk=200.0
weapson=0
[emow]
_id="emow"
_name="moonwell"
_type="unit"
abillist="Abds,Ambt"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNMoonWell.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="buffer"
buildingshadow="ShadowMoonWell"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=0
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\nightelf\\MoonWell\\MoonWell"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="M"
hp=600
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=100
manan=300
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="月亮井"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=1.25
regentype="none"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造月亮井(|cffffcc00M|r)"
turnrate=0.0
type="Mechanical"
ubersplat="ESMB"
ubertip="提供人口,从而增加可造单位数量的最大值。还能补充暗夜精灵族单位的魔法值和生命值。在夜间它也能自我恢复魔法能量。还能得到月井之春技能的升级。"
unitsound="MoonWell"
upgrades="Rews,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[emtg]
_id="emtg"
_name="mountaingiant"
_type="unit"
abillist="Atau,Agra,Arsk,Assk,Aien"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNMountainGiant.blp"
atktype1="normal"
atktype2="siege"
attachmentanimprops="large"
backsw1=1.0
backsw2=1.0
bldtm=50
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=2
castbsw=3.0
castpt=0.0
collision=48.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.34
deathtype=2
def=0.0
deftype="medium"
defup=2.0
dice1=2
dice2=2
dmgplus1=26
dmgplus2=32
dmgpt1=0.49
dmgpt2=0.49
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\MountainGiant\\MountainGiant"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=7
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="G"
hp=1400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="山岭巨人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=8
propwin=30.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=250
red=255
regenhp=1.5
regenmana=0.0
regentype="night"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="etoa,eden"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=7
sides2=8
sight=1200
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,tree,wall,item,ward"
targs2="ground,structure,debris,tree,wall,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练山岭巨人(|cffffcc00G|r)"
turnrate=0.4
ubertip="大型的近战单位,善于吸收敌人的进攻。具有嘲讽和拔树技能。也能学习到硬化皮肤和抗性皮肤这两个技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="MountainGiant"
upgrades="Resw,Rerh,Rers,Rehs,Repm,Reuv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[enec]
_id="enec"
_name="nightelfrunner"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfRunner.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=10
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.03
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\Runner\\Runner"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="暗夜精灵信使"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=10
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=190
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="shadow"
unitsound="Runner"
useclickhelper=0
walk=200.0
weapson=0
[ensh]
_id="ensh"
_name="naisha"
_type="unit"
abillist="Aesr,Ashm,Amgr"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHuntress.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.54
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.4
castpt=0.6
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.5
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=26
dmgplus2=0
dmgpt1=0.46
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=400
farea2=0
fatlos=0
file="units\\nightelf\\Huntress\\Huntress"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=195
goldrep=195
green=125
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=700
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SentinelMissile\\SentinelMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="娜萨"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=225
rangen2=0
red=255
regenhp=1.5
regenmana=0.0
regentype="night"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,item,ward,enemy"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=5
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Naisha"
upgrades="Resm,Rema,Resc,Reuv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="mbounce"
weaptype1="MetalMediumSlice"
[esen]
_id="esen"
_name="huntress"
_type="unit"
abillist="Aesn,Ashm,Amgl,Aien,Ault"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHuntress.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.54
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.4
castpt=0.6
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.5
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=15
dmgplus2=0
dmgpt1=0.46
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=400
farea2=0
fatlos=0
file="units\\nightelf\\Huntress\\Huntress"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=195
goldrep=195
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="H"
hp=575
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SentinelMissile\\SentinelMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="女猎手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=225
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="edob"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,enemy"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=2
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练女猎手(|cffffcc00H|r)"
turnrate=0.6
ubertip="灵活的远程攻击单位,能学习到哨兵和月刃技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Huntress"
upgrades="Resm,Rema,Resc,Reuv,Remg,Repm"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="mbounce"
weaptype1="MetalMediumSlice"
[eshd]
_id="eshd"
_name="shandris"
_type="unit"
abillist="Ashm"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNShandris.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.28
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.3
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=26
dmgplus2=0
dmgpt1=0.72
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\Shandris\\Shandris"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=215
goldrep=215
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=450
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=11.0
launchy=62.0
launchz=71.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="塞恩德里斯"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=600
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="night"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=290.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Shandris"
upgrades="Resm,Rema,Reib,Remk,Reuv"
useclickhelper=0
walk=290.0
weapson=1
weaptp1="missile"
[eshy]
_id="eshy"
_name="nightelfshipyard"
_type="unit"
abillist="Abds,Ane2"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfShipyard.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowHumanShipyard"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=5.0
deftype="fort"
defup=2.0
description="出售船只"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\NightElf\\NightElfShipyard\\NightElfShipyard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="暗夜精灵族船坞"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unwalkable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=384.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造暗夜精灵族船坞"
turnrate=0.0
type="Mechanical"
ubersplat="EMDB"
ubertip="船只建造工厂。能建造出暗夜精灵族的运输船,护卫舰和战舰。"
unitsound="GoblinShipyard"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[espv]
_id="espv"
_name="spiritofvengeance"
_type="unit"
abillist="ACmi,Asp1,ACrk,Avng"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNSpiritOfVengeance.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
auto="Avng"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.0
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=24
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\SpiritOfVengeance\\SpiritOfVengeance"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=70.0
launchy=0.0
launchz=140.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SpiritOfVengeanceMissile\\SpiritOfVengeanceMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="复仇天神"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=450
rangen2=0
red=255
regenhp=1.6
regenmana=2.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=290.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=12
sides2=0
sight=1200
spd=320
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="SpiritOfVengeance"
useclickhelper=0
walk=290.0
weapson=1
weaptp1="missile"
[etoa]
_id="etoa"
_name="treeofages"
_type="unit"
abillist="Aent,Aeat,Aro1,Abdl,Atol,Arlm"
acquire=500.0
agi=0
agiplus=0.0
animprops="Upgrade,First"
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTreeOfAges.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="upgrade,first,large"
backsw1=0.6
backsw2=0.6
bldtm=140
blend=0.4
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowTreeofLife"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.5
collision=144.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=2
def=2.0
deftype="fort"
defup=5.0
dice1=1
dice2=1
dmgplus1=48
dmgplus2=48
dmgpt1=0.4
dmgpt2=0.4
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\nightelf\\TreeofLife\\TreeofLife"
fileverflags=0
fmade=10
fograd=0.0
formation=4
fused=0
goldcost=320
goldrep=660
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=1700
impactswimz=0.0
impactz=200.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=180
lumberrep=365
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="远古之树"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=3
pathtex="PathTextures\\12x12TreeOfLife.tga"
points=100
preventplace="unbuildable"
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=128
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=120
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Renb,Repm"
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=100.0
scale=4.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=500.0
shadowonwater=1
shadoww=500.0
shadowx=200.0
shadowy=200.0
showui1=0
showui2=1
sides1=12
sides2=12
sight=900
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级到远古之树(|cffffcc00U|r)"
trains="ewsp"
turnrate=0.4
type="TownHall,Ancient"
ubersplat="EMDA"
ubertip="升级到了远古之树之后能让玩家建造许多新的建筑物和单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="TreeofLife"
upgrade="etoe"
upgrades="Renb,Rgfo"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[etoe]
_id="etoe"
_name="treeofeternity"
_type="unit"
abillist="Aent,Aeat,Aro1,Abdl,Atol,Arlm"
acquire=500.0
agi=0
agiplus=0.0
animprops="Upgrade,Second"
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTreeOfEternity.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="upgrade,second,large"
backsw1=0.6
backsw2=0.6
bldtm=140
blend=0.4
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowTreeofLife"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.5
collision=144.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=2
def=2.0
deftype="fort"
defup=5.0
dice1=1
dice2=1
dmgplus1=59
dmgplus2=59
dmgpt1=0.4
dmgpt2=0.4
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\nightelf\\TreeofLife\\TreeofLife"
fileverflags=0
fmade=10
fograd=0.0
formation=4
fused=0
goldcost=350
goldrep=1010
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=2000
impactswimz=0.0
impactz=180.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=220
lumberrep=585
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="永恒之树"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=3
pathtex="PathTextures\\12x12TreeOfLife.tga"
points=100
preventplace="unbuildable"
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=128
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=130
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="eate"
requirescount=0
requirewaterradius=0.0
researches="Renb,Repm"
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=100.0
scale=4.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=500.0
shadowonwater=1
shadoww=500.0
shadowx=200.0
shadowy=200.0
showui1=0
showui2=1
sides1=15
sides2=15
sight=900
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级到永恒之树(|cffffcc00U|r)"
trains="ewsp"
turnrate=0.4
type="TownHall,Ancient"
ubersplat="EMDA"
ubertip="升级到了永恒之树之后能让玩家建造许多新的建筑物和单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="TreeofLife"
upgrades="Renb,Rgfo"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[etol]
_id="etol"
_name="treeoflife"
_type="unit"
abillist="Aent,Aeat,Aro1,Abdl,Atol,Arlm"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTreeOfLife.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.6
backsw2=0.6
bldtm=110
blend=0.4
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowTreeofLife"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.5
collision=144.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=2
def=2.0
deftype="fort"
defup=5.0
dice1=1
dice2=1
dmgplus1=40
dmgplus2=40
dmgpt1=0.4
dmgpt2=0.4
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\nightelf\\TreeofLife\\TreeofLife"
fileverflags=0
fmade=10
fograd=0.0
formation=4
fused=0
goldcost=340
goldrep=340
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1300
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=185
lumberrep=185
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="生命之树"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=3
pathtex="PathTextures\\12x12TreeOfLife.tga"
points=100
preventplace="unbuildable"
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=128
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=110
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Renb,Repm"
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=100.0
scale=4.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=500.0
shadowonwater=1
shadoww=500.0
shadowx=200.0
shadowy=200.0
showui1=0
showui2=1
sides1=10
sides2=10
sight=900
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造生命之树(|cffffcc00T|r)"
trains="ewsp"
turnrate=0.4
type="TownHall,Ancient"
ubersplat="EMDA"
ubertip="暗夜精灵族的基本建筑物。能训练小精灵和缠绕金矿。在升级到了远古之树和永恒之树之后能让玩家建造许多新的建筑物和单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="TreeofLife"
upgrade="etoa"
upgrades="Renb,Rgfo"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[etrp]
_id="etrp"
_name="ancientprotector"
_type="unit"
abillist="Abds,Aeat,Aro2"
acquire=700.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTreant.blp"
atktype1="normal"
atktype2="pierce"
backsw1=0.6
backsw2=0.4
bldtm=60
blend=0.4
blue=255
bountydice=3
bountyplus=40
bountysides=3
buffradius=15.0
bufftype="buffer"
buildingshadow="ShadowAncientProtector"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.5
collision=144.0
cool1=1.5
cool2=2.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=1.0
deftype="fort"
defup=2.0
dice1=1
dice2=1
dmgplus1=25
dmgplus2=44
dmgpt1=0.4
dmgpt2=0.6
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=25
fatlos=0
file="buildings\\nightelf\\AncientProtector\\AncientProtector"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=135
goldrep=135
green=255
harea1=0
harea2=75
hfact1=0.0
hfact2=0.15
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="P"
hp=600
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=80.0
launchz=310.0
level=3
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=750
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="远古守护者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=4
propwin=60.0
qarea1=0
qarea2=125
qfact1=0.0
qfact2=0.05
race="nightelf"
rangen1=128
rangen2=700
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="edob"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=125.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=300.0
shadowonwater=1
shadoww=300.0
shadowx=125.0
shadowy=125.0
showui1=1
showui2=1
sides1=8
sides2=10
sight=1900
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs2="ground,structure,debris,wall,enemy,neutral"
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air,ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造远古保护者(|cffffcc00P|r)"
turnrate=0.4
type="Ancient"
ubersplat="ESMA"
ubertip="防御性古树。在扎根以后,会向空中投掷大量的石块以对来犯的敌人进行反击。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="AncientProtector"
upgrades="Renb,Rgfo"
useclickhelper=0
walk=125.0
weapson=3
weaptp1="normal"
weaptp2="msplash"
weaptype1="WoodHeavyBash"
[etrs]
_id="etrs"
_name="nightelftransportship"
_type="unit"
abillist="Sch5,Slo3,Sdro"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfTransport.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.73
deathtype=2
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\NightElfTransportShip\\NightElfTransportShip"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=0
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="暗夜精灵族运输船"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=25
repulse=1
repulsegroup=1
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=240.0
scale=3.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=320
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用暗夜精灵族运输船(|cffffcc00T|r)"
turnrate=0.4
type="Mechanical"
ubertip="能够运送单位的运输船。"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=240.0
weapson=0
[even]
_id="even"
_name="vengeance"
_type="unit"
abillist="Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNAvengingWatcher.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.13
deathtype=0
def=5.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\Vengeance\\Vengeance"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=50.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=15.0
launchy=0.0
launchz=45.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\VengeanceMissile\\VengeanceMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="复仇之魂"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=450
rangen2=0
red=255
regenhp=1.6
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=290.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1200
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Vengeance"
useclickhelper=0
walk=290.0
weapson=1
weaptp1="missile"
[ewsp]
_id="ewsp"
_name="wisp"
_type="unit"
abillist="Adtn,Aren,Awha,Ault"
acquire=0.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNWisp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=14
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
builds="etol,emow,edos,eaom,eate,eaow,eaoe,edob,etrp,eden"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\Wisp\\Wisp"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=1
goldcost=60
goldrep=60
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=120
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="hover"
name="小精灵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=750
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=14
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1000
spd=270
special=0
specialart="Units\\NightElf\\Wisp\\WispExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练小精灵(|cffffcc00W|r)"
turnrate=0.6
type="Peon"
ubertip="暗夜精灵族基本的工人单位。能采集金矿和木材。还能建造精灵族的建筑物并进行修理更新。|n能自我爆炸从而伤害到周围被召唤出来的单位并吸收一定范围内所有单位的魔法值。"
unitsound="Wisp"
upgrades="Rewd,Reuv"
useclickhelper=0
walk=200.0
weapson=0
[halt]
_id="halt"
_name="altarofkings"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNAltarOfKings.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowAltarofKings"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=1
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.335
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\AltarofKings\\AltarofKings"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=900
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="国王祭坛"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\10x10Simple.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=1
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造国王祭坛(|cffffcc00A|r)"
trains="Hamg,Hmkg,Hpal,Hblm"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="召唤新的英雄或者复活死去的英雄。"
unitsound="AltarofKings"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[harm]
_id="harm"
_name="workshop"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNWorkshop.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowArmory"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=3
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.335
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\Workshop\\Workshop"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=140
goldrep=140
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=140
lumberrep=140
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="车间"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="hkee,hbla"
requirescount=0
requirewaterradius=0.0
researches="Rhgb,Rhfl,Rhrt,Rhfc,Rhfs"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造车间(|cffffcc00W|r)"
trains="hgyr,hmtm,hmtt,hrtt"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="能生产出蒸汽机车、迫击炮小队和飞行机器。|n并且包括对照明弹、碎片攻击、弹幕攻击、飞行机器炸弹和高射炮火的升级。"
unitsound="Workshop"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[haro]
_id="haro"
_name="arcaneobservatory"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNArcaneObservatory.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=80
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowArcaneObservatory"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=1
"buttonpos:2"=2
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=176.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.66
deathtype=2
def=5.0
deftype="fort"
defup=0.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ArcaneObservatory\\ArcaneObservatory"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=240
goldrep=240
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="V"
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="神秘了望台"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\ArcaneObservatoryPath.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=600
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造神秘了望台(|cffffcc00V|r)"
turnrate=0.0
type="Mechanical"
ubersplat="EMDB"
unitsound="ArcaneObservatory"
useclickhelper=0
walk=200.0
weapson=0
[hars]
_id="hars"
_name="arcanesanctum"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNArcaneSanctum.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowArcaneSanctum"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=2
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\ArcaneSanctum\\ArcaneSanctum"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=150
goldrep=150
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="R"
hp=1050
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=140
lumberrep=140
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="神秘圣地"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="hkee"
requirescount=0
requirewaterradius=0.0
researches="Rhpt,Rhst,Rhse,Rhss"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="神秘圣地(|cffffcc00R|r)"
trains="hmpr,hsor,hspt"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="能训练出牧师,女巫,魔法破坏者。|n还包括对牧师,女巫的魔法技能升级,控制魔法的技能升级。使得人族的防御塔具有探测隐形单位能力的魔法岗哨也是在这里进行研究的。"
unitsound="ArcaneSanctum"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[hatw]
_id="hatw"
_name="humanarcanetower"
_type="unit"
abillist="Abds,Afbt,AHta,Adts"
acquire=700.0
agi=0
agiplus=0.0
animprops="upgrade,third"
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNHumanArcaneTower.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=15.0
bufftype="buffer"
buildingshadow="ShadowGuardTower"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=2
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=2
def=5.0
deftype="large"
defup=1.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\HumanTower\\HumanTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=80
goldrep=110
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="N"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=245.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=80
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Spells\\Undead\\OrbOfDeath\\OrbOfDeathMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="神秘之塔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=700
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1600
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级神秘之塔(|cffffcc00N|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="魔法防御塔。对于敌人的英雄和魔法施放者特别有效。有魔法回应技能,使它的攻击能够破坏魔法值,破坏的量与攻击的伤害相同。可以学习魔法哨兵技能。|n|n|cffffcc00攻击地面和空中单位。"
unitsound="ArcaneTower"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[hbar]
_id="hbar"
_name="humanbarracks"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNHumanBarracks.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowHumanBarracks"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\HumanBarracks\\HumanBarracks"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=160
goldrep=160
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=1500
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="兵营"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=9
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Rhde,Rhan,Rhri"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造兵营(|cffffcc00B|r)"
trains="hfoo,hrif,hkni"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="最基本的产兵建筑物。能训练出人族的步兵,矮人火枪手和骑士。|n步兵的防御模式,矮人火枪手的长管火枪以及训兽术也都是在这里进行研究的。"
unitsound="HumanBarracks"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[hbew]
_id="hbew"
_name="bloodelfwagon"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNBloodElfSupplyWagon.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.83
deathtype=2
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\BloodElfWagon\\BloodElfWagon"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=195
goldrep=195
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=35
lumberrep=35
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="车"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=240.0
shadowonwater=1
shadoww=240.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=180
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
type="Mechanical"
unitshadow="Shadow"
useclickhelper=0
walk=200.0
weapson=0
[hbla]
_id="hbla"
_name="blacksmith"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNBlacksmith.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowBlacksmith"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\Blacksmith\\Blacksmith"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=140
goldrep=140
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="S"
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="铁匠铺"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="htow"
requirescount=0
requirewaterradius=0.0
researches="Rhme,Rhar,Rhla,Rhra"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造铁匠铺(|cffffcc00S|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="能对护甲,武器和火药进行升级。"
unitsound="Blacksmith"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[hbot]
_id="hbot"
_name="humantransportship"
_type="unit"
abillist="Sch5,Slo3,Sdro"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNHumanTransport.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.73
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\HumanTransportShip\\HumanTransportShip"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=0
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="人族运输船"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=25
repulse=1
repulsegroup=1
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=320
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用运输船(|cffffcc00T|r)"
turnrate=0.4
type="Mechanical"
ubertip="大型的海上船只,能携带单位。"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=200.0
weapson=0
[hbsh]
_id="hbsh"
_name="humanbattleship"
_type="unit"
acquire=900.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNHumanBattleShip.blp"
atktype1="siege"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=35
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.73
deathtype=0
def=5.0
deftype="large"
defup=2.0
dice1=3
dice2=0
dmgplus1=75
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=100
farea2=0
fatlos=0
file="units\\creeps\\HumanBattleship\\HumanBattleship"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=0
goldcost=500
goldrep=500
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=1000
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BoatMissile\\BoatMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="人族战舰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="human"
rangen1=900
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=35
repulse=1
repulsegroup=1
repulseparam=2
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=4.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=400.0
shadowonwater=1
shadoww=400.0
shadowx=180.0
shadowy=180.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1600
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall,enemy,neutral"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用战舰(|cffffcc00B|r)"
turnrate=0.1
type="Mechanical"
ubertip="强大的舰船,能够有效地攻击地面建筑物。|n|n|cffffcc00能攻击地面单位。"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="artillery"
[hcas]
_id="hcas"
_name="castle"
_type="unit"
abillist="Abdl,Amic,Argl"
acquire=0.0
agi=0
agiplus=0.0
animprops="upgrade,second"
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNCastle.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=140
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowCastle"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=172.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.17
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\TownHall\\TownHall"
fileverflags=0
fmade=12
fograd=0.0
formation=0
fused=0
goldcost=380
goldrep=1085
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=2500
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=230
lumberrep=645
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1800
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城堡"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
preventplace="unbuildable"
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=120
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="halt"
requirescount=0
requirewaterradius=0.0
researches="Rhpm"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=1
tip="升级到城堡(|cffffcc00U|r)"
trains="hpea"
turnrate=0.0
type="TownHall,Mechanical"
ubersplat="HCAS"
ubertip="升级到城堡之后能使玩家建造许多新的建筑物和单位。"
unitsound="Castle"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[hcth]
_id="hcth"
_name="thecaptain"
_type="unit"
abillist="Adef"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNTheCaptain.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.0
bldtm=18
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=31.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.04
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\TheCaptain\\TheCaptain"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="船长"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Captain"
upgrades="Rhar,Rhme"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[hctw]
_id="hctw"
_name="cannontower"
_type="unit"
abillist="Abds,Adts"
acquire=800.0
agi=0
agiplus=0.0
animprops="upgrade,second"
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNCannonTower.blp"
atktype1="siege"
atktype2="siege"
backsw1=0.3
backsw2=0.3
bldtm=75
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=15.0
bufftype="buffer"
buildingshadow="ShadowCannonTower"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=1
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=1
dice2=1
dmgplus1=89
dmgplus2=89
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="buildings\\human\\HumanTower\\HumanTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=170
goldrep=200
green=255
harea1=100
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=600
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=160.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=120
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.35
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\CannonTowerMissile\\CannonTowerMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=700
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="炮塔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=3
propwin=60.0
qarea1=125
qarea2=0
qfact1=0.1
qfact2=0.0
race="human"
rangen1=800
rangen2=800
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=75
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="harm"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=22
sides2=22
sight=1600
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall,notself"
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,debris,tree,wall,ward,item"
targs2="structure"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级到炮塔(|cffffcc00C|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="重型的防御性建筑物,对付成群结队的敌人尤为有效。还能学到魔法岗哨技能。|n|n|cffffcc00能攻击地面单位和树木。|r"
unitsound="CannonTower"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="artillery"
weaptp2="missile"
[hdes]
_id="hdes"
_name="humandestroyer"
_type="unit"
acquire=650.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNHumanDestroyer.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=5
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.73
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=54
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\creeps\\HumanDestroyerShip\\HumanDestroyerShip"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=0
goldcost=250
goldrep=250
green=255
harea1=35
harea2=0
hfact1=0.3
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=575
impactswimz=30.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=30.0
launchx=0.0
launchy=70.0
launchz=30.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BoatMissile\\BoatMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="人族护卫舰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=50
qarea2=0
qfact1=0.1
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=30
repulse=1
repulsegroup=1
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=3.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=15
sides2=0
sight=1500
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall,enemy,neutral"
stockmax=3
stockregen=60
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用护卫舰(|cffffcc00F|r)"
turnrate=0.2
type="Mechanical"
ubertip="多功能的攻击舰。擅长于攻击空中单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="msplash"
[hdhw]
_id="hdhw"
_name="dragonhawk"
_type="unit"
abillist="Aclf,Amls"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDragonHawk.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.633
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=1.03
castpt=0.3
collision=8.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.13
deathtype=0
def=1.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=18
dmgplus2=0
dmgpt1=0.43
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\BloodElfDragonHawk\\BloodElfDragonHawk"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=235
goldrep=235
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=575
impactswimz=0.0
impactz=20.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=-17.0
launchz=33.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=150
manan=300
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DragonHawkMissile\\DragonHawkMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1100
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="龙鹰骑士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=1
points=100
prio=4
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=300
rangen2=0
red=255
regenhp=0.25
regenmana=0.75
regentype="always"
reptm=65
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requires="hvlt"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=230.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1600
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练龙鹰骑士(|cffffcc00D|r)"
turnrate=0.4
ubertip="动作敏捷的飞行单位,骑乘一位精灵族战士。拥有空中锁镣技能,可以暂时禁锢和残废敌空中单位。可以学习到训兽术和乌云技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="BloodElfDragonHawk"
upgrades="Rhla,Rhme,Rguv,Rhan,Rhcd"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[hfoo]
_id="hfoo"
_name="footman"
_type="unit"
abillist="Adef,Aihn"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNFootman.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.04
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=11
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Footman\\Footman"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=420
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="步兵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=90
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="生产步兵(|cffffcc00F|r)"
turnrate=0.6
ubertip="步兵能学习到防御模式技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Footman"
upgrades="Rhar,Rhme,Rhde,Rhpm,Rguv"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[hgra]
_id="hgra"
_name="gryphonaviary"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGryphonAviary.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=75
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowGryphonAviary"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=1
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=100.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\GryphonAviary\\GryphonAviary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="G"
hp=1200
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=240
lumberrep=240
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="狮鹫笼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=75
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="hcas,hlum"
requirescount=0
requirewaterradius=0.0
researches="Rhhb,Rhcd"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造狮鹫笼(|cffffcc00G|r)"
trains="hgry,hdhw"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="能训练出狮鹫骑士和龙鹰骑士。|n还包括对风暴战锤和乌云技能的研究。"
unitsound="GryphonAviary"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[hgry]
_id="hgry"
_name="gryphonrider"
_type="unit"
abillist="Asth"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGryphonRider.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.87
backsw2=0.87
bldtm=45
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.5
castpt=0.3
collision=8.0
cool1=2.2
cool2=2.4
customteamcolor=0
damageloss1=0.2
damageloss2=0.0
death=1.67
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=1
dice2=1
dmgplus1=44
dmgplus2=44
dmgpt1=0.8
dmgpt2=0.8
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\GryphonRider\\GryphonRider"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=280
goldrep=280
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="G"
hp=825
impactswimz=0.0
impactz=20.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=12.0
launchy=-17.0
launchz=33.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=70
lumberrep=70
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GryphonRiderMissile\\GryphonRiderMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1100
"missilespeed:2"=0
modelscale=1.2
movefloor=90.0
moveheight=240.0
movetp="fly"
name="狮鹫骑士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=1
points=100
prio=2
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=450
rangen2=450
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=45
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=230.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=11
sides2=11
sight=1600
spd=320
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=50.0
spillradius2=0.0
splashtargs1="ground,structure,enemy,debris"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targetart="Abilities\\Weapons\\GryphonRiderMissile\\GryphonRiderMissileTarget.mdl"
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练狮鹫骑士(|cffffcc00G|r)"
turnrate=0.4
ubertip="威力巨大的飞行单位,狮鹫上面骑乘着一个矮人族的锤手。能学到风暴战锤技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="GryphonRider"
upgrades="Rhan,Rhla,Rhhb,Rhme,Rguv"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="mline"
weaptp2="missile"
[hgtw]
_id="hgtw"
_name="guardtower"
_type="unit"
abillist="Abds,Adts"
acquire=700.0
agi=0
agiplus=0.0
animprops="upgrade,first"
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGuardTower.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=15.0
bufftype="buffer"
buildingshadow="ShadowGuardTower"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=0.9
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="large"
defup=1.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\HumanTower\\HumanTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=80
goldrep=110
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="G"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=145.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=80
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1800
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="防御塔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=700
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="hlum"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1600
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级到防御塔(|cffffcc00G|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="基本的防守型建筑物,能学习到魔法岗哨技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="GuardTower"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[hgyr]
_id="hgyr"
_name="flyingmachine"
_type="unit"
abillist="Agyb,Agyv,Aflk"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNFlyingMachine.blp"
atktype1="pierce"
atktype2="siege"
attachmentanimprops="medium"
backsw1=0.97
backsw2=0.7
bldtm=13
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.3
collision=8.0
cool1=2.0
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=6
dmgplus2=6
dmgpt1=0.03
dmgpt2=0.633
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Gyrocopter\\Gyrocopter"
fileverflags=2
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=90
goldrep=90
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=175
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GyroCopter\\GyroCopterImpact.mdl"
"missileart:2"="Abilities\\Weapons\\GyroCopter\\GyroCopterMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=2000
"missilespeed:2"=900
modelscale=1.0
movefloor=90.0
moveheight=280.0
movementsoundlabel="HumanGyrocopterMovement"
movetp="fly"
name="飞行机器"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1100
occh=0.0
orientinterp=2
points=100
prio=2
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=500
rangen2=100
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=13
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=125.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=230.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=2
sides2=2
sight=1800
spd=400
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="air"
targs2="ground,structure,debris,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="生产飞行机器(|cffffcc00F|r)"
turnrate=0.5
type="Mechanical"
ubertip="快速移动的飞行机器,能出色地完成侦察任务也能有效地抵抗敌人的空中单位,能获得飞行机器炸弹和高射炮火的升级。|n能看见隐形单位。|n|n|cffffcc00能攻击空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="Gyrocopter"
upgrades="Rhar,Rhra,Rhgb,Rhfc,Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="instant"
weaptp2="missile"
[hhdl]
_id="hhdl"
_name="riderlesshorse"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNRiderlessHorse.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=32.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.1
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\KnightNoRider\\KnightNoRider"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=240
goldrep=240
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="无人之马"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="KnightNoRider"
upgrades="Rhan"
useclickhelper=0
walk=200.0
weapson=0
[hhes]
_id="hhes"
_name="highelvenswordsman"
_type="unit"
abillist="Adef"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNTheCaptain.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.0
bldtm=20
blend=0.15
blue=180
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.04
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=11
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\TheCaptain\\TheCaptain"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="S"
hp=420
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="剑士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=90
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练剑士(|cffffcc00S|r)"
turnrate=0.6
ubertip="多才多艺的步兵战士。能学习到防御技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="HighElfSwordsman"
upgrades="Rhar,Rhme,Rhde,Rhpm,Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[hhou]
_id="hhou"
_name="farm"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNFarm.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=35
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowHouse"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\Farm\\Farm"
fileverflags=0
fmade=6
fograd=0.0
formation=0
fused=0
goldcost=80
goldrep=80
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=15.0
maxroll=15.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="农场"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=35
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造农场(|cffffcc00F|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="提供人口,增加可造单位数量的最大值。"
unitsound="Farm"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[hkee]
_id="hkee"
_name="keep"
_type="unit"
abillist="Abdl,Amic,Argl"
acquire=0.0
agi=0
agiplus=0.0
animprops="upgrade,first"
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNKeep.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=140
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowKeep"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=176.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.17
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\TownHall\\TownHall"
fileverflags=0
fmade=12
fograd=0.0
formation=0
fused=0
goldcost=320
goldrep=705
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=2000
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=210
lumberrep=415
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1800
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="主城"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
preventplace="unbuildable"
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=120
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Rhpm"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=1
tip="升级到主城(|cffffcc00U|r)"
trains="hpea"
turnrate=0.0
type="TownHall,Mechanical"
ubersplat="HTOW"
ubertip="升级到主城之后能使玩家建造许多新的建筑物和单位。"
unitsound="Keep"
upgrade="hcas"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[hkni]
_id="hkni"
_name="knight"
_type="unit"
abillist="Aihn"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNKnight.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.44
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.1
deathtype=3
def=5.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=25
dmgplus2=0
dmgpt1=0.66
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Knight\\Knight"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=245
goldrep=245
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="K"
hp=800
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movementsoundlabel="HumanKnightMovement"
movetp="horse"
name="骑士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="hlum,hcas,hbla"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=380.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练骑士(|cffffcc00K|r)"
turnrate=0.5
ubertip="强大的地面单位,能学到训兽术。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Knight"
upgrades="Rhar,Rhme,Rhan,Rhpm,Rguv"
useclickhelper=0
walk=380.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[hlum]
_id="hlum"
_name="humanlumbermill"
_type="unit"
abillist="Abds,Arlm"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNHumanLumberMill.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowHumanLumberMill"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\HumanLumbermill\\HumanLumbermill"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=145
goldrep=145
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=900
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="伐木场"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\10x10SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Rhac,Rhlh"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造伐木场(|cffffcc00L|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="能储存采集到的木材。|n还包括对伐木效率和石工技术的研究。"
unitsound="HumanLumberMill"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[hmil]
_id="hmil"
_name="militia"
_type="unit"
abillist="Ahar,Amil,Ahrp"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMilitia.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.44
backsw2=0.0
bldtm=15
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
builds="htow,hhou,hbar,hbla,hwtw,halt,harm,hars,hlum,hgra,hvlt"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=1.2
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.34
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=11
dmgplus2=0
dmgpt1=0.39
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Militia\\Militia"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=75
goldrep=75
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=220
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="民兵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=90
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=15
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=1
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Peasant"
upgrades="Rhar,Rhme,Rguv"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[hmpr]
_id="hmpr"
_name="priest"
_type="unit"
abillist="Ahea,Ainf,Adis,Aihn"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPriest.blp"
atktype1="magic"
atktype2="normal"
auto="Ahea"
backsw1=0.58
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.67
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-priest.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 医疗,- 医疗|n- 驱逐魔法,- 医疗|n- 驱逐魔法|n- 心灵之火"
castpt=0.5
collision=16.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.59
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Priest\\Priest"
fileverflags=2
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="P"
hp=290
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\PriestMissile\\PriestMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="牧师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=0.66666666666667
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=185.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练牧师(|cffffcc00P|r)"
turnrate=0.6
ubertip="一开始就拥有强大的医疗能力,随后还能学习到驱逐魔法和心灵之火这两项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Priest"
upgrades="Rhpt,Rhpm,Rguv"
useclickhelper=0
walk=185.0
weapson=1
weaptp1="missile"
[hmtm]
_id="hmtm"
_name="mortarteam"
_type="unit"
abillist="Afla,Afsh"
acquire=1150.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMortarTeam.blp"
atktype1="siege"
atktype2="siege"
attachmentanimprops="medium"
backsw1=1.1
backsw2=1.1
bldtm=32
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=2
castbsw=0.9
castpt=1.1
collision=32.0
cool1=3.5
cool2=3.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=51
dmgplus2=51
dmgpt1=1.0
dmgpt2=1.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=25
farea2=0
fatlos=0
file="units\\human\\MortarTeam\\MortarTeam"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=180
goldrep=180
green=255
harea1=150
harea2=0
hfact1=0.4
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="M"
hp=360
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=30.0
launchy=25.0
launchz=0.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=70
lumberrep=70
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=250
minspd=0
"missilearc:1"=0.35
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Mortar\\MortarMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="迫击炮小队"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=0.0
orientinterp=1
points=100
prio=5
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.1
qfact2=0.0
race="human"
rangen1=1150
rangen2=1000
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=32
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=180.0
scale=1.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=13
sides2=13
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,debris,tree,wall,item,ward"
targs2="structure"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练迫击炮小队(|cffffcc00M|r)"
turnrate=0.5
ubertip="远距离攻城单位,对付建筑物特别地有效,但是速度很慢很容易遭受敌人的近身攻击。还能获得照明弹和碎片攻击技能。|n|n|cffffcc00能攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="MortarTeam"
upgrades="Rhla,Rhra,Rhfl,Rhfs,Rguv"
useclickhelper=0
walk=180.0
weapson=3
weaptp1="artillery"
weaptp2="missile"
[hmtt]
_id="hmtt"
_name="siegeengine"
_type="unit"
abillist="Srtt,Aroc"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNSeigeEngine.blp"
atktype1="siege"
atktype2="pierce"
attachmentanimprops="large"
backsw1=0.5
backsw2=0.5
bldtm=55
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=4
castbsw=0.51
castpt=0.3
collision=48.0
cool1=2.1
cool2=2.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=2.0
deftype="fort"
defup=2.0
dice1=1
dice2=1
dmgplus1=44
dmgplus2=12
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=11
dropitems=1
elevpts=3
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\WarWagon\\WarWagon"
fileverflags=2
fmade=0
fograd=0.0
formation=3
fused=3
goldcost=195
goldrep=195
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=700
impactswimz=0.0
impactz=80.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SteamTank\\SteamTankImpact.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=2500
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movementsoundlabel="HumanSteamTankMovement"
movetp="foot"
name="蒸汽机车"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=3
propwin=30.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=192
rangen2=500
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="hcas"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=300.0
shadowonwater=1
shadoww=300.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=11
sides2=2
sight=1400
spd=220
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="structure,debris"
targs2="air"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练蒸汽机车(|cffffcc00E|r)"
turnrate=0.4
type="Mechanical"
ubertip="重型装甲车辆,特别擅长于对付敌人的建筑物。升级之后可以拥有弹幕攻击能力。|n|n|cffffcc00能攻击建筑物。|r"
unitshadow="Shadow"
unitsound="SteamTank"
upgrades="Rhar,Rhra,Rhrt,Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="instant"
weaptp2="missile"
[hpea]
_id="hpea"
_name="peasant"
_type="unit"
abillist="Ahar,Amil,Ahrp"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPeasant.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.567
backsw2=0.433
bldtm=15
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
builds="htow,hhou,hbar,hbla,hwtw,halt,harm,hars,hlum,hgra,hvlt"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=2.0
cool2=1.1
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.34
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=1
dmgplus1=4
dmgplus2=0
dmgpt1=0.433
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Peasant\\Peasant"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=1
goldcost=75
goldrep=75
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="P"
hp=220
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="农民"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=90
rangen2=66
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=15
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=120.0
run=150.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=1
sight=800
spd=190
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="tree"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="生产农民(|cffffcc00P|r)"
turnrate=0.6
type="Peon"
ubertip="人族的基本工作单位,能采集金矿和木材还能建造和修理建筑物。紧急情况之下还可以变成民兵。|n|n|cffffcc00能攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="Peasant"
upgrades="Rhlh,Rguv"
useclickhelper=0
walk=150.0
weapson=3
weaptp1="normal"
weaptp2="normal"
weaptype1="MetalLightChop"
weaptype2="AxeMediumChop"
[hphx]
_id="hphx"
_name="phoenix"
_type="unit"
abillist="Aphx,ACmi,ACrk,Apxf"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMarkOfFire.blp"
atktype1="magic"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.633
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.5
castpt=0.3
collision=8.0
cool1=1.4
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.7
deathtype=0
def=1.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=60
dmgplus2=0
dmgpt1=0.43
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\human\\phoenix\\phoenix"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=66
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1250
impactswimz=0.0
impactz=20.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=20.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\PhoenixMissile\\Phoenix_Missile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1800
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="火凤凰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=1
points=100
prio=2
propwin=61.0
qarea1=125
qarea2=0
qfact1=0.25
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=-25.0
regenmana=0.0
regentype="always"
reptm=45
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=230.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=15
sides2=0
sight=1600
spd=320
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air,enemy"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
unitshadow="ShadowFlyer"
unitsound="Phoenix"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="msplash"
[hprt]
_id="hprt"
_name="shimmeringportal"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNPortal.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.5
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="doodads\\cinematic\\ShimmeringPortal\\ShimmeringPortal"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="传送门"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="开放传送门"
turnrate=0.0
ubertip="打开传送门。"
useclickhelper=0
walk=200.0
weapson=0
[hpxe]
_id="hpxe"
_name="phoenixegg"
_type="unit"
abillist="Aphx,ACrk,ACmi"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNPhoenixEgg.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=32.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.33
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\phoenix\\phoenix"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="凤凰蛋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
unitshadow="Shadow"
unitsound="PhoenixEgg"
useclickhelper=0
walk=200.0
weapson=0
[hrdh]
_id="hrdh"
_name="packhorse"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRiderlessHorse.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=32.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.1
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\PackHorse\\PackHorse"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=240
goldrep=240
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="背负背包的马"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="KnightNoRider"
useclickhelper=0
walk=200.0
weapson=0
[hrif]
_id="hrif"
_name="rifleman"
_type="unit"
abillist="Aihn"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRifleman.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=26
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.7
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=2
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.17
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Rifleman\\Rifleman"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="R"
hp=520
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Rifle\\RifleImpact.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="矮人火枪手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=400
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=26
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="hbla"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="生产矮人火枪手(|cffffcc00R|r)"
turnrate=0.6
ubertip="非常适合于对付敌人的空中单位,还能获得长管火枪的升级。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Rifleman"
upgrades="Rhla,Rhra,Rhri,Rhpm,Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="instant"
[hrtt]
_id="hrtt"
_name="rocketengine"
_type="unit"
abillist="Aroc"
acquire=500.0
agi=0
agiplus=0.0
animprops="alternate"
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNSeigeEngineWithMissles.blp"
atktype1="siege"
atktype2="pierce"
attachmentanimprops="large"
backsw1=0.5
backsw2=0.875
bldtm=55
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=4
castbsw=0.51
castpt=0.3
collision=48.0
cool1=2.1
cool2=2.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=2.0
deftype="fort"
defup=2.0
dice1=1
dice2=1
dmgplus1=44
dmgplus2=12
dmgpt1=0.5
dmgpt2=0.125
dmgup1=0
dmgup2=11
dropitems=1
editorsuffix=" (弹幕攻击)"
elevpts=3
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\WarWagon\\WarWagon"
fileverflags=2
fmade=0
fograd=0.0
formation=3
fused=3
goldcost=195
goldrep=195
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=700
impactswimz=0.0
impactz=80.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=-60.0
launchz=100.0
level=2
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.15
"missileart:1"="Abilities\\Weapons\\SteamTank\\SteamTankImpact.mdl"
"missileart:2"="Abilities\\Weapons\\RocketMissile\\RocketMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=2500
"missilespeed:2"=900
modelscale=1.0
movefloor=0.0
moveheight=0.0
movementsoundlabel="HumanSteamTankMovement"
movetp="foot"
name="蒸汽机车"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=3
propwin=30.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=192
rangen2=500
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="hcas"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=300.0
shadowonwater=1
shadoww=300.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=11
sides2=2
sight=1400
spd=220
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="structure,debris"
targs2="air"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练蒸汽机车(|cffffcc00E|r)"
turnrate=0.4
type="Mechanical"
ubertip="重型装甲车辆,特别擅长于对付敌人的建筑物。拥有弹幕攻击技能从而可以对敌人的空中单位进行攻击。|n|n|cffffcc00能攻击建筑物。|r"
unitshadow="Shadow"
unitsound="SteamTank"
upgrades="Rhar,Rhra,Rguv"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="instant"
weaptp2="missile"
[hshy]
_id="hshy"
_name="humanshipyard"
_type="unit"
abillist="Ane2,Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNHumanShipyard.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowHumanShipyard"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=0
def=5.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\HumanShipyard\\HumanShipyard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="人族船坞"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unwalkable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=384.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
sellunits="hbot"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造人族船坞"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="船只建造工厂。这里能建造出人族的运输船,护卫舰和战舰。"
unitsound="GoblinShipyard"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[hsor]
_id="hsor"
_name="sorceress"
_type="unit"
abillist="Aivs,Aply,Aslo,Aihn"
acquire=700.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSorceress.blp"
atktype1="magic"
atktype2="normal"
auto="Aslo"
backsw1=0.78
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.08
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-sorceress.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 减速,- 减速|n- 隐形术,- 减速|n- 隐形术|n- 变形术"
castpt=0.45
collision=16.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.87
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.75
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\Sorceress\\Sorceress"
fileverflags=2
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="S"
hp=325
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=85.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SorceressMissile\\SorceressMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="hover"
name="女巫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=0.66666666666667
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练女妖(|cffffcc00S|r)"
turnrate=0.6
ubertip="一开始能施放减慢敌人移动和进攻速度的减速魔法,随后还能学习到隐形术和变形术。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Sorceress"
upgrades="Rhst,Rhpm,Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[hspt]
_id="hspt"
_name="spellbreaker"
_type="unit"
abillist="Asps,Acmg,Amim,Afbk,Aihn"
acquire=700.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpellBreaker.blp"
atktype1="normal"
atktype2="normal"
auto="Asps"
backsw1=0.5
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=31.0
cool1=1.9
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\human\\BloodElfSpellThief\\BloodElfSpellThief"
fileverflags=0
fmade=0
fograd=0.0
formation=1
fused=3
goldcost=215
goldrep=215
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=650
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=75
manan=250
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BloodElfSpellThiefMISSILE\\BloodElfSpellThiefMISSILE.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="魔法破坏者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=250
rangen2=0
red=255
regenhp=0.5
regenmana=0.8
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="hvlt,hkee"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=300.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练魔法破坏者(|cffffcc00B|r)"
turnrate=0.6
ubertip="精灵族的英勇战士,被训练来消灭法师。初始技能为魔法盗取,可以操纵魔法效果为你所用,还有魔法免疫和反馈技能,也可以学会控制魔法。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SpellBreaker"
upgrades="Rhar,Rhme,Rhss,Rhpm,Rguv"
useclickhelper=0
walk=300.0
weapson=1
weaptp1="missile"
[htow]
_id="htow"
_name="townhall"
_type="unit"
abillist="Abdl,Amic,Argl"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTownHall.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=180
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowTownhall"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=176.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.17
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\TownHall\\TownHall"
fileverflags=0
fmade=12
fograd=0.0
formation=0
fused=0
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="H"
hp=1500
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=205
lumberrep=205
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1800
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城镇大厅"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
preventplace="unbuildable"
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=180
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Rhpm"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=1
tip="建造城镇大厅(|cffffcc00H|r)"
trains="hpea"
turnrate=0.0
type="TownHall,Mechanical"
ubersplat="HTOW"
ubertip="基本建筑物,用来训练农民和存贮搜集到的资源,在升级到了主城和城堡之后能让玩家建造许多新的建筑物和单位。"
unitsound="TownHall"
upgrade="hkee"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[hvlt]
_id="hvlt"
_name="arcanevault"
_type="unit"
abillist="Abds,Aall,Apit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNArcaneVault.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowArcaneVault"
"buttonpos:1"=2
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=5.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\ArcaneVault\\ArcaneVault"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="V"
hp=485
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
makeitems="sreg,mcri,plcl,phea,pman,stwp,tsct,ofir,ssan"
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="神秘藏宝室"
namecount=0
nbmmicon=0
nbrandom=0
nsight=750
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1000
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造神秘藏宝室(|cffffcc00V|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="建造一个出售物品的商店。可供购买的物品的种类取决于你的城镇大厅的升级情况(城镇大厅,主城或者城堡)以及你所拥有的建筑物种类。"
unitsound="ArcaneVault"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[hwat]
_id="hwat"
_name="waterelemental1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSummonWaterElemental.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.77
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 1)"
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\human\\WaterElemental\\WaterElemental"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=50
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=450
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1300
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="水元素"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=1
propwin=60.0
qarea1=75
qarea2=0
qfact1=0.25
qfact2=0.0
race="human"
rangen1=300
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1200
spd=220
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="enemy,ground"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,air,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="WaterElemental"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[hwt2]
_id="hwt2"
_name="waterelemental2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSummonWaterElemental.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.77
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=29
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 2)"
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\human\\WaterElemental\\WaterElemental"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=192
harea1=50
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=675
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1300
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="水元素"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=1
propwin=60.0
qarea1=75
qarea2=0
qfact1=0.25
qfact2=0.0
race="human"
rangen1=300
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1200
spd=220
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="enemy,ground"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,air,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="WaterElemental"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[hwt3]
_id="hwt3"
_name="waterelemental3"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSummonWaterElemental.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.77
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=39
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 3)"
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\human\\WaterElemental\\WaterElemental"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=50
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=900
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1300
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="水元素"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=1
propwin=60.0
qarea1=75
qarea2=0
qfact1=0.25
qfact2=0.0
race="human"
rangen1=300
rangen2=0
red=192
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1200
spd=220
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="enemy,ground"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,air,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="WaterElemental"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[hwtw]
_id="hwtw"
_name="scouttower"
_type="unit"
abillist="Abds,Adts"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNHumanWatchTower.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=15.0
bufftype="buffer"
buildingshadow="BuildingShadowSmall"
buildingsoundlabel="BuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="small"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\human\\HumanTower\\HumanTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=30
goldrep=30
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="哨塔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1600
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="哨塔(|cffffcc00T|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="基本的侦察型建筑物,能升级到炮塔或者防御塔,还能学习到魔法岗哨技能。"
unitsound="ScoutTower"
upgrade="hgtw,hctw,hatw"
upgrades="Rhac,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[nadk]
_id="nadk"
_name="azuredrake"
_type="unit"
abillist="Afrb"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNAzureDragon.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=1.0
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=30
dmgplus2=40
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\AzureDragon\\AzureDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=290
goldrep=290
green=180
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="K"
hp=950
impactswimz=0.0
impactz=40.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=100.0
launchz=-20.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=800
"missilespeed:2"=0
modelscale=1.2
movefloor=90.0
moveheight=280.0
movetp="fly"
name="蓝蜉蝣"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=300
red=150
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.0
scalebull=1
selcirconwater=0
selz=230.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=12
sides2=8
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="N,W,I,N"
tilesetspecific=0
tip="召唤蜉蝣(|cffffcc00K|r)"
turnrate=0.1
ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[nadr]
_id="nadr"
_name="azuredragon"
_type="unit"
abillist="Advc,ACdv,Afrb,ACmi"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNAzureDragon.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=100
blend=0.15
blue=255
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=1.0
collision=48.0
cool1=1.5
cool2=1.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=6.0
deftype="large"
defup=2.0
dice1=3
dice2=3
dmgplus1=42
dmgplus2=58
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=75
farea2=0
fatlos=0
file="units\\creeps\\AzureDragon\\AzureDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=8
goldcost=595
goldrep=595
green=180
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="D"
hp=2200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=120.0
launchz=-20.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=800
"missilespeed:2"=0
modelscale=1.75
movefloor=90.0
moveheight=325.0
movetp="fly"
name="蓝龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=2
propwin=61.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=300
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=100
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.25
scalebull=1
selcirconwater=0
selz=230.0
shadowh=300.0
shadowonwater=1
shadoww=300.0
shadowx=150.0
shadowy=150.0
showui1=1
showui2=1
sides1=12
sides2=9
sight=1400
spd=300
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground"
stockmax=1
stockregen=510
stockstart=920
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="N,W,I,N"
tilesetspecific=0
tip="召唤蓝龙( |cffffcc00D|r)"
turnrate=0.1
ubertip="重型的远程攻击飞行单位,能吞噬对手并对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[nadw]
_id="nadw"
_name="azuredragonwhelp"
_type="unit"
abillist="Afrb"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNAzureDragon.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=0.47
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=22
dmgplus2=20
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\AzureDragonWelp\\AzureDragonWelp"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=340
impactswimz=0.0
impactz=0.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=60.0
launchz=-10.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=800
"missilespeed:2"=0
modelscale=0.7
movefloor=90.0
moveheight=240.0
movetp="fly"
name="蓝幼龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=300
red=150
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=230.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=8
sides2=4
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground"
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="N,W,I,N"
tilesetspecific=0
tip="召唤蓝幼龙( |cffffcc00W|r)"
turnrate=0.1
ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[nahy]
_id="nahy"
_name="ancienthydra"
_type="unit"
abillist="Aspo,Awrh,ACdv,Advc,Aspy"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGreenHydra.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=75
dmgplus2=0
dmgpt1=0.7
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="Units\\Creeps\\Hydra\\Hydra"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=8
goldcost=595
goldrep=595
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1600
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=70.0
launchy=200.0
launchz=200.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=600
manan=600
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.55
movefloor=0.0
moveheight=0.0
movetp="amph"
name="远古九头怪蛇"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=25.0
regenmana=1.5
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=100.0
scale=3.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=11
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris"
stockmax=1
stockregen=510
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward,air"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用远古九头怪蛇"
turnrate=0.6
ubertip="重型的远程攻击两栖单位,具有吞噬、战争践踏和慢性毒药这三项技能。当该单位被杀死的时候,许多小九头怪蛇就会从其尸体中冒出来。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="AzureDragon"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="missile"
[nalb]
_id="nalb"
_name="albatross"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNAlbatross.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.0
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Albatross\\Albatross"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=90.0
moveheight=240.0
movetp="fly"
name="信天翁"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=110.0
scale=0.8
scalebull=1
selcirconwater=0
selz=230.0
shadowh=60.0
shadowonwater=1
shadoww=60.0
shadowx=30.0
shadowy=30.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="air"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤信天翁"
turnrate=0.5
ubertip="能召唤出信天翁的灵魂来挽救你。"
unitshadow="ShadowFlyer"
unitsound="Albatross"
useclickhelper=0
walk=110.0
weapson=0
[nanb]
_id="nanb"
_name="barbedarachnathid"
_type="unit"
acquire=650.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNArachnathid.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.47
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dependencyor="nbnb"
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Archnathid\\Archnathid"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=75
goldrep=75
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="B"
hp=200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=5
lumberrep=5
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\HarpyMissile\\HarpyMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=0.65
movefloor=0.0
moveheight=0.0
movetp="foot"
name="阿卡那瑟德刺人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=200
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=140.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用阿卡那瑟德刺人(|cffffcc00B|r)"
turnrate=0.5
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Arachnathid"
useclickhelper=0
walk=140.0
weapson=1
weaptp1="missile"
[nanc]
_id="nanc"
_name="crystalarachnathid"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNArachnathidGreen.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.47
backsw2=0.0
bldtm=40
blend=0.15
blue=200
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dependencyor="nbnc"
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\ArchnathidGreen\\ArchnathidGreen"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=200
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.65
movefloor=0.0
moveheight=0.0
movetp="foot"
name="水晶阿卡那瑟德"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=200
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=140.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用水晶阿卡那瑟德"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Arachnathid"
useclickhelper=0
walk=140.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nane]
_id="nane"
_name="earthborerarachnathid"
_type="unit"
abillist="ACvs,ACss"
acquire=600.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNArachnathid.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.47
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="medium"
defup=2.0
dependencyor="nbne"
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Archnathid\\Archnathid"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=200
manan=200
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\HarpyMissile\\HarpyMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="阿卡那瑟德掘地者 "
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=140.0
scale=1.7
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用阿卡那瑟德掘地者 "
turnrate=0.5
ubertip="中型的远程攻击单位,具有浸毒武器和暗影突袭技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Arachnathid"
useclickhelper=0
walk=140.0
weapson=1
weaptp1="missile"
[nanm]
_id="nanm"
_name="barbedarachnathidmerc"
_type="unit"
abillist="Abu5"
acquire=650.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNArachnathid.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.47
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dependencyor="nbnb"
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Archnathid\\Archnathid"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=75
goldrep=75
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="B"
hp=200
impactswimz=0.0
impactz=60.0
ineditor=0
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=5
lumberrep=5
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\HarpyMissile\\HarpyMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=0.65
movefloor=0.0
moveheight=0.0
movetp="foot"
name="阿卡那瑟德刺人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=200
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=140.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用阿卡那瑟德刺人(|cffffcc00B|r)"
turnrate=0.5
ubertip="轻型远程攻击单位,具有钻地技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Arachnathid"
useclickhelper=0
walk=140.0
weapson=1
weaptp1="missile"
[nano]
_id="nano"
_name="overlordarachnathid"
_type="unit"
abillist="ACac"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNArachnathidpurple.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.47
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dependencyor="nbno"
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Archnathidpurple\\Archnathidpurple"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="阿卡那瑟德领主"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=140.0
scale=1.8
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用阿卡那瑟德领主"
turnrate=0.5
ubertip="重型的近战单位,具有命令光环。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Arachnathid"
useclickhelper=0
walk=140.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nanw]
_id="nanw"
_name="warriorarachnathid"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNArachnathidGreen.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.47
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dependencyor="nbnw"
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\ArchnathidGreen\\ArchnathidGreen"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=375
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="阿卡那瑟德战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=140.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用阿卡那瑟德战士"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Arachnathid"
useclickhelper=0
walk=140.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[narg]
_id="narg"
_name="battlegolem"
_type="unit"
abillist="ACmi"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNArmorGolem.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=200
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.56
castpt=0.47
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=10
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GolemStatue\\GolemStatue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=500
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="傀儡战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=240
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D,G"
tilesetspecific=0
tip="召唤傀儡战士"
turnrate=0.5
ubertip="重型的近战单位,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalHeavyBash"
[nass]
_id="nass"
_name="assassin"
_type="unit"
abillist="Ashm,ACvs"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBanditSpearThrower.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=200
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=24
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BanditSpearThrower\\BanditSpearThrower"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=200
goldrep=200
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="A"
hp=450
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Banditmissile\\Banditmissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="刺客"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=110
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y,X,V,Q,J"
tilesetspecific=0
tip="雇用刺客(|cffffcc00A|r)"
turnrate=0.5
ubertip="中型的远程攻击单位,能射出毒箭并具有影遁技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Bandit"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nba2]
_id="nba2"
_name="doomguardsummoned"
_type="unit"
abillist="ACcr,Adsm,Awrs,ACrf,ACsk"
acquire=600.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNDoomGuard.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="medium"
backsw1=0.7
backsw2=0.7
bldtm=70
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.8
cool2=1.35
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=40
dmgplus2=34
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\demon\\DoomGuard\\DoomGuard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=340
goldrep=340
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1600
impactswimz=0.0
impactz=90.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="毁灭守卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=8
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="demon"
rangen1=600
rangen2=128
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=210.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=8
sides2=8
sight=1400
spd=270
special=1
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air"
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="air"
targs2="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C,O,K"
tilesetspecific=0
tip="召唤毁灭守卫"
turnrate=0.4
ubertip="重型的远程攻击单位。能施放驱逐魔法,战争践踏,残废和火焰雨这几项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="DoomGuard"
useclickhelper=0
walk=210.0
weapson=3
weaptp1="msplash"
weaptp2="normal"
weaptype2="MetalHeavySlice"
[nbal]
_id="nbal"
_name="doomguard"
_type="unit"
abillist="ACcr,Adsm,Awrs,ACrf,ACsk"
acquire=600.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNDoomGuard.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="medium"
backsw1=0.7
backsw2=0.7
bldtm=70
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.8
cool2=1.35
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=40
dmgplus2=34
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\demon\\DoomGuard\\DoomGuard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=340
goldrep=340
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1350
impactswimz=0.0
impactz=90.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="毁灭守卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=8
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="demon"
rangen1=600
rangen2=128
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=210.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=8
sides2=8
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air"
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="air"
targs2="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C,O,K"
tilesetspecific=0
tip="召唤毁灭守卫"
turnrate=0.4
ubertip="重型远程攻击单位,具有驱魔,战争践踏,残废术和火焰雨这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="DoomGuard"
useclickhelper=0
walk=210.0
weapson=3
weaptp1="msplash"
weaptp2="normal"
weaptype2="MetalHeavySlice"
[nban]
_id="nban"
_name="bandit"
_type="unit"
abillist="Ashm"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBandit.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=150
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Bandit\\Bandit"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="B"
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="强盗"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y,X,V,Q,J"
tilesetspecific=0
tip="雇用强盗(|cffffcc00B|r)"
turnrate=0.5
ubertip="轻型的近战单位,具有影遁技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Bandit"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nbda]
_id="nbda"
_name="bluedragonspawnapprentice"
_type="unit"
abillist="ACrj,ACev"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGreenDragonSpawn.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.0
bldtm=25
blend=0.15
blue=210
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.67
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.33
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.83
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\DragonSpawnGreen\\DragonSpawnGreen"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=350
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=175.0
launchy=0.0
launchz=95.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=250
manan=250
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="龙卵学徒"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=210
regenhp=0.5
regenmana=0.625
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=375.0
scale=1.8
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用龙卵学徒"
turnrate=0.6
ubertip="轻型的远程攻击单位,具有闪避和生命恢复技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="DragonSpawn"
useclickhelper=0
walk=120.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nbdk]
_id="nbdk"
_name="blackdrake"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBlackDragon.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=1.0
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=33
dmgplus2=48
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BlackDragon\\BlackDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=290
goldrep=290
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="K"
hp=950
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=60.0
launchz=-20.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireballMissile\\FireballMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=280.0
movetp="fly"
name="黑蜉蝣"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=300
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.0
scalebull=1
selcirconwater=0
selz=230.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=12
sides2=8
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="F"
tilesetspecific=0
tip="召唤黑蜉蝣(|cffffcc00K|r)"
turnrate=0.1
ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[nbdm]
_id="nbdm"
_name="bluedragonspawnmeddler"
_type="unit"
abillist="ACev"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBlueDragonSpawn.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.33
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.83
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\DragonSpawnBlue\\DragonSpawnBlue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=115
goldrep=115
green=210
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="D"
hp=500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="龙卵盗贼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=210
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=375.0
scale=1.8
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=220
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用龙卵盗贼(|cffffcc00D|r)"
turnrate=0.5
ubertip="轻型的近战单位,具有闪避技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="DragonSpawn"
useclickhelper=0
walk=120.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nbdo]
_id="nbdo"
_name="bluedragonspawnoverseer"
_type="unit"
abillist="ACev,ACav,ACbf"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNpurpleDragonSpawn.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.5
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.33
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.83
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\DragonSpawnBlue\\DragonSpawnBlue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1000
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=400
manan=400
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="龙卵领主"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=375.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用龙卵领主"
turnrate=0.5
ubertip="重型的近战单位,具有霜冻闪电,专注光环和闪避技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="DragonSpawn"
useclickhelper=0
walk=120.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nbdr]
_id="nbdr"
_name="blackdragonwhelp"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBlackDragon.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=0.47
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=24
dmgplus2=24
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BlackDragonWelp\\BlackDragonWelp"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=340
impactswimz=0.0
impactz=0.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=90.0
launchz=-20.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.7
movefloor=90.0
moveheight=240.0
movetp="fly"
name="红幼龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=300
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=230.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=8
sides2=4
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground"
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="F"
tilesetspecific=0
tip="召唤黑幼龙( |cffffcc00W|r)"
turnrate=0.1
ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="missile"
weaptp2="missile"
[nbds]
_id="nbds"
_name="bluedragonspawnsorceror"
_type="unit"
abillist="ACfn,ACev"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGreenDragonSpawn.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.67
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.33
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.83
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\DragonSpawnGreen\\DragonSpawnGreen"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=675
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=175.0
launchy=0.0
launchz=95.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=400
manan=400
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="龙之男巫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=375.0
scale=2.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用龙之男巫"
turnrate=0.6
ubertip="中型的远程攻击单位,具有闪避和霜冻新星技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="DragonSpawn"
useclickhelper=0
walk=120.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nbdw]
_id="nbdw"
_name="bluedragonspawnwarrior"
_type="unit"
abillist="ACev"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBlueDragonSpawn.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.33
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.83
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\DragonSpawnPurple\\DragonSpawnPurple"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=205
goldrep=205
green=235
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=775
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="龙卵战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=375.0
scale=2.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用龙卵战士"
turnrate=0.5
ubertip="重型的近战单位,具有闪避技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="DragonSpawn"
useclickhelper=0
walk=120.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nbee]
_id="nbee"
_name="bloodelfengineer"
_type="unit"
abillist="Ahar,Ahrp"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBloodElfPeasant.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.5
bldtm=15
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=3.0
cool2=1.1
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=6
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\HighElfPeasant\\HighElfPeasant"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=1
goldcost=75
goldrep=75
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=220
impactswimz=0.0
impactz=45.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="血精灵工程师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=90
rangen2=66
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=15
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=120.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=1
sight=800
spd=240
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="tree"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练血精灵工程师(|cffffcc00E|r)"
turnrate=0.6
type="Peon"
ubertip="极度聪慧的血精灵在发明新的技术和打造强大的防御塔方面极为擅长。|n|n|cffffcc00攻击地面单位和树木。|r"
unitshadow="shadow"
unitsound="BloodElfEngineer"
upgrades="Rhlh,Rguv"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="normal"
weaptp2="normal"
weaptype1="MetalLightChop"
weaptype2="AxeMediumChop"
[nbel]
_id="nbel"
_name="bloodelflieutenant"
_type="unit"
abillist="Asps,Amim,Aiun"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpellBreaker.blp"
atktype1="normal"
atktype2="normal"
auto="Asps"
backsw1=0.5
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=31.0
cool1=1.9
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=5.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=35
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\BloodElfLieutenant\\BloodElfLieutenant"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=100
manan=250
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BloodElfSpellThiefMISSILE\\BloodElfSpellThiefMISSILE.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="血精灵中尉"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=200
rangen2=0
red=255
regenhp=0.25
regenmana=0.625
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=300.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练血精灵中尉(|cffffcc00L|r)"
turnrate=0.6
ubertip="来自于强大的卡尔省血精灵军队的中尉。破坏魔法施放单位的专家。|n|n|cffffcc00攻击地面单位|r"
unitshadow="Shadow"
unitsound="SpellBreaker"
useclickhelper=0
walk=300.0
weapson=1
weaptp1="missile"
[nbfl]
_id="nbfl"
_name="bloodfountain"
_type="unit"
abillist="Avul"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNFountainOfLifeBlood.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\FountainOfLifeBlood\\FountainOfLifeBlood"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="血浴之泉"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
ubersplat="OMED"
unitsound="FountainOfLifeBlood"
useclickhelper=0
walk=200.0
weapson=0
[nbld]
_id="nbld"
_name="banditlord"
_type="unit"
abillist="Ashm,ACav,ACds"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBanditLord.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BanditLord\\BanditLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=340
goldrep=340
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=500
manan=500
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="horse"
name="强盗领主"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=325.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y,X,V,Q,J"
tilesetspecific=0
tip="雇用强盗领主"
turnrate=0.5
ubertip="重型的近战单位,具有影遁和专注光环技能,还具有神圣护甲。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Bandit"
useclickhelper=0
walk=325.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nbnb]
_id="nbnb"
_name="barbedarachnathidburrowed"
_type="unit"
abillist="Abu5"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNArachnathid.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Archnathid\\Archnathid"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=75
goldrep=75
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=5
lumberrep=5
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\HarpyMissile\\HarpyMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=0.65
movefloor=0.0
moveheight=0.0
movetp="foot"
name="钻地的阿卡那瑟德刺人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=0
rangen2=0
red=200
regenhp=10.0
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=180.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=240.0
shadowonwater=1
shadoww=240.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=0
special=1
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用阿卡那瑟德刺人"
turnrate=0.5
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="Arachnathid"
useclickhelper=0
walk=180.0
weapson=0
[nbot]
_id="nbot"
_name="transportship"
_type="unit"
abillist="Sch5,Slo3,Sdro"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTransport.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.73
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\HumanTransportShip\\HumanTransportShip"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=0
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="运输船"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=25
repulse=1
repulsegroup=1
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=1
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=320
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=110
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用运输船(|cffffcc00T|r)"
turnrate=0.4
type="Mechanical"
ubertip="能运载单位的海上船只。"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=200.0
weapson=0
[nbrg]
_id="nbrg"
_name="brigand"
_type="unit"
abillist="Ashm"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBanditSpearThrower.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=150
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BanditSpearThrower\\BanditSpearThrower"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=120
goldrep=120
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Banditmissile\\Banditmissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="土匪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y,X,V,Q,J"
tilesetspecific=0
tip="雇用土匪"
turnrate=0.5
ubertip="轻型的远程攻击单位,具有影遁技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Bandit"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nbse]
_id="nbse"
_name="bindstonese"
_type="unit"
abillist="Avul"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNResStone.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (面向东南的)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Doodads\\Cinematic\\RessurectionStoneSE\\RessurectionStoneSE"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="复活石"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="创建复活石"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
ubertip=""
useclickhelper=0
walk=200.0
weapson=0
[nbsm]
_id="nbsm"
_name="bookofsummoning"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNBookOfSummoning.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\BookOfSummoning\\BookOfSummoning"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=50
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="召唤底座之书"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
unitsound="BookOfSummoning"
useclickhelper=0
walk=200.0
weapson=0
[nbsp]
_id="nbsp"
_name="battleship"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNShip.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="doodads\\northrend\\water\\Battleship\\Battleship"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=45
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=50
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="船只"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=15.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=1
repulsegroup=1
repulseparam=2
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=250.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=500.0
shadowonwater=1
shadoww=500.0
shadowx=200.0
shadowy=200.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=40
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="N"
tilesetspecific=0
turnrate=0.1
type="mechanical"
unitshadow="Shadow"
useclickhelper=0
walk=250.0
weapson=0
[nbsw]
_id="nbsw"
_name="bindstonesw"
_type="unit"
abillist="Avul"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNResStone.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (面向西南的)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Doodads\\Cinematic\\RessurectionStoneSW\\RessurectionStoneSW"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="复活石"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="创建复活石"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
ubertip=""
useclickhelper=0
walk=200.0
weapson=0
[nbt1]
_id="nbt1"
_name="bouldertower"
_type="unit"
acquire=800.0
agi=0
agiplus=0.0
animprops="second"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNRockTower.blp"
atktype1="siege"
atktype2="siege"
backsw1=0.3
backsw2=0.3
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowCannonTower"
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=1
dice2=1
dmgplus1=89
dmgplus2=89
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=100
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=110.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.35
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="巨石之塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=125
qarea2=0
qfact1=0.1
qfact2=0.0
race="human"
rangen1=800
rangen2=800
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=22
sides2=22
sight=1900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall,notself"
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,debris,tree,wall,ward,item"
targs2="structure"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造巨石之塔(|cffffcc00B|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="投掷出能造成溅射伤害的巨石,擅长于对付地面单位,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitsound="ElvenGuardTower"
upgrade="nbt2"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="artillery"
weaptp2="missile"
[nbt2]
_id="nbt2"
_name="bouldertowerupgrade"
_type="unit"
acquire=800.0
agi=0
agiplus=0.0
animprops="upgrade,second"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAdvancedRockTower.blp"
atktype1="siege"
atktype2="siege"
backsw1=0.3
backsw2=0.3
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowCannonTower"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=1
dice2=1
dmgplus1=89
dmgplus2=89
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=100
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=135.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.35
"missilearc:2"=0.0
"missileart:1"="abilities\\weapons\\catapult\\catapultmissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高级巨石之塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=125
qarea2=0
qfact1=0.1
qfact2=0.0
race="human"
rangen1=800
rangen2=800
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=22
sides2=22
sight=1900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall,notself"
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,debris,tree,wall,ward,item"
targs2="structure"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级高级巨石之塔(|cffffcc00U|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="增加石头的攻击力,擅长于对付地面单位,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitsound="ElvenGuardTower"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="artillery"
weaptp2="missile"
[nbwd]
_id="nbwd"
_name="barrowden"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNBearDen.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowHuntersHall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=2.0
deftype="fort"
defup=0.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\BarrowDens\\BarrowDens"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=210
goldrep=210
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1100
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="兽穴"
namecount=0
nbmmicon=1
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="EMDB"
unitsound="BarrowDen"
useclickhelper=0
walk=200.0
weapson=0
[nbwm]
_id="nbwm"
_name="blackdragon"
_type="unit"
abillist="Advc,ACdv,ACmi"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBlackDragon.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=100
blend=0.15
blue=200
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=1.0
collision=48.0
cool1=1.5
cool2=1.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=6.0
deftype="large"
defup=2.0
dice1=3
dice2=3
dmgplus1=45
dmgplus2=67
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=50
farea2=0
fatlos=0
file="units\\creeps\\BlackDragon\\BlackDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=8
goldcost=595
goldrep=595
green=200
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="D"
hp=2200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=120.0
launchz=-30.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.75
movefloor=90.0
moveheight=325.0
movetp="fly"
name="黑龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=2
propwin=61.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=300
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=100
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.25
scalebull=1
selcirconwater=0
selz=230.0
shadowh=300.0
shadowonwater=1
shadoww=300.0
shadowx=150.0
shadowy=150.0
showui1=1
showui2=1
sides1=12
sides2=9
sight=1400
spd=300
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris"
stockmax=1
stockregen=510
stockstart=920
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="F"
tilesetspecific=0
tip="召唤黑龙(|cffffcc00D|r)"
turnrate=0.1
ubertip="重型的远程攻击飞行单位,能吞噬对手并对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="missile"
[nbzd]
_id="nbzd"
_name="bronzedragon"
_type="unit"
abillist="Advc,ACdv,Alit,ACmi"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBronzeDragon.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=100
blend=0.15
blue=120
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=1.0
collision=48.0
cool1=1.5
cool2=1.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=6.0
deftype="large"
defup=2.0
dice1=3
dice2=3
dmgplus1=45
dmgplus2=67
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=75
farea2=0
fatlos=0
file="units\\creeps\\BronzeDragon\\BronzeDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=8
goldcost=595
goldrep=595
green=180
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="D"
hp=2200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=160.0
launchz=-50.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.75
movefloor=90.0
moveheight=325.0
movetp="fly"
name="青龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=2
propwin=61.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=300
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=100
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.25
scalebull=1
selcirconwater=0
selz=230.0
shadowh=300.0
shadowonwater=1
shadoww=300.0
shadowx=150.0
shadowy=150.0
showui1=1
showui2=1
sides1=12
sides2=9
sight=1400
spd=300
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground"
stockmax=1
stockregen=510
stockstart=920
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="召唤青龙(|cffffcc00D|r)"
turnrate=0.1
ubertip="重型的远程攻击飞行单位,能吞噬对手并对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[nbzk]
_id="nbzk"
_name="bronzedrake"
_type="unit"
abillist="Alit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBronzeDragon.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=1.0
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=33
dmgplus2=48
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BronzeDragon\\BronzeDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="K"
hp=950
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=120.0
launchz=-30.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.2
movefloor=90.0
moveheight=280.0
movetp="fly"
name="青蜉蝣"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=300
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.0
scalebull=1
selcirconwater=0
selz=230.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=12
sides2=8
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="召唤青蜉蝣(|cffffcc00K|r)"
turnrate=0.1
ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[nbzw]
_id="nbzw"
_name="bronzedragonwhelp"
_type="unit"
abillist="Alit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBronzeDragon.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=30
blend=0.15
blue=80
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=0.47
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=24
dmgplus2=24
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BronzeDragonWelp\\BronzeDragonWelp"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=180
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=340
impactswimz=0.0
impactz=0.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=60.0
launchz=-20.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=0.7
movefloor=90.0
moveheight=240.0
movetp="fly"
name="青幼龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=300
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=230.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=8
sides2=4
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground"
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="召唤青幼龙(|cffffcc00W|r)"
turnrate=0.1
ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[ncap]
_id="ncap"
_name="corruptedancientprotector"
_type="unit"
abillist="Aeat,Aro2"
acquire=700.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNCorruptedAncientProtector.blp"
atktype1="normal"
atktype2="siege"
backsw1=0.6
backsw2=0.4
bldtm=70
blend=0.4
blue=255
bountydice=3
bountyplus=40
bountysides=3
buffradius=15.0
bufftype="buffer"
buildingshadow="ShadowAncientProtector"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=3
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=1.5
cool2=2.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=2.0
deftype="fort"
defup=3.0
dice1=1
dice2=2
dmgplus1=33
dmgplus2=41
dmgpt1=0.4
dmgpt2=0.6
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=50
fatlos=0
file="buildings\\demon\\CorruptedAncientProtector\\CorruptedAncientProtector"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=240
goldrep=240
green=255
harea1=0
harea2=75
hfact1=0.0
hfact2=0.5
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="P"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=80.0
launchz=195.0
level=3
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=130
lumberrep=130
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=200
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=750
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="远古守护者"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=4
propwin=60.0
qarea1=0
qarea2=125
qfact1=0.0
qfact2=0.1
race="nightelf"
rangen1=128
rangen2=700
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="edob"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=125.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=300.0
shadowonwater=1
shadoww=300.0
shadowx=125.0
shadowy=125.0
showui1=1
showui2=1
sides1=8
sides2=12
sight=1900
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs2="ground,structure,debris,tree,wall"
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air,ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造远古守护者(|cffffcc00P|r)"
turnrate=0.4
type="Ancient"
ubersplat="ESMA"
ubertip="防御性的古树。当扎根于地面的时候,能投掷出巨大的石块对敌人造成伤害。|n能攻击地面和空中单位。"
unitshadow="Shadow"
unitsound="AncientProtector"
upgrades="Renb"
useclickhelper=0
walk=125.0
weapson=3
weaptp1="normal"
weaptp2="msplash"
weaptype1="WoodHeavyBash"
[ncat]
_id="ncat"
_name="demolisherdraenei"
_type="unit"
abillist="Abof"
acquire=1150.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNCatapult.blp"
atktype1="siege"
atktype2="siege"
attachmentanimprops="large"
backsw1=1.9
backsw2=1.9
bldtm=36
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=2
castbsw=0.51
castpt=0.0
collision=48.0
cool1=4.5
cool2=4.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.34
deathtype=2
def=2.0
deftype="large"
defup=2.0
dice1=3
dice2=1
dmgplus1=81
dmgplus2=81
dmgpt1=0.1
dmgpt2=0.1
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\orc\\catapult\\catapult"
fileverflags=2
fmade=0
fograd=0.0
formation=3
fused=4
goldcost=220
goldrep=220
green=255
harea1=50
harea2=0
hfact1=0.4
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=425
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=250
minspd=0
"missilearc:1"=0.35
"missilearc:2"=0.0
"missileart:1"="abilities\\weapons\\catapult\\catapultmissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movementsoundlabel="OrcCatapultMovement"
movetp="foot"
name="达拉内尔粉碎者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=0.0
orientinterp=1
points=100
prio=2
propwin=30.0
qarea1=150
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=1150
rangen2=1000
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=36
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=150.0
scale=2.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=280.0
shadowonwater=1
shadoww=280.0
shadowx=110.0
shadowy=110.0
showui1=1
showui2=1
sides1=21
sides2=21
sight=1400
spd=220
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,debris,tree,wall,item,ward"
targs2="structure"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="训练达拉内尔粉碎者(|cffffcc00D|r)"
turnrate=0.4
type="Mechanical"
ubertip="远程攻城武器。特别擅长于破坏建筑物,但是行动缓慢容易遭到敌人的围攻。能学习到燃烧汽油技能。|n|n|cffffcc00能攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="Catapult"
upgrades="Roar,Rora,Robf,Rguv"
useclickhelper=0
walk=150.0
weapson=3
weaptp1="artillery"
weaptp2="missile"
[ncaw]
_id="ncaw"
_name="corruptedancientofwar"
_type="unit"
abillist="Aeat,Aro1"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNCorruptedAncientOfWar.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.81
backsw2=0.81
bldtm=70
blend=0.4
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowAncientofWar"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=2
def=2.0
deftype="fort"
defup=5.0
dice1=1
dice2=1
dmgplus1=44
dmgplus2=44
dmgpt1=0.59
dmgpt2=0.59
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\demon\\CorruptedAncientofWar\\CorruptedAncientofWar"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="R"
hp=800
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=70
lumberrep=70
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="战争古树"
namecount=0
nbmmicon=1
nbrandom=0
nsight=600
occh=0.0
orientinterp=3
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=9
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=128
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=100.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=500.0
shadowonwater=1
shadoww=500.0
shadowx=200.0
shadowy=200.0
showui1=0
showui2=1
sides1=11
sides2=11
sight=900
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造远古守护者(|cffffcc00R|r)"
turnrate=0.4
type="Ancient"
ubersplat="EMDA"
ubertip="主要的产兵建筑。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="AncientOfWar"
upgrades="Renb"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[ncb0]
_id="ncb0"
_name="citybuildingSmall 0"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 0"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingSmall45_0\\CityBuildingSmall45_0"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding0-2.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuilding0"
useclickhelper=0
walk=200.0
weapson=0
[ncb1]
_id="ncb1"
_name="citybuildingSmall 1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 1"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingSmall45_1\\CityBuildingSmall45_1"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding0-2.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuilding1"
useclickhelper=0
walk=200.0
weapson=0
[ncb2]
_id="ncb2"
_name="citybuildingSmall 2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 2"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingSmall45_2\\CityBuildingSmall45_2"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding0-2.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuilding2"
useclickhelper=0
walk=200.0
weapson=0
[ncb3]
_id="ncb3"
_name="citybuildingSmall 3"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 3"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingSmall90_0\\CityBuildingSmall90_0"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding3-5.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuilding3"
useclickhelper=0
walk=200.0
weapson=0
[ncb4]
_id="ncb4"
_name="citybuildingSmall 4"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 4"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingSmall90_1\\CityBuildingSmall90_1"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding3-5.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuilding4"
useclickhelper=0
walk=200.0
weapson=0
[ncb5]
_id="ncb5"
_name="citybuildingSmall 5"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 5"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingSmall90_2\\CityBuildingSmall90_2"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding3-5.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuilding5"
useclickhelper=0
walk=200.0
weapson=0
[ncb6]
_id="ncb6"
_name="citybuildingSmall 6"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 6"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingSmall135_0\\CityBuildingSmall135_0"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding6-8.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuilding6"
useclickhelper=0
walk=200.0
weapson=0
[ncb7]
_id="ncb7"
_name="citybuildingSmall 7"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 7"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingSmall135_1\\CityBuildingSmall135_1"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding6-8.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuilding7"
useclickhelper=0
walk=200.0
weapson=0
[ncb8]
_id="ncb8"
_name="citybuildingSmall 8"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 8"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingSmall135_2\\CityBuildingSmall135_2"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding6-8.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuilding8"
useclickhelper=0
walk=200.0
weapson=0
[ncb9]
_id="ncb9"
_name="citybuildingSmall 9"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 9"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingSmall0_0\\CityBuildingSmall0_0"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding9-11.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuilding9"
useclickhelper=0
walk=200.0
weapson=0
[ncba]
_id="ncba"
_name="citybuildingSmall a"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 10"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingSmall0_1\\CityBuildingSmall0_1"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding9-11.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuildinga"
useclickhelper=0
walk=200.0
weapson=0
[ncbb]
_id="ncbb"
_name="citybuildingSmall b"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 11"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingSmall0_2\\CityBuildingSmall0_2"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding9-11.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuildingb"
useclickhelper=0
walk=200.0
weapson=0
[ncbc]
_id="ncbc"
_name="CityBuildingLarge 0"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 12"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingLarge_0\\CityBuildingLarge_0"
fileverflags=0
fmade=0
fograd=200.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuildingLarge_0.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuildingc"
useclickhelper=0
walk=200.0
weapson=0
[ncbd]
_id="ncbd"
_name="CityBuildingLarge 1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 13"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingLarge_45\\CityBuildingLarge_45"
fileverflags=0
fmade=0
fograd=200.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuildingLarge_135.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuildingd"
useclickhelper=0
walk=200.0
weapson=0
[ncbe]
_id="ncbe"
_name="CityBuildingLarge 2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 14"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingLarge_90\\CityBuildingLarge_90"
fileverflags=0
fmade=0
fograd=200.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuildingLarge_90.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuildinge"
useclickhelper=0
walk=200.0
weapson=0
[ncbf]
_id="ncbf"
_name="CityBuildingLarge 3"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一座大型的石头建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 15"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CityBuildingLarge_135\\CityBuildingLarge_135"
fileverflags=0
fmade=0
fograd=200.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=240.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="城市建筑物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuildingLarge_45.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="建造城市建筑物"
turnrate=0.0
type="Mechanical"
unitsound="CityBuildingf"
useclickhelper=0
walk=200.0
weapson=0
[ncea]
_id="ncea"
_name="centaurarcher"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCentaurArcher.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=170
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\CentaurArcher\\CentaurArcher"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=120
goldrep=120
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="A"
hp=300
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="半人马弓箭手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=325.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用半人马弓箭手(|cffffcc00A|r)"
turnrate=0.5
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="CentaurArcher"
useclickhelper=0
walk=325.0
weapson=1
weaptp1="missile"
[ncen]
_id="ncen"
_name="centauroutrunner"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNcentaur.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=170
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Centaur\\Centaur"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="O"
hp=550
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.45
movefloor=0.0
moveheight=0.0
movetp="foot"
name="半人马先行者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=325.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用半人马先行者(|cffffcc00O|r)"
turnrate=0.5
ubertip="手中挥舞着巨斧的近战型单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Centaur"
useclickhelper=0
walk=325.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ncer]
_id="ncer"
_name="centaurdrudge"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNcentaur.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=11
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Centaur\\Centaur"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="D"
hp=300
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="半人马苦工"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=325.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用半人马苦工(|cffffcc00D|r)"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Centaur"
useclickhelper=0
walk=325.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ncfs]
_id="ncfs"
_name="wateryminioncliffrunner"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.6
backsw2=0.0
bldtm=20
blend=0.15
blue=128
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.38
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MurgulTideWarrior\\MurgulTideWarrior"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="amph"
name="水奴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=0.8
scalebull=1
selcirconwater=1
selz=0.0
shadowh=90.0
shadowonwater=1
shadoww=90.0
shadowx=35.0
shadowy=35.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=1
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤水奴"
turnrate=0.5
ubertip="轻型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="murloc"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ncg1]
_id="ncg1"
_name="clockwerkgoblin2"
_type="unit"
abillist="Asd2"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNClockWerkGoblin.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.64
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroTinkerRobot\\HeroTinkerRobot"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=125
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="人工地精"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=90
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.15
scalebull=1
selcirconwater=0
selz=0.0
shadowh=110.0
shadowonwater=1
shadoww=110.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1800
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="(|cffffcc00C|r)召唤人工地精"
turnrate=0.5
type="Mechanical"
ubertip="战士型机械地精。在一定时期之后会爆炸。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="ClockwerkGoblin"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ncg2]
_id="ncg2"
_name="clockwerkgoblin3"
_type="unit"
abillist="Asd3"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNClockWerkGoblin.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.64
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroTinkerRobot\\HeroTinkerRobot"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=125
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="人工地精"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=90
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.15
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1800
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="(|cffffcc00C|r)召唤人工地精"
turnrate=0.5
type="Mechanical"
ubertip="战士型机械地精。在一定时期之后会爆炸。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="ClockwerkGoblin"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ncg3]
_id="ncg3"
_name="clockwerkgoblin4"
_type="unit"
abillist="Asd3"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNClockWerkGoblin.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.64
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroTinkerRobot\\HeroTinkerRobot"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=125
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="人工地精"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=90
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.15
scalebull=1
selcirconwater=0
selz=0.0
shadowh=130.0
shadowonwater=1
shadoww=130.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1800
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="(|cffffcc00C|r)召唤人工地精"
turnrate=0.5
type="Mechanical"
ubertip="战士型机械地精。在一定时期之后会爆炸。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="ClockwerkGoblin"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ncgb]
_id="ncgb"
_name="clockwerkgoblin1"
_type="unit"
abillist="Asdg"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNClockWerkGoblin.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.64
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroTinkerRobot\\HeroTinkerRobot"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=125
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="人工地精"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=90
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.15
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=35.0
shadowy=35.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1800
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="(|cffffcc00C|r)召唤人工地精"
turnrate=0.5
type="Mechanical"
ubertip="战士型机械地精。在一定时期之后会爆炸。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="ClockwerkGoblin"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nchg]
_id="nchg"
_name="chaosgrunt"
_type="unit"
abillist="Asal"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNChaosGrunt.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=31.0
cool1=1.2
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\ChaosGrunt\\ChaosGrunt"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=200
goldrep=200
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="G"
hp=780
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="邪恶的兽族步兵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练邪恶的兽族步兵(|cffffcc00G|r)"
turnrate=0.6
ubertip="凶残的兽族战士,身体内流淌着恶魔的血液。|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="ChaosGrunt"
upgrades="Roar,Rome,Robs,Ropg"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nchp]
_id="nchp"
_name="chaplain"
_type="unit"
abillist="Anh2,ACif,Adsm"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp"
atktype1="magic"
atktype2="normal"
auto="Anhe"
backsw1=0.3
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\HumanMage\\HumanMage"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="C"
hp=370
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=200
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\PriestMissile\\PriestMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="牧师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=1.3333333333333
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=185.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练牧师(|cffffcc00C|r)"
turnrate=0.5
ubertip="支持性的魔法单位。能施放医疗,驱逐魔法和心灵之火技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Priest"
useclickhelper=0
walk=185.0
weapson=1
weaptp1="missile"
[nchr]
_id="nchr"
_name="chaoswolfrider"
_type="unit"
abillist="Aens,Asal"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNChaosWolfRider.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.5
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.2
castpt=0.6
collision=32.0
cool1=1.65
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.87
deathtype=3
def=0.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\ChaosWolfRider\\ChaosWolfRider"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="R"
hp=690
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="horse"
name="邪恶的掠夺者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=360.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练邪恶的掠夺者(|cffffcc00R|r)"
turnrate=0.5
ubertip="移动力很高的单位,身体内流淌着恶魔的血液。|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="WolfRider"
upgrades="Roar,Rome,Roen,Ropg"
useclickhelper=0
walk=360.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[nchw]
_id="nchw"
_name="chaoswarlock"
_type="unit"
abillist="Awfb,Suhf,Scri"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNChaosWarlock.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.74
backsw2=0.0
bldtm=22
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 霹雳闪电,- 霹雳闪电|n- 邪恶狂热,- 霹雳闪电|n- 邪恶狂热|n- 残废"
castpt=0.3
collision=31.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.334
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.43
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\ChaosWarlock\\ChaosWarlock"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=220
goldrep=220
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=360
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=75
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1100
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="邪恶的巫师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=0
red=255
regenhp=1.0
regenmana=1.0
regentype="always"
reptm=22
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.15
scalebull=1
selcirconwater=0
selz=0.0
shadowh=150.0
shadowonwater=1
shadoww=150.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练邪恶的巫师(|cffffcc00W|r)"
turnrate=0.6
ubertip="兽族的魔法施放单位,一开始能施放霹雳闪电技能,伤害并击晕敌人。在升级之后还能拥有邪恶狂热和残废技能。|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Shaman"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[ncim]
_id="ncim"
_name="centaurimpaler"
_type="unit"
abillist="ACsa"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCentaurArcher.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=140
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=24
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\CentaurArcher\\CentaurArcher"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=205
goldrep=205
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=350
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=200
manan=200
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.35
movefloor=0.0
moveheight=0.0
movetp="foot"
name="半人马刺客"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=325.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用半人马刺客"
turnrate=0.5
ubertip="远程攻击单位,能射出灼热之箭。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="CentaurArcher"
useclickhelper=0
walk=325.0
weapson=1
weaptp1="missile"
[nckb]
_id="nckb"
_name="chaoskotobeast"
_type="unit"
abillist="Aakb,Advc,Adev"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNChaosKotoBeast.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.32
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=2
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.2
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=15
dmgplus2=0
dmgpt1=0.85
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\ChaosKotoBeast\\ChaosKotoBeast"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="K"
hp=900
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="邪恶的科多兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=500
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=280.0
shadowonwater=1
shadoww=310.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=220
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练邪恶的科多兽(|cffffcc00K|r)"
turnrate=0.5
ubertip="一种笨重的战争野兽,上面骑着一个兽族鼓手。能学到战鼓和吞噬技能。战鼓能提高周围单位的攻击力,它本身也能进行升级。|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="KotoBeast"
upgrades="Rwdm"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="missile"
[ncks]
_id="ncks"
_name="centaursorceror"
_type="unit"
abillist="ACbl,ACdm"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCentaurKhan.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
auto="Ablo"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\CentaurKhan\\CentaurKhan"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=255
goldrep=255
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=600
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=400
manan=400
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireballMissile\\FireballMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="半人马巫师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=150
regenhp=1.0
regenmana=1.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=325.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用半人马巫师"
turnrate=0.5
ubertip="远程攻击单位,能施放驱魔技能和嗜血术。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Centaur"
useclickhelper=0
walk=325.0
weapson=1
weaptp1="missile"
[ncmw]
_id="ncmw"
_name="corruptedmoonwell"
_type="unit"
abillist="Ambt"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNCorruptedMoonWell.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="buffer"
buildingshadow="ShadowMoonWell"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=0
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=2.0
deftype="fort"
defup=0.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\demon\\CorruptedMoonWell\\CorruptedMoonWell"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="M"
hp=600
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=300
manan=300
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="月亮井"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="demon"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=1.25
regentype="none"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造月亮井(|cffffcc00M|r)"
turnrate=0.0
type="Mechanical"
ubersplat="ESMB"
ubertip="能提供人口,从而增加可造单位数量的最大值。还能补充暗夜精灵族单位的魔法值和生命值。在夜间,它也能自我恢复魔法能量。"
unitsound="MoonWell"
useclickhelper=0
walk=200.0
weapson=0
[ncnk]
_id="ncnk"
_name="centaurkhan"
_type="unit"
abillist="SCae,ACrn,Awrs"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCentaurKhan.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=80
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\CentaurKhan\\CentaurKhan"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=900
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=500
manan=500
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.75
movefloor=0.0
moveheight=0.0
movetp="foot"
name="半人马可汗"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=1.0
regenmana=1.25
regentype="always"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=325.0
scale=1.85
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用半人马可汗"
turnrate=0.5
ubertip="拥有耐久光环的重型近战单位。还有战争践踏和重生技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Centaur"
useclickhelper=0
walk=325.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ncnt]
_id="ncnt"
_name="centaurtent"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="一种小型的掩蔽建筑。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CentaurTent\\CentaurTent"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="半人马帐篷"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="建造半人马帐篷"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="CentaurTent"
useclickhelper=0
walk=200.0
weapson=0
[ncop]
_id="ncop"
_name="circleofpower"
_type="unit"
abillist="Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNCOP.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="一种发着能量之光的圆形底座。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CircleOfPower\\CircleOfPower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="能量圈"
namecount=0
nbmmicon=0
nbrandom=0
nsight=200
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4unbuildable.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=200
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造能量圈"
turnrate=0.0
type="standon"
unitsound="CircleOfPower"
useclickhelper=1
walk=200.0
weapson=0
[ncp2]
_id="ncp2"
_name="circleofpowermedium"
_type="unit"
abillist="Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNCOP.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="一种发着能量之光的圆形底座。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="(中型)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CircleOfPower\\CircleOfPower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
name="能量圈"
namecount=0
nbmmicon=0
nbrandom=0
nsight=300
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6unbuildable.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=300
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造能量圈"
turnrate=0.0
type="standon"
unitsound="CircleOfPower"
useclickhelper=1
walk=200.0
weapson=0
[ncp3]
_id="ncp3"
_name="circleofpowerlarge"
_type="unit"
abillist="Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNCOP.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="一种发着能量之光的大型圆形底座。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="(大型的)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CircleOfPower\\CircleOfPower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=2.0
movefloor=0.0
moveheight=0.0
name="能量圈"
namecount=0
nbmmicon=0
nbrandom=0
nsight=400
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8unbuildable.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=400
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造能量圈"
turnrate=0.0
type="standon"
unitsound="CircleOfPower"
useclickhelper=1
walk=200.0
weapson=0
[ncpn]
_id="ncpn"
_name="chaospeon"
_type="unit"
abillist="Ahar,Arep,Asal"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNChaosPeon.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.5
backsw2=0.5
bldtm=15
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
builds="ogre,otrb,obar,ofor,oalt,obea,osld,otto,owtw"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=3.0
cool2=1.1
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=6
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\ChaosPeon\\ChaosPeon"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=1
goldcost=70
goldrep=70
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="P"
hp=320
impactswimz=0.0
impactz=45.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="邪恶的苦工"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=90
rangen2=66
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=15
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=120.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=1
sight=800
spd=190
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="tree"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练邪恶的苦工(|cffffcc00P|r)"
turnrate=0.6
type="Peon"
ubertip="兽族基本的工人单位。能采集黄金和木材,还能建造建筑物和进行修理。在钻入地洞以后还能对来犯的敌人进行反击。|n|cffffcc00能攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="Peon"
upgrades="Ropg"
useclickhelper=0
walk=180.0
weapson=3
weaptp1="normal"
weaptp2="normal"
weaptype1="MetalLightChop"
weaptype2="AxeMediumChop"
[ncrb]
_id="ncrb"
_name="crab"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpinyCrab.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\SpiderCrab\\SpiderCrab"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="螃蟹"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=100.0
scale=0.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=50.0
shadowonwater=1
shadoww=50.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤螃蟹"
turnrate=0.5
ubertip="能召唤一个螃蟹的灵魂来挽救你。"
unitshadow="Shadow"
useclickhelper=0
walk=100.0
weapson=0
[nct1]
_id="nct1"
_name="centaurtent1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="一种小型的掩蔽建筑。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="(2)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CentaurTent1\\CentaurTent1"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="半人马帐篷"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="建造半人马帐篷"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="CentaurTent"
useclickhelper=0
walk=200.0
weapson=0
[nct2]
_id="nct2"
_name="centaurtent2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="一种小型的掩蔽建筑。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="(3)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\CentaurTent2\\CentaurTent2"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="半人马帐篷"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="建造半人马帐篷"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="CentaurTent"
useclickhelper=0
walk=200.0
weapson=0
[ncta]
_id="ncta"
_name="corruptedtreeofages"
_type="unit"
abillist="Aent,Aeat,Aro1,Atol"
acquire=500.0
agi=0
agiplus=0.0
animprops="Upgrade,First"
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTreeOfAges.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="upgrade,first"
backsw1=0.6
backsw2=0.6
bldtm=60
blend=0.4
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowTreeofLife"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=2
def=2.0
deftype="fort"
defup=3.0
dice1=1
dice2=1
dmgplus1=48
dmgplus2=48
dmgpt1=0.4
dmgpt2=0.4
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\demon\\CorruptedTreeofLife\\CorruptedTreeofLife"
fileverflags=0
fmade=10
fograd=0.0
formation=4
fused=0
goldcost=270
goldrep=695
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=2000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="远古之树"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
pathtex="PathTextures\\12x12TreeOfLife.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=128
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=100.0
scale=4.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=500.0
shadowonwater=1
shadoww=500.0
shadowx=200.0
shadowy=200.0
showui1=0
showui2=1
sides1=12
sides2=12
sight=900
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级到远古之树(|cffffcc00U|r)"
turnrate=0.4
type="TownHall,Ancient"
ubersplat="EMDA"
ubertip="升级到了远古之树之后能让玩家建造许多新的建筑物和单位。"
unitshadow="Shadow"
unitsound="TreeofLife"
upgrade="ncte"
upgrades="Renb"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[ncte]
_id="ncte"
_name="corruptedtreeofeternity"
_type="unit"
abillist="Aent,Aeat,Aro1,Atol"
acquire=500.0
agi=0
agiplus=0.0
animprops="Upgrade,Second"
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTreeOfEternity.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="upgrade,second"
backsw1=0.6
backsw2=0.6
bldtm=80
blend=0.4
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowTreeofLife"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=2
def=2.0
deftype="fort"
defup=3.0
dice1=1
dice2=1
dmgplus1=59
dmgplus2=59
dmgpt1=0.4
dmgpt2=0.4
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\demon\\CorruptedTreeofLife\\CorruptedTreeofLife"
fileverflags=0
fmade=10
fograd=0.0
formation=4
fused=0
goldcost=300
goldrep=995
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=2500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=200
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="永恒之树"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
pathtex="PathTextures\\12x12TreeOfLife.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=128
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=100.0
scale=4.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=500.0
shadowonwater=1
shadoww=500.0
shadowx=200.0
shadowy=200.0
showui1=0
showui2=1
sides1=15
sides2=15
sight=900
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级到永恒之树(|cffffcc00U|r)"
turnrate=0.4
type="TownHall,Ancient"
ubersplat="EMDA"
ubertip="升级到了永恒之树之后能让玩家建造许多新的建筑物和单位。"
unitshadow="Shadow"
unitsound="TreeofLife"
upgrades="Renb"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[nctl]
_id="nctl"
_name="corruptedtreeoflife"
_type="unit"
abillist="Aent,Aeat,Aro1,Atol"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNCorruptedTreeOfLife.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.6
backsw2=0.6
bldtm=110
blend=0.4
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowTreeofLife"
buildingsoundlabel="NightElfGrowingLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=2.5
cool2=2.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=2
def=2.0
deftype="fort"
defup=3.0
dice1=1
dice2=1
dmgplus1=40
dmgplus2=40
dmgpt1=0.4
dmgpt2=0.4
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\demon\\CorruptedTreeofLife\\CorruptedTreeofLife"
fileverflags=0
fmade=10
fograd=0.0
formation=4
fused=0
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1500
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="生命之树"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
pathtex="PathTextures\\12x12TreeOfLife.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=128
rangen2=128
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=110
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=100.0
scale=4.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=500.0
shadowonwater=1
shadoww=500.0
shadowx=200.0
shadowy=200.0
showui1=0
showui2=1
sides1=10
sides2=10
sight=900
spd=40
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="ground,structure,debris,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造生命之树(|cffffcc00T|r)"
turnrate=0.4
type="TownHall,Ancient"
ubersplat="EMDA"
ubertip="暗夜精灵族的基本建筑物。能训练小精灵和缠绕金矿。在升级到了远古之树和永恒之树之后能让玩家建造许多新的建筑物和单位。"
unitshadow="Shadow"
unitsound="TreeofLife"
upgrade="ncta"
upgrades="Renb"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[ndch]
_id="ndch"
_name="chieftainhut"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNDranaiChiefHut.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ChieftainHut\\ChieftainHut"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="达拉内尔酋长之屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="达拉内尔酋长之屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
ubertip="达拉内尔酋长之屋。"
useclickhelper=0
walk=200.0
weapson=0
[nder]
_id="nder"
_name="deer"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNStag.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\BlackStagMale\\BlackStagMale"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="雄鹿"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=380.0
scale=1.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=190
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="A,V,Q"
tilesetspecific=0
tip="召唤雄鹿"
turnrate=0.5
ubertip="召唤雄鹿的灵魂来保护你。"
unitshadow="Shadow"
useclickhelper=0
walk=380.0
weapson=0
[ndfl]
_id="ndfl"
_name="defiledfountainoflife"
_type="unit"
abillist="Avul"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNFountainOfLifeDefiled.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\FountainOfLifeDefiled\\FountainOfLifeDefiled"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="被污染的生命之泉"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
ubersplat="OMED"
unitsound="FountainOfLifeDefiled"
useclickhelper=0
walk=200.0
weapson=0
[ndgt]
_id="ndgt"
_name="dalaranguardtower"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNDalaranGuardTower.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowCannonTower"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DalaranGuardTower\\DalaranGuardTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=255.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="达拉然守卫塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
unitsound="ElvenGuardTower"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[ndh0]
_id="ndh0"
_name="draneihut0"
_type="unit"
abillist="Abds"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNDranaiHut.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DraneiHut0\\DraneiHut0"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="达拉内尔小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="建造达拉内尔小屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
ubertip="一个简陋的达拉内尔农家小屋。"
unitsound="DraeneiHut"
useclickhelper=0
walk=200.0
weapson=0
[ndh1]
_id="ndh1"
_name="draneihut1"
_type="unit"
abillist="Abds"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNDranaiHut.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DraneiHut1\\DraneiHut1"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="达拉内尔小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="建造达拉内尔小屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
ubertip="一个简陋的达拉内尔农家小屋。"
unitsound="DraeneiHut"
useclickhelper=0
walk=200.0
weapson=0
[ndh2]
_id="ndh2"
_name="draeneihaven"
_type="unit"
abillist="Abdl,Argl"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNDranaiChiefHut.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=180
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ChieftainHut\\ChieftainHut"
fileverflags=0
fmade=50
fograd=0.0
formation=0
fused=0
goldcost=400
goldrep=400
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=195
lumberrep=195
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
name="达拉内尔港口"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=1
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1600
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="建造达拉内尔港口"
trains="ndrl"
turnrate=0.0
type="TownHall,Mechanical"
ubersplat="OLAR"
ubertip="使得能采集黄金,并能训练出工人和复活英雄。"
unitsound="DraeneiChieftainHut"
useclickhelper=0
walk=200.0
weapson=0
[ndh3]
_id="ndh3"
_name="draeneiwarriorshall"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNDranaiHut.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DraneiHut0\\DraneiHut0"
fileverflags=0
fmade=50
fograd=0.0
formation=0
fused=0
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1250
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=55
lumberrep=55
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
name="达拉内尔兵营"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1600
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="建造达拉内尔兵营"
trains="ndrn,ndrt,ndsa,ncat"
turnrate=0.0
type="Mechanical"
ubersplat="OLAR"
ubertip="训练达拉内尔辩护者,漫步者,粉碎者和火蜥蜴。"
unitsound="DraeneiHut"
useclickhelper=0
walk=200.0
weapson=0
[ndh4]
_id="ndh4"
_name="draeneiseerden"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNDranaiHut.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DraneiHut1\\DraneiHut1"
fileverflags=0
fmade=50
fograd=0.0
formation=0
fused=0
goldcost=100
goldrep=100
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1150
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=140
lumberrep=140
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
name="先知洞穴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1600
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="建造先知洞穴"
trains="ndrs,ndrh"
turnrate=0.0
type="Mechanical"
ubersplat="OLAR"
ubertip="训练达拉内尔先知和先驱。"
unitsound="DraeneiHut"
useclickhelper=0
walk=200.0
weapson=0
[ndke]
_id="ndke"
_name="darkportalse"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNDarkPortal.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowPortalSE"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (面向最南方)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DarkPortal2\\DarkPortal2"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=2000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="异次元大门"
namecount=0
nbmmicon=1
nbrandom=0
nsight=400
occh=200.0
orientinterp=0
pathtex="PathTextures\\DarkPortalSE.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=8.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=400
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="O"
tilesetspecific=0
trains="nfel,ninf,nbal"
turnrate=0.0
type="Mechanical"
ubersplat="DPSE"
useclickhelper=0
walk=200.0
weapson=0
[ndkw]
_id="ndkw"
_name="darkportalsw"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNDarkPortal.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowPortalSW"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (面向最南方)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DarkPortal\\DarkPortal"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=2000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="异次元大门"
namecount=0
nbmmicon=1
nbrandom=0
nsight=400
occh=200.0
orientinterp=0
pathtex="PathTextures\\DarkPortalSW.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=8.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=400
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="O"
tilesetspecific=0
trains="nfel,ninf,nbal"
turnrate=0.0
type="Mechanical"
ubersplat="DPSW"
useclickhelper=0
walk=200.0
weapson=0
[ndmg]
_id="ndmg"
_name="demongate"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNDemonGate.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowDemonGate"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\demon\\DemonGate\\DemonGate"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=2000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="恶魔之门"
namecount=0
nbmmicon=1
nbrandom=0
nsight=400
occh=200.0
orientinterp=0
pathtex="PathTextures\\DemonGatePath.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=400
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
trains="nfel,ninf,nbal"
turnrate=0.0
ubersplat="NDGS"
unitsound="DemonGate"
useclickhelper=0
walk=200.0
weapson=0
[ndmu]
_id="ndmu"
_name="dalaranmutant"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDalaranMutant.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.44
backsw2=0.0
bldtm=18
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=31.0
cool1=1.3
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=10
dmgplus2=0
dmgpt1=0.39
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\DalaranMutant\\DalaranMutant"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=330
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.75
movefloor=0.0
moveheight=0.0
movetp="foot"
name="达拉然之变种怪物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="J"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="Zombie"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ndog]
_id="ndog"
_name="dog"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWolf.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\BrownWolf\\BrownWolf"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="野狗"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=360.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=35.0
shadowy=35.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=190
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="Y,X,V,Q,J"
tilesetspecific=0
tip="召唤野狗"
turnrate=0.5
ubertip="你可以召唤野狗的灵魂来保护你。"
unitshadow="Shadow"
unitsound="Wolf"
useclickhelper=0
walk=360.0
weapson=0
[ndqn]
_id="ndqn"
_name="succubus"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDemoness.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.2
castpt=0.6
collision=16.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.23
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=14
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\Demoness\\Demoness"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="女妖精"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=160
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用女妖精"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Demoness"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ndqp]
_id="ndqp"
_name="maidenofpain"
_type="unit"
abillist="ACdr,ACss"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBlueDemoness.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.2
castpt=0.6
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.23
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=53
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\DemonessBlue\\DemonessBlue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1050
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="痛苦少女"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=410
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用痛苦少女"
turnrate=0.5
ubertip="重型近战单位,可以施放生命汲取和暗影突袭技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Demoness"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
weaptype1="MetalMediumChop"
[ndqs]
_id="ndqs"
_name="queenofsuffering"
_type="unit"
abillist="ACdc,ACua,ACch"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBlueDemoness.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.2
castpt=0.6
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.23
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=68
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\DemonessBlue\\DemonessBlue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="苦难女王"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=510
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用苦难女王"
turnrate=0.5
ubertip="重型近战单位,有死亡缠绕,邪恶光环和符咒技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Demoness"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ndqt]
_id="ndqt"
_name="viletemptress"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDemoness.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.2
castpt=0.6
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.23
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\Demoness\\Demoness"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恶妇"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=310
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用恶妇"
turnrate=0.5
ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Demoness"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ndqv]
_id="ndqv"
_name="viletormentor"
_type="unit"
abillist="ACsi"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBlueDemoness.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=28
blend=0.15
blue=190
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.2
castpt=0.6
collision=16.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.23
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=30
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\DemonessBlue\\DemonessBlue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=180
goldrep=180
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=510
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恶男"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=260
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用恶男"
turnrate=0.5
ubertip="中型近战单位,可以施放沉默魔法。|n|n|cffffcc00攻击陆地单位。|r"
unitshadow="Shadow"
unitsound="Demoness"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
weaptype1="MetalMediumChop"
[ndr1]
_id="ndr1"
_name="darkminion1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.44
backsw2=0.0
bldtm=18
blend=0.15
blue=230
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.034
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Skeleton\\Skeleton"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=230
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="小黑暗之奴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=90
rangen2=0
red=230
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=800
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤黑暗之奴"
turnrate=0.5
type="undead"
unitshadow="Shadow"
unitsound="Skeleton"
upgrades="Rguv"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[ndr2]
_id="ndr2"
_name="darkminion2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.44
backsw2=0.0
bldtm=18
blend=0.15
blue=200
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.034
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=14
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Skeleton\\Skeleton"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=260
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="黑暗之奴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=90
rangen2=0
red=200
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=800
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤黑暗之奴"
turnrate=0.5
type="undead"
unitshadow="Shadow"
unitsound="Skeleton"
upgrades="Rguv"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[ndr3]
_id="ndr3"
_name="darkminion3"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.44
backsw2=0.0
bldtm=18
blend=0.15
blue=150
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.034
deathtype=0
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=15
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Skeleton\\Skeleton"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=320
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="大黑暗之奴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=90
rangen2=0
red=150
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=800
spd=330
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤黑暗之奴"
turnrate=0.5
type="undead"
unitshadow="Shadow"
unitsound="Skeleton"
upgrades="Rguv"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[ndrb]
_id="ndrb"
_name="dragonbuilding"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNDragonRoost.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=5.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DragonBuilding\\DragonBuilding"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="龙之栖木"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造龙之栖木"
trains="nrwm"
turnrate=0.0
type="Mechanical"
ubersplat="OLAR"
unitsound="DragonRoost"
upgrades="Rosp"
useclickhelper=0
walk=200.0
weapson=0
[ndrd]
_id="ndrd"
_name="draeneidarkslayer"
_type="unit"
abillist="ACim"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=18
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\DranaiWhite\\DranaiWhite"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=260
goldrep=260
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="S"
hp=525
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=150
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="达拉内尔暗黑屠杀者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=330
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用达拉内尔黑暗屠杀者(|cffffcc00S|r)"
turnrate=0.6
ubertip="中型近战单位,有献祭技能。|n|n|cffffcc00攻击陆地单位。|r"
unitshadow="Shadow"
unitsound="Draenei"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ndrf]
_id="ndrf"
_name="draeneiguardian"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=165
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\Dranai\\Dranai"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=85
goldrep=85
green=165
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="达拉内尔守卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=0.85
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=50
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用达拉内尔守卫"
turnrate=0.6
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Draenei"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ndrg]
_id="ndrg"
_name="greendragonroost"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNGreenDragonRoost.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="让你能召唤绿龙。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DragonBuildingGreen\\DragonBuildingGreen"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
name="绿龙巢穴"
namecount=0
nbmmicon=1
nbrandom=1
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.6
scalebull=1
selcirconwater=0
sellunits="ngrw,ngdk,ngrd"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="A,C,Z"
tilesetspecific=0
tip="建造绿龙巢穴"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="OLAR"
unitsound="DragonRoost"
useclickhelper=0
walk=200.0
weapson=0
[ndrh]
_id="ndrh"
_name="draeneiharbinger"
_type="unit"
abillist="Ache,ACbb"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDranaiMage.blp"
atktype1="pierce"
atktype2="normal"
auto="Ablo"
backsw1=0.58
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.67
castpt=0.5
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.59
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\DranaiMage\\DranaiMage"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=165
goldrep=165
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=450
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=200
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="达拉内尔先驱"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=140
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=185.0
scale=1.05
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=170
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用达拉内尔先驱"
turnrate=0.6
ubertip="中型远程单位,有嗜血术和瓦解光线技能。|n|n|cffffcc00攻击陆地和空中单位。|r"
unitshadow="Shadow"
unitsound="Draenei"
useclickhelper=0
walk=185.0
weapson=1
weaptp1="missile"
[ndrj]
_id="ndrj"
_name="dalaranreject"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDalaranReject.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.03
deathtype=2
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\DalaranReject\\DalaranReject"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="达拉然之孤胆怪物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=200
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.45
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="J"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="Zombie"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ndrk]
_id="ndrk"
_name="blackdragonroost"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNBlackDragonRoost.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="使得你能召唤来强大的黑龙。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DragonBuildingBlack\\DragonBuildingBlack"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
name="黑龙巢穴"
namecount=0
nbmmicon=1
nbrandom=1
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.6
scalebull=1
selcirconwater=0
sellunits="nbdr,nbdk,nbwm"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="F"
tilesetspecific=0
tip="建造黑龙巢穴"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="OLAR"
unitsound="DragonRoost"
useclickhelper=0
walk=200.0
weapson=0
[ndrl]
_id="ndrl"
_name="draeneilaborer"
_type="unit"
abillist="Ahar,Arep"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.5
bldtm=15
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
builds="ndh2,ndh3,ndh4,nbt2"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=2.0
cool2=1.1
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=1
dmgplus1=5
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\Dranai\\Dranai"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=1
goldcost=75
goldrep=75
green=210
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="D"
hp=280
impactswimz=0.0
impactz=45.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="达拉内尔工人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=66
red=210
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=15
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=120.0
run=180.0
scale=0.8
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=1
sight=800
spd=200
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="tree"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="训练达拉内尔工人(|cffffcc00D|r)"
turnrate=0.6
type="Peon"
ubertip="基本的工人单位,能采集木材和黄金,建造建筑物和进行修理。|n|cffffcc00能攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="Draenei"
upgrades="Ropg"
useclickhelper=0
walk=180.0
weapson=3
weaptp1="normal"
weaptp2="normal"
weaptype1="MetalLightChop"
weaptype2="AxeMediumChop"
[ndrm]
_id="ndrm"
_name="draeneidisciple"
_type="unit"
abillist="Anh1"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDranaiMage.blp"
atktype1="pierce"
atktype2="normal"
auto="Anhe"
backsw1=0.58
backsw2=0.0
bldtm=28
blend=0.15
blue=140
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.67
castpt=0.5
collision=16.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=21
dmgplus2=0
dmgpt1=0.59
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\DranaiMage\\DranaiMage"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="D"
hp=280
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=15
lumberrep=15
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="达拉内尔信徒"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.8
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=185.0
scale=0.85
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=90
stockstart=135
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用达拉内尔信徒(|cffffcc00D|r)"
turnrate=0.6
ubertip="轻型远程单位,可以施放治疗。|n|n|cffffcc00攻击陆地和空中单位。|r"
unitshadow="Shadow"
unitsound="Draenei"
useclickhelper=0
walk=185.0
weapson=1
weaptp1="missile"
[ndrn]
_id="ndrn"
_name="draeneivindicator"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\DranaiWhite\\DranaiWhite"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=225
goldrep=225
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=900
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=15
lumberrep=15
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="达拉内尔辩护者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=1.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=130
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用达拉内尔辩护者"
turnrate=0.6
ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Draenei"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ndro]
_id="ndro"
_name="outlanddragonroost"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNBlackDragonRoost.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="允许你召唤耐瑟龙。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DragonBuildingBlack\\DragonBuildingBlack"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
name="耐瑟龙栖木"
namecount=0
nbmmicon=1
nbrandom=1
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.6
scalebull=1
selcirconwater=0
sellunits="nnht,nndk,nndr"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="建造耐瑟龙之栖木"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="OLAR"
unitsound="DragonRoost"
useclickhelper=0
walk=200.0
weapson=0
[ndrp]
_id="ndrp"
_name="draeneiprotector"
_type="unit"
abillist="ACen"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=11
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\DranaiWhite\\DranaiWhite"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=135
goldrep=135
green=165
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=325
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="达拉内尔护卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=165
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=0.95
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=90
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用达拉内尔护卫"
turnrate=0.6
ubertip="轻型近战单位,有诱捕技能。|n|n|cffffcc00攻击陆地单位。|r"
unitshadow="Shadow"
unitsound="Draenei"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ndrr]
_id="ndrr"
_name="reddragonroost"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNDragonRoost.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="使得你能召唤来强大的红龙。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DragonBuilding\\DragonBuilding"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
name="红龙巢穴"
namecount=0
nbmmicon=1
nbrandom=1
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.6
scalebull=1
selcirconwater=0
sellunits="nrdk,nrdr,nrwm"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="L"
tilesetspecific=0
tip="建造红龙巢穴"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="OLAR"
unitsound="DragonRoost"
useclickhelper=0
walk=200.0
weapson=0
[ndrs]
_id="ndrs"
_name="draeneiseer"
_type="unit"
abillist="Aslo,ACba,AChv"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDranaiMage.blp"
atktype1="pierce"
atktype2="normal"
auto="Aslo"
backsw1=0.58
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.67
castpt=0.5
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=35
dmgplus2=0
dmgpt1=0.59
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\DranaiMage\\DranaiMage"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=210
goldrep=210
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=775
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=250
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="达拉内尔先知"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=1.0
regenmana=1.5
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=185.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=250
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用达拉内尔先知"
turnrate=0.6
ubertip="重型远程攻击单位,具有辉煌光环。 可以施放减速和医疗波技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Draenei"
useclickhelper=0
walk=185.0
weapson=1
weaptp1="missile"
[ndrt]
_id="ndrt"
_name="draeneistalker"
_type="unit"
abillist="Apiv,ACev,ACen"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=5
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\Dranai\\Dranai"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=270
goldrep=270
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=465
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="达拉内尔漫步者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=130
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用达拉内尔漫步者"
turnrate=0.6
ubertip="重型的近战单位。具有隐形,诱捕和闪避技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Draenei"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ndru]
_id="ndru"
_name="bluedragonroost"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNBlueDragonRoost.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="使得你能召唤来强大的蓝龙。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DragonBuildingBlue\\DragonBuildingBlue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
name="蓝龙巢穴"
namecount=0
nbmmicon=1
nbrandom=1
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.6
scalebull=1
selcirconwater=0
sellunits="nadw,nadk,nadr"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="W,N,I"
tilesetspecific=0
tip="建造蓝龙巢穴"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="OLAR"
unitsound="DragonRoost"
useclickhelper=0
walk=200.0
weapson=0
[ndrv]
_id="ndrv"
_name="revenantofthedepths"
_type="unit"
abillist="ACwe"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=9.2
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RevenantOfTheWaves\\RevenantOfTheWaves"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=6
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1000
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="hover"
name="深渊幽灵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用深渊幽灵"
turnrate=0.6
type="undead"
ubertip="重型的近战单位,能召唤海元素。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Revenant"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[ndrw]
_id="ndrw"
_name="draeneiwatcher"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\Dranai\\Dranai"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="达拉内尔哨兵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.05
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=130
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用达拉内尔哨兵"
turnrate=0.6
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Draenei"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ndrz]
_id="ndrz"
_name="bronzedragonroost"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNDragonRoost.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="让你能召唤青龙。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\DragonRoost\\DragonRoost"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
name="青龙巢穴"
namecount=0
nbmmicon=1
nbrandom=1
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.6
scalebull=1
selcirconwater=0
sellunits="nbzw,nbzk,nbzd"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="建造青龙巢穴"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="OLAR"
unitsound="DragonRoost"
useclickhelper=0
walk=200.0
weapson=0
[ndsa]
_id="ndsa"
_name="draeneisalamander"
_type="unit"
abillist="Alit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNThunderLizardVizier.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.56
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=32
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\creeps\\ThunderLizardVizier\\ThunderLizardVizier"
fileverflags=0
fmade=0
fograd=0.0
formation=1
fused=3
goldcost=215
goldrep=215
green=190
harea1=125
harea2=0
hfact1=0.2
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=625
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=120.0
launchz=20.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="火蜥蜴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=200
qarea2=0
qfact1=0.05
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=240.0
shadowonwater=1
shadoww=240.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,enemy,neutral"
stockmax=1
stockregen=250
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="训练火蜥蜴"
turnrate=0.5
ubertip="能投掷出闪电之箭的重型远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="KotoBeastNoRider"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="msplash"
[ndt1]
_id="ndt1"
_name="coldtower"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
animprops="fourth"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNColdTower.blp"
atktype1="magic"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowCannonTower"
"buttonpos:1"=1
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=140.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="冰霜之塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造冰霜之塔(|cffffcc00C|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="射出冰片进行攻击,擅长于减慢敌人的速度,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="ElvenGuardTower"
upgrade="ndt2"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[ndt2]
_id="ndt2"
_name="coldtowerupgrade"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
animprops="upgrade,fourth"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAdvancedFrostTower.blp"
atktype1="magic"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowCannonTower"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=235.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高级冰霜之塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级高级冰霜之塔(|cffffcc00U|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="加快发射冰片的速度,擅长于减慢敌人的速度,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="ElvenGuardTower"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[ndtb]
_id="ndtb"
_name="darktrollberserker"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDarkTroll.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\DarkTroll\\DarkTroll"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=205
goldrep=205
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="B"
hp=450
impactswimz=0.0
impactz=80.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="黑魔狂战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=180
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A"
tilesetspecific=0
tip="雇用黑魔狂战士(|cffffcc00B|r)"
turnrate=0.5
ubertip="脾气暴躁的斧手。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ForestTroll"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[ndth]
_id="ndth"
_name="darktrollhighpriest"
_type="unit"
abillist="Anh2,ACsl"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDarkTrollShadowPriest.blp"
atktype1="pierce"
atktype2="normal"
auto="Anhe"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=24
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\DarkTrollShadowPriest\\DarkTrollShadowPriest"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=205
goldrep=205
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="H"
hp=450
impactswimz=0.0
impactz=80.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireballMissile\\FireballMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="黑魔高级牧师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=200
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A"
tilesetspecific=0
tip="雇用黑魔高级牧师(|cffffcc00H|r)"
turnrate=0.5
ubertip="有着医疗能力的魔法兵种,还能施放睡眠术。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ForestTrollShadowPriest"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[ndtp]
_id="ndtp"
_name="darktrollshadowpriest"
_type="unit"
abillist="Anh1"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDarkTrollShadowPriest.blp"
atktype1="pierce"
atktype2="normal"
auto="Anhe"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\DarkTrollShadowPriest\\DarkTrollShadowPriest"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="P"
hp=240
impactswimz=0.0
impactz=80.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=200
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireballMissile\\FireballMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="黑魔影子牧师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A"
tilesetspecific=0
tip="雇用黑魔影子牧师(|cffffcc00P|r)"
turnrate=0.5
ubertip="有着医疗能力的魔法兵种,也能进行远程攻击。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ForestTrollShadowPriest"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[ndtr]
_id="ndtr"
_name="darktroll"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDarkTroll.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\DarkTroll\\DarkTroll"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=120
goldrep=120
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="T"
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=0.85
movefloor=0.0
moveheight=0.0
movetp="foot"
name="黑暗巨魔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=100
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A"
tilesetspecific=0
tip="雇用黑暗巨魔(|cffffcc00T|r)"
turnrate=0.5
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ForestTroll"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[ndtt]
_id="ndtt"
_name="darktrolltrapper"
_type="unit"
abillist="ACen"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDarkTrollTrapper.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=100
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.3
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\DarkTrollTrapper\\DarkTrollTrapper"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="D"
hp=340
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="黑魔猎手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=100
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A"
tilesetspecific=0
tip="雇用黑魔猎手(|cffffcc00D|r)"
turnrate=0.5
ubertip="轻型远程攻击单位,能诱捕对手。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ForestTroll"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[ndtw]
_id="ndtw"
_name="darktrollwarlord"
_type="unit"
abillist="ACat"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDarkTrollTrapper.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=110
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=35
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\DarkTrollTrapper\\DarkTrollTrapper"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=290
goldrep=290
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="黑魔首领"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A"
tilesetspecific=0
tip="雇用黑魔首领( |cffffcc00W|r)"
turnrate=0.5
ubertip="重型远程攻击单位,带有强击光环。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ForestTroll"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[ndwm]
_id="ndwm"
_name="duneworm"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDuneWorm.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\DuneWorm\\DuneWorm"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=25.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="沙丘之虫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=0.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=35.0
shadowy=35.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="呼出沙丘之虫"
turnrate=0.5
ubertip="召唤沙丘之虫的灵魂来保护你。"
unitshadow="Shadow"
useclickhelper=0
walk=200.0
weapson=0
[nech]
_id="nech"
_name="chicken"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCritterChicken.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\EasterChicken\\EasterChicken"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="小鸡"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=100.0
scale=0.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=50.0
shadowonwater=1
shadoww=50.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="A,L,F,W,V,Q,X,J,Y"
tilesetspecific=0
tip="调用小鸡"
turnrate=0.5
ubertip="召唤令人惊吓的小鸡来帮助你。"
unitshadow="Shadow"
unitsound="Chicken"
useclickhelper=0
walk=100.0
weapson=0
[necr]
_id="necr"
_name="rabbit"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCritterRabbit.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\EasterRabbit\\EasterRabbit"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="兔子"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=100.0
scale=0.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=50.0
shadowonwater=1
shadoww=50.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="A,L,F,W,V,Q,X,J,Y"
tilesetspecific=0
tip="调用兔子"
turnrate=0.5
ubertip="召唤令人惊吓的兔子来帮助你。"
unitshadow="Shadow"
unitsound="Rabbit"
useclickhelper=0
walk=100.0
weapson=0
[nef0]
_id="nef0"
_name="elvenfarm0"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=1.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="1"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenVillageBuilding0\\ElvenVillageBuilding0"
fileverflags=0
fmade=15
fograd=0.0
formation=0
fused=0
goldcost=70
goldrep=70
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高等精灵农场"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
unitsound="ElvenFarm"
useclickhelper=0
walk=200.0
weapson=0
[nef1]
_id="nef1"
_name="elvenfarm1"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=1.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="2"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenVillageBuilding1\\ElvenVillageBuilding1"
fileverflags=0
fmade=15
fograd=0.0
formation=0
fused=0
goldcost=70
goldrep=70
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高等精灵农场"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
unitsound="ElvenFarm"
useclickhelper=0
walk=200.0
weapson=0
[nef2]
_id="nef2"
_name="elvenfarm2"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=1.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="3"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenVillageBuilding2\\ElvenVillageBuilding2"
fileverflags=0
fmade=15
fograd=0.0
formation=0
fused=0
goldcost=70
goldrep=70
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高等精灵农场"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
unitsound="ElvenFarm"
useclickhelper=0
walk=200.0
weapson=0
[nef3]
_id="nef3"
_name="elvenfarm3"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=1.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="4"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenVillageBuilding3\\ElvenVillageBuilding3"
fileverflags=0
fmade=15
fograd=0.0
formation=0
fused=0
goldcost=70
goldrep=70
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高等精灵农场"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
unitsound="ElvenFarm"
useclickhelper=0
walk=200.0
weapson=0
[nef4]
_id="nef4"
_name="elvenfarm4"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=1.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="5"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenVillageBuilding4\\ElvenVillageBuilding4"
fileverflags=0
fmade=15
fograd=0.0
formation=0
fused=0
goldcost=70
goldrep=70
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高等精灵农场"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
unitsound="ElvenFarm"
useclickhelper=0
walk=200.0
weapson=0
[nef5]
_id="nef5"
_name="elvenfarm5"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=1.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="6"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenVillageBuilding5\\ElvenVillageBuilding5"
fileverflags=0
fmade=15
fograd=0.0
formation=0
fused=0
goldcost=70
goldrep=70
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高等精灵农场"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
unitsound="ElvenFarm"
useclickhelper=0
walk=200.0
weapson=0
[nef6]
_id="nef6"
_name="elvenfarm6"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=1.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="7"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenVillageBuilding6\\ElvenVillageBuilding6"
fileverflags=0
fmade=15
fograd=0.0
formation=0
fused=0
goldcost=70
goldrep=70
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高等精灵农场"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
unitsound="ElvenFarm"
useclickhelper=0
walk=200.0
weapson=0
[nef7]
_id="nef7"
_name="elvenfarm7"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=1.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix="8"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenVillageBuilding7\\ElvenVillageBuilding7"
fileverflags=0
fmade=15
fograd=0.0
formation=0
fused=0
goldcost=70
goldrep=70
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高等精灵农场"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
unitsound="ElvenFarm"
useclickhelper=0
walk=200.0
weapson=0
[nefm]
_id="nefm"
_name="elvenfarm"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenFarm\\ElvenFarm"
fileverflags=0
fmade=15
fograd=0.0
formation=0
fused=0
goldcost=70
goldrep=70
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高等精灵农场"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
unitsound="ElvenFarm"
useclickhelper=0
walk=200.0
weapson=0
[negf]
_id="negf"
_name="earthfurytower"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNElvenGuardTower.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=15.0
bufftype="buffer"
buildingshadow="ShadowCannonTower"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenGuardFireTower\\ElvenGuardFireTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=550
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=255.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="地怒之塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
unitsound="ElvenGuardTower"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[negm]
_id="negm"
_name="skyfurytower"
_type="unit"
acquire=700.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNElvenGuardTower.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=15.0
bufftype="buffer"
buildingshadow="ShadowCannonTower"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.2
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenGuardMagicTower\\ElvenGuardMagicTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=450
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=255.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\AncestralGuardianMissile\\AncestralGuardianMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="天怒之塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=700
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="air"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
unitsound="ElvenGuardTower"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[negt]
_id="negt"
_name="elvenguardtower"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNElvenGuardTower.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=15.0
bufftype="buffer"
buildingshadow="ShadowCannonTower"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenGuardTower\\ElvenGuardTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="G"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=255.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高等精灵防御塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="(|cffffcc00G|r)建造高等精灵守护塔"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="主要的防御性建筑。 |n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="ElvenGuardTower"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[negz]
_id="negz"
_name="engineergazlowe"
_type="unit"
abillist="Asds"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGoblinSapper.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=2
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=2
castbsw=0.51
castpt=0.47
collision=32.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GoblinSapper\\GoblinSapper"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=215
goldrep=215
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="工程师加兹劳"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=150.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=45
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
type="Sapper"
unitshadow="Shadow"
unitsound="GoblinSapper"
useclickhelper=0
walk=150.0
weapson=0
[nehy]
_id="nehy"
_name="elderhydra"
_type="unit"
abillist="ACff"
acquire=700.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGreenHydra.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
auto="Afae"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=34
dmgplus2=0
dmgpt1=0.7
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="Units\\Creeps\\Hydra\\Hydra"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=205
goldrep=205
green=110
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=850
impactswimz=0.0
impactz=80.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=60.0
launchy=150.0
launchz=150.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="amph"
name="九头怪蛇长者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=150
regenhp=15.0
regenmana=1.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=100.0
scale=2.5
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用九头怪蛇长者"
turnrate=0.6
ubertip="重型的远程攻击两栖单位,具有精灵之火技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="AzureDragon"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="msplash"
[nelb]
_id="nelb"
_name="bereserkelemental"
_type="unit"
abillist="ACmi,ACfn"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSummonWaterElemental.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.77
backsw2=0.0
bldtm=80
blend=0.15
blue=120
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=0
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\human\\WaterElemental\\WaterElemental"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=6
goldcost=385
goldrep=385
green=50
harea1=50
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1100
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1300
"missilespeed:2"=0
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="狂暴元素"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=75
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=300
rangen2=0
red=255
regenhp=1.0
regenmana=1.25
regentype="always"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="enemy,ground"
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="X,J"
tilesetspecific=0
tip="召唤狂暴元素"
turnrate=0.5
ubertip="重型近战单位,能施放霜冻新星,而且对所有魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="WaterElemental"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nele]
_id="nele"
_name="enragedelemental"
_type="unit"
abillist="ACmi"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSummonWaterElemental.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.77
backsw2=0.0
bldtm=40
blend=0.15
blue=165
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\human\\WaterElemental\\WaterElemental"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=205
goldrep=205
green=120
harea1=50
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=550
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1300
"missilespeed:2"=0
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="狂怒元素"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=75
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=300
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=220
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="enemy,ground"
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="X,J"
tilesetspecific=0
tip="召唤狂怒元素"
turnrate=0.5
ubertip="近战型单位,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="WaterElemental"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nemi]
_id="nemi"
_name="emissary"
_type="unit"
abillist="Ahea,Ainf,Adis"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp"
atktype1="pierce"
atktype2="normal"
auto="Ahea"
backsw1=0.58
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-priest.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 医疗,- 医疗|n- 驱逐魔法,- 医疗|n- 驱逐魔法|n- 心灵之火"
castpt=0.3
collision=31.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.59
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\HumanMage\\HumanMage"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=2
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=220
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\PriestMissile\\PriestMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="使者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=0.5
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="shadow"
unitsound="HumanMage"
upgrades="Rhpt"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nenc]
_id="nenc"
_name="corruptedent"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNCorruptedEnt.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.5
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.467
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\CorruptedEnt\\CorruptedEnt"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=140
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="堕落树人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=110.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C"
tilesetspecific=0
tip="召唤堕落树人"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="CorruptedEnt"
useclickhelper=0
walk=110.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nenf]
_id="nenf"
_name="enforcer"
_type="unit"
abillist="Ashm,ACev"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBandit.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Bandit\\Bandit"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="E"
hp=500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.45
movefloor=0.0
moveheight=0.0
movetp="foot"
name="强制者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y,X,V,Q,J"
tilesetspecific=0
tip="雇用强制者(|cffffcc00E|r)"
turnrate=0.5
ubertip="轻型的近战单位,具有影遁和闪避技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Bandit"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nenp]
_id="nenp"
_name="poisonent"
_type="unit"
abillist="Aenr,ACvs"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNCorruptedEnt.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.5
backsw2=0.0
bldtm=30
blend=0.15
blue=60
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.467
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\CorruptedEnt\\CorruptedEnt"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=290
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="毒性树人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=170
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.35
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C"
tilesetspecific=0
tip="召唤毒性树人"
turnrate=0.5
ubertip="近战单位,能使对手中毒,能施放纠缠根须技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="CorruptedEnt"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nepl]
_id="nepl"
_name="plagueent"
_type="unit"
abillist="Aenr,Aap3"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNCorruptedEnt.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.5
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=31
dmgplus2=0
dmgpt1=0.467
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\CorruptedEnt\\CorruptedEnt"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=255
goldrep=255
green=160
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="灾祸树人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=150
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.45
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C"
tilesetspecific=0
tip="召唤灾祸树人"
turnrate=0.5
ubertip="近战单位,能让对手得上疾病,还能施放纠缠根须技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="CorruptedEnt"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nerd]
_id="nerd"
_name="eredardiabolist"
_type="unit"
abillist="ACpa,ANfb"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNEredarWarlockPurple.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
auto="ANpa"
backsw1=0.6
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\demon\\EredarWarlockPurple\\EredarWarlockPurple"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=85
goldrep=85
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=630
impactswimz=0.0
impactz=130.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=60.0
launchz=160.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.65
movefloor=0.0
moveheight=0.0
movetp="foot"
name="埃瑞达-信魔者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=1.0
regenmana=0.75
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air,enemy"
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用埃瑞达-信魔者"
turnrate=0.5
ubertip="重型远程攻击单位,可以施放寄生虫和霹雳闪电技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="PitLord"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="msplash"
[ners]
_id="ners"
_name="eredarsorceror"
_type="unit"
abillist="ACdm,ACsl"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNEredarWarlockPurple.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
auto="Aadm"
backsw1=0.6
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\demon\\EredarWarlock\\EredarWarlock"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=85
goldrep=85
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=425
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=40.0
launchz=140.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=200
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="埃瑞达男巫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=1.0
regenmana=0.5
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air,enemy"
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用埃瑞达男巫"
turnrate=0.5
ubertip="轻型远程攻击单位,可以施放驱逐魔法和睡眠技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="PitLord"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="msplash"
[nerw]
_id="nerw"
_name="eredarwarlock"
_type="unit"
abillist="ACbh,ACfd,ACmf"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNEredarWarlockPurple.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.6
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=7
bountyplus=100
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\demon\\EredarWarlock\\EredarWarlock"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=85
goldrep=85
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1350
impactswimz=0.0
impactz=150.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=75.0
launchz=190.0
level=9
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.75
movefloor=0.0
moveheight=0.0
movetp="foot"
name="埃瑞达法师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=1.0
regenmana=1.25
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air,enemy"
stockmax=1
stockregen=460
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用埃瑞达法师"
turnrate=0.5
ubertip="重型远程单位,有重击技能。可以施放痛苦之指和魔力护盾。|n|n|cffffcc00攻击陆地和空中单位。|r"
unitshadow="Shadow"
unitsound="PitLord"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="msplash"
[net1]
_id="net1"
_name="energytower"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
animprops="first"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNEnergyTower.blp"
atktype1="magic"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowCannonTower"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=210.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="能量之塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造能量之塔(|cffffcc00E|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="射出能量之箭,擅长于对付敌人的空中单位,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="ElvenGuardTower"
upgrade="net2"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[net2]
_id="net2"
_name="energytowerupgrade"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
animprops="upgrade,first"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAdvancedEnergyTower.blp"
atktype1="magic"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowCannonTower"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=255.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GreenDragonMissile\\GreenDragonMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高级能量之塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级高级能量之塔(|cffffcc00U|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="增加能量之箭的攻击力,擅长于对付敌人的空中单位,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="ElvenGuardTower"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nfa1]
_id="nfa1"
_name="pocketfactory2"
_type="unit"
abillist="ARal"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="buffer"
buildingshadow="ShadowHumanBarracks"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=0.0
deftype="medium"
defup=0.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (Level 2)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroTinkerFactory\\HeroTinkerFactory"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=155
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=225.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=15.0
maxroll=15.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="口袋工厂"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=155
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=800
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip=" (|cffffcc00F|r)召唤口袋工厂"
turnrate=0.0
type="Mechanical"
ubersplat="OMED"
ubertip="工厂能生产出人工地精。"
unitsound="PocketFactory"
useclickhelper=0
walk=200.0
weapson=0
[nfa2]
_id="nfa2"
_name="pocketfactory3"
_type="unit"
abillist="ARal"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="buffer"
buildingshadow="ShadowHumanBarracks"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=0.0
deftype="medium"
defup=0.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (Level 3)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroTinkerFactory\\HeroTinkerFactory"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=155
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=225.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=15.0
maxroll=15.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="口袋工厂"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=155
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=800
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip=" (|cffffcc00F|r)召唤口袋工厂"
turnrate=0.0
type="Mechanical"
ubersplat="OMED"
ubertip="工厂能生产出人工地精。"
unitsound="PocketFactory"
useclickhelper=0
walk=200.0
weapson=0
[nfac]
_id="nfac"
_name="pocketfactory"
_type="unit"
abillist="ARal"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="buffer"
buildingshadow="ShadowHumanBarracks"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=0.0
deftype="medium"
defup=0.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (Level 1)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\HeroTinkerFactory\\HeroTinkerFactory"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=155
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=225.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=15.0
maxroll=15.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="口袋工厂"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=155
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=800
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip=" (|cffffcc00F|r)召唤口袋工厂"
turnrate=0.0
type="Mechanical"
ubersplat="OMED"
ubertip="工厂能生产出人工地精。"
unitsound="PocketFactory"
useclickhelper=0
walk=200.0
weapson=0
[nfbr]
_id="nfbr"
_name="felboar"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFelBoar.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Felboar\\Felboar"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="野猪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=0.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=35.0
shadowy=35.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="召唤野猪"
turnrate=0.5
ubertip="召唤出野猪的灵魂来挽救你。"
unitshadow="Shadow"
unitsound="QuillBeast"
useclickhelper=0
walk=200.0
weapson=0
[nfel]
_id="nfel"
_name="felstalker"
_type="unit"
abillist="Ambb"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFelHound.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\felhound\\felhound"
fileverflags=2
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=200
manan=200
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="邪恶漫步者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="demon"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C,O,K"
tilesetspecific=0
tip="召唤邪恶漫步者"
turnrate=0.5
ubertip="魔鬼野兽,能施放法力燃烧技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Felhound"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nfgb]
_id="nfgb"
_name="bloodfiend"
_type="unit"
abillist="ACce"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNFelGuard.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.2
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\Felgaurd\\Felgaurd"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=450
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.35
movefloor=0.0
moveheight=0.0
movetp="foot"
name="血恶魔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=280.0
scale=1.35
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=210
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用血恶魔"
turnrate=0.6
ubertip="中型近战单位。有分裂攻击技能。|n|n|cffffcc00攻击陆地单位。|r"
unitshadow="Shadow"
unitsound="DoomGuard"
useclickhelper=0
walk=280.0
weapson=1
weaptp1="normal"
weaptype1="MetalHeavyChop"
[nfgl]
_id="nfgl"
_name="fleshgolem"
_type="unit"
abillist="ACsh,ACcr"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFleshGolem.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=10
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="medium"
defup=2.0
dice1=3
dice2=0
dmgplus1=36
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\other\\FleshGolem\\FleshGolem"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=500
goldrep=500
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=5600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=11
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=600
manan=600
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.75
movefloor=0.0
moveheight=0.0
movetp="foot"
name="灵肉傀儡"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=3.0
regenmana=1.5
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="J"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="abomination"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nfgo]
_id="nfgo"
_name="forgottenone"
_type="unit"
abillist="ACfb,ACch,ACtn"
acquire=650.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNForgottenOne.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.64
backsw2=0.0
bldtm=80
blend=0.15
blue=255
bountydice=15
bountyplus=1000
bountysides=5
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=50.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.97
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=40
dmgplus2=0
dmgpt1=0.26
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=50
farea2=0
fatlos=0
file="Units\\Creeps\\ForgottenOne\\ForgottenOne"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=10
goldcost=595
goldrep=595
green=255
harea1=100
harea2=0
hfact1=0.4
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=4000
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=15
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=250
lumberrep=250
mana0=1000
manan=1000
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
name="遗忘者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8Default.tga"
points=100
prio=1
propwin=60.0
qarea1=200
qarea2=0
qfact1=0.2
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=10.0
regenmana=5.0
regentype="always"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=4.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=15
sides2=0
sight=1400
spd=0
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air,notself"
stockmax=1
stockregen=760
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用遗忘者"
turnrate=0.0
ubersplat="NGOL"
ubertip="远古的神秘生物,能对敌人吐出火焰进行攻击。能学习到产卵触角,霹雳闪电和符咒技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="msplash"
[nfgt]
_id="nfgt"
_name="tentacle"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTentacle.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.56
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.3
collision=16.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.07
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=25
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\ForgottenOne\\ForgottenOneTent"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="触须"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=180
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=90.0
shadowonwater=1
shadoww=90.0
shadowx=35.0
shadowy=35.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1200
spd=0
special=1
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ward"
teamcolor=-1
tilesets="I"
tilesetspecific=0
turnrate=0.0
type="Ward"
ubertip="来自地底的粗糙触角。|n|n|cffffcc00攻击地面单位。|r"
unitshadow="Shadow"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nfgu]
_id="nfgu"
_name="felguard"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNFelGuard.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=200
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.2
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=10
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\Felgaurd\\Felgaurd"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=135
goldrep=135
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="狂暴守卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=280.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用狂暴守卫"
turnrate=0.6
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="DoomGuard"
useclickhelper=0
walk=280.0
weapson=1
weaptp1="normal"
weaptype1="MetalHeavyChop"
[nfh0]
_id="nfh0"
_name="foresttrollhut0"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="某些巨魔的家。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ForestTrollHut0\\ForestTrollHut0"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="森林巨魔小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="L,F,W,V,Q"
tilesetspecific=0
tip="建造森林巨魔小屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="ForestTrollHut0"
useclickhelper=0
walk=200.0
weapson=0
[nfh1]
_id="nfh1"
_name="foresttrollhut1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="某些巨魔的家。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ForestTrollHut1\\ForestTrollHut1"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="森林巨魔小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="L,F,W,V,Q"
tilesetspecific=0
tip="建造森林巨魔小屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="ForestTrollHut1"
useclickhelper=0
walk=200.0
weapson=0
[nfnp]
_id="nfnp"
_name="purplefountain"
_type="unit"
abillist="ACnr,ANre,Avul"
acquire=0.0
agi=0
agiplus=0.0
animprops="third"
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNFountainOfLife.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\FountainOfPower\\FountainOfPower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="威力之泉"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical,neutral"
ubersplat="OMED"
unitsound="FountainOfLife"
useclickhelper=0
walk=200.0
weapson=0
[nfod]
_id="nfod"
_name="facelessonedeathbringer"
_type="unit"
abillist="ACad,ACsi"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFacelessOne.blp"
atktype1="chaos"
atktype2="chaos"
backsw1=0.56
backsw2=0.3
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.5
cool2=1.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.57
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=3
dice2=3
dmgplus1=45
dmgplus2=45
dmgpt1=0.5
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=75
farea2=0
fatlos=0
file="Units\\Creeps\\FacelessOne\\FacelessOne"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=8
goldcost=595
goldrep=595
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1900
impactswimz=0.0
impactz=180.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-40.0
launchy=90.0
launchz=80.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=2.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="无名死灵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=100
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=12
sides2=12
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,enemy,neutral"
stockmax=1
stockregen=510
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="air"
targs2="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用无名死灵"
turnrate=0.5
ubertip="重型的远程攻击,能进行闪电攻击,施放沉默魔法和操纵死尸技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="FacelessOne"
useclickhelper=0
walk=250.0
weapson=3
weaptp1="msplash"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[nfoh]
_id="nfoh"
_name="fountainofhealth"
_type="unit"
abillist="Avul,ACnr"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNFountainOfLife.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能快速恢复周围非机械单位的魔法值。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\FountainOfLife\\FountainOfHealth"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="生命之泉"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造生命之泉"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="OMED"
unitsound="FountainOfLife"
useclickhelper=0
walk=200.0
weapson=0
[nfor]
_id="nfor"
_name="facelessonetrickster"
_type="unit"
abillist="ACcs,ACpu"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFacelessOne.blp"
atktype1="normal"
atktype2="normal"
auto="Acrs"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.57
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\FacelessOne\\FacelessOne"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=205
goldrep=205
green=180
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=675
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-25.0
launchy=50.0
launchz=40.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="无名骗士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=180
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用无名骗士"
turnrate=0.5
ubertip="重型的近战单位,具有净化和诅咒技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="FacelessOne"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nfot]
_id="nfot"
_name="facelessoneterror"
_type="unit"
abillist="ACsl,ACmf"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFacelessOne.blp"
atktype1="chaos"
atktype2="chaos"
backsw1=0.56
backsw2=0.3
bldtm=40
blend=0.15
blue=150
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.57
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=40
dmgplus2=40
dmgpt1=0.5
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=75
farea2=0
fatlos=0
file="Units\\Creeps\\FacelessOne\\FacelessOne"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=385
goldrep=385
green=150
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1150
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-30.0
launchy=70.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.85
movefloor=0.0
moveheight=0.0
movetp="foot"
name="无名恐怖者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=100
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=250.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=8
sides2=8
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,enemy,neutral"
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="air"
targs2="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用无名恐怖者"
turnrate=0.5
ubertip="重型的远程攻击单位,能发射闪电攻击,同时具有睡眠和魔法护盾技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="FacelessOne"
useclickhelper=0
walk=250.0
weapson=3
weaptp1="msplash"
weaptp2="normal"
weaptype1="WoodHeavyBash"
weaptype2="WoodHeavyBash"
[nfov]
_id="nfov"
_name="overlord"
_type="unit"
abillist="Acht,ACce,ACvp"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNFelGuardBlue.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.2
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=25
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\FelgaurdBlue\\FelgaurdBlue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=775
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="领主"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.25
regenmana=0.75
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=280.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=310
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用领主"
turnrate=0.6
ubertip="重型近战单位,有分裂攻击,吸血光环和恐怖嚎叫技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="DoomGuard"
useclickhelper=0
walk=280.0
weapson=1
weaptp1="normal"
weaptype1="MetalHeavyChop"
[nfpc]
_id="nfpc"
_name="polarfurbolgchampion"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPolarFurbolg.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=70
blend=0.15
blue=150
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=5.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\PolarFurbolg\\PolarFurbolg"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=340
goldrep=340
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="北极熊怪战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="雇用北极熊怪战士"
turnrate=0.5
ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nfpe]
_id="nfpe"
_name="polarfurbolgeldershaman"
_type="unit"
abillist="AChv,ACfn"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPolarFurbolgShaman.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=30
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\PolarFurbolgTracker\\PolarFurbolgTracker"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=6
goldcost=385
goldrep=385
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="北极熊怪萨满长者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="雇用北极熊怪萨满长者"
turnrate=0.5
ubertip="重型的远程攻击单位,具有霜冻新星和医疗波技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[nfpl]
_id="nfpl"
_name="polarfurbolg"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPolarFurbolg.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\PolarFurbolg\\PolarFurbolg"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=550
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="北极熊怪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="雇用北极熊怪"
turnrate=0.5
ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nfps]
_id="nfps"
_name="polarfurbolgshaman"
_type="unit"
abillist="ACf2,ACdm"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPolarFurbolgShaman.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
auto="AUfu"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=24
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\PolarFurbolgTracker\\PolarFurbolgTracker"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=220
goldrep=220
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="F"
hp=550
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="北极熊怪萨满"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=330
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="雇用北极熊怪萨满(|cffffcc00F|r)"
turnrate=0.5
ubertip="中型的远程攻击单位,具有驱逐魔法和霜冻护甲技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[nfpt]
_id="nfpt"
_name="polarfurbolgtracker"
_type="unit"
abillist="ACsw"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPolarFurbolgTracker.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
auto="Aslo"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\PolarFurbolgTracker\\PolarFurbolgTracker"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="北极熊怪追踪者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="雇用北极熊怪追踪者"
turnrate=0.5
ubertip="重型的近战单位,能减速敌人。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nfpu]
_id="nfpu"
_name="polarfurbolgursawarrior"
_type="unit"
abillist="Awrs,ACac"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPolarFurbolgElder.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=80
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\PolarFurbolg\\PolarFurbolg"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=8
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1100
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="北极熊怪乌萨战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=1.0
regenmana=1.25
regentype="always"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="雇用北极熊怪乌萨战士"
turnrate=0.5
ubertip="重型的近战单位,具有命令光环和战争践踏技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nfr1]
_id="nfr1"
_name="furbolghut1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="某些熊怪的家。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\FurbolgHut\\FurbolgHut"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="熊怪小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="建造熊怪小屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="FurbolgHut"
useclickhelper=0
walk=200.0
weapson=0
[nfr2]
_id="nfr2"
_name="furbolghut2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="某些熊怪的家。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\FurbolgHut2\\FurbolgHut2"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="熊怪小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="建造熊怪小屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="FurbolgHut"
useclickhelper=0
walk=200.0
weapson=0
[nfra]
_id="nfra"
_name="furbolgancient"
_type="unit"
abillist="Awrs,ACac"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFurbolgElder.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=80
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\FurbolgElder\\FurbolgElder"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1100
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="熊怪乌萨战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=1.0
regenmana=1.25
regentype="always"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="雇用熊怪乌萨战士"
turnrate=0.5
ubertip="重型的近战单位,具有命令光环和战争践踏这两个技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nfrb]
_id="nfrb"
_name="furbolgtracker"
_type="unit"
abillist="ACff"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFurbolgTracker.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
auto="Afae"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\FurbolgTracker\\FurbolgTracker"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="熊怪追踪者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="雇用熊怪追踪者"
turnrate=0.5
ubertip="重型的近战单位,具有精灵之火技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nfre]
_id="nfre"
_name="furbolgeldershaman"
_type="unit"
abillist="ACr2,ACls"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFurbolgShaman.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=30
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\FurbolgShaman\\FurbolgShaman"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=6
goldcost=340
goldrep=340
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="熊怪萨满长者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="雇用熊怪萨满长者"
turnrate=0.5
ubertip="远程攻击单位,能投掷闪电的,还能施放生命恢复技能和闪电护盾。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[nfrg]
_id="nfrg"
_name="furbolgchampion"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFurbolg.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=70
blend=0.15
blue=150
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=5.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Furbolg\\Furbolg"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=340
goldrep=340
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="熊怪战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="雇用熊怪战士"
turnrate=0.5
ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nfrl]
_id="nfrl"
_name="furbolg"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFurbolg.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Furbolg\\Furbolg"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=550
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="熊怪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="雇用熊怪"
turnrate=0.5
ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nfrm]
_id="nfrm"
_name="frostmourne"
_type="unit"
abillist="Avul"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNFrostmourne.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Frostmourne\\Frostmourne"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="霜之哀伤底座"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
unitsound="Frostmourne"
useclickhelper=0
walk=200.0
weapson=0
[nfro]
_id="nfro"
_name="frog"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHex.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Frog\\Frog"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="青蛙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=100.0
scale=0.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=50.0
shadowonwater=1
shadoww=50.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="A,L,F,W,D,Z,G,V,Q,X,J,Y,C"
tilesetspecific=0
tip="调用青蛙"
turnrate=0.5
ubertip="召唤令人惊吓的青蛙来帮助你。"
unitshadow="Shadow"
unitsound="Frog"
useclickhelper=0
walk=100.0
weapson=0
[nfrp]
_id="nfrp"
_name="furbolgpanda"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFurbolgPanda.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\FurbolgPanda\\FurbolgPanda"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=550
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="熊猫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N"
tilesetspecific=0
tip="雇用熊猫"
turnrate=0.5
ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nfrs]
_id="nfrs"
_name="furbolgshaman"
_type="unit"
abillist="ACr2"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFurbolgShaman.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=24
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\FurbolgShaman\\FurbolgShaman"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="F"
hp=550
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="熊怪萨满"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=360
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="雇用熊怪萨满(|cffffcc00F|r)"
turnrate=0.5
ubertip="中型的远程攻击单位,能进行闪电攻击,具有生命恢复技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Furbolg"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[nfrt]
_id="nfrt"
_name="fruitstand"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMarketplace.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\FruitStand\\FruitStand"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="水果店"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\8x8Round.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造水果店"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="你一生中所见过的最不可思议的水果店。"
useclickhelper=0
walk=200.0
weapson=0
[nfsh]
_id="nfsh"
_name="foresttrollhighpriest"
_type="unit"
abillist="Anh2,ACif,ACd2"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNForestTrollShadowPriest.blp"
atktype1="pierce"
atktype2="normal"
auto="Anhe"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=130
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=24
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\ForestTrollShadowPriest\\ForestTrollShadowPriest"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=245
goldrep=245
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="H"
hp=450
impactswimz=0.0
impactz=80.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireballMissile\\FireballMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="树魔高级牧师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=130
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,V,Q"
tilesetspecific=0
tip="雇用树魔高级牧师(|cffffcc00H|r)"
turnrate=0.5
ubertip="魔法单位,具有医疗能力,具有驱逐魔法和心灵之火技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ForestTrollShadowPriest"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[nfsp]
_id="nfsp"
_name="foresttrollshadowpriest"
_type="unit"
abillist="Anh1,ACdm"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNForestTrollShadowPriest.blp"
atktype1="pierce"
atktype2="normal"
auto="Anhe"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=140
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\ForestTrollShadowPriest\\ForestTrollShadowPriest"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=155
goldrep=155
green=220
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="P"
hp=240
impactswimz=0.0
impactz=80.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=200
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireballMissile\\FireballMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.05
movefloor=0.0
moveheight=0.0
movetp="foot"
name="树魔影子牧师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,V,Q"
tilesetspecific=0
tip="雇用树魔影子牧师(|cffffcc00P|r)"
turnrate=0.5
ubertip="魔法单位,具有医疗能力,能施放驱魔技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ForestTrollShadowPriest"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[nft1]
_id="nft1"
_name="flametower"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
animprops="third"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNFlameTower.blp"
atktype1="magic"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowCannonTower"
"buttonpos:1"=0
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=140.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.35
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="火焰之塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造火焰之塔(|cffffcc00F|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="能射出灼热的火焰。擅长于毁灭靠近的敌人。对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="ElvenGuardTower"
upgrade="nft2"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nft2]
_id="nft2"
_name="flametowerupgrade"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
animprops="upgrade,third"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAdvancedFlameTower.blp"
atktype1="magic"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowCannonTower"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=235.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.35
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高级火焰之塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级高级火焰之塔(|cffffcc00U|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="增加喷射火焰的攻击力,擅长于毁灭靠近的敌人,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="ElvenGuardTower"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nftb]
_id="nftb"
_name="foresttrollberserker"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNForestTroll.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=130
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\ForestTroll\\ForestTroll"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=195
goldrep=195
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="B"
hp=450
impactswimz=0.0
impactz=80.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="树魔狂战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=130
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=220
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,V,Q"
tilesetspecific=0
tip="雇用树魔狂战士( |cffffcc00B|r)"
turnrate=0.5
ubertip="脾气暴躁的斧手。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ForestTroll"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[nftk]
_id="nftk"
_name="foresttrollking"
_type="unit"
abillist="ACat"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNForestTroll.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=35
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\ForestTrollTrapper\\ForestTrollTrapper"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.55
movefloor=0.0
moveheight=0.0
movetp="foot"
name="树魔首领"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,V,Q"
tilesetspecific=0
tip="雇用树魔首领(|cffffcc00W|r)"
turnrate=0.5
ubertip="重型远程攻击单位,带有强击光环。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ForestTroll"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[nftr]
_id="nftr"
_name="foresttroll"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNForestTroll.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=140
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\ForestTroll\\ForestTroll"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=120
goldrep=120
green=220
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="T"
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="森林巨魔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,V,Q"
tilesetspecific=0
tip="雇用森林巨魔(|cffffcc00T|r)"
turnrate=0.5
ubertip="投掷巨斧的恶魔。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ForestTroll"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[nftt]
_id="nftt"
_name="foresttrolltrapper"
_type="unit"
abillist="ACen"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNForestTrollTrapper.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.3
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\ForestTrollTrapper\\ForestTrollTrapper"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="F"
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="树魔猎手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,V,Q"
tilesetspecific=0
tip="雇用树魔猎手( |cffffcc00F|r)"
turnrate=0.5
ubertip="能诱捕对手的中型远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ForestTroll"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[nfv0]
_id="nfv0"
_name="elvenfishingvillage0"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (双层的"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenFishVillageBuilding0\\ElvenFishVillageBuilding0"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="暗夜精灵族渔村"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
useclickhelper=0
walk=200.0
weapson=0
[nfv1]
_id="nfv1"
_name="elvenfishingvillage1"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (顶层有装饰的"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenFishVillageBuilding1\\ElvenFishVillageBuilding1"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="暗夜精灵族渔村"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
useclickhelper=0
walk=200.0
weapson=0
[nfv2]
_id="nfv2"
_name="elvenfishingvillage2"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (一层的)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenFishVillageBuilding2\\ElvenFishVillageBuilding2"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="暗夜精灵族渔村"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
useclickhelper=0
walk=200.0
weapson=0
[nfv3]
_id="nfv3"
_name="elvenfishingvillage3"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (双层的"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenFishVillageBuilding3\\ElvenFishVillageBuilding3"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="暗夜精灵族渔村"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
useclickhelper=0
walk=200.0
weapson=0
[nfv4]
_id="nfv4"
_name="elvenfishingvillage4"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (顶层有装饰的"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenFishVillageBuilding4\\ElvenFishVillageBuilding4"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="暗夜精灵族渔村"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
useclickhelper=0
walk=200.0
weapson=0
[ngad]
_id="ngad"
_name="goblinammodump"
_type="unit"
abillist="Ane2,Andt,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAmmoDump.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="使得你能充分利用地精科技的优势。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\AmmoDump\\AmmoDump"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="地精实验室"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.75
scalebull=1
selcirconwater=0
sellunits="ngsp,nzep,ngir"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造地精实验室"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="AmmoDump"
useclickhelper=0
walk=200.0
weapson=0
[ngbl]
_id="ngbl"
_name="goblinblaster"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNJunkGolem.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.6
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=6
bountyplus=85
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.4
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=3.0
deftype="large"
defup=2.0
dice1=3
dice2=0
dmgplus1=31
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\IronGolem\\IronGolem"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=375
goldrep=375
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=600
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FragDriller\\FragDriller.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="地精爆破工"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=200
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=230.0
shadowonwater=1
shadoww=230.0
shadowx=95.0
shadowy=95.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=240
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
type="Mechanical"
unitshadow="Shadow"
unitsound="IronGolem"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[ngdk]
_id="ngdk"
_name="greendrake"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGreenDragon.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=60
blend=0.15
blue=180
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=1.0
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=33
dmgplus2=48
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GreenDragon\\GreenDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="K"
hp=950
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=120.0
launchz=-20.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GreenDragonMissile\\GreenDragonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.2
movefloor=90.0
moveheight=280.0
movetp="fly"
name="绿蜉蝣"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=300
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.0
scalebull=1
selcirconwater=0
selz=230.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=12
sides2=8
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="召唤绿蜉蝣(|cffffcc00K|r)"
turnrate=0.1
ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="missile"
weaptp2="missile"
[nggr]
_id="nggr"
_name="granitegolem"
_type="unit"
abillist="ACmi,ACtb,ACtc"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNRockGolem.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.3
bldtm=90
blend=0.15
blue=255
bountydice=7
bountyplus=100
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.56
castpt=0.47
collision=48.0
cool1=1.35
cool2=1.35
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=60
dmgplus2=45
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RockGolem\\RockGolem"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=8
goldcost=435
goldrep=435
green=100
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1500
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=60.0
launchz=220.0
level=9
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=600
manan=600
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1000
"missilespeed:2"=0
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="花岗岩傀儡"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=500
red=150
regenhp=1.5
regenmana=1.5
regentype="always"
reptm=90
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=230.0
shadowonwater=1
shadoww=230.0
shadowx=95.0
shadowy=95.0
showui1=1
showui2=1
sides1=8
sides2=6
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=460
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="ground"
teamcolor=-1
tilesets="L,F,W,V,Q,Y,X,D,J"
tilesetspecific=0
tip="召唤花岗岩傀儡"
turnrate=0.5
ubertip="重型近战单位,能重击对手,对所有魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="RockGolem"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="normal"
weaptp2="missile"
weaptype1="RockHeavyBash"
[ngh1]
_id="ngh1"
_name="ghost"
_type="unit"
abillist="ACps"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNGhost.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.51
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.83
castpt=0.5
collision=16.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.17
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BansheeGhost\\BansheeGhost"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=300
manan=300
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BansheeMissile\\BansheeMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.05
movefloor=0.0
moveheight=50.0
movetp="hover"
name="幽灵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=400
rangen2=0
red=110
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N,D,G"
tilesetspecific=0
tip="召唤幽灵"
turnrate=0.6
type="undead"
ubertip="轻型远程攻击单位,能施放占据魔法。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="Ghost"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[ngh2]
_id="ngh2"
_name="wraith"
_type="unit"
abillist="ACps,ACcs"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNGhost.blp"
atktype1="pierce"
atktype2="normal"
auto="Acrs"
backsw1=0.51
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.83
castpt=0.5
collision=16.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.17
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=30
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BansheeGhost\\BansheeGhost"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=400
manan=400
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BansheeMissile\\BansheeMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.4
movefloor=0.0
moveheight=50.0
movetp="hover"
name="幽魂"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=11
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N,D,G"
tilesetspecific=0
tip="召唤幽魂"
turnrate=0.6
type="undead"
ubertip="重型远程攻击单位,能施放诅咒技能和占据魔法。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="Ghost"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[ngir]
_id="ngir"
_name="goblinshredder"
_type="unit"
abillist="Ahr3"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNJunkGolem.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.6
backsw2=0.6
bldtm=50
blend=0.15
blue=255
bountydice=6
bountyplus=85
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.4
cool2=1.35
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=3.0
deftype="large"
defup=2.0
dice1=3
dice2=10
dmgplus1=31
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\IronGolem\\IronGolem"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=375
goldrep=375
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="G"
hp=600
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="地精撕裂者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=66
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=120.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=230.0
shadowonwater=1
shadoww=230.0
shadowx=95.0
shadowy=95.0
showui1=1
showui2=1
sides1=10
sides2=1
sight=1400
spd=240
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=300
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="tree"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用地精撕裂者(|cffffcc00G|r)"
turnrate=0.5
type="Mechanical"
ubertip="近战单位,由钢铁做成,还特别擅长于采集大量的木材资源。|n|n|cffffcc00能攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="IronGolem"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="normal"
weaptp2="normal"
weaptype1="MetalHeavySlice"
weaptype2="MetalHeavySlice"
[nglm]
_id="nglm"
_name="goblinlandmine"
_type="unit"
abillist="Amnx,Amin"
acquire=0.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGoblinLandMine.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GoblinLandMine\\GoblinLandMine"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="地精地雷"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ward"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="standon,ward"
unitshadow="Shadow"
unitsound="GoblinLandMine"
useclickhelper=0
walk=200.0
weapson=0
[ngme]
_id="ngme"
_name="goblinmerchant"
_type="unit"
abillist="Aneu,Avul,Apit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMerchant.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowGoblinMerchant"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="这里会出售各类的魔法物品。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Merchant\\Merchant"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="地精商店"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.5
scalebull=1
selcirconwater=0
sellitems="stwp,bspd,dust,tret,prvt,cnob,stel,pnvl,shea,spro,pinv"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造地精商店"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Merchant"
useclickhelper=0
walk=200.0
weapson=0
[ngna]
_id="ngna"
_name="gnollpoacher"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGnollArcher.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GnollArcher\\GnollArcher"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="A"
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-20.0
launchy=0.0
launchz=40.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="豺狼偷猎者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="雇用豺狼偷猎者(|cffffcc00A|r)"
turnrate=0.5
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="GnollArcher"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[ngnb]
_id="ngnb"
_name="gnollbrute"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGnoll.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=140
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Gnoll\\Gnoll"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=170
goldrep=170
green=140
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="B"
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="豺狼野兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="雇用豺狼野兽(|cffffcc00B|r)"
turnrate=0.5
ubertip="轻型近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Gnoll"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumBash"
[ngnh]
_id="ngnh"
_name="gnollhut"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="由石头和木材构成的一种小屋。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\GnollHut\\GnollHut"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="豺狼人小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="建造豺狼人小屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="GnollHut"
useclickhelper=0
walk=200.0
weapson=0
[ngni]
_id="ngni"
_name="granaryinfected"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="里面都是糜烂的谷物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\GranaryInfected\\GranaryInfected"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=140.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="腐烂谷仓"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造腐烂谷仓"
turnrate=0.0
type="Mechanical"
unitsound="GranaryInfected"
useclickhelper=0
walk=200.0
weapson=0
[ngno]
_id="ngno"
_name="gnoll1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGnoll.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Gnoll\\Gnoll"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="R"
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="豺狼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="雇用豺狼(|cffffcc00R|r)"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Gnoll"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumBash"
[ngns]
_id="ngns"
_name="gnollassassin"
_type="unit"
abillist="ACvs"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGnollArcher.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GnollArcher\\GnollArcher"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=100
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="S"
hp=320
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-20.0
launchy=0.0
launchz=40.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\PoisonArrow\\PoisonArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="豺狼刺客"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=100
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="雇用豺狼刺客(|cffffcc00S|r)"
turnrate=0.5
ubertip="轻型的远程攻击单位,能射出毒箭。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="GnollArcher"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[ngnv]
_id="ngnv"
_name="gnollking"
_type="unit"
abillist="ACac"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGnollKing.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GnollOverseer\\GnollOverseer"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=245
goldrep=245
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="O"
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=35
lumberrep=35
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.75
movefloor=0.0
moveheight=0.0
movetp="foot"
name="豺狼首领"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="雇用豺狼首领(|cffffcc00O|r)"
turnrate=0.5
ubertip="重型的近战单位,具有命令光环。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="GnollKing"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumBash"
[ngnw]
_id="ngnw"
_name="gnoll3"
_type="unit"
abillist="ACpu"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGnollWarden.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=1.23
castpt=0.6
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GnollWarden\\GnollWarden"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=330
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="豺狼守望者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=180
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="雇用豺狼守望者(|cffffcc00W|r)"
turnrate=0.5
ubertip="远程攻击单位,能施放出一道道闪电,还能施放净化魔法。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Gnoll"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[ngob]
_id="ngob"
_name="gemstoneobelisk"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNEnchantedGemstone.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\BridgeObelisk\\BridgeObelisk"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="魔法宝石塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
useclickhelper=0
walk=200.0
weapson=0
[ngol]
_id="ngol"
_name="goldmine"
_type="unit"
abillist="Agld,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGoldMine.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=7.0
bufftype="resource"
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=1
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="黄金的主要来源。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\GoldMine\\GoldMine"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="金矿"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=0.0
orientinterp=0
pathtex="PathTextures\\16x16Goldmine.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造金矿"
turnrate=0.0
ubersplat="NGOL"
unitsound="GoldMine"
useclickhelper=0
walk=200.0
weapson=0
[ngrd]
_id="ngrd"
_name="greendragon"
_type="unit"
abillist="Advc,ACdv,ACmi"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGreenDragon.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=100
blend=0.15
blue=150
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=1.0
collision=48.0
cool1=1.5
cool2=1.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=6.0
deftype="large"
defup=2.0
dice1=3
dice2=3
dmgplus1=45
dmgplus2=45
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=50
farea2=0
fatlos=0
file="units\\creeps\\GreenDragon\\GreenDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=8
goldcost=595
goldrep=595
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="D"
hp=2200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=120.0
launchz=-30.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GreenDragonMissile\\GreenDragonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.75
movefloor=90.0
moveheight=325.0
movetp="fly"
name="绿龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=2
propwin=61.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=300
red=180
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=100
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.25
scalebull=1
selcirconwater=0
selz=230.0
shadowh=300.0
shadowonwater=1
shadoww=300.0
shadowx=150.0
shadowy=150.0
showui1=1
showui2=1
sides1=12
sides2=9
sight=1400
spd=300
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris"
stockmax=1
stockregen=510
stockstart=920
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="召唤绿龙(|cffffcc00D|r)"
turnrate=0.1
ubertip="重型的远程攻击飞行单位,能吞噬对手并对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="missile"
[ngrk]
_id="ngrk"
_name="mudgolem"
_type="unit"
abillist="ACmi,ACsw"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNRockGolem.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
auto="Aslo"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=70
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.56
castpt=0.47
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=11
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RockGolem\\RockGolem"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=115
goldrep=115
green=110
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="U"
hp=240
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="泥潭傀儡"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=150
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=240
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=220
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W,V,Q,Y,X,D,J"
tilesetspecific=0
tip="召唤泥潭傀儡(|cffffcc00U|r)"
turnrate=0.5
ubertip="近战单位,能让敌人减速。还对所有魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="RockGolem"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="RockHeavyBash"
[ngrw]
_id="ngrw"
_name="greendragonwhelp"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGreenDragon.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=30
blend=0.15
blue=0
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=1.0
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=1.0
deftype="small"
defup=2.0
dice1=1
dice2=1
dmgplus1=24
dmgplus2=24
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GreenDragonWelp\\GreenDragonWelp"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=230
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=340
impactswimz=0.0
impactz=0.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=60.0
launchz=-10.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GreenDragonMissile\\GreenDragonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=0.7
movefloor=90.0
moveheight=240.0
movetp="fly"
name="绿幼龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=300
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=230.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=8
sides2=4
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground"
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="召唤绿幼龙(|cffffcc00W|r)"
turnrate=0.5
ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[ngsp]
_id="ngsp"
_name="goblinsapper"
_type="unit"
abillist="Asds"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGoblinSapper.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=2
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=2
castbsw=0.51
castpt=0.0
collision=32.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GoblinSapper\\GoblinSapper"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=215
goldrep=215
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="S"
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="地精工兵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=150.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用地精工兵(|cffffcc00S|r)"
turnrate=0.5
type="Sapper"
ubertip="它们特别擅长于对付敌人的建筑物。|n|cffffcc00能攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="GoblinSapper"
useclickhelper=0
walk=150.0
weapson=0
[ngst]
_id="ngst"
_name="rockgolem"
_type="unit"
abillist="ACmi,ACtb"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNRockGolem.blp"
atktype1="normal"
atktype2="pierce"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.3
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.56
castpt=0.47
collision=32.0
cool1=1.35
cool2=1.35
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=28
dmgplus2=28
dmgpt1=0.3
dmgpt2=0.3
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RockGolem\\RockGolem"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=675
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=60.0
launchz=220.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1000
"missilespeed:2"=0
modelscale=1.05
movefloor=0.0
moveheight=0.0
movetp="foot"
name="岩石傀儡"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=500
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.85
scalebull=1
selcirconwater=0
selz=0.0
shadowh=230.0
shadowonwater=1
shadoww=230.0
shadowx=95.0
shadowy=95.0
showui1=1
showui2=1
sides1=5
sides2=5
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="ground"
teamcolor=-1
tilesets="L,F,W,V,Q,Y,X,D,J"
tilesetspecific=0
tip="召唤岩石傀儡"
turnrate=0.5
ubertip="近战单位,能投掷巨石,对所有魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="RockGolem"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="normal"
weaptp2="missile"
weaptype1="RockHeavyBash"
[ngt2]
_id="ngt2"
_name="gnollhut2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="由石头和木材构成的一种小屋。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 2"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\GnollHut2\\GnollHut2"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="豺狼人小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="建造豺狼人小屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="GnollHut"
useclickhelper=0
walk=200.0
weapson=0
[ngwr]
_id="ngwr"
_name="grainwarehouse"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一种为了存贮粮食而造的建筑物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\GrainWarehouse\\GrainWarehouse"
fileverflags=0
fmade=0
fograd=128.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=200.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="谷仓"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\CityBuilding6-8.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造谷仓"
turnrate=0.0
type="Mechanical"
unitsound="GrainWarehouse"
useclickhelper=0
walk=200.0
weapson=0
[ngz1]
_id="ngz1"
_name="grizzlybear1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.67
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.9
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=18
dmgplus2=0
dmgpt1=0.63
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 1)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GrizzlyBear\\GrizzlyBear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="熊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=320
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="GrizzlyBear"
upgrades="Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ngz2]
_id="ngz2"
_name="grizzlybear2"
_type="unit"
abillist="ANbh"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.67
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.9
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.63
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 2)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GrizzlyBear\\GrizzlyBear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=900
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="怒熊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=320
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="GrizzlyBear"
upgrades="Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ngz3]
_id="ngz3"
_name="grizzlybear3"
_type="unit"
abillist="ANbh,ANbl"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.67
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.9
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=37
dmgplus2=0
dmgpt1=0.63
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 3)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GrizzlyBear\\GrizzlyBear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="灵魂之熊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=1.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="GrizzlyBear"
upgrades="Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ngz4]
_id="ngz4"
_name="misha4"
_type="unit"
abillist="ANb2,ACrk"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.67
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.9
deathtype=0
def=3.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=57
dmgplus2=0
dmgpt1=0.63
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 4)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GrizzlyBear\\GrizzlyBear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=2250
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="米纱"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=128
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=370
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="GrizzlyBear"
upgrades="Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ngza]
_id="ngza"
_name="misha3"
_type="unit"
abillist="ANb2,ACrk"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.67
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.9
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=45
dmgplus2=0
dmgpt1=0.63
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 3)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GrizzlyBear\\GrizzlyBear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1800
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="米纱"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=128
rangen2=0
red=255
regenhp=1.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1200
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=310
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="GrizzlyBear"
upgrades="Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ngzc]
_id="ngzc"
_name="misha1"
_type="unit"
abillist="ACrk"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.67
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.9
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.63
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 1)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GrizzlyBear\\GrizzlyBear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=900
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="米纱"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=320
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="GrizzlyBear"
upgrades="Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ngzd]
_id="ngzd"
_name="misha2"
_type="unit"
abillist="ANbh,ACrk"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.67
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.9
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=37
dmgplus2=0
dmgpt1=0.63
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 2)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GrizzlyBear\\GrizzlyBear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="米纱"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=128
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=320
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="GrizzlyBear"
upgrades="Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nhar]
_id="nhar"
_name="harpyscout"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHarpy.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=120
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=6
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Harpy\\Harpy"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=120
goldrep=120
green=140
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=210
impactswimz=0.0
impactz=30.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\HarpyMissile\\HarpyMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="女妖侦察者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.2
scalebull=1
selcirconwater=0
selz=230.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=540
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用鹰身女妖侦察兵"
turnrate=0.5
ubertip="轻型飞行单位,能投掷出尖羽毛。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="Harpy"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nhcn]
_id="nhcn"
_name="hornofcenarius"
_type="unit"
abillist="Avul"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNHornOfCenarius.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\HornOfCenarius\\HornOfCenarius"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="半神赛纳留斯之角"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
unitsound="HornOfCenarius"
useclickhelper=0
walk=200.0
weapson=0
[nhdc]
_id="nhdc"
_name="deceiver"
_type="unit"
abillist="ACcs"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNAcolyte.blp"
atktype1="pierce"
atktype2="normal"
auto="Acrs"
backsw1=0.47
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Acolyte\\Acolyte"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=300
manan=300
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="欺骗者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=170
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="雇用欺骗者"
turnrate=0.5
ubertip="轻型单位,能射出火焰进行攻击,拥有诅咒技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Acolyte"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="missile"
[nhea]
_id="nhea"
_name="highelvenarcher"
_type="unit"
acquire=800.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHighElvenArcher.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.28
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=15
dmgplus2=0
dmgpt1=0.72
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\HighElfArcher\\HighElfArcher"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="R"
hp=310
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=11.0
launchy=62.0
launchz=71.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="弓箭手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="night"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练弓箭手(|cffffcc00R|r)"
turnrate=0.6
ubertip="基本的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Archer"
upgrades="Resm,Rema,Reib,Remk,Reuv,Repm"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nheb]
_id="nheb"
_name="highelfbarracks"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMageTower.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowHighElvenBarracks"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\MageTower\\MageTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高等精灵兵营"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Rhde"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="(|cffffcc00B|r)建造兵营"
trains="hhes,nhea,nws1"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="主要部队生产建筑。 训练高等精灵剑士和高等精灵弓箭手和龙鹰。|n 同时包括对于高等精灵剑士防御技能的升级。"
unitsound="MageTower"
useclickhelper=0
walk=200.0
weapson=0
[nhef]
_id="nhef"
_name="highelvenfemale"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFemaleElfVillager.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=10
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (女性)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\ElfVillagerWoman\\ElfVillagerWoman"
fileverflags=0
fmade=0
fograd=0.0
formation=5
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="高等精灵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=10
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=190
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="shadow"
unitsound="VillagerWoman"
useclickhelper=0
walk=200.0
weapson=0
[nhem]
_id="nhem"
_name="highelvenmale"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNElfVillager.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=10
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (男性)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\HighElfPeasant\\HighElfPeasant"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="高等精灵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=10
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=190
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="shadow"
unitsound="VillagerMan"
useclickhelper=0
walk=200.0
weapson=0
[nhew]
_id="nhew"
_name="bloodelfworker"
_type="unit"
abillist="Ahar,Ahrp"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNElfVillager.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.5
bldtm=15
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
builds="htow,hhou,hbar,hbla,hwtw,halt,nnsg,hars,hlum,nnsa,hvlt"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=3.0
cool2=1.1
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=1
dmgplus1=6
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (血精灵)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\HighElfPeasant\\HighElfPeasant"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=1
goldcost=75
goldrep=75
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=220
impactswimz=0.0
impactz=45.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="工人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=90
rangen2=66
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=15
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=120.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=1
sight=800
spd=190
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="tree"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练工人(|cffffcc00W|r)"
turnrate=0.5
type="Peon"
ubertip="基本的工人单位。能建造建筑物和进行修理。"
unitshadow="shadow"
unitsound="BloodElfWorker"
upgrades="Rhlh,Rguv"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="normal"
weaptp2="normal"
weaptype1="MetalLightChop"
weaptype2="AxeMediumChop"
[nhfp]
_id="nhfp"
_name="fallenpriest"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNAcolyte.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.47
backsw2=0.0
bldtm=20
blend=0.15
blue=120
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=6
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Acolyte\\Acolyte"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=85
goldrep=85
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="堕落牧师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="雇用堕落牧师"
turnrate=0.5
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Acolyte"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="missile"
[nhhr]
_id="nhhr"
_name="heretic"
_type="unit"
abillist="ACrd,ACca"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNAcolyte.blp"
atktype1="pierce"
atktype2="normal"
auto="Arai"
backsw1=0.47
backsw2=0.0
bldtm=50
blend=0.15
blue=120
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Acolyte\\Acolyte"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=400
manan=400
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="异教徒"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y"
tilesetspecific=0
tip="雇用异教徒"
turnrate=0.5
ubertip="中型单位,能射出火焰进行攻击,拥有复活死尸和腐臭蜂群这两项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Acolyte"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="missile"
[nhmc]
_id="nhmc"
_name="hermitcrab"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHermitCrab.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\HermitCrab\\HermitCrab"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=25.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="螃蟹隐士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=100.0
scale=0.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=50.0
shadowonwater=1
shadoww=50.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤螃蟹隐士"
turnrate=0.5
ubertip="能召唤一个螃蟹隐士的灵魂来挽救你。"
unitshadow="Shadow"
useclickhelper=0
walk=100.0
weapson=0
[nhns]
_id="nhns"
_name="harpynest"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="里面的木质骨架上有着一些零星的残骸。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\HarpyNest\\HarpyNest"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="女妖巢穴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="建造女妖巢穴"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="HarpyNest"
useclickhelper=0
walk=200.0
weapson=0
[nhrh]
_id="nhrh"
_name="harpyhag"
_type="unit"
abillist="ACcs,ACsl"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHarpyWitch.blp"
atktype1="pierce"
atktype2="normal"
auto="Acrs"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.5
castpt=0.5
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\HarpyWitch\\HarpyWitch"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=255
goldrep=255
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=600
impactswimz=0.0
impactz=30.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=400
manan=400
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.7
movefloor=90.0
moveheight=240.0
movetp="fly"
name="女妖风暴巫师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=100
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=50
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=0
selcirconwater=0
selz=230.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用女妖风暴巫师"
turnrate=0.5
ubertip="飞行单位,能施放出闪电进行攻击,拥有诅咒技能和睡眠术。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="Harpy"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nhrq]
_id="nhrq"
_name="harpyqueen"
_type="unit"
abillist="ACr2,ACcy"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHarpyQueen.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.5
castpt=0.5
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.35
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=75
farea2=0
fatlos=0
file="units\\creeps\\HarpyQueen\\HarpyQueen"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=6
goldcost=290
goldrep=290
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=30.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=400
manan=400
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GargoyleMissile\\GargoyleMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1000
"missilespeed:2"=0
modelscale=2.1
movefloor=90.0
moveheight=280.0
movetp="fly"
name="女妖女皇"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=61.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=60
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.0
scalebull=0
selcirconwater=0
selz=230.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air"
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用女妖女皇"
turnrate=0.5
ubertip="重型的远程攻击飞行单位,拥有生命恢复技能和飓风魔法。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="Harpy"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="msplash"
[nhrr]
_id="nhrr"
_name="harpyrogue"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHarpy.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=150
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Harpy\\Harpy"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="R"
hp=340
impactswimz=0.0
impactz=30.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\HarpyMissile\\HarpyMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.7
movefloor=90.0
moveheight=240.0
movetp="fly"
name="鹰身女妖流氓"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.2
scalebull=1
selcirconwater=0
selz=230.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=360
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用鹰身女妖流氓(|cffffcc00R|r)"
turnrate=0.5
ubertip="轻型飞行单位,能投掷出尖羽毛。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="Harpy"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nhrw]
_id="nhrw"
_name="harpywitch"
_type="unit"
abillist="ACff"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHarpyWitch.blp"
atktype1="pierce"
atktype2="normal"
auto="Afae"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.5
castpt=0.5
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\HarpyWitch\\HarpyWitch"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=190
goldrep=190
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=280
impactswimz=0.0
impactz=30.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=300
manan=300
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="鹰身女妖巫婆"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=4
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=30
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.2
scalebull=1
selcirconwater=0
selz=230.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=640
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用鹰身女妖巫婆(|cffffcc00W|r)"
turnrate=0.5
ubertip="飞行单位,能施放出闪电进行攻击,也能施放精灵之火和驱魔技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="Harpy"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nhyc]
_id="nhyc"
_name="campaignturtle"
_type="unit"
abillist="Advc,ACdv,ANth,Ansk"
acquire=900.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSeaTurtleRed.blp"
atktype1="pierce"
atktype2="siege"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.3
bldtm=45
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.75
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=22
dmgplus2=62
dmgpt1=0.7
dmgpt2=0.7
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\DragonSeaTurtleRange\\DragonSeaTurtleRange"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=320
goldrep=320
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="T"
hp=750
impactswimz=0.0
impactz=110.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=-50.0
launchx=0.0
launchy=100.0
launchz=75.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=65
lumberrep=65
mana0=0
manan=0
maxpitch=45.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="amph"
name="龙龟"
namecount=0
nbmmicon=0
nbrandom=0
nsight=950
occh=0.0
orientinterp=1
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=480
rangen2=450
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=100.0
scale=2.5
scalebull=1
selcirconwater=1
selz=0.0
shadowh=170.0
shadowonwater=1
shadoww=170.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=18
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,debris,item,ward"
targs2="structure,tree"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练龙龟(|cffffcc00T|r)"
turnrate=0.6
ubertip="一只可以吞噬敌方单位的强大海龟。善于破坏敌建筑。拥有硬化皮肤, 可以减少所受的伤害, 以及尖刺外壳,可以对敌人的近战攻击者造成伤害。|n|n|cffffcc00能攻击地面单位。"
unitshadow="Shadow"
unitsound="GiantSeaTurtle"
upgrades="Rguv,Rnam,Rnat"
useclickhelper=0
walk=100.0
weapson=3
weaptp1="missile"
weaptp2="missile"
[nhyd]
_id="nhyd"
_name="hydra"
_type="unit"
abillist="Aspo, Aspt"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGreenHydra.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=25
dmgplus2=0
dmgpt1=0.7
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Hydra\\Hydra"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=575
impactswimz=0.0
impactz=70.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=50.0
launchy=100.0
launchz=100.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="amph"
name="九头怪蛇"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=10.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=100.0
scale=2.5
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用九头怪蛇"
turnrate=0.6
ubertip="轻型远程攻击两栖单位,具有慢性毒药技能。当该单位被杀死的时候,许多小九头怪蛇就会从其尸体中冒出来。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="AzureDragon"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="missile"
[nhyh]
_id="nhyh"
_name="hydrahatchling"
_type="unit"
abillist="Aspo"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGreenHydra.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=125
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.7
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Hydra\\Hydra"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=350
impactswimz=0.0
impactz=50.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=30.0
launchy=30.0
launchz=100.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.75
movefloor=0.0
moveheight=0.0
movetp="amph"
name="小九头怪蛇"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=4.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=100.0
scale=1.5
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用小九头怪蛇"
turnrate=0.6
ubertip="中型远程攻击两栖单位,具有慢性毒药技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="AzureDragon"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="missile"
[nhym]
_id="nhym"
_name="hydromancer"
_type="unit"
abillist="ACsw,ACpy,ACc3"
acquire=700.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp"
atktype1="magic"
atktype2="normal"
attachmentanimprops="medium"
auto="Aslo"
backsw1=0.85
backsw2=0.0
bldtm=30
blend=0.15
blue=170
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=2.4
castpt=0.3
collision=16.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BanditMage\\BanditMage"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="Y"
hp=405
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=25.0
launchy=0.0
launchz=66.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=200
manan=400
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="术士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=1.3333333333333
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=260.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练术士(|cffffcc00Y|r)"
turnrate=0.5
ubertip="多才多艺的魔法单位。能施放减速,冲击波和变形魔法。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroArchMage"
useclickhelper=0
walk=260.0
weapson=1
weaptp1="missile"
[nico]
_id="nico"
_name="icecrownobelisk"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNIceCrownObelisk.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="doodads\\cinematic\\IcecrownObelisk\\IcecrownObelisk"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="寒冰王座方尖塔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\8x8Round.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="I"
tilesetspecific=0
turnrate=0.0
ubersplat="OSMA"
useclickhelper=0
walk=200.0
weapson=0
[nina]
_id="nina"
_name="infernaljuggernaut"
_type="unit"
abillist="ANin"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNInfernalFlameCannon.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.8
backsw2=0.0
bldtm=36
blend=0.15
blue=255
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=2
castbsw=0.8
castpt=0.5
collision=64.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=2
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=60
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=75
farea2=0
fatlos=0
file="units\\creeps\\InfernalCannonFlame\\InfernalCannonFlame"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=4
goldcost=220
goldrep=220
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1500
impactswimz=0.0
impactz=110.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=30.0
launchz=60.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=400
manan=400
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.08
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=700
"missilespeed:2"=0
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="地狱战舰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=1
points=100
prio=2
propwin=30.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=1.0
regentype="none"
reptm=36
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=280.0
shadowonwater=1
shadoww=280.0
shadowx=110.0
shadowy=110.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=180
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,enemy,neutral"
stockmax=3
stockregen=510
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用地狱战舰"
turnrate=0.4
type="Mechanical"
ubertip="重型远程攻击单位,能发射炽烈之箭。可以施放地狱火。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="InfernalMachine"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="msplash"
[ninc]
_id="ninc"
_name="infernalcontraption"
_type="unit"
acquire=625.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNInfernalCannon.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.8
backsw2=0.0
bldtm=36
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=2
castbsw=0.8
castpt=0.5
collision=48.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=2
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=75
farea2=0
fatlos=0
file="units\\creeps\\InfernalCannonCannon\\InfernalCannonCannon"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=4
goldcost=220
goldrep=220
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=-30.0
launchz=80.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.08
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=700
"missilespeed:2"=0
modelscale=0.75
movefloor=0.0
moveheight=0.0
movetp="foot"
name="地狱火机关人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=1
points=100
prio=2
propwin=30.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=36
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=2.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=280.0
shadowonwater=1
shadoww=280.0
shadowx=110.0
shadowy=110.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=180
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,enemy,neutral"
stockmax=3
stockregen=260
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用地狱火机关人"
turnrate=0.4
type="Mechanical"
ubertip="中型远程单位,能射出炽烈之箭。|n|n|cffffcc00能攻击陆地和空中单位。|r"
unitshadow="Shadow"
unitsound="InfernalMachine"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="msplash"
[ninf]
_id="ninf"
_name="infernal"
_type="unit"
abillist="ACmi,ANpi,ACrk"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNInfernal.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.74
backsw2=0.0
bldtm=80
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=6.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.26
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\Infernal\\Infernal"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1500
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="地狱火"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="demon"
rangen1=100
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=12
sides2=0
sight=1400
spd=320
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward,tree"
targtype="ground"
teamcolor=-1
tilesets="C,O,K"
tilesetspecific=0
tip="召唤地狱火"
turnrate=0.4
ubertip="重型近战单位,被熊熊的火焰包围着,能对周围的地面单位造成持续伤害。还对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Infernal"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="RockHeavyBash"
[ninm]
_id="ninm"
_name="infernalmachine"
_type="unit"
abillist="ACbc"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNInfernalCannon.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.8
backsw2=0.0
bldtm=36
blend=0.15
blue=135
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=2
castbsw=0.8
castpt=0.5
collision=48.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=2
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=35
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=75
farea2=0
fatlos=0
file="units\\creeps\\InfernalCannonCannon\\InfernalCannonCannon"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=4
goldcost=220
goldrep=220
green=150
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1200
impactswimz=0.0
impactz=90.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=-45.0
launchz=120.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=350
manan=350
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.08
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=700
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="地狱火机械人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=1
points=100
prio=2
propwin=30.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.875
regentype="none"
reptm=36
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=2.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=280.0
shadowonwater=1
shadoww=280.0
shadowx=110.0
shadowy=110.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=180
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,enemy,neutral"
stockmax=1
stockregen=410
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用地狱火机械人"
turnrate=0.4
type="Mechanical"
ubertip="重型远程单位,能射出炽烈之箭。可以施放火焰呼吸。|n|n|cffffcc00能攻击陆地和空中单位。|r"
unitshadow="Shadow"
unitsound="InfernalMachine"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="msplash"
[nitb]
_id="nitb"
_name="treasurebox"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNIcyTreasureBox.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMagicVault"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="被寒冰封印着的盒子,通常在这种盒子里面有着神奇的宝物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\IceCrownTreasureBox\\IceCrownTreasureBox"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="冰之宝盒"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8Round.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="购买冰之宝盒(|cffffcc00B|r)"
turnrate=0.0
type="Mechanical"
ubertip="里面有着宝藏。"
useclickhelper=0
walk=200.0
weapson=0
[nith]
_id="nith"
_name="icetrollhighpriest"
_type="unit"
abillist="Anh2,ACf2,ACd2"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNIceTrollShaman.blp"
atktype1="pierce"
atktype2="normal"
auto="Anhe"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=24
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\IceTrollShadowPriest\\IceTrollShadowPriest"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=205
goldrep=205
green=130
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=450
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="冰魔高级牧师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=170
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="W,N,I"
tilesetspecific=0
tip="雇用冰魔高级牧师"
turnrate=0.5
ubertip="魔法单位,具有医疗能力,具有驱魔技能和霜冻护甲。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="IceTrollShadowPriest"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[nitp]
_id="nitp"
_name="icetrollshadowpriest"
_type="unit"
abillist="Anh1"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNIceTrollShadowPriest.blp"
atktype1="pierce"
atktype2="normal"
auto="Anhe"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\IceTrollShadowPriest\\IceTrollShadowPriest"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=200
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.05
movefloor=0.0
moveheight=0.0
movetp="foot"
name="冰魔牧师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=190
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="W,N,I"
tilesetspecific=0
tip="雇用冰魔牧师"
turnrate=0.5
ubertip="魔法单位,具有医疗能力。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="IceTrollShadowPriest"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[nitr]
_id="nitr"
_name="icetroll"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNIceTroll.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\IceTroll\\IceTroll"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="冰之巨魔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=190
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="W,N,I"
tilesetspecific=0
tip="雇用冰之巨魔"
turnrate=0.5
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="IceTroll"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[nits]
_id="nits"
_name="icetrollberserker"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNIceTrollBeserker.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\IceTroll\\IceTroll"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=195
goldrep=195
green=130
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="B"
hp=450
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="冰魔狂战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=170
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=220
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="W,N,I"
tilesetspecific=0
tip="雇用冰魔狂战士(|cffffcc00B|r)"
turnrate=0.5
ubertip="中型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="IceTroll"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[nitt]
_id="nitt"
_name="icetrolltrapper"
_type="unit"
abillist="ACen"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNICeTroll.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=170
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\IceTroll\\IceTroll"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=160
goldrep=160
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="T"
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="冰魔猎手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=170
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="W,N,I"
tilesetspecific=0
tip="雇用冰魔猎手(|cffffcc00T|r)"
turnrate=0.5
ubertip="中型远程攻击单位,能诱捕对手。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="IceTroll"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[nitw]
_id="nitw"
_name="icetrollwarlord"
_type="unit"
abillist="ACat"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNICeTroll.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=35
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\IceTroll\\IceTroll"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.55
movefloor=0.0
moveheight=0.0
movetp="foot"
name="冰魔首领"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=270.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="W,N,I"
tilesetspecific=0
tip="雇用冰魔首领"
turnrate=0.5
ubertip="重型远程攻击单位,带有强击光环。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="IceTroll"
useclickhelper=0
walk=270.0
weapson=1
weaptp1="missile"
[njg1]
_id="njg1"
_name="junglestalker"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNJungleBeast.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\JungleBeast\\JungleBeast"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=400
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="丛林漫步者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=320
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤丛林漫步者"
turnrate=0.5
ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Wendigo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[njga]
_id="njga"
_name="elderjunglestalker"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNJungleBeast.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=35
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\JungleBeast\\JungleBeast"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=300
goldrep=300
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=900
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="丛林漫步者长老"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.45
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=320
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤丛林漫步者长老"
turnrate=0.5
ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Wendigo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[njgb]
_id="njgb"
_name="enrangedjunglestalker"
_type="unit"
abillist="ACtc"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNJungleBeast.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=7
bountyplus=100
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=60
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\JungleBeast\\JungleBeast"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=8
goldcost=435
goldrep=435
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1600
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=9
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=600
manan=600
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="怒之丛林漫步者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=1.5
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.7
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=320
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=460
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤怒之丛林漫步者"
turnrate=0.5
ubertip="重型近战单位,能重击对手。|n|n|cffffcc00攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Wendigo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[njks]
_id="njks"
_name="jailorkassan"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBandit.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Bandit\\Bandit"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="监狱小卒"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="Bandit"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nkob]
_id="nkob"
_name="kobold"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNKobold.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.6
backsw2=0.0
bldtm=20
blend=0.15
blue=165
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.38
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Kobold\\Kobold"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=70
goldrep=70
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="K"
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.85
movefloor=0.0
moveheight=0.0
movetp="foot"
name="狗头人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D,Y,X,V,Q,G,J"
tilesetspecific=0
tip="雇用狗头人( |cffffcc00K|r)"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Kobold"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nkog]
_id="nkog"
_name="koboldgeomancer"
_type="unit"
abillist="ACsw,ACdm"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNKoboldGeomancer.blp"
atktype1="pierce"
atktype2="normal"
auto="Aslo"
backsw1=0.6
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.38
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\KoboldGeomancer\\KoboldGeomancer"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="G"
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="狗头人占卜者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D,Y,X,V,Q,G,J"
tilesetspecific=0
tip="雇用狗头人占卜者(|cffffcc00G|r)"
turnrate=0.5
ubertip="轻型远程攻击单位,具有减速魔法和驱魔技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Kobold"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="missile"
[nkol]
_id="nkol"
_name="koboldtaskmaster"
_type="unit"
abillist="ACac,ACbh"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNKobold.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.6
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.38
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Kobold\\Kobold"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=650
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="狗头人首领"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D,Y,X,V,Q,G,J"
tilesetspecific=0
tip="雇用狗头人首领"
turnrate=0.5
ubertip="重型近战单位,带有命令光环,还拥有重击技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Kobold"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nkot]
_id="nkot"
_name="kobolttunneler"
_type="unit"
abillist="ACbh"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNKobold.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.6
backsw2=0.0
bldtm=30
blend=0.15
blue=180
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.38
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Kobold\\Kobold"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=170
goldrep=170
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=325
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="地穴狗头人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D,Y,X,V,Q,G,J"
tilesetspecific=0
tip="雇用地穴狗头人"
turnrate=0.5
ubertip="轻型近战单位,拥有重击技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Kobold"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nlds]
_id="nlds"
_name="lobstrokkdeepseer"
_type="unit"
abillist="Aenw,Aslp"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkGreen.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.47
backsw2=0.0
bldtm=20
blend=0.15
blue=100
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=6.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Lobstrokkblue\\Lobstrokkblue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=400
goldrep=400
green=250
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="D"
hp=480
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=300
manan=300
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\MakuraMissile\\MakuraMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="马库拉先知"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=250
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用马库拉池人(|cffffcc00D|r)"
turnrate=0.5
ubertip="中型的远程攻击单位,能施放纠缠根须和召唤巨虾。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Lobstrokk"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nlkl]
_id="nlkl"
_name="lobstrokktidallord"
_type="unit"
abillist="ACce,ACav"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkBlue.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=6.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Lobstrokkgreen\\Lobstrokkgreen"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=800
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="马库拉潮汐领主"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用马库拉潮汐领主"
turnrate=0.5
ubertip="重型的近战单位,具有专注光环和分裂攻击这两个技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Lobstrokk"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nlpd]
_id="nlpd"
_name="lobstrokkpooldweller"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkRed.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=225
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=6.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.66
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Lobstrokkred\\Lobstrokkred"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=210
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="马库拉池人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=125
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.65
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用马库拉池人"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Lobstrokk"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[nlpr]
_id="nlpr"
_name="lobstrokkprawn"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkRed.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.6
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=6.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.38
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Lobstrokkred\\Lobstrokkred"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=170
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.55
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巨虾"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用巨虾"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Lobstrokk"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nlps]
_id="nlps"
_name="lobstrokkprawnsummoned"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkRed.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.6
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=6.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.38
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Lobstrokkred\\Lobstrokkred"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=170
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.55
movefloor=0.0
moveheight=0.0
movetp="foot"
name="召唤出来的巨虾"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=1
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤出来的巨虾"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Lobstrokk"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nlrv]
_id="nlrv"
_name="deeplordrevenant"
_type="unit"
abillist="ACcv,ACf2"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNDeepLordRevenant.blp"
atktype1="chaos"
atktype2="normal"
auto="AUfu"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=175
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=9.2
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=68
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RevenantOfTheWaves\\RevenantOfTheWaves"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=8
goldcost=595
goldrep=595
green=175
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=2100
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=300
manan=600
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="hover"
name="深渊领主幽灵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=100
regenhp=0.5
regenmana=1.5
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=510
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用深渊领主幽灵"
turnrate=0.6
type="undead"
ubertip="重型的近战单位,具有冲击波和霜冻护甲这两项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Revenant"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nlsn]
_id="nlsn"
_name="lobstrokksnapper"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkRed.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=125
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=6.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=25
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Lobstrokkred\\Lobstrokkred"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=250
goldrep=250
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="R"
hp=620
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="马库拉甲鱼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=150
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=260
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用马库拉甲鱼(|cffffcc00R|r)"
turnrate=0.5
ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Lobstrokk"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nltc]
_id="nltc"
_name="lobstrokktidecaller"
_type="unit"
abillist="Anh1,ACf2"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkGreen.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
auto="Anhe"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=6.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Lobstrokkblue\\Lobstrokkblue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=300
manan=300
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\MakuraMissile\\MakuraMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.57
movefloor=0.0
moveheight=0.0
movetp="foot"
name="马库拉潮汐召唤者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用马库拉潮汐召唤者"
turnrate=0.5
ubertip="轻型的远程攻击单位,具有医疗和霜冻护甲两个技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Lobstrokk"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nltl]
_id="nltl"
_name="lightninglizard"
_type="unit"
abillist="Alit,ACpu"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNThunderLizard.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.56
backsw2=0.0
bldtm=25
blend=0.15
blue=120
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=14
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=75
farea2=0
fatlos=0
file="units\\creeps\\ThunderLizard\\ThunderLizard"
fileverflags=0
fmade=0
fograd=0.0
formation=1
fused=2
goldcost=155
goldrep=155
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=280
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=100.0
launchz=20.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=200
manan=200
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=0.85
movefloor=0.0
moveheight=0.0
movetp="foot"
name="闪电蜥蜴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,enemy,neutral"
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B,A,C,G"
tilesetspecific=0
tip="召唤闪电蜥蜴"
turnrate=0.5
ubertip="远程攻击单位,能施放出一道道闪电,还能施放净化魔法。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="KotoBeastNoRider"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="msplash"
[nlur]
_id="nlur"
_name="monsterlure"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMonsterLure.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MonsterLure\\MonsterLure"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=200
impactswimz=0.0
impactz=60.0
ineditor=0
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="怪兽诱捕守卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1600
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ward"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤怪兽诱捕守卫"
turnrate=0.0
type="Ward"
ubertip="能吸引附近怪兽的守卫。"
unitshadow="Shadow"
useclickhelper=0
walk=200.0
weapson=0
[nlv1]
_id="nlv1"
_name="lavaspawn"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNLavaSpawn.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.77
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=6
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 1)"
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="Units\\Creeps\\LavaSpawn\\LavaSpawn"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=50
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=425
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LavaSpawnMissile\\LavaSpawnMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1000
"missilespeed:2"=0
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="炎魔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=1
propwin=60.0
qarea1=75
qarea2=0
qfact1=0.25
qfact2=0.0
race="other"
rangen1=300
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1200
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="enemy,ground"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,air,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="LavaSpawn"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nlv2]
_id="nlv2"
_name="lavaspawn2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNLavaSpawn.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.77
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=6
dice2=0
dmgplus1=15
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 2)"
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="Units\\Creeps\\LavaSpawn\\LavaSpawn"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=50
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=575
impactswimz=0.0
impactz=70.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=70.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LavaSpawnMissile\\LavaSpawnMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1000
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="炎魔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=1
propwin=60.0
qarea1=75
qarea2=0
qfact1=0.25
qfact2=0.0
race="other"
rangen1=300
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=170.0
shadowonwater=1
shadoww=170.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1200
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="enemy,ground"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,air,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="LavaSpawn"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nlv3]
_id="nlv3"
_name="lavaspawn3"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNLavaSpawn.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.77
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=6.0
deathtype=0
def=3.0
deftype="large"
defup=2.0
dice1=6
dice2=0
dmgplus1=26
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 3)"
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="Units\\Creeps\\LavaSpawn\\LavaSpawn"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=50
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=700
impactswimz=0.0
impactz=80.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=80.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LavaSpawnMissile\\LavaSpawnMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1000
"missilespeed:2"=0
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="炎魔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=1
propwin=60.0
qarea1=75
qarea2=0
qfact1=0.25
qfact2=0.0
race="other"
rangen1=300
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1200
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="enemy,ground"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,air,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="LavaSpawn"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nmam]
_id="nmam"
_name="mammoth"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMammoth.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.7
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Mammoth\\Mammoth"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=450
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.85
movefloor=0.0
moveheight=0.0
movetp="foot"
name="猛犸"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用猛犸"
turnrate=0.5
ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Mammoth"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nmbg]
_id="nmbg"
_name="murgulbloodgill"
_type="unit"
abillist="Anh1"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMurgulBloodGill.blp"
atktype1="pierce"
atktype2="normal"
auto="Anhe"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=3
def=2.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MurgulBloodGill\\MurgulBloodGill"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=200
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\MurgulMagicMissile\\MurgulMagicMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="amph"
name="穆格尔血女巫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=0.9
scalebull=1
selcirconwater=1
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=35.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用穆格尔血女巫"
turnrate=0.5
ubertip="轻型远程攻击两栖单位,具有医疗技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="murloc"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nmcf]
_id="nmcf"
_name="murgulcliffrunner"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.6
backsw2=0.0
bldtm=20
blend=0.15
blue=128
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.38
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MurgulTideWarrior\\MurgulTideWarrior"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="amph"
name="穆格尔岩人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=0.8
scalebull=1
selcirconwater=1
selz=0.0
shadowh=90.0
shadowonwater=1
shadoww=90.0
shadowx=35.0
shadowy=35.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用穆格尔岩人"
turnrate=0.5
ubertip="轻型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="murloc"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nmdm]
_id="nmdm"
_name="medivhmorphed"
_type="unit"
abillist="Amrf"
acquire=600.0
agi=0
agiplus=0.0
animprops="alternateex"
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRavenForm.blp"
atktype1="pierce"
atktype2="normal"
attachmentlinkprops="alternate"
backsw1=0.49
backsw2=0.0
bldtm=22
blend=0.15
blue=255
boneprops="alternate"
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.1
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=8
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (血乌鸦形态)"
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Medivh\\Medivh"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=185
goldrep=185
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=280
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=75
manan=200
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DruidoftheTalonMissile\\DruidoftheTalonMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="麦迪文"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=6
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="night"
reptm=22
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=230.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=16
sides2=0
sight=1400
spd=240
special=1
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Medivh"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nmdr]
_id="nmdr"
_name="diremammoth"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBlackMammoth.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.7
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=60
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MammothBlack\\MammothBlack"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1550
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恐怖猛犸"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用恐怖猛犸"
turnrate=0.5
ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Mammoth"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nmed]
_id="nmed"
_name="medivh"
_type="unit"
abillist="Amrf"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMedivh.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.49
backsw2=0.0
bldtm=22
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.1
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=8
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Medivh\\Medivh"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=185
goldrep=185
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=280
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DruidoftheTalonMissile\\DruidoftheTalonMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="麦迪文"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="night"
reptm=22
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=16
sides2=0
sight=1400
spd=240
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Medivh"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nmer]
_id="nmer"
_name="mercenarycampl"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (洛丹伦的夏天)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="nftb,nfsp,nogm,ngrk"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=0
tilesets="L"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmfs]
_id="nmfs"
_name="murlocflesheater"
_type="unit"
abillist="ACcn"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMurlocFlesheater.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.45
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.66
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\MurlocFlesheater\\MurlocFlesheater"
fileverflags=2
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=110
goldrep=110
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="M"
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.55
movefloor=0.0
moveheight=0.0
movetp="foot"
name="两栖食肉者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C"
tilesetspecific=0
tip="雇用两栖食肉者(|cffffcc00M|r)"
turnrate=0.5
ubertip="轻型的近战单位,具有吞食尸体技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Murloc"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[nmg0]
_id="nmg0"
_name="murgulhut0"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="一种由竹子做成的小型了望塔。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 0"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\MurlocHut0\\MurlocHut0"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="穆格尔小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="建造穆格尔小屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="MurlocHut0"
useclickhelper=0
walk=200.0
weapson=0
[nmg1]
_id="nmg1"
_name="murgulhut1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="一种由竹子做成的大型了望塔。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 1"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\MurlocHut1\\MurlocHut1"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="穆格尔小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="建造穆格尔小屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="MurlocHut1"
useclickhelper=0
walk=200.0
weapson=0
[nmgd]
_id="nmgd"
_name="magnataurdestroyer"
_type="unit"
abillist="ACmi,ACcb,ACtc"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBlueMagnataur.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="large"
backsw1=0.84
backsw2=0.84
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.84
castpt=0.66
collision=64.0
cool1=1.5
cool2=1.35
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=75
dmgplus2=60
dmgpt1=0.66
dmgpt2=0.66
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MagnataurBlue\\MagnataurBlue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=8
goldcost=595
goldrep=595
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=2100
impactswimz=0.0
impactz=150.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-100.0
launchy=40.0
launchz=360.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=500
manan=500
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1000
"missilespeed:2"=0
modelscale=1.45
movefloor=0.0
moveheight=0.0
movetp="foot"
name="玛格娜托破坏者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=500
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=8
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=510
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用玛格娜托破坏者"
turnrate=0.5
ubertip="重型的近战单位,具有重击和投掷冰箭技能,魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Magnataur"
useclickhelper=0
walk=100.0
weapson=3
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[nmgr]
_id="nmgr"
_name="magnataurreaver"
_type="unit"
abillist="ACmi,ACcb"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMagnataurBrown.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="large"
backsw1=0.84
backsw2=0.84
bldtm=40
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.84
castpt=0.66
collision=48.0
cool1=1.5
cool2=1.35
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=53
dmgplus2=40
dmgpt1=0.66
dmgpt2=0.66
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Magnataur\\Magnataur"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1500
impactswimz=0.0
impactz=140.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-80.0
launchy=35.0
launchz=300.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=350
manan=350
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1000
"missilespeed:2"=0
modelscale=1.325
movefloor=0.0
moveheight=0.0
movetp="foot"
name="玛格娜托撕裂者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=500
red=255
regenhp=0.5
regenmana=0.875
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=8
sides2=5
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用玛格娜托撕裂者"
turnrate=0.5
ubertip="重型的近战单位。能对敌人投掷霜冻之箭,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Magnataur"
useclickhelper=0
walk=100.0
weapson=3
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodHeavyBash"
[nmgv]
_id="nmgv"
_name="magicvault"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMagicVault.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMagicVault"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="有着神秘文字封印的箱子,在这种箱子里面往往有着宝物。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\MagicVault\\MagicVault"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="V"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="魔法宝箱"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8Round.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="Purchase Magic |cffffcc00V|rault"
turnrate=0.0
type="Mechanical"
ubertip="在每个盒子里面都藏着一个秘密。"
useclickhelper=0
walk=200.0
weapson=0
[nmgw]
_id="nmgw"
_name="magnataurwarrior"
_type="unit"
abillist="ACmi"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMagnataur.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.84
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.84
castpt=0.66
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=26
dmgplus2=0
dmgpt1=0.66
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MagnataurBrown\\MagnataurBrown"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=270
goldrep=270
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=900
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=15
lumberrep=15
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.125
movefloor=0.0
moveheight=0.0
movetp="foot"
name="玛格娜托战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用玛格娜托战士(|cffffcc00W|r)"
turnrate=0.5
ubertip="重型的近战单位。对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Magnataur"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nmh0]
_id="nmh0"
_name="murlochut0"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="一种由竹子做成的小型了望塔。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 0"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\MurlocHut0\\MurlocHut0"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="两栖鱼人小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="L,F,W,B,A,C,N"
tilesetspecific=0
tip="建造两栖鱼人小屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="MurlocHut0"
useclickhelper=0
walk=200.0
weapson=0
[nmh1]
_id="nmh1"
_name="murlochut1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="一种由竹子做成的大型了望塔。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 1"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\MurlocHut1\\MurlocHut1"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="两栖鱼人小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="L,F,W,B,A,C,N"
tilesetspecific=0
tip="建造两栖鱼人小屋"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="MurlocHut1"
useclickhelper=0
walk=200.0
weapson=0
[nmit]
_id="nmit"
_name="icetuskmammoth"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMammoth.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.7
backsw2=0.0
bldtm=40
blend=0.15
blue=100
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Mammoth\\Mammoth"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=205
goldrep=205
green=165
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=925
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.05
movefloor=0.0
moveheight=0.0
movetp="foot"
name="冰牙猛犸"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=2.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用冰牙猛犸"
turnrate=0.5
ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Mammoth"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nmmu]
_id="nmmu"
_name="murlocmutant"
_type="unit"
abillist="ACcr"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMurlocMutant.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.45
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=24
dmgplus2=0
dmgpt1=0.66
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\MurlocMutant\\MurlocMutant"
fileverflags=2
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=2.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="变异两栖人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C"
tilesetspecific=0
tip="雇用变异两栖人"
turnrate=0.5
ubertip="中型近战单位,具有残废技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Murloc"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[nmoo]
_id="nmoo"
_name="fountainofmana"
_type="unit"
abillist="Avul,ANre"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNFountainOfLife.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能快速恢复周围非机械单位的魔法值。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\FountainOfMana\\FountainOfMana"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="魔法之泉"
namecount=0
nbmmicon=1
nbrandom=1
nsight=0
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造魔法之泉"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="OMED"
unitsound="FountainOfLife"
useclickhelper=0
walk=200.0
weapson=0
[nmpe]
_id="nmpe"
_name="murgulslave"
_type="unit"
abillist="ANha,Arep"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMurgalSlave.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.5
bldtm=15
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
builds="nnfm,nntg,nntt,nnsg,nnsa,nnad"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=3.0
cool2=1.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=1
dmgplus1=6
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\MurgulSlave\\MurgulSlave"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=1
goldcost=75
goldrep=75
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="V"
hp=250
impactswimz=0.0
impactz=45.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="穆格尔奴隶"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=90
rangen2=66
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=15
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=120.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=1
sight=800
spd=190
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="tree"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练穆格尔奴隶(|cffffcc00V|r)"
turnrate=0.6
type="Peon"
ubertip="基本的工人单位,能采集木材和黄金,建造建筑物和进行修理。|n|cffffcc00能攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="murloc"
useclickhelper=0
walk=180.0
weapson=3
weaptp1="normal"
weaptp2="normal"
weaptype1="MetalLightChop"
weaptype2="AxeMediumChop"
[nmpg]
_id="nmpg"
_name="murlocplaguebearer"
_type="unit"
abillist="Aap3"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMurlocMutant.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.66
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\MurlocMutant\\MurlocMutant"
fileverflags=2
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=85
goldrep=85
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=180
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="两栖苦难者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C"
tilesetspecific=0
tip="雇用两栖苦难者"
turnrate=0.5
ubertip="轻型近战单位,能使得对手生上疾病。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Murloc"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[nmr0]
_id="nmr0"
_name="mercenarycampv"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (村庄)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="nkob,nmrr,nass,nkog"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=5
tilesets="V,Q"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmr2]
_id="nmr2"
_name="mercenarycampf"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (洛丹伦的秋天)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="ngnb,ngnw,nomg,ngrk"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=12
tilesets="F"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmr3]
_id="nmr3"
_name="mercenarycampw"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (洛丹伦的冬日)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="ngnv,nits,nitt,ngrk"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=1
tilesets="W"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmr4]
_id="nmr4"
_name="mercenarycampb"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (荒地)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="ncen,nhrr,nrzm,nhrw"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=11
tilesets="B"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmr5]
_id="nmr5"
_name="mercenarycampa"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (白杨谷)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="nsts,nfrs,nthl"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=10
tilesets="A"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmr6]
_id="nmr6"
_name="mercenarycampc"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (费尔伍德)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="nmfs,nslf,nstl"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=6
tilesets="C"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmr7]
_id="nmr7"
_name="mercenarycampn"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (诺森德)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="nnwa,nits,nrvs,nnwl"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=3
tilesets="N"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmr8]
_id="nmr8"
_name="mercenarycampy"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (城邦)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="nrog,nass,nkog,nfsh"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=9
tilesets="Y"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmr9]
_id="nmr9"
_name="mercenarycampx"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (达拉然)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="nrog,nass,nkog,nfsh"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=8
tilesets="X,J"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmra]
_id="nmra"
_name="mercenarycampd"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (地牢)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="nskf,nkog,nowb"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=0
tilesets="D"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmrb]
_id="nmrb"
_name="mercenarycampg"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (地下)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="nskf,nkog,nowb"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=0
tilesets="G"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmrc]
_id="nmrc"
_name="mercenarycampz"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (下沉的废墟)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="nmsn,nlsn,nlds,ntrt"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=1
tilesets="Z"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmrd]
_id="nmrd"
_name="mercenarycampi"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (寒冰皇冠冰川)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="nanm,nbdm,nmgw,nfps"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=9
tilesets="I"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmre]
_id="nmre"
_name="mercenarycampo"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (边缘之地)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="npfl,ndrm,nvdw,ndrd"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=12
tilesets="O"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmrf]
_id="nmrf"
_name="mercenarycampk"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowMercenaryCamp"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的雇佣兵。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (黑色城堡)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Mercenary\\Mercenary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
name="雇佣兵营地"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="npfl,ndrm,nvdw,ndrd"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=3
tilesets="K"
tilesetspecific=0
tip="建造雇佣兵营地"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Mercenary"
useclickhelper=0
walk=200.0
weapson=0
[nmrk]
_id="nmrk"
_name="marketplace"
_type="unit"
abillist="Aneu,Asid,Avul,Asud,Apit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNBlackMarket.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你买到各类的物品。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Marketplace\\Marketplace"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="市场"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=0
tilesets="*"
tilesetspecific=0
tip="建造市场"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Marketplace"
useclickhelper=0
walk=200.0
weapson=0
[nmrl]
_id="nmrl"
_name="murloctiderunner"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMurloc.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=200
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=8
dmgplus2=0
dmgpt1=0.66
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Murloc\\Murloc"
fileverflags=2
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="两栖追随者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=200
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W,V,Q,Y,X,B,N,A,J"
tilesetspecific=0
tip="雇用两栖追随者"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Murloc"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[nmrm]
_id="nmrm"
_name="murlocnightcrawler"
_type="unit"
abillist="ACvs,Ashm"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMurlocNightCrawler.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=200
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.66
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\MurlocNightcrawler\\MurlocNightcrawler"
fileverflags=2
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=170
goldrep=170
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="两栖夜行者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W,V,Q,Y,X,B,N,A,J"
tilesetspecific=0
tip="雇用两栖夜行者"
turnrate=0.5
ubertip="近战单位,能让对手中毒,还具有夜间隐形能力。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Murloc"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[nmrr]
_id="nmrr"
_name="murlochuntsman"
_type="unit"
abillist="ACen"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMurloc.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.45
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=5
dmgplus2=0
dmgpt1=0.66
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\MurlocWarrior\\MurlocWarrior"
fileverflags=2
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="H"
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="两栖人猎手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=110
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W,V,Q,Y,X,B,N,A,J"
tilesetspecific=0
tip="雇用两栖猎手(|cffffcc00H|r)"
turnrate=0.5
ubertip="轻型近战单位,能诱捕对手。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Murloc"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[nmrv]
_id="nmrv"
_name="murgulreaver"
_type="unit"
abillist="ACac"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMurgulBloodGill.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.45
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MurgulReaver\\MurgulReaver"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1000
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="amph"
name="穆格尔掠夺者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.45
scalebull=1
selcirconwater=1
selz=0.0
shadowh=170.0
shadowonwater=1
shadoww=170.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用穆格尔掠夺者"
turnrate=0.5
ubertip="重型近战两栖单位,具有命令光环。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="murloc"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nmsc]
_id="nmsc"
_name="murgulshadowcaster"
_type="unit"
abillist="AChx,ACcs"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMurgulShadowCaster.blp"
atktype1="chaos"
atktype2="normal"
auto="Acrs"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=30
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MurgulShadowCaster\\MurgulShadowCaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1000
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\MurgulMagicMissile\\MurgulMagicMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.55
movefloor=0.0
moveheight=0.0
movetp="amph"
name="穆格尔影子法师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=1
selz=0.0
shadowh=170.0
shadowonwater=1
shadoww=170.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用穆格尔影子法师"
turnrate=0.5
ubertip="重型的远程攻击两栖单位,具有诅咒和妖术两种技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="murloc"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nmsh]
_id="nmsh"
_name="misha"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GrizzlyBear\\GrizzlyBear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=475
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="米纱"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=300
special=1
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="GrizzlyBear"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nmsn]
_id="nmsn"
_name="murgulsnarecaster"
_type="unit"
abillist="ACsw,ACdm"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMurgulShadowCaster.blp"
atktype1="pierce"
atktype2="normal"
auto="Aslo"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=3
def=2.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MurgulShadowCaster\\MurgulShadowCaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=170
goldrep=170
green=192
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="G"
hp=375
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\MurgulMagicMissile\\MurgulMagicMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="amph"
name="穆格尔猎人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=192
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.1
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用穆格尔猎人(|cffffcc00G|r)"
turnrate=0.5
ubertip="中型远程攻击两栖单位,具有驱逐魔法及减速技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="murloc"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nmtw]
_id="nmtw"
_name="murgultidewarrior"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MurgulTideWarrior\\MurgulTideWarrior"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="穆格尔潮汐战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用穆格尔潮汐战士"
turnrate=0.5
ubertip="轻型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="murloc"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nmyr]
_id="nmyr"
_name="nagamyrmidon"
_type="unit"
abillist="ANen,Asb1"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNagaMyrmidon.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.64
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.55
collision=48.0
cool1=1.9
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=2.0
deftype="large"
defup=2.0
dependencyor="nmys"
dice1=1
dice2=0
dmgplus1=32
dmgplus2=0
dmgpt1=0.36
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\naga\\NagaMyrmidon\\NagaMyrmidon"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=225
goldrep=225
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="M"
hp=1080
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=55
lumberrep=55
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="娜迦暴徒"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=128
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.75
scalebull=1
selcirconwater=1
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=210
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练娜迦暴徒(|cffffcc00M|r)"
turnrate=0.5
ubertip="强力近战单位。有着潜水技能,可以隐藏在水中,能学习诱捕技能。|n|n|cffffcc00能攻击地面单位。"
unitshadow="Shadow"
unitsound="NagaMyrmidon"
upgrades="Rguv,Rnam,Rnat,Rnsb,Rnen"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="MetalHeavyChop"
[nmys]
_id="nmys"
_name="nagamyrmidonmorph"
_type="unit"
abillist="Asb1"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNagaMyrmidon.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.56
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\naga\\NagaMyrmidon\\NagaMyrmidon"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=225
goldrep=225
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="M"
hp=1080
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=55
lumberrep=55
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="潜水的娜迦暴徒"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=0
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=220.0
scale=1.75
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=0
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=210
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练娜迦暴徒(|cffffcc00M|r)"
turnrate=0.5
ubertip="强力近战单位。有着潜水技能,可以隐藏在水中,能学习诱捕技能。|n|n|cffffcc00能攻击地面单位。"
unitsound="NagaMyrmidon"
upgrades="Rguv,Rnam,Rnat,Rnsb,Rnen"
useclickhelper=1
walk=220.0
weapson=0
[nnad]
_id="nnad"
_name="altarofthedepths"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAltarOfDepths.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowAltarOfDepths"
buildingsoundlabel="NagaConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.56
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\naga\\AltarOfDepths\\AltarOfDepths"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="L"
hp=900
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="深渊祭坛"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\10x10Simple.tga"
points=100
preventplace="unwalkable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=1
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1800
spd=0
special=0
specialart="Objects\\Spawnmodels\\Naga\\NagaDeath\\NagaDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造深渊祭坛(|cffffcc00L|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="召唤英雄,复活阵亡的英雄。"
unitsound="AltarOfDepths"
useclickhelper=0
walk=200.0
weapson=0
[nndk]
_id="nndk"
_name="netherdrake"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNetherDragon.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.5
backsw2=0.5
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.13
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=33
dmgplus2=48
dmgpt1=0.4
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\NetherDragon\\NetherDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="K"
hp=950
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=80.0
launchz=5.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\AvengerMissile\\AvengerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.05
movefloor=90.0
moveheight=280.0
movetp="fly"
name="耐瑟蜉蝣"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=300
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=230.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=12
sides2=8
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用耐瑟蜉蝣(|cffffcc00K|r)"
turnrate=0.1
ubertip="重型远程飞行单位。|n|n|cffffcc00攻击陆地和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="NetherDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[nndr]
_id="nndr"
_name="netherdragon"
_type="unit"
abillist="ACmi,ACcr"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNetherDragon.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="medium"
backsw1=0.5
backsw2=0.5
bldtm=100
blend=0.15
blue=0
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=1.0
collision=48.0
cool1=1.5
cool2=1.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.13
deathtype=0
def=6.0
deftype="large"
defup=2.0
dice1=3
dice2=3
dmgplus1=45
dmgplus2=67
dmgpt1=0.4
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=75
farea2=0
fatlos=0
file="units\\creeps\\NetherDragon\\NetherDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=8
goldcost=595
goldrep=595
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="D"
hp=2200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=80.0
launchz=5.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=500
manan=500
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\AvengerMissile\\AvengerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.35
movefloor=90.0
moveheight=325.0
movetp="fly"
name="耐瑟龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=2
propwin=61.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=300
red=60
regenhp=2.0
regenmana=1.25
regentype="always"
reptm=100
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.0
scalebull=1
selcirconwater=0
selz=230.0
shadowh=300.0
shadowonwater=1
shadoww=300.0
shadowx=150.0
shadowy=150.0
showui1=1
showui2=1
sides1=12
sides2=9
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground"
stockmax=1
stockregen=510
stockstart=920
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用耐瑟龙(|cffffcc00D|r)"
turnrate=0.1
ubertip="重型远程飞行单位,可以残废敌人并且对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="NetherDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[nnfm]
_id="nnfm"
_name="coralbed"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNCoralBed.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
buildingsoundlabel="NagaConstructionLoop"
"buttonpos:1"=2
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=1.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\naga\\CoralBed\\CoralBed"
fileverflags=0
fmade=15
fograd=0.0
formation=0
fused=0
goldcost=115
goldrep=115
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=120.0
launchz=-30.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="珊瑚礁"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unwalkable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1200
spd=0
special=0
specialart="Objects\\Spawnmodels\\Naga\\NagaDeath\\NagaDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造珊瑚礁(|cffffcc00C|r)"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
ubertip="提供人口,能增加你可造的单位最大数量。"
unitsound="CoralBed"
useclickhelper=0
walk=200.0
weapson=0
[nnht]
_id="nnht"
_name="netherdragonhatchling"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNetherDragon.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.5
backsw2=0.5
bldtm=30
blend=0.15
blue=50
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.5
castpt=0.4
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.13
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=24
dmgplus2=24
dmgpt1=0.4
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\NetherDragon\\NetherDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=50
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="H"
hp=340
impactswimz=0.0
impactz=0.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=-30.0
launchz=30.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\AvengerMissile\\AvengerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.65
movefloor=90.0
moveheight=240.0
movetp="fly"
name="耐瑟幼龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=300
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.65
scalebull=1
selcirconwater=0
selz=230.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=8
sides2=4
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground"
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用耐瑟幼龙(|cffffcc00H|r)"
turnrate=0.1
ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="NetherDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[nnmg]
_id="nnmg"
_name="nagamurgul"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.6
backsw2=0.0
bldtm=18
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.47
collision=31.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.7
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MurgulReaver\\MurgulReaver"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=120
goldrep=120
green=170
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="R"
hp=400
impactswimz=0.0
impactz=0.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=90.0
launchz=-20.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="amph"
name="穆格尔掠夺者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=100
rangen2=0
red=200
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.15
scalebull=1
selcirconwater=1
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练穆格尔掠夺者(|cffffcc00R|r)"
turnrate=0.5
ubertip="轻型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="murloc"
upgrades="Rguv,Rnam,Rnat"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nnrg]
_id="nnrg"
_name="nagaroyalguard"
_type="unit"
abillist="Asb2,ACcv,ACcb,ACwe,ACsk"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNagaMyrmidonRoyalGuard.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.64
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.55
collision=48.0
cool1=1.7
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=5.0
deftype="large"
defup=2.0
dependencyor="nnrs"
dice1=2
dice2=0
dmgplus1=45
dmgplus2=0
dmgpt1=0.36
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\naga\\NagaRoyalGuard\\NagaRoyalGuard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=300
goldrep=300
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1350
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="amph"
name="娜迦皇家卫兵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=1
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=128
rangen2=0
red=255
regenhp=1.0
regenmana=1.25
regentype="always"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=2.25
scalebull=1
selcirconwater=1
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1600
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=310
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练娜迦皇家卫兵"
turnrate=0.5
ubertip="极其强大的近战单位,拥有潜水技能,允许该单位藏在水中。同时拥有抗性皮肤技能,可以减少负面魔法的延续时间,冰霜之箭技能,可以击晕目标单位,冲击波技能,能对一直线上的敌人造成伤害,以及召唤海元素技能,海元素是一个远程攻击单位。|n|ncffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="NagaRoyalGuard"
upgrades="Rguv,Rnam,Rnat,Rnsb"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="MetalHeavyChop"
[nnrs]
_id="nnrs"
_name="nagaroyalguardmorph"
_type="unit"
abillist="Asb2"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNagaMyrmidonRoyalGuard.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.56
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=5.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\naga\\NagaRoyalGuard\\NagaRoyalGuard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=300
goldrep=300
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1350
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="amph"
name="潜水的娜迦皇家卫兵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=1
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=0
rangen2=0
red=255
regenhp=1.0
regenmana=1.25
regentype="always"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=220.0
scale=2.25
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1600
spd=0
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=310
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练娜迦皇家卫兵"
turnrate=0.5
ubertip="极其强大的近战单位,拥有潜水技能,允许该单位藏在水中。同时拥有抗性皮肤技能,可以减少负面魔法的延续时间,冰霜之箭技能,可以击晕目标单位,冲击波技能,能对一直线上的敌人造成伤害,以及召唤海元素技能,海元素是一个远程攻击单位。|n|ncffcc00能攻击地面单位。|r"
unitsound="NagaRoyalGuard"
upgrades="Rguv,Rnam,Rnat,Rnsb"
useclickhelper=1
walk=220.0
weapson=0
[nnsa]
_id="nnsa"
_name="shrineofazshara"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNShrineOfAszhara.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowShrineOfAzshara"
buildingsoundlabel="NagaConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.56
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\naga\\ShrineOfAshjara\\ShrineOfAshjara"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=1050
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=70
lumberrep=70
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
name="艾萨拉女王神殿"
namecount=0
nbmmicon=1
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unwalkable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Rnsw,Rnsi"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Naga\\NagaDeath\\NagaDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造艾萨拉女王神殿(|cffffcc00A|r)"
trains="nnsw,nwgs"
turnrate=0.0
type="Mechanical"
ubersplat="HMED"
ubertip="训练娜迦海妖和飞蛇,同时包括娜迦海妖的魔法升级。"
unitsound="ShrineOfAzshara"
useclickhelper=0
walk=200.0
weapson=0
[nnsg]
_id="nnsg"
_name="spawninggrounds"
_type="unit"
abillist="Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNSpawningGrounds.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowHumanBarracks"
buildingsoundlabel="NagaConstructionLoop"
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\naga\\SpawningGrounds\\SpawningGrounds"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="S"
hp=1500
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="产卵之地"
namecount=0
nbmmicon=1
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unwalkable"
prio=9
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Rnen"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Naga\\NagaDeath\\NagaDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造产卵之地(|cffffcc00S|r)"
trains="nmyr,nsnp,nhyc"
turnrate=0.0
type="Mechanical"
ubersplat="HLAR"
ubertip="训练娜迦暴徒、飞龙和龙龟,同时包括诱捕魔法的升级。"
unitsound="SpawningGrounds"
useclickhelper=0
walk=200.0
weapson=0
[nnsu]
_id="nnsu"
_name="summoner"
_type="unit"
abillist="Acny,ACfu,ANpa,Ahnl"
acquire=700.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNagaSummoner.blp"
atktype1="magic"
atktype2="normal"
auto="ANpa"
backsw1=0.5
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-siren.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 寄生虫,- 寄生虫|n- 霜冻护甲,- 寄生虫|n- 霜冻护甲|n- 飓风"
castpt=0.0
collision=16.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=8
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Naga\\NagaSummoner\\NagaSummoner"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="S"
hp=350
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=200
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="召唤者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=600
rangen2=0
red=255
regenhp=1.0
regenmana=0.5
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=110
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练召唤者(|cffffcc00S|r)"
turnrate=0.6
ubertip="强大的召唤者。拥有初始技能寄生虫,可以对单位造成持续伤害并最终将其变成水奴。还可以学习霜冻护甲和飓风技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="NagaSiren"
upgrades="Rnsw,Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nnsw]
_id="nnsw"
_name="siren"
_type="unit"
abillist="Acny,ACfu,ANpa"
acquire=700.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSeaWitch.blp"
atktype1="magic"
atktype2="normal"
auto="ANpa"
backsw1=0.5
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.7
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-siren.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 寄生虫,- 寄生虫|n- 霜冻护甲,- 寄生虫|n- 霜冻护甲|n- 飓风"
castpt=0.5
collision=16.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=8
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Naga\\NagaSiren\\NagaSiren"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="S"
hp=350
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=10.0
launchx=25.0
launchy=170.0
launchz=85.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=200
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="娜迦海妖"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=600
rangen2=0
red=255
regenhp=1.0
regenmana=0.5
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=110
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用娜迦海妖(|cffffcc00S|r)"
turnrate=0.6
ubertip="强大的召唤者。拥有初始技能寄生虫,可以对单位造成持续伤害并最终将其变成水奴。 还可以学习霜冻护甲和飓风技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="NagaSiren"
upgrades="Rnsw,Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nntg]
_id="nntg"
_name="tidalguardian"
_type="unit"
abillist="Abds"
acquire=700.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNTidalGuardian.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=50
blend=0.5
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowTrollBurrow"
buildingsoundlabel="NagaConstructionLoop"
"buttonpos:1"=3
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.7
castpt=0.5
collision=72.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=3
dice2=0
dmgplus1=30
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\naga\\TidalGuardian\\TidalGuardian"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=500
impactswimz=0.0
impactz=90.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=10.0
launchx=0.0
launchy=0.0
launchz=85.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="守护者"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
preventplace="unwalkable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=700
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=3.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1800
spd=0
special=0
specialart="Objects\\Spawnmodels\\Naga\\NagaDeath\\NagaDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造守护者(|cffffcc00D|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="主要的防御性建筑。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="TidalGuardian"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nntt]
_id="nntt"
_name="templeoftides"
_type="unit"
abillist="Argl,Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTempleOfTides.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=180
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowTempleOfTides"
buildingsoundlabel="NagaConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=176.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\naga\\TempleofTides\\TempleofTides"
fileverflags=0
fmade=15
fograd=0.0
formation=0
fused=0
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1500
impactswimz=0.0
impactz=80.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=144.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="潮汐神庙"
namecount=0
nbmmicon=1
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
preventplace="unwalkable"
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=180
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Rnat,Rnam,Rnsb"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Naga\\NagaDeath\\NagaDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造潮汐神庙(|cffffcc00T|r)"
trains="nmpe,nnmg"
turnrate=0.0
type="TownHall,Mechanical"
ubersplat="NLAR"
ubertip="主要建筑,用来训练穆格尔奴隶、穆格尔掠夺者以及存储资源。同时包括娜迦武器和防御的升级,以及潜水技能升级。"
unitsound="TempleOfTides"
useclickhelper=0
walk=200.0
weapson=0
[nnwa]
_id="nnwa"
_name="nerubianwarrior"
_type="unit"
abillist="Assp"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNerubian.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=140
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Nerubian\\Nerubian"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=400
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="蛛网怪战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="召唤蛛网怪战士(|cffffcc00W|r)"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Nerubian"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nnwl]
_id="nnwl"
_name="nerubianwebspinner"
_type="unit"
abillist="ACwb,ACrd,Aspa"
acquire=700.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNerubianQueen.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
auto="Aweb"
backsw1=0.36
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.64
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\NerubianSpiderLord\\NerubianSpiderLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=140
goldrep=140
green=130
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="N"
hp=350
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=25
lumberrep=25
mana0=300
manan=300
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\CryptFiendMissile\\CryptFiendMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=500
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="蛛网怪织网者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=220
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="召唤蛛网怪织网者(|cffffcc00N|r)"
turnrate=0.5
ubertip="轻型远程攻击单位能施放捕网和复活死尸技能。|n|n|cffffcc00攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Nerubian"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nnwq]
_id="nnwq"
_name="nerubianqueen"
_type="unit"
abillist="ACua,ACca,ACrd,Aspa"
acquire=700.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNerubianQueen.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
auto="Arai"
backsw1=0.36
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=30
dmgplus2=0
dmgpt1=0.64
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\NerubianQueen\\NerubianQueen"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=340
goldrep=340
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=500
manan=500
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\CryptFiendMissile\\CryptFiendMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=500
"missilespeed:2"=0
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="蛛网怪女皇"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="召唤蛛网怪女皇"
turnrate=0.5
ubertip="重型近战单位,带有邪恶光环。还拥有复活死尸和腐臭蜂群这两项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Nerubian"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nnwr]
_id="nnwr"
_name="nerubianseer"
_type="unit"
abillist="ACrd,ACdm,Aspa"
acquire=700.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNnerubianSpiderLord.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
auto="Arai"
backsw1=0.36
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=29
dmgplus2=0
dmgpt1=0.64
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\NerubianQueen\\NerubianQueen"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=255
goldrep=255
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=400
manan=400
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\CryptFiendMissile\\CryptFiendMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=500
"missilespeed:2"=0
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="蛛网怪预言者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=160
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.8
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="召唤蛛网怪预言者"
turnrate=0.5
ubertip="巨型近战单位,具有驱魔技能和复活死尸技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Nerubian"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nnws]
_id="nnws"
_name="nerubianspiderlord"
_type="unit"
abillist="Assp"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNnerubianSpiderLord.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=155
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\NerubianSpiderLord\\NerubianSpiderLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.55
movefloor=0.0
moveheight=0.0
movetp="foot"
name="蛛网怪首领"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.8
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="召唤蛛网怪首领"
turnrate=0.5
ubertip="巨型近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Nerubian"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nnzg]
_id="nnzg"
_name="nerubianziggurat"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNNerubianZiggurat.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="buffer"
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.3
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一种小型的岩石神塔。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\NerubianZiggurat\\NerubianZiggurat"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="通灵塔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="建造通灵塔"
turnrate=0.0
type="Mechanical"
ubersplat="USMA"
unitsound="NerubianZiggurat"
useclickhelper=0
walk=200.0
weapson=0
[noga]
_id="noga"
_name="stonemaulwarchief"
_type="unit"
abillist="SCae,ANta,ACbh"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNArmoredOge.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=215
bountydice=9
bountyplus=180
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=64.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=94
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\OgreOneHeadedArmored\\OgreOneHeadedArmored"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=8
goldcost=600
goldrep=600
green=235
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=3300
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=11
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=2.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="石槌酋长"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=2.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=560
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用石槌酋长"
turnrate=0.5
ubertip="食人魔之王。这强壮的食人魔可以徒手撕裂猛兽。具有嘲讽,重击和耐久光环技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="OgreOneHead"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nogl]
_id="nogl"
_name="ogrelord"
_type="unit"
abillist="ACav,ACsh"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOgreLord.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.56
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\OgreLord\\OgreLord"
fileverflags=0
fmade=0
fograd=0.0
formation=1
fused=6
goldcost=340
goldrep=340
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="L"
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.7
movefloor=0.0
moveheight=0.0
movetp="foot"
name="食人鬼首领"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="雇用食人鬼首领(|cffffcc00L|r)"
turnrate=0.5
ubertip="带有防御光环还能施放震荡波。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Ogre"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nogm]
_id="nogm"
_name="ogre2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOgre.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=160
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.673
castpt=0.527
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Ogre\\Ogre"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=240
goldrep=240
green=160
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="M"
hp=850
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="食人鬼拳手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="雇用食人鬼拳手(|cffffcc00M|r)"
turnrate=0.5
ubertip="这是食人鬼族的一种大型单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Ogre"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nogn]
_id="nogn"
_name="stonemaulmagi"
_type="unit"
abillist="ACro"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOneHeadedOgre.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=235
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.56
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\OgreMagi\\OgreMagi"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=360
goldrep=360
green=225
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1060
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="石槌法师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用石槌法师"
turnrate=0.5
ubertip="强大的魔法师。智慧而又果断,这些食人魔法师以神秘的魔法支持着他们的战士同胞。具有咆哮技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Ogre"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nogo]
_id="nogo"
_name="stonemaulogre"
_type="unit"
abillist="ACen"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOneHeadedOgre.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=210
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.56
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\OgreOneHeaded\\OgreOneHeaded"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=300
goldrep=300
green=230
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1060
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=130.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="石槌食人魔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用石槌食人魔"
turnrate=0.5
ubertip="强大的战士。 虽然有勇无谋,却是一部优秀的战争机器。能施放诱捕技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="OgreOneHead"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nogr]
_id="nogr"
_name="ogre1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOgre.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.56
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Ogre\\Ogre"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=400
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="食人鬼战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="雇用食人鬼战士(|cffffcc00W|r)"
turnrate=0.5
ubertip="这是食人鬼族的一种标准单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Ogre"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nomg]
_id="nomg"
_name="ogremagi"
_type="unit"
abillist="ACbb"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOgreMagi.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
auto="Ablo"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.56
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\OgreMagi\\OgreMagi"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="G"
hp=600
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="食人鬼魔法师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="雇用食人鬼魔法师(|cffffcc00G|r)"
turnrate=0.5
ubertip="食人鬼族的一种魔法单位,能施放嗜血术。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Ogre"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[now2]
_id="now2"
_name="owl2"
_type="unit"
abillist="Avul,ACmi,Adtg"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNScout.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.61
castpt=0.56
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 2)"
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\OwlSCOUT\\OwlSCOUT"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=40
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=90.0
moveheight=240.0
movetp="fly"
name="猫头鹰侦察者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1500
occh=0.0
orientinterp=0
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=300.0
scale=1.2
scalebull=1
selcirconwater=0
selz=230.0
shadowh=60.0
shadowonwater=1
shadoww=60.0
shadowx=30.0
shadowy=30.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1500
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="air"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
turnrate=0.5
unitshadow="ShadowFlyer"
unitsound="owl"
useclickhelper=0
walk=300.0
weapson=0
[now3]
_id="now3"
_name="owl3"
_type="unit"
abillist="Avul,ACmi,Adtg"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNScout.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 3)"
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\OwlSCOUT\\OwlSCOUT"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=40
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=90.0
moveheight=240.0
movetp="fly"
name="猫头鹰侦察者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=2200
occh=0.0
orientinterp=0
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=300.0
scale=1.2
scalebull=1
selcirconwater=0
selz=230.0
shadowh=60.0
shadowonwater=1
shadoww=60.0
shadowx=30.0
shadowy=30.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=2200
spd=400
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="air"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
turnrate=0.5
unitshadow="ShadowFlyer"
unitsound="owl"
useclickhelper=0
walk=300.0
weapson=0
[nowb]
_id="nowb"
_name="owlbear"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOwlBear.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=170
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=18
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Owlbear\\Owlbear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=550
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="迅猛野兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=220
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B,D,G"
tilesetspecific=0
tip="召唤迅猛野兽(|cffffcc00W|r)"
turnrate=0.5
ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Owlbear"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nowe]
_id="nowe"
_name="enragedowlbear"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOwlBear.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=160
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Owlbear\\Owlbear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=290
goldrep=290
green=160
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="暴怒野兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.8
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B,D,G"
tilesetspecific=0
tip="召唤暴怒野兽"
turnrate=0.5
unitshadow="Shadow"
unitsound="Owlbear"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nowk]
_id="nowk"
_name="berserkowlbear"
_type="unit"
abillist="ACbh,Awrs"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOwlBear.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=80
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Owlbear\\Owlbear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1100
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="狂性野兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=1.0
regenmana=1.25
regentype="always"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B,D,G"
tilesetspecific=0
tip="召唤狂性野兽"
turnrate=0.5
ubertip="重型的近战单位,具有重击和战争践踏技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Owlbear"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nowl]
_id="nowl"
_name="owl"
_type="unit"
abillist="Avul,ACmi,Adtg"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNScout.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.75
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 1)"
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\nightelf\\OwlSCOUT\\OwlSCOUT"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=40
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=90.0
moveheight=240.0
movetp="fly"
name="猫头鹰侦察者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=0
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=300.0
scale=1.2
scalebull=1
selcirconwater=0
selz=230.0
shadowh=60.0
shadowonwater=1
shadoww=60.0
shadowx=30.0
shadowy=30.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1000
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="air"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
turnrate=0.5
unitshadow="ShadowFlyer"
unitsound="owl"
useclickhelper=0
walk=300.0
weapson=0
[npfl]
_id="npfl"
_name="purplefelstalker"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPurpleFelhound.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=240
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.4
collision=16.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\FelstalkerPurple\\FelstalkerPurple"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=125
goldrep=125
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="F"
hp=390
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="狂暴野兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=240
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C,O,K"
tilesetspecific=0
tip="召唤狂暴野兽(|cffffcc00F|r)"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Felhound"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[npfm]
_id="npfm"
_name="felravager"
_type="unit"
abillist="ACbk,ACde"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPurpleFelhound.blp"
atktype1="chaos"
atktype2="normal"
auto="ANba"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\FelstalkerPurple\\FelstalkerPurple"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=300
manan=300
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="狂暴洗劫者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C,O,K"
tilesetspecific=0
tip="召唤狂暴洗劫者"
turnrate=0.5
ubertip="重型近战单位,可以施放黑暗之箭及吞噬魔法。|n|n|cffffcc00攻击陆地单位。|r"
unitshadow="Shadow"
unitsound="Felhound"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[npgf]
_id="npgf"
_name="pigfarm"
_type="unit"
abillist="Aspi"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNPigFarm.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.5
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\PigFarm\\PigFarm"
fileverflags=0
fmade=15
fograd=0.0
formation=0
fused=0
goldcost=115
goldrep=115
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=500
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="猪圈农场"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造猪圈农场(|cffffcc00F|r)"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="PigFarm"
upgrades="Rosp"
useclickhelper=0
walk=200.0
weapson=0
[npgr]
_id="npgr"
_name="powergenerator"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNPowerGenerator.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\PowerGenerator\\PowerGenerator"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="能量产生器"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
useclickhelper=0
walk=200.0
weapson=0
[npig]
_id="npig"
_name="pig"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPig.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Pig\\Pig"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="野猪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=0.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=35.0
shadowy=35.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="L,F,W,B"
tilesetspecific=0
tip="召唤野猪"
turnrate=0.5
ubertip="你可以召唤野猪的灵魂来保护你。"
unitshadow="Shadow"
unitsound="Pig"
useclickhelper=0
walk=200.0
weapson=0
[nplb]
_id="nplb"
_name="polarbear"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFrostBear.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.67
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.97
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.63
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\PolarBear\\PolarBear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=475
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.95
movefloor=0.0
moveheight=0.0
movetp="amph"
name="北极熊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.8
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="雇用北极熊"
turnrate=0.5
ubertip="中型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="GrizzlyBear"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nplg]
_id="nplg"
_name="giantpolarbear"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFrostBear.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.67
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.97
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=33
dmgplus2=0
dmgpt1=0.63
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\PolarBear\\PolarBear"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=290
goldrep=290
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=900
impactswimz=0.0
impactz=90.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="amph"
name="巨型北极熊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=160
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.4
scalebull=1
selcirconwater=1
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="雇用巨型北极熊"
turnrate=0.5
ubertip="重型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="GrizzlyBear"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[npn1]
_id="npn1"
_name="panda1"
_type="unit"
abillist="Apig,ACrk"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFireBrewmaster.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=2.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=50
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\FirePandarenBrewmaster\\FirePandarenBrewmaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=900
impactswimz=0.0
impactz=90.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="火焰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1800
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤火(|cffffcc00F|r)"
turnrate=0.5
ubertip="凶猛的火之熊猫战士。有永久献祭和抗性皮肤技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="FirePandarenBrewmaster"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[npn2]
_id="npn2"
_name="panda2"
_type="unit"
abillist="Adsm,ACcy,ACrk,ANwk"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNStormBrewmaster.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.77
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.5
castpt=0.4
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=2.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=35
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\StormPandarenBrewmaster\\StormPandarenBrewmaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1000
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="风暴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=1.0
regenmana=1.5
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1800
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,air,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤雷(|cffffcc00T|r)"
turnrate=0.5
ubertip="迅捷的风之熊猫战士。有抗性皮肤,可以施放驱散魔法、飓风和疾风步。|n|n|cffffcc00攻击陆地和空中单位。|r"
unitshadow="Shadow"
unitsound="StormPandarenBrewmaster"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[npn3]
_id="npn3"
_name="panda3"
_type="unit"
abillist="ACmi,ACpv,ANta,ACrk"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNEarthBrewmaster.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.5
castpt=0.4
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=5.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=35
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\EarthPandarenBrewmaster\\EarthPandarenBrewmaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=1500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="大地"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1800
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤地(|cffffcc00E|r)"
turnrate=0.5
ubertip="强健的地之熊猫战士。有抗性皮肤及魔法免疫。可以施放粉碎和嘲讽技能。|n|n|cffffcc00攻击陆地单位。|r"
unitshadow="Shadow"
unitsound="EarthPandarenBrewmaster"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[npn4]
_id="npn4"
_name="panda4"
_type="unit"
abillist="Apig,ACrk"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFireBrewmaster.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=2.0
deftype="large"
defup=2.0
dice1=3
dice2=0
dmgplus1=75
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\FirePandarenBrewmaster\\FirePandarenBrewmaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=1350
impactswimz=0.0
impactz=90.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="火之熊猫战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=4.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.7
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1800
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤火之熊猫战士(|cffffcc00F|r)"
turnrate=0.5
ubertip="勇猛的火之熊猫战士,具有永久献祭和抗性皮肤技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="FirePandarenBrewmaster"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[npn5]
_id="npn5"
_name="panda5"
_type="unit"
abillist="Adsm,ACcy,ACrk,ANwk"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNStormBrewmaster.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.77
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.5
castpt=0.4
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=2.0
deftype="large"
defup=2.0
dice1=3
dice2=0
dmgplus1=52
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\StormPandarenBrewmaster\\StormPandarenBrewmaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=750
manan=750
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="风之熊猫战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=2.0
regenmana=1.5
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.7
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1800
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,air,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤风之熊猫战士(|cffffcc00T|r)"
turnrate=0.5
ubertip="敏捷的风之熊猫战士,具有抗性皮肤,驱逐魔法,飓风和疾步风技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="StormPandarenBrewmaster"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[npn6]
_id="npn6"
_name="panda6"
_type="unit"
abillist="ACmi,ACpv,ANta,ACrk"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNEarthBrewmaster.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.5
castpt=0.4
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=2
def=5.0
deftype="large"
defup=2.0
dice1=3
dice2=0
dmgplus1=52
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\EarthPandarenBrewmaster\\EarthPandarenBrewmaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=2250
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="地之熊猫战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.7
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1800
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤地之熊猫战士(|cffffcc00E|r)"
turnrate=0.5
ubertip="笨重的地之熊猫战士,具有抗性皮肤,魔法免疫,粉碎和嘲讽技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="EarthPandarenBrewmaster"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[npng]
_id="npng"
_name="penguin"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPenguin.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.4
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Penguin\\Penguin"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="企鹅"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=0.9
scalebull=1
selcirconwater=1
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=35.0
shadowy=35.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="召唤企鹅"
turnrate=0.5
ubertip="能召唤出企鹅的灵魂来挽救你。"
unitshadow="Shadow"
unitsound="Penguin"
useclickhelper=0
walk=200.0
weapson=0
[npnw]
_id="npnw"
_name="waterpenguin"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
animprops="swim"
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPenguin.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (水生的)"
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Penguin\\Penguin"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="企鹅"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=1
repulsegroup=1
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=0.9
scalebull=1
selcirconwater=1
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=35.0
shadowy=35.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="召唤企鹅"
turnrate=0.5
ubertip="能召唤出企鹅的灵魂来挽救你。"
unitshadow="Shadow"
unitsound="Penguin"
useclickhelper=0
walk=200.0
weapson=0
[nqb1]
_id="nqb1"
_name="quillbeast1"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNQuillBeast.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.67
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.37
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 1)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\QuillBeast\\QuillBeast"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=425
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BristleBackMissile\\BristleBackMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="豪猪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=550
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=300.0
scale=1.4
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="QuillBeast"
upgrades="Rguv"
useclickhelper=0
walk=90.0
weapson=1
weaptp1="missile"
[nqb2]
_id="nqb2"
_name="quillbeast2"
_type="unit"
abillist="Afzy"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNQuillBeast.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
auto="Afzy"
backsw1=0.67
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.37
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=2
dice2=0
dmgplus1=24
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 2)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\QuillBeast\\QuillBeast"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=515
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BristleBackMissile\\BristleBackMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="凶恶豪猪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=550
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=300.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="QuillBeast"
upgrades="Rguv"
useclickhelper=0
walk=90.0
weapson=1
weaptp1="missile"
[nqb3]
_id="nqb3"
_name="quillbeast3"
_type="unit"
abillist="Afzy"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNQuillBeast.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
auto="Afzy"
backsw1=0.337
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.37
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=3
dice2=0
dmgplus1=36
dmgplus2=0
dmgpt1=0.633
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 3)"
elevpts=0
elevrad=50.0
farea1=75
farea2=0
fatlos=0
file="Units\\Creeps\\QuillBeast\\QuillBeast"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=100
harea2=0
hfact1=0.3
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BristleBackMissile\\BristleBackMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="影子豪猪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=150
qarea2=0
qfact1=0.15
qfact2=0.0
race="other"
rangen1=550
rangen2=0
red=255
regenhp=1.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=300.0
scale=1.8
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,structure,debris,enemy"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="QuillBeast"
upgrades="Rguv"
useclickhelper=0
walk=90.0
weapson=1
weaptp1="msplash"
[nqb4]
_id="nqb4"
_name="quillbeast4"
_type="unit"
abillist="Afzy"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNQuillBeast.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
auto="Afzy"
backsw1=0.337
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.37
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=4
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.633
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 4)"
elevpts=0
elevrad=50.0
farea1=100
farea2=0
fatlos=0
file="Units\\Creeps\\QuillBeast\\QuillBeast"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=125
harea2=0
hfact1=0.4
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=700
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BristleBackMissile\\BristleBackMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.75
movefloor=0.0
moveheight=0.0
movetp="foot"
name="狂暴豪猪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=175
qarea2=0
qfact1=0.25
qfact2=0.0
race="other"
rangen1=550
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=300.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=300
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,structure,debris,enemy"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="QuillBeast"
upgrades="Rguv"
useclickhelper=0
walk=90.0
weapson=1
weaptp1="msplash"
[nqbh]
_id="nqbh"
_name="quillboarhunter"
_type="unit"
abillist="ACev"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRazorback.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=170
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Bristleback\\Bristleback"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=170
goldrep=170
green=140
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=375
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BristleBackMissile\\BristleBackMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="豪猪猎手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用豪猪猎手"
turnrate=0.5
ubertip="中型的远程攻击单位,具有闪避技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Bristleback"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="missile"
[nrac]
_id="nrac"
_name="raccoon"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRacoon.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Raccoon\\Raccoon"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="浣熊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=100.0
scale=0.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=50.0
shadowonwater=1
shadoww=50.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="A,L,F,W,V,Q,X,J,Y"
tilesetspecific=0
tip="调用浣熊"
turnrate=0.5
ubertip="召唤令人惊吓的浣熊来帮助你。"
unitshadow="Shadow"
unitsound="Raccoon"
useclickhelper=0
walk=100.0
weapson=0
[nrat]
_id="nrat"
_name="rat"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNYouDirtyRat!.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Rat\\Rat"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=10.0
launchy=-48.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="老鼠"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=100.0
scale=0.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=50.0
shadowonwater=1
shadoww=50.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="D,G"
tilesetspecific=0
tip="召唤老鼠"
turnrate=0.5
ubertip="召唤出老鼠的灵魂来挽救你。"
unitshadow="Shadow"
unitsound="Rat"
useclickhelper=0
walk=100.0
weapson=0
[nrdk]
_id="nrdk"
_name="reddragonwhelp"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRedDragon.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=30
blend=0.15
blue=50
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=1.0
deftype="small"
defup=2.0
dice1=1
dice2=1
dmgplus1=24
dmgplus2=24
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RedDragonWelp\\RedDragonWelp"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="W"
hp=400
impactswimz=0.0
impactz=0.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=40.0
launchz=-30.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.7
movefloor=90.0
moveheight=240.0
movetp="fly"
name="红幼龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=300
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=230.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=8
sides2=4
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground"
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="L,V,Q"
tilesetspecific=0
tip="召唤红幼龙(|cffffcc00W|r)"
turnrate=0.5
ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[nrdr]
_id="nrdr"
_name="reddrake"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRedDragon.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=60
blend=0.15
blue=200
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=0.47
collision=48.0
cool1=1.8
cool2=1.8
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=35
dmgplus2=50
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RedDragon\\RedDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=290
goldrep=290
green=100
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="K"
hp=950
impactswimz=0.0
impactz=0.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=30.0
launchz=-20.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.2
movefloor=90.0
moveheight=280.0
movetp="fly"
name="红蜉蝣"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=400
rangen2=300
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.0
scalebull=1
selcirconwater=0
selz=230.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=12
sides2=8
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="L,V,Q"
tilesetspecific=0
tip="召唤红蜉蝣(|cffffcc00K|r) "
turnrate=0.1
ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="missile"
weaptp2="missile"
[nrel]
_id="nrel"
_name="reefelemental"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSeaElemental.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=1.0
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=0
def=2.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\SeaElemental\\SeaElemental"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=300
impactswimz=60.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=80.0
launchx=0.0
launchy=0.0
launchz=80.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SeaElementalMissile\\SeaElementalMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1300
"missilespeed:2"=0
modelscale=0.7
movefloor=0.0
moveheight=0.0
movetp="amph"
name="暗礁元素"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.6
scalebull=1
selcirconwater=1
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1200
spd=220
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤暗礁元素"
turnrate=0.5
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="WaterElemental"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nrog]
_id="nrog"
_name="rogue"
_type="unit"
abillist="Ashm"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBandit.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=200
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Bandit\\Bandit"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=120
goldrep=120
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="R"
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="流氓"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y,X,V,Q,J"
tilesetspecific=0
tip="雇用流氓(|cffffcc00R|r)"
turnrate=0.5
ubertip="轻型的近战单位,具有影遁技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Bandit"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nrvd]
_id="nrvd"
_name="deathrevenant"
_type="unit"
abillist="ACrd,ACdc,ACad"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp"
atktype1="chaos"
atktype2="normal"
auto="Arai"
backsw1=0.3
backsw2=0.0
bldtm=90
blend=0.15
blue=255
bountydice=7
bountyplus=100
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=9.2
deathtype=0
def=5.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=60
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Revenant\\Revenant"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=8
goldcost=435
goldrep=435
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=9
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=600
manan=600
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="hover"
name="死亡幽魂"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=1.5
regenmana=1.5
regentype="always"
reptm=90
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=460
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D"
tilesetspecific=0
tip="召唤死亡幽魂"
turnrate=0.6
type="undead"
ubertip="重型近战单位,具有复活死尸,死亡缠绕和操作死尸这三项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Revenant"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nrvf]
_id="nrvf"
_name="firerevenant"
_type="unit"
abillist="ACim"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=120
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=9.2
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Revenant\\Revenant"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=340
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="hover"
name="火焰幽魂"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D"
tilesetspecific=0
tip="召唤火焰幽魂"
turnrate=0.6
type="undead"
ubertip="轻型近战单位,具有献祭技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Revenant"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nrvi]
_id="nrvi"
_name="icerevenant"
_type="unit"
abillist="ACvp,ACfn"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=80
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=9.2
deathtype=0
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Revenant\\Revenant"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=6
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1100
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="hover"
name="冰之幽魂"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=150
regenhp=1.0
regenmana=1.25
regentype="always"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N,G"
tilesetspecific=0
tip="召唤冰之幽魂"
turnrate=0.6
type="undead"
ubertip="重型近战单位,带有吸血光环。还能施放霜冻新星。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Revenant"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nrvl]
_id="nrvl"
_name="lightningrevenant"
_type="unit"
abillist="ACpu,ACcl"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=150
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=9.2
deathtype=0
def=2.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Revenant\\Revenant"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="hover"
name="闪电幽魂"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D"
tilesetspecific=0
tip="召唤闪电幽魂"
turnrate=0.6
type="undead"
ubertip="重型近战单位,具有闪电链和净化两种技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Revenant"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nrvs]
_id="nrvs"
_name="frostrevenant"
_type="unit"
abillist="ACbz"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=9.2
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.65
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Revenant\\Revenant"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=205
goldrep=205
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="F"
hp=450
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="hover"
name="霜冻幽魂"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=180
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N,G"
tilesetspecific=0
tip="召唤霜冻幽魂(|cffffcc00F|r)"
turnrate=0.6
type="undead"
ubertip="中型近战单位,具有暴风雪魔法。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Revenant"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nrwm]
_id="nrwm"
_name="reddragon"
_type="unit"
abillist="Advc,ACdv,ACmi"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRedDragon.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="medium"
backsw1=0.56
backsw2=0.56
bldtm=100
blend=0.15
blue=255
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=1.0
collision=48.0
cool1=1.5
cool2=1.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=6.0
deftype="large"
defup=2.0
dice1=3
dice2=3
dmgplus1=45
dmgplus2=45
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=50
farea2=0
fatlos=0
file="units\\creeps\\RedDragon\\RedDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=8
goldcost=595
goldrep=595
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="D"
hp=2200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=120.0
launchz=-30.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.75
movefloor=90.0
moveheight=325.0
movetp="fly"
name="红龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=2
propwin=61.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=300
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=100
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.25
scalebull=1
selcirconwater=0
selz=230.0
shadowh=300.0
shadowonwater=1
shadoww=300.0
shadowx=150.0
shadowy=150.0
showui1=1
showui2=1
sides1=12
sides2=9
sight=1400
spd=300
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris"
stockmax=1
stockregen=510
stockstart=920
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="L,V,Q"
tilesetspecific=0
tip="召唤红龙(|cffffcc00D|r)"
turnrate=0.1
ubertip="重型的远程攻击飞行单位,能吞噬对手并对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="missile"
[nrzb]
_id="nrzb"
_name="razormanebrute"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRazorback.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RazorMane\\RazorMane"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="尖毛兽野蛮人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用尖毛兽野蛮人"
turnrate=0.5
unitshadow="Shadow"
unitsound="RazorMane"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nrzg]
_id="nrzg"
_name="razormanechieftain"
_type="unit"
abillist="ACah,ACtb"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRazorManeChief.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RazorManeChief\\RazorManeChief"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=340
goldrep=340
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="尖毛兽酋长"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用尖毛兽酋长"
turnrate=0.5
ubertip="重型的近战单位,具有荆棘光环技能,并能向敌人投出巨大的石头。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="RazorMane"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nrzm]
_id="nrzm"
_name="razormanemedicineman"
_type="unit"
abillist="AChw,ACs9"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRazorManeChief.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RazorManeChief\\RazorManeChief"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=280
goldrep=280
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="M"
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="尖毛兽医生"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用尖毛兽医生(|cffffcc00M|r)"
turnrate=0.5
ubertip="中型单位,具有医疗守卫和野兽幽魂技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="RazorMane"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nrzs]
_id="nrzs"
_name="razormanescout"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRazorback.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=120
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RazorMane\\RazorMane"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="尖毛兽侦察兵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用尖毛兽侦察兵"
turnrate=0.5
unitshadow="Shadow"
unitsound="RazorMane"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nrzt]
_id="nrzt"
_name="quillboar"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRazorback.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=200
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Bristleback\\Bristleback"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=170
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=10.0
launchy=-48.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BristleBackMissile\\BristleBackMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="豪猪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="雇用豪猪"
turnrate=0.5
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Bristleback"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="missile"
[nsat]
_id="nsat"
_name="satyrtrickster"
_type="unit"
abillist="ACpu"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSatyrTrickster.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=6
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SatyrTrickster\\SatyrTrickster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=200
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="赛特斯之魔法师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="雇用赛特斯之魔法师"
turnrate=0.5
ubertip="能射出地狱火的轻型远程攻击单位。还具有净化技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Satyr"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[nsbm]
_id="nsbm"
_name="broodmother"
_type="unit"
abillist="ACvs,ACen,Aspd"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpiderBlue.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SpiderBlue\\SpiderBlue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=290
goldrep=290
green=80
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="血浴之母"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=300.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="召唤血浴之母"
turnrate=0.5
ubertip="重型近战单位,能使对手中毒。还具有诱捕技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Spider"
useclickhelper=0
walk=90.0
weapson=1
weaptp1="normal"
weaptype1="WoodLightBash"
[nsbs]
_id="nsbs"
_name="snapdragonmorph"
_type="unit"
abillist="Asb3"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSnapDragon.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=26
blend=0.15
blue=120
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\naga\\SnapDragon\\SnapDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=200
goldrep=200
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=10.0
launchy=-48.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=25
lumberrep=25
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\snapMissile\\snapMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="潜水的飞龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=0
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=26
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=250.0
scale=1.75
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=0
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=160
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练飞龙(|cffffcc00D|r)"
turnrate=0.5
ubertip="轻型远程单位,有着毒性攻击,可以缓慢和伤害敌单位。拥有潜水技能,可以隐藏在水中。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="SnapDragon"
upgrades="Rguv,Rnam,Rnat,Rnsb"
useclickhelper=1
walk=250.0
weapson=0
[nsc2]
_id="nsc2"
_name="spidercrab2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSpiderCrab.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=150
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SpiderCrabCreep\\SpiderCrabCreep"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="C"
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="蜘蛛螃蟹肢体撕裂者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用蜘蛛螃蟹(|cffffcc00C|r)"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nsc3]
_id="nsc3"
_name="spidercrab3"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSpiderCrab.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=150
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SpiderCrabCreep\\SpiderCrabCreep"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=240
goldrep=240
green=175
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="C"
hp=850
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.35
movefloor=0.0
moveheight=0.0
movetp="foot"
name="蜘蛛螃蟹巨兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.72
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用蜘蛛螃蟹(|cffffcc00C|r)"
turnrate=0.5
ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nsca]
_id="nsca"
_name="skeletalarchersummoned"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletonArcher.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.03
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.7
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SkeletonArcher\\SkeletonArcher"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=180
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-11.0
launchy=74.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="骷髅弓箭手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D,N,G"
tilesetspecific=0
tip="雇佣骷髅弓箭手"
turnrate=0.5
type="undead"
ubertip="轻型的远程攻击单位。 |n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="SkeletonArcher"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="missile"
[nscb]
_id="nscb"
_name="spidercrab"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSpiderCrab.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SpiderCrabCreep\\SpiderCrabCreep"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=125
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="C"
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="蜘蛛螃蟹"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=100
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用蜘蛛螃蟹(|cffffcc00C|r)"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodLightBash"
[nsce]
_id="nsce"
_name="skeletonsummoned"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.44
backsw2=0.0
bldtm=18
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.034
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Skeleton\\Skeleton"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=180
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="骷髅战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=800
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D,N,G"
tilesetspecific=0
tip="雇佣骷髅战士"
turnrate=0.5
type="undead"
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Skeleton"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[nsea]
_id="nsea"
_name="seal"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSeal.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Seal\\Seal"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="海豹"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=35.0
shadowy=35.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="N,I"
tilesetspecific=0
tip="召唤海豹"
turnrate=0.5
ubertip="召唤海豹的灵魂来保护你。"
unitshadow="Shadow"
unitsound="Seal"
useclickhelper=0
walk=200.0
weapson=0
[nsel]
_id="nsel"
_name="seaelemental"
_type="unit"
abillist="ACbh"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSeaElemental.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.47
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=0
def=2.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\SeaElemental\\SeaElemental"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=135
goldrep=135
green=190
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=550
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SeaElementalMissile\\SeaElementalMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1300
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="amph"
name="海元素"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=100
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.6
scalebull=1
selcirconwater=1
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1200
spd=220
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤海元素"
turnrate=0.5
ubertip="中型的远程攻击单位,具有重击技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="WaterElemental"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nser]
_id="nser"
_name="searinox"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBlackDragon.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.56
backsw2=0.0
bldtm=60
blend=0.15
blue=200
bountydice=12
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.1
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=5
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.94
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BlackDragon\\BlackDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=6
goldcost=510
goldrep=510
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1250
impactswimz=0.0
impactz=40.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=100.0
launchz=-20.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.4
movefloor=90.0
moveheight=280.0
movetp="fly"
name="西里诺克斯"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.25
scalebull=1
selcirconwater=0
selz=230.0
shadowh=220.0
shadowonwater=1
shadoww=220.0
shadowx=110.0
shadowy=110.0
showui1=1
showui2=1
sides1=16
sides2=0
sight=1400
spd=280
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.1
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nsgb]
_id="nsgb"
_name="seagiantbehemoth"
_type="unit"
abillist="ACpv,Awrs,ACtb"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNSeaGiant.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.56
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=2
castbsw=0.75
castpt=0.4
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.34
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=42
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\SeaGiant\\SeaGiant"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=6
goldcost=210
goldrep=210
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1000
impactswimz=0.0
impactz=200.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=40.0
launchx=0.0
launchy=0.0
launchz=200.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=85
lumberrep=85
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="amph"
name="深海巨兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=2
propwin=30.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1200
spd=200
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤深海巨兽"
turnrate=0.4
ubertip="重型近战两栖单位,具有投石,战争践踏和粉碎技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SeaGiant"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nsgg]
_id="nsgg"
_name="siegegolem"
_type="unit"
abillist="ACmi"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNArmorGolem.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=90
blend=0.15
blue=180
bountydice=7
bountyplus=100
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.56
castpt=0.47
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GolemStatue\\GolemStatue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=8
goldcost=435
goldrep=435
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1900
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=9
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="攻城傀儡"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=90
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=260.0
shadowonwater=1
shadoww=260.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=460
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D,G"
tilesetspecific=0
tip="召唤攻城傀儡"
turnrate=0.5
ubertip="重型的近战单位,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalHeavyBash"
[nsgh]
_id="nsgh"
_name="seagianthunter"
_type="unit"
abillist="ACpv,ACen"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNSeaGiantGreen.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.56
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=2
castbsw=0.75
castpt=0.4
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.34
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\SeaGiantGreen\\SeaGiantGreen"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=4
goldcost=210
goldrep=210
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=725
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=30.0
launchx=0.0
launchy=0.0
launchz=160.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=85
lumberrep=85
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="深海巨猎人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=2
propwin=30.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.4
scalebull=1
selcirconwater=1
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1200
spd=200
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤深海巨猎人"
turnrate=0.4
ubertip="重型近战两栖单位,具有诱捕和粉碎技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SeaGiant"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nsgn]
_id="nsgn"
_name="seagiant"
_type="unit"
abillist="ACpv"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNSeaGiant.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.56
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=2
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.34
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=11
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\SeaGiant\\SeaGiant"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=2
goldcost=210
goldrep=210
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=350
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=85
lumberrep=85
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="amph"
name="海巨人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=2
propwin=30.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1200
spd=200
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤海巨人"
turnrate=0.4
ubertip="轻型近战两栖单位,具有粉碎技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SeaGiant"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nsgt]
_id="nsgt"
_name="giantspider"
_type="unit"
abillist="ACvs,ACen"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpider.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Spider\\Spider"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=550
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巨型蜘蛛"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=300.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="召唤巨型蜘蛛"
turnrate=0.5
ubertip="中型的近战单位。能用毒素伤害敌人。还能施放诱捕技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Spider"
useclickhelper=0
walk=90.0
weapson=1
weaptp1="normal"
weaptype1="WoodLightBash"
[nsha]
_id="nsha"
_name="amphibioussheep"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSheep.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (两栖的)"
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Sheep\\Sheep"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="amph"
name="绵羊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
randomsoundlabel="SheepRandomSounds"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=110.0
scale=0.9
scalebull=1
selcirconwater=1
selz=0.0
shadowh=60.0
shadowonwater=1
shadoww=60.0
shadowx=30.0
shadowy=30.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="L,F,W,Y,X,V,Q,J"
tilesetspecific=0
tip="召唤绵羊"
turnrate=0.5
ubertip="召唤绵羊的灵魂来拯救你。"
unitshadow="Shadow"
unitsound="Sheep"
useclickhelper=0
walk=110.0
weapson=0
[nshe]
_id="nshe"
_name="sheep"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSheep.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Sheep\\Sheep"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="绵羊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
randomsoundlabel="SheepRandomSounds"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=110.0
scale=0.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=60.0
shadowonwater=1
shadoww=60.0
shadowx=30.0
shadowy=30.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="L,F,W,Y,X,V,Q,J"
tilesetspecific=0
tip="召唤绵羊"
turnrate=0.5
ubertip="召唤绵羊的灵魂来拯救你。"
unitshadow="Shadow"
unitsound="Sheep"
useclickhelper=0
walk=110.0
weapson=0
[nshf]
_id="nshf"
_name="flyingsheep"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSheep.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\FlyingSheep\\FlyingSheep"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=90.0
moveheight=240.0
movetp="fly"
name="乳羊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
randomsoundlabel="SheepRandomSounds"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=110.0
scale=0.8
scalebull=1
selcirconwater=0
selz=230.0
shadowh=60.0
shadowonwater=1
shadoww=60.0
shadowx=30.0
shadowy=30.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="air"
teamcolor=-1
tilesetspecific=0
tip="召唤乳羊"
turnrate=0.5
ubertip="召唤乳羊的灵魂来保护你。"
unitshadow="ShadowFlyer"
unitsound="Sheep"
useclickhelper=0
walk=110.0
weapson=0
[nshp]
_id="nshp"
_name="goblinshipyard"
_type="unit"
abillist="Ane2,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNGoblinShipyard.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowGoblinShipyard"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能在这里买到船只。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\GoblinShipyard\\GoblinShipyard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="地精船坞"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
preventplace="unwalkable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=384.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.75
scalebull=1
selcirconwater=0
sellunits="nbot"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造地精船坞"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="GoblinShipyard"
useclickhelper=0
walk=200.0
weapson=0
[nshr]
_id="nshr"
_name="shrine"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNUndeadShrine.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\SacrificialAltar\\SacrificialAltar"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="神殿"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
unitsound="SacrificialAltar"
useclickhelper=0
walk=200.0
weapson=0
[nshw]
_id="nshw"
_name="watersheep"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
animprops="swim"
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSheep.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (水生的)"
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Sheep\\Sheep"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="float"
name="绵羊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
randomsoundlabel="SheepRandomSounds"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=1
repulsegroup=1
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=110.0
scale=0.9
scalebull=1
selcirconwater=1
selz=0.0
shadowh=60.0
shadowonwater=1
shadoww=60.0
shadowx=30.0
shadowy=30.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="L,F,W,Y,X,V,Q,J"
tilesetspecific=0
tip="召唤绵羊"
turnrate=0.5
ubertip="召唤绵羊的灵魂来拯救你。"
unitshadow="Shadow"
unitsound="Sheep"
useclickhelper=0
walk=110.0
weapson=0
[nska]
_id="nska"
_name="skeletalarcher"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletonArcher.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.03
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.7
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SkeletonArcher\\SkeletonArcher"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=180
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-11.0
launchy=74.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="骷髅弓箭手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D,N,G"
tilesetspecific=0
tip="雇用骷髅弓箭手"
turnrate=0.5
type="undead"
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="SkeletonArcher"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="missile"
[nske]
_id="nske"
_name="skeleton"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.44
backsw2=0.0
bldtm=18
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.034
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Skeleton\\Skeleton"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=180
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="骷髅战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=800
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D,N,G"
tilesetspecific=0
tip="雇用骷髅战士"
turnrate=0.5
type="undead"
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Skeleton"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[nskf]
_id="nskf"
_name="burningarcher"
_type="unit"
abillist="ACsa"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletonArcher.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=150
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.03
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.7
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SkeletonArcher\\SkeletonArcher"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=180
goldrep=180
green=100
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="B"
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-11.0
launchy=74.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=25
lumberrep=25
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="火焰弓箭手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D"
tilesetspecific=0
tip="雇用烈焰弓箭手(|cffffcc00B|r)"
turnrate=0.5
type="undead"
ubertip="轻型的远程攻击单位,能射出灼热之箭。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="SkeletonArcher"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="missile"
[nskg]
_id="nskg"
_name="giantskeleton"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.44
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=47.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.034
deathtype=0
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=11
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Skeleton\\Skeleton"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=130
goldrep=130
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=380
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.35
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巨型骷髅战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=800
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D,G"
tilesetspecific=0
tip="雇用巨型骷髅战士"
turnrate=0.5
type="undead"
ubertip="大型近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Skeleton"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptype1="MetalHeavySlice"
[nskk]
_id="nskk"
_name="skink"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSkink.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.66
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Skink\\Skink"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=200
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="小蜥蜴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=100.0
scale=0.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=50.0
shadowonwater=1
shadoww=50.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=200
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤小蜥蜴"
turnrate=0.5
ubertip="召唤出小蜥蜴的灵魂来挽救你。"
unitshadow="Shadow"
unitsound="Skink"
useclickhelper=0
walk=100.0
weapson=0
[nskm]
_id="nskm"
_name="skeletalmarksman"
_type="unit"
abillist="ACcw"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletonArcher.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.03
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.7
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SkeletonArcher\\SkeletonArcher"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="K"
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-11.0
launchy=74.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="骷髅射手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=100
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N,G"
tilesetspecific=0
tip="雇用骷髅射手(|cffffcc00K|r)"
turnrate=0.5
type="undead"
ubertip="轻型的远程攻击单位,具有冰冻冷箭技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="SkeletonArcher"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="missile"
[nsko]
_id="nsko"
_name="skeletalorc"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletalOrc.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.44
backsw2=0.0
bldtm=18
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.034
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SkeletonOrc\\SkeletonOrc"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=70
goldrep=70
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=375
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="兽族骷髅"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=800
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤兽族骷髅"
turnrate=0.5
type="undead"
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Skeleton"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nslf]
_id="nslf"
_name="sludgeflinger"
_type="unit"
abillist="ACsw"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSludgeCreature.blp"
atktype1="pierce"
atktype2="normal"
auto="Aslo"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=180
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SludgeMonster\\SludgeMonster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=205
goldrep=205
green=100
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="F"
hp=340
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=300
manan=300
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SludgeMissile\\SludgeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="淤泥投手"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=330
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C,D,G"
tilesetspecific=0
tip="召唤淤泥投手(|cffffcc00F|r)"
turnrate=0.5
ubertip="轻型的远程攻击单位,能减慢敌人的速度。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="SludgeMonster"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nslh]
_id="nslh"
_name="salamanderhatchling"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNThunderLizardSalamander.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.64
backsw2=0.0
bldtm=30
blend=0.15
blue=140
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\creeps\\ThunderLizardSalamander\\ThunderLizardSalamander"
fileverflags=0
fmade=0
fograd=0.0
formation=1
fused=2
goldcost=170
goldrep=170
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=60.0
launchz=10.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="小蜥蜴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=400
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air,enemy,neutral"
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D"
tilesetspecific=0
tip="召唤小蜥蜴"
turnrate=0.5
unitshadow="Shadow"
unitsound="KotoBeastNoRider"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="msplash"
[nsll]
_id="nsll"
_name="salamanderlord"
_type="unit"
abillist="ACim,ACrf,Advc,ACdv"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNThunderLizardSalamander.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.64
backsw2=0.0
bldtm=100
blend=0.15
blue=255
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=2
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.4
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=6.0
deftype="large"
defup=2.0
dice1=3
dice2=0
dmgplus1=43
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\creeps\\ThunderLizardSalamander\\ThunderLizardSalamander"
fileverflags=0
fmade=0
fograd=0.0
formation=1
fused=8
goldcost=595
goldrep=595
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1800
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=140.0
launchz=20.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=700
manan=700
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="蜥蜴领主"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=2.0
regenmana=1.75
regentype="always"
reptm=100
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=280.0
shadowonwater=1
shadoww=310.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air,enemy,neutral"
stockmax=1
stockregen=510
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D"
tilesetspecific=0
tip="召唤蜥蜴领主"
turnrate=0.5
ubertip="重型的远程攻击单位。能吞噬对手,还具有献祭和火焰雨技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="KotoBeastNoRider"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="msplash"
[nslm]
_id="nslm"
_name="sludgeminion"
_type="unit"
abillist="ACsw"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSludgeCreature.blp"
atktype1="normal"
atktype2="normal"
auto="Aslo"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=16.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SludgeMonster\\SludgeMonster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=200
manan=200
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.75
movefloor=0.0
moveheight=0.0
movetp="foot"
name="淤泥战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C,D,G"
tilesetspecific=0
tip="召唤淤泥战士"
turnrate=0.5
ubertip="轻型的近战单位,能减慢敌人的速度。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SludgeMonster"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodLightBash"
[nsln]
_id="nsln"
_name="sludgemonstrosity"
_type="unit"
abillist="ACsw"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSludgeCreature.blp"
atktype1="normal"
atktype2="normal"
auto="Aslo"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SludgeMonster\\SludgeMonster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=400
manan=400
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="淤泥怪物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="C,D,G"
tilesetspecific=0
tip="召唤淤泥怪物"
turnrate=0.5
ubertip="中型的近战单位,能减慢敌人的速度。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SludgeMonster"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nslr]
_id="nslr"
_name="salamander"
_type="unit"
abillist="ACim,ACfb"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNThunderLizardSalamander.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.64
backsw2=0.0
bldtm=50
blend=0.15
blue=170
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=29
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\creeps\\ThunderLizardSalamander\\ThunderLizardSalamander"
fileverflags=0
fmade=0
fograd=0.0
formation=1
fused=4
goldcost=255
goldrep=255
green=150
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=600
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=100.0
launchz=20.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=400
manan=400
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.95
movefloor=0.0
moveheight=0.0
movetp="foot"
name="蜥蜴怪物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=240.0
shadowonwater=1
shadoww=240.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air,enemy,neutral"
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D"
tilesetspecific=0
tip="召唤蜥蜴怪物"
turnrate=0.5
ubertip="中型的远程攻击单位,能施放献祭魔法和霹雳闪电。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="KotoBeastNoRider"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="msplash"
[nslv]
_id="nslv"
_name="salamandervizier"
_type="unit"
abillist="ACbl,Ambd,ACdm"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNThunderLizardVizier.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
auto="Ablo"
backsw1=0.64
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=30
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\creeps\\ThunderLizardVizier\\ThunderLizardVizier"
fileverflags=0
fmade=0
fograd=0.0
formation=1
fused=6
goldcost=340
goldrep=340
green=200
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=80.0
launchz=20.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=500
manan=500
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="大型蜥蜴怪物"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=240.0
shadowonwater=1
shadoww=240.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,air,enemy,neutral"
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D"
tilesetspecific=0
tip="召唤大型蜥蜴怪物"
turnrate=0.5
ubertip="重型的远程攻击单位,能施放驱魔,法力燃烧和嗜血技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="KotoBeastNoRider"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="msplash"
[nsno]
_id="nsno"
_name="snowyowl"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSnowOwl.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.5
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\SnowOwl\\SnowOwl"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=100
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=90.0
moveheight=240.0
movetp="fly"
name="雪鹰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=0
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=110.0
scale=0.8
scalebull=1
selcirconwater=0
selz=230.0
shadowh=60.0
shadowonwater=1
shadoww=60.0
shadowx=30.0
shadowy=30.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="air"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="召唤雪鹰"
turnrate=0.5
ubertip="召唤出雪鹰的灵魂来挽救你。"
unitshadow="ShadowFlyer"
unitsound="SnowOwl"
useclickhelper=0
walk=110.0
weapson=0
[nsnp]
_id="nsnp"
_name="snapdragon"
_type="unit"
abillist="Aspo,Asb3"
acquire=700.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSnapDragon.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.7
backsw2=0.0
bldtm=26
blend=0.15
blue=120
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dependencyor="nsbs"
dice1=1
dice2=0
dmgplus1=24
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\naga\\SnapDragon\\SnapDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=200
goldrep=200
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=10.0
launchx=0.0
launchy=0.0
launchz=30.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=25
lumberrep=25
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\snapMissile\\snapMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="飞龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=550
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=26
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=2.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=160
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,air,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练飞龙(|cffffcc00D|r)"
turnrate=0.5
ubertip="轻型远程单位,有着毒性攻击,可以缓慢和伤害敌单位。拥有潜水技能,可以隐藏在水中。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="SnapDragon"
upgrades="Rguv,Rnam,Rnat,Rnsb"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[nsns]
_id="nsns"
_name="wateryminionsnarecaster"
_type="unit"
abillist="ACsw,ACdm"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMurgulShadowCaster.blp"
atktype1="pierce"
atktype2="normal"
auto="Aslo"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=0
def=2.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MurgulShadowCaster\\MurgulShadowCaster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=255
goldrep=255
green=192
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=375
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\MurgulMagicMissile\\MurgulMagicMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="amph"
name="水奴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=192
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.1
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=1
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤水奴"
turnrate=0.5
ubertip="中型远程攻击两栖单位,具有驱逐魔法及减速技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="murloc"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nsoc]
_id="nsoc"
_name="skeletalorcchampion"
_type="unit"
abillist="ACdc"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletalOrcChampion.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.6
backsw2=0.0
bldtm=18
blend=0.15
blue=250
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.6
castpt=0.4
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.034
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SkeletonOrc\\SkeletonOrc"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=70
goldrep=70
green=175
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1100
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=20.0
launchy=50.0
launchz=60.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="兽族战士骷髅"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=175
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=800
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤兽族战士骷髅"
turnrate=0.5
type="undead"
ubertip="重型的近战单位,具有死亡缠绕技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Skeleton"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nsog]
_id="nsog"
_name="skeletalorcgrunt"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletalOrcGrunt.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.44
backsw2=0.0
bldtm=18
blend=0.15
blue=150
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.034
deathtype=0
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SkeletonOrc\\SkeletonOrc"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=240
goldrep=240
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=850
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="兽族步兵骷髅"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=150
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=800
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤兽族步兵骷髅"
turnrate=0.5
type="undead"
ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Skeleton"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nspb]
_id="nspb"
_name="spiderblack"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpiderBlack.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SpiderBlack\\SpiderBlack"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="黑蜘蛛"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=300.0
scale=1.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="召唤黑蜘蛛"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Spider"
useclickhelper=0
walk=90.0
weapson=1
weaptp1="normal"
weaptype1="WoodLightBash"
[nspc]
_id="nspc"
_name="supportcolumn"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSupportBeam.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="doodads\\underground\\terrain\\SupportBeam\\SupportBeam"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=50
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="支柱"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
unitshadow="Shadow"
useclickhelper=0
walk=200.0
weapson=0
[nspd]
_id="nspd"
_name="spiderling"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNerubian.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Nerubian\\Nerubian"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="小蜘蛛"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=120
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I,N"
tilesetspecific=0
tip="召唤小蜘蛛"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Nerubian"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nspg]
_id="nspg"
_name="forestspider"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpiderGreen.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SpiderGreen\\SpiderGreen"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="森林蜘蛛"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=300.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="L,F,W"
tilesetspecific=0
tip="召唤森林蜘蛛"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Spider"
useclickhelper=0
walk=90.0
weapson=1
weaptp1="normal"
weaptype1="WoodLightBash"
[nspp]
_id="nspp"
_name="spiritpig"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRazorback.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=10
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SpiritPig\\SpiritPig"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="灵魂之猪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1200
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="RazorMane"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nspr]
_id="nspr"
_name="spider"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpider.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Spider\\Spider"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="蜘蛛"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=200
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=300.0
scale=1.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="召唤蜘蛛"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Spider"
useclickhelper=0
walk=90.0
weapson=1
weaptp1="normal"
weaptype1="WoodLightBash"
[nsqa]
_id="nsqa"
_name="ancientsasquatch"
_type="unit"
abillist="ACtc,ACfr,ACrn"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSasquatch.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=90
blend=0.15
blue=170
bountydice=7
bountyplus=100
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=5.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=60
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Sasquatch\\Sasquatch"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=8
goldcost=435
goldrep=435
green=170
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1200
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=9
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=600
manan=600
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="古代野人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=1.5
regenmana=1.5
regentype="always"
reptm=90
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.45
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=460
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="V,Q"
tilesetspecific=0
tip="召唤古代野人"
turnrate=0.5
ubertip="重型近战单位,能重击对手。还具有自然之力和生命恢复这两项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Wendigo"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nsqe]
_id="nsqe"
_name="eldersasquatch"
_type="unit"
abillist="ACbh,ACfr"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSasquatchShaman.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=170
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SasquatchShaman\\SasquatchShaman"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=290
goldrep=290
green=170
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="野人长者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="V,Q"
tilesetspecific=0
tip="召唤野人长者"
turnrate=0.5
ubertip="重型近战单位,能重击对手,拥有自然之力技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Wendigo"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nsqo]
_id="nsqo"
_name="sasquatchoracle"
_type="unit"
abillist="ACrj,ACro"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSasquatch.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Sasquatch\\Sasquatch"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=340
goldrep=340
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.35
movefloor=0.0
moveheight=0.0
movetp="foot"
name="野人神使"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="V,Q"
tilesetspecific=0
tip="召唤野人神使"
turnrate=0.5
ubertip="重型近战单位,具有咆哮技能。还具有生命恢复术。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Wendigo"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nsqt]
_id="nsqt"
_name="sasquatch"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSasquatch.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Sasquatch\\Sasquatch"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="野人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="V,Q"
tilesetspecific=0
tip="召唤野人"
turnrate=0.5
ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Wendigo"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nsra]
_id="nsra"
_name="stormreaverapprentice"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOrcWarlock.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=150
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=16.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.2
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\OrcWarlock\\OrcWarlock"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=85
goldrep=85
green=175
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=5
lumberrep=5
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="风暴撕裂者学徒"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用风暴撕裂者学徒"
turnrate=0.6
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ShamanX"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nsrh]
_id="nsrh"
_name="stormreaverhermit"
_type="unit"
abillist="ACpu"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOrcWarlock.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=16.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.2
deathtype=3
def=2.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\OrcWarlock\\OrcWarlock"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=145
goldrep=145
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=340
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=200
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="风暴撕裂者隐士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用风暴撕裂者隐士"
turnrate=0.6
ubertip="轻型的远程攻击单位,具有净化技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ShamanX"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nsrn]
_id="nsrn"
_name="stormreavernecrolyte"
_type="unit"
abillist="ACbl,ACcl"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOrcWarlock.blp"
atktype1="pierce"
atktype2="normal"
auto="Ablo"
backsw1=0.47
backsw2=0.0
bldtm=30
blend=0.15
blue=200
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=16.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.2
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=35
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\OrcWarlock\\OrcWarlock"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=145
goldrep=145
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=675
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=350
manan=350
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="风暴撕裂者术士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=100
regenhp=0.5
regenmana=0.875
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用风暴撕裂者术士"
turnrate=0.6
ubertip="重型的远程攻击单位,具有嗜血术和闪电链这两个技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ShamanX"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nsrv]
_id="nsrv"
_name="revenantoftheseas"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=100
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=9.2
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RevenantOfTheWaves\\RevenantOfTheWaves"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=205
goldrep=205
green=100
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=900
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.05
movefloor=0.0
moveheight=0.0
movetp="hover"
name="海之幽灵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=100
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用海之幽灵"
turnrate=0.6
type="undead"
ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Revenant"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nsrw]
_id="nsrw"
_name="stormreaverwarlock"
_type="unit"
abillist="ACmo,ACad"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOrcWarlock.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=100
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.2
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=73
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\OrcWarlock\\OrcWarlock"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=8
goldcost=145
goldrep=145
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=9
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.5
movefloor=0.0
moveheight=0.0
movetp="foot"
name="风暴撕裂者巫师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=460
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward,air"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用风暴撕裂者巫师"
turnrate=0.6
ubertip="重型的远程攻击单位,具有季风和操纵死尸这两项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ShamanX"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nssn]
_id="nssn"
_name="nightelfassassin"
_type="unit"
acquire=650.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNAssassin.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.5
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=8
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\assassin\\assassin"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=195
goldrep=195
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=550
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=11.0
launchy=62.0
launchz=71.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="守望者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=650
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=290.0
scale=1.15
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Assassin"
useclickhelper=0
walk=290.0
weapson=1
weaptp1="missile"
[nssp]
_id="nssp"
_name="spittingspider"
_type="unit"
abillist="ACvs"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpiderBlue.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=100
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=24
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SpiderBlue\\SpiderBlue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="毒液蜘蛛"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=300.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="召唤毒液蜘蛛"
turnrate=0.5
ubertip="轻型远程攻击单位,能向对手吐出毒液。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Spider"
useclickhelper=0
walk=90.0
weapson=1
weaptp1="missile"
[nsth]
_id="nsth"
_name="satyrhellcaller"
_type="unit"
abillist="ACbl,ACua,ACad"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSatyr.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
auto="Ablo"
backsw1=0.3
backsw2=0.0
bldtm=80
blend=0.15
blue=140
bountydice=7
bountyplus=100
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=1.2
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\satyrhellcaller\\satyrhellcaller"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=8
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1100
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=9
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.05
movefloor=0.0
moveheight=0.0
movetp="foot"
name="赛特斯之地狱使者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=1.0
regenmana=1.25
regentype="always"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=500.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=460
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="雇用赛特斯之地狱使者"
turnrate=0.5
ubertip="重型近战单位,带有邪恶光环,还拥有操作死尸技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Satyr"
useclickhelper=0
walk=500.0
weapson=1
weaptp1="normal"
weaptype1="MetalHeavySlice"
[nstl]
_id="nstl"
_name="satyrsoulstealer"
_type="unit"
abillist="Ambd,ACrd"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSatyr.blp"
atktype1="normal"
atktype2="normal"
auto="Arai"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=150
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=1.2
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Satyr\\Satyr"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=255
goldrep=255
green=130
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="S"
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="赛特斯之灵魂盗贼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="雇用赛特斯之灵魂盗贼( |cffffcc00S|r)"
turnrate=0.5
ubertip="中型近战单位,具有法力燃烧,复活死尸这两项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Satyr"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[nsts]
_id="nsts"
_name="satyrshadowdancer"
_type="unit"
abillist="ACcs,Ashm"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSatyrTrickster.blp"
atktype1="pierce"
atktype2="normal"
auto="Acrs"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\SatyrTrickster\\SatyrTrickster"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=205
goldrep=205
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="S"
hp=340
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BlackKeeperMissile\\BlackKeeperMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.6
movefloor=0.0
moveheight=0.0
movetp="foot"
name="赛特斯之黑暗舞者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=180
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=330
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="雇用赛特斯之黑暗舞者( |cffffcc00S|r)"
turnrate=0.5
ubertip="轻型远程攻击单位,具有夜间隐形能力,还拥有诅咒技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Satyr"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[nstw]
_id="nstw"
_name="stormwyrm"
_type="unit"
abillist="Alit,ACls,ACcl,Advc,ACdv"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNThunderLizard.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.56
backsw2=0.0
bldtm=90
blend=0.15
blue=255
bountydice=7
bountyplus=100
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=2
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=5.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=45
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=75
farea2=0
fatlos=0
file="units\\creeps\\ThunderLizard\\ThunderLizard"
fileverflags=0
fmade=0
fograd=0.0
formation=1
fused=8
goldcost=435
goldrep=435
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1500
impactswimz=0.0
impactz=140.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=150.0
launchz=20.0
level=9
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=600
manan=600
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="风暴巨龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=1.5
regenmana=1.5
regentype="always"
reptm=90
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=280.0
shadowonwater=1
shadoww=310.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,enemy,neutral"
stockmax=1
stockregen=460
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B,A,C,G"
tilesetspecific=0
tip="召唤风暴巨龙"
turnrate=0.5
ubertip="重型远程攻击单位,能射出闪电。具有吞噬技,闪电链和闪电护盾这三项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="KotoBeastNoRider"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="msplash"
[nsty]
_id="nsty"
_name="satyr"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSatyr.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=1.2
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Satyr\\Satyr"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="赛特斯"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A,C"
tilesetspecific=0
tip="雇用赛特斯"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Satyr"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[nsw1]
_id="nsw1"
_name="spiritbeast"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFelHound.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=200
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=10
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 1)"
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\FelstalkerPurple\\FelstalkerPurple"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="foot"
name="小型灵兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1200
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Felhound"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nsw2]
_id="nsw2"
_name="spiritbeast2"
_type="unit"
abillist="Afbb"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFelHound.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=15
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 2)"
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\FelstalkerPurple\\FelstalkerPurple"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="灵兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.7
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1200
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Felhound"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nsw3]
_id="nsw3"
_name="spiritbeast3"
_type="unit"
abillist="Afbb,Ambb"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFelHound.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=220
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 3)"
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\FelstalkerPurple\\FelstalkerPurple"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=220
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=150
manan=150
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.4
movefloor=0.0
moveheight=0.0
movetp="foot"
name="大型灵兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=0
red=220
regenhp=0.25
regenmana=0.375
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1200
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Felhound"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ntav]
_id="ntav"
_name="cantina"
_type="unit"
abillist="Ane2,Avul,Aawa"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTavern.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="能让你雇用各式各样的英雄。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Tavern\\Tavern"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="小酒馆"
namecount=0
nbmmicon=1
nbrandom=1
nsight=500
occh=200.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.0
scalebull=1
selcirconwater=0
sellunits="Nngs,Nbrn,Npbm,Nplh,Nbst"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=0
tilesets="*"
tilesetspecific=0
tip="建造小酒馆"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
unitsound="Cantina"
useclickhelper=0
walk=200.0
weapson=0
[nten]
_id="nten"
_name="tent"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一种有着奇异装饰的帆布帐篷。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Tent\\Tent"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=75
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="帐篷"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造帐篷"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="Tent"
useclickhelper=0
walk=200.0
weapson=0
[nth0]
_id="nth0"
_name="icetrollhut0"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="一种覆盖着白雪的住处。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\IceTrollHut0\\IceTrollHut0"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="冰之巨魔小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="N"
tilesetspecific=0
tip="建造冰之巨魔小屋"
turnrate=0.0
type="Mechanical"
unitsound="IceTrollHut0"
useclickhelper=0
walk=200.0
weapson=0
[nth1]
_id="nth1"
_name="icetrollhut1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="fort"
defup=2.0
description="一种覆盖着白雪的住处。 "
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\IceTrollHut1\\IceTrollHut1"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="冰之巨魔小屋"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="N"
tilesetspecific=0
tip="建造冰之巨魔小屋"
turnrate=0.0
type="Mechanical"
unitsound="IceTrollHut1"
useclickhelper=0
walk=200.0
weapson=0
[nthl]
_id="nthl"
_name="thunderlizard"
_type="unit"
abillist="Alit,ACt2"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNThunderLizard.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.56
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=26
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=75
farea2=0
fatlos=0
file="units\\creeps\\ThunderLizard\\ThunderLizard"
fileverflags=0
fmade=0
fograd=0.0
formation=1
fused=5
goldcost=290
goldrep=290
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="T"
hp=750
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=120.0
launchz=20.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=400
manan=400
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="雷霆蜥蜴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=7
propwin=60.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=240.0
shadowonwater=1
shadoww=240.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,enemy,neutral"
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="B,A,C,G"
tilesetspecific=0
tip="召唤雷霆蜥蜴(|cffffcc00T|r)"
turnrate=0.5
ubertip="重型远程攻击单位,能重击对手。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="KotoBeastNoRider"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="msplash"
[nthr]
_id="nthr"
_name="tharifas"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGreenDragon.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.56
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=8
bountyplus=140
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=5.0
deftype="small"
defup=2.0
dice1=3
dice2=0
dmgplus1=51
dmgplus2=0
dmgpt1=0.94
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GreenDragon\\GreenDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=6
goldcost=510
goldrep=510
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=800
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=120.0
launchz=-20.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GreenDragonMissile\\GreenDragonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.4
movefloor=90.0
moveheight=280.0
movetp="fly"
name="萨里法斯"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=70
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.25
scalebull=1
selcirconwater=0
selz=230.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=14
sides2=0
sight=1400
spd=300
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.1
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[ntka]
_id="ntka"
_name="tuskarrspearman"
_type="unit"
acquire=800.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTuskaarGold.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\tuskarRanged\\tuskarRanged"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=11.0
launchy=62.0
launchz=71.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="abilities\\weapons\\TuskarSpear\\TuskarSpear.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=0.75
movefloor=0.0
moveheight=0.0
movetp="foot"
name="图斯卡尔枪兵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用图斯卡尔枪兵"
turnrate=0.6
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Tuskarr"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[ntkc]
_id="ntkc"
_name="tuskarrchieftain"
_type="unit"
abillist="ACac"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTuskaarBlack.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=43
dmgplus2=0
dmgpt1=0.36
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\tuskarLord\\tuskarLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=340
goldrep=340
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="图斯卡尔酋长"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用图斯卡尔酋长"
turnrate=0.5
ubertip="重型的近战单位,具有命令光环。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Tuskarr"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ntkf]
_id="ntkf"
_name="tuskarrfighter"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTuskaarBrown.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.36
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\tuskar\\tuskar"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=250
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.75
movefloor=0.0
moveheight=0.0
movetp="foot"
name="图斯卡尔格斗者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用图斯卡尔格斗者"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Tuskarr"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ntkh]
_id="ntkh"
_name="tuskarrhealer"
_type="unit"
abillist="ACdm,Anh1"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTuskaarBrown.blp"
atktype1="normal"
atktype2="normal"
auto="Anhe"
backsw1=0.64
backsw2=0.0
bldtm=25
blend=0.15
blue=95
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.67
castpt=0.5
collision=16.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.36
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\tuskarLord\\tuskarLord"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=190
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=200
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\PriestMissile\\PriestMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=0.75
movefloor=0.0
moveheight=0.0
movetp="foot"
name="图斯卡尔巫师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=125
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用图斯卡尔巫师"
turnrate=0.6
ubertip="轻型的远程攻击单位,具有医疗和驱逐魔法。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Tuskarr"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ntks]
_id="ntks"
_name="tuskarrsorceror"
_type="unit"
abillist="ACif"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTuskaarBrown.blp"
atktype1="pierce"
atktype2="normal"
auto="Ainf"
backsw1=0.7
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.67
castpt=0.5
collision=16.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=33
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\tuskarRanged\\tuskarRanged"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=155
goldrep=155
green=225
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=475
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=300
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="abilities\\weapons\\TuskarSpear\\TuskarSpear.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="图斯卡尔男巫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.66
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用图斯卡尔男巫"
turnrate=0.6
ubertip="中型的远程攻击单位,具有心灵之火技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Tuskarr"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[ntkt]
_id="ntkt"
_name="tuskarrtrapper"
_type="unit"
abillist="ACen"
acquire=800.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTuskaarGold.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=30
blend=0.15
blue=95
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\tuskarRanged\\tuskarRanged"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=225
goldrep=225
green=190
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=475
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="abilities\\weapons\\TuskarSpear\\TuskarSpear.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="图斯卡尔猎人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.66
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=135
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用图斯卡尔猎人"
turnrate=0.5
ubertip="中型的远程攻击单位,具有诱捕技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Tuskarr"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[ntkw]
_id="ntkw"
_name="tuskarrwarrior"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTuskaarBrown.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=40
blend=0.15
blue=95
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.36
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\tuskarLord\\tuskarLord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=205
goldrep=205
green=190
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=475
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="图斯卡尔战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.66
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用图斯卡尔战士"
turnrate=0.5
ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Tuskarr"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ntn2]
_id="ntn2"
_name="tent2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="有着奇异装饰的帆布帐篷。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" 2"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Tent1\\Tent1"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=75
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="帐篷"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造帐篷"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="Tent"
useclickhelper=0
walk=200.0
weapson=0
[ntnt]
_id="ntnt"
_name="taurentent"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTaurenHut.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一种牢固的掩蔽建筑。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\TaurenTent\\TaurenTent"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="牛头人帐篷"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="建造牛头人帐篷"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="TaurenTent"
useclickhelper=0
walk=200.0
weapson=0
[ntor]
_id="ntor"
_name="tornado"
_type="unit"
abillist="Atdg,Atsp,Atwa,Aasl"
acquire=0.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNTornado.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Abilities\\Spells\\Other\\Tornado\\TornadoElemental"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=60.0
ineditor=0
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=60
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="龙卷风"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=60.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1200
spd=60
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=210
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
useclickhelper=0
walk=60.0
weapson=0
[ntrd]
_id="ntrd"
_name="dragonturtle"
_type="unit"
abillist="ACc2,ACdv,Advc,ANt2"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSeaTurtleRed.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=64.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=64
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=150.0
farea1=30
farea2=0
fatlos=0
file="Units\\Creeps\\DragonSeaTurtle\\DragonSeaTurtle"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=8
goldcost=595
goldrep=595
green=255
harea1=70
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=2000
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=600
manan=600
maxpitch=45.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="amph"
name="龙龟"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=100
qarea2=0
qfact1=0.25
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=1.5
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=100.0
scale=4.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=280.0
shadowonwater=1
shadoww=310.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=19
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=510
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用龙龟"
turnrate=0.6
ubertip="重型近战两栖单位,具有吞噬和尖刺外壳技能。还能施放冲击波。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="GiantSeaTurtle"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[ntrg]
_id="ntrg"
_name="gargantuanseaturtle"
_type="unit"
abillist="ANth"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSeaTurtleGreen.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=120.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\GiantSeaTurtle\\GiantSeaTurtle"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1250
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=45.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="大海龟"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=100.0
scale=3.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=210.0
shadowonwater=1
shadoww=210.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用大海龟"
turnrate=0.6
ubertip="重型近战两栖单位,身上的尖刺外壳对敌方的近战单位能造成伤害。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="GiantSeaTurtle"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[ntrh]
_id="ntrh"
_name="seaturtlehatchling"
_type="unit"
abillist="ANth"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSeaTurtleGreen.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\SeaTurtleRange\\SeaTurtleRange"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=192
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=220
impactswimz=0.0
impactz=30.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=-15.0
launchx=0.0
launchy=15.0
launchz=10.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1300
"missilespeed:2"=0
modelscale=0.4
movefloor=0.0
moveheight=0.0
movetp="amph"
name="小海龟"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=192
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=100.0
scale=1.5
scalebull=1
selcirconwater=1
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward,air"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用小海龟"
turnrate=0.6
ubertip="轻型的远程攻击单位,身上的尖刺外壳能对周围敌人的近战单位造成伤害。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="GiantSeaTurtle"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="missile"
[ntrs]
_id="ntrs"
_name="seaturtle"
_type="unit"
abillist="ANth"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSeaTurtleGreen.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=192
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=5
dmgplus2=0
dmgpt1=0.66
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=60.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\SeaTurtle\\SeaTurtle"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=250
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=45.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.5
movefloor=0.0
moveheight=0.0
movetp="amph"
name="海龟"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=180
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=100.0
scale=2.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用海龟"
turnrate=0.6
ubertip="轻型的近战攻击单位,身上的尖刺外壳能对周围敌人的近战单位造成伤害。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="GiantSeaTurtle"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ntrt]
_id="ntrt"
_name="giantseaturtle"
_type="unit"
abillist="ANth"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSeaTurtleGreen.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=3
def=4.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\GiantSeaTurtleRange\\GiantSeaTurtleRange"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=235
goldrep=235
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="T"
hp=375
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=-40.0
launchx=0.0
launchy=40.0
launchz=25.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=35
lumberrep=35
mana0=0
manan=0
maxpitch=45.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1300
"missilespeed:2"=0
modelscale=0.8
movefloor=0.0
moveheight=0.0
movetp="amph"
name="大海龟"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=192
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=100.0
scale=2.5
scalebull=1
selcirconwater=1
selz=0.0
shadowh=170.0
shadowonwater=1
shadoww=170.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=60
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward,air"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用巨型海龟(|cffffcc00T|r)"
turnrate=0.6
ubertip="中型的远程攻击单位,身上的尖刺外壳能对周围敌人的近战单位造成伤害。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="GiantSeaTurtle"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="missile"
[ntrv]
_id="ntrv"
_name="revenantofthetides"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=150
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=9.2
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\RevenantOfTheWaves\\RevenantOfTheWaves"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=205
goldrep=205
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=375
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="hover"
name="潮汐幽灵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="雇用潮汐幽灵"
turnrate=0.6
type="undead"
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Revenant"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ntt1]
_id="ntt1"
_name="deathtower"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
animprops="fifth"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNDeathTower.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowCannonTower"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=180.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Spells\\NightElf\\CorrosiveBreath\\CorrosiveBreathMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="死亡之塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造死亡之塔(|cffffcc00D|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="射出致命的能量箭,擅长于实施大规模的伤害,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="ElvenGuardTower"
upgrade="ntx2"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[ntt2]
_id="ntt2"
_name="taurentent2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTaurenHut.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="一种牢固的掩蔽建筑。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\TaurenTent2\\TaurenTent2"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="牛头人帐篷"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="B"
tilesetspecific=0
tip="建造牛头人帐篷"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
unitsound="TaurenTent2"
useclickhelper=0
walk=200.0
weapson=0
[ntws]
_id="ntws"
_name="wateryminiontidewarrior"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.55
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\MurgulTideWarrior\\MurgulTideWarrior"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="水奴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=1
specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Z"
tilesetspecific=0
tip="召唤水奴"
turnrate=0.5
ubertip="轻型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="murloc"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ntx2]
_id="ntx2"
_name="deathtowerupgrade"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
animprops="upgrade,fifth"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAdvancedDeathTower.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowCannonTower"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=2
dice2=0
dmgplus1=19
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=255.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Spells\\Undead\\DeathCoil\\DeathCoilMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="高级死亡之塔"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级高级死亡之塔(|cffffcc00U|r)"
turnrate=0.0
type="Mechanical"
ubersplat="HSMA"
ubertip="射出致命的能量箭,擅长于实施大规模的伤害,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="ElvenGuardTower"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nubk]
_id="nubk"
_name="unbrokendarkhunter"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNUnbroken.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=16.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.57
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Unbroken\\Unbroken"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=250
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.55
movefloor=0.0
moveheight=0.0
movetp="foot"
name="无敌黑暗猎人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=480.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用无敌黑暗猎人"
turnrate=0.5
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Unbroken"
useclickhelper=0
walk=480.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nubr]
_id="nubr"
_name="unbrokenrager"
_type="unit"
abillist="ACen"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNUnbroken.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.57
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Unbroken\\Unbroken"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=475
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.65
movefloor=0.0
moveheight=0.0
movetp="foot"
name="无敌狂暴者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=480.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用无敌狂暴者"
turnrate=0.5
ubertip="中型的近战单位。能施放诱捕技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Unbroken"
useclickhelper=0
walk=480.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nubw]
_id="nubw"
_name="unbrokendarkweaver"
_type="unit"
abillist="ACuf"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNUnbroken.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=100
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.57
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=23
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Creeps\\Unbroken\\Unbroken"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=205
goldrep=205
green=100
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=200
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.7
movefloor=0.0
moveheight=0.0
movetp="foot"
name="无敌黑暗舞者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=480.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=300
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="I"
tilesetspecific=0
tip="雇用无敌黑暗舞者"
turnrate=0.5
ubertip="中型近战单位,具有邪恶狂热技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Unbroken"
useclickhelper=0
walk=480.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nvde]
_id="nvde"
_name="eldervoidwalker"
_type="unit"
abillist="ACfl,ACde"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNVoidWalker.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.3
blue=50
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=67
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\VoidWalker\\VoidWalker"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=85
goldrep=85
green=50
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1500
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=100.0
launchy=0.0
launchz=100.0
level=9
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\VoidWalkerMissile\\VoidWalkerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.5
movefloor=0.0
moveheight=30.0
movetp="hover"
name="虚无行者长老"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=450
rangen2=0
red=255
regenhp=1.0
regenmana=1.25
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=460
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用虚无行者长老"
turnrate=0.6
ubertip="重型远程攻击单位,可以施放吞噬魔法和叉状闪电技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ObsidianDestroyer"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nvdg]
_id="nvdg"
_name="greatervoidwalker"
_type="unit"
abillist="ACf2,ACcl"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNVoidWalker.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
auto="AUfu"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.3
blue=80
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=35
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\VoidWalker\\VoidWalker"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=240
goldrep=240
green=80
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="V"
hp=750
impactswimz=0.0
impactz=90.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=80.0
launchy=0.0
launchz=80.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=45
lumberrep=45
mana0=400
manan=400
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\VoidWalkerMissile\\VoidWalkerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=30.0
movetp="hover"
name="巨大虚无行者长老"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=4
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=450
rangen2=0
red=80
regenhp=1.0
regenmana=1.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用巨大虚无行者(|cffffcc00V|r)"
turnrate=0.6
ubertip="重型远程攻击单位。可以施放闪电链和霜冻护甲技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ObsidianDestroyer"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nvdl]
_id="nvdl"
_name="lesservoidwalker"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNVoidWalker.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.3
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=16.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\VoidWalker\\VoidWalker"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=40.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\VoidWalkerMissile\\VoidWalkerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.75
movefloor=0.0
moveheight=30.0
movetp="hover"
name="小型虚无行者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=450
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用小型虚无行者"
turnrate=0.6
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ObsidianDestroyer"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nvdw]
_id="nvdw"
_name="voidwalker"
_type="unit"
abillist="ACcw"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNVoidWalker.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
auto="AHca"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.3
blue=255
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.67
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\VoidWalker\\VoidWalker"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=125
goldrep=125
green=50
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="V"
hp=365
impactswimz=0.0
impactz=80.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=70.0
launchy=0.0
launchz=70.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=15
lumberrep=15
mana0=200
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\VoidWalkerMissile\\VoidWalkerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.15
movefloor=0.0
moveheight=30.0
movetp="hover"
name="虚无行者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=450
rangen2=0
red=50
regenhp=1.0
regenmana=0.5
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=130.0
shadowonwater=1
shadoww=130.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="O,K"
tilesetspecific=0
tip="雇用虚无行者(|cffffcc00V|r)"
turnrate=0.6
ubertip="轻型远程单位,有冰冻之箭。|n|n|cffffcc00攻击陆地和空中单位。|r"
unitshadow="Shadow"
unitsound="ObsidianDestroyer"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nvil]
_id="nvil"
_name="villagerman"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNVillagerMan.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (男性)"
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\VillagerMan\\VillagerMan"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=60
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="村民"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="commoner"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=100.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=190
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用村民"
turnrate=0.5
ubertip="一个热心的村民。"
unitshadow="shadow"
unitsound="VillagerMan"
useclickhelper=0
walk=100.0
weapson=0
[nvk2]
_id="nvk2"
_name="villagerkid2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNVillagerKid2.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (2)"
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\VillagerKid1\\VillagerKid1"
fileverflags=0
fmade=0
fograd=0.0
formation=6
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="小孩"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="commoner"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=150.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=190
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用村民"
turnrate=0.5
ubertip="一个小村民。"
unitshadow="shadow"
unitsound="VillagerKid"
useclickhelper=0
walk=150.0
weapson=0
[nvl2]
_id="nvl2"
_name="villagerman2"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNVillagerMan1.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (男性 2)"
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\VillagerMan1\\VillagerMan1"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=60
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="村民"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="commoner"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=100.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=190
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用村民"
turnrate=0.5
ubertip="一个热心的村民。"
unitshadow="shadow"
unitsound="VillagerMan2"
useclickhelper=0
walk=100.0
weapson=0
[nvlk]
_id="nvlk"
_name="villagerkid"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNVillagerKid.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\VillagerKid\\VillagerKid"
fileverflags=0
fmade=0
fograd=0.0
formation=6
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="小孩"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="commoner"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=150.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=190
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用村民"
turnrate=0.5
ubertip="一个小村民。"
unitshadow="shadow"
unitsound="VillagerKid"
useclickhelper=0
walk=150.0
weapson=0
[nvlw]
_id="nvlw"
_name="villagerwoman"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNVillagerWoman.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (女性)"
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\VillagerWoman\\VillagerWoman"
fileverflags=0
fmade=0
fograd=0.0
formation=5
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=60
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.05
movefloor=0.0
moveheight=0.0
movetp="foot"
name="村民"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="commoner"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=100.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=190
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用村民"
turnrate=0.5
ubertip="一位聪慧的村民。"
unitshadow="shadow"
unitsound="VillagerWoman"
useclickhelper=0
walk=100.0
weapson=0
[nvr0]
_id="nvr0"
_name="ruinedelvenfishingvillage0"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (被毁坏的)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenFishVillageBuildingRuined0\\ElvenFishVillageBuildingRuined0"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="暗夜精灵族渔村"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
useclickhelper=0
walk=200.0
weapson=0
[nvr1]
_id="nvr1"
_name="ruinedelvenfishingvillage1"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (被毁坏的)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenFishVillageBuildingRuined1\\ElvenFishVillageBuildingRuined1"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="暗夜精灵族渔村"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
useclickhelper=0
walk=200.0
weapson=0
[nvr2]
_id="nvr2"
_name="ruinedelvenfishingvillage2"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (被毁坏的)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\ElvenFishVillageBuildingRuined2\\ElvenFishVillageBuildingRuined2"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="暗夜精灵族渔村"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=200.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
useclickhelper=0
walk=200.0
weapson=0
[nvul]
_id="nvul"
_name="vulture"
_type="unit"
abillist="Awan"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNVulture.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\critters\\Vulture\\Vulture"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=15
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="秃鹰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=350
occh=0.0
orientinterp=1
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="critters"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=1
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=230.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=35.0
shadowy=35.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=350
spd=100
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="air"
teamcolor=-1
tilesets="C"
tilesetspecific=0
tip="召唤秃鹰"
turnrate=0.5
ubertip="可以召唤秃鹰的灵魂来保护你。"
unitshadow="ShadowFlyer"
unitsound="Vulture"
useclickhelper=0
walk=200.0
weapson=0
[nw2w]
_id="nw2w"
_name="war2warlock"
_type="unit"
abillist="ACfb,ACuf,ACcr"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNChaosWarlockGreen.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.74
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-shaman.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 霹雳闪电,- 霹雳闪电|n- 邪恶狂热,- 霹雳闪电|n- 邪恶狂热|n- 残废"
castpt=0.3
collision=31.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.334
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=14
dmgplus2=0
dmgpt1=0.43
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\ChaosWarlockGreen\\ChaosWarlockGreen"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=215
goldrep=215
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=250
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=75
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1100
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="兽族巫师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=0.75
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=250.0
scale=1.15
scalebull=1
selcirconwater=0
selz=0.0
shadowh=150.0
shadowonwater=1
shadoww=150.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Shaman"
upgrades="Rost"
useclickhelper=0
walk=250.0
weapson=1
weaptp1="missile"
[nwad]
_id="nwad"
_name="watcherward"
_type="unit"
abillist="Adt1,Aeth,Avul"
acquire=0.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSentryWard.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\WatcherWard\\WatcherWard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=200
impactswimz=0.0
impactz=60.0
ineditor=0
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="观察守卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1600
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ward"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Ward"
unitshadow="Shadow"
unitsound="SentryWard"
useclickhelper=0
walk=200.0
weapson=0
[nwat]
_id="nwat"
_name="watcher"
_type="unit"
abillist="ACbl"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHuntress.blp"
atktype1="normal"
atktype2="normal"
auto="Ablo"
backsw1=0.64
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=31.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\watcher\\watcher"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=140
goldrep=140
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=75
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="岗哨"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="nightelf"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.5
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=290.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=280
special=0
specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Watcher"
useclickhelper=0
walk=290.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nwc1]
_id="nwc1"
_name="wyverncage1"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNCage.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="专门设计为囚禁双足飞龙的笼子。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (1)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\WyvernCage\\WyvernCage"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="双足飞龙牢笼"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8Round.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造双足飞龙牢笼"
turnrate=0.0
useclickhelper=0
walk=200.0
weapson=0
[nwc2]
_id="nwc2"
_name="wyverncage2"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNCage.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowSmall"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="专门设计为囚禁双足飞龙的笼子。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (2)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\WyvernCage2\\WyvernCage2"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="双足飞龙牢笼"
namecount=0
nbmmicon=1
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8Round.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造双足飞龙牢笼"
turnrate=0.0
useclickhelper=0
walk=200.0
weapson=0
[nwe1]
_id="nwe1"
_name="wareagle1"
_type="unit"
abillist="ANtr"
acquire=0.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWarEagle.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=22
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=8.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.0
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 1)"
elevpts=2
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\WarEagle\\WarEagle"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=0.9
movefloor=90.0
moveheight=240.0
movetp="fly"
name="战鹰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=0.0
orientinterp=1
points=100
prio=3
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=22
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=230.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1600
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="ShadowFlyer"
unitsound="WarEagle"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=0
[nwe2]
_id="nwe2"
_name="wareagle2"
_type="unit"
abillist="ANtr,Alit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWarEagle.blp"
atktype1="magic"
atktype2="normal"
backsw1=0.67
backsw2=0.0
bldtm=22
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=8.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.0
deathtype=0
def=3.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 2)"
elevpts=2
elevrad=20.0
farea1=25
farea2=0
fatlos=0
file="units\\creeps\\WarEagle\\WarEagle"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=50
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=625
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.1
movefloor=90.0
moveheight=240.0
movetp="fly"
name="雷霆战鹰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=0.0
orientinterp=1
points=100
prio=3
propwin=61.0
qarea1=75
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=300
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=22
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=230.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1600
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,structure,debris,enemy"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="ShadowFlyer"
unitsound="WarEagle"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="msplash"
[nwe3]
_id="nwe3"
_name="wareagle3"
_type="unit"
abillist="ANtr,Alit,Apiv"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWarEagle.blp"
atktype1="magic"
atktype2="normal"
backsw1=0.67
backsw2=0.0
bldtm=22
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=8.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.0
deathtype=0
def=5.0
deftype="small"
defup=2.0
dice1=3
dice2=0
dmgplus1=45
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 3)"
elevpts=2
elevrad=20.0
farea1=25
farea2=0
fatlos=0
file="units\\creeps\\WarEagle\\WarEagle"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=50
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=875
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=0
modelscale=1.3
movefloor=90.0
moveheight=240.0
movetp="fly"
name="影子战鹰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=0.0
orientinterp=1
points=100
prio=3
propwin=61.0
qarea1=75
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=300
rangen2=0
red=255
regenhp=1.5
regenmana=0.0
regentype="always"
reptm=22
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=230.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1600
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,structure,debris,enemy"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="ShadowFlyer"
unitsound="WarEagle"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="msplash"
[nwen]
_id="nwen"
_name="wendigo1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWendigo.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Wendigo\\Wendigo"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=550
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="雪怪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N"
tilesetspecific=0
tip="召唤雪怪"
turnrate=0.5
ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Wendigo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nwgs]
_id="nwgs"
_name="nagacoutl"
_type="unit"
abillist="Andm"
acquire=650.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWindSerpent.blp"
atktype1="pierce"
atktype2="normal"
auto="Aadm"
backsw1=1.0
backsw2=0.0
bldtm=35
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.3
collision=8.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.1
deathtype=0
def=3.0
deftype="small"
defup=2.0
dice1=2
dice2=0
dmgplus1=40
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\naga\\WindSerpent\\WindSerpent"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=235
goldrep=235
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=525
impactswimz=0.0
impactz=20.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=30.0
launchz=51.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=50
manan=200
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\WingedSerpentMissile\\WingedSerpentMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=0.7
movefloor=90.0
moveheight=240.0
movetp="fly"
name="飞蛇"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=3
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="naga"
rangen1=450
rangen2=0
red=150
regenhp=1.0
regenmana=0.5
regentype="always"
reptm=35
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=230.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1600
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=110
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练飞蛇(|cffffcc00C|r)"
turnrate=0.4
ubertip="轻型飞行单位,可以学习驱逐魔法。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="WingedSerpent"
upgrades="Rguv,Rnam,Rnat,Rnsi"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
weaptype1="WoodMediumBash"
[nwgt]
_id="nwgt"
_name="waygate"
_type="unit"
abillist="Awrp,Avul"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNWaygate.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=1
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
description="可以将单位传送到另外一个传送门那里。"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\Waygate\\Waygate"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="传送门"
namecount=0
nbmmicon=1
nbrandom=0
nsight=500
occh=0.0
orientinterp=0
pathtex="PathTextures\\Waygate.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造传送门"
turnrate=0.0
type="Mechanical,neutral,standon"
ubersplat="HMED"
unitsound="Waygate"
useclickhelper=0
walk=200.0
weapson=0
[nwiz]
_id="nwiz"
_name="apprenticewizard"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=31.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=6
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\HumanMage\\HumanMage"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=180
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\PriestMissile\\PriestMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巫师学徒"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=185.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=80.0
shadowonwater=1
shadoww=80.0
shadowx=40.0
shadowy=40.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y,X,V,Q,J"
tilesetspecific=0
tip="雇用巫师学徒"
turnrate=0.5
ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HumanMage"
useclickhelper=0
walk=185.0
weapson=1
weaptp1="missile"
[nwld]
_id="nwld"
_name="direwolf"
_type="unit"
abillist="ACct,ACro"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDireWolf.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\DireWolf\\DireWolf"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=400
manan=400
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恐怖之狼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A"
tilesetspecific=0
tip="召唤恐怖之狼"
turnrate=0.6
ubertip="中型近战单位,具有致命一击和咆哮这两个技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SpiritWolf"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[nwlg]
_id="nwlg"
_name="giantwolf"
_type="unit"
abillist="ACct"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTimberWolf.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=47.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\TimberWolf\\TimberWolf"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=205
goldrep=205
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=550
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巨狼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=0
red=150
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A"
tilesetspecific=0
tip="召唤巨狼"
turnrate=0.6
ubertip="中型的近战单位,拥有致命一击这个技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SpiritWolf"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nwlt]
_id="nwlt"
_name="timberwolf"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTimberWolf.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=11
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\TimberWolf\\TimberWolf"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.75
movefloor=0.0
moveheight=0.0
movetp="foot"
name="大灰狼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="A"
tilesetspecific=0
tip="召唤大灰狼"
turnrate=0.6
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SpiritWolf"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nwna]
_id="nwna"
_name="ancientwendigo"
_type="unit"
abillist="Awrs,ACbh,ACrn"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWendigo.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=90
blend=0.15
blue=255
bountydice=7
bountyplus=100
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=5.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=60
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Wendigo\\Wendigo"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=8
goldcost=435
goldrep=435
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1200
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=9
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=600
manan=600
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.65
movefloor=0.0
moveheight=0.0
movetp="foot"
name="远古雪怪"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=1.5
regenmana=1.5
regentype="always"
reptm=90
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=460
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N"
tilesetspecific=0
tip="召唤远古雪怪"
turnrate=0.5
ubertip="重型近战单位,具有重击,战争践踏和重生这三项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Wendigo"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nwnr]
_id="nwnr"
_name="elderwendigo"
_type="unit"
abillist="ACbh"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWendigo.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Wendigo\\Wendigo"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=290
goldrep=290
green=200
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="雪怪长者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=220.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N"
tilesetspecific=0
tip="召唤雪怪长者"
turnrate=0.5
ubertip="重型近战单位,能重击对手。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Wendigo"
useclickhelper=0
walk=220.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nwns]
_id="nwns"
_name="wendigoshaman"
_type="unit"
abillist="ACrj,ACro"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWendigo.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.3
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=5
bountyplus=50
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.75
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\WendigoShaman\\WendigoShaman"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=6
goldcost=340
goldrep=340
green=160
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=950
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=500
manan=500
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="雪怪萨满祭司"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=128
rangen2=0
red=130
regenhp=0.5
regenmana=1.25
regentype="always"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=360
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N"
tilesetspecific=0
tip="召唤雪怪萨满祭司"
turnrate=0.5
ubertip="重型近战单位,具有咆哮和生命恢复这两项技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Wendigo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[nwrg]
_id="nwrg"
_name="wargolem"
_type="unit"
abillist="ACmi"
acquire=500.0
agi=0
agiplus=0.0
armor="Metal"
art="ReplaceableTextures\\CommandButtons\\BTNArmorGolem.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.56
castpt=0.47
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GolemStatue\\GolemStatue"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=290
goldrep=290
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1000
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.25
movefloor=0.0
moveheight=0.0
movetp="foot"
name="战争傀儡"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.9
scalebull=1
selcirconwater=0
selz=0.0
shadowh=230.0
shadowonwater=1
shadoww=230.0
shadowx=95.0
shadowy=95.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="D,G"
tilesetspecific=0
tip="召唤战争傀儡"
turnrate=0.5
ubertip="重型的近战单位,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="MetalHeavyBash"
[nws1]
_id="nws1"
_name="windserpent"
_type="unit"
abillist="ACen"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNDragonHawk.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.633
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=0
castbsw=1.03
castpt=0.3
collision=48.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.1
deathtype=0
def=1.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=40
dmgplus2=0
dmgpt1=0.43
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\WindSerpent\\WindSerpent"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=280
goldrep=280
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=700
impactswimz=0.0
impactz=20.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-87.0
launchy=-17.0
launchz=33.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=70
lumberrep=70
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\DragonHawkMissile\\DragonHawkMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1100
"missilespeed:2"=0
modelscale=1.2
movefloor=90.0
moveheight=240.0
movetp="fly"
name="龙鹰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=1
points=100
prio=3
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="human"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=45
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=170.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1600
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练龙鹰(|cffffcc00D|r)"
turnrate=0.4
ubertip="重型的远程攻击单位,能诱捕敌方单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="DragonHawk"
upgrades="Rhla"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[nwwd]
_id="nwwd"
_name="whitedirewolf"
_type="unit"
abillist="ACct,ACro"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTimberWolf.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=4
bountyplus=40
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=28
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\WhiteWolf\\WhiteWolf"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=290
goldrep=290
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=750
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=400
manan=400
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.45
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恐怖霜冻之狼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=0
red=150
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=310
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N"
tilesetspecific=0
tip="召唤恐怖霜冻之狼"
turnrate=0.6
ubertip="中型近战单位,具有致命一击和咆哮这两个技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SpiritWolf"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nwwf]
_id="nwwf"
_name="whitewolf"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTimberWolf.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=1
bountyplus=5
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=11
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\WhiteWolf\\WhiteWolf"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="霜冻之狼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=25
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=110
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N"
tilesetspecific=0
tip="召唤霜冻之狼"
turnrate=0.6
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SpiritWolf"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nwwg]
_id="nwwg"
_name="giantwhitewolf"
_type="unit"
abillist="ACct"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTimberWolf.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=40
blend=0.15
blue=140
bountydice=2
bountyplus=9
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.3
collision=47.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\WhiteWolf\\WhiteWolf"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=205
goldrep=205
green=120
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=550
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巨型霜冻之狼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=90
rangen2=0
red=150
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=210
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="N"
tilesetspecific=0
tip="召唤霜冻之狼"
turnrate=0.6
ubertip="中型近战单位,具有致命一击技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SpiritWolf"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[nwzd]
_id="nwzd"
_name="darkwizard"
_type="unit"
abillist="ACrd,ACba,ACpy"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp"
atktype1="chaos"
atktype2="normal"
attachmentanimprops="medium"
auto="Arai"
backsw1=0.85
backsw2=0.0
bldtm=80
blend=0.15
blue=255
bountydice=6
bountyplus=70
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=2.4
castpt=0.3
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=4.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=38
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BanditMage\\BanditMage"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=6
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=1200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=50.0
launchy=0.0
launchz=120.0
level=8
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=500
manan=500
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="黑暗巫师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=500
rangen2=0
red=255
regenhp=1.0
regenmana=1.25
regentype="always"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=260.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=320
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=410
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y,X,V,Q,J"
tilesetspecific=0
tip="雇用黑暗巫师"
turnrate=0.5
ubertip="重型远程攻击单位,带有辉煌光环。还具有复活死尸和变形术这两项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroArchMage"
useclickhelper=0
walk=260.0
weapson=1
weaptp1="missile"
[nwzg]
_id="nwzg"
_name="renegadewizard"
_type="unit"
abillist="ACpu,ACls"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.85
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=3
bountyplus=17
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=2.4
castpt=0.3
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=29
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BanditMage\\BanditMage"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=255
goldrep=255
green=190
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=600
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=30.0
launchy=0.0
launchz=75.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=400
manan=400
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巫师变节者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=1.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=260.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=260
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y,X,V,Q,J"
tilesetspecific=0
tip="雇用巫师变节者"
turnrate=0.5
ubertip="中型远程攻击单位,具有净化和闪电护盾这两项技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroArchMage"
useclickhelper=0
walk=260.0
weapson=1
weaptp1="missile"
[nwzr]
_id="nwzr"
_name="roguewizard"
_type="unit"
abillist="ACf2"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
auto="AUfu"
backsw1=0.85
backsw2=0.0
bldtm=30
blend=0.15
blue=170
bountydice=1
bountyplus=7
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=2.4
castpt=0.3
collision=32.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BanditMage\\BanditMage"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=340
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=25.0
launchy=0.0
launchz=66.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=300
manan=300
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="流氓巫师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.75
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=260.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=160
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="Y,X,V,Q,J"
tilesetspecific=0
tip="雇用流氓巫师"
turnrate=0.5
ubertip="轻型远程攻击单位,能施放霜冻护甲。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="HeroArchMage"
useclickhelper=0
walk=260.0
weapson=1
weaptp1="missile"
[nzep]
_id="nzep"
_name="goblinzeppelin"
_type="unit"
abillist="Sch3,Achd,Aloa,Adro"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGoblinZeppelin.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\GoblinZeppelin\\GoblinZeppelin"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=240
goldrep=240
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="Z"
hp=500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=90.0
moveheight=280.0
movementsoundlabel="GoblinZeppelinMovement"
movetp="fly"
name="地精飞艇"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="creeps"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=30
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.5
scalebull=1
selcirconwater=0
selz=230.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=30
stockstart=220
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用地精飞艇( |cffffcc00Z|r)"
turnrate=0.5
type="Mechanical"
ubertip="飞行的运输工具。"
unitshadow="ShadowFlyer"
unitsound="GoblinZeppelin"
useclickhelper=0
walk=200.0
weapson=0
[nzin]
_id="nzin"
_name="zoneindicator"
_type="unit"
abillist="Avul"
acquire=0.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNPortal.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=3
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.0
deathtype=2
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (自定义战役)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Doodads\\Terrain\\LOSBlocker\\IntentionallyLeftBlank"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=150000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="地区显示"
namecount=0
nbmmicon=1
nbrandom=0
nsight=500
occh=0.0
orientinterp=0
pathtex="PathTextures\\2x2UnBuildable.tga"
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=3
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="地区显示"
turnrate=0.0
ubertip="地区显示"
useclickhelper=1
walk=200.0
weapson=0
[nzlc]
_id="nzlc"
_name="lichking"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (过场动画战役单位)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="doodads\\cinematic\\lichking\\lichking"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=100
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巫妖王"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=240.0
scale=4.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="巫妖王"
turnrate=0.0
ubertip="这就是巫妖王,事实的确是如此的,难道你不相信我么?"
useclickhelper=0
walk=240.0
weapson=0
[nzom]
_id="nzom"
_name="zombie"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNZombie.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=20
blend=0.15
blue=150
bountydice=1
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.0
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\Zombie\\Zombie"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=85
goldrep=85
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=240
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="僵尸"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=100
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=50
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤僵尸"
turnrate=0.5
type="undead"
ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Zombie"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[oalt]
_id="oalt"
_name="altarofstorms"
_type="unit"
abillist="Abds,Aspi"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAltarOfStorms.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowAltarofStorms"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=1
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\AltarofStorms\\AltarofStorms"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=900
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="风暴祭坛"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\10x10Simple.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=1
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造风暴祭坛(|cffffcc00A|r)"
trains="Obla,Ofar,Otch,Oshd"
turnrate=0.0
type="Mechanical"
ubersplat="OMED"
ubertip="能召唤新的英雄和复活阵亡的英雄。"
unitsound="AltarofStorms"
upgrades="Rosp,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[obar]
_id="obar"
_name="orcbarracks"
_type="unit"
abillist="Abds,Aspi"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNBarracks.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowOrcBarracks"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\OrcBarracks\\OrcBarracks"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=1200
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="兵营"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=9
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Robs,Rotr,Robk,Robf"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造兵营(|cffffcc00B|r)"
trains="ogru,ohun,otbk,ocat"
turnrate=0.0
type="Mechanical"
ubersplat="OMED"
ubertip="主要部队生产建筑。训练步兵,猎头者和粉碎者。|n同时包括狂暴力量,狂暴愤怒,巨魔再生和燃烧汽油的升级。"
unitsound="OrcBarracks"
upgrades="Rosp,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[obea]
_id="obea"
_name="beastiary"
_type="unit"
abillist="Abds,Aspi"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNBeastiary.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowBeastiary"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=3
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\Beastiary\\Beastiary"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=145
goldrep=145
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="E"
hp=1100
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=140
lumberrep=140
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="兽栏"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ostr"
requirescount=0
requirewaterradius=0.0
researches="Roen,Rovs,Rwdm,Rolf"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造兽栏(|cffffcc00E|r)"
trains="orai,okod,owyv,otbr"
turnrate=0.0
type="Mechanical"
ubersplat="OMED"
ubertip="能训练出掠夺者,科多兽,风骑士和巨魔蝙蝠骑士。|n这里还包括诱捕,浸毒武器,战鼓和液体炸弹的升级。"
unitsound="Beastiary"
upgrades="Rosp,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[obot]
_id="obot"
_name="orcishtransportship"
_type="unit"
abillist="Sch5,Slo3,Sdro"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNOrcishTransport.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.73
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\OrcishTransportShip\\OrcishTransportShip"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=0
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="兽族运输船"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=25
repulse=1
repulsegroup=1
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=320
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用运输船(|cffffcc00T|r)"
turnrate=0.4
type="Mechanical"
ubertip="能够运送单位的运输船。"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=200.0
weapson=0
[ocat]
_id="ocat"
_name="demolisher"
_type="unit"
abillist="Abof"
acquire=1150.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNDemolisher.blp"
atktype1="siege"
atktype2="siege"
backsw1=1.9
backsw2=1.9
bldtm=36
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=2
castbsw=0.51
castpt=0.0
collision=48.0
cool1=4.5
cool2=4.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.34
deathtype=2
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=81
dmgplus2=81
dmgpt1=0.1
dmgpt2=0.1
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=25
farea2=25
fatlos=0
file="units\\orc\\catapult\\catapult"
fileverflags=2
fmade=0
fograd=0.0
formation=3
fused=4
goldcost=220
goldrep=220
green=255
harea1=50
harea2=50
hfact1=0.4
hfact2=0.4
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="D"
hp=425
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=250
minspd=0
"missilearc:1"=0.35
"missilearc:2"=0.0
"missileart:1"="abilities\\weapons\\DemolisherMissile\\DemolisherMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="粉碎者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=0.0
orientinterp=1
points=100
prio=2
propwin=30.0
qarea1=150
qarea2=150
qfact1=0.25
qfact2=0.25
race="orc"
rangen1=1150
rangen2=1000
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=36
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ofor,ostr"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=185.0
scale=2.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=280.0
shadowonwater=1
shadoww=280.0
shadowx=110.0
shadowy=110.0
showui1=1
showui2=1
sides1=21
sides2=21
sight=1400
spd=220
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall"
splashtargs2="ground,structure,debris,tree,wall"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,debris,tree,wall,item,ward"
targs2="structure"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练粉碎者(|cffffcc00D|r)"
turnrate=0.4
type="Mechanical"
ubertip="远程攻城武器。对建筑很有效,但缓慢而昂贵。可以学会燃烧之油技能。|n|n|cffffcc00攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="Catapult"
upgrades="Roar,Rora,Robf,Rolf,Rguv"
useclickhelper=0
walk=185.0
weapson=3
weaptp1="artillery"
weaptp2="msplash"
[ocbw]
_id="ocbw"
_name="chaosorcburrow"
_type="unit"
abillist="Abds,Aspi,Abun,Sbtl,Astd,Arbr"
acquire=700.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTrollBurrow.blp"
atktype1="chaos"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="buffer"
buildingshadow="ShadowTrollBurrow"
"buttonpos:1"=0
"buttonpos:2"=1
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=4.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=2.0
deftype="large"
defup=0.0
dice1=1
dice2=0
dmgplus1=33
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (混乱的)"
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\TrollBurrow\\TrollBurrow"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=160
goldrep=160
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="O"
hp=600
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=70
lumberrep=70
mana0=0
manan=0
maxpitch=15.0
maxroll=15.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="abilities\\weapons\\huntermissile\\huntermissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="邪恶兽族地洞"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=700
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=800
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造邪恶兽族地洞(|cffffcc00O|r)"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
ubertip="能提供人口,从而增加可造单位数量的最大值。邪恶的苦工在进入其中以后还能对来犯的敌人进行反击。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="TrollBurrow"
upgrades="Rosp,Rorb,Rgfo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[odes]
_id="odes"
_name="orcishdestroyer"
_type="unit"
acquire=650.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNOrcDestroyer.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=5
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.73
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=54
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\creeps\\OrcishDestroyerShip\\OrcishDestroyerShip"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=0
goldcost=250
goldrep=250
green=255
harea1=35
harea2=0
hfact1=0.3
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=575
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BoatMissile\\BoatMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="兽族护卫舰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=50
qarea2=0
qfact1=0.1
qfact2=0.0
race="orc"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=30
repulse=1
repulsegroup=1
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=3.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=15
sides2=0
sight=1500
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall,enemy,neutral"
stockmax=3
stockregen=60
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用护卫舰(|cffffcc00F|r)"
turnrate=0.2
type="Mechanical"
ubertip="多功能的战斗舰船,擅长于攻击空中单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="msplash"
[odkt]
_id="odkt"
_name="drakthul"
_type="unit"
abillist="ACmo,ACad"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNOrcWarlockRed.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.47
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.5
castpt=0.5
collision=16.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=3
def=2.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\OrcWarlockRed\\OrcWarlockRed"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=145
goldrep=145
green=220
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=675
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=350
manan=350
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.2
movefloor=0.0
moveheight=0.0
movetp="foot"
name="德拉克苏尔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=0
red=255
regenhp=0.5
regenmana=0.875
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-guldan.blp"
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=60
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="ShamanX"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[odoc]
_id="odoc"
_name="witchdoctor"
_type="unit"
abillist="Aeye,Ahwd,Asta,Aion"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWitchDoctor.blp"
atktype1="magic"
atktype2="normal"
backsw1=0.6
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.52
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-witchdoctor.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 岗哨守卫,- 岗哨守卫|n- 静止陷阱,- 岗哨守卫|n- 静止陷阱|n- 治疗守卫"
castpt=0.35
collision=16.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.97
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.73
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\WitchDoctor\\WitchDoctor"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=145
goldrep=145
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=315
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=25
lumberrep=25
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\WitchDoctorMissile\\WitchDoctorMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巨魔巫医"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=0.66666666666667
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练巨魔巫医(|cffffcc00W|r)"
turnrate=0.6
ubertip="魔法单位,一开始能施放岗哨魔法,从而能侦察到一定的区域。随后这种单位还能学习到静止陷阱和治疗守卫。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="WitchDoctor"
upgrades="Rowd,Rotr,Ropm,Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[oeye]
_id="oeye"
_name="sentryward"
_type="unit"
abillist="Adt1,Aeth"
acquire=0.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSentryWard.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\SentryWard\\SentryWard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="岗哨守卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1600
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ward"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Ward"
unitshadow="Shadow"
unitsound="SentryWard"
useclickhelper=0
walk=200.0
weapson=0
[ofor]
_id="ofor"
_name="warmill"
_type="unit"
abillist="Abds,Aspi,Arlm"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNForge.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowForge"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\WarMill\\WarMill"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="M"
hp=1000
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="战争磨坊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Rome,Roar,Rora,Rosp,Rorb"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造战争磨坊(|cffffcc00M|r)"
turnrate=0.0
type="Mechanical"
ubersplat="OMED"
ubertip="能存储采集到的木材。|n这里还包括对兽族各种单位的攻防升级,尖刺障碍和加强型防御也是在这里进行研究的。"
unitsound="WarMill"
upgrades="Rosp,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[ofrt]
_id="ofrt"
_name="fortress"
_type="unit"
abillist="Abdl,Aspi,Argl"
acquire=0.0
agi=0
agiplus=0.0
animprops="upgrade,second"
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNFortress.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=140
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowFortress"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=176.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\GreatHall\\GreatHall"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=345
goldrep=1045
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=2500
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=210
lumberrep=585
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="堡垒"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
preventplace="unbuildable"
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=120
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="oalt"
requirescount=0
requirewaterradius=0.0
researches="Ropg,Ropm"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级到堡垒(|cffffcc00U|r)"
trains="opeo"
turnrate=0.0
type="TownHall,Mechanical"
ubersplat="OLAR"
ubertip="升级到了堡垒之后能让玩家建造许多新的建筑物和单位。"
unitsound="Fortress"
upgrades="Rosp,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[ogre]
_id="ogre"
_name="greathall"
_type="unit"
abillist="Abdl,Aspi,Argl"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGreathall.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=150
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowGreatHall"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=176.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\GreatHall\\GreatHall"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=385
goldrep=385
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="H"
hp=1500
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=185
lumberrep=185
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="大厅"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
preventplace="unbuildable"
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=150
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Ropg,Ropm"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造大厅(|cffffcc00H|r)"
trains="opeo"
turnrate=0.0
type="TownHall,Mechanical"
ubersplat="OLAR"
ubertip="兽族的基本建筑物。能训练出苦工,在升级到了要塞和堡垒之后能让玩家建造许多新的建筑物和单位。"
unitsound="GreatHall"
upgrade="ostr"
upgrades="Rosp,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[ogrk]
_id="ogrk"
_name="garthok"
_type="unit"
abillist="Asal,Aion"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGrunt.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\Grunt\\Grunt"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=200
goldrep=200
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=700
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="加索克"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="Grunt"
upgrades="Roar,Rome,Robs,Ropg,Ropm,Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ogru]
_id="ogru"
_name="grunt"
_type="unit"
abillist="Asal,Aion"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGrunt.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=3
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=17
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\Grunt\\Grunt"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=200
goldrep=200
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="G"
hp=700
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="兽族步兵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练兽族步兵(|cffffcc00G|r)"
turnrate=0.6
ubertip="基本的兽族地面单位。能得到狂暴力量的升级。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Grunt"
upgrades="Roar,Rome,Robs,Ropg,Ropm,Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ohun]
_id="ohun"
_name="headhunter"
_type="unit"
abillist="Sbsk,Aion"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeadhunter.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.86
backsw2=0.0
bldtm=22
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=32.0
cool1=2.31
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.1
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dependencyor="otbk"
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.31
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HeadHunter\\HeadHunter"
fileverflags=2
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=350
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-5.0
launchy=-34.0
launchz=113.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="abilities\\weapons\\huntermissile\\huntermissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巨魔猎头者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=450
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=22
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ofor"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练巨魔猎头者(|cffffcc00T|r)"
turnrate=0.6
ubertip="能有效对空的单位。能学习到巨魔再生和狂暴愤怒技能。|n|n|cffffcc00能攻击地面和空中单位。|r "
unitshadow="Shadow"
unitsound="HeadHunter"
upgrades="Roar,Rora,Rotr,Ropm,Robk,Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="missile"
[ohwd]
_id="ohwd"
_name="healingward"
_type="unit"
abillist="Aoar"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNHealingWard.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HealingWard\\HealingWard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=5
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="治疗守卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ward"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Ward"
unitshadow="Shadow"
unitsound="HealingWard"
useclickhelper=0
walk=200.0
weapson=0
[ojgn]
_id="ojgn"
_name="juggernaut"
_type="unit"
acquire=900.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNJuggernaut.blp"
atktype1="siege"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=35
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.733
deathtype=0
def=5.0
deftype="large"
defup=2.0
dice1=3
dice2=0
dmgplus1=75
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=100
farea2=0
fatlos=0
file="Units\\Critters\\OrcJuggernaught\\OrcJuggernaught"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=500
goldrep=500
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="R"
hp=1000
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="兽族魔力战舰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="orc"
rangen1=900
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=35
repulse=1
repulsegroup=1
repulseparam=2
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=4.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1600
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall,enemy,neutral"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练兽族魔力战舰(|cffffcc00R|r)"
turnrate=0.1
type="Mechanical"
ubertip="巨大的战舰,擅长破坏敌人的舰只和从海上轰炸近海的建筑物。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="artillery"
[okod]
_id="okod"
_name="kotobeast"
_type="unit"
abillist="Aakb,Advc,Adev,Apak"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNKotoBeast.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.32
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=2
castbsw=0.5
castpt=0.5
collision=48.0
cool1=1.44
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=1.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=15
dmgplus2=0
dmgpt1=0.85
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\KotoBeast\\KotoBeast"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="K"
hp=1000
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="科多兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=500
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ofor"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=2.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=280.0
shadowonwater=1
shadoww=310.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=220
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练科多兽(|cffffcc00K|r)"
turnrate=0.5
ubertip="笨重的战争野兽,上面骑着一个兽族鼓手。能学到战鼓和吞噬技能。战鼓能提高周围单位的攻击力,它本身也能进行升级。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="KotoBeast"
upgrades="Rwdm,Rguv"
useclickhelper=0
walk=100.0
weapson=1
weaptp1="missile"
[omtg]
_id="omtg"
_name="mathog"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNChaosWarlord.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.468
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.1
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=2
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\ChaosWarlord\\ChaosWarlord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=340
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="马索格"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=240
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="ChaosWarlord"
upgrades="Roar,Rome"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[onzg]
_id="onzg"
_name="nazgrel"
_type="unit"
abillist="Aens,Asal,Aion"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRaider.blp"
atktype1="siege"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.5
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.2
castpt=0.6
collision=32.0
cool1=1.85
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.87
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\WolfRider\\WolfRider"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=610
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="那滋盖尔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=360.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=350
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.5
unitshadow="Shadow"
unitsound="Nazgrel"
upgrades="Roar,Rome,Roen,Ropg,Ropm,Rguv"
useclickhelper=0
walk=360.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[oosc]
_id="oosc"
_name="kotobeastnorider"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRiderlessKodo.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (不需要分配驾驭者)"
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\KotoBeastNoRider\\KotoBeastNoRider"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=0
goldcost=195
goldrep=195
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=330
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=35
lumberrep=35
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="科多兽"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=240.0
shadowonwater=1
shadoww=240.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=180
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="KotoBeastNoRider"
useclickhelper=0
walk=200.0
weapson=0
[opeo]
_id="opeo"
_name="peon"
_type="unit"
abillist="Ahar,Arep,Asal"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNPeon.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.5
bldtm=15
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
builds="ogre,otrb,orbr,obar,ofor,oalt,obea,osld,otto,owtw,ovln"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=3.0
cool2=1.1
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=1
dmgplus1=6
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\Peon\\Peon"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=1
goldcost=75
goldrep=75
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="P"
hp=250
impactswimz=0.0
impactz=45.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="苦工"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=90
rangen2=66
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=15
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=120.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=1
sight=800
spd=190
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="tree"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练苦工(|cffffcc00P|r)"
turnrate=0.6
type="Peon"
ubertip="兽族的基本工人单位。能采集黄金和木材。还能建造建筑物和进行修理。在钻入地洞以后还能对来犯的敌人进行反击。|n|n|cffffcc00能攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="Peon"
upgrades="Ropg,Rguv"
useclickhelper=0
walk=180.0
weapson=3
weaptp1="normal"
weaptp2="normal"
weaptype1="MetalLightChop"
weaptype2="AxeMediumChop"
[orai]
_id="orai"
_name="wolfrider"
_type="unit"
abillist="Aens,Asal,Aion"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNRaider.blp"
atktype1="siege"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.5
backsw2=0.0
bldtm=28
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.2
castpt=0.6
collision=32.0
cool1=1.85
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.87
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\WolfRider\\WolfRider"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=3
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="R"
hp=610
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="horse"
name="掠夺者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=28
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=360.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=75.0
shadowy=75.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=350
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练掠夺者(|cffffcc00R|r)"
turnrate=0.5
ubertip="一种机动性很强的狼骑士。对付建筑物特别的有效,能学习到诱捕技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="WolfRider"
upgrades="Roar,Rome,Roen,Ropg,Ropm,Rguv"
useclickhelper=0
walk=360.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[oshm]
_id="oshm"
_name="shaman"
_type="unit"
abillist="Ablo,Alsh,Aprg,Aion"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNShaman.blp"
atktype1="magic"
atktype2="normal"
auto="Ablo"
backsw1=0.74
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=1.4
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-shaman.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 净化,- 净化|n- 闪电护盾,- 净化|n- 闪电护盾|n- 嗜血术"
castpt=0.6
collision=16.0
cool1=2.1
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.37
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.43
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\Shaman\\Shaman"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="S"
hp=335
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="萨满祭司"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=0.66666666666667
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=275.0
scale=1.15
scalebull=1
selcirconwater=0
selz=0.0
shadowh=150.0
shadowonwater=1
shadoww=150.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="萨满祭司 (|cffffcc00S|r)"
turnrate=0.6
ubertip="魔法单位。一开始能施放净化技能,从而能减慢敌人的速度和驱逐其身上的魔法效果。随后还能学习到闪电护盾和嗜血术。|n|n|cffffcc00能攻击地面单位和空中单位。|r"
unitshadow="Shadow"
unitsound="Shaman"
upgrades="Rost,Ropm,Rguv"
useclickhelper=0
walk=275.0
weapson=1
weaptp1="missile"
[oshy]
_id="oshy"
_name="orcshipyard"
_type="unit"
abillist="Ane2,Abds"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNGoblinShipyard.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowGoblinShipyard"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=5.0
deftype="fort"
defup=2.0
description="出售船只"
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\other\\GoblinShipyard\\GoblinShipyard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="兽族船坞"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=0
pathtex="PathTextures\\8x8SimpleSolid.tga"
points=100
preventplace="unwalkable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=384.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
sellunits="obot"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造兽族船坞"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
ubertip="船只建造工厂。能建造出兽族的运输船,护卫舰和战舰。"
unitsound="GoblinShipyard"
upgrades="Rosp,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[osld]
_id="osld"
_name="spiritlodge"
_type="unit"
abillist="Abds,Aspi"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSpiritLodge.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowSpiritLodge"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=2
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\SpiritLodge\\SpiritLodge"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=150
goldrep=150
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="S"
hp=800
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="灵魂归宿"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ostr"
requirescount=0
requirewaterradius=0.0
researches="Rowd,Rost,Rowt"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造灵魂归宿(|cffffcc00S|r)"
trains="oshm,odoc,ospm"
turnrate=0.0
type="Mechanical"
ubersplat="OMED"
ubertip="能生产出兽族的魔法单位:萨满祭司,巨魔巫医和灵魂行者。|n这里也可以进行对萨满祭司,巨魔巫医和灵魂行者的各种魔法升级。"
unitsound="SpiritLodge"
upgrades="Rosp,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[osp1]
_id="osp1"
_name="serpentward1"
_type="unit"
abillist="ACmi"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSerpentWard.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=10
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 1)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\SerpentWard\\SerpentWard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=75
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=225.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SerpentWardMissile\\SerpentWardMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="毒蛇守卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1200
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ward"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Ward"
unitshadow="Shadow"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[osp2]
_id="osp2"
_name="serpentward2"
_type="unit"
abillist="ACmi"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSerpentWard.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 2)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\SerpentWard\\SerpentWard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=135
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=225.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SerpentWardMissile\\SerpentWardMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="毒蛇守卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1200
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ward"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Ward"
unitshadow="Shadow"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[osp3]
_id="osp3"
_name="serpentward3"
_type="unit"
abillist="ACmi"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSerpentWard.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=40
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 3)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\SerpentWard\\SerpentWard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=135
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=225.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SerpentWardMissile\\SerpentWardMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="毒蛇守卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1200
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ward"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Ward"
unitshadow="Shadow"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[osp4]
_id="osp4"
_name="serpentward4"
_type="unit"
abillist="ACmi"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSerpentWard.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=40
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 4)"
elevpts=0
elevrad=50.0
farea1=50
farea2=0
fatlos=0
file="units\\orc\\SerpentWard\\SerpentWard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=75
harea2=0
hfact1=0.4
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=135
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=225.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SerpentWardMissile\\SerpentWardMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="毒蛇守卫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=150
qarea2=0
qfact1=0.2
qfact2=0.0
race="orc"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1200
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,structure,enemy"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ward"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Ward"
unitshadow="Shadow"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="msplash"
[ospm]
_id="ospm"
_name="spiritwalkermorph"
_type="unit"
abillist="Acpf,Aspl,Adcn,Aast,Aion"
acquire=0.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpiritWalker.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=42
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=0
cansleep=0
cargosize=1
castbsw=0.59
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-spiritwalker.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 虚无形态|n- 灵魂锁链,- 虚无形态|n- 灵魂锁链|n- 消魔,- 虚无形态|n- 灵活锁链|n- 消魔|n- 先组幽灵"
castpt=0.68
collision=32.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (虚无状态)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\spiritwalker\\spiritwalker"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=195
goldrep=195
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=35
lumberrep=35
mana0=100
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SorceressMissile\\SorceressMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="灵魂行者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.25
regenmana=1.0
regentype="always"
reptm=42
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=275.0
scale=1.15
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=270
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练灵魂行者(|cffffcc00T|r)"
turnrate=0.5
type="Tauren"
ubertip="诡秘的牛头人法师。具有虚无形态技能,从而能让其对物理攻击免疫。还具有灵魂锁链技能,从而能对敌人进行连锁伤害。同时也能学习到消魔和先祖幽灵技能。|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SpiritWalker"
upgrades="Rowt,Ropm,Rguv"
useclickhelper=0
walk=275.0
weapson=0
[ospw]
_id="ospw"
_name="spiritwalker"
_type="unit"
abillist="Acpf,Aspl,Adcn,Aast,Aion"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpiritWalker.blp"
atktype1="magic"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.6
backsw2=0.0
bldtm=42
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.59
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-spiritwalker.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 虚无形态|n- 灵魂锁链,- 虚无形态|n- 灵魂锁链|n- 消魔,- 虚无形态|n- 灵活锁链|n- 消魔|n- 先组幽灵"
castpt=0.68
collision=32.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=3
def=0.0
deftype="none"
defup=2.0
dependencyor="ospm"
dice1=1
dice2=0
dmgplus1=16
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\spiritwalker\\spiritwalker"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=195
goldrep=195
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=500
impactswimz=0.0
impactz=110.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=10.0
launchy=94.0
launchz=110.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=35
lumberrep=35
mana0=100
manan=300
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SorceressMissile\\SorceressMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="灵魂行者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=400
rangen2=0
red=255
regenhp=0.25
regenmana=1.0
regentype="always"
reptm=42
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.15
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练灵魂行者(|cffffcc00T|r)"
turnrate=0.5
type="Tauren"
ubertip="诡秘的牛头人法师。具有虚无形态技能,从而能让其对物理攻击免疫。还具有灵魂锁链技能,从而能对敌人进行连锁伤害。同时也能学习到消魔和先祖幽灵技能。|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="SpiritWalker"
upgrades="Rowt,Ropm,Rguv"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="missile"
[ostr]
_id="ostr"
_name="stronghold"
_type="unit"
abillist="Abdl,Aspi,Argl"
acquire=0.0
agi=0
agiplus=0.0
animprops="upgrade,first"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNStronghold.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=140
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowStronghold"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=176.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\GreatHall\\GreatHall"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=315
goldrep=700
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=2000
impactswimz=0.0
impactz=160.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=190
lumberrep=375
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="要塞"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\16x16Simple.tga"
points=100
preventplace="unbuildable"
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=120
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Ropg,Ropm"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级到要塞(|cffffcc00U|r)"
trains="opeo"
turnrate=0.0
type="TownHall,Mechanical"
ubersplat="OLAR"
ubertip="在升级到要塞以后能使玩家建造许多新的建筑物和单位。"
unitsound="Stronghold"
upgrade="ofrt"
upgrades="Rosp,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[osw1]
_id="osw1"
_name="spiritwolf1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpiritWolf.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=10
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 1)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\Spiritwolf\\Spiritwolf"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=200
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="幽魂之狼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=90
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1200
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="SpiritWolf"
upgrades="Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[osw2]
_id="osw2"
_name="spiritwolf2"
_type="unit"
abillist="ACct"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpiritWolf.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=15
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 2)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\Spiritwolf\\Spiritwolf"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=170
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="恐惧之狼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=90
rangen2=0
red=170
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1200
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="SpiritWolf"
upgrades="Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[osw3]
_id="osw3"
_name="spiritwolf3"
_type="unit"
abillist="ACct,Apiv"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNSpiritWolf.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=170
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 3)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\Spiritwolf\\Spiritwolf"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=170
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="阴影之狼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=90
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1200
spd=350
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="SpiritWolf"
upgrades="Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[oswy]
_id="oswy"
_name="spiritwyvern"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNSpiritWyvern.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=32.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\SpiritWyvern\\SpiritWyvern"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=520
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="灵魂飞龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=3
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=230.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
unitshadow="ShadowFlyer"
unitsound="Hippogryph"
useclickhelper=0
walk=200.0
weapson=0
[otau]
_id="otau"
_name="tauren"
_type="unit"
abillist="Awar,Aion"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTauren.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.863
backsw2=0.0
bldtm=44
blend=0.3
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.59
castpt=0.68
collision=48.0
cool1=1.9
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.14
deathtype=3
def=3.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=29
dmgplus2=0
dmgpt1=0.467
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\Tauren\\Tauren"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=280
goldrep=280
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1300
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="牛头人"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="otto"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=190.0
shadowonwater=1
shadoww=190.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练牛头人(|cffffcc00T|r)"
turnrate=0.5
type="Tauren"
ubertip="大型的单位,能学习到粉碎技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Tauren"
upgrades="Roar,Rome,Rows,Ropm,Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodHeavyBash"
[otbk]
_id="otbk"
_name="berserker"
_type="unit"
abillist="Absk,Aion"
acquire=500.0
agi=0
agiplus=0.0
animprops="alternate"
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHeadHunterBerserker.blp"
atktype1="pierce"
atktype2="normal"
attachmentlinkprops="alternate"
backsw1=0.86
backsw2=0.0
bldtm=22
blend=0.15
blue=255
boneprops="alternate"
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=32.0
cool1=2.31
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=22
dmgplus2=0
dmgpt1=0.31
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\HeadHunter\\HeadHunter"
fileverflags=2
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=135
goldrep=135
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=450
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-5.0
launchy=-34.0
launchz=113.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="abilities\\weapons\\huntermissile\\huntermissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="巨魔狂暴战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=450
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=22
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ofor"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练巨魔狂暴战士(|cffffcc00T|r)"
turnrate=0.6
ubertip="能有效对空的投矛战士,拥有狂暴愤怒技能,从而增加了攻击力但是也会因此而受到额外的伤害。能学习巨魔再生技能。|n|n|cffffcc00能攻击地面和空中单位。|r "
unitshadow="Shadow"
unitsound="HeadHunter"
upgrades="Roar,Rora,Rotr,Ropm,Rguv"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="missile"
[otbr]
_id="otbr"
_name="trollbatrider"
_type="unit"
abillist="Aliq,Auco"
acquire=1000.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTrollBatRider.blp"
atktype1="siege"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.54
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.0
castpt=0.0
collision=8.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.33
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=10
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\BatTroll\\BatTroll"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=160
goldrep=160
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=500
impactswimz=0.0
impactz=20.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-35.0
launchy=30.0
launchz=51.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BatTrollMissile\\BatTrollMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="巨魔蝙蝠骑士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1400
occh=0.0
orientinterp=1
points=100
prio=2
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=300
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=25
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ofrt,ovln"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=230.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=320
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练巨魔蝙蝠骑士(|cffffcc00B|r)"
turnrate=0.4
ubertip="轻型的飞行单位,有着出色的感官。擅长于摧毁敌人的建筑物,具有不稳定化合物技能,使得巨魔蝙蝠骑士能利用爆炸来伤害周围的空中单位。还能学习到液体炸弹和巨魔再生技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="ShadowFlyer"
unitsound="TrollBatrider"
upgrades="Roar,Rora,Rguv,Rotr"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[otot]
_id="otot"
_name="stasistraptotem"
_type="unit"
abillist="Aeth"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNStasisTrap.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\StasisTotem\\StasisTotem"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="静止陷阱"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=70.0
shadowonwater=1
shadoww=70.0
shadowx=25.0
shadowy=25.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=600
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ward"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
type="Ward"
unitshadow="Shadow"
unitsound="StasisTotem"
useclickhelper=0
walk=200.0
weapson=0
[otrb]
_id="otrb"
_name="trollburrow"
_type="unit"
abillist="Abds,Aspi,Abun,Abtl,Astd,Arbr"
acquire=700.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTrollBurrow.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="buffer"
buildingshadow="ShadowTrollBurrow"
"buttonpos:1"=0
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=4.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=2.0
deftype="large"
defup=1.0
dice1=1
dice2=0
dmgplus1=33
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\TrollBurrow\\TrollBurrow"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=160
goldrep=160
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="O"
hp=600
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=15.0
maxroll=15.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="abilities\\weapons\\huntermissile\\huntermissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="兽族地洞"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=700
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=800
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造兽族地洞(|cffffcc00O|r)"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
ubertip="能提供人口,从而增加可造单位数量的最大值。苦工在进入其中以后还能对来犯的敌人进行反击。能进行加强型防御升级。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="TrollBurrow"
upgrades="Rosp,Rorb,Rgfo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[otto]
_id="otto"
_name="taurentotem"
_type="unit"
abillist="Abds,Aspi"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTaurenTotem.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=70
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowTaurenTotem"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\TaurenTotem\\TaurenTotem"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=90
goldrep=90
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1200
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="牛头人图腾"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=70
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ofrt,ofor"
requirescount=0
requirewaterradius=0.0
researches="Rows"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造牛头人图腾(|cffffcc00T|r)"
trains="otau"
turnrate=0.0
type="Mechanical"
ubersplat="OMED"
ubertip="能训练出牛头人来。|n还包括对粉碎技能的研究。"
unitsound="TaurenTotem"
upgrades="Rosp,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[ovlj]
_id="ovlj"
_name="voljin"
_type="unit"
abillist="Aeye,Ahwd,Asta,Aion"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWitchDoctor.blp"
atktype1="magic"
atktype2="normal"
backsw1=0.6
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.52
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-witchdoctor.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 岗哨守卫,- 岗哨守卫|n- 静止陷阱,- 岗哨守卫|n- 静止陷阱|n- 医疗守卫"
castpt=0.35
collision=16.0
cool1=1.75
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.97
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=9
dmgplus2=0
dmgpt1=0.73
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\WitchDoctor\\WitchDoctor"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=145
goldrep=145
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=315
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=25
lumberrep=25
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\WitchDoctorMissile\\WitchDoctorMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="沃尔京"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=600
rangen2=0
red=255
regenhp=0.25
regenmana=0.5
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=1
specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="WitchDoctor"
upgrades="Rowd,Rotr,Ropm,Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[ovln]
_id="ovln"
_name="voodoolounge"
_type="unit"
abillist="Abds,Aall,Aspi,Apit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNVoodooLounge.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.01
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowGoblinMerchant"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=1
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.64
deathtype=2
def=5.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\VoodooLounge\\VoodooLounge"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="V"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
makeitems="shas,hslv,dust,phea,pman,stwp,tgrh,oli2"
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="巫毒商店"
namecount=0
nbmmicon=0
nbrandom=0
nsight=750
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1000
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造巫毒商店(|cffffcc00V|r)"
turnrate=0.0
type="Mechanical"
ubersplat="OMED"
ubertip="建造出一个能出售物品的商店。可以购买的物品种类取决于你的大厅升级情况(大厅, 要塞, 堡垒)和你所拥有的建筑物种类。"
unitsound="VoodooLounge"
upgrades="Rosp,Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[owar]
_id="owar"
_name="chaoswarlord"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNChaosWarlord.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.468
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.1
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.75
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=2
dice2=0
dmgplus1=2
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\demon\\ChaosWarlord\\ChaosWarlord"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hp=340
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="兽族战争首领"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=100
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=8
sides2=0
sight=1400
spd=240
special=0
specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
unitshadow="Shadow"
unitsound="ChaosWarlord"
upgrades="Roar,Rome"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[ownr]
_id="ownr"
_name="riderlesswyvern"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWyvern.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.37
backsw2=0.0
bldtm=40
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=32.0
cool1=1.2
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=2
dice2=0
dmgplus1=36
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (不需要分配驾驭者)"
elevpts=2
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\RiderlessWyvern\\RiderlessWyvern"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=520
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=33.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="双足飞龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=3
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=128
rangen2=0
red=255
regenhp=0.5
regenmana=0.0
regentype="always"
reptm=40
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=230.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1400
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="air"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
unitshadow="ShadowFlyer"
unitsound="Hippogryph"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[owtw]
_id="owtw"
_name="watchtower"
_type="unit"
abillist="Abds,Arbr,Aspi"
acquire=900.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNOrcTower.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="Alternate"
backsw1=0.3
backsw2=0.0
bldtm=55
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=15.0
bufftype="buffer"
buildingshadow="ShadowGuardTower"
buildingsoundlabel="OrcBuildingConstructionLoop"
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=72.0
cool1=0.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.34
deathtype=2
def=3.0
deftype="large"
defup=1.0
dice1=1
dice2=0
dmgplus1=15
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\orc\\WatchTower\\WatchTower"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=110
goldrep=110
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=135.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=80
lumberrep=80
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1800
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="了望塔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\4x4SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=800
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=55
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ofor"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=3
sides2=0
sight=1600
spd=0
special=0
specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造了望塔(|cffffcc00W|r)"
turnrate=0.0
type="Mechanical"
ubersplat="OSMA"
ubertip="防御性建筑,能得到到加强型防御升级。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="WatchTower"
upgrades="Rosp,Rorb,Rgfo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[owyv]
_id="owyv"
_name="windrider"
_type="unit"
abillist="Aven"
acquire=650.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNWyvernRider.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.54
backsw2=0.0
bldtm=35
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.3
collision=8.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.1
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=2
dice2=0
dmgplus1=37
dmgplus2=0
dmgpt1=0.6
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\orc\\WyvernRider\\WyvernRider"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=265
goldrep=265
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="W"
hp=600
impactswimz=0.0
impactz=20.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-35.0
launchy=30.0
launchz=51.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=33.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="abilities\\weapons\\WyvernSpear\\WyvernSpearMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="风骑士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=2
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="orc"
rangen1=450
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=35
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ofrt"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.75
scalebull=1
selcirconwater=0
selz=230.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1600
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练风骑士(|cffffcc00W|r)"
turnrate=0.4
ubertip="一种高度机动的飞行单位。特别擅长于侦察。能获得浸毒武器的升级。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="WyvernRider"
upgrades="Roar,Rora,Rovs,Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[uabc]
_id="uabc"
_name="abominationcinematic"
_type="unit"
abillist="Aap1"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNAbomination.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=1.17
backsw2=0.0
bldtm=45
blend=0.3
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.9
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.17
deathtype=3
def=2.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=32
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (过场动画)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\AbominationCIN\\AbominationCIN"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=240
goldrep=240
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=1080
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=70
lumberrep=70
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="憎恶"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=128
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="unp2"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=2.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=230.0
shadowonwater=1
shadoww=230.0
shadowx=95.0
shadowy=95.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=270
special=1
specialart="Units\\Undead\\Abomination\\AbominationExplosion.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练憎恶(|cffffcc00A|r)"
turnrate=0.4
type="undead"
ubertip="重型近战单位。可以学习疾病云雾技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Abomination"
upgrades="Ruar,Rume,Rupc"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="MetalHeavyChop"
[uabo]
_id="uabo"
_name="abomination"
_type="unit"
abillist="Aap1,Aiun,Acn2"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNAbomination.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=1.17
backsw2=0.0
bldtm=40
blend=0.3
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.9
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.17
deathtype=3
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=32
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Abomination\\Abomination"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=4
goldcost=240
goldrep=240
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=1080
impactswimz=0.0
impactz=100.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=70
lumberrep=70
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="憎恶"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=128
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="unp2"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=2.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=230.0
shadowonwater=1
shadoww=230.0
shadowx=95.0
shadowy=95.0
showui1=1
showui2=1
sides1=7
sides2=0
sight=1400
spd=270
special=0
specialart="Units\\Undead\\Abomination\\AbominationExplosion.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练憎恶(|cffffcc00A|r)"
turnrate=0.4
type="undead"
ubertip="重型的近战单位。能学习到疾病云雾和吞食尸体技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Abomination"
upgrades="Ruar,Rume,Rupc,Rupm,Rguv"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="normal"
weaptype1="MetalHeavyChop"
[uaco]
_id="uaco"
_name="acolyte"
_type="unit"
abillist="Aaha,Arst,Alam,Auns"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNAcolyte.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.5
backsw2=0.0
bldtm=15
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
builds="unpl,uzig,usep,ugrv,uaod,utod,uslh,ubon,usap,ugol,utom"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=2.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=8
dmgplus2=0
dmgpt1=0.4
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Acolyte\\Acolyte"
fileverflags=0
fmade=0
fograd=0.0
formation=4
fused=1
goldcost=75
goldrep=75
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=220
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="侍僧"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=90
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=15
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=800
spd=220
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练侍僧(|cffffcc00C|r)"
turnrate=0.6
type="Peon,undead"
ubertip="不死族的基本工人单位。能召唤建筑物,采集黄金和进行修复工作。在牺牲深渊里牺牲以后侍僧还可以变为阴影。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Acolyte"
upgrades="Rguv"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="normal"
weaptype1="WoodLightBash"
[uaod]
_id="uaod"
_name="altarofdarkness"
_type="unit"
abillist="Abgs"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNAltarOfDarkness.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowAltarOfDarkness"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=1
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\AltarOfDarkness\\AltarOfDarkness"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=180
goldrep=180
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=900
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="黑暗祭坛"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\10x10Simple.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requireplace="blighted"
requirescount=0
requirewaterradius=0.0
revive=1
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤黑暗祭坛(|cffffcc00A|r)"
trains="Udea,Ulic,Udre,Ucrl"
turnrate=0.0
type="undead,Mechanical"
ubersplat="UMED"
ubertip="能召唤新的英雄和复活阵亡的英雄。"
unitsound="AltarOfDarkness"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[uarb]
_id="uarb"
_name="airbarge"
_type="unit"
abillist="Sch3,Achd,Aloa,Adro"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNUndeadAirBarge.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=1
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\UndeadAirBarge\\UndeadAirBarge"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=240
goldrep=240
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=60
lumberrep=60
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=90.0
moveheight=280.0
movetp="fly"
name="飞艇"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=30
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=2.0
scalebull=1
selcirconwater=0
selz=230.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=80.0
shadowy=80.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=30
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤飞艇(|cffffcc00B|r)"
turnrate=0.5
type="Mechanical"
ubertip="一种大批量的运输机。"
unitshadow="ShadowFlyer"
useclickhelper=0
walk=200.0
weapson=0
[uban]
_id="uban"
_name="banshee"
_type="unit"
abillist="Aams,Acrs,Apos,Aiun"
acquire=700.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNBanshee.blp"
atktype1="magic"
atktype2="normal"
auto="Acrs"
backsw1=0.51
backsw2=0.0
bldtm=35
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.83
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-banshee.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 诅咒,- 诅咒|n- 反魔法外壳,- 诅咒|n- 反魔法外壳|n- 占据"
castpt=0.5
collision=16.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.17
deathtype=0
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=8
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Banshee\\Banshee"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=285
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=75
manan=200
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BansheeMissile\\BansheeMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=50.0
movetp="hover"
name="女妖"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=500
rangen2=0
red=255
regenhp=2.0
regenmana=0.66666666666667
regentype="blight"
reptm=35
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练女妖(|cffffcc00B|r)"
turnrate=0.6
type="undead"
ubertip="魔法单位,一开始能施放诅咒技能,从而让敌人有一定的概率击空。随后还能学习到反魔法外壳和占据魔法。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="Banshee"
upgrades="Ruba,Rupm,Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[ubdd]
_id="ubdd"
_name="azurelordfrostwyrm"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFrostWyrm.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="large"
backsw1=0.55
backsw2=0.55
bldtm=80
blend=0.4
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.4
castpt=0.5
collision=48.0
cool1=3.0
cool2=3.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=2
dice2=1
dmgplus1=83
dmgplus2=83
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (不死族的)"
elevpts=2
elevrad=100.0
farea1=25
farea2=0
fatlos=0
file="units\\undead\\FrostWyrm\\FrostWyrm"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=7
goldcost=385
goldrep=385
green=255
harea1=50
harea2=0
hfact1=0.2
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1100
impactswimz=0.0
impactz=0.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=115.0
launchz=-60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=800
"missilespeed:2"=0
modelscale=2.0
movefloor=90.0
moveheight=325.0
movetp="fly"
name="萨皮洛恩"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=6
propwin=61.0
qarea1=200
qarea2=0
qfact1=0.1
qfact2=0.0
race="undead"
rangen1=300
rangen2=300
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=80
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.5
scalebull=1
selcirconwater=0
selz=230.0
shadowh=350.0
shadowonwater=1
shadoww=350.0
shadowx=175.0
shadowy=175.0
showui1=1
showui2=1
sides1=11
sides2=11
sight=1600
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,structure,debris,enemy"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.4
type="undead"
unitshadow="ShadowFlyer"
unitsound="FrostWyrm"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[ubdr]
_id="ubdr"
_name="azureloredragon"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNAzureDragon.blp"
atktype1="chaos"
atktype2="chaos"
attachmentanimprops="large"
backsw1=0.56
backsw2=0.56
bldtm=100
blend=0.15
blue=255
bountydice=8
bountyplus=150
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=1.0
collision=48.0
cool1=1.5
cool2=1.5
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=6.0
deftype="small"
defup=2.0
dice1=3
dice2=3
dmgplus1=45
dmgplus2=45
dmgpt1=0.94
dmgpt2=0.94
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (活着的)"
elevpts=2
elevrad=100.0
farea1=75
farea2=0
fatlos=0
file="units\\creeps\\AzureDragon\\AzureDragon"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=8
goldcost=595
goldrep=595
green=180
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=1800
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=120.0
launchz=-20.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=800
"missilespeed:2"=0
modelscale=2.25
movefloor=90.0
moveheight=325.0
movetp="fly"
name="萨皮洛恩"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=61.0
qarea1=225
qarea2=0
qfact1=0.25
qfact2=0.0
race="undead"
rangen1=500
rangen2=300
red=200
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=100
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.7
scalebull=1
selcirconwater=0
selz=230.0
shadowh=400.0
shadowonwater=1
shadoww=400.0
shadowx=200.0
shadowy=200.0
showui1=1
showui2=1
sides1=12
sides2=9
sight=1400
spd=300
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground"
stockmax=1
stockregen=120
stockstart=920
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.1
unitshadow="ShadowFlyer"
unitsound="AzureDragon"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[ubon]
_id="ubon"
_name="boneyard"
_type="unit"
abillist="Abgs"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNBoneyard.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=80
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowBoneYard"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=1
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\BoneYard\\BoneYard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=125
goldrep=125
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=1500
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=250
lumberrep=250
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="埋骨地"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requireplace="blighted"
requires="unp2,usap"
requirescount=0
requirewaterradius=0.0
researches="Rufb"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤埋骨地(|cffffcc00B|r)"
trains="ufro"
turnrate=0.0
type="undead,Mechanical"
ubersplat="UMED"
ubertip="能生产出霜冻巨龙。还包括对冰冻喷吐的研究。"
unitsound="BoneYard"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[ubot]
_id="ubot"
_name="undeadtransportship"
_type="unit"
abillist="Sch5,Slo3,Sdro"
acquire=0.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNUndeadTransport.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=25
blend=0.15
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.733
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\UndeadTransportShip\\UndeadTransportShip"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=0
goldcost=170
goldrep=170
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1500
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="不死族运输船"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=25
repulse=1
repulsegroup=1
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=3.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=320
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用运输船(|cffffcc00T|r)"
turnrate=0.4
type="Mechanical"
ubertip="能够运送单位的运输船。"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=200.0
weapson=0
[ubsp]
_id="ubsp"
_name="obsidiandestroyer"
_type="unit"
abillist="Advm,Afak,Aave,Aabs,ACmi"
acquire=500.0
agi=0
agiplus=0.0
animprops="alternate"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNDestroyer.blp"
atktype1="magic"
atktype2="normal"
attachmentanimprops="large"
attachmentlinkprops="alternate"
auto="Afak"
backsw1=0.337
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.83
collision=8.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=0
def=4.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.633
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\ObsidianStatue\\ObsidianStatue"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=5
goldcost=100
goldrep=300
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=900
impactswimz=0.0
impactz=10.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=55.0
launchy=115.0
launchz=10.0
level=5
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=85
mana0=0
manan=400
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\AvengerMissile\\AvengerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=0.85
movefloor=90.0
moveheight=240.0
movetp="fly"
name="破坏者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=1
points=100
prio=8
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=450
rangen2=0
red=255
regenhp=2.0
regenmana=-3.0
regentype="blight"
reptm=60
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=350.0
scale=1.5
scalebull=1
selcirconwater=0
selz=230.0
shadowh=180.0
shadowonwater=1
shadoww=180.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=320
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,structure,debris,enemy"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="变形为破坏者(|cffffcc00T|r)"
turnrate=0.4
type="undead"
ubertip="巨大飞行单位,必须吞噬魔法才能保持其自己的魔法能量。特别擅长于伤害敌人的魔法单位和聚集在一起的敌军。具有魔法免疫,吞噬魔法,吸收魔法和毁灭之球技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="ObsidianDestroyer"
upgrades="Rura,Rucr,Rusp,Rguv"
useclickhelper=0
walk=350.0
weapson=1
weaptp1="msplash"
[ucrm]
_id="ucrm"
_name="cryptfiendmorph"
_type="unit"
abillist="Aspa,Abur,Aiun"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCryptFiend.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=32.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.04
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\CryptFiend\\CryptFiend"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=215
goldrep=215
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=550
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=100.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\CryptFiendMissile\\CryptFiendMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=500
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="钻入地下的穴居恶魔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=10.0
regenmana=0.0
regentype="always"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ugrv"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=180.0
scale=1.85
scalebull=1
selcirconwater=0
selz=0.0
shadowh=240.0
shadowonwater=1
shadoww=240.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=0
special=1
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练穴居恶魔(|cffffcc00F|r)"
turnrate=0.5
type="undead"
ubertip="远程攻击单位。能学习到蛛网和钻地技能。|n|n|cffffcc00能攻击地面单位。|r"
unitsound="CryptFiend"
upgrades="Rura,Rucr,Ruwb,Rubu,Rupm,Rguv"
useclickhelper=0
walk=180.0
weapson=0
[ucry]
_id="ucry"
_name="cryptfiend"
_type="unit"
abillist="Aweb,Aspa,Abur,Aiun"
acquire=700.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCryptFiend.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
auto="Aweb"
backsw1=0.36
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=32.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.04
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dependencyor="ucrm"
dice1=1
dice2=0
dmgplus1=27
dmgplus2=0
dmgpt1=0.64
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\CryptFiend\\CryptFiend"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=215
goldrep=215
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=550
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=100.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=40
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\CryptFiendMissile\\CryptFiendMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=500
"missilespeed:2"=0
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="穴居恶魔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=5
points=100
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=550
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ugrv"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.85
scalebull=1
selcirconwater=0
selz=0.0
shadowh=240.0
shadowonwater=1
shadoww=240.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练穴居恶魔(|cffffcc00F|r)"
turnrate=0.5
type="undead"
ubertip="远程攻击单位。能学习到蛛网和钻地技能。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="CryptFiend"
upgrades="Rura,Rucr,Ruwb,Rubu,Rupm,Rguv"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="missile"
[ucs1]
_id="ucs1"
_name="carrionscarab1"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabs.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=16.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.03
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 1)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\scarab\\scarab"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=140
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.9
movefloor=0.0
moveheight=0.0
movetp="foot"
name="腐尸甲虫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=90
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=63.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1200
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
type="undead"
unitshadow="Shadow"
unitsound="Scarab"
upgrades="Rguv"
useclickhelper=0
walk=63.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ucs2]
_id="ucs2"
_name="carrionscarab2"
_type="unit"
abillist="Abu2"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabs.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.03
deathtype=0
def=2.0
deftype="large"
defup=2.0
dependencyor="ucsB"
dice1=1
dice2=0
dmgplus1=14
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 2)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\scarab\\scarab"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=170
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=275
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="腐尸甲虫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=90
rangen2=0
red=170
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=63.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1200
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
type="undead"
unitshadow="Shadow"
unitsound="Scarab"
upgrades="Rguv"
useclickhelper=0
walk=63.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ucs3]
_id="ucs3"
_name="carrionscarab3"
_type="unit"
abillist="Abu3"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabs.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.64
backsw2=0.0
bldtm=20
blend=0.15
blue=170
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.03
deathtype=0
def=2.0
deftype="large"
defup=2.0
dependencyor="ucsC"
dice1=1
dice2=0
dmgplus1=21
dmgplus2=0
dmgpt1=0.33
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 3)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\scarab\\scarab"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=170
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=410
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="腐尸甲虫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=90
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=63.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1200
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
type="undead"
unitshadow="Shadow"
unitsound="Scarab"
upgrades="Rguv"
useclickhelper=0
walk=63.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"
[ucsB]
_id="ucsB"
_name="carrionscarabburrowed2"
_type="unit"
abillist="Abu2"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabs.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=32.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.03
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 2)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\scarab\\scarab"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=170
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=275
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.1
movefloor=0.0
moveheight=0.0
movetp="foot"
name="钻入地下的腐尸甲虫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=170
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=63.0
scale=1.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1200
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
type="undead"
unitsound="Scarab"
upgrades="Rguv"
useclickhelper=0
walk=63.0
weapson=0
[ucsC]
_id="ucsC"
_name="carrionscarabburrowed3"
_type="unit"
abillist="Abu3"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabs.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=20
blend=0.15
blue=170
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.3
collision=48.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.03
deathtype=0
def=2.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (等级 3)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\scarab\\scarab"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=170
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=410
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=60.0
maxroll=60.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.3
movefloor=0.0
moveheight=0.0
movetp="foot"
name="钻入地下的腐尸甲虫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=4
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=63.0
scale=1.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1200
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
type="undead"
unitsound="Scarab"
upgrades="Rguv"
useclickhelper=0
walk=63.0
weapson=0
[udes]
_id="udes"
_name="undeaddestroyer"
_type="unit"
acquire=650.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNUndeadDestroyer.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=5
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.733
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=54
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\creeps\\UndeadDestroyerShip\\UndeadDestroyerShip"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=0
goldcost=250
goldrep=250
green=255
harea1=35
harea2=0
hfact1=0.3
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=575
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=0.0
level=4
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=100
lumberrep=100
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BoatMissile\\BoatMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="不死族族护卫舰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1000
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=50
qarea2=0
qfact1=0.1
qfact2=0.0
race="undead"
rangen1=600
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=30
repulse=1
repulsegroup=1
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=3.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=90.0
shadowy=90.0
showui1=1
showui2=1
sides1=15
sides2=0
sight=1500
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall,enemy,neutral"
stockmax=3
stockregen=60
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用驱逐舰(|cffffcc00F|r)"
turnrate=0.2
type="Mechanical"
ubertip="多功能的战斗舰船,擅长于攻击空中单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="msplash"
[ufro]
_id="ufro"
_name="frostwyrm"
_type="unit"
abillist="Afrz,Afrb"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNFrostWyrm.blp"
atktype1="pierce"
atktype2="pierce"
attachmentanimprops="large"
backsw1=0.55
backsw2=0.55
bldtm=80
blend=0.4
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.4
castpt=0.5
collision=8.0
cool1=3.0
cool2=3.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.0
deathtype=0
def=1.0
deftype="small"
defup=2.0
dice1=2
dice2=1
dmgplus1=83
dmgplus2=83
dmgpt1=0.5
dmgpt2=0.5
dmgup1=0
dmgup2=0
dropitems=1
elevpts=2
elevrad=100.0
farea1=25
farea2=0
fatlos=0
file="units\\undead\\FrostWyrm\\FrostWyrm"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=7
goldcost=385
goldrep=385
green=255
harea1=50
harea2=0
hfact1=0.2
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="F"
hp=1350
impactswimz=0.0
impactz=0.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=115.0
launchz=-60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=120
lumberrep=120
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=800
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="冰霜巨龙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=6
propwin=61.0
qarea1=200
qarea2=0
qfact1=0.1
qfact2=0.0
race="undead"
rangen1=300
rangen2=300
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=80
repulse=1
repulsegroup=0
repulseparam=1
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=2.25
scalebull=1
selcirconwater=0
selz=230.0
shadowh=280.0
shadowonwater=1
shadoww=280.0
shadowx=140.0
shadowy=140.0
showui1=1
showui2=1
sides1=11
sides2=11
sight=1600
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,air,structure,debris,enemy"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="air"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练冰霜巨龙(|cffffcc00F|r)"
turnrate=0.4
type="undead"
ubertip="重型的飞行单位,能学习到冰冻喷吐技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="FrostWyrm"
upgrades="Rura,Rucr,Rufb,Rguv"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="msplash"
weaptp2="msplash"
[ugar]
_id="ugar"
_name="gargoyle"
_type="unit"
abillist="Astn"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNGargoyle.blp"
atktype1="normal"
atktype2="pierce"
attachmentanimprops="medium"
backsw1=1.0
backsw2=0.7
bldtm=35
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=8.0
cool1=1.4
cool2=2.2
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=2.5
deathtype=0
def=3.0
deftype="none"
defup=2.0
dependencyor="ugrm"
dice1=1
dice2=1
dmgplus1=60
dmgplus2=17
dmgpt1=0.33
dmgpt2=0.633
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Gargoyle\\Gargoyle"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=185
goldrep=185
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=410
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=25.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=33.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GargoyleMissile\\GargoyleMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=90.0
moveheight=240.0
movetp="fly"
name="石像鬼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=3
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=128
rangen2=300
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=35
repulse=1
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ugrv,unp2"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=230.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=10
sides2=4
sight=1600
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="air"
targs2="ground,structure,debris,item,ward"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练石像鬼(|cffffcc00A|r)"
turnrate=0.5
type="undead"
ubertip="飞行单位。能学习到石像形态技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="ShadowFlyer"
unitsound="Gargoyle"
upgrades="Rura,Rucr,Rusf,Rguv"
useclickhelper=0
walk=200.0
weapson=3
weaptp1="normal"
weaptp2="missile"
weaptype1="WoodMediumBash"
[ugho]
_id="ugho"
_name="ghoul"
_type="unit"
abillist="Acan,Ahrl,Aiun"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGhoul.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.44
backsw2=0.433
bldtm=18
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=31.0
cool1=1.3
cool2=1.35
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.67
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=2
dice2=2
dmgplus1=10
dmgplus2=0
dmgpt1=0.39
dmgpt2=0.433
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Ghoul\\Ghoul"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=2
goldcost=120
goldrep=120
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="G"
hp=330
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="食尸鬼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=90
rangen2=66
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=120.0
run=220.0
scale=1.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=2
sides2=1
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targs2="tree"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练食尸鬼(|cffffcc00G|r)"
turnrate=0.5
type="undead"
ubertip="基本的地面单位,也能采集木材。能学习到吞食尸体和食尸鬼狂热技能。|n|n|cffffcc00能攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="Ghoul"
upgrades="Ruar,Rume,Rugf,Ruac,Rupm,Rguv"
useclickhelper=0
walk=220.0
weapson=3
weaptp1="normal"
weaptp2="normal"
weaptype1="WoodMediumBash"
weaptype2="AxeMediumChop"
[ugol]
_id="ugol"
_name="undeadgoldmine2"
_type="unit"
abillist="Abgl,Abgm"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNGoldMine.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=100
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=7.0
bufftype="resource"
buildingshadow="BuildingShadowLarge"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\HauntedMine\\HauntedMine"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=1
hotkey="G"
hp=950
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=1
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=220
lumberrep=220
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="闹鬼金矿"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\16x16Goldmine.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=100
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="闹鬼金矿(|cffffcc00G|r)"
turnrate=0.0
type="undead,Mechanical"
ubersplat="UMED"
ubertip="在金矿被闹鬼了之后侍僧才可以从中采集黄金资源。"
unitsound="HauntedMine"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[ugrm]
_id="ugrm"
_name="gargoylemorphed"
_type="unit"
abillist="Astn,ACmi"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNStoneForm.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
attachmentlinkprops="alternate"
backsw1=0.0
backsw2=0.0
bldtm=35
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.5
collision=32.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.0
deathtype=0
def=15.0
deftype="none"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Gargoyle\\Gargoyle"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=185
goldrep=185
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="A"
hp=410
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\GargoyleMissile\\GargoyleMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="石像形态下的石像鬼"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=35
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="ugrv,unp2"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=200.0
shadowonwater=1
shadoww=200.0
shadowx=100.0
shadowy=100.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1600
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练石像鬼(|cffffcc00A|r)"
turnrate=0.5
type="undead"
ubertip="飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Gargoyle"
upgrades="Rura,Rucr,Rusf,Rguv"
useclickhelper=0
walk=200.0
weapson=0
[ugrv]
_id="ugrv"
_name="graveyard"
_type="unit"
abillist="Abgs,Agyd,Arlm"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNGraveyard.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=80
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=3
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\Graveyard\\Graveyard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=215
goldrep=215
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="V"
hp=900
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="坟场"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=80
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requireplace="blighted"
requirescount=0
requirewaterradius=0.0
researches="Rume,Ruar,Rura,Rucr"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤坟场(|cffffcc00V|r)"
turnrate=0.0
type="undead,Mechanical"
ubersplat="UMED"
ubertip="能对不死族单位的攻防进行升级。也能产生尸体和存放收集到木材资源。"
unitsound="Graveyard"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[uktg]
_id="uktg"
_name="kelthuzadghost"
_type="unit"
acquire=0.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNGhostOfKelThuzad.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=30
blend=0.15
blue=200
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.5
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="large"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (幽灵)"
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\KelThuzadGhost\\KelThuzadGhost"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=195
goldrep=195
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=280
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="克尔苏加德"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=125
regenhp=0.5
regenmana=0.5
regentype="night"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1400
spd=240
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
type="undead"
unitshadow="Shadow"
unitsound="KelThuzadLich"
useclickhelper=0
walk=200.0
weapson=0
[uktn]
_id="uktn"
_name="kelthuzadnecro"
_type="unit"
abillist="Acri,Arai,Auhf"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNKelThuzad.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.47
backsw2=0.0
bldtm=30
blend=0.15
blue=200
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
castpt=0.5
collision=16.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=8
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (不死族巫师)"
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Kelthuzad\\Kelthuzad"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=195
goldrep=195
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=280
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.15
movefloor=0.0
moveheight=0.0
movetp="foot"
name="克尔苏加德"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=600
rangen2=0
red=125
regenhp=0.5
regenmana=0.5
regentype="night"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=140.0
shadowonwater=1
shadoww=140.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=240
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
type="undead"
unitshadow="Shadow"
unitsound="KelThuzadNecro"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[uloc]
_id="uloc"
_name="locust"
_type="unit"
abillist="Aloc"
acquire=900.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNLocustSwarm.blp"
atktype1="spells"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=20
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.0
castpt=0.0
collision=8.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.0
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=1
dice2=0
dmgplus1=12
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Locust\\Locust"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=65
impactswimz=0.0
impactz=0.0
ineditor=0
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=0.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\LocustMissile\\LocustMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=500
"missilespeed:2"=0
modelscale=1.0
movefloor=45.0
moveheight=150.0
movetp="fly"
name="蝗虫"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=0.0
orientinterp=0
points=100
prio=1
propwin=170.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=10
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=700.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=35.0
shadowonwater=1
shadoww=35.0
shadowx=17.0
shadowy=17.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=0
spd=400
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,debris,air,item"
targtype="air"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.2
type="undead"
unitshadow="ShadowFlyer"
useclickhelper=0
walk=700.0
weapson=1
weaptp1="missile"
[umtw]
_id="umtw"
_name="meatwagon"
_type="unit"
abillist="Sch2,Amel,Amed,Apts,Aexh"
acquire=1150.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNMeatWagon.blp"
atktype1="siege"
atktype2="siege"
attachmentanimprops="large"
backsw1=1.3
backsw2=1.3
bldtm=36
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=2
castbsw=0.51
castpt=0.5
collision=48.0
cool1=4.0
cool2=4.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.7
deathtype=2
def=2.0
deftype="large"
defup=2.0
dice1=1
dice2=1
dmgplus1=70
dmgplus2=70
dmgpt1=0.7
dmgpt2=0.7
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=25
farea2=0
fatlos=0
file="units\\undead\\MeatWagon\\MeatWagon"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=4
goldcost=230
goldrep=230
green=255
harea1=50
harea2=0
hfact1=0.4
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="M"
hp=380
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=-30.0
launchz=150.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=45.0
maxroll=45.0
maxspd=0
minrange=250
minspd=0
"missilearc:1"=0.3
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\MeatwagonMissile\\MeatwagonMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="绞肉车"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=0.0
orientinterp=1
points=100
prio=3
propwin=30.0
qarea1=150
qarea2=0
qfact1=0.25
qfact2=0.0
race="undead"
rangen1=1150
rangen2=1000
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=36
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=250.0
run=150.0
scale=2.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=260.0
shadowonwater=1
shadoww=260.0
shadowx=120.0
shadowy=120.0
showui1=1
showui2=1
sides1=18
sides2=18
sight=1400
spd=220
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,debris,tree,wall,item,ward"
targs2="structure"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练绞肉车(|cffffcc00M|r)"
turnrate=0.6
type="Mechanical"
ubertip="能存放尸体,也是一种远程的攻城武器。对付建筑物特别地有效,但是自己本身也移动缓慢而容易遭受攻击。还能学习到疾病云雾技能。|n|n|cffffcc00能攻击地面单位和树木。|r"
unitshadow="Shadow"
unitsound="MeatWagon"
upgrades="Rupc,Rume,Rguv"
useclickhelper=0
walk=150.0
weapson=3
weaptp1="artillery"
weaptp2="missile"
[unec]
_id="unec"
_name="necromancer"
_type="unit"
abillist="Acri,Arai,Auhf,Aiun"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNNecromancer.blp"
atktype1="magic"
atktype2="normal"
backsw1=0.47
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=7
bountyplus=25
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.5
casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-necromancer.blp"
casterupgradename="初级,专家级,大师级"
casterupgradetip="- 复活死尸,- 复活死尸|n- 邪恶狂热,- 复活死尸|n- 邪恶狂热|n- 残废"
castpt=0.5
collision=16.0
cool1=1.8
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.5
deathtype=3
def=0.0
deftype="none"
defup=2.0
dice1=1
dice2=0
dmgplus1=7
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Necromancer\\Necromancer"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=145
goldrep=145
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="N"
hp=305
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=20
mana0=75
manan=200
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="不死族巫师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=0
points=100
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=600
rangen2=0
red=255
regenhp=2.0
regenmana=0.66666666666667
regentype="blight"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练不死族巫师(|cffffcc00N|r)"
turnrate=0.6
type="undead"
ubertip="一种魔法单位。一开始能施放复活死尸技能。随后还能学习到邪恶狂热和残废技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Necromancer"
upgrades="Rusl,Rune,Rusm,Rupm,Rguv"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[unp1]
_id="unp1"
_name="necropolis1"
_type="unit"
abillist="Abgl,Arlm"
acquire=800.0
agi=0
agiplus=0.0
animprops="upgrade,first"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNHallOfTheDead.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=140
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowHallsoftheDead"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=196.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=1
dice2=0
dmgplus1=40
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\Necropolis\\Necropolis"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=320
goldrep=575
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=1750
impactswimz=0.0
impactz=260.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=210
lumberrep=210
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ZigguratMissile\\ZigguratMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="亡者大厅"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\UndeadNecropolis.tga"
points=100
preventplace="unbuildable"
prio=7
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=800
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=120
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Rupm"
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=6.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=0
showui2=1
sides1=10
sides2=0
sight=1200
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级到亡者大厅(|cffffcc00U|r)"
trains="uaco"
turnrate=0.0
type="TownHall,undead,Mechanical"
ubersplat="ULAR"
ubertip="升级到了亡者大厅之后能让玩家建造许多新的建筑物和单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="Necropolisu1"
upgrade="unp2"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[unp2]
_id="unp2"
_name="necropolis2"
_type="unit"
abillist="Abgl,Arlm"
acquire=800.0
agi=0
agiplus=0.0
animprops="upgrade,second"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNBlackCitadel.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=140
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowBlackCitidel"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=196.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=1
dice2=0
dmgplus1=48
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\Necropolis\\Necropolis"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=345
goldrep=920
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="U"
hp=2000
impactswimz=0.0
impactz=260.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=250
lumberrep=460
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ZigguratMissile\\ZigguratMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="黑色城堡"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\UndeadNecropolis.tga"
points=100
preventplace="unbuildable"
prio=8
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=800
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=120
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="uaod"
requirescount=0
requirewaterradius=0.0
researches="Rupm"
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=6.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=0
showui2=1
sides1=12
sides2=0
sight=1200
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="黑色城堡(|cffffcc00U|r)"
trains="uaco"
turnrate=0.0
type="TownHall,undead,Mechanical"
ubersplat="ULAR"
ubertip="升级到了亡者大厅之后能让玩家建造许多新的建筑物和单位。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="Necropolisu2"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[unpl]
_id="unpl"
_name="necropolis"
_type="unit"
abillist="Abgl,Arlm"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNNecropolis.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.0
backsw2=0.0
bldtm=120
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=8.0
bufftype="townhall"
buildingshadow="ShadowNecropolis"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=196.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\Necropolis\\Necropolis"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=255
goldrep=255
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="N"
hp=1500
impactswimz=0.0
impactz=260.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ZigguratMissile\\ZigguratMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="大墓地"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\UndeadNecropolis.tga"
points=100
preventplace="unbuildable"
prio=6
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=120
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
researches="Rupm"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=6.6
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=0
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤大墓地(|cffffcc00N|r)"
trains="uaco"
turnrate=0.0
type="TownHall,undead,Mechanical"
ubersplat="ULAR"
ubertip="不死族的基本建筑物。能训练出侍僧和存贮采集到木材资源。在升级到了亡者大厅和黑色城堡之后能让玩家建造许多新的建筑物和单位。"
unitsound="Necropolis"
upgrade="unp1"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[uobs]
_id="uobs"
_name="obsidianstatue"
_type="unit"
abillist="Arpl,Arpm,Aave"
acquire=600.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNObsidianStatue.blp"
atktype1="magic"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.47
backsw2=0.0
bldtm=35
blend=0.3
blue=255
bountydice=8
bountyplus=30
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=0
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=32.0
cool1=2.1
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=4.0
deftype="large"
defup=2.0
dependencyor="ubsp"
dice1=1
dice2=0
dmgplus1=6
dmgplus2=0
dmgpt1=0.53
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\ObsidianStatue\\ObsidianStatue"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=3
goldcost=200
goldrep=200
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="O"
hp=800
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=2
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=35
lumberrep=35
mana0=400
manan=600
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=0.85
movefloor=0.0
moveheight=0.0
movetp="foot"
name="十胜石雕像"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=1
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=575
rangen2=0
red=255
regenhp=0.0
regenmana=1.5
regentype="none"
reptm=35
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requires="utom"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=210.0
scale=2.1
scalebull=1
selcirconwater=0
selz=0.0
shadowh=230.0
shadowonwater=1
shadoww=230.0
shadowx=95.0
shadowy=95.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1200
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="建造十胜石雕像(|cffffcc00O|r)"
turnrate=0.5
type="Mechanical"
ubertip="一种坚固的雕像,能帮助你恢复自己部队的生命值和魔法值。具有灵魂触摸,枯萎精髓技能,还可以学习到破坏者形态技能。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ObsidianStatue"
upgrades="Rusp,Rguv"
useclickhelper=0
walk=210.0
weapson=1
weaptp1="missile"
[uplg]
_id="uplg"
_name="plagueward"
_type="unit"
abillist="Aap2"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\PassiveButtons\\PASBTNPlagueCloud.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=1
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.94
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\PlagueCloud\\PlagueCloud"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=100
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=25.0
maxroll=25.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="amph"
name="疾病云雾"
namecount=0
nbmmicon=0
nbrandom=0
nsight=0
occh=0.0
orientinterp=0
points=100
prio=0
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=1
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=0.75
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=0
spd=0
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ward"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.0
unitsound="PlagueCloud"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=0
[usap]
_id="usap"
_name="sacrificialpit"
_type="unit"
abillist="Abgs,Asac"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNSacrificialPit.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=45
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowSacrificialPit"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\SacrificialPit\\SacrificialPit"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=75
goldrep=75
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="S"
hp=900
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=0
manan=0
maxpitch=7.0
maxroll=7.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="牺牲深渊"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=4
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=45
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requireplace="blighted"
requires="unp1"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤牺牲深渊(|cffffcc00S|r)"
turnrate=0.0
type="undead,Mechanical"
ubersplat="UMED"
ubertip="能将侍僧转化成阴影。阴影是一种能看见敌方隐形单位的隐形单位。自己本身也不能攻击敌人。"
unitsound="SacrificialPit"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[usep]
_id="usep"
_name="crypt"
_type="unit"
abillist="Abgs"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNCrypt.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowCrypt"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=1
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\Crypt\\Crypt"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=200
goldrep=200
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=1300
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="地穴"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=9
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requireplace="blighted"
requirescount=0
requirewaterradius=0.0
researches="Ruac,Ruwb,Rugf,Rusf,Rubu"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤地穴(|cffffcc00C|r)"
trains="ugho,ucry,ugar"
turnrate=0.0
type="undead,Mechanical"
ubersplat="UMED"
ubertip="主要的产兵建筑物,能训练出食尸鬼,穴居恶魔和石像鬼。还包括对食尸鬼狂热,吞食尸体,石像形态,蛛网和钻地的研究。"
unitsound="Crypt"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[ushd]
_id="ushd"
_name="shade"
_type="unit"
abillist="Atru,Agho"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNShade.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=15
blend=1.5
blue=255
bountydice=5
bountyplus=15
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=16.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Shade\\Shade"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=1
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=125
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=30.0
movetp="hover"
name="阴影"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=1
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=15
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=60.0
shadowy=60.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1900
spd=350
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练阴影"
turnrate=0.6
type="undead"
ubertip="一个永远隐形的灵魂,能看见其他隐形单位,但是不能进攻。"
unitshadow="Shadow"
unitsound="Shade"
upgrades="Rguv"
useclickhelper=0
walk=200.0
weapson=0
[ushp]
_id="ushp"
_name="undeadshipyard"
_type="unit"
abillist="Abgs,Ane2"
acquire=500.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNUndeadShipyard.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="BuildingShadowLarge"
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=0
def=2.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=100.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\UndeadShipyard\\UndeadShipyard"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=50
goldrep=50
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="H"
hp=750
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="不死族船坞"
namecount=0
nbmmicon=0
nbrandom=0
nsight=500
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unwalkable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=384.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.75
scalebull=1
selcirconwater=0
sellunits="ubot,udes"
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=500
spd=0
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="船坞(|cffffcc00H|r)"
turnrate=0.0
type="Mechanical,neutral"
ubersplat="HMED"
ubertip="造船工厂,能制造出不死族的运输船,护卫舰和战舰。"
unitsound="GoblinShipyard"
useclickhelper=0
walk=200.0
weapson=0
[uske]
_id="uske"
_name="skeletonwarrior"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.44
backsw2=0.0
bldtm=18
blend=0.15
blue=255
bountydice=3
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.034
deathtype=0
def=1.0
deftype="large"
defup=2.0
dice1=1
dice2=0
dmgplus1=13
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\Skeleton\\Skeleton"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=180
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="骷髅战士"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=90
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=18
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=800
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤骷髅战士"
turnrate=0.5
type="undead"
unitshadow="Shadow"
unitsound="Skeleton"
upgrades="Ruar,Rume,Rusl,Rguv"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumSlice"
[uskm]
_id="uskm"
_name="skeletalmage"
_type="unit"
acquire=700.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNSkeletonMage.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.5
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=3
bountyplus=3
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.5
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=5.034
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=10
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=20.0
farea1=0
farea2=0
fatlos=0
file="units\\undead\\SkeletonMage\\SkeletonMage"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=0
goldcost=0
goldrep=0
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=230
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=-10.0
launchy=75.0
launchz=70.0
level=1
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\SkeletalMageMissile\\SkeletalMageMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="骷髅魔法师"
namecount=0
nbmmicon=0
nbrandom=0
nsight=900
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=500
rangen2=0
red=255
regenhp=2.0
regenmana=0.0
regentype="blight"
reptm=30
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=180.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1400
spd=270
special=1
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤骷髅魔法师"
turnrate=0.5
type="undead"
unitshadow="Shadow"
unitsound="Skeleton"
upgrades="Ruar,Rume,Rusl,Rguv"
useclickhelper=0
walk=180.0
weapson=1
weaptp1="missile"
[uslh]
_id="uslh"
_name="slaughterhouse"
_type="unit"
abillist="Abgs"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNSlaughterhouse.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowSlaughterHouse"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=3
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\Slaughterhouse\\Slaughterhouse"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=140
goldrep=140
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="H"
hp=1200
impactswimz=0.0
impactz=200.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=135
lumberrep=135
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="屠宰场"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requireplace="blighted"
requires="unp1,ugrv"
requirescount=0
requirewaterradius=0.0
researches="Rupc,Rusp,Ruex"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤屠宰场(|cffffcc00H|r)"
trains="umtw,uabo,uobs"
turnrate=0.0
type="undead,Mechanical"
ubersplat="UMED"
ubertip="能生产出憎恶、绞肉车和十胜石雕像。还包括对疾病云雾,破坏者形态的研究。"
unitsound="Slaughterhouse"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[uswb]
_id="uswb"
_name="sylvanusbanshee"
_type="unit"
abillist="ACam,Acrs"
acquire=500.0
agi=0
agiplus=0.0
armor="Ethereal"
art="ReplaceableTextures\\CommandButtons\\BTNGhost.blp"
atktype1="normal"
atktype2="normal"
auto="Acrs"
backsw1=0.51
backsw2=0.0
bldtm=35
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.83
castpt=0.5
collision=32.0
cool1=1.4
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.17
deathtype=0
def=3.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=20
dmgplus2=0
dmgpt1=0.56
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (女妖)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="units\\creeps\\BansheeGhost\\BansheeGhost"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=225
goldrep=225
green=150
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hp=400
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=75
manan=300
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BansheeMissile\\BansheeMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.3
movefloor=0.0
moveheight=50.0
movetp="hover"
name="追风之西尔瓦娜斯"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=2
points=100
prio=7
propwin=61.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=500
rangen2=0
red=120
regenhp=1.0
regenmana=0.8
regentype="always"
reptm=35
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=1.3
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=9
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
turnrate=0.6
type="undead"
unitshadow="ShadowFlyer"
unitsound="Banshee"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[utod]
_id="utod"
_name="templeofthedamned"
_type="unit"
abillist="Abgs"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNTempleOfTheDamned.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=9.0
bufftype="factory"
buildingshadow="ShadowTempleoftheDamned"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=2
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=144.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\TempleOfTheDamned\\TempleOfTheDamned"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=155
goldrep=155
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=1100
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=140
lumberrep=140
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="诅咒神庙"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=5
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requireplace="blighted"
requires="unp1,ugrv"
requirescount=0
requirewaterradius=0.0
researches="Rune,Ruba,Rusl,Rusm"
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=900
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤诅咒神庙(|cffffcc00T|r)"
trains="unec,uban"
turnrate=0.0
type="undead,Mechanical"
ubersplat="UMED"
ubertip="能训练出不死族巫师和女妖。|n还包括对不死族巫师和女妖的升级,骨质增强术和骷髅法术也是在这里研究的。"
unitsound="TempleOfTheDamned"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[utom]
_id="utom"
_name="tombofrelics"
_type="unit"
abillist="Aall,Abgs,Apit"
acquire=500.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNTombOfRelics.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=60
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=0.0
buildingshadow="ShadowTombOfRelics"
"buttonpos:1"=2
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=50.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=2.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\TombOfRelics\\TombOfRelics"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=0
goldcost=130
goldrep=130
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="R"
hp=475
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
makeitems="rnec,plcl,skul,phea,pman,stwp,ocor,shea"
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="古墓废墟"
namecount=0
nbmmicon=0
nbrandom=0
nsight=750
occh=0.0
orientinterp=0
pathtex="PathTextures\\12x12Simple.tga"
points=100
preventplace="unbuildable"
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=60
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requireplace="blighted"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=5.5
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1000
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤古墓废墟(|cffffcc00R|r)"
turnrate=0.0
type="undead,Mechanical"
ubersplat="UMED"
ubertip="建造出一个能出售物品的商店。商店内的物品种类取决于你的大墓地的升级情况(大墓地, 亡者大厅, 黑色城堡)以及你所拥有的建筑物种类。"
unitsound="TombOfRelics"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[uubs]
_id="uubs"
_name="undeadbattleship"
_type="unit"
acquire=900.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNUndeadBattleShip.blp"
atktype1="siege"
atktype2="normal"
attachmentanimprops="large"
backsw1=0.3
backsw2=0.0
bldtm=35
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=2
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=48.0
cool1=2.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.73
deathtype=0
def=5.0
deftype="large"
defup=2.0
dice1=3
dice2=0
dmgplus1=75
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=100
farea2=0
fatlos=0
file="units\\creeps\\UndeadShipBattleShip\\UndeadShipBattleShip"
fileverflags=0
fmade=0
fograd=0.0
formation=3
fused=0
goldcost=500
goldrep=500
green=255
harea1=150
harea2=0
hfact1=0.5
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="B"
hp=1000
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=0.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.1
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\BoatMissile\\BoatMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="float"
name="不死族战舰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=1200
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=250
qarea2=0
qfact1=0.25
qfact2=0.0
race="undead"
rangen1=900
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=35
repulse=1
repulsegroup=1
repulseparam=2
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=4.0
scalebull=1
selcirconwater=1
selz=0.0
shadowh=400.0
shadowonwater=1
shadoww=400.0
shadowx=180.0
shadowy=180.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1600
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
splashtargs1="ground,structure,debris,tree,wall,enemy,neutral"
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="雇用战舰(|cffffcc00B|r)"
turnrate=0.1
type="Mechanical"
ubertip="强大的攻城舰船能够很好地攻击地面建筑物和敌人的船只。|n|n|cffffcc00攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="artillery"
[uzg1]
_id="uzg1"
_name="ziggurat1"
_type="unit"
abillist="Abgs"
acquire=900.0
agi=0
agiplus=0.0
animprops="upgrade,first"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNZigguratUpgrade.blp"
atktype1="pierce"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.5
backsw2=0.0
bldtm=35
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=15.0
bufftype="buffer"
buildingshadow="ShadowZiggurat"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=120.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=1
dice2=0
dmgplus1=26
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\Ziggurat\\Ziggurat"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=145
goldrep=295
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="T"
hp=550
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=145.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=40
lumberrep=90
mana0=0
manan=0
maxpitch=15.0
maxroll=15.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ZigguratMissile\\ZigguratMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="幽魂之塔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=700
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=35
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requireplace="blighted"
requires="ugrv"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=4.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=6
sides2=0
sight=1600
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级到幽魂之塔(|cffffcc00T|r)"
turnrate=0.0
type="undead,Mechanical"
ubersplat="USMA"
ubertip="防御性建筑物。|n|n|cffffcc00能攻击地面和空中单位。|r"
unitsound="ZigguratUpgrade"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[uzg2]
_id="uzg2"
_name="frosttower"
_type="unit"
abillist="Abgs,Afra"
acquire=900.0
agi=0
agiplus=0.0
animprops="upgrade,second"
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNFrostTower.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.5
backsw2=0.0
bldtm=30
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=15.0
bufftype="buffer"
buildingshadow="ShadowZiggurat"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=1
"buttonpos:2"=2
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=120.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=1
dice2=0
dmgplus1=10
dmgplus2=0
dmgpt1=0.5
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\Ziggurat\\Ziggurat"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=100
goldrep=250
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="N"
hp=550
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=145.0
level=1
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=20
lumberrep=70
mana0=0
manan=0
maxpitch=15.0
maxroll=15.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl"
"missilehoming:1"=1
"missilehoming:2"=0
"missilespeed:1"=1200
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="蛛网怪塔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=3
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=700
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=35
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requireplace="blighted"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=200.0
scale=4.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=2
sides2=0
sight=1600
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="升级蛛网怪塔(|cffffcc00N|r)"
turnrate=0.0
type="undead,Mechanical"
ubersplat="USMA"
ubertip="升级到防御建筑,造成冰冻伤害,减慢敌人单位速度。|n|n|cffffcc00攻击地面和空中单位|r"
unitsound="FrostTower"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=1
weaptp1="missile"
[uzig]
_id="uzig"
_name="ziggurat"
_type="unit"
abillist="Abgs"
acquire=0.0
agi=0
agiplus=0.0
armor="Stone"
art="ReplaceableTextures\\CommandButtons\\BTNZiggurat.blp"
atktype1="normal"
atktype2="normal"
attachmentanimprops="medium"
backsw1=0.0
backsw2=0.0
bldtm=50
blend=0.15
blue=255
bountydice=0
bountyplus=0
bountysides=0
buffradius=15.0
bufftype="buffer"
buildingshadow="ShadowZiggurat"
buildingsoundlabel="UndeadBuildingConstructionLoop"
"buttonpos:1"=0
"buttonpos:2"=1
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=0
castbsw=0.51
castpt=0.0
collision=120.0
cool1=0.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=2
def=5.0
deftype="fort"
defup=1.0
dice1=0
dice2=0
dmgplus1=0
dmgplus2=0
dmgpt1=0.0
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=4
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="buildings\\undead\\Ziggurat\\Ziggurat"
fileverflags=0
fmade=10
fograd=0.0
formation=0
fused=0
goldcost=150
goldrep=150
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="Z"
hp=550
impactswimz=0.0
impactz=120.0
ineditor=1
int=0
intplus=0.0
isbldg=1
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=0
loopingsoundfadein=512
loopingsoundfadeout=512
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=50
lumberrep=50
mana0=0
manan=0
maxpitch=15.0
maxroll=15.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
name="通灵塔"
namecount=0
nbmmicon=0
nbrandom=0
nsight=600
occh=0.0
orientinterp=0
pathtex="PathTextures\\6x6SimpleSolid.tga"
points=100
preventplace="unbuildable"
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="undead"
rangen1=0
rangen2=0
red=255
regenhp=0.0
regenmana=0.0
regentype="none"
reptm=50
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requireplace="blighted"
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=0.0
rngbuff2=0.0
run=200.0
scale=4.25
scalebull=1
selcirconwater=0
selz=0.0
shadowh=0.0
shadowonwater=1
shadoww=0.0
shadowx=0.0
shadowy=0.0
showui1=1
showui2=1
sides1=0
sides2=0
sight=1600
spd=0
special=0
specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=0
stockregen=0
stockstart=0
str=0
strplus=0.0
targcount1=0
targcount2=1
targtype="structure"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="召唤通灵塔(|cffffcc00Z|r)"
turnrate=0.0
type="undead,Mechanical"
ubersplat="USMA"
ubertip="能提供人口,从而增加可造单位数量的最大值。在经过升级以后能变成一个可以攻击地面单位和空中单位的建筑物。"
unitsound="Ziggurat"
upgrade="uzg1,uzg2"
upgrades="Rgfo"
useclickhelper=0
walk=200.0
weapson=0
[zcso]
_id="zcso"
_name="chaosspaceorc"
_type="unit"
abillist="Arng"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNChaosSpaceOrc.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=26
blend=0.15
blue=255
bountydice=6
bountyplus=60
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=32.0
cool1=0.9
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.7
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=2
dice2=0
dmgplus1=80
dmgplus2=0
dmgpt1=0.17
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Critters\\ChaosSpaceOrc\\ChaosSpaceOrc"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=215
goldrep=215
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="C"
hp=540
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=10
lumberrep=10
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Rifle\\RifleImpact.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="空间邪恶兽族"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=300
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=26
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=5
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练空间邪恶兽族(|cffffcc00C|r)"
turnrate=0.6
ubertip="邪恶的兽族被送往空间为恶魔军团而战。装备有强大的火焰喷射器,他们能够大量杀伤团聚在一起的敌人军队。|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="ChaosSpaceOrc"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="missile"
[zhyd]
_id="zhyd"
_name="hydralisk"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNHydralisk.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=26
blend=0.15
blue=255
bountydice=7
bountyplus=100
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=32.0
cool1=1.0
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.7
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=4
dice2=0
dmgplus1=80
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Critters\\Hydralisk\\Hydralisk"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=3
goldcost=280
goldrep=280
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="H"
hp=700
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=7
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\HydraliskImpact\\HydraliskImpact.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="刺蛇"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=400
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=26
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=10
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=120
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练刺蛇(|cffffcc00H|r)"
turnrate=0.6
ubertip="强大的虫族生物,熟练于用包裹着酸液的脊液射弹摧毁敌人。|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="Hydralisk"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="instant"
[zjug]
_id="zjug"
_name="orcjuggernaut"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Wood"
art="ReplaceableTextures\\CommandButtons\\BTNJuggernaut.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=26
blend=0.15
blue=255
bountydice=6
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=1.6
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.7
deathtype=0
def=0.0
deftype="small"
defup=2.0
dice1=2
dice2=0
dmgplus1=80
dmgplus2=0
dmgpt1=0.17
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
editorsuffix=" (过场动画)"
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Critters\\OrcJuggernaught\\OrcJuggernaught"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=205
goldrep=205
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="R"
hp=520
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=30
lumberrep=30
mana0=0
manan=0
maxpitch=0.0
maxroll=0.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=1.0
movetp="fly"
name="兽族魔力战舰"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=3
points=100
prio=2
propwin=15.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=400
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=26
repulse=1
repulsegroup=1
repulseparam=2
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练兽族神像(|cffffcc00R|r)"
turnrate=0.1
type="Mechanical"
ubertip="巨大的战舰,擅长破坏敌人的舰只和从海上轰炸近海的建筑物。|n|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Boat"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="msplash"
[zmar]
_id="zmar"
_name="marine"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNMarine.blp"
atktype1="pierce"
atktype2="normal"
backsw1=0.7
backsw2=0.0
bldtm=26
blend=0.15
blue=255
bountydice=6
bountyplus=60
bountysides=3
buffradius=0.0
"buttonpos:1"=1
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=32.0
cool1=0.9
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.7
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=2
dice2=0
dmgplus1=80
dmgplus2=0
dmgpt1=0.17
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Critters\\Marine\\Marine"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=2
goldcost=215
goldrep=215
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="M"
hp=520
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\Rifle\\RifleImpact.mdl"
"missileart:2"="Abilities\\Weapons\\Rifle\\RifleImpact.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1900
"missilespeed:2"=1900
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="马里恩"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=400
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=26
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl"
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=30
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练"
turnrate=0.6
ubertip="强大的人族海军陆战队,装备有自动脉冲来复枪。|n|cffffcc00能攻击地面和空中单位。|r"
unitshadow="Shadow"
unitsound="TerranMarine"
upgrades="Rhla,Rhra,Rhri"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="instant"
[zshv]
_id="zshv"
_name="theshoveler"
_type="unit"
abillist="ACcl"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTemp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.6
backsw2=0.0
bldtm=20
blend=0.15
blue=165
bountydice=9
bountyplus=300
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=1
cargosize=1
castbsw=0.51
castpt=0.5
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=3.0
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=5
dice2=0
dmgplus1=200
dmgplus2=0
dmgpt1=0.38
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=30.0
farea1=0
farea2=0
fatlos=0
file="Units\\Critters\\Shoveler\\Shoveler"
fileverflags=0
fmade=0
fograd=0.0
formation=0
fused=5
goldcost=680
goldrep=680
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="K"
hp=850
impactswimz=0.0
impactz=60.0
ineditor=0
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=10
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=200
lumberrep=200
mana0=600
manan=600
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=0.85
movefloor=0.0
moveheight=0.0
movetp="foot"
name="小鬼挖掘者"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=1
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=100
rangen2=0
red=255
regenhp=2.0
regenmana=0.8
regentype="always"
reptm=20
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=150.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=100.0
shadowonwater=1
shadoww=100.0
shadowx=45.0
shadowy=45.0
showui1=1
showui2=1
sides1=15
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=1
stockregen=120
stockstart=440
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练小鬼挖掘者(|cffffcc00K|r)"
turnrate=0.5
ubertip="暴雪的副总裁,法兰克-皮尔斯。强大的程序员,擅长打断笑话和完成任务。|n|n|cffffcc00攻击程序错误。|r"
unitshadow="Shadow"
unitsound="Kobold"
useclickhelper=0
walk=150.0
weapson=1
weaptp1="normal"
weaptype1="MetalMediumChop"
[zsmc]
_id="zsmc"
_name="sammycube"
_type="unit"
acquire=600.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNTemp.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.85
backsw2=0.0
bldtm=26
blend=0.15
blue=255
bountydice=8
bountyplus=200
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=0
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=48.0
cool1=2.13
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=0.1
deathtype=0
def=0.0
deftype="medium"
defup=2.0
dice1=2
dice2=0
dmgplus1=80
dmgplus2=0
dmgpt1=0.55
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Critters\\SammyCube\\SammyCube"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=4
goldcost=425
goldrep=425
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="M"
hp=500
impactswimz=0.0
impactz=60.0
ineditor=0
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=6
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=150
lumberrep=150
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.15
"missilearc:2"=0.0
"missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=900
"missilespeed:2"=0
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="大兵"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=600
rangen2=0
red=255
regenhp=1.0
regenmana=0.0
regentype="always"
reptm=26
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.2
scalebull=1
selcirconwater=0
selz=0.0
shadowh=160.0
shadowonwater=1
shadoww=160.0
shadowx=70.0
shadowy=70.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=120
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,air,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练美国大兵(Sa|cffffcc00M|r)"
turnrate=0.6
ubertip="艺术指导,山姆-戴迪。擅长概念艺术和纹理制作,有很多艺术青年当他的小弟给他卖命。|n|n|cffffcc00攻击糟糕的艺术。|r"
unitshadow="Shadow"
unitsound="SammyCube"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="missile"
[zzrg]
_id="zzrg"
_name="zergling"
_type="unit"
acquire=500.0
agi=0
agiplus=0.0
armor="Flesh"
art="ReplaceableTextures\\CommandButtons\\BTNZergling.blp"
atktype1="normal"
atktype2="normal"
backsw1=0.3
backsw2=0.0
bldtm=26
blend=0.15
blue=255
bountydice=3
bountyplus=20
bountysides=3
buffradius=0.0
"buttonpos:1"=0
"buttonpos:2"=0
campaign=1
canbuildon=0
canflee=1
cansleep=0
cargosize=1
castbsw=0.51
castpt=0.0
collision=31.0
cool1=1.35
cool2=0.0
customteamcolor=0
damageloss1=0.0
damageloss2=0.0
death=1.7
deathtype=3
def=0.0
deftype="medium"
defup=2.0
dice1=1
dice2=0
dmgplus1=21
dmgplus2=0
dmgpt1=0.3
dmgpt2=0.0
dmgup1=0
dmgup2=0
dropitems=1
elevpts=0
elevrad=50.0
farea1=0
farea2=0
fatlos=0
file="Units\\Critters\\zergling\\zergling"
fileverflags=0
fmade=0
fograd=0.0
formation=2
fused=1
goldcost=85
goldrep=85
green=255
harea1=0
harea2=0
hfact1=0.0
hfact2=0.0
hideherobar=0
hideherodeathmsg=0
hideherominimap=0
hideonminimap=0
hostilepal=0
hotkey="Z"
hp=250
impactswimz=0.0
impactz=60.0
ineditor=1
int=0
intplus=0.0
isbldg=0
isbuildon=0
launchswimz=0.0
launchx=0.0
launchy=0.0
launchz=60.0
level=3
loopingsoundfadein=0
loopingsoundfadeout=0
lumberbountydice=0
lumberbountyplus=0
lumberbountysides=0
lumbercost=0
lumberrep=0
mana0=0
manan=0
maxpitch=10.0
maxroll=10.0
maxspd=0
minrange=0
minspd=0
"missilearc:1"=0.0
"missilearc:2"=0.0
"missilehoming:1"=0
"missilehoming:2"=0
"missilespeed:1"=1500
"missilespeed:2"=1500
modelscale=1.0
movefloor=0.0
moveheight=0.0
movetp="foot"
name="小狗"
namecount=0
nbmmicon=0
nbrandom=0
nsight=800
occh=0.0
orientinterp=0
points=100
prio=2
propwin=60.0
qarea1=0
qarea2=0
qfact1=0.0
qfact2=0.0
race="other"
rangen1=100
rangen2=0
red=255
regenhp=0.25
regenmana=0.0
regentype="always"
reptm=26
repulse=0
repulsegroup=0
repulseparam=0
repulseprio=0
requirescount=0
requirewaterradius=0.0
revive=0
rngbuff1=250.0
rngbuff2=0.0
run=240.0
scale=1.0
scalebull=1
selcirconwater=0
selz=0.0
shadowh=120.0
shadowonwater=1
shadoww=120.0
shadowx=50.0
shadowy=50.0
showui1=1
showui2=1
sides1=4
sides2=0
sight=1400
spd=270
special=0
spilldist1=0.0
spilldist2=0.0
spillradius1=0.0
spillradius2=0.0
stockmax=3
stockregen=120
stockstart=0
str=0
strplus=0.0
targcount1=1
targcount2=1
targs1="ground,structure,debris,item,ward"
targtype="ground"
teamcolor=-1
tilesets="*"
tilesetspecific=0
tip="训练小狗(|cffffcc00Z|r)"
turnrate=0.6
ubertip="虫族军队的小型近战攻击生物。虽然很脆弱,但是他们以极大的数量闻名。|n|cffffcc00能攻击地面单位。|r"
unitshadow="Shadow"
unitsound="Zergling"
useclickhelper=0
walk=240.0
weapson=1
weaptp1="normal"
weaptype1="WoodMediumBash"