[Ecen] _id="Ecen" _name="cenarius" _type="unit" abillist="AInv,SCc1" acquire=1000.0 agi=15 agiplus=0.6 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNKeeperOfTheGrove.blp" atktype1="chaos" atktype2="hero" attachmentanimprops="large" awakentip="复活赛纳留斯(|cffffcc00C|r)" backsw1=0.77 backsw2=0.77 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=2.0 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="divine" defup=0.0 dice1=8 dice2=2 dmgplus1=40 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.4 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\HeroKeeperoftheGrove\\HeroKeeperoftheGrove" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=200 harea1=0 harea2=0 heroabillist="AEer,AEfn,AEah,AEtq" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=2675 impactswimz=0.0 impactz=60.0 ineditor=1 int=18 intplus=5.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=55 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1300 "missilespeed:2"=0 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="horse" name="半神人" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="INT" prio=12 propernames="赛纳留斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=1000 rangen2=500 red=255 regenhp=3.0 regenmana=2.0 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活赛纳留斯(|cffffcc00C|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=3.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-keeperofthegrove.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=8 sides2=4 sight=1800 spd=400 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=17 strplus=4.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 unitshadow="Shadow" unitsound="HeroKeeperoftheGrove" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" weaptp2="missile" [Edem] _id="Edem" _name="demonhunter" _type="unit" abillist="AInv,Ault" acquire=650.0 agi=22 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroDemonHunter.blp" atktype1="hero" atktype2="hero" awakentip="复活恶魔猎手(|cffffcc00D|r)" backsw1=0.6 backsw2=0.6 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.47 castpt=0.3 collision=32.0 cool1=1.7 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dependencyor="Edmm" dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\HeroDemonHunter\\HeroDemonHunter" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AEmb,AEim,AEev,AEme" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=16 intplus=2.1 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="恶魔猎手" namecount=15 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="AGI" prio=9 propernames="影之歌,影之愤怒,黑暗语者,追火者,黑暗舞者,黑暗恐惧,黑暗悲伤,信德维拉,伤痛杀手,地狱守护者,狂怒之人,愤怒狂奔者,火焰舞者,血之愤怒,恐惧剑刃" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=100 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="etoa" requires2="etoe" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活恶魔猎手(|cffffcc00D|r)" rngbuff1=250.0 rngbuff2=250.0 run=300.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp" selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=12 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=120 str=19 strplus=2.4 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤恶魔猎手(|cffffcc00D|r)" turnrate=0.5 ubertip="一种灵活的英雄,能学习到献祭,闪避法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroDemonHunter" upgrades="Reuv" useclickhelper=0 walk=300.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Edmm] _id="Edmm" _name="demonhuntermorphed" _type="unit" abillist="AInv,Ault" acquire=650.0 agi=20 agiplus=1.5 animprops="alternateex" armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMetamorphosis.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="medium" attachmentlinkprops="alternate" awakentip="复活恶魔猎手(|cffffcc00D|r)" backsw1=0.64 backsw2=0.64 bldtm=55 blend=0.15 blue=255 boneprops="alternate" bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.47 castpt=0.3 collision=32.0 cool1=1.6 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.26 dmgpt2=0.26 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (恶魔形态)" elevpts=0 elevrad=20.0 farea1=50 farea2=0 fatlos=0 file="units\\nightelf\\HeroDemonHunter\\HeroDemonHunter" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=425 goldrep=425 green=255 harea1=150 harea2=0 heroabillist="AEmb,AEim,AEev,AEme" hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=16 intplus=2.1 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=160.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="恶魔猎手" namecount=15 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="AGI" prio=9 propernames="影之歌,影之愤怒,黑暗语者,追火者,黑暗舞者,黑暗恐惧,黑暗悲伤,信德维拉,伤痛杀手,地狱守护者,狂怒之人,愤怒狂奔者,火焰舞者,血之愤怒,恐惧剑刃" propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="nightelf" rangen1=600 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="night" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="etoa" requires2="etoe" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活恶魔猎手(|cffffcc00D|r)" rngbuff1=250.0 rngbuff2=250.0 run=350.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp" selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=12 sides2=4 sight=1800 spd=320 special=1 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air,enemy" stockmax=3 stockregen=30 stockstart=0 str=26 strplus=2.4 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤恶魔猎手(|cffffcc00D|r)" turnrate=0.5 ubertip="一种灵活的英雄,能学习到献祭,闪避法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroDemonHunterMorphed" upgrades="Reuv" useclickhelper=0 walk=350.0 weapson=1 weaptp1="msplash" weaptp2="missile" [Eevi] _id="Eevi" _name="evilillidan" _type="unit" abillist="AInv,Ault,ANcl" acquire=650.0 agi=22 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNEvilIllidan.blp" atktype1="hero" atktype2="hero" awakentip="复活恶魔猎手(|cffffcc00D|r)" backsw1=0.6 backsw2=0.64 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.7 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=4.1 deathtype=2 def=0.0 deftype="hero" defup=0.0 dependencyor="Eevm" dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.26 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (邪恶的)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\EvilIllidan\\IllidanEvil" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AEmb,AEim,AEev,AEvi" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=100 impactswimz=125.0 impactz=125.0 ineditor=1 int=16 intplus=2.1 isbldg=0 isbuildon=0 launchswimz=125.0 launchx=0.0 launchy=0.0 launchz=125.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\IllidanMissile\\IllidanMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="恶魔猎手" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="AGI" prio=10 propernames="尤迪安" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=100 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活恶魔猎手(|cffffcc00D|r)" rngbuff1=250.0 rngbuff2=250.0 run=300.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp" selcirconwater=1 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=12 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=21 strplus=2.4 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 ubertip="一种灵活的英雄,能学习到献祭、闪避、法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="EvilIllidan" useclickhelper=0 walk=300.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Eevm] _id="Eevm" _name="evilillidandemonform" _type="unit" abillist="AInv,Ault,ANcl" acquire=650.0 agi=20 agiplus=1.5 animprops="alternateex" armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMetamorphosis.blp" atktype1="chaos" atktype2="hero" attachmentanimprops="medium" attachmentlinkprops="alternate" awakentip="复活恶魔猎手(|cffffcc00D|r)" backsw1=0.64 backsw2=0.64 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.6 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.77 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=12 dmgplus2=0 dmgpt1=0.26 dmgpt2=0.26 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (Morphed)" elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\nightelf\\EvilIllidan\\IllidanEvil" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=150 harea2=0 heroabillist="AEmb,AEim,AEev,AEvi" hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=100 impactswimz=125.0 impactz=125.0 ineditor=1 int=16 intplus=2.1 isbldg=0 isbuildon=0 launchswimz=160.0 launchx=0.0 launchy=0.0 launchz=160.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="恶魔猎手" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="AGI" prio=10 propernames="尤迪安" propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="nightelf" rangen1=600 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="night" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活恶魔猎手(|cffffcc00D|r)" rngbuff1=250.0 rngbuff2=250.0 run=350.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp" selcirconwater=1 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=12 sides2=4 sight=1800 spd=320 special=1 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air" stockmax=3 stockregen=30 stockstart=0 str=26 strplus=2.4 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 ubertip="一种灵活的英雄,能学习到献祭、闪避、法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="EvilIllidanMorphed" useclickhelper=0 walk=350.0 weapson=1 weaptp1="missile" weaptp2="missile" [Efur] _id="Efur" _name="furion" _type="unit" abillist="AInv,Ault" acquire=600.0 agi=15 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFurion.blp" atktype1="hero" atktype2="hero" awakentip="复活丛林守护者(|cffffcc00K|r)" backsw1=0.77 backsw2=0.77 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.17 castpt=0.5 collision=32.0 cool1=2.18 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.0 deathtype=2 def=2.0 deftype="hero" defup=2.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.4 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\Furion\\Furion" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AEer,AEfn,AEah,AEtq" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="K" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=18 intplus=2.7 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="丛林守护者" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="INT" prio=11 propernames="法里奥" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=600 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活丛林守护者(|cffffcc00K|r)" rngbuff1=250.0 rngbuff2=250.0 run=180.0 scale=1.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-furion.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=17 strplus=1.8 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="一种神秘的英雄,特别擅长于自然类的魔法。能学习到纠缠根须、自然之力、荆刺光环和宁静这四项技能。|n|n|cffffcc00攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Furion" useclickhelper=0 walk=180.0 weapson=1 weaptp1="missile" weaptp2="missile" [Eidm] _id="Eidm" _name="illidandemonform" _type="unit" abillist="AInv,Ault" acquire=650.0 agi=20 agiplus=1.5 animprops="alternate,alternateex" armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroDemonHunter.blp" atktype1="chaos" atktype2="hero" attachmentanimprops="medium" attachmentlinkprops="alternate" awakentip="复活恶魔猎手(|cffffcc00D|r)" backsw1=0.64 backsw2=0.64 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.6 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=12 dmgplus2=0 dmgpt1=0.26 dmgpt2=0.26 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (恶魔形态)" elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\nightelf\\HeroDemonHunter\\HeroDemonHunter" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=150 harea2=0 heroabillist="AEmb,AEim,AEev" hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=16 intplus=2.1 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=160.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="恶魔猎手" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="AGI" prio=12 propernames="尤迪安" propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="nightelf" rangen1=600 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="night" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活恶魔猎手(|cffffcc00D|r)" rngbuff1=250.0 rngbuff2=250.0 run=350.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp" selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=12 sides2=4 sight=1800 spd=320 special=1 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air" stockmax=3 stockregen=30 stockstart=0 str=26 strplus=2.4 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 ubertip="一种灵活的英雄,能学习到献祭、闪避、法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="IllidanMorphed" useclickhelper=0 walk=350.0 weapson=1 weaptp1="missile" weaptp2="missile" [Eill] _id="Eill" _name="illidan" _type="unit" abillist="AInv,Ault" acquire=650.0 agi=22 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroDemonHunter.blp" atktype1="hero" atktype2="hero" awakentip="复活恶魔猎手(|cffffcc00D|r)" backsw1=0.6 backsw2=0.6 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.7 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dependencyor="Eilm" dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\HeroDemonHunter\\HeroDemonHunter" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AEmb,AEim,AEev,AEIl" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=16 intplus=2.1 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="恶魔猎手" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="AGI" prio=12 propernames="尤迪安" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=100 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活恶魔猎手(|cffffcc00D|r)" rngbuff1=250.0 rngbuff2=250.0 run=300.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp" selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=12 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=21 strplus=2.4 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 ubertip="一种灵活的英雄,能学习到献祭、闪避、法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Illidan" useclickhelper=0 walk=300.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Eilm] _id="Eilm" _name="illidanmorphed" _type="unit" abillist="AInv,Ault" acquire=650.0 agi=20 agiplus=1.5 animprops="alternateex" armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroDemonHunter.blp" atktype1="chaos" atktype2="hero" attachmentanimprops="medium" attachmentlinkprops="alternate" awakentip="复活恶魔猎手(|cffffcc00D|r)" backsw1=0.64 backsw2=0.64 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.6 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=12 dmgplus2=0 dmgpt1=0.26 dmgpt2=0.26 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (被变了形的)" elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\nightelf\\HeroDemonHunter\\HeroDemonHunter" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=150 harea2=0 heroabillist="AEmb,AEim,AEev,AEIl" hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=16 intplus=2.1 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=160.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="恶魔猎手" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="AGI" prio=12 propernames="尤迪安" propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="nightelf" rangen1=600 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="night" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活恶魔猎手(|cffffcc00D|r)" rngbuff1=250.0 rngbuff2=250.0 run=350.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-demonhunter.blp" selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=12 sides2=4 sight=1800 spd=320 special=1 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air" stockmax=3 stockregen=30 stockstart=0 str=26 strplus=2.4 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 ubertip="一种灵活的英雄,能学习到献祭、闪避、法力燃烧和变身这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="IllidanMorphed" useclickhelper=0 walk=350.0 weapson=1 weaptp1="missile" weaptp2="missile" [Ekee] _id="Ekee" _name="keeperofthegrove" _type="unit" abillist="AInv,Ault" acquire=600.0 agi=15 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNKeeperOfTheGrove.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活丛林守护者(|cffffcc00K|r)" backsw1=0.77 backsw2=0.77 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.8 castpt=0.7 collision=32.0 cool1=2.18 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.4 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\HeroKeeperoftheGrove\\HeroKeeperoftheGrove" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AEer,AEfn,AEah,AEtq" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="K" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=18 intplus=2.7 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="丛林守护者" namecount=13 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=4 points=100 primary="INT" prio=9 propernames="拉罗德,安奴比理司,南迪倍,卡理法可司,斑德拉尔,马罗内,哥尔比恩,达哥达,奴达,奥哥玛,塞恩特理司,塞理德恩" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=600 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="etoa" requires2="etoe" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活丛林守护者(|cffffcc00K|r)" rngbuff1=250.0 rngbuff2=250.0 run=240.0 scale=2.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-keeperofthegrove.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=16 strplus=1.8 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤丛林守护者(|cffffcc00K|r)" turnrate=0.4 ubertip="一种神秘的英雄,特别擅长于自然类的魔法。能学习到纠缠根须,自然之力,荆刺光环和宁静这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroKeeperoftheGrove" upgrades="Reuv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="missile" weaptp2="missile" [Ekgg] _id="Ekgg" _name="keeperofthegroveghost" _type="unit" abillist="AInv,Ault" acquire=600.0 agi=15 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNKeeperGhostBlue.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" awakentip="复活幽灵(|cffffcc00G|r)" backsw1=0.77 backsw2=0.77 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.8 castpt=0.7 collision=32.0 cool1=2.18 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.4 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\HeroKeeperoftheGroveGhost\\HeroKeeperoftheGroveGhost" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AEer,AEfn,AEah,AEtq" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="G" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=18 intplus=2.7 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1300 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="丛林守护者" namecount=1 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=4 points=100 primary="INT" prio=9 propernames="幽灵" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=600 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活幽灵(|cffffcc00G|r)" rngbuff1=250.0 rngbuff2=250.0 run=240.0 scale=2.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-keeperofthegrove.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=16 strplus=1.8 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 ubertip="一种神秘的英雄,特别擅长于自然类的魔法。能学习到纠缠根须、自然之力、荆刺光环和宁静这四项技能。|n|n|cffffcc00攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroKeeperoftheGrove" useclickhelper=0 walk=240.0 weapson=1 weaptp1="missile" weaptp2="missile" [Emfr] _id="Emfr" _name="malfurion" _type="unit" abillist="AInv,Ault" acquire=600.0 agi=15 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFurion.blp" atktype1="hero" atktype2="hero" awakentip="复活丛林守护者(|cffffcc00K|r)" backsw1=0.77 backsw2=0.77 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.17 castpt=0.5 collision=32.0 cool1=2.18 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.167 deathtype=2 def=2.0 deftype="hero" defup=2.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.4 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\MalFurion\\MalFurion" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AEer,AEfn,AEah,AEtq" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="K" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=18 intplus=2.7 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=200 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="horse" name="丛林守护者" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="INT" prio=11 propernames="玛尔法里奥" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=600 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活丛林守护者(|cffffcc00K|r)" rngbuff1=250.0 rngbuff2=250.0 run=240.0 scale=2.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-furion.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=17 strplus=1.8 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 ubertip="一种神秘的英雄,特别擅长于自然类的魔法。能学习到纠缠根须、自然之力、荆刺光环和宁静这四项技能。|n|n|cffffcc00攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="MalFurion" useclickhelper=0 walk=240.0 weapson=1 weaptp1="missile" weaptp2="missile" [Emns] _id="Emns" _name="malfurionnostag" _type="unit" abillist="AInv,Ault" acquire=600.0 agi=15 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFurion.blp" atktype1="hero" atktype2="hero" awakentip="复活丛林守护者(|cffffcc00K|r)" backsw1=0.77 backsw2=0.77 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.17 castpt=0.5 collision=32.0 cool1=2.18 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=4.33 deathtype=2 def=2.0 deftype="hero" defup=2.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.4 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (没有鹿角)" elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\MalFurion\\MalFurionNoStag" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AEer,AEfn,AEah,AEtq" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="K" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=18 intplus=2.7 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="丛林守护者" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="INT" prio=11 propernames="玛尔法里奥" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=600 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活丛林守护者(|cffffcc00K|r)" rngbuff1=250.0 rngbuff2=250.0 run=270.0 scale=2.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-furion.blp" selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=55.0 shadowy=55.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=17 strplus=1.8 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="一种神秘的英雄,特别擅长于自然类的魔法。能学习到纠缠根须、自然之力、荆刺光环和宁静这四项技能。|n|n|cffffcc00攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Furion" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" weaptp2="missile" [Emoo] _id="Emoo" _name="priestessofthemoon" _type="unit" abillist="Ashm,AInv,Ault" acquire=650.0 agi=19 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPriestessOfTheMoon.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活月之女祭司(|cffffcc00P|r)" backsw1=0.7 backsw2=0.7 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.83 castpt=0.5 collision=32.0 cool1=2.46 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\HeroMoonPriestess\\HeroMoonPriestess" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHfa,AEst,AEar,AEsf" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="P" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=15 intplus=2.6 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=100.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\MoonPriestessMissile\\MoonPriestessMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="月之女祭司" namecount=13 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="AGI" prio=9 propernames="卡塞理司,阿多拉,摩拉,费莱理,安娜拉,可拉,摩维,德拉司,米拉,塞塔,特伽拉,阿理尔,迪安娜" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=600 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="etoa" requires2="etoe" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活月之女祭司(|cffffcc00P|r)" rngbuff1=250.0 rngbuff2=250.0 run=300.0 scale=2.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-priestessofthemoon.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=85.0 shadowy=85.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=18 strplus=1.9 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤月之女祭司(|cffffcc00P|r)" turnrate=0.4 ubertip="战士型英雄,擅长于远程攻击。能学习到侦察,灼热之箭,强击光环和群星坠落这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroMoonPriestess" upgrades="Reuv" useclickhelper=0 walk=300.0 weapson=1 weaptp1="missile" weaptp2="missile" [Etyr] _id="Etyr" _name="tyrande" _type="unit" abillist="AInv,Ashm,Ault" acquire=650.0 agi=19 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPriestessOfTheMoon.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活月之女祭司(|cffffcc00P|r)" backsw1=0.7 backsw2=0.7 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.83 castpt=0.5 collision=32.0 cool1=2.46 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\HeroMoonPriestess\\HeroMoonPriestess" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHfa,AEst,AEar,AEsf" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="P" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=15 intplus=2.6 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=100.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\MoonPriestessMissile\\MoonPriestessMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="月之女祭司" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="AGI" prio=12 propernames="泰兰德" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=600 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活月之女祭司(|cffffcc00P|r)" rngbuff1=250.0 rngbuff2=250.0 run=300.0 scale=2.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-priestessofthemoon.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=85.0 shadowy=85.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=18 strplus=1.9 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 ubertip="战士型英雄,擅长于远程攻击。能学习到侦察、灼热之箭、强击光环和群星坠落这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Tyrande" useclickhelper=0 walk=300.0 weapson=1 weaptp1="missile" weaptp2="missile" [Ewar] _id="Ewar" _name="warden" _type="unit" abillist="Ashm,AInv,Ault" acquire=650.0 agi=20 agiplus=1.6 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroWarden.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活守望者(|cffffcc00W|r)" backsw1=0.7 backsw2=0.7 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.83 castpt=0.5 collision=32.0 cool1=2.05 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\herowarden\\herowarden" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AEbl,AEfk,AEsh,AEsv" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=100 impactswimz=0.0 impactz=80.0 ineditor=1 int=15 intplus=2.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=25.0 launchy=0.0 launchz=80.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\WardenMissile\\WardenMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="守望者" namecount=9 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="AGI" prio=9 propernames="阿尔萨-铁牢,铁乌鸦,马林恩-刀翼,沙粒斯-暗黑猎人,司拉-月亮守望者,萨瑟斯,玛莱斯-魔影,绮理-星踪,阿纳雅-堕林,米拉那-星光,费尔哈拉-星月,德拉尼穆-风语,科达娜-堕歌,娜尔美娜-黑随" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=100 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="etoa" requires2="etoe" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活守望者(|cffffcc00W|r)" rngbuff1=250.0 rngbuff2=250.0 run=300.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-warden.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=85.0 shadowy=85.0 showui1=1 showui2=1 sides1=11 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=18 strplus=2.4 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤守望者(|cffffcc00W|r)" turnrate=0.4 ubertip="灵巧型英雄,能在战场上来去自如,能学习到闪烁, 刀阵旋风, 暗影突袭和复仇之魂这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroWarden" upgrades="Reuv" useclickhelper=0 walk=300.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Ewrd] _id="Ewrd" _name="maiev" _type="unit" abillist="Ashm,AInv,Ault" acquire=650.0 agi=20 agiplus=1.6 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWarden2.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活守望者(|cffffcc00W|r)" backsw1=0.7 backsw2=0.7 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.83 castpt=0.5 collision=32.0 cool1=2.05 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\Maiev\\Maiev" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AEbl,AEfk,AEsh,AEsv" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=100 impactswimz=0.0 impactz=80.0 ineditor=1 int=15 intplus=2.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=25.0 launchy=0.0 launchz=80.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\WardenMissile\\WardenMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="守望者" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="AGI" prio=13 propernames="玛维" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=100 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活守望者(|cffffcc00W|r)" rngbuff1=250.0 rngbuff2=250.0 run=300.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-warden.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=85.0 shadowy=85.0 showui1=1 showui2=1 sides1=11 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=18 strplus=2.4 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 ubertip="灵巧型英雄,能在战场上来去自如,能学习到闪烁、刀阵旋风、暗影突袭和复仇之魂这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Maiev" useclickhelper=0 walk=300.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Hamg] _id="Hamg" _name="archmage" _type="unit" abillist="AInv" acquire=600.0 agi=17 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroArchMage.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活大魔法师(|cffffcc00A|r)" backsw1=0.85 backsw2=0.85 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=2.4 castpt=0.3 collision=32.0 cool1=2.13 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.8 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\HeroArchMage\\HeroArchMage" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHbz,AHab,AHwe,AHmt" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=19 intplus=3.2 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=15.0 launchy=0.0 launchz=66.0 level=5 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movementsoundlabel="HumanHeroArchMageMovement" movetp="foot" name="大魔法师" namecount=13 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="INT" prio=9 propernames="特恩-施火者,神秘之力尼拉斯,安德若麦斯,沙尔-集光者,爱仑-挥术者,麦那斯-唱魔者,兰德泽尔-魔文字,多里尔-集法者,咒文佩里尔,雷克斯,费德里德爱仑-亚伦,达拉-暗舞者,凯恩-先知" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="hkee" requires2="hcas" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活大魔法师(|cffffcc00A|r)" rngbuff1=250.0 rngbuff2=250.0 run=260.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-archmage.blp" selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=14 strplus=1.8 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤大魔法师(|cffffcc00A|r)" turnrate=0.5 ubertip="一位神秘的英雄,特别擅长于远程攻击。他能学到暴风雪,召唤水元素,辉煌光环和群体传送魔法。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroArchMage" useclickhelper=0 walk=260.0 weapson=1 weaptp1="missile" weaptp2="missile" [Hant] _id="Hant" _name="antonidus" _type="unit" abillist="AInv" acquire=600.0 agi=17 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroArchMage.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活大魔法师(|cffffcc00A|r)" backsw1=0.85 backsw2=0.85 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=2.4 castpt=0.3 collision=32.0 cool1=2.13 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.8 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\HeroArchMage\\HeroArchMage" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHbz,AHab,AHwe,AHmt" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=19 intplus=3.2 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=15.0 launchy=0.0 launchz=66.0 level=5 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movementsoundlabel="HumanHeroArchMageMovement" movetp="foot" name="大魔法师" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="INT" prio=11 propernames="安东尼达斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="hkee" requires2="hcas" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活大魔法师(|cffffcc00A|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-archmage.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=15 strplus=1.8 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 ubertip="一位神秘的英雄,特别擅长于远程攻击。他能学到暴风雪、召唤水元素、辉煌光环和群体传送魔法。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroArchMage" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" weaptp2="missile" [Hapm] _id="Hapm" _name="admiralproudmoore" _type="unit" abillist="AInv" acquire=500.0 agi=13 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp" atktype1="hero" atktype2="hero" awakentip="复活圣骑士(|cffffcc00L|r)" backsw1=0.567 backsw2=0.567 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.67 castpt=0.5 collision=32.0 cool1=2.2 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=22 dmgplus2=0 dmgpt1=0.433 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\Proudmoore\\Proudmoore" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="圣骑士" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=12 propernames="海军上将普洛德摩尔" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活圣骑士(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.1 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp" selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=22 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Proudmoore" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Harf] _id="Harf" _name="arthaswithfrostmourne" _type="unit" abillist="AInv" acquire=500.0 agi=13 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNArthas.blp" atktype1="chaos" atktype2="hero" awakentip="复活圣骑士(|cffffcc00L|r)" backsw1=0.567 backsw2=0.567 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.67 castpt=0.5 collision=32.0 cool1=2.2 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=22 dmgplus2=0 dmgpt1=0.433 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (挥舞着霜之哀伤宝剑)" elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\ArthaswithSword\\ArthaswithSword" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHhb,AHds,AHre,AHad" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="圣骑士" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=12 propernames="阿尔塞斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活圣骑士(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.1 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-arthas.blp" selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=22 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Arthas" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Hart] _id="Hart" _name="arthas" _type="unit" abillist="AInv" acquire=500.0 agi=13 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNArthas.blp" atktype1="hero" atktype2="hero" awakentip="复活圣骑士(|cffffcc00L|r)" backsw1=0.567 backsw2=0.567 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.67 castpt=0.5 collision=32.0 cool1=2.2 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.433 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Arthas\\Arthas" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHhb,AHds,AHre,AHad" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="圣骑士" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=12 propernames="阿尔塞斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活圣骑士(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.1 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-arthas.blp" selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=22 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Arthas" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyBash" [Hblm] _id="Hblm" _name="bloodmage" _type="unit" abillist="AInv,Asph" acquire=600.0 agi=14 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroBloodElfPrince.blp" atktype1="hero" atktype2="hero" awakentip="复活血魔法师(|cffffcc00B|r)" backsw1=0.85 backsw2=0.85 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=2.4 castpt=0.3 collision=32.0 cool1=2.13 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\HeroBloodElf\\HeroBloodElf" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHfs,AHbn,AHdr,AHpx" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=19 intplus=3.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=15.0 launchy=0.0 launchz=66.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BloodElfMissile\\BloodElfMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="血魔法师" namecount=9 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="INT" prio=9 propernames="爱尔丁-破日者,泰尼恩-鹰翼,罗恩-嗜血者,阿尔多斯-火之星,吉里拉斯-德拉克森,哈尔-巫火,卡瑟拉力斯-雷马,特列尔-逐日者,西沃斯-疾风者,特恩利斯-闇血,马拉卡尼-怒星,格多尔-地狱火,哈勒恩多-柏金,科勒恩-破坏者" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="hkee" requires2="hcas" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活血魔法师(|cffffcc00B|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-sorceror.blp" selcirconwater=0 selz=0.0 shadowh=170.0 shadowonwater=1 shadoww=170.0 shadowx=65.0 shadowy=65.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=300 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=18 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤血魔法师(|cffffcc00B|r)" turnrate=0.5 ubertip="一位神秘的英雄,擅长于控制魔法能量和远程攻击。能学习到烈焰风暴、驱散、吸魔和火凤凰这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="BloodElfSorceror" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" weaptp2="missile" [Hdgo] _id="Hdgo" _name="dagren" _type="unit" abillist="AInv" acquire=500.0 agi=13 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp" atktype1="hero" atktype2="hero" awakentip="复活圣骑士(|cffffcc00L|r)" backsw1=0.433 backsw2=0.433 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.67 castpt=0.5 collision=32.0 cool1=2.2 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.433 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\HeroPaladinBoss2\\HeroPaladinBoss2" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHhb,AHds,AHre,AHad" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="圣骑士" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=10 propernames="达贡兽族屠杀者" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活圣骑士(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.1 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp" selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=22 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroPaladin" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyBash" [Hgam] _id="Hgam" _name="ghostlyarchmage" _type="unit" abillist="AInv" acquire=600.0 agi=17 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGhostMage.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活幽灵大魔法师(|cffffcc00A|r)" backsw1=0.85 backsw2=0.85 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=2.4 castpt=0.3 collision=32.0 cool1=2.13 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.8 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\HeroArchMageGhost\\HeroArchMageGhost" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHbz,AHab,AHwe,AHmt" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=19 intplus=3.2 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=15.0 launchy=0.0 launchz=66.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="幽灵大魔法师" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="INT" prio=9 propernames="安东尼达斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活幽灵大魔法师(|cffffcc00A|r)" rngbuff1=250.0 rngbuff2=250.0 run=260.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-archmage.blp" selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=320 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=14 strplus=1.8 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 ubertip="一位神秘的英雄,擅长于远程攻击。能学习到暴风雪、召唤水元素、辉煌光环、和群体传送技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="HeroArchMage" useclickhelper=0 walk=260.0 weapson=1 weaptp1="missile" weaptp2="missile" [Hhkl] _id="Hhkl" _name="halahk" _type="unit" abillist="AInv" acquire=500.0 agi=13 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp" atktype1="hero" atktype2="hero" awakentip="复活圣骑士(|cffffcc00L|r)" backsw1=0.433 backsw2=0.433 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.67 castpt=0.5 collision=32.0 cool1=2.2 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.433 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\HeroPaladinBoss\\HeroPaladinBoss" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHhb,AHds,AHre,AHad" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="圣骑士" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=10 propernames="哈拉生命使者" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活圣骑士(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.1 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp" selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=22 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroPaladin" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyBash" [Hjai] _id="Hjai" _name="jaina" _type="unit" abillist="AInv" acquire=600.0 agi=17 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNJaina.blp" atktype1="hero" atktype2="hero" awakentip="复活大魔法师(|cffffcc00A|r)" backsw1=0.4 backsw2=0.4 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=2.4 castpt=0.3 collision=32.0 cool1=2.13 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.8 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Jaina\\Jaina" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHbz,AHab,AHwe,AHmt" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=19 intplus=3.2 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=15.0 launchy=0.0 launchz=66.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=5.0 maxroll=5.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="大魔法师" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 primary="INT" prio=10 propernames="吉安娜" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活大魔法师(|cffffcc00A|r)" rngbuff1=250.0 rngbuff2=250.0 run=400.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-jaina.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=15 strplus=1.8 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 ubertip="一位神秘的英雄,特别擅长于远程攻击。他能学到暴风雪、召唤水元素、辉煌光环和群体传送魔法。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Jaina" useclickhelper=0 walk=400.0 weapson=1 weaptp1="missile" weaptp2="missile" [Hkal] _id="Hkal" _name="kael" _type="unit" abillist="AInv,Asph" acquire=600.0 agi=15 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBloodMage2.blp" atktype1="hero" atktype2="hero" awakentip="复活血魔法师(|cffffcc00B|r)" backsw1=0.85 backsw2=0.85 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=2.4 castpt=0.3 collision=32.0 cool1=2.13 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Kael\\Kael" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHfs,AHbn,AHdr,AHpx" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=19 intplus=3.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=15.0 launchy=0.0 launchz=66.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BloodElfMissile\\BloodElfMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="血魔法师" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="INT" prio=12 propernames="卡尔" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活血魔法师(|cffffcc00B|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-sorceror.blp" selcirconwater=0 selz=0.0 shadowh=170.0 shadowonwater=1 shadoww=170.0 shadowx=65.0 shadowy=65.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=16 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 ubertip="一位神秘的英雄,擅长于控制魔法能量和远程攻击。能学习到烈焰风暴、驱散、吸魔和火凤凰这四项技能。|n|n|cffffcc00攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Kael" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" weaptp2="missile" [Hlgr] _id="Hlgr" _name="lordgarithos" _type="unit" abillist="AInv" acquire=500.0 agi=13 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNGarithos.blp" atktype1="hero" atktype2="hero" awakentip="复活圣骑士(|cffffcc00L|r)" backsw1=0.567 backsw2=0.567 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.67 castpt=0.5 collision=32.0 cool1=2.2 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.1 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.433 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\LordGarithos\\LordGarithos" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANsh,AHhb,AHad,ANav" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="黑暗骑士" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=10 propernames="加理瑟斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活圣骑士(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=380.0 scale=1.6 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-garithos.blp" selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=120 str=22 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Garithos" useclickhelper=0 walk=380.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyBash" [Hmbr] _id="Hmbr" _name="muradinbronzebeard" _type="unit" abillist="AInv" acquire=500.0 agi=11 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroMountainKing.blp" atktype1="hero" atktype2="hero" awakentip="复活山丘之王(|cffffcc00M|r)" backsw1=0.366 backsw2=0.366 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.4 collision=32.0 cool1=2.22 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=1.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.633 dmgpt2=0.633 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Muradin\\Muradin" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHtc,AHtb,AHbh,AHav" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="M" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=15 intplus=1.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="山丘之王" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=11 propernames="穆拉丁" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活山丘之王(|cffffcc00M|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-mountainking.blp" selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=24 strplus=3.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="战士型英雄,特别擅长于冲锋陷阵。能学习到风暴之锤、雷霆一击、重击和天神下凡。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Muradin" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyBash" [Hmgd] _id="Hmgd" _name="margoth" _type="unit" abillist="AInv" acquire=500.0 agi=13 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp" atktype1="hero" atktype2="hero" awakentip="复活圣骑士(|cffffcc00L|r)" backsw1=0.433 backsw2=0.433 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.67 castpt=0.5 collision=32.0 cool1=2.2 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.433 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\HeroPaladin\\HeroPaladin" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHhb,AHds,AHre,AHad" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="圣骑士" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=10 propernames="马格罗斯守御者" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活圣骑士(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.1 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp" selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=22 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroPaladin" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyBash" [Hmkg] _id="Hmkg" _name="mountainking" _type="unit" abillist="AInv" acquire=500.0 agi=11 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroMountainKing.blp" atktype1="hero" atktype2="hero" awakentip="复活山丘之王(|cffffcc00M|r)" backsw1=0.65 backsw2=0.65 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.4 collision=32.0 cool1=2.22 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=1.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.35 dmgpt2=0.35 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\HeroMountainKing\\HeroMountainKing" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHtc,AHtb,AHbh,AHav" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="M" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=15 intplus=1.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="山丘之王" namecount=13 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=9 propernames="波尔-碎石者,穆林-铁壁,萨哥尔斯-阔斧,凯尔维-酷铁锤,哥里穆-雷鸣,布里-冰胡,黑哥因-铁壁,萨尔丁-岩胡,斑迪斯-炉火,伽尔-末日熔炉,比泽尔-棍石,穆迪-石匠,神奇爱哥诺尔先知" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="hkee" requires2="hcas" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活山丘之王(|cffffcc00M|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=1.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-mountainking.blp" selcirconwater=0 selz=0.0 shadowh=150.0 shadowonwater=1 shadoww=150.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=24 strplus=3.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤山丘之王(|cffffcc00M|r)" turnrate=0.6 ubertip="战士型英雄,特别擅长于冲锋陷阵。能学习到风暴之锤、雷霆一击、重击和天神下凡。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroMountainKing" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyBash" [Hpal] _id="Hpal" _name="paladin" _type="unit" abillist="AInv" acquire=500.0 agi=13 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp" atktype1="hero" atktype2="hero" awakentip="复活圣骑士(|cffffcc00L|r)" backsw1=0.567 backsw2=0.567 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.67 castpt=0.5 collision=32.0 cool1=2.2 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.433 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\HeroPaladin\\HeroPaladin" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHhb,AHds,AHre,AHad" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="圣骑士" namecount=15 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=9 propernames="哥兰尼斯-闇锤,卓尔-忏悔者,塞杰尔,马拉克-复仇者,悲惨的哥维拉德,神奇的摩鲁尼,真实的阿杰曼德,光明的伯拉多尔,治疗之马曼那达尔,赞恩-防御者,阿留尔斯-追求者,纯真之阿尤里尔斯,卡那维尔德-追求者,无惧的布赞恩" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="hkee" requires2="hcas" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活圣骑士(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=1.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp" selcirconwater=0 selz=0.0 shadowh=170.0 shadowonwater=1 shadoww=170.0 shadowx=65.0 shadowy=65.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=120 str=22 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤圣骑士(|cffffcc00L|r)" turnrate=0.6 ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光,神圣护甲,专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroPaladin" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyBash" [Hpb1] _id="Hpb1" _name="paladinboss1" _type="unit" abillist="AInv" acquire=500.0 agi=13 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp" atktype1="hero" atktype2="hero" awakentip="复活圣骑士(|cffffcc00L|r)" backsw1=0.433 backsw2=0.433 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.67 castpt=0.5 collision=32.0 cool1=2.2 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.433 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\HeroPaladinBoss\\HeroPaladinBoss" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHhb,AHds,AHre,AHad" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="圣骑士" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=10 propernames="尼科拉斯大人" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活圣骑士(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.1 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp" selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=22 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroPaladin" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyBash" [Hpb2] _id="Hpb2" _name="paladinboss2" _type="unit" abillist="AInv" acquire=500.0 agi=13 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp" atktype1="hero" atktype2="hero" awakentip="复活圣骑士(|cffffcc00L|r)" backsw1=0.433 backsw2=0.433 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.67 castpt=0.5 collision=32.0 cool1=2.2 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.433 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\HeroPaladinBoss2\\HeroPaladinBoss2" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHhb,AHds,AHre,AHad" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="圣骑士" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=10 propernames="格雷戈里爵士" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活圣骑士(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.1 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp" selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=22 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroPaladin" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyBash" [Huth] _id="Huth" _name="uther" _type="unit" abillist="AInv" acquire=500.0 agi=13 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroPaladin.blp" atktype1="hero" atktype2="hero" awakentip="复活圣骑士(|cffffcc00L|r)" backsw1=0.567 backsw2=0.567 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.67 castpt=0.5 collision=32.0 cool1=2.2 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.433 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Uther\\Uther" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHhb,AHds,AHre,AHad" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="圣骑士" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=11 propernames="乌瑟尔" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活圣骑士(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.1 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-paladin.blp" selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=22 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="战士型英雄,特别擅长于保护自己周围的部队,能学习到神圣之光、神圣护甲、专注光环和复活这四项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Uther" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyBash" [Hvsh] _id="Hvsh" _name="ladyvashj" _type="unit" abillist="AInv" acquire=600.0 agi=14 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNagaSeaWitch.blp" atktype1="hero" atktype2="hero" awakentip="复活娜迦女海巫(|cffffcc00N|r)" backsw1=0.54 backsw2=0.54 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.4 collision=32.0 cool1=1.9 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.73 dmgpt2=0.46 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\naga\\LadyVashj\\LadyVashj" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANfl,ANfa,ANms,ANto" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="N" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=20 intplus=3.4 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.08 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NagaArrowMissile\\NagaArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="娜迦女海巫" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="INT" prio=11 propernames="法斯琪" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活娜迦女海巫(|cffffcc00N|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-seawitch.blp" selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=15 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="一位神秘的英雄,擅长于远距离战斗。能学习到叉状闪电、霜冻之箭、魔法护盾和龙卷风。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="SeaWitch" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" weaptp2="missile" [Hvwd] _id="Hvwd" _name="sylvanuswindrunner" _type="unit" abillist="AInv,Ault" acquire=650.0 agi=19 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSylvanusWindrunner.blp" atktype1="hero" atktype2="hero" awakentip="复活游侠(|cffffcc00R|r)" backsw1=0.58 backsw2=0.58 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=2.46 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.7 dmgpt2=0.7 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SylvanusWindrunner\\SylvanusWindrunner" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AHca,AEst,AEar,AEsf" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="P" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=15 intplus=2.6 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\MoonPriestessMissile\\MoonPriestessMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="游侠" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="AGI" prio=10 propernames="追风之西尔瓦娜斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活游侠(|cffffcc00R|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-sylvanus.blp" selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=350 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=18 strplus=1.9 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward,wall" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Sylvanus" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" weaptp2="missile" [Naka] _id="Naka" _name="akama" _type="unit" abillist="AInv,Apiv,Ahid" acquire=500.0 agi=20 agiplus=1.2 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDranaiAkama.blp" atktype1="hero" atktype2="normal" awakentip="复活阿卡玛(|cffffcc00K|r)" backsw1=0.58 backsw2=0.0 bldtm=55 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=1.0 deftype="hero" defup=2.0 dice1=2 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.59 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\DranaiAkama\\DranaiAkama" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ACs7,AOcl,AEsh,ANr2" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="K" hp=100 impactswimz=0.0 impactz=150.0 ineditor=1 int=19 intplus=2.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=70.0 launchz=150.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="贤者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 primary="INT" prio=6 propernames="阿卡玛" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活阿卡玛(|cffffcc00K|r)" rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.75 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-akama.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=15 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Akama" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [Nal2] _id="Nal2" _name="alchemistmorph2" _type="unit" abillist="AInv" acquire=500.0 agi=7 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroAlchemist.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" awakentip="(|cffffcc00X|r)复活炼金术士 " backsw1=0.65 backsw2=0.65 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.4 collision=32.0 cool1=1.42 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.67 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=3 dice2=3 dmgplus1=0 dmgplus2=0 dmgpt1=0.35 dmgpt2=0.35 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (Morph level 2)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroGoblinAlchemist\\HeroGoblinAlchemist" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANhs,ANab,ANcr,ANtm" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="X" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=18 intplus=2.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="炼金术士" namecount=6 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=9 propernames="拉泽尔,尼费尔,爱泽尔,拉皮斯,萨维尔,菲克修斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="TALT" requires1="TWN2,TALT" requires2="TWN3,TALT" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="(|cffffcc00X|r)复活炼金术士 " rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-alchemist.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=10 sight=1800 spd=400 special=1 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=24 strplus=3.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip=" (|cffffcc00X|r)召唤炼金术士" turnrate=0.6 ubertip="战斗型英雄,有着出色的防御和进攻能力。能学习到医疗烟雾、药剂之怒、酸性炸弹和变形技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroGoblinAlchemist" useclickhelper=0 walk=250.0 weapson=3 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyChop" [Nal3] _id="Nal3" _name="alchemistmorph3" _type="unit" abillist="AInv" acquire=500.0 agi=7 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroAlchemist.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" awakentip="(|cffffcc00X|r)复活炼金术士 " backsw1=0.65 backsw2=0.65 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.4 collision=32.0 cool1=1.11 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.67 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=3 dice2=3 dmgplus1=0 dmgplus2=0 dmgpt1=0.35 dmgpt2=0.35 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (Morph level 3)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroGoblinAlchemist\\HeroGoblinAlchemist" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANhs,ANab,ANcr,ANtm" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="X" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=18 intplus=2.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="炼金术士" namecount=6 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=9 propernames="拉泽尔,尼费尔,爱泽尔,拉皮斯,萨维尔,菲克修斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="TALT" requires1="TWN2,TALT" requires2="TWN3,TALT" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="(|cffffcc00X|r)复活炼金术士 " rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-alchemist.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=10 sight=1800 spd=400 special=1 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=24 strplus=3.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip=" (|cffffcc00X|r)召唤炼金术士" turnrate=0.6 ubertip="战斗型英雄,有着出色的防御和进攻能力。能学习到医疗烟雾、药剂之怒、酸性炸弹和变形技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroGoblinAlchemist" useclickhelper=0 walk=250.0 weapson=3 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyChop" [Nalc] _id="Nalc" _name="alchemist" _type="unit" abillist="AInv" acquire=500.0 agi=7 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroAlchemist.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" awakentip="(|cffffcc00X|r)复活炼金术士 " backsw1=0.65 backsw2=0.65 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.4 collision=32.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.67 deathtype=2 def=0.0 deftype="hero" defup=0.0 dependencyor="Nalm,Nal2,Nal3" dice1=3 dice2=3 dmgplus1=0 dmgplus2=0 dmgpt1=0.35 dmgpt2=0.35 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroGoblinAlchemist\\HeroGoblinAlchemist" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANhs,ANab,ANcr,ANtm" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="X" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=18 intplus=2.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="炼金术士" namecount=6 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=9 propernames="拉泽尔•拿破仑,尼费尔,爱泽尔,拉皮斯,萨维尔,菲克修斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="TALT" requires1="TWN2,TALT" requires2="TWN3,TALT" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="(|cffffcc00X|r)复活炼金术士 " rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-alchemist.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=10 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=24 strplus=3.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip=" (|cffffcc00X|r)召唤炼金术士" turnrate=0.6 ubertip="战斗型英雄,有着出色的防御和进攻能力。能学习到医疗烟雾、药剂之怒、酸性炸弹和变形技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroGoblinAlchemist" useclickhelper=0 walk=250.0 weapson=3 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Nalm] _id="Nalm" _name="alchemistmorph" _type="unit" abillist="AInv" acquire=500.0 agi=7 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroAlchemist.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" awakentip="(|cffffcc00X|r)复活炼金术士 " backsw1=0.65 backsw2=0.65 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.4 collision=32.0 cool1=2.0 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.67 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=3 dice2=3 dmgplus1=0 dmgplus2=0 dmgpt1=0.35 dmgpt2=0.35 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (Morph level 1)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroGoblinAlchemist\\HeroGoblinAlchemist" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANhs,ANab,ANcr,ANtm" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="X" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=18 intplus=2.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="炼金术士" namecount=6 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=9 propernames="拉泽尔,尼费尔,爱泽尔,拉皮斯,萨维尔,菲克修斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="TALT" requires1="TWN2,TALT" requires2="TWN3,TALT" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="(|cffffcc00X|r)复活炼金术士 " rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-alchemist.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=10 sight=1800 spd=400 special=1 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=24 strplus=3.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip=" (|cffffcc00X|r)召唤炼金术士" turnrate=0.6 ubertip="战斗型英雄,有着出色的防御和进攻能力。能学习到医疗烟雾、药剂之怒、酸性炸弹和变形技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroGoblinAlchemist" useclickhelper=0 walk=250.0 weapson=3 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyChop" [Nbbc] _id="Nbbc" _name="blackrockblademaster" _type="unit" abillist="AInv" acquire=500.0 agi=23 agiplus=1.75 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNChaosBlademaster.blp" atktype1="hero" atktype2="hero" awakentip="复活剑圣(|cffffcc00B|r)" backsw1=0.84 backsw2=0.84 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.77 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.9 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.33 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\HeroChaosBladeMaster\\HeroChaosBladeMaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOwk,AOcr,AOmi,AOww" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=16 intplus=2.25 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="剑圣" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="AGI" prio=10 propernames="黑岩氏族的剑圣" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活剑圣(|cffffcc00B|r)" rngbuff1=250.0 rngbuff2=250.0 run=290.0 scale=1.15 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-chaosblademaster.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=12 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=19 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="一种灵活的英雄,特别擅长于一对一。能学习到镜像、疾步风、致命一击和剑刃风暴这四种技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroBladeMaster" useclickhelper=0 walk=290.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Nbrn] _id="Nbrn" _name="darkranger" _type="unit" abillist="AInv" acquire=650.0 agi=19 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBansheeRanger.blp" atktype1="hero" atktype2="hero" awakentip="复活黑暗游侠(|cffffcc00R|r)" backsw1=0.3 backsw2=0.7 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.4 collision=32.0 cool1=2.42 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.23 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.7 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\BansheeRanger\\BansheeRanger" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANsi,ANba,ANdr,ANch" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="R" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=15 intplus=2.6 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="黑暗游侠" namecount=9 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="AGI" prio=9 propernames="纳拉-迈步,阿恩雅-恒歌,安瑟斯-日弓,斯里-死步,西恩迪-鹰矛,米拉-破凋,阿摩拉-鹰眼,斯勒恩-鬼歌,索门德-菲佐" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=500 red=255 regenhp=2.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="TALT" requires1="TWN2,TALT" requires2="TWN3,TALT" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活黑暗游侠(|cffffcc00R|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-bansheeranger.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=18 strplus=1.9 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤黑暗游侠(|cffffcc00R|r)" turnrate=0.6 type="undead" ubertip="灵巧型的英雄,擅长于与对手周旋。能学习到沉默魔法,黑暗之箭,生命汲取和符咒这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="DarkRanger" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" weaptp2="missile" [Nbst] _id="Nbst" _name="beastmaster" _type="unit" abillist="AInv" acquire=500.0 agi=14 agiplus=1.3 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBeastMaster.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" awakentip="复活驯兽师(|cffffcc00S|r)" backsw1=0.7 backsw2=0.7 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=2.2 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.67 deathtype=2 def=1.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.8 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Beastmaster\\Beastmaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANsg,ANsq,ANsw,ANst" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="S" hp=100 impactswimz=0.0 impactz=90.0 ineditor=1 int=15 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="驯兽师" namecount=7 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 primary="STR" prio=9 propernames="玛格-熊锤,塔克-熊爪,高须-鹰爪毒牙,马克思-大鹏鬃毛,盖兹-野猪獠牙,莫克-鹏喙,吉须-鹰眼" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="TALT" requires1="TWN2,TALT" requires2="TWN3,TALT" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活驯兽师(|cffffcc00S|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-beastmaster.blp" selcirconwater=0 selz=0.0 shadowh=230.0 shadowonwater=1 shadoww=230.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=25 strplus=2.9 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤驯兽师(|cffffcc00S|r)" turnrate=0.4 ubertip="战斗型英雄,善于在战场上召唤野兽来加入战斗。可以学习召唤灰熊,召唤豪猪,召唤战鹰和惊吓四个技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Beastmaster" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Nfir] _id="Nfir" _name="firelord" _type="unit" abillist="AInv" acquire=600.0 agi=20 agiplus=1.6 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroAvatarOfFlame.blp" atktype1="hero" atktype2="hero" awakentip="(|cffffcc00o|r)复活火焰巨魔" backsw1=0.54 backsw2=0.54 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.4 castpt=0.67 collision=32.0 cool1=1.8 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.46 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroFlameLord\\HeroFlameLord" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANic,ANso,ANlm,ANvc" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="O" hp=100 impactswimz=30.0 impactz=120.0 ineditor=1 int=18 intplus=2.5 isbldg=0 isbuildon=0 launchswimz=30.0 launchx=-12.0 launchy=100.0 launchz=130.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.08 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LordofFlameMissile\\LordofFlameMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="火焰巨魔" namecount=9 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="AGI" prio=9 propernames="拉格尔,哈特斯,布雷泽,海特富莱,沃尔卡,富莱夏尔,卡尔,斯莫,辛格尔" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=550 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="TALT" requires1="TWN2,TALT" requires2="TWN3,TALT" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="(|cffffcc00o|r)复活火焰巨魔" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-avatarofflame.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=15 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="(|cffffcc00o|r)召唤火焰巨魔" turnrate=0.6 ubertip="神秘型英雄,擅长于破坏魔法并施放出巨大的火焰攻击力。能学习到燃灰、灵魂燃烧、召唤炎魔和火山爆发技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroFireLord" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" weaptp2="missile" [Nkjx] _id="Nkjx" _name="kiljaedencinematic" _type="unit" acquire=500.0 agi=16 agiplus=1.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNKiljaedin.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活巫师(|cffffcc00W|r)" backsw1=0.55 backsw2=0.55 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.8 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="(过场动画)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\KiljaedenCinema\\KiljaedenCinema" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=100 impactswimz=0.0 impactz=70.0 ineditor=1 int=18 intplus=4.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=40.0 launchz=70.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="巫师" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 primary="STR" prio=12 propernames="基尔加丹" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=100 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活巫师(|cffffcc00W|r)" rngbuff1=250.0 rngbuff2=250.0 run=210.0 scale=3.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-archimonde.blp" selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=20 strplus=2.5 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 turnrate=0.5 useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Nklj] _id="Nklj" _name="kiljaeden" _type="unit" acquire=500.0 agi=16 agiplus=1.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNKiljaedin.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活巫师(|cffffcc00W|r)" backsw1=0.55 backsw2=0.55 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.8 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\Kiljaeden\\Kiljaeden" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=100 impactswimz=0.0 impactz=70.0 ineditor=1 int=18 intplus=4.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=40.0 launchz=70.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="巫师" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 primary="STR" prio=12 propernames="基尔加丹" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=100 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活巫师(|cffffcc00W|r)" rngbuff1=250.0 rngbuff2=250.0 run=210.0 scale=1.7 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-archimonde.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=20 strplus=2.5 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Nmag] _id="Nmag" _name="magtheridon" _type="unit" abillist="AInv" acquire=500.0 agi=13 agiplus=1.2 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNPitLord.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" awakentip="复活深渊魔王(|cffffcc00P|r)" backsw1=0.7 backsw2=0.7 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=2.05 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.8 dmgpt2=0.8 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\HeroPitLord\\HeroPitLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANrf,ANht,ANca,ANdo" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="P" hp=100 impactswimz=0.0 impactz=90.0 ineditor=1 int=16 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.35 movefloor=0.0 moveheight=0.0 movetp="foot" name="深渊魔王" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 primary="STR" prio=9 propernames="麦哥瑟里登" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=200 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活深渊魔王(|cffffcc00P|r)" rngbuff1=250.0 rngbuff2=250.0 run=350.0 scale=3.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-pitlord.blp" selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=25 strplus=3.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 ubertip="战士型英雄,善于恐吓敌人。能学习火焰雨、恐怖嚎叫、分裂攻击和魔鬼缠身。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="PitLord" useclickhelper=0 walk=125.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Nman] _id="Nman" _name="mannoroth" _type="unit" abillist="AInv" acquire=500.0 agi=17 agiplus=1.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNMannoroth.blp" atktype1="pierce" atktype2="hero" attachmentanimprops="large" awakentip="复活深渊魔王(|cffffcc00P|r)" backsw1=0.45 backsw2=0.45 bldtm=60 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.3 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=2.0 dice1=1 dice2=2 dmgplus1=14 dmgplus2=0 dmgpt1=0.833 dmgpt2=0.833 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\Mannoroth\\Mannoroth" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOsh,AHtc,AOeq,ANrn" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="M" hp=4250 impactswimz=0.0 impactz=90.0 ineditor=1 int=20 intplus=2.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.7 movefloor=0.0 moveheight=0.0 movetp="foot" name="深渊魔王" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 primary="STR" prio=11 propernames="玛诺洛斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=200 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活深渊魔王(|cffffcc00P|r)" rngbuff1=250.0 rngbuff2=250.0 run=90.0 scale=3.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-mannaroth.blp" selcirconwater=0 selz=0.0 shadowh=300.0 shadowonwater=1 shadoww=300.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=8 sides2=4 sight=1800 spd=250 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=30 strplus=3.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 unitshadow="Shadow" unitsound="Pitlord" useclickhelper=0 walk=90.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Nngs] _id="Nngs" _name="seawitch" _type="unit" abillist="AInv" acquire=600.0 agi=16 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNagaSeaWitch.blp" atktype1="hero" atktype2="hero" awakentip="复活娜迦女海巫(|cffffcc00G|r)" backsw1=0.54 backsw2=0.54 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.4 castpt=0.67 collision=32.0 cool1=1.9 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.73 dmgpt2=0.46 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\naga\\HeroNagaSeawitch\\HeroNagaSeawitch" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANfl,ANfa,ANms,ANto" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="G" hp=100 impactswimz=30.0 impactz=120.0 ineditor=1 int=22 intplus=3.0 isbldg=0 isbuildon=0 launchswimz=30.0 launchx=-12.0 launchy=100.0 launchz=130.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.08 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NagaArrowMissile\\NagaArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="娜迦女海巫" namecount=9 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="INT" prio=9 propernames="阿纳-康多拉,茜拉-暗影,乌瑟拉-蛇鬃,毒舌女巫,毒蛇女巫,黑暗女巫,塞丽娜-鳞伤,阿斯帕拉-瑟芭斯,维恩娜-海之风暴,查理布-迪莎" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="TALT" requires1="TWN2,TALT" requires2="TWN3,TALT" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活娜迦女海巫(|cffffcc00G|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-seawitch.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=15 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤娜迦女海巫(|cffffcc00G|r)" turnrate=0.6 ubertip="一位神秘的英雄,擅长于远距离战斗。能学习到叉状闪电、霜冻之箭、魔法护盾和龙卷风。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="SeaWitch" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" weaptp2="missile" [Npbm] _id="Npbm" _name="pandarenbrewmaster" _type="unit" abillist="AInv" acquire=500.0 agi=14 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPandarenBrewmaster.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" awakentip="复活熊猫酒仙(|cffffcc00N|r)" backsw1=0.65 backsw2=0.65 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.4 collision=32.0 cool1=2.22 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=1.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.35 dmgpt2=0.35 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANbf,ANdh,ANdb,ANef" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="N" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=15 intplus=1.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="熊猫酒仙" namecount=8 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=9 propernames="魔杰-黑啤酒,辛杰-蜜酒,克沙-野麦,塔特萨-甜猪,姆斯-酒炉,金托-芦苇酒,玛萨-烈啤酒,泊尔-桶酒" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="TALT" requires1="TWN2,TALT" requires2="TWN3,TALT" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活熊猫酒仙(|cffffcc00N|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-pandarenbrewmaster.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=22 strplus=3.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤熊猫酒仙(|cffffcc00N|r)" turnrate=0.6 ubertip="战士型英雄,特别擅长于近战。能学习火焰呼吸、醉酒云雾、醉拳和火土风暴这四个技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="PandarenBrewmaster" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Npld] _id="Npld" _name="oldpitlord" _type="unit" abillist="AInv" acquire=500.0 agi=17 agiplus=1.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNPitLord.blp" atktype1="chaos" atktype2="hero" attachmentanimprops="large" awakentip="复活深渊魔王(|cffffcc00P|r)" backsw1=0.7 backsw2=0.7 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=2.05 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=2.0 dice1=2 dice2=2 dmgplus1=10 dmgplus2=0 dmgpt1=0.8 dmgpt2=0.8 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\PitLord\\PitLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOsh,AHtc,AOeq,ANrn" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="P" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=20 intplus=2.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.35 movefloor=0.0 moveheight=0.0 movetp="foot" name="深渊魔王" namecount=6 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 primary="STR" prio=11 propernames="阿哥勒尔,布鲁特里斯,蒙哥瑟德,迪斯麦斯,高哥那斯,麦哥瑟里登" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=128 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活深渊魔王(|cffffcc00P|r)" rngbuff1=250.0 rngbuff2=250.0 run=210.0 scale=3.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-pitlord.blp" selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=250 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=30 strplus=3.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="C" tilesetspecific=0 turnrate=0.4 unitshadow="Shadow" unitsound="PitLord" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Nplh] _id="Nplh" _name="pitlord" _type="unit" abillist="AInv" acquire=500.0 agi=14 agiplus=1.3 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNPitLord.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" awakentip="复活深渊魔王(|cffffcc00I|r)" backsw1=0.7 backsw2=0.7 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=2.05 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.8 dmgpt2=0.8 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\HeroPitLord\\HeroPitLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANrf,ANht,ANca,ANdo" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="I" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=14 intplus=1.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="深渊魔王" namecount=5 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 primary="STR" prio=9 propernames="阿哥勒尔,布鲁特里斯,蒙哥瑟德,迪斯麦斯,高哥那斯,麦哥瑟里登" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=500 red=255 regenhp=2.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="TALT" requires1="TWN2,TALT" requires2="TWN3,TALT" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活深渊魔王(|cffffcc00I|r)" rngbuff1=250.0 rngbuff2=250.0 run=350.0 scale=2.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-pitlord.blp" selcirconwater=0 selz=0.0 shadowh=170.0 shadowonwater=1 shadoww=170.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=24 strplus=3.2 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤深渊魔王(|cffffcc00I|r)" turnrate=0.4 type="undead" ubertip="战士型英雄,善于恐吓敌人。可以学习火焰雨、恐怖嚎叫、分裂攻击和魔鬼缠身。|n|n|cffffcc00攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroPitLord" useclickhelper=0 walk=125.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Nrob] _id="Nrob" _name="robogoblintinker" _type="unit" abillist="AInv,ANde" acquire=500.0 agi=15 agiplus=1.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroTinker.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" attachmentlinkprops="alternate " awakentip="(|cffffcc00Z|r)复活修补匠" backsw1=0.65 backsw2=0.65 bldtm=55 blend=0.15 blue=255 boneprops="alternate" bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.53 collision=32.0 cool1=2.0 cool2=2.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.35 dmgpt2=0.35 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroTinker\\HeroTinker" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANsy,ANcs,ANeg,ANrg" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="Z" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=21 intplus=3.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=48.0 launchy=11.0 launchz=157.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="修补匠" namecount=6 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="INT" prio=9 propernames="盖茨,力克特,美卡,特克,普拉格,拉斯特" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="TALT" requires1="TWN2,TALT" requires2="TWN3,TALT" requirescount=3 requirewaterradius=0.0 revive=0 revivetip=" (|cffffcc00Z|r)复活修补匠" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=3.2 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-tinker.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=270 special=1 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=19 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip=" (|cffffcc00Z|r)召唤修补匠" turnrate=0.6 type="Mechanical" ubertip="敏捷性的英雄,特别擅长于战斗和承受攻击。能学习到火箭群、口袋工厂、工程升级和机器人地精技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroTinker" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Nsjs] _id="Nsjs" _name="sinjostormstout" _type="unit" abillist="AInv" acquire=500.0 agi=12 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPandarenBrewmaster.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活熊猫酒仙(|cffffcc00N|r)" backsw1=0.65 backsw2=0.65 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.4 collision=32.0 cool1=2.22 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=1.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.35 dmgpt2=0.35 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANcf,Acdh,Acdb,Acef,Aamk" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="N" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=15 intplus=1.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="熊猫酒仙" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=10 propernames="陈-风暴烈酒" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活熊猫酒仙(|cffffcc00N|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-pandarenbrewmaster.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=105 str=23 strplus=3.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤熊猫酒仙(|cffffcc00N|r)" turnrate=0.6 ubertip="战士型英雄,特别擅长于近战。能学习火焰呼吸、醉酒云雾、醉拳和风/地/火这四个技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="PandarenBrewmaster" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Ntin] _id="Ntin" _name="tinker" _type="unit" abillist="AInv" acquire=500.0 agi=15 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroTinker.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" awakentip="(|cffffcc00Z|r)复活修补匠" backsw1=0.65 backsw2=0.65 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.53 collision=32.0 cool1=2.0 cool2=2.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.35 dmgpt2=0.35 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroTinker\\HeroTinker" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANsy,ANcs,ANeg,ANrg" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="Z" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=21 intplus=3.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-48.0 launchy=13.0 launchz=143.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BrewmasterMissile\\BrewmasterMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="修补匠" namecount=6 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="INT" prio=9 propernames="盖茨,力克特,美卡,特克,普拉格,拉斯特" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="TALT" requires1="TWN2,TALT" requires2="TWN3,TALT" requirescount=3 requirewaterradius=0.0 revive=0 revivetip=" (|cffffcc00Z|r)复活修补匠" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-tinker.blp" selcirconwater=0 selz=0.0 shadowh=220.0 shadowonwater=1 shadoww=220.0 shadowx=72.0 shadowy=72.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=19 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip=" (|cffffcc00Z|r)召唤修补匠" turnrate=0.6 ubertip="敏捷性的英雄,特别擅长于战斗和承受攻击。能学习到火箭群、口袋工厂、工程升级和机器人地精技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroTinker" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Obla] _id="Obla" _name="blademaster" _type="unit" abillist="AInv" acquire=500.0 agi=23 agiplus=1.75 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroBlademaster.blp" atktype1="hero" atktype2="hero" awakentip="复活剑圣(|cffffcc00B|r)" backsw1=0.84 backsw2=0.84 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.77 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.9 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.33 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HeroBladeMaster\\HeroBladeMaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOwk,AOcr,AOmi,AOww" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=16 intplus=2.25 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=10.0 launchy=40.0 launchz=50.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="剑圣" namecount=14 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="AGI" prio=9 propernames="托伽拉,尼可拉,卡金德,米恺撒,萨穆罗,阿可喏斯,玛组鲁,尤舒拉,达舍,可伽米,阿拉斯凯奇,穆哥尔,朱倍尔" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="ostr" requires2="ofrt" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活剑圣(|cffffcc00B|r)" rngbuff1=250.0 rngbuff2=250.0 run=290.0 scale=1.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-blademaster.blp" selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=12 sides2=4 sight=1800 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=18 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤剑圣(|cffffcc00B|r)" turnrate=0.6 ubertip="一种较为灵活的英雄,特别擅长于一对一。能学习到镜像,疾步风,致命一击和剑刃风暴这四种技能。|n|n|cffffcc00能攻击地面单位。" unitshadow="Shadow" unitsound="HeroBladeMaster" useclickhelper=0 walk=290.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Ocb2] _id="Ocb2" _name="cairnebloodhoofexp" _type="unit" abillist="AInv" acquire=500.0 agi=10 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroTaurenChieftain.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活牛头人酋长(|cffffcc00T|r)" backsw1=0.97 backsw2=0.97 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.8 castpt=0.47 collision=48.0 cool1=2.05 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=2 def=1.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.36 dmgpt2=0.36 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="(资料片)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HeroTaurenChieftainCIN\\HeroTaurenChieftainCIN" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOs2,AOr2,AOr3,AOw2,Aamk" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=14 intplus=1.3 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=100.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="牛头人酋长" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 primary="STR" prio=11 propernames="卡林-血蹄" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=128 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活牛头人酋长(|cffffcc00T|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-taurenchieftain.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=250 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=25 strplus=3.2 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 ubertip="战士型英雄,特别擅长于吸收伤害和近战战斗。能学习震荡波、战争践踏、耐久光环和重生技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Cairne" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyChop" [Ocbh] _id="Ocbh" _name="cairnebloodhoof" _type="unit" abillist="AInv" acquire=500.0 agi=10 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroTaurenChieftain.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活牛头人酋长(|cffffcc00T|r)" backsw1=0.97 backsw2=0.97 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.8 castpt=0.47 collision=48.0 cool1=2.05 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=2 def=1.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.36 dmgpt2=0.36 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HeroTaurenChieftainCIN\\HeroTaurenChieftainCIN" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOsh,AOae,AOre,AOws" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=14 intplus=1.3 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=100.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="牛头人酋长" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 primary="STR" prio=11 propernames="卡林-血蹄" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=128 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活牛头人酋长(|cffffcc00T|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-taurenchieftain.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=250 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=25 strplus=3.2 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 ubertip="战士型英雄,特别擅长于吸收伤害和近战战斗。能学习震荡波、战争践踏、耐久光环和重生技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Cairne" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyChop" [Odrt] _id="Odrt" _name="drekthar" _type="unit" abillist="AInv" acquire=600.0 agi=18 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroFarseer.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活先知(|cffffcc00F|r)" backsw1=0.5 backsw2=0.5 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=2 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.07 castpt=0.3 collision=32.0 cool1=2.28 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.1 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HeroFarSeer\\HeroFarSeer" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOfs,AOsf,AOcl,AOeq" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=19 intplus=3.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="先知" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="INT" prio=9 propernames="德雷克萨尔" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活先知(|cffffcc00F|r)" rngbuff1=250.0 rngbuff2=250.0 run=260.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-farseer.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=120 str=15 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤先知(|cffffcc00F|r)" turnrate=0.4 ubertip="一种神秘的英雄,特别擅长于远程攻击和侦察。能学习到闪电链、透视、野兽幽魂和地震这四种技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="DrekThar" useclickhelper=0 walk=260.0 weapson=1 weaptp1="missile" weaptp2="missile" [Ofar] _id="Ofar" _name="farseer" _type="unit" abillist="AInv" acquire=600.0 agi=18 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroFarseer.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活先知(|cffffcc00F|r)" backsw1=0.5 backsw2=0.5 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.07 castpt=0.3 collision=32.0 cool1=2.28 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.1 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HeroFarSeer\\HeroFarSeer" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOfs,AOsf,AOcl,AOeq" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=19 intplus=3.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="先知" namecount=11 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="INT" prio=9 propernames="伽德尔,尼盖尔,卡滋尔,玛奇斯,巴尔,盖罗,卡伽尔,那滋盖尔,摩盖尔,卡拉盖尔,费恩理斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="ostr" requires2="ofrt" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活先知(|cffffcc00F|r)" rngbuff1=250.0 rngbuff2=250.0 run=260.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-farseer.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=120 str=15 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤先知(|cffffcc00F|r)" turnrate=0.4 ubertip="一种神秘的英雄,特别擅长于远程攻击和侦察。能学习到闪电链,透视,野兽幽魂和地震这四种技能。|n|n|cffffcc00能攻击地面单位和空中单位。" unitshadow="Shadow" unitsound="HeroFarSeer" useclickhelper=0 walk=260.0 weapson=1 weaptp1="missile" weaptp2="missile" [Ogld] _id="Ogld" _name="guldan" _type="unit" abillist="AInv" acquire=1500.0 agi=13 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNGuldan.blp" atktype1="chaos" atktype2="hero" awakentip="复活巫师(|cffffcc00W|r)" backsw1=0.5 backsw2=0.5 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.67 castpt=0.5 collision=32.0 cool1=2.28 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=4 dice2=2 dmgplus1=80 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\OrcWarlockGuldan\\OrcWarlockGuldan" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SerpentWardMissile\\SerpentWardMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="巫师" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=9 propernames="古尔丹" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=1500 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活巫师(|cffffcc00W|r)" rngbuff1=250.0 rngbuff2=250.0 run=380.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=20 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=120 str=22 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤巫师(|cffffcc00W|r)" turnrate=0.6 ubertip="在基尔加丹亲自监督下战斗的强大巫师。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="PitLord" useclickhelper=0 walk=380.0 weapson=1 weaptp1="missile" weaptp2="missile" [Ogrh] _id="Ogrh" _name="gromhellscream" _type="unit" abillist="AInv" acquire=500.0 agi=23 agiplus=1.75 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHellScream.blp" atktype1="hero" atktype2="hero" awakentip="复活剑圣(|cffffcc00B|r)" backsw1=0.5 backsw2=0.5 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.77 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.9 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\Hellscream\\Hellscream" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOwk,AOcr,AOmi,AOww" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=16 intplus=2.25 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="剑圣" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="AGI" prio=11 propernames="格罗姆-地狱咆哮" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活剑圣(|cffffcc00B|r)" rngbuff1=250.0 rngbuff2=250.0 run=290.0 scale=1.15 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-grom.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=12 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=19 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="一种灵活的英雄,特别擅长于一对一。能学习到镜像、疾步风、致命一击和剑刃风暴这四种技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Grom" useclickhelper=0 walk=290.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Opgh] _id="Opgh" _name="possessedgromhellscream" _type="unit" abillist="AInv" acquire=500.0 agi=23 agiplus=1.75 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNChaosGrom.blp" atktype1="chaos" atktype2="hero" awakentip="复活剑圣(|cffffcc00B|r)" backsw1=0.5 backsw2=0.5 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.77 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.9 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=12 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (着磨的)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\ChaosHellscream\\ChaosHellscream" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOwk,AOcr,AOmi,AOww" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=16 intplus=2.25 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="剑圣" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="AGI" prio=11 propernames="格罗姆-地狱咆哮" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活剑圣(|cffffcc00B|r)" rngbuff1=250.0 rngbuff2=250.0 run=290.0 scale=1.15 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-chaosgrom.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=12 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=19 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="一种灵活的英雄,特别擅长于一对一。能学习到镜像、疾步风、致命一击和剑刃风暴这四种技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Grom" useclickhelper=0 walk=290.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Orex] _id="Orex" _name="rexxar" _type="unit" abillist="AInv" acquire=500.0 agi=14 agiplus=1.3 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBeastmaster.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" awakentip="复活驯兽师(|cffffcc00B|r)" backsw1=0.7 backsw2=0.7 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=2.05 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=1.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=10 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Other\\Rexxar\\Rexxar" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="Arsg,Arsq,ANsb,Arsp,Aamk" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=100 impactswimz=0.0 impactz=90.0 ineditor=1 int=18 intplus=2.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\RexxarMissile\\RexxarMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="驯兽师" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 primary="STR" prio=12 propernames="雷克萨" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=128 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活驯兽师(|cffffcc00B|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-beastmaster.blp" selcirconwater=0 selz=0.0 shadowh=230.0 shadowonwater=1 shadoww=230.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=6 sides2=6 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=0 stockstart=135 str=25 strplus=2.9 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤驯兽师(|cffffcc00B|r)" turnrate=0.4 ubertip="战士型英雄,特别擅长于召唤野兽和集合他的盟友。能够学习召唤熊、召唤豪猪、战嚎和惊吓这四个技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Beastmaster" useclickhelper=0 walk=250.0 weapson=3 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Orkn] _id="Orkn" _name="rokhan" _type="unit" abillist="AInv" acquire=600.0 agi=20 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNShadowHunter.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活暗影猎手(|cffffcc00S|r)" backsw1=0.5 backsw2=0.5 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.07 castpt=0.3 collision=32.0 cool1=2.28 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.1 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HeroShadowHunter\\HeroShadowHunter" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANhw,ANhx,Arsw,AOls,Aamk" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="S" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=18 intplus=2.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ShadowHunterMissile\\ShadowHunterMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="暗影猎手" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 primary="AGI" prio=11 propernames="洛克汗" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活暗影猎手(|cffffcc00S|r)" rngbuff1=250.0 rngbuff2=250.0 run=300.0 scale=1.2 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-shadowhunter.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=85.0 shadowy=85.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=15 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤暗影猎手(|cffffcc00S|r)" turnrate=0.4 ubertip="灵巧型的英雄,擅长于医疗和巫毒魔法。能学习到医疗波,妖术,毒蛇守卫和巫毒技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Rokhan" useclickhelper=0 walk=300.0 weapson=1 weaptp1="missile" weaptp2="missile" [Osam] _id="Osam" _name="samuro" _type="unit" abillist="AInv" acquire=500.0 agi=23 agiplus=1.75 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroBlademaster.blp" atktype1="hero" atktype2="hero" awakentip="复活剑圣(|cffffcc00B|r)" backsw1=0.84 backsw2=0.84 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=2 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.77 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.9 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.33 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HeroBladeMaster\\HeroBladeMaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOwk,AOcr,AOmi,AOww" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=16 intplus=2.25 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=10.0 launchy=40.0 launchz=50.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="剑圣" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="AGI" prio=9 propernames="萨穆罗" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活剑圣(|cffffcc00B|r)" rngbuff1=250.0 rngbuff2=250.0 run=290.0 scale=1.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-blademaster.blp" selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=12 sides2=4 sight=1800 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=18 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 ubertip="一种灵活的英雄,特别擅长于一对一。能学习到镜像、疾步风、致命一击和剑刃风暴这四种技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroBladeMaster" useclickhelper=0 walk=290.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Oshd] _id="Oshd" _name="shadowhunter" _type="unit" abillist="AInv" acquire=600.0 agi=20 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNShadowHunter.blp" atktype1="hero" atktype2="hero" awakentip="复活暗影猎手(|cffffcc00H|r)" backsw1=0.5 backsw2=0.5 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.07 castpt=0.3 collision=32.0 cool1=2.28 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.77 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HeroShadowHunter\\HeroShadowHunter" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOhw,AOhx,AOsw,AOvd" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="H" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=17 intplus=2.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ShadowHunterMissile\\ShadowHunterMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="暗影猎手" namecount=9 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 primary="AGI" prio=9 propernames="祖尔科斯,祖尔阿巴,祖尔拉贾斯,祖尔玛拉恩,乔乔-缩头者,萨卡-匝恩,萨卡提-拉,梅兹尔-克瑞" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="ostr" requires2="ofrt" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活暗影猎手(|cffffcc00H|r)" rngbuff1=250.0 rngbuff2=250.0 run=300.0 scale=1.2 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-shadowhunter.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=85.0 shadowy=85.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=15 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤暗影猎手(|cffffcc00H|r)" turnrate=0.4 ubertip="灵巧型的英雄,擅长于医疗和巫毒魔法。能学习到医疗波,妖术,毒蛇守卫和巫毒技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroShadowHunter" useclickhelper=0 walk=300.0 weapson=1 weaptp1="missile" weaptp2="missile" [Otcc] _id="Otcc" _name="cairnebloodhoofcinematic" _type="unit" abillist="AInv" acquire=500.0 agi=10 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroTaurenChieftain.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活牛头人酋长(|cffffcc00T|r)" backsw1=0.97 backsw2=0.97 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.8 castpt=0.47 collision=48.0 cool1=2.05 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=2 def=1.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.36 dmgpt2=0.36 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (过场动画)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HeroTaurenChieftainCIN\\HeroTaurenChieftainCIN" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOsh,AOae,AOre,AOws" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=14 intplus=1.3 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=100.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="牛头人酋长" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 primary="STR" prio=11 propernames="卡林-血蹄" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=128 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活牛头人酋长(|cffffcc00T|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-taurenchieftain.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=250 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=25 strplus=3.2 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 ubertip="战士型英雄,特别擅长于吸收伤害和近战战斗。能学习震荡波、战争践踏、耐久光环和重生技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Cairne" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyChop" [Otch] _id="Otch" _name="taurenchieftain" _type="unit" abillist="AInv" acquire=500.0 agi=10 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroTaurenChieftain.blp" atktype1="hero" atktype2="hero" attachmentanimprops="large" awakentip="复活牛头人酋长(|cffffcc00T|r)" backsw1=0.97 backsw2=0.97 bldtm=55 blend=0.3 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.8 castpt=0.47 collision=48.0 cool1=2.05 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=2 def=1.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.36 dmgpt2=0.36 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HeroTaurenChieftain\\HeroTaurenChieftain" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOsh,AOae,AOre,AOws" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=14 intplus=1.3 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=20.0 launchy=60.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="牛头人酋长" namecount=10 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 primary="STR" prio=9 propernames="玛恩,塞盖尔,塔穆,德恩,卡穆,可尔,穆恩尔,盖罗可,玛拉尔,塞阿尔" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=128 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="ostr" requires2="ofrt" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活牛头人酋长(|cffffcc00T|r)" rngbuff1=250.0 rngbuff2=250.0 run=180.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-taurenchieftain.blp" selcirconwater=0 selz=0.0 shadowh=230.0 shadowonwater=1 shadoww=230.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=250 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=25 strplus=3.2 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤牛头人酋长(|cffffcc00T|r)" turnrate=0.4 type="Tauren" ubertip="一种战士型英雄,特别擅长于近战和吸收伤害。能学习到震荡波,战争践踏,耐久光环和重生这四种技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroTaurenChieftain" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavyChop" [Othr] _id="Othr" _name="thrall" _type="unit" abillist="AInv" acquire=600.0 agi=18 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNThrall.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活先知(|cffffcc00F|r)" backsw1=0.5 backsw2=0.5 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.0 castpt=0.6 collision=32.0 cool1=2.28 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.1 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\Thrall\\Thrall" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AOfs,AOsf,AOcl,AOeq" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=19 intplus=3.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="先知" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="INT" prio=12 propernames="萨尔" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=500 red=255 regenhp=0.25 regenmana=0.01 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活先知(|cffffcc00F|r)" rngbuff1=250.0 rngbuff2=250.0 run=260.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-thrall.blp" selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=16 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 ubertip="一种神秘的英雄,特别擅长于远程攻击和侦察。能学习到闪电链、透视、野兽幽魂和地震这四种技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Thrall" useclickhelper=0 walk=260.0 weapson=1 weaptp1="missile" weaptp2="missile" [Uanb] _id="Uanb" _name="anubarak" _type="unit" abillist="AInv" acquire=500.0 agi=14 agiplus=1.2 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroCryptLord.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活地穴领主(|cffffcc00C|r)" backsw1=0.54 backsw2=0.54 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.1 castpt=0.4 collision=32.0 cool1=1.9 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.46 dmgpt2=0.46 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Anubarak\\Anubarak" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUim,AUts,AUcb,AUls" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=25 impactswimz=0.0 impactz=60.0 ineditor=1 int=14 intplus=1.6 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=130.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=30.0 maxroll=30.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="地穴领主" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=11 propernames="阿诺拉克" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=128 rangen2=500 red=255 regenhp=2.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活地穴首领(|cffffcc00C|r)" rngbuff1=250.0 rngbuff2=250.0 run=180.0 scale=1.85 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-cryptlord.blp" selcirconwater=0 selz=0.0 shadowh=280.0 shadowonwater=1 shadoww=280.0 shadowx=112.0 shadowy=112.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=26 strplus=3.2 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 type="undead" ubertip="战士型英雄,擅长于控制昆虫进行攻击。能学习到穿刺、尖刺外壳、腐尸甲虫和蝗虫群这四个技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroCryptLord" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Ubal] _id="Ubal" _name="balnazzar" _type="unit" abillist="AInv" acquire=500.0 agi=16 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTichondrius.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活恐惧魔王(|cffffcc00E|r)" backsw1=0.55 backsw2=0.55 bldtm=55 blend=0.15 blue=200 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.53 castpt=0.3 collision=32.0 cool1=1.8 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Tichondrius\\Tichondrius" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=200 harea1=0 harea2=0 heroabillist="AUsl,AUav,ANr3,AOeq,ACf3" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=100 impactswimz=0.0 impactz=200.0 ineditor=1 int=18 intplus=4.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=140.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="恐惧魔王" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=10 propernames="巴那泽尔" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=100 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活恐惧魔王(|cffffcc00E|r)" rngbuff1=250.0 rngbuff2=250.0 run=240.0 scale=1.9 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-tichondrius.blp" selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=20 strplus=2.5 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 type="undead" ubertip="一种狡猾的英雄,善于控制战场。能学习到腐臭蜂群、睡眠、吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroDreadLord" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Uclc] _id="Uclc" _name="kelthuzadlichcinematic" _type="unit" abillist="AInv" acquire=600.0 agi=14 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNLichVersion2.blp" atktype1="hero" atktype2="hero" awakentip="复活巫妖(|cffffcc00L|r)" backsw1=0.54 backsw2=0.54 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.1 castpt=0.4 collision=32.0 cool1=1.9 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.46 dmgpt2=0.46 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (巫妖,过场动画)" elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\HeroLichCIN\\HeroLichCIN" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUfn,AUfu,AUdr,AUdd" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=20 intplus=3.4 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="巫妖" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="INT" prio=11 propernames="克尔苏加德" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=600 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活巫妖(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-lich.blp" selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=270 special=1 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=14 strplus=1.6 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 type="undead" ubertip="一种神秘的英雄,特别擅长于冰系魔法。能学习到霜冻护甲、霜冻新星、黑暗仪式和死亡凋零技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="KelThuzadLich" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" weaptp2="missile" [Ucrl] _id="Ucrl" _name="cryptlord" _type="unit" abillist="AInv" acquire=500.0 agi=14 agiplus=1.2 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroCryptLord.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活地穴首领(|cffffcc00C|r)" backsw1=0.54 backsw2=0.54 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.1 castpt=0.4 collision=32.0 cool1=1.9 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.46 dmgpt2=0.46 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\HeroCryptLord\\HeroCryptLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUim,AUts,AUcb,AUls" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=25 impactswimz=0.0 impactz=60.0 ineditor=1 int=14 intplus=1.6 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=130.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=30.0 maxroll=30.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="地穴领主" namecount=9 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=9 propernames="特比斯,特费司,阿努比,墨菲斯,圣荷如斯,内皮理,阿拉卡拉穆,托尔藤,帕拉何" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=128 rangen2=500 red=255 regenhp=2.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="unp1" requires2="unp2" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活地穴首领(|cffffcc00C|r)" rngbuff1=250.0 rngbuff2=250.0 run=180.0 scale=1.85 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-cryptlord.blp" selcirconwater=0 selz=0.0 shadowh=280.0 shadowonwater=1 shadoww=280.0 shadowx=112.0 shadowy=112.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=26 strplus=3.2 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤地穴领主(|cffffcc00C|r)" turnrate=0.5 type="undead" ubertip="战士型英雄,擅长于控制昆虫进行攻击。能学习到穿刺,尖刺外壳, 腐尸甲虫和蝗虫群这四个技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroCryptLord" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Udea] _id="Udea" _name="deathknight" _type="unit" abillist="AInv" acquire=500.0 agi=12 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroDeathKnight.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活死亡骑士(|cffffcc00D|r)" backsw1=0.41 backsw2=0.41 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.008 castpt=0.452 collision=32.0 cool1=2.33 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.56 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\HeroDeathKnight\\HeroDeathKnight" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUdc,AUdp,AUau,AUan" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-20.0 launchy=60.0 launchz=76.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="死亡骑士" namecount=15 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="STR" prio=9 propernames="夜之哀伤,灵之领主,死亡风暴,玛达泽尔,黑神领主,光之领主,血浴男爵,血刃男爵,恐惧公爵,愤之公爵,霜之男爵,黑镰领主,哀冬公爵,皮尔喏得尔男爵,摩特男爵" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=100 rangen2=500 red=255 regenhp=2.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="unp1" requires2="unp2" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活死亡骑士(|cffffcc00D|r)" rngbuff1=250.0 rngbuff2=250.0 run=380.0 scale=1.85 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-deathknight.blp" selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=23 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤死亡骑士(|cffffcc00D|r)" turnrate=0.5 type="undead" ubertip="是人族圣骑士的邪恶对手。能学习到死亡缠绕,死亡契约,邪恶光环和操纵死尸这四种技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroDeathKnight" useclickhelper=0 walk=380.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Udre] _id="Udre" _name="dreadlord" _type="unit" abillist="AInv" acquire=500.0 agi=16 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroDreadLord.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活恐惧魔王(|cffffcc00E|r)" backsw1=0.55 backsw2=0.55 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.53 castpt=0.3 collision=32.0 cool1=1.8 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\HeroDreadLord\\HeroDreadLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUav,AUsl,AUcs,AUin" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=18 intplus=2.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="恐惧魔王" namecount=18 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 primary="STR" prio=9 propernames="特罗达尔,内罗司,布里克尔,内卡罗司,费罗司,德塞克斯,玛迪比恩,尼克塞塔斯,哥尔比恩,拉塞盖罗斯,阿玛克斯,滋费恩,罗塞拉斯,泽内塔,穆里奇,阿尔盖蒙,白尼或尔,维恩盖" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=100 rangen2=500 red=255 regenhp=2.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="unp1" requires2="unp2" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活恐惧魔王(|cffffcc00E|r)" rngbuff1=250.0 rngbuff2=250.0 run=240.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-dreadlord.blp" selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=20 strplus=2.5 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤恐惧魔王(|cffffcc00E|r)" turnrate=0.5 type="undead" ubertip="一种狡猾的英雄,能学习到腐臭蜂群,睡眠,吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroDreadLord" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Udth] _id="Udth" _name="detheroc" _type="unit" abillist="AInv" acquire=500.0 agi=16 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroDreadlord.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活恐惧魔王(|cffffcc00E|r)" backsw1=0.55 backsw2=0.55 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.1 castpt=0.9 collision=32.0 cool1=1.8 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\HeroDreadLord\\HeroDreadLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUsl,AEsh,AUcs,AUdd" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=18 intplus=4.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="恐惧魔王" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=10 propernames="德赛洛克" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=100 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活恐惧魔王(|cffffcc00E|r)" rngbuff1=250.0 rngbuff2=250.0 run=240.0 scale=1.75 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-dreadlord.blp" selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=20 strplus=2.5 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 type="undead" ubertip="一种狡猾的英雄,善于控制战场。能学习到腐臭蜂群、睡眠、吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroDreadLord" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Uear] _id="Uear" _name="evilarthas" _type="unit" abillist="AInv" acquire=500.0 agi=12 agiplus=1.5 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNHeroDeathKnight.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活死亡骑士(|cffffcc00D|r)" backsw1=0.41 backsw2=0.41 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.008 castpt=0.452 collision=32.0 cool1=2.33 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=2.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.56 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (邪恶的)" elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\EvilArthas\\UndeadArthas" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUdc,AUdp,AUau,AUan" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=17 intplus=1.8 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="死亡骑士" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=13 propernames="阿尔塞斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=100 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="blight" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活死亡骑士(|cffffcc00D|r)" rngbuff1=250.0 rngbuff2=250.0 run=380.0 scale=1.85 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-deathknight.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=23 strplus=2.7 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 type="undead" ubertip="战士型英雄,是人族圣骑士的邪恶对手。能学习到死亡缠绕、死亡契约、邪恶光环和操纵死尸这四种技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="EvilArthas" useclickhelper=0 walk=380.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="MetalHeavySlice" [Uktl] _id="Uktl" _name="kelthuzadlich" _type="unit" abillist="AInv" acquire=600.0 agi=14 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNLichVersion2.blp" atktype1="hero" atktype2="hero" awakentip="复活巫妖(|cffffcc00L|r)" backsw1=0.54 backsw2=0.54 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.1 castpt=0.4 collision=32.0 cool1=1.9 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.46 dmgpt2=0.46 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (巫妖)" elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\HeroLich\\HeroLich" fileverflags=2 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUfn,AUfu,AUdr,AUdd" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=20 intplus=3.4 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="巫妖" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="INT" prio=11 propernames="克尔苏加德" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=600 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活巫妖(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-lich.blp" selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=14 strplus=1.6 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 type="undead" ubertip="一种神秘的英雄,特别擅长于冰系魔法。能学习到霜冻护甲、霜冻新星、黑暗仪式和死亡凋零技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="KelThuzadLich" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" weaptp2="missile" [Ulic] _id="Ulic" _name="lich" _type="unit" abillist="AInv" acquire=600.0 agi=14 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNLichVersion2.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活巫妖(|cffffcc00L|r)" backsw1=0.54 backsw2=0.54 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.1 castpt=0.4 collision=32.0 cool1=1.9 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.46 dmgpt2=0.46 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\HeroLich\\HeroLich" fileverflags=2 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUfn,AUfu,AUdr,AUdd" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=20 intplus=3.4 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=130.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=30.0 movetp="hover" name="巫妖" namecount=15 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 primary="INT" prio=9 propernames="奥丁-霜之毒,拉斯-破碎之刺,摩本特-法尔,瑞奇-冬之颤,召唤师阿拉吉,卡里那吉-丧钟,拉克-冰颅,迪恩-霜火,卡里斯-幽灵之子,维尼穆-冰刃,永恒之纳泽,拉斯-霜之语,霜冻舞者,奇那魔斯,克瑞普提克-屠魂者,阿兰迪尔-凌" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=600 rangen2=500 red=255 regenhp=2.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires1="unp1" requires2="unp2" requirescount=3 requirewaterradius=0.0 revive=0 revivetip="复活巫妖(|cffffcc00L|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=1.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-lich.blp" selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=15 strplus=2.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤巫妖(|cffffcc00L|r)" turnrate=0.5 type="undead" ubertip="一种神秘的英雄,能学习到霜冻护甲,霜冻新星,黑暗仪式和死亡凋零技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroLich" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" weaptp2="missile" [Umal] _id="Umal" _name="malganis" _type="unit" abillist="AInv" acquire=500.0 agi=16 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroDreadlord.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活恐惧魔王(|cffffcc00E|r)" backsw1=0.55 backsw2=0.55 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.1 castpt=0.9 collision=32.0 cool1=1.8 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\HeroDreadLord\\HeroDreadLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUsl,AUcs,ANsl,ANdc" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=18 intplus=2.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="恐惧魔王" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=10 propernames="麦尔盖尼斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=100 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活恐惧魔王(|cffffcc00E|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-dreadlord.blp" selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=20 strplus=2.5 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 type="undead" ubertip="一种狡猾的英雄,善于控制战场。能学习到腐臭蜂群、睡眠、吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroDreadLord" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Usyl] _id="Usyl" _name="evilsylvanas" _type="unit" abillist="AInv" acquire=650.0 agi=19 agiplus=1.5 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBansheeRanger.blp" atktype1="hero" atktype2="hero" awakentip="复活黑暗游侠(|cffffcc00D|r)" backsw1=0.7 backsw2=0.7 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.4 collision=32.0 cool1=2.46 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Undead\\EvilSylvanas\\EvilSylvanas" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="ANsi,ANba,ANdr,ANch" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=15 intplus=2.6 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=100 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="黑暗游侠" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="AGI" prio=12 propernames="西尔瓦娜斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=600 rangen2=500 red=255 regenhp=0.5 regenmana=0.01 regentype="night" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活黑暗游侠(|cffffcc00D|r)" rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=1.5 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-bansheeranger.blp" selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=18 strplus=1.9 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤黑暗游侠(|cffffcc00D|r)" turnrate=0.6 type="undead" ubertip="灵巧型的英雄,擅长于与对手周旋。能学习到沉默魔法、黑暗之箭、生命汲取和符咒这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="EvilSylvanas" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" weaptp2="missile" [Utic] _id="Utic" _name="tichondrius" _type="unit" abillist="AInv" acquire=500.0 agi=16 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTichondrius.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活恐惧魔王(|cffffcc00E|r)" backsw1=0.55 backsw2=0.55 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.1 castpt=0.9 collision=32.0 cool1=1.8 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="divine" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Tichondrius\\Tichondrius" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUsl,AUcs,ANrc,ANfd" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=18 intplus=4.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="恐惧魔王" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=10 propernames="提克迪奥斯 " propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=100 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活恐惧魔王(|cffffcc00E|r)" rngbuff1=250.0 rngbuff2=250.0 run=240.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-tichondrius.blp" selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=20 strplus=2.5 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 type="undead" ubertip="一种狡猾的英雄,善于控制战场。能学习到腐臭蜂群、睡眠、吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Tichondrius" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Uvar] _id="Uvar" _name="varimathras" _type="unit" abillist="AInv" acquire=500.0 agi=16 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroDreadlord.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活恐惧魔王(|cffffcc00E|r)" backsw1=0.55 backsw2=0.55 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.1 castpt=0.9 collision=32.0 cool1=1.8 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Tichondrius\\Tichondrius" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUsl,AUav,ANrf,ANdo" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=18 intplus=4.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="恐惧魔王" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=11 propernames="法理玛瑟斯" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=100 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活恐惧魔王(|cffffcc00E|r)" rngbuff1=250.0 rngbuff2=250.0 run=240.0 scale=1.75 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-dreadlord.blp" selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=20 strplus=2.5 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 type="undead" ubertip="一种狡猾的英雄,善于控制战场。能学习到腐臭蜂群、睡眠、吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Varimathras" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Uvng] _id="Uvng" _name="vengyr" _type="unit" abillist="AInv" acquire=500.0 agi=16 agiplus=1.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeroDreadlord.blp" atktype1="hero" atktype2="hero" attachmentanimprops="medium" awakentip="复活恐惧魔王(|cffffcc00E|r)" backsw1=0.55 backsw2=0.55 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.1 castpt=0.9 collision=32.0 cool1=1.8 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="hero" defup=0.0 dice1=2 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.55 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\HeroDreadLord\\HeroDreadLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 heroabillist="AUav,AUsl,AUcs,AUin" hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=100 impactswimz=0.0 impactz=100.0 ineditor=1 int=18 intplus=4.5 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="恐惧魔王" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 primary="STR" prio=10 propernames="戴尔维恩格尔" propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=100 rangen2=500 red=255 regenhp=1.0 regenmana=0.01 regentype="blight" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活恐惧魔王(|cffffcc00E|r)" rngbuff1=250.0 rngbuff2=250.0 run=240.0 scale=2.0 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-dreadlord.blp" selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=6 sides2=4 sight=1800 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=20 strplus=2.5 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 type="undead" ubertip="一种狡猾的英雄,善于控制战场。能学习到腐臭蜂群、睡眠、吸血光环和地狱火技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HeroDreadLord" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [Uwar] _id="Uwar" _name="archimonde" _type="unit" abillist="AInv,ACm2" acquire=600.0 agi=17 agiplus=3.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNArchimonde.blp" atktype1="chaos" atktype2="hero" attachmentanimprops="medium" awakentip="复活巫师(|cffffcc00W|r)" backsw1=0.6 backsw2=0.6 bldtm=55 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=2.0 cool2=2.13 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="divine" defup=2.0 dice1=6 dice2=2 dmgplus1=0 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\demon\\Warlock\\Warlock" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=425 goldrep=425 green=255 harea1=150 harea2=0 heroabillist="ANrc,ANdp,ANfd,AHbh" hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=2000 impactswimz=0.0 impactz=90.0 ineditor=1 int=20 intplus=4.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=40.0 launchz=120.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=200 manan=0 maxpitch=5.0 maxroll=5.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="巫师" namecount=1 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 primary="INT" prio=12 propernames="阿克蒙德" propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="undead" rangen1=600 rangen2=500 red=255 regenhp=3.0 regenmana=2.0 regentype="always" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 revivetip="复活巫师(|cffffcc00W|r)" rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.1 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-archimonde.blp" selcirconwater=0 selz=0.0 shadowh=240.0 shadowonwater=1 shadoww=240.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=20 sides2=4 sight=1800 spd=320 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air,enemy" stockmax=0 stockregen=0 stockstart=0 str=21 strplus=3.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targs2="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="Warlock" useclickhelper=0 walk=200.0 weapson=1 weaptp1="msplash" weaptp2="missile" [eaoe] _id="eaoe" _name="ancientoflore" _type="unit" abillist="Abds,Aeat,Aro1" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAncientOfLore.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.67 backsw2=0.67 bldtm=70 blend=0.4 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowAncientofLore" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=2 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.5 collision=144.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=2 def=2.0 deftype="fort" defup=5.0 dice1=1 dice2=1 dmgplus1=40 dmgplus2=40 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\nightelf\\AncientOfLore\\AncientOfLore" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=900 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=145 lumberrep=145 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="知识古树" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=3 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=128 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="etoa,edob" requirescount=0 requirewaterradius=0.0 researches="Resi,Redc,Rers,Rehs,Reeb" revive=0 rngbuff1=250.0 rngbuff2=250.0 run=100.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=400.0 shadowonwater=1 shadoww=400.0 shadowx=150.0 shadowy=150.0 showui1=0 showui2=1 sides1=10 sides2=10 sight=900 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造知识古树(|cffffcc00L|r)" trains="edry,edoc,emtg" turnrate=0.4 type="Ancient" ubersplat="EMDA" ubertip="能生产出暗夜精灵族的地面魔法单位:利爪德鲁伊,山岭巨人和树妖。|n还包括对利爪德鲁伊,驱魔技能,利爪之痕,硬化皮肤和抗性皮肤的升级。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="AncientOfLore" upgrades="Renb,Rgfo" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [eaom] _id="eaom" _name="ancientofwar" _type="unit" abillist="Abds,Aeat,Aro1" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAncientOfTheEarth.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.81 backsw2=0.81 bldtm=60 blend=0.4 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowAncientofWar" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.5 collision=144.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=2 def=2.0 deftype="fort" defup=5.0 dice1=1 dice2=1 dmgplus1=44 dmgplus2=44 dmgpt1=0.59 dmgpt2=0.59 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\nightelf\\AncientOfWar\\AncientOfWar" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=150 goldrep=150 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="R" hp=1000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="战争古树" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=3 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=128 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Resc,Reib,Remk,Remg,Repb" revive=0 rngbuff1=250.0 rngbuff2=250.0 run=100.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=500.0 shadowonwater=1 shadoww=500.0 shadowx=200.0 shadowy=200.0 showui1=0 showui2=1 sides1=11 sides2=11 sight=900 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造战争古树(|cffffcc00R|r)" trains="earc,esen,ebal" turnrate=0.4 type="Ancient" ubersplat="EMDA" ubertip="能生产出:弓箭手,女猎手和投刃车。|n还包括对弓箭手,女猎手和投刃车的各类升级。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="AncientOfWar" upgrades="Renb,Rgfo" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [eaow] _id="eaow" _name="ancientofwind" _type="unit" abillist="Abds,Aeat,Aro1" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAncientOfTheMoon.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.67 backsw2=0.67 bldtm=60 blend=0.4 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowAncientofWind" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.5 collision=144.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=2 def=2.0 deftype="fort" defup=5.0 dice1=1 dice2=1 dmgplus1=37 dmgplus2=37 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\nightelf\\AncientOfWind\\AncientOfWind" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=150 goldrep=150 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=900 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=140 lumberrep=140 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="风之古树" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=3 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=128 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="etoa" requirescount=0 requirewaterradius=0.0 researches="Redt,Reht,Reec" revive=0 rngbuff1=250.0 rngbuff2=250.0 run=100.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=400.0 shadowonwater=1 shadoww=400.0 shadowx=150.0 shadowy=150.0 showui1=0 showui2=1 sides1=9 sides2=9 sight=900 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造风之古树(|cffffcc00W|r)" trains="ehip,edot,efdr" turnrate=0.4 type="Ancient" ubersplat="EMDA" ubertip="能生产出:角鹰兽,猛禽德鲁伊和精灵龙。|n还包括对角鹰兽和猛禽德鲁伊的各类升级。比如猛禽之痕和训练角鹰兽。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="AncientOfWind" upgrades="Renb,Rgfo" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [earc] _id="earc" _name="archer" _type="unit" abillist="Aco2,Ashm,Aien,Ault" acquire=800.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNArcher.blp" atktype1="pierce" atktype2="normal" backsw1=0.28 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=15 dmgplus2=0 dmgpt1=0.72 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\Archer\\Archer" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=310 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=11.0 launchy=62.0 launchz=71.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="弓箭手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=290.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练弓箭手(|cffffcc00A|r)" turnrate=0.6 ubertip="基本的远程攻击单位。能学习到射击术,硬弓和驯服角鹰兽这三项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Archer" upgrades="Resm,Rema,Reib,Remk,Reuv,Repm" useclickhelper=0 walk=290.0 weapson=1 weaptp1="missile" [eate] _id="eate" _name="altarofelders" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAltarOfElders.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowAltarofElders" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=1 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\nightelf\\AltarOfElders\\AltarOfElders" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=900 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="长者祭坛" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\10x10Simple.tga" points=100 preventplace="unbuildable" prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=1 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造长者祭坛(|cffffcc00A|r)" trains="Edem,Ekee,Emoo,Ewar" turnrate=0.0 type="Mechanical" ubersplat="EMDB" ubertip="能召唤新的英雄和复活阵亡的英雄。" unitsound="AltarOfElders" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [ebal] _id="ebal" _name="glaivethrower" _type="unit" abillist="Aimp,Ault" acquire=1150.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGlaiveThrower.blp" atktype1="siege" atktype2="siege" attachmentanimprops="large" backsw1=1.9 backsw2=1.9 bldtm=48 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=2 castbsw=0.51 castpt=0.3 collision=48.0 cool1=3.5 cool2=3.5 customteamcolor=0 damageloss1=0.2 damageloss2=0.2 death=3.34 deathtype=2 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=38 dmgplus2=38 dmgpt1=0.1 dmgpt2=0.1 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=25 farea2=25 fatlos=0 file="units\\nightelf\\Ballista\\Ballista" fileverflags=2 fmade=0 fograd=0.0 formation=3 fused=3 goldcost=210 goldrep=210 green=255 harea1=50 harea2=50 hfact1=0.4 hfact2=0.4 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=65 lumberrep=65 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=250 minspd=0 "missilearc:1"=0.05 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GlaiveMissile\\GlaiveMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1400 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="投刃车" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=0.0 orientinterp=1 points=100 prio=2 propwin=30.0 qarea1=150 qarea2=150 qfact1=0.25 qfact2=0.25 race="nightelf" rangen1=1150 rangen2=1150 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=48 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="edob" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=150.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=12 sides2=12 sight=1400 spd=220 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=50.0 spillradius2=50.0 splashtargs1="ground,structure,debris,wall" splashtargs2="ground,structure,debris,wall,tree" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targetart="Abilities\\Weapons\\GlaiveMissile\\GlaiveMissileTarget.mdl" targs1="ground,structure,debris,wall,item,ward" targs2="ground,structure,debris,wall,item,ward,tree" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练投刃车(|cffffcc00T|r)" turnrate=0.4 type="Mechanical" ubertip="远距离的攻城武器。对付建筑物特别地有效。还能得到穿刺剑刃的升级。从而能攻击树木。|n|n|cffffcc00能攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="Ballista" upgrades="Resm,Reuv,Repb" useclickhelper=0 walk=150.0 weapson=1 weaptp1="aline" weaptp2="aline" [ebsh] _id="ebsh" _name="nightelfbattleship" _type="unit" abillist="Ault" acquire=900.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNNightElfBattleCruiser.blp" atktype1="siege" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=35 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.73 deathtype=0 def=5.0 deftype="large" defup=2.0 dice1=3 dice2=0 dmgplus1=75 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=100 farea2=0 fatlos=0 file="units\\creeps\\NightElfBattleship\\NightElfBattleship" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=0 goldcost=500 goldrep=500 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=1000 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="暗夜精灵族战舰" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="nightelf" rangen1=900 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=35 repulse=1 repulsegroup=1 repulseparam=2 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=4.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=400.0 shadowonwater=1 shadoww=400.0 shadowx=180.0 shadowy=180.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1600 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall,enemy,neutral" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用战舰(|cffffcc00B|r)" turnrate=0.1 type="Mechanical" ubertip="强大的攻城舰船,能够很好地攻击地面建筑物和敌人的船只。|n|n|cffffcc00攻击地面单位。|r" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=240.0 weapson=1 weaptp1="artillery" [echm] _id="echm" _name="chimaera" _type="unit" abillist="Acor,Alit,Ault" acquire=900.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNChimaera.blp" atktype1="siege" atktype2="magic" attachmentanimprops="large" backsw1=0.65 backsw2=0.5 bldtm=60 blend=0.4 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.3 castpt=0.7 collision=8.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=2.0 deftype="small" defup=2.0 dice1=1 dice2=1 dmgplus1=44 dmgplus2=66 dmgpt1=0.7 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=50 fatlos=0 file="units\\nightelf\\Chimaera\\Chimaera" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=330 goldrep=330 green=255 harea1=0 harea2=150 hfact1=0.0 hfact2=0.5 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=1000 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=10.0 launchy=105.0 launchz=-18.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=70 lumberrep=70 mana0=0 manan=0 maxpitch=33.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl" "missileart:2"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=1500 modelscale=1.0 movefloor=90.0 moveheight=280.0 movetp="fly" name="奇美拉" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=3 propwin=61.0 qarea1=0 qarea2=250 qfact1=0.0 qfact2=0.1 race="nightelf" rangen1=850 rangen2=450 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=65 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.0 scalebull=1 selcirconwater=0 selz=230.0 shadowh=240.0 shadowonwater=1 shadoww=240.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=11 sides2=17 sight=1600 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs2="ground,debris" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="structure,debris" targs2="ground,item,ward,structure,debris" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练奇美拉(|cffffcc00C|r)" turnrate=0.5 ubertip="双头飞龙。能学到腐蚀喷吐技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="ShadowFlyer" unitsound="Chimaera" upgrades="Resw,Rerh,Recb,Reuv" useclickhelper=0 walk=200.0 weapson=2 weaptp1="missile" weaptp2="msplash" [edcm] _id="edcm" _name="druidoftheclawmorphed" _type="unit" abillist="Abrf,Ara2,Aien,Ault" acquire=500.0 agi=0 agiplus=0.0 animprops="alternateex" armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBearForm.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" attachmentlinkprops="alternate" backsw1=0.83 backsw2=0.0 bldtm=30 blend=0.15 blue=255 boneprops="alternate" bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-druidofclaw.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 咆哮,- 咆哮|n- 生命恢复,- 咆哮|n- 生命恢复|n- 变熊" castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=26 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (变熊)" elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\DruidoftheClaw\\DruidoftheClaw" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=810 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=100 manan=200 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="利爪德鲁伊" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=100 rangen2=0 red=255 regenhp=1.0 regenmana=0.33333333333333 regentype="night" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="etoa" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=1 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练利爪德鲁伊(|cffffcc00C|r)" turnrate=0.6 ubertip="近战型的魔法施放单位。一开始能施放咆哮技能,从而增加攻击力。随后还能学习到生命恢复,变熊和利爪之痕技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="DruidoftheClawMorphed" upgrades="Resw,Rerh,Reuv,Redc,Repm" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [eden] _id="eden" _name="ancientofwonders" _type="unit" abillist="Abds,Aall,Aeat,Aro1,Apit" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAncientOfWonders.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.67 backsw2=0.67 bldtm=60 blend=0.4 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowAncientofWind" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=2 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.5 collision=144.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.2 deathtype=2 def=2.0 deftype="fort" defup=5.0 dice1=1 dice2=1 dmgplus1=20 dmgplus2=20 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\nightelf\\AncientOfWonder\\AncientOfWonder" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=90 goldrep=90 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=450 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 makeitems="moon,plcl,dust,phea,pman,stwp,spre,oven,pams" mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="奇迹古树" namecount=0 nbmmicon=0 nbrandom=0 nsight=750 occh=0.0 orientinterp=3 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=128 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=100.0 scale=4.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=400.0 shadowonwater=1 shadoww=400.0 shadowx=150.0 shadowy=150.0 showui1=0 showui2=1 sides1=5 sides2=5 sight=1000 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造奇迹古树(|cffffcc00D|r)" turnrate=0.4 type="Ancient" ubersplat="EMDA" ubertip="建造出一个能出售物品的商店。商店内的物品是由你的生命之树的升级情况(生命之树, 远古之树, 永恒之树)和你所拥有的建筑物种类而定的。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="AncientOfWonder" upgrades="Renb,Rgfo" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [edes] _id="edes" _name="nightelfdestroyer" _type="unit" abillist="Ault" acquire=650.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNNightElfDestroyer.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=5 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.73 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=54 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\nightelf\\NightElfDestroyerShip\\NightElfDestroyerShip" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=0 goldcost=250 goldrep=250 green=255 harea1=35 harea2=0 hfact1=0.3 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=575 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="暗夜精灵族护卫舰" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=50 qarea2=0 qfact1=0.1 qfact2=0.0 race="nightelf" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=30 repulse=1 repulsegroup=1 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=3.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=15 sides2=0 sight=1500 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall,enemy,neutral" stockmax=3 stockregen=60 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用护卫舰(|cffffcc00F|r)" turnrate=0.2 type="Mechanical" ubertip="多功能的战斗舰船,擅长于攻击空中单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=240.0 weapson=1 weaptp1="msplash" [edob] _id="edob" _name="huntershall" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNHuntersHall.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowHuntersHall" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\nightelf\\HuntersHall\\HuntersHall" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=210 goldrep=210 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="H" hp=1100 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="猎手大厅" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="etol" requirescount=0 requirewaterradius=0.0 researches="Resm,Rema,Resw,Rerh,Reuv,Rews" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造猎手大厅(|cffffcc00H|r)" turnrate=0.0 type="Mechanical" ubersplat="EMDB" ubertip="能对所有单位的攻防进行升级,还包括对夜视能力的升级。" unitsound="HuntersHall" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [edoc] _id="edoc" _name="druidoftheclaw" _type="unit" abillist="Abrf,Arej,Aroa,Aien,Ault" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDruidOfTheClaw.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.53 backsw2=0.0 bldtm=35 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.17 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-druidofclaw.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 咆哮,- 咆哮|n- 生命恢复,- 咆哮|n- 生命恢复|n- 变熊" castpt=0.5 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dependencyor="edcm" dice1=1 dice2=0 dmgplus1=18 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (暗夜精灵族形态)" elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\DruidoftheClaw\\DruidoftheClaw" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=430 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=100 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="利爪德鲁伊" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.66666666666667 regentype="night" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="etoa" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练利爪德鲁伊(|cffffcc00C|r)" turnrate=0.6 ubertip="近战型的魔法施放单位。一开始能施放咆哮技能,从而增加攻击力。随后还能学习到生命恢复,变熊和利爪之痕技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="DruidoftheClaw" upgrades="Redc,Reuv,Repm,Reeb" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [edos] _id="edos" _name="chimaeraroost" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNChimaeraRoost.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=80 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowChimaeraRoost" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=1 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="buildings\\nightelf\\ChimaeraRoost\\ChimaeraRoost" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=100 goldrep=100 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=230 lumberrep=230 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="奇美拉栖木" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 preventplace="unbuildable" prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="etoe,eaow" requirescount=0 requirewaterradius=0.0 researches="Recb" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造奇美拉栖木(|cffffcc00C|r)" trains="echm" turnrate=0.0 type="Mechanical" ubersplat="EMDB" ubertip="能训练出奇美拉怪兽。|n还包括对腐蚀喷吐的研究。" unitsound="ChimaeraRoost" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [edot] _id="edot" _name="druidofthetalon" _type="unit" abillist="Acyc,Arav,Afae,Aien,Ault" acquire=700.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDruidOfTheTalon.blp" atktype1="magic" atktype2="normal" auto="Afae" backsw1=0.67 backsw2=0.0 bldtm=22 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.97 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-druidoftalon.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 精灵之火,- 精灵之火|n- 风暴之鸦,- 精灵之火|n- 风暴之鸦|n- 飓风" castpt=0.7 collision=16.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=4.335 deathtype=3 def=0.0 deftype="none" defup=2.0 dependencyor="edtm" dice1=1 dice2=0 dmgplus1=10 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (暗夜精灵族形态)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\DruidoftheTalon\\DruidoftheTalon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DruidoftheTalonMissile\\DruidoftheTalonMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="猛禽德鲁伊" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.66666666666667 regentype="night" reptm=22 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练猛禽德鲁伊(|cffffcc00T|r)" turnrate=0.6 ubertip="灵活的魔法单位。一开始就能施放精灵之火,从而能降低某个单位的护甲并让其不能隐形。随后还能学习到风暴之鸦,飓风和猛禽之痕技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="DruidoftheTalon" upgrades="Redt,Reuv,Repm,Reec" useclickhelper=0 walk=180.0 weapson=1 weaptp1="missile" [edry] _id="edry" _name="dryad" _type="unit" abillist="Aadm,Amim,Aspo,Aien,Ault" acquire=800.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDryad.blp" atktype1="pierce" atktype2="normal" auto="Aadm" backsw1=0.7 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=14 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\Dryad\\Dryad" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=145 goldrep=145 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=435 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-25.0 launchy=40.0 launchz=125.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=75 manan=200 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Dryadmissile\\Dryadmissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1000 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="树妖" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="night" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=380.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练树妖(|cffffcc00D|r)" turnrate=0.5 ubertip="她的毒性攻击能减慢敌人的速度并慢慢地消耗敌人的生命值。她还具有驱魔技能和魔法免疫技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Dryad" upgrades="Resw,Rerh,Resi,Reuv,Repm" useclickhelper=0 walk=380.0 weapson=1 weaptp1="missile" [edtm] _id="edtm" _name="druidofthetalonmorphed" _type="unit" abillist="Arav,Afa2,Ault" acquire=600.0 agi=0 agiplus=0.0 animprops="alternateex" armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRavenForm.blp" atktype1="magic" atktype2="normal" attachmentlinkprops="alternate" auto="Afae" backsw1=0.57 backsw2=0.0 bldtm=22 blend=0.15 blue=255 boneprops="alternate" bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-druidoftalon.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 精灵之火,- 精灵之火|n- 风暴之鸦,- 精灵之火|n- 风暴之鸦|n- 飓风" castpt=0.3 collision=8.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=4.335 deathtype=0 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=34 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (风暴之鸦形态)" elevpts=2 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\DruidoftheTalon\\DruidoftheTalon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=75 manan=200 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DruidoftheTalonMissile\\DruidoftheTalonMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="猛禽德鲁伊" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=3 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=600 rangen2=0 red=255 regenhp=1.0 regenmana=0.66666666666667 regentype="night" reptm=22 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=230.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1600 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="air" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练猛禽德鲁伊(|cffffcc00T|r)" turnrate=0.6 ubertip="灵活的魔法单位。一开始就能施放精灵之火,从而能降低某个单位的护甲并让其不能隐形。随后还能学习到风暴之鸦,飓风和猛禽之痕技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="DruidoftheTalonMorphed" upgrades="Resw,Rerh,Reuv,Redt" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [efdr] _id="efdr" _name="faeriedragon" _type="unit" abillist="Amim,Amfl,Apsh,Ault" acquire=600.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNFaerieDragon.blp" atktype1="pierce" atktype2="normal" auto="Apsh" backsw1=0.8 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=8.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.13 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\FaerieDragon\\FaerieDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=450 impactswimz=0.0 impactz=11.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=70.0 launchz=11.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=25 lumberrep=25 mana0=75 manan=200 maxpitch=45.0 maxroll=33.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FaerieDragonMissile\\FaerieDragonMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="精灵龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=4 points=100 prio=8 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=300 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="night" reptm=25 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requires="eden" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=230.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1600 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练精灵龙(|cffffcc00F|r)" turnrate=0.4 ubertip="小型的飞行单位,擅长伤害敌人的魔法单位。具有变相移动,魔力之焰和魔法免疫技能。|n|n|Cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="FaerieDragon" upgrades="Resw,Rerh" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [efon] _id="efon" _name="forceofnature" _type="unit" abillist="Ault" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNEnt.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.533 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.14 deathtype=0 def=0.0 deftype="large" defup=5.0 dice1=1 dice2=0 dmgplus1=14 dmgplus2=0 dmgpt1=0.467 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\Ent\\Ent" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="树人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=110.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1200 spd=220 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="Ent" upgrades="Reuv,Renb" useclickhelper=0 walk=110.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [egol] _id="egol" _name="entangledgoldmine" _type="unit" abillist="Abds,Aenc,Slo2,Adri,Aegm" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGoldMine.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=7.0 bufftype="resource" buildingshadow="BuildingShadowLarge" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=2.0 deftype="fort" defup=5.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\nightelf\\EntangledGoldMine\\EntangledGoldMine" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=800 impactswimz=0.0 impactz=120.0 ineditor=0 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="被缠绕的金矿" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\16x16Goldmine.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="缠绕金矿( |cffffcc00G|r)" turnrate=0.0 type="Mechanical" ubersplat="EMDB" ubertip="冒出一些根须缠绕在金矿上,使得小精灵能采集资源。" unitsound="EntangledGoldMine" upgrades="Rgfo" useclickhelper=0 walk=100.0 weapson=0 [ehip] _id="ehip" _name="hippogryph" _type="unit" abillist="Aco3,Ault" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHippogriff.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.37 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.3 collision=8.0 cool1=1.05 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=49 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\Hippogryph\\Hippogryph" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=160 goldrep=160 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="H" hp=525 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="角鹰兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=2 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=30 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=350.0 scale=1.5 scalebull=1 selcirconwater=0 selz=230.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1600 spd=400 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="air" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练角鹰兽(|cffffcc00H|r)" turnrate=0.4 ubertip="近战型飞行单位。能学习到驯服角鹰兽技能。|n|n|cffffcc00能攻击空中单位。|r" unitshadow="ShadowFlyer" unitsound="Hippogryph" upgrades="Resw,Rerh,Reht,Reuv" useclickhelper=0 walk=350.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ehpr] _id="ehpr" _name="riddenhippogryph" _type="unit" abillist="Adec,Ault" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHippogriffRider.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.337 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.3 collision=8.0 cool1=1.1 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=15 dmgplus2=0 dmgpt1=0.633 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\RiddenHippogryph\\RiddenHippogryph" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="R" hp=835 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="角鹰兽骑士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=2 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=400 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=1 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=350.0 scale=1.5 scalebull=1 selcirconwater=0 selz=230.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1600 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="骑乘角鹰兽(|cffffcc00R|r)" turnrate=0.4 ubertip="弓箭手骑乘在了角鹰兽上面就成为了角鹰兽骑士。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="RiddenHippogryph" upgrades="Resm,Rema,Reib,Remk,Reht,Reuv" useclickhelper=0 walk=350.0 weapson=1 weaptp1="missile" [eilw] _id="eilw" _name="illidanwagon" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCagedIllidan.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.83 deathtype=2 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\IllidanEvilCaged\\IllidanEvilCaged" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=195 goldrep=195 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=330 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=35 lumberrep=35 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="囚车" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=240.0 shadowonwater=1 shadoww=240.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=180 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 type="Mechanical" unitshadow="Shadow" unitsound="PrisonWagon" useclickhelper=0 walk=200.0 weapson=0 [emow] _id="emow" _name="moonwell" _type="unit" abillist="Abds,Ambt" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNMoonWell.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="buffer" buildingshadow="ShadowMoonWell" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=0 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\nightelf\\MoonWell\\MoonWell" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="M" hp=600 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=100 manan=300 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="月亮井" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unbuildable" prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=1.25 regentype="none" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造月亮井(|cffffcc00M|r)" turnrate=0.0 type="Mechanical" ubersplat="ESMB" ubertip="提供人口,从而增加可造单位数量的最大值。还能补充暗夜精灵族单位的魔法值和生命值。在夜间它也能自我恢复魔法能量。还能得到月井之春技能的升级。" unitsound="MoonWell" upgrades="Rews,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [emtg] _id="emtg" _name="mountaingiant" _type="unit" abillist="Atau,Agra,Arsk,Assk,Aien" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNMountainGiant.blp" atktype1="normal" atktype2="siege" attachmentanimprops="large" backsw1=1.0 backsw2=1.0 bldtm=50 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=2 castbsw=3.0 castpt=0.0 collision=48.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.34 deathtype=2 def=0.0 deftype="medium" defup=2.0 dice1=2 dice2=2 dmgplus1=26 dmgplus2=32 dmgpt1=0.49 dmgpt2=0.49 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\MountainGiant\\MountainGiant" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=7 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="G" hp=1400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="山岭巨人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=8 propwin=30.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=250 red=255 regenhp=1.5 regenmana=0.0 regentype="night" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="etoa,eden" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=7 sides2=8 sight=1200 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,tree,wall,item,ward" targs2="ground,structure,debris,tree,wall,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练山岭巨人(|cffffcc00G|r)" turnrate=0.4 ubertip="大型的近战单位,善于吸收敌人的进攻。具有嘲讽和拔树技能。也能学习到硬化皮肤和抗性皮肤这两个技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="MountainGiant" upgrades="Resw,Rerh,Rers,Rehs,Repm,Reuv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [enec] _id="enec" _name="nightelfrunner" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNightElfRunner.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=10 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.03 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\Runner\\Runner" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="暗夜精灵信使" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=10 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=190 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="shadow" unitsound="Runner" useclickhelper=0 walk=200.0 weapson=0 [ensh] _id="ensh" _name="naisha" _type="unit" abillist="Aesr,Ashm,Amgr" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHuntress.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.54 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.4 castpt=0.6 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.5 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=26 dmgplus2=0 dmgpt1=0.46 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=400 farea2=0 fatlos=0 file="units\\nightelf\\Huntress\\Huntress" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=195 goldrep=195 green=125 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=700 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SentinelMissile\\SentinelMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="娜萨" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=225 rangen2=0 red=255 regenhp=1.5 regenmana=0.0 regentype="night" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,item,ward,enemy" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=5 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Naisha" upgrades="Resm,Rema,Resc,Reuv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="mbounce" weaptype1="MetalMediumSlice" [esen] _id="esen" _name="huntress" _type="unit" abillist="Aesn,Ashm,Amgl,Aien,Ault" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHuntress.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.54 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.4 castpt=0.6 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.5 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=15 dmgplus2=0 dmgpt1=0.46 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=400 farea2=0 fatlos=0 file="units\\nightelf\\Huntress\\Huntress" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=195 goldrep=195 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="H" hp=575 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SentinelMissile\\SentinelMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="女猎手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=225 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="edob" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,enemy" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=2 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练女猎手(|cffffcc00H|r)" turnrate=0.6 ubertip="灵活的远程攻击单位,能学习到哨兵和月刃技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Huntress" upgrades="Resm,Rema,Resc,Reuv,Remg,Repm" useclickhelper=0 walk=240.0 weapson=1 weaptp1="mbounce" weaptype1="MetalMediumSlice" [eshd] _id="eshd" _name="shandris" _type="unit" abillist="Ashm" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNShandris.blp" atktype1="pierce" atktype2="normal" backsw1=0.28 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.3 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=26 dmgplus2=0 dmgpt1=0.72 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\Shandris\\Shandris" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=215 goldrep=215 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=450 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=11.0 launchy=62.0 launchz=71.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="塞恩德里斯" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=600 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="night" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=290.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Shandris" upgrades="Resm,Rema,Reib,Remk,Reuv" useclickhelper=0 walk=290.0 weapson=1 weaptp1="missile" [eshy] _id="eshy" _name="nightelfshipyard" _type="unit" abillist="Abds,Ane2" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNNightElfShipyard.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowHumanShipyard" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=5.0 deftype="fort" defup=2.0 description="出售船只" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\NightElf\\NightElfShipyard\\NightElfShipyard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="暗夜精灵族船坞" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unwalkable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=384.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造暗夜精灵族船坞" turnrate=0.0 type="Mechanical" ubersplat="EMDB" ubertip="船只建造工厂。能建造出暗夜精灵族的运输船,护卫舰和战舰。" unitsound="GoblinShipyard" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [espv] _id="espv" _name="spiritofvengeance" _type="unit" abillist="ACmi,Asp1,ACrk,Avng" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNSpiritOfVengeance.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" auto="Avng" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.0 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=24 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\SpiritOfVengeance\\SpiritOfVengeance" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=70.0 launchy=0.0 launchz=140.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SpiritOfVengeanceMissile\\SpiritOfVengeanceMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="复仇天神" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=450 rangen2=0 red=255 regenhp=1.6 regenmana=2.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=290.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=12 sides2=0 sight=1200 spd=320 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="SpiritOfVengeance" useclickhelper=0 walk=290.0 weapson=1 weaptp1="missile" [etoa] _id="etoa" _name="treeofages" _type="unit" abillist="Aent,Aeat,Aro1,Abdl,Atol,Arlm" acquire=500.0 agi=0 agiplus=0.0 animprops="Upgrade,First" armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTreeOfAges.blp" atktype1="normal" atktype2="normal" attachmentanimprops="upgrade,first,large" backsw1=0.6 backsw2=0.6 bldtm=140 blend=0.4 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowTreeofLife" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.5 collision=144.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=2 def=2.0 deftype="fort" defup=5.0 dice1=1 dice2=1 dmgplus1=48 dmgplus2=48 dmgpt1=0.4 dmgpt2=0.4 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\nightelf\\TreeofLife\\TreeofLife" fileverflags=0 fmade=10 fograd=0.0 formation=4 fused=0 goldcost=320 goldrep=660 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=1700 impactswimz=0.0 impactz=200.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=180 lumberrep=365 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="远古之树" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=3 pathtex="PathTextures\\12x12TreeOfLife.tga" points=100 preventplace="unbuildable" prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=128 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=120 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Renb,Repm" revive=0 rngbuff1=250.0 rngbuff2=250.0 run=100.0 scale=4.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=500.0 shadowonwater=1 shadoww=500.0 shadowx=200.0 shadowy=200.0 showui1=0 showui2=1 sides1=12 sides2=12 sight=900 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级到远古之树(|cffffcc00U|r)" trains="ewsp" turnrate=0.4 type="TownHall,Ancient" ubersplat="EMDA" ubertip="升级到了远古之树之后能让玩家建造许多新的建筑物和单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="TreeofLife" upgrade="etoe" upgrades="Renb,Rgfo" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [etoe] _id="etoe" _name="treeofeternity" _type="unit" abillist="Aent,Aeat,Aro1,Abdl,Atol,Arlm" acquire=500.0 agi=0 agiplus=0.0 animprops="Upgrade,Second" armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTreeOfEternity.blp" atktype1="normal" atktype2="normal" attachmentanimprops="upgrade,second,large" backsw1=0.6 backsw2=0.6 bldtm=140 blend=0.4 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowTreeofLife" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.5 collision=144.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=2 def=2.0 deftype="fort" defup=5.0 dice1=1 dice2=1 dmgplus1=59 dmgplus2=59 dmgpt1=0.4 dmgpt2=0.4 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\nightelf\\TreeofLife\\TreeofLife" fileverflags=0 fmade=10 fograd=0.0 formation=4 fused=0 goldcost=350 goldrep=1010 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=2000 impactswimz=0.0 impactz=180.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=220 lumberrep=585 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="永恒之树" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=3 pathtex="PathTextures\\12x12TreeOfLife.tga" points=100 preventplace="unbuildable" prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=128 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=130 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="eate" requirescount=0 requirewaterradius=0.0 researches="Renb,Repm" revive=0 rngbuff1=250.0 rngbuff2=250.0 run=100.0 scale=4.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=500.0 shadowonwater=1 shadoww=500.0 shadowx=200.0 shadowy=200.0 showui1=0 showui2=1 sides1=15 sides2=15 sight=900 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级到永恒之树(|cffffcc00U|r)" trains="ewsp" turnrate=0.4 type="TownHall,Ancient" ubersplat="EMDA" ubertip="升级到了永恒之树之后能让玩家建造许多新的建筑物和单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="TreeofLife" upgrades="Renb,Rgfo" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [etol] _id="etol" _name="treeoflife" _type="unit" abillist="Aent,Aeat,Aro1,Abdl,Atol,Arlm" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTreeOfLife.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.6 backsw2=0.6 bldtm=110 blend=0.4 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowTreeofLife" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.5 collision=144.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=2 def=2.0 deftype="fort" defup=5.0 dice1=1 dice2=1 dmgplus1=40 dmgplus2=40 dmgpt1=0.4 dmgpt2=0.4 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\nightelf\\TreeofLife\\TreeofLife" fileverflags=0 fmade=10 fograd=0.0 formation=4 fused=0 goldcost=340 goldrep=340 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1300 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=185 lumberrep=185 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="生命之树" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=3 pathtex="PathTextures\\12x12TreeOfLife.tga" points=100 preventplace="unbuildable" prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=128 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=110 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Renb,Repm" revive=0 rngbuff1=250.0 rngbuff2=250.0 run=100.0 scale=4.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=500.0 shadowonwater=1 shadoww=500.0 shadowx=200.0 shadowy=200.0 showui1=0 showui2=1 sides1=10 sides2=10 sight=900 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造生命之树(|cffffcc00T|r)" trains="ewsp" turnrate=0.4 type="TownHall,Ancient" ubersplat="EMDA" ubertip="暗夜精灵族的基本建筑物。能训练小精灵和缠绕金矿。在升级到了远古之树和永恒之树之后能让玩家建造许多新的建筑物和单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="TreeofLife" upgrade="etoa" upgrades="Renb,Rgfo" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [etrp] _id="etrp" _name="ancientprotector" _type="unit" abillist="Abds,Aeat,Aro2" acquire=700.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTreant.blp" atktype1="normal" atktype2="pierce" backsw1=0.6 backsw2=0.4 bldtm=60 blend=0.4 blue=255 bountydice=3 bountyplus=40 bountysides=3 buffradius=15.0 bufftype="buffer" buildingshadow="ShadowAncientProtector" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.5 collision=144.0 cool1=1.5 cool2=2.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=1.0 deftype="fort" defup=2.0 dice1=1 dice2=1 dmgplus1=25 dmgplus2=44 dmgpt1=0.4 dmgpt2=0.6 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=25 fatlos=0 file="buildings\\nightelf\\AncientProtector\\AncientProtector" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=135 goldrep=135 green=255 harea1=0 harea2=75 hfact1=0.0 hfact2=0.15 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="P" hp=600 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=80.0 launchz=310.0 level=3 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=750 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="远古守护者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unbuildable" prio=4 propwin=60.0 qarea1=0 qarea2=125 qfact1=0.0 qfact2=0.05 race="nightelf" rangen1=128 rangen2=700 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="edob" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=125.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=300.0 shadowonwater=1 shadoww=300.0 shadowx=125.0 shadowy=125.0 showui1=1 showui2=1 sides1=8 sides2=10 sight=1900 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs2="ground,structure,debris,wall,enemy,neutral" stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air,ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造远古保护者(|cffffcc00P|r)" turnrate=0.4 type="Ancient" ubersplat="ESMA" ubertip="防御性古树。在扎根以后,会向空中投掷大量的石块以对来犯的敌人进行反击。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="AncientProtector" upgrades="Renb,Rgfo" useclickhelper=0 walk=125.0 weapson=3 weaptp1="normal" weaptp2="msplash" weaptype1="WoodHeavyBash" [etrs] _id="etrs" _name="nightelftransportship" _type="unit" abillist="Sch5,Slo3,Sdro" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNNightElfTransport.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.73 deathtype=2 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\NightElfTransportShip\\NightElfTransportShip" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=0 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="暗夜精灵族运输船" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=25 repulse=1 repulsegroup=1 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=240.0 scale=3.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=320 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用暗夜精灵族运输船(|cffffcc00T|r)" turnrate=0.4 type="Mechanical" ubertip="能够运送单位的运输船。" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=240.0 weapson=0 [even] _id="even" _name="vengeance" _type="unit" abillist="Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNAvengingWatcher.blp" atktype1="pierce" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.13 deathtype=0 def=5.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\Vengeance\\Vengeance" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=50.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=15.0 launchy=0.0 launchz=45.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\VengeanceMissile\\VengeanceMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="复仇之魂" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=450 rangen2=0 red=255 regenhp=1.6 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=290.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1200 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Vengeance" useclickhelper=0 walk=290.0 weapson=1 weaptp1="missile" [ewsp] _id="ewsp" _name="wisp" _type="unit" abillist="Adtn,Aren,Awha,Ault" acquire=0.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNWisp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=14 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 builds="etol,emow,edos,eaom,eate,eaow,eaoe,edob,etrp,eden" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\Wisp\\Wisp" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=1 goldcost=60 goldrep=60 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=120 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="hover" name="小精灵" namecount=0 nbmmicon=0 nbrandom=0 nsight=750 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=14 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1000 spd=270 special=0 specialart="Units\\NightElf\\Wisp\\WispExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练小精灵(|cffffcc00W|r)" turnrate=0.6 type="Peon" ubertip="暗夜精灵族基本的工人单位。能采集金矿和木材。还能建造精灵族的建筑物并进行修理更新。|n能自我爆炸从而伤害到周围被召唤出来的单位并吸收一定范围内所有单位的魔法值。" unitsound="Wisp" upgrades="Rewd,Reuv" useclickhelper=0 walk=200.0 weapson=0 [halt] _id="halt" _name="altarofkings" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNAltarOfKings.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowAltarofKings" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=1 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.335 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\AltarofKings\\AltarofKings" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=900 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="国王祭坛" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\10x10Simple.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=1 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造国王祭坛(|cffffcc00A|r)" trains="Hamg,Hmkg,Hpal,Hblm" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="召唤新的英雄或者复活死去的英雄。" unitsound="AltarofKings" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [harm] _id="harm" _name="workshop" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNWorkshop.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowArmory" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=3 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.335 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\Workshop\\Workshop" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=140 goldrep=140 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=140 lumberrep=140 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="车间" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="hkee,hbla" requirescount=0 requirewaterradius=0.0 researches="Rhgb,Rhfl,Rhrt,Rhfc,Rhfs" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造车间(|cffffcc00W|r)" trains="hgyr,hmtm,hmtt,hrtt" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="能生产出蒸汽机车、迫击炮小队和飞行机器。|n并且包括对照明弹、碎片攻击、弹幕攻击、飞行机器炸弹和高射炮火的升级。" unitsound="Workshop" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [haro] _id="haro" _name="arcaneobservatory" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNArcaneObservatory.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=80 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowArcaneObservatory" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=1 "buttonpos:2"=2 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=176.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.66 deathtype=2 def=5.0 deftype="fort" defup=0.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ArcaneObservatory\\ArcaneObservatory" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=240 goldrep=240 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="V" hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="神秘了望台" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\ArcaneObservatoryPath.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=600 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造神秘了望台(|cffffcc00V|r)" turnrate=0.0 type="Mechanical" ubersplat="EMDB" unitsound="ArcaneObservatory" useclickhelper=0 walk=200.0 weapson=0 [hars] _id="hars" _name="arcanesanctum" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNArcaneSanctum.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowArcaneSanctum" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=2 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\ArcaneSanctum\\ArcaneSanctum" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=150 goldrep=150 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="R" hp=1050 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=140 lumberrep=140 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="神秘圣地" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="hkee" requirescount=0 requirewaterradius=0.0 researches="Rhpt,Rhst,Rhse,Rhss" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="神秘圣地(|cffffcc00R|r)" trains="hmpr,hsor,hspt" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="能训练出牧师,女巫,魔法破坏者。|n还包括对牧师,女巫的魔法技能升级,控制魔法的技能升级。使得人族的防御塔具有探测隐形单位能力的魔法岗哨也是在这里进行研究的。" unitsound="ArcaneSanctum" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [hatw] _id="hatw" _name="humanarcanetower" _type="unit" abillist="Abds,Afbt,AHta,Adts" acquire=700.0 agi=0 agiplus=0.0 animprops="upgrade,third" armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNHumanArcaneTower.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=15.0 bufftype="buffer" buildingshadow="ShadowGuardTower" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=2 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=2 def=5.0 deftype="large" defup=1.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\HumanTower\\HumanTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=80 goldrep=110 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="N" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=245.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=80 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Spells\\Undead\\OrbOfDeath\\OrbOfDeathMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="神秘之塔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 preventplace="unbuildable" prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=700 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1600 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级神秘之塔(|cffffcc00N|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="魔法防御塔。对于敌人的英雄和魔法施放者特别有效。有魔法回应技能,使它的攻击能够破坏魔法值,破坏的量与攻击的伤害相同。可以学习魔法哨兵技能。|n|n|cffffcc00攻击地面和空中单位。" unitsound="ArcaneTower" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [hbar] _id="hbar" _name="humanbarracks" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNHumanBarracks.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowHumanBarracks" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\HumanBarracks\\HumanBarracks" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=160 goldrep=160 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=1500 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="兵营" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=9 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Rhde,Rhan,Rhri" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造兵营(|cffffcc00B|r)" trains="hfoo,hrif,hkni" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="最基本的产兵建筑物。能训练出人族的步兵,矮人火枪手和骑士。|n步兵的防御模式,矮人火枪手的长管火枪以及训兽术也都是在这里进行研究的。" unitsound="HumanBarracks" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [hbew] _id="hbew" _name="bloodelfwagon" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNBloodElfSupplyWagon.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.83 deathtype=2 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\BloodElfWagon\\BloodElfWagon" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=195 goldrep=195 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=35 lumberrep=35 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="车" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=240.0 shadowonwater=1 shadoww=240.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=180 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 type="Mechanical" unitshadow="Shadow" useclickhelper=0 walk=200.0 weapson=0 [hbla] _id="hbla" _name="blacksmith" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNBlacksmith.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowBlacksmith" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\Blacksmith\\Blacksmith" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=140 goldrep=140 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="S" hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="铁匠铺" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 preventplace="unbuildable" prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="htow" requirescount=0 requirewaterradius=0.0 researches="Rhme,Rhar,Rhla,Rhra" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造铁匠铺(|cffffcc00S|r)" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="能对护甲,武器和火药进行升级。" unitsound="Blacksmith" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [hbot] _id="hbot" _name="humantransportship" _type="unit" abillist="Sch5,Slo3,Sdro" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNHumanTransport.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.73 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\HumanTransportShip\\HumanTransportShip" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=0 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="人族运输船" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=25 repulse=1 repulsegroup=1 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=320 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用运输船(|cffffcc00T|r)" turnrate=0.4 type="Mechanical" ubertip="大型的海上船只,能携带单位。" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=200.0 weapson=0 [hbsh] _id="hbsh" _name="humanbattleship" _type="unit" acquire=900.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNHumanBattleShip.blp" atktype1="siege" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=35 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.73 deathtype=0 def=5.0 deftype="large" defup=2.0 dice1=3 dice2=0 dmgplus1=75 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=100 farea2=0 fatlos=0 file="units\\creeps\\HumanBattleship\\HumanBattleship" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=0 goldcost=500 goldrep=500 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=1000 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BoatMissile\\BoatMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="人族战舰" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="human" rangen1=900 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=35 repulse=1 repulsegroup=1 repulseparam=2 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=4.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=400.0 shadowonwater=1 shadoww=400.0 shadowx=180.0 shadowy=180.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1600 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall,enemy,neutral" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用战舰(|cffffcc00B|r)" turnrate=0.1 type="Mechanical" ubertip="强大的舰船,能够有效地攻击地面建筑物。|n|n|cffffcc00能攻击地面单位。" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=240.0 weapson=1 weaptp1="artillery" [hcas] _id="hcas" _name="castle" _type="unit" abillist="Abdl,Amic,Argl" acquire=0.0 agi=0 agiplus=0.0 animprops="upgrade,second" armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNCastle.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=140 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowCastle" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=172.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.17 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\TownHall\\TownHall" fileverflags=0 fmade=12 fograd=0.0 formation=0 fused=0 goldcost=380 goldrep=1085 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=2500 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=230 lumberrep=645 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1800 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城堡" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 preventplace="unbuildable" prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=120 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="halt" requirescount=0 requirewaterradius=0.0 researches="Rhpm" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=1 tip="升级到城堡(|cffffcc00U|r)" trains="hpea" turnrate=0.0 type="TownHall,Mechanical" ubersplat="HCAS" ubertip="升级到城堡之后能使玩家建造许多新的建筑物和单位。" unitsound="Castle" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [hcth] _id="hcth" _name="thecaptain" _type="unit" abillist="Adef" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNTheCaptain.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.0 bldtm=18 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=31.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.04 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\TheCaptain\\TheCaptain" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="船长" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Captain" upgrades="Rhar,Rhme" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [hctw] _id="hctw" _name="cannontower" _type="unit" abillist="Abds,Adts" acquire=800.0 agi=0 agiplus=0.0 animprops="upgrade,second" armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNCannonTower.blp" atktype1="siege" atktype2="siege" backsw1=0.3 backsw2=0.3 bldtm=75 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=15.0 bufftype="buffer" buildingshadow="ShadowCannonTower" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=1 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=1 dice2=1 dmgplus1=89 dmgplus2=89 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="buildings\\human\\HumanTower\\HumanTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=170 goldrep=200 green=255 harea1=100 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=600 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=160.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=120 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.35 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\CannonTowerMissile\\CannonTowerMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=700 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="炮塔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 preventplace="unbuildable" prio=3 propwin=60.0 qarea1=125 qarea2=0 qfact1=0.1 qfact2=0.0 race="human" rangen1=800 rangen2=800 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=75 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="harm" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=22 sides2=22 sight=1600 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall,notself" stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,debris,tree,wall,ward,item" targs2="structure" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级到炮塔(|cffffcc00C|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="重型的防御性建筑物,对付成群结队的敌人尤为有效。还能学到魔法岗哨技能。|n|n|cffffcc00能攻击地面单位和树木。|r" unitsound="CannonTower" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=3 weaptp1="artillery" weaptp2="missile" [hdes] _id="hdes" _name="humandestroyer" _type="unit" acquire=650.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNHumanDestroyer.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=5 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.73 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=54 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\creeps\\HumanDestroyerShip\\HumanDestroyerShip" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=0 goldcost=250 goldrep=250 green=255 harea1=35 harea2=0 hfact1=0.3 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=575 impactswimz=30.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=30.0 launchx=0.0 launchy=70.0 launchz=30.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BoatMissile\\BoatMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="人族护卫舰" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=50 qarea2=0 qfact1=0.1 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=30 repulse=1 repulsegroup=1 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=3.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=15 sides2=0 sight=1500 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall,enemy,neutral" stockmax=3 stockregen=60 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用护卫舰(|cffffcc00F|r)" turnrate=0.2 type="Mechanical" ubertip="多功能的攻击舰。擅长于攻击空中单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=240.0 weapson=1 weaptp1="msplash" [hdhw] _id="hdhw" _name="dragonhawk" _type="unit" abillist="Aclf,Amls" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDragonHawk.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.633 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=1.03 castpt=0.3 collision=8.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.13 deathtype=0 def=1.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=18 dmgplus2=0 dmgpt1=0.43 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\BloodElfDragonHawk\\BloodElfDragonHawk" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=235 goldrep=235 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=575 impactswimz=0.0 impactz=20.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=-17.0 launchz=33.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=150 manan=300 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DragonHawkMissile\\DragonHawkMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1100 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="龙鹰骑士" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=1 points=100 prio=4 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=300 rangen2=0 red=255 regenhp=0.25 regenmana=0.75 regentype="always" reptm=65 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requires="hvlt" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=230.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1600 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练龙鹰骑士(|cffffcc00D|r)" turnrate=0.4 ubertip="动作敏捷的飞行单位,骑乘一位精灵族战士。拥有空中锁镣技能,可以暂时禁锢和残废敌空中单位。可以学习到训兽术和乌云技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="BloodElfDragonHawk" upgrades="Rhla,Rhme,Rguv,Rhan,Rhcd" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [hfoo] _id="hfoo" _name="footman" _type="unit" abillist="Adef,Aihn" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNFootman.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.04 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=11 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Footman\\Footman" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=420 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="步兵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=90 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="生产步兵(|cffffcc00F|r)" turnrate=0.6 ubertip="步兵能学习到防御模式技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Footman" upgrades="Rhar,Rhme,Rhde,Rhpm,Rguv" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [hgra] _id="hgra" _name="gryphonaviary" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGryphonAviary.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=75 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowGryphonAviary" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=1 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=100.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\GryphonAviary\\GryphonAviary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="G" hp=1200 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=240 lumberrep=240 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="狮鹫笼" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=75 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="hcas,hlum" requirescount=0 requirewaterradius=0.0 researches="Rhhb,Rhcd" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造狮鹫笼(|cffffcc00G|r)" trains="hgry,hdhw" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="能训练出狮鹫骑士和龙鹰骑士。|n还包括对风暴战锤和乌云技能的研究。" unitsound="GryphonAviary" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [hgry] _id="hgry" _name="gryphonrider" _type="unit" abillist="Asth" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGryphonRider.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.87 backsw2=0.87 bldtm=45 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.5 castpt=0.3 collision=8.0 cool1=2.2 cool2=2.4 customteamcolor=0 damageloss1=0.2 damageloss2=0.0 death=1.67 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=1 dice2=1 dmgplus1=44 dmgplus2=44 dmgpt1=0.8 dmgpt2=0.8 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\GryphonRider\\GryphonRider" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=280 goldrep=280 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="G" hp=825 impactswimz=0.0 impactz=20.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=12.0 launchy=-17.0 launchz=33.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=70 lumberrep=70 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GryphonRiderMissile\\GryphonRiderMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1100 "missilespeed:2"=0 modelscale=1.2 movefloor=90.0 moveheight=240.0 movetp="fly" name="狮鹫骑士" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=1 points=100 prio=2 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=450 rangen2=450 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=45 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=230.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=11 sides2=11 sight=1600 spd=320 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=50.0 spillradius2=0.0 splashtargs1="ground,structure,enemy,debris" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targetart="Abilities\\Weapons\\GryphonRiderMissile\\GryphonRiderMissileTarget.mdl" targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练狮鹫骑士(|cffffcc00G|r)" turnrate=0.4 ubertip="威力巨大的飞行单位,狮鹫上面骑乘着一个矮人族的锤手。能学到风暴战锤技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="GryphonRider" upgrades="Rhan,Rhla,Rhhb,Rhme,Rguv" useclickhelper=0 walk=200.0 weapson=3 weaptp1="mline" weaptp2="missile" [hgtw] _id="hgtw" _name="guardtower" _type="unit" abillist="Abds,Adts" acquire=700.0 agi=0 agiplus=0.0 animprops="upgrade,first" armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGuardTower.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=15.0 bufftype="buffer" buildingshadow="ShadowGuardTower" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=0.9 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="large" defup=1.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\HumanTower\\HumanTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=80 goldrep=110 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="G" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=145.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=80 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1800 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="防御塔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 preventplace="unbuildable" prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=700 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="hlum" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1600 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级到防御塔(|cffffcc00G|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="基本的防守型建筑物,能学习到魔法岗哨技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="GuardTower" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [hgyr] _id="hgyr" _name="flyingmachine" _type="unit" abillist="Agyb,Agyv,Aflk" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNFlyingMachine.blp" atktype1="pierce" atktype2="siege" attachmentanimprops="medium" backsw1=0.97 backsw2=0.7 bldtm=13 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.3 collision=8.0 cool1=2.0 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=6 dmgplus2=6 dmgpt1=0.03 dmgpt2=0.633 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Gyrocopter\\Gyrocopter" fileverflags=2 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=90 goldrep=90 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=175 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GyroCopter\\GyroCopterImpact.mdl" "missileart:2"="Abilities\\Weapons\\GyroCopter\\GyroCopterMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=2000 "missilespeed:2"=900 modelscale=1.0 movefloor=90.0 moveheight=280.0 movementsoundlabel="HumanGyrocopterMovement" movetp="fly" name="飞行机器" namecount=0 nbmmicon=0 nbrandom=0 nsight=1100 occh=0.0 orientinterp=2 points=100 prio=2 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=500 rangen2=100 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=13 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=125.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=230.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=2 sides2=2 sight=1800 spd=400 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="air" targs2="ground,structure,debris,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="生产飞行机器(|cffffcc00F|r)" turnrate=0.5 type="Mechanical" ubertip="快速移动的飞行机器,能出色地完成侦察任务也能有效地抵抗敌人的空中单位,能获得飞行机器炸弹和高射炮火的升级。|n能看见隐形单位。|n|n|cffffcc00能攻击空中单位。|r" unitshadow="ShadowFlyer" unitsound="Gyrocopter" upgrades="Rhar,Rhra,Rhgb,Rhfc,Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="instant" weaptp2="missile" [hhdl] _id="hhdl" _name="riderlesshorse" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNRiderlessHorse.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=32.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.1 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\KnightNoRider\\KnightNoRider" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=240 goldrep=240 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="无人之马" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="KnightNoRider" upgrades="Rhan" useclickhelper=0 walk=200.0 weapson=0 [hhes] _id="hhes" _name="highelvenswordsman" _type="unit" abillist="Adef" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNTheCaptain.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.0 bldtm=20 blend=0.15 blue=180 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.04 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=11 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\TheCaptain\\TheCaptain" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="S" hp=420 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="剑士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=90 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练剑士(|cffffcc00S|r)" turnrate=0.6 ubertip="多才多艺的步兵战士。能学习到防御技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="HighElfSwordsman" upgrades="Rhar,Rhme,Rhde,Rhpm,Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [hhou] _id="hhou" _name="farm" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNFarm.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=35 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowHouse" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\Farm\\Farm" fileverflags=0 fmade=6 fograd=0.0 formation=0 fused=0 goldcost=80 goldrep=80 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=15.0 maxroll=15.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="农场" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=35 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造农场(|cffffcc00F|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="提供人口,增加可造单位数量的最大值。" unitsound="Farm" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [hkee] _id="hkee" _name="keep" _type="unit" abillist="Abdl,Amic,Argl" acquire=0.0 agi=0 agiplus=0.0 animprops="upgrade,first" armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNKeep.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=140 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowKeep" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=176.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.17 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\TownHall\\TownHall" fileverflags=0 fmade=12 fograd=0.0 formation=0 fused=0 goldcost=320 goldrep=705 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=2000 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=210 lumberrep=415 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1800 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="主城" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 preventplace="unbuildable" prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=120 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Rhpm" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=1 tip="升级到主城(|cffffcc00U|r)" trains="hpea" turnrate=0.0 type="TownHall,Mechanical" ubersplat="HTOW" ubertip="升级到主城之后能使玩家建造许多新的建筑物和单位。" unitsound="Keep" upgrade="hcas" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [hkni] _id="hkni" _name="knight" _type="unit" abillist="Aihn" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNKnight.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.44 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.1 deathtype=3 def=5.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=25 dmgplus2=0 dmgpt1=0.66 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Knight\\Knight" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=245 goldrep=245 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="K" hp=800 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movementsoundlabel="HumanKnightMovement" movetp="horse" name="骑士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="hlum,hcas,hbla" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=380.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练骑士(|cffffcc00K|r)" turnrate=0.5 ubertip="强大的地面单位,能学到训兽术。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Knight" upgrades="Rhar,Rhme,Rhan,Rhpm,Rguv" useclickhelper=0 walk=380.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [hlum] _id="hlum" _name="humanlumbermill" _type="unit" abillist="Abds,Arlm" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNHumanLumberMill.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowHumanLumberMill" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\HumanLumbermill\\HumanLumbermill" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=145 goldrep=145 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=900 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="伐木场" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\10x10SimpleSolid.tga" points=100 preventplace="unbuildable" prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Rhac,Rhlh" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造伐木场(|cffffcc00L|r)" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="能储存采集到的木材。|n还包括对伐木效率和石工技术的研究。" unitsound="HumanLumberMill" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [hmil] _id="hmil" _name="militia" _type="unit" abillist="Ahar,Amil,Ahrp" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMilitia.blp" atktype1="normal" atktype2="normal" backsw1=0.44 backsw2=0.0 bldtm=15 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 builds="htow,hhou,hbar,hbla,hwtw,halt,harm,hars,hlum,hgra,hvlt" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=1.2 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.34 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=11 dmgplus2=0 dmgpt1=0.39 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Militia\\Militia" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=75 goldrep=75 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=220 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="民兵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=90 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=15 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=1 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Peasant" upgrades="Rhar,Rhme,Rguv" useclickhelper=0 walk=150.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [hmpr] _id="hmpr" _name="priest" _type="unit" abillist="Ahea,Ainf,Adis,Aihn" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPriest.blp" atktype1="magic" atktype2="normal" auto="Ahea" backsw1=0.58 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.67 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-priest.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 医疗,- 医疗|n- 驱逐魔法,- 医疗|n- 驱逐魔法|n- 心灵之火" castpt=0.5 collision=16.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.59 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Priest\\Priest" fileverflags=2 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="P" hp=290 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\PriestMissile\\PriestMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="牧师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=0.66666666666667 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=185.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练牧师(|cffffcc00P|r)" turnrate=0.6 ubertip="一开始就拥有强大的医疗能力,随后还能学习到驱逐魔法和心灵之火这两项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Priest" upgrades="Rhpt,Rhpm,Rguv" useclickhelper=0 walk=185.0 weapson=1 weaptp1="missile" [hmtm] _id="hmtm" _name="mortarteam" _type="unit" abillist="Afla,Afsh" acquire=1150.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMortarTeam.blp" atktype1="siege" atktype2="siege" attachmentanimprops="medium" backsw1=1.1 backsw2=1.1 bldtm=32 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=2 castbsw=0.9 castpt=1.1 collision=32.0 cool1=3.5 cool2=3.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=51 dmgplus2=51 dmgpt1=1.0 dmgpt2=1.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=25 farea2=0 fatlos=0 file="units\\human\\MortarTeam\\MortarTeam" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=180 goldrep=180 green=255 harea1=150 harea2=0 hfact1=0.4 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="M" hp=360 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=30.0 launchy=25.0 launchz=0.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=70 lumberrep=70 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=250 minspd=0 "missilearc:1"=0.35 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Mortar\\MortarMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="迫击炮小队" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=0.0 orientinterp=1 points=100 prio=5 propwin=60.0 qarea1=250 qarea2=0 qfact1=0.1 qfact2=0.0 race="human" rangen1=1150 rangen2=1000 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=32 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=180.0 scale=1.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=13 sides2=13 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,debris,tree,wall,item,ward" targs2="structure" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练迫击炮小队(|cffffcc00M|r)" turnrate=0.5 ubertip="远距离攻城单位,对付建筑物特别地有效,但是速度很慢很容易遭受敌人的近身攻击。还能获得照明弹和碎片攻击技能。|n|n|cffffcc00能攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="MortarTeam" upgrades="Rhla,Rhra,Rhfl,Rhfs,Rguv" useclickhelper=0 walk=180.0 weapson=3 weaptp1="artillery" weaptp2="missile" [hmtt] _id="hmtt" _name="siegeengine" _type="unit" abillist="Srtt,Aroc" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNSeigeEngine.blp" atktype1="siege" atktype2="pierce" attachmentanimprops="large" backsw1=0.5 backsw2=0.5 bldtm=55 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=4 castbsw=0.51 castpt=0.3 collision=48.0 cool1=2.1 cool2=2.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=2.0 deftype="fort" defup=2.0 dice1=1 dice2=1 dmgplus1=44 dmgplus2=12 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=11 dropitems=1 elevpts=3 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\WarWagon\\WarWagon" fileverflags=2 fmade=0 fograd=0.0 formation=3 fused=3 goldcost=195 goldrep=195 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=700 impactswimz=0.0 impactz=80.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SteamTank\\SteamTankImpact.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=2500 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movementsoundlabel="HumanSteamTankMovement" movetp="foot" name="蒸汽机车" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=3 propwin=30.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=192 rangen2=500 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="hcas" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=300.0 shadowonwater=1 shadoww=300.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=11 sides2=2 sight=1400 spd=220 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="structure,debris" targs2="air" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练蒸汽机车(|cffffcc00E|r)" turnrate=0.4 type="Mechanical" ubertip="重型装甲车辆,特别擅长于对付敌人的建筑物。升级之后可以拥有弹幕攻击能力。|n|n|cffffcc00能攻击建筑物。|r" unitshadow="Shadow" unitsound="SteamTank" upgrades="Rhar,Rhra,Rhrt,Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="instant" weaptp2="missile" [hpea] _id="hpea" _name="peasant" _type="unit" abillist="Ahar,Amil,Ahrp" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPeasant.blp" atktype1="normal" atktype2="normal" backsw1=0.567 backsw2=0.433 bldtm=15 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 builds="htow,hhou,hbar,hbla,hwtw,halt,harm,hars,hlum,hgra,hvlt" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=2.0 cool2=1.1 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.34 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=1 dmgplus1=4 dmgplus2=0 dmgpt1=0.433 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Peasant\\Peasant" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=1 goldcost=75 goldrep=75 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="P" hp=220 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="农民" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=90 rangen2=66 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=15 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=120.0 run=150.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=1 sight=800 spd=190 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="tree" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="生产农民(|cffffcc00P|r)" turnrate=0.6 type="Peon" ubertip="人族的基本工作单位,能采集金矿和木材还能建造和修理建筑物。紧急情况之下还可以变成民兵。|n|n|cffffcc00能攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="Peasant" upgrades="Rhlh,Rguv" useclickhelper=0 walk=150.0 weapson=3 weaptp1="normal" weaptp2="normal" weaptype1="MetalLightChop" weaptype2="AxeMediumChop" [hphx] _id="hphx" _name="phoenix" _type="unit" abillist="Aphx,ACmi,ACrk,Apxf" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMarkOfFire.blp" atktype1="magic" atktype2="normal" attachmentanimprops="medium" backsw1=0.633 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.5 castpt=0.3 collision=8.0 cool1=1.4 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.7 deathtype=0 def=1.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=60 dmgplus2=0 dmgpt1=0.43 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\human\\phoenix\\phoenix" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=66 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1250 impactswimz=0.0 impactz=20.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=20.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\PhoenixMissile\\Phoenix_Missile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1800 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="火凤凰" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=1 points=100 prio=2 propwin=61.0 qarea1=125 qarea2=0 qfact1=0.25 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=-25.0 regenmana=0.0 regentype="always" reptm=45 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=230.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=15 sides2=0 sight=1600 spd=320 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air,enemy" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 unitshadow="ShadowFlyer" unitsound="Phoenix" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="msplash" [hprt] _id="hprt" _name="shimmeringportal" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNPortal.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.5 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="doodads\\cinematic\\ShimmeringPortal\\ShimmeringPortal" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="传送门" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="开放传送门" turnrate=0.0 ubertip="打开传送门。" useclickhelper=0 walk=200.0 weapson=0 [hpxe] _id="hpxe" _name="phoenixegg" _type="unit" abillist="Aphx,ACrk,ACmi" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNPhoenixEgg.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=32.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.33 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\phoenix\\phoenix" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="凤凰蛋" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 unitshadow="Shadow" unitsound="PhoenixEgg" useclickhelper=0 walk=200.0 weapson=0 [hrdh] _id="hrdh" _name="packhorse" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRiderlessHorse.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=32.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.1 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\PackHorse\\PackHorse" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=240 goldrep=240 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="背负背包的马" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="KnightNoRider" useclickhelper=0 walk=200.0 weapson=0 [hrif] _id="hrif" _name="rifleman" _type="unit" abillist="Aihn" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRifleman.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=26 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.7 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=2 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.17 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Rifleman\\Rifleman" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="R" hp=520 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Rifle\\RifleImpact.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="矮人火枪手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=400 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=26 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="hbla" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="生产矮人火枪手(|cffffcc00R|r)" turnrate=0.6 ubertip="非常适合于对付敌人的空中单位,还能获得长管火枪的升级。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Rifleman" upgrades="Rhla,Rhra,Rhri,Rhpm,Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="instant" [hrtt] _id="hrtt" _name="rocketengine" _type="unit" abillist="Aroc" acquire=500.0 agi=0 agiplus=0.0 animprops="alternate" armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNSeigeEngineWithMissles.blp" atktype1="siege" atktype2="pierce" attachmentanimprops="large" backsw1=0.5 backsw2=0.875 bldtm=55 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=4 castbsw=0.51 castpt=0.3 collision=48.0 cool1=2.1 cool2=2.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=2.0 deftype="fort" defup=2.0 dice1=1 dice2=1 dmgplus1=44 dmgplus2=12 dmgpt1=0.5 dmgpt2=0.125 dmgup1=0 dmgup2=11 dropitems=1 editorsuffix=" (弹幕攻击)" elevpts=3 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\WarWagon\\WarWagon" fileverflags=2 fmade=0 fograd=0.0 formation=3 fused=3 goldcost=195 goldrep=195 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=700 impactswimz=0.0 impactz=80.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=-60.0 launchz=100.0 level=2 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.15 "missileart:1"="Abilities\\Weapons\\SteamTank\\SteamTankImpact.mdl" "missileart:2"="Abilities\\Weapons\\RocketMissile\\RocketMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=2500 "missilespeed:2"=900 modelscale=1.0 movefloor=0.0 moveheight=0.0 movementsoundlabel="HumanSteamTankMovement" movetp="foot" name="蒸汽机车" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=3 propwin=30.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=192 rangen2=500 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="hcas" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=300.0 shadowonwater=1 shadoww=300.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=11 sides2=2 sight=1400 spd=220 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="structure,debris" targs2="air" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练蒸汽机车(|cffffcc00E|r)" turnrate=0.4 type="Mechanical" ubertip="重型装甲车辆,特别擅长于对付敌人的建筑物。拥有弹幕攻击技能从而可以对敌人的空中单位进行攻击。|n|n|cffffcc00能攻击建筑物。|r" unitshadow="Shadow" unitsound="SteamTank" upgrades="Rhar,Rhra,Rguv" useclickhelper=0 walk=200.0 weapson=3 weaptp1="instant" weaptp2="missile" [hshy] _id="hshy" _name="humanshipyard" _type="unit" abillist="Ane2,Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNHumanShipyard.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowHumanShipyard" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=0 def=5.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\HumanShipyard\\HumanShipyard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="人族船坞" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unwalkable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=384.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 sellunits="hbot" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造人族船坞" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="船只建造工厂。这里能建造出人族的运输船,护卫舰和战舰。" unitsound="GoblinShipyard" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [hsor] _id="hsor" _name="sorceress" _type="unit" abillist="Aivs,Aply,Aslo,Aihn" acquire=700.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSorceress.blp" atktype1="magic" atktype2="normal" auto="Aslo" backsw1=0.78 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.08 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-sorceress.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 减速,- 减速|n- 隐形术,- 减速|n- 隐形术|n- 变形术" castpt=0.45 collision=16.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.87 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.75 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\Sorceress\\Sorceress" fileverflags=2 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="S" hp=325 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=85.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SorceressMissile\\SorceressMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="hover" name="女巫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=0.66666666666667 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练女妖(|cffffcc00S|r)" turnrate=0.6 ubertip="一开始能施放减慢敌人移动和进攻速度的减速魔法,随后还能学习到隐形术和变形术。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Sorceress" upgrades="Rhst,Rhpm,Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [hspt] _id="hspt" _name="spellbreaker" _type="unit" abillist="Asps,Acmg,Amim,Afbk,Aihn" acquire=700.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpellBreaker.blp" atktype1="normal" atktype2="normal" auto="Asps" backsw1=0.5 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=31.0 cool1=1.9 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\human\\BloodElfSpellThief\\BloodElfSpellThief" fileverflags=0 fmade=0 fograd=0.0 formation=1 fused=3 goldcost=215 goldrep=215 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=650 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=75 manan=250 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BloodElfSpellThiefMISSILE\\BloodElfSpellThiefMISSILE.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="魔法破坏者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=250 rangen2=0 red=255 regenhp=0.5 regenmana=0.8 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="hvlt,hkee" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=300.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练魔法破坏者(|cffffcc00B|r)" turnrate=0.6 ubertip="精灵族的英勇战士,被训练来消灭法师。初始技能为魔法盗取,可以操纵魔法效果为你所用,还有魔法免疫和反馈技能,也可以学会控制魔法。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SpellBreaker" upgrades="Rhar,Rhme,Rhss,Rhpm,Rguv" useclickhelper=0 walk=300.0 weapson=1 weaptp1="missile" [htow] _id="htow" _name="townhall" _type="unit" abillist="Abdl,Amic,Argl" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTownHall.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=180 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowTownhall" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=176.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.17 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\TownHall\\TownHall" fileverflags=0 fmade=12 fograd=0.0 formation=0 fused=0 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="H" hp=1500 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=205 lumberrep=205 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1800 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城镇大厅" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 preventplace="unbuildable" prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=180 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Rhpm" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=1 tip="建造城镇大厅(|cffffcc00H|r)" trains="hpea" turnrate=0.0 type="TownHall,Mechanical" ubersplat="HTOW" ubertip="基本建筑物,用来训练农民和存贮搜集到的资源,在升级到了主城和城堡之后能让玩家建造许多新的建筑物和单位。" unitsound="TownHall" upgrade="hkee" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [hvlt] _id="hvlt" _name="arcanevault" _type="unit" abillist="Abds,Aall,Apit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNArcaneVault.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowArcaneVault" "buttonpos:1"=2 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=5.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\ArcaneVault\\ArcaneVault" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="V" hp=485 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 makeitems="sreg,mcri,plcl,phea,pman,stwp,tsct,ofir,ssan" mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="神秘藏宝室" namecount=0 nbmmicon=0 nbrandom=0 nsight=750 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1000 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造神秘藏宝室(|cffffcc00V|r)" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="建造一个出售物品的商店。可供购买的物品的种类取决于你的城镇大厅的升级情况(城镇大厅,主城或者城堡)以及你所拥有的建筑物种类。" unitsound="ArcaneVault" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [hwat] _id="hwat" _name="waterelemental1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSummonWaterElemental.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.77 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 1)" elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\human\\WaterElemental\\WaterElemental" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=50 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=450 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1300 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="水元素" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=1 propwin=60.0 qarea1=75 qarea2=0 qfact1=0.25 qfact2=0.0 race="human" rangen1=300 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1200 spd=220 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="enemy,ground" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,air,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="WaterElemental" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [hwt2] _id="hwt2" _name="waterelemental2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSummonWaterElemental.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.77 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=29 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 2)" elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\human\\WaterElemental\\WaterElemental" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=192 harea1=50 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=675 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1300 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="水元素" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=1 propwin=60.0 qarea1=75 qarea2=0 qfact1=0.25 qfact2=0.0 race="human" rangen1=300 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1200 spd=220 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="enemy,ground" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,air,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="WaterElemental" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [hwt3] _id="hwt3" _name="waterelemental3" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSummonWaterElemental.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.77 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=39 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 3)" elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\human\\WaterElemental\\WaterElemental" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=50 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=900 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1300 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="水元素" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=1 propwin=60.0 qarea1=75 qarea2=0 qfact1=0.25 qfact2=0.0 race="human" rangen1=300 rangen2=0 red=192 regenhp=0.25 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1200 spd=220 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="enemy,ground" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,air,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="WaterElemental" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [hwtw] _id="hwtw" _name="scouttower" _type="unit" abillist="Abds,Adts" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNHumanWatchTower.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=15.0 bufftype="buffer" buildingshadow="BuildingShadowSmall" buildingsoundlabel="BuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="small" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\human\\HumanTower\\HumanTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=30 goldrep=30 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="哨塔" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1600 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="哨塔(|cffffcc00T|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="基本的侦察型建筑物,能升级到炮塔或者防御塔,还能学习到魔法岗哨技能。" unitsound="ScoutTower" upgrade="hgtw,hctw,hatw" upgrades="Rhac,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [nadk] _id="nadk" _name="azuredrake" _type="unit" abillist="Afrb" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNAzureDragon.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=1.0 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=30 dmgplus2=40 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\AzureDragon\\AzureDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=290 goldrep=290 green=180 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="K" hp=950 impactswimz=0.0 impactz=40.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=100.0 launchz=-20.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=800 "missilespeed:2"=0 modelscale=1.2 movefloor=90.0 moveheight=280.0 movetp="fly" name="蓝蜉蝣" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=300 red=150 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.0 scalebull=1 selcirconwater=0 selz=230.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=12 sides2=8 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="N,W,I,N" tilesetspecific=0 tip="召唤蜉蝣(|cffffcc00K|r)" turnrate=0.1 ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [nadr] _id="nadr" _name="azuredragon" _type="unit" abillist="Advc,ACdv,Afrb,ACmi" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNAzureDragon.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=100 blend=0.15 blue=255 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=1.0 collision=48.0 cool1=1.5 cool2=1.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=6.0 deftype="large" defup=2.0 dice1=3 dice2=3 dmgplus1=42 dmgplus2=58 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=75 farea2=0 fatlos=0 file="units\\creeps\\AzureDragon\\AzureDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=8 goldcost=595 goldrep=595 green=180 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="D" hp=2200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=120.0 launchz=-20.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=800 "missilespeed:2"=0 modelscale=1.75 movefloor=90.0 moveheight=325.0 movetp="fly" name="蓝龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=2 propwin=61.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=300 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=100 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.25 scalebull=1 selcirconwater=0 selz=230.0 shadowh=300.0 shadowonwater=1 shadoww=300.0 shadowx=150.0 shadowy=150.0 showui1=1 showui2=1 sides1=12 sides2=9 sight=1400 spd=300 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground" stockmax=1 stockregen=510 stockstart=920 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="N,W,I,N" tilesetspecific=0 tip="召唤蓝龙( |cffffcc00D|r)" turnrate=0.1 ubertip="重型的远程攻击飞行单位,能吞噬对手并对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [nadw] _id="nadw" _name="azuredragonwhelp" _type="unit" abillist="Afrb" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNAzureDragon.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=0.47 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=22 dmgplus2=20 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\AzureDragonWelp\\AzureDragonWelp" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=340 impactswimz=0.0 impactz=0.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=60.0 launchz=-10.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=800 "missilespeed:2"=0 modelscale=0.7 movefloor=90.0 moveheight=240.0 movetp="fly" name="蓝幼龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=300 red=150 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=230.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=8 sides2=4 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground" stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="N,W,I,N" tilesetspecific=0 tip="召唤蓝幼龙( |cffffcc00W|r)" turnrate=0.1 ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [nahy] _id="nahy" _name="ancienthydra" _type="unit" abillist="Aspo,Awrh,ACdv,Advc,Aspy" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGreenHydra.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=75 dmgplus2=0 dmgpt1=0.7 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="Units\\Creeps\\Hydra\\Hydra" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=8 goldcost=595 goldrep=595 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1600 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=70.0 launchy=200.0 launchz=200.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=600 manan=600 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.55 movefloor=0.0 moveheight=0.0 movetp="amph" name="远古九头怪蛇" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=25.0 regenmana=1.5 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=100.0 scale=3.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=11 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris" stockmax=1 stockregen=510 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward,air" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用远古九头怪蛇" turnrate=0.6 ubertip="重型的远程攻击两栖单位,具有吞噬、战争践踏和慢性毒药这三项技能。当该单位被杀死的时候,许多小九头怪蛇就会从其尸体中冒出来。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="AzureDragon" useclickhelper=0 walk=100.0 weapson=1 weaptp1="missile" [nalb] _id="nalb" _name="albatross" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNAlbatross.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.0 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Albatross\\Albatross" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=90.0 moveheight=240.0 movetp="fly" name="信天翁" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=110.0 scale=0.8 scalebull=1 selcirconwater=0 selz=230.0 shadowh=60.0 shadowonwater=1 shadoww=60.0 shadowx=30.0 shadowy=30.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="air" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤信天翁" turnrate=0.5 ubertip="能召唤出信天翁的灵魂来挽救你。" unitshadow="ShadowFlyer" unitsound="Albatross" useclickhelper=0 walk=110.0 weapson=0 [nanb] _id="nanb" _name="barbedarachnathid" _type="unit" acquire=650.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNArachnathid.blp" atktype1="pierce" atktype2="normal" backsw1=0.47 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dependencyor="nbnb" dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Archnathid\\Archnathid" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=75 goldrep=75 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="B" hp=200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=5 lumberrep=5 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\HarpyMissile\\HarpyMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=0.65 movefloor=0.0 moveheight=0.0 movetp="foot" name="阿卡那瑟德刺人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=200 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=140.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用阿卡那瑟德刺人(|cffffcc00B|r)" turnrate=0.5 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Arachnathid" useclickhelper=0 walk=140.0 weapson=1 weaptp1="missile" [nanc] _id="nanc" _name="crystalarachnathid" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNArachnathidGreen.blp" atktype1="normal" atktype2="normal" backsw1=0.47 backsw2=0.0 bldtm=40 blend=0.15 blue=200 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dependencyor="nbnc" dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\ArchnathidGreen\\ArchnathidGreen" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=200 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.65 movefloor=0.0 moveheight=0.0 movetp="foot" name="水晶阿卡那瑟德" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=200 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=140.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用水晶阿卡那瑟德" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Arachnathid" useclickhelper=0 walk=140.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nane] _id="nane" _name="earthborerarachnathid" _type="unit" abillist="ACvs,ACss" acquire=600.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNArachnathid.blp" atktype1="pierce" atktype2="normal" backsw1=0.47 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="medium" defup=2.0 dependencyor="nbne" dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Archnathid\\Archnathid" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=200 manan=200 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\HarpyMissile\\HarpyMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="阿卡那瑟德掘地者 " namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=140.0 scale=1.7 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用阿卡那瑟德掘地者 " turnrate=0.5 ubertip="中型的远程攻击单位,具有浸毒武器和暗影突袭技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Arachnathid" useclickhelper=0 walk=140.0 weapson=1 weaptp1="missile" [nanm] _id="nanm" _name="barbedarachnathidmerc" _type="unit" abillist="Abu5" acquire=650.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNArachnathid.blp" atktype1="pierce" atktype2="normal" backsw1=0.47 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dependencyor="nbnb" dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Archnathid\\Archnathid" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=75 goldrep=75 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="B" hp=200 impactswimz=0.0 impactz=60.0 ineditor=0 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=5 lumberrep=5 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\HarpyMissile\\HarpyMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=0.65 movefloor=0.0 moveheight=0.0 movetp="foot" name="阿卡那瑟德刺人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=200 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=140.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用阿卡那瑟德刺人(|cffffcc00B|r)" turnrate=0.5 ubertip="轻型远程攻击单位,具有钻地技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Arachnathid" useclickhelper=0 walk=140.0 weapson=1 weaptp1="missile" [nano] _id="nano" _name="overlordarachnathid" _type="unit" abillist="ACac" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNArachnathidpurple.blp" atktype1="normal" atktype2="normal" backsw1=0.47 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dependencyor="nbno" dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Archnathidpurple\\Archnathidpurple" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="阿卡那瑟德领主" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=140.0 scale=1.8 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用阿卡那瑟德领主" turnrate=0.5 ubertip="重型的近战单位,具有命令光环。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Arachnathid" useclickhelper=0 walk=140.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nanw] _id="nanw" _name="warriorarachnathid" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNArachnathidGreen.blp" atktype1="normal" atktype2="normal" backsw1=0.47 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dependencyor="nbnw" dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\ArchnathidGreen\\ArchnathidGreen" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=375 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="阿卡那瑟德战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=140.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用阿卡那瑟德战士" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Arachnathid" useclickhelper=0 walk=140.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [narg] _id="narg" _name="battlegolem" _type="unit" abillist="ACmi" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNArmorGolem.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=200 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.56 castpt=0.47 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=10 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GolemStatue\\GolemStatue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=500 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="傀儡战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=240 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="D,G" tilesetspecific=0 tip="召唤傀儡战士" turnrate=0.5 ubertip="重型的近战单位,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalHeavyBash" [nass] _id="nass" _name="assassin" _type="unit" abillist="Ashm,ACvs" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBanditSpearThrower.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=200 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=24 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BanditSpearThrower\\BanditSpearThrower" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=200 goldrep=200 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="A" hp=450 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Banditmissile\\Banditmissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="刺客" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=110 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Y,X,V,Q,J" tilesetspecific=0 tip="雇用刺客(|cffffcc00A|r)" turnrate=0.5 ubertip="中型的远程攻击单位,能射出毒箭并具有影遁技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Bandit" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nba2] _id="nba2" _name="doomguardsummoned" _type="unit" abillist="ACcr,Adsm,Awrs,ACrf,ACsk" acquire=600.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNDoomGuard.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="medium" backsw1=0.7 backsw2=0.7 bldtm=70 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.8 cool2=1.35 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=40 dmgplus2=34 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\demon\\DoomGuard\\DoomGuard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=340 goldrep=340 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1600 impactswimz=0.0 impactz=90.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="毁灭守卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=8 propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="demon" rangen1=600 rangen2=128 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=210.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=8 sides2=8 sight=1400 spd=270 special=1 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air" stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="air" targs2="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C,O,K" tilesetspecific=0 tip="召唤毁灭守卫" turnrate=0.4 ubertip="重型的远程攻击单位。能施放驱逐魔法,战争践踏,残废和火焰雨这几项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="DoomGuard" useclickhelper=0 walk=210.0 weapson=3 weaptp1="msplash" weaptp2="normal" weaptype2="MetalHeavySlice" [nbal] _id="nbal" _name="doomguard" _type="unit" abillist="ACcr,Adsm,Awrs,ACrf,ACsk" acquire=600.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNDoomGuard.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="medium" backsw1=0.7 backsw2=0.7 bldtm=70 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.8 cool2=1.35 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=40 dmgplus2=34 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\demon\\DoomGuard\\DoomGuard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=340 goldrep=340 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1350 impactswimz=0.0 impactz=90.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="毁灭守卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=8 propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="demon" rangen1=600 rangen2=128 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=210.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=8 sides2=8 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air" stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="air" targs2="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C,O,K" tilesetspecific=0 tip="召唤毁灭守卫" turnrate=0.4 ubertip="重型远程攻击单位,具有驱魔,战争践踏,残废术和火焰雨这四项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="DoomGuard" useclickhelper=0 walk=210.0 weapson=3 weaptp1="msplash" weaptp2="normal" weaptype2="MetalHeavySlice" [nban] _id="nban" _name="bandit" _type="unit" abillist="Ashm" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBandit.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=150 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Bandit\\Bandit" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="B" hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="强盗" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Y,X,V,Q,J" tilesetspecific=0 tip="雇用强盗(|cffffcc00B|r)" turnrate=0.5 ubertip="轻型的近战单位,具有影遁技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Bandit" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nbda] _id="nbda" _name="bluedragonspawnapprentice" _type="unit" abillist="ACrj,ACev" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGreenDragonSpawn.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.0 bldtm=25 blend=0.15 blue=210 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.67 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.33 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.83 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\DragonSpawnGreen\\DragonSpawnGreen" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=350 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=175.0 launchy=0.0 launchz=95.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=250 manan=250 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="龙卵学徒" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=210 regenhp=0.5 regenmana=0.625 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=375.0 scale=1.8 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用龙卵学徒" turnrate=0.6 ubertip="轻型的远程攻击单位,具有闪避和生命恢复技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="DragonSpawn" useclickhelper=0 walk=120.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nbdk] _id="nbdk" _name="blackdrake" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBlackDragon.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=1.0 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=33 dmgplus2=48 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BlackDragon\\BlackDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=290 goldrep=290 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="K" hp=950 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=60.0 launchz=-20.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireballMissile\\FireballMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=280.0 movetp="fly" name="黑蜉蝣" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=300 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.0 scalebull=1 selcirconwater=0 selz=230.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=12 sides2=8 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="F" tilesetspecific=0 tip="召唤黑蜉蝣(|cffffcc00K|r)" turnrate=0.1 ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [nbdm] _id="nbdm" _name="bluedragonspawnmeddler" _type="unit" abillist="ACev" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBlueDragonSpawn.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.33 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.83 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\DragonSpawnBlue\\DragonSpawnBlue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=115 goldrep=115 green=210 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="D" hp=500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="龙卵盗贼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=210 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=375.0 scale=1.8 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=220 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用龙卵盗贼(|cffffcc00D|r)" turnrate=0.5 ubertip="轻型的近战单位,具有闪避技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="DragonSpawn" useclickhelper=0 walk=120.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nbdo] _id="nbdo" _name="bluedragonspawnoverseer" _type="unit" abillist="ACev,ACav,ACbf" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNpurpleDragonSpawn.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.5 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.33 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.83 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\DragonSpawnBlue\\DragonSpawnBlue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1000 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=400 manan=400 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="龙卵领主" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=375.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用龙卵领主" turnrate=0.5 ubertip="重型的近战单位,具有霜冻闪电,专注光环和闪避技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="DragonSpawn" useclickhelper=0 walk=120.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nbdr] _id="nbdr" _name="blackdragonwhelp" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBlackDragon.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=0.47 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=24 dmgplus2=24 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BlackDragonWelp\\BlackDragonWelp" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=340 impactswimz=0.0 impactz=0.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=90.0 launchz=-20.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.7 movefloor=90.0 moveheight=240.0 movetp="fly" name="红幼龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=300 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=230.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=8 sides2=4 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground" stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="F" tilesetspecific=0 tip="召唤黑幼龙( |cffffcc00W|r)" turnrate=0.1 ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="missile" weaptp2="missile" [nbds] _id="nbds" _name="bluedragonspawnsorceror" _type="unit" abillist="ACfn,ACev" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGreenDragonSpawn.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.67 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.33 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.83 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\DragonSpawnGreen\\DragonSpawnGreen" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=675 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=175.0 launchy=0.0 launchz=95.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=400 manan=400 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="龙之男巫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=375.0 scale=2.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用龙之男巫" turnrate=0.6 ubertip="中型的远程攻击单位,具有闪避和霜冻新星技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="DragonSpawn" useclickhelper=0 walk=120.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nbdw] _id="nbdw" _name="bluedragonspawnwarrior" _type="unit" abillist="ACev" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBlueDragonSpawn.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.33 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.83 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\DragonSpawnPurple\\DragonSpawnPurple" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=205 goldrep=205 green=235 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=775 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="龙卵战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=375.0 scale=2.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用龙卵战士" turnrate=0.5 ubertip="重型的近战单位,具有闪避技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="DragonSpawn" useclickhelper=0 walk=120.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nbee] _id="nbee" _name="bloodelfengineer" _type="unit" abillist="Ahar,Ahrp" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBloodElfPeasant.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.5 bldtm=15 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=3.0 cool2=1.1 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=6 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\HighElfPeasant\\HighElfPeasant" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=1 goldcost=75 goldrep=75 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=220 impactswimz=0.0 impactz=45.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="血精灵工程师" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=90 rangen2=66 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=15 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=120.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=1 sight=800 spd=240 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="tree" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练血精灵工程师(|cffffcc00E|r)" turnrate=0.6 type="Peon" ubertip="极度聪慧的血精灵在发明新的技术和打造强大的防御塔方面极为擅长。|n|n|cffffcc00攻击地面单位和树木。|r" unitshadow="shadow" unitsound="BloodElfEngineer" upgrades="Rhlh,Rguv" useclickhelper=0 walk=200.0 weapson=3 weaptp1="normal" weaptp2="normal" weaptype1="MetalLightChop" weaptype2="AxeMediumChop" [nbel] _id="nbel" _name="bloodelflieutenant" _type="unit" abillist="Asps,Amim,Aiun" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpellBreaker.blp" atktype1="normal" atktype2="normal" auto="Asps" backsw1=0.5 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=31.0 cool1=1.9 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=5.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=35 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\BloodElfLieutenant\\BloodElfLieutenant" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=100 manan=250 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BloodElfSpellThiefMISSILE\\BloodElfSpellThiefMISSILE.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="血精灵中尉" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=200 rangen2=0 red=255 regenhp=0.25 regenmana=0.625 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=300.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练血精灵中尉(|cffffcc00L|r)" turnrate=0.6 ubertip="来自于强大的卡尔省血精灵军队的中尉。破坏魔法施放单位的专家。|n|n|cffffcc00攻击地面单位|r" unitshadow="Shadow" unitsound="SpellBreaker" useclickhelper=0 walk=300.0 weapson=1 weaptp1="missile" [nbfl] _id="nbfl" _name="bloodfountain" _type="unit" abillist="Avul" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNFountainOfLifeBlood.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\FountainOfLifeBlood\\FountainOfLifeBlood" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="血浴之泉" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 ubersplat="OMED" unitsound="FountainOfLifeBlood" useclickhelper=0 walk=200.0 weapson=0 [nbld] _id="nbld" _name="banditlord" _type="unit" abillist="Ashm,ACav,ACds" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBanditLord.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BanditLord\\BanditLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=340 goldrep=340 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=500 manan=500 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="horse" name="强盗领主" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=325.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Y,X,V,Q,J" tilesetspecific=0 tip="雇用强盗领主" turnrate=0.5 ubertip="重型的近战单位,具有影遁和专注光环技能,还具有神圣护甲。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Bandit" useclickhelper=0 walk=325.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nbnb] _id="nbnb" _name="barbedarachnathidburrowed" _type="unit" abillist="Abu5" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNArachnathid.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Archnathid\\Archnathid" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=75 goldrep=75 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=5 lumberrep=5 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\HarpyMissile\\HarpyMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=0.65 movefloor=0.0 moveheight=0.0 movetp="foot" name="钻地的阿卡那瑟德刺人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=0 rangen2=0 red=200 regenhp=10.0 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=180.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=240.0 shadowonwater=1 shadoww=240.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=0 special=1 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用阿卡那瑟德刺人" turnrate=0.5 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="Arachnathid" useclickhelper=0 walk=180.0 weapson=0 [nbot] _id="nbot" _name="transportship" _type="unit" abillist="Sch5,Slo3,Sdro" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTransport.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.73 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\HumanTransportShip\\HumanTransportShip" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=0 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="运输船" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=25 repulse=1 repulsegroup=1 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=1 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=320 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=110 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用运输船(|cffffcc00T|r)" turnrate=0.4 type="Mechanical" ubertip="能运载单位的海上船只。" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=200.0 weapson=0 [nbrg] _id="nbrg" _name="brigand" _type="unit" abillist="Ashm" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBanditSpearThrower.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=150 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BanditSpearThrower\\BanditSpearThrower" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=120 goldrep=120 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Banditmissile\\Banditmissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="土匪" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Y,X,V,Q,J" tilesetspecific=0 tip="雇用土匪" turnrate=0.5 ubertip="轻型的远程攻击单位,具有影遁技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Bandit" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nbse] _id="nbse" _name="bindstonese" _type="unit" abillist="Avul" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNResStone.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (面向东南的)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Doodads\\Cinematic\\RessurectionStoneSE\\RessurectionStoneSE" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="复活石" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="创建复活石" turnrate=0.0 type="Mechanical" ubersplat="OSMA" ubertip="" useclickhelper=0 walk=200.0 weapson=0 [nbsm] _id="nbsm" _name="bookofsummoning" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNBookOfSummoning.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\BookOfSummoning\\BookOfSummoning" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=50 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="召唤底座之书" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 unitsound="BookOfSummoning" useclickhelper=0 walk=200.0 weapson=0 [nbsp] _id="nbsp" _name="battleship" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNShip.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="doodads\\northrend\\water\\Battleship\\Battleship" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=45 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=50 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="船只" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=15.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=1 repulsegroup=1 repulseparam=2 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=250.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=500.0 shadowonwater=1 shadoww=500.0 shadowx=200.0 shadowy=200.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=40 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="N" tilesetspecific=0 turnrate=0.1 type="mechanical" unitshadow="Shadow" useclickhelper=0 walk=250.0 weapson=0 [nbsw] _id="nbsw" _name="bindstonesw" _type="unit" abillist="Avul" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNResStone.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (面向西南的)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Doodads\\Cinematic\\RessurectionStoneSW\\RessurectionStoneSW" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="复活石" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="创建复活石" turnrate=0.0 type="Mechanical" ubersplat="OSMA" ubertip="" useclickhelper=0 walk=200.0 weapson=0 [nbt1] _id="nbt1" _name="bouldertower" _type="unit" acquire=800.0 agi=0 agiplus=0.0 animprops="second" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNRockTower.blp" atktype1="siege" atktype2="siege" backsw1=0.3 backsw2=0.3 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowCannonTower" "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=1 dice2=1 dmgplus1=89 dmgplus2=89 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=100 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=110.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.35 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="巨石之塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=125 qarea2=0 qfact1=0.1 qfact2=0.0 race="human" rangen1=800 rangen2=800 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=22 sides2=22 sight=1900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall,notself" stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,debris,tree,wall,ward,item" targs2="structure" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造巨石之塔(|cffffcc00B|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="投掷出能造成溅射伤害的巨石,擅长于对付地面单位,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitsound="ElvenGuardTower" upgrade="nbt2" useclickhelper=0 walk=200.0 weapson=3 weaptp1="artillery" weaptp2="missile" [nbt2] _id="nbt2" _name="bouldertowerupgrade" _type="unit" acquire=800.0 agi=0 agiplus=0.0 animprops="upgrade,second" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAdvancedRockTower.blp" atktype1="siege" atktype2="siege" backsw1=0.3 backsw2=0.3 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowCannonTower" "buttonpos:1"=0 "buttonpos:2"=2 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=1 dice2=1 dmgplus1=89 dmgplus2=89 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=100 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=135.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.35 "missilearc:2"=0.0 "missileart:1"="abilities\\weapons\\catapult\\catapultmissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高级巨石之塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=125 qarea2=0 qfact1=0.1 qfact2=0.0 race="human" rangen1=800 rangen2=800 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=22 sides2=22 sight=1900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall,notself" stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,debris,tree,wall,ward,item" targs2="structure" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级高级巨石之塔(|cffffcc00U|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="增加石头的攻击力,擅长于对付地面单位,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitsound="ElvenGuardTower" useclickhelper=0 walk=200.0 weapson=3 weaptp1="artillery" weaptp2="missile" [nbwd] _id="nbwd" _name="barrowden" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNBearDen.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowHuntersHall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=2.0 deftype="fort" defup=0.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\BarrowDens\\BarrowDens" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=210 goldrep=210 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1100 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="兽穴" namecount=0 nbmmicon=1 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 preventplace="unbuildable" prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="EMDB" unitsound="BarrowDen" useclickhelper=0 walk=200.0 weapson=0 [nbwm] _id="nbwm" _name="blackdragon" _type="unit" abillist="Advc,ACdv,ACmi" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBlackDragon.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=100 blend=0.15 blue=200 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=1.0 collision=48.0 cool1=1.5 cool2=1.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=6.0 deftype="large" defup=2.0 dice1=3 dice2=3 dmgplus1=45 dmgplus2=67 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=50 farea2=0 fatlos=0 file="units\\creeps\\BlackDragon\\BlackDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=8 goldcost=595 goldrep=595 green=200 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="D" hp=2200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=120.0 launchz=-30.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.75 movefloor=90.0 moveheight=325.0 movetp="fly" name="黑龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=2 propwin=61.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=300 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=100 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.25 scalebull=1 selcirconwater=0 selz=230.0 shadowh=300.0 shadowonwater=1 shadoww=300.0 shadowx=150.0 shadowy=150.0 showui1=1 showui2=1 sides1=12 sides2=9 sight=1400 spd=300 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris" stockmax=1 stockregen=510 stockstart=920 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="F" tilesetspecific=0 tip="召唤黑龙(|cffffcc00D|r)" turnrate=0.1 ubertip="重型的远程攻击飞行单位,能吞噬对手并对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="missile" [nbzd] _id="nbzd" _name="bronzedragon" _type="unit" abillist="Advc,ACdv,Alit,ACmi" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBronzeDragon.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=100 blend=0.15 blue=120 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=1.0 collision=48.0 cool1=1.5 cool2=1.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=6.0 deftype="large" defup=2.0 dice1=3 dice2=3 dmgplus1=45 dmgplus2=67 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=75 farea2=0 fatlos=0 file="units\\creeps\\BronzeDragon\\BronzeDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=8 goldcost=595 goldrep=595 green=180 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="D" hp=2200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=160.0 launchz=-50.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.75 movefloor=90.0 moveheight=325.0 movetp="fly" name="青龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=2 propwin=61.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=300 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=100 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.25 scalebull=1 selcirconwater=0 selz=230.0 shadowh=300.0 shadowonwater=1 shadoww=300.0 shadowx=150.0 shadowy=150.0 showui1=1 showui2=1 sides1=12 sides2=9 sight=1400 spd=300 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground" stockmax=1 stockregen=510 stockstart=920 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="召唤青龙(|cffffcc00D|r)" turnrate=0.1 ubertip="重型的远程攻击飞行单位,能吞噬对手并对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [nbzk] _id="nbzk" _name="bronzedrake" _type="unit" abillist="Alit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBronzeDragon.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=1.0 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=33 dmgplus2=48 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BronzeDragon\\BronzeDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="K" hp=950 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=120.0 launchz=-30.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.2 movefloor=90.0 moveheight=280.0 movetp="fly" name="青蜉蝣" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=300 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.0 scalebull=1 selcirconwater=0 selz=230.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=12 sides2=8 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="召唤青蜉蝣(|cffffcc00K|r)" turnrate=0.1 ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [nbzw] _id="nbzw" _name="bronzedragonwhelp" _type="unit" abillist="Alit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBronzeDragon.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=30 blend=0.15 blue=80 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=0.47 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=24 dmgplus2=24 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BronzeDragonWelp\\BronzeDragonWelp" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=180 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=340 impactswimz=0.0 impactz=0.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=60.0 launchz=-20.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=0.7 movefloor=90.0 moveheight=240.0 movetp="fly" name="青幼龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=300 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=230.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=8 sides2=4 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground" stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="召唤青幼龙(|cffffcc00W|r)" turnrate=0.1 ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [ncap] _id="ncap" _name="corruptedancientprotector" _type="unit" abillist="Aeat,Aro2" acquire=700.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNCorruptedAncientProtector.blp" atktype1="normal" atktype2="siege" backsw1=0.6 backsw2=0.4 bldtm=70 blend=0.4 blue=255 bountydice=3 bountyplus=40 bountysides=3 buffradius=15.0 bufftype="buffer" buildingshadow="ShadowAncientProtector" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=3 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=1.5 cool2=2.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=2.0 deftype="fort" defup=3.0 dice1=1 dice2=2 dmgplus1=33 dmgplus2=41 dmgpt1=0.4 dmgpt2=0.6 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=50 fatlos=0 file="buildings\\demon\\CorruptedAncientProtector\\CorruptedAncientProtector" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=240 goldrep=240 green=255 harea1=0 harea2=75 hfact1=0.0 hfact2=0.5 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="P" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=80.0 launchz=195.0 level=3 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=130 lumberrep=130 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=200 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=750 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="远古守护者" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unbuildable" prio=4 propwin=60.0 qarea1=0 qarea2=125 qfact1=0.0 qfact2=0.1 race="nightelf" rangen1=128 rangen2=700 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="edob" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=125.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=300.0 shadowonwater=1 shadoww=300.0 shadowx=125.0 shadowy=125.0 showui1=1 showui2=1 sides1=8 sides2=12 sight=1900 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs2="ground,structure,debris,tree,wall" stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air,ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造远古守护者(|cffffcc00P|r)" turnrate=0.4 type="Ancient" ubersplat="ESMA" ubertip="防御性的古树。当扎根于地面的时候,能投掷出巨大的石块对敌人造成伤害。|n能攻击地面和空中单位。" unitshadow="Shadow" unitsound="AncientProtector" upgrades="Renb" useclickhelper=0 walk=125.0 weapson=3 weaptp1="normal" weaptp2="msplash" weaptype1="WoodHeavyBash" [ncat] _id="ncat" _name="demolisherdraenei" _type="unit" abillist="Abof" acquire=1150.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNCatapult.blp" atktype1="siege" atktype2="siege" attachmentanimprops="large" backsw1=1.9 backsw2=1.9 bldtm=36 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=2 castbsw=0.51 castpt=0.0 collision=48.0 cool1=4.5 cool2=4.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.34 deathtype=2 def=2.0 deftype="large" defup=2.0 dice1=3 dice2=1 dmgplus1=81 dmgplus2=81 dmgpt1=0.1 dmgpt2=0.1 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\orc\\catapult\\catapult" fileverflags=2 fmade=0 fograd=0.0 formation=3 fused=4 goldcost=220 goldrep=220 green=255 harea1=50 harea2=0 hfact1=0.4 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=425 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=250 minspd=0 "missilearc:1"=0.35 "missilearc:2"=0.0 "missileart:1"="abilities\\weapons\\catapult\\catapultmissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movementsoundlabel="OrcCatapultMovement" movetp="foot" name="达拉内尔粉碎者" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=0.0 orientinterp=1 points=100 prio=2 propwin=30.0 qarea1=150 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=1150 rangen2=1000 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=36 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=150.0 scale=2.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=280.0 shadowonwater=1 shadoww=280.0 shadowx=110.0 shadowy=110.0 showui1=1 showui2=1 sides1=21 sides2=21 sight=1400 spd=220 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,debris,tree,wall,item,ward" targs2="structure" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="训练达拉内尔粉碎者(|cffffcc00D|r)" turnrate=0.4 type="Mechanical" ubertip="远程攻城武器。特别擅长于破坏建筑物,但是行动缓慢容易遭到敌人的围攻。能学习到燃烧汽油技能。|n|n|cffffcc00能攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="Catapult" upgrades="Roar,Rora,Robf,Rguv" useclickhelper=0 walk=150.0 weapson=3 weaptp1="artillery" weaptp2="missile" [ncaw] _id="ncaw" _name="corruptedancientofwar" _type="unit" abillist="Aeat,Aro1" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNCorruptedAncientOfWar.blp" atktype1="normal" atktype2="normal" backsw1=0.81 backsw2=0.81 bldtm=70 blend=0.4 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowAncientofWar" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=2 def=2.0 deftype="fort" defup=5.0 dice1=1 dice2=1 dmgplus1=44 dmgplus2=44 dmgpt1=0.59 dmgpt2=0.59 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\demon\\CorruptedAncientofWar\\CorruptedAncientofWar" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="R" hp=800 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=70 lumberrep=70 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="战争古树" namecount=0 nbmmicon=1 nbrandom=0 nsight=600 occh=0.0 orientinterp=3 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=9 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=128 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=100.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=500.0 shadowonwater=1 shadoww=500.0 shadowx=200.0 shadowy=200.0 showui1=0 showui2=1 sides1=11 sides2=11 sight=900 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造远古守护者(|cffffcc00R|r)" turnrate=0.4 type="Ancient" ubersplat="EMDA" ubertip="主要的产兵建筑。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="AncientOfWar" upgrades="Renb" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [ncb0] _id="ncb0" _name="citybuildingSmall 0" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 0" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingSmall45_0\\CityBuildingSmall45_0" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding0-2.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuilding0" useclickhelper=0 walk=200.0 weapson=0 [ncb1] _id="ncb1" _name="citybuildingSmall 1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 1" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingSmall45_1\\CityBuildingSmall45_1" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding0-2.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuilding1" useclickhelper=0 walk=200.0 weapson=0 [ncb2] _id="ncb2" _name="citybuildingSmall 2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 2" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingSmall45_2\\CityBuildingSmall45_2" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding0-2.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuilding2" useclickhelper=0 walk=200.0 weapson=0 [ncb3] _id="ncb3" _name="citybuildingSmall 3" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 3" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingSmall90_0\\CityBuildingSmall90_0" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding3-5.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuilding3" useclickhelper=0 walk=200.0 weapson=0 [ncb4] _id="ncb4" _name="citybuildingSmall 4" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 4" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingSmall90_1\\CityBuildingSmall90_1" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding3-5.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuilding4" useclickhelper=0 walk=200.0 weapson=0 [ncb5] _id="ncb5" _name="citybuildingSmall 5" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 5" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingSmall90_2\\CityBuildingSmall90_2" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding3-5.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuilding5" useclickhelper=0 walk=200.0 weapson=0 [ncb6] _id="ncb6" _name="citybuildingSmall 6" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 6" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingSmall135_0\\CityBuildingSmall135_0" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding6-8.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuilding6" useclickhelper=0 walk=200.0 weapson=0 [ncb7] _id="ncb7" _name="citybuildingSmall 7" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 7" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingSmall135_1\\CityBuildingSmall135_1" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding6-8.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuilding7" useclickhelper=0 walk=200.0 weapson=0 [ncb8] _id="ncb8" _name="citybuildingSmall 8" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 8" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingSmall135_2\\CityBuildingSmall135_2" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding6-8.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuilding8" useclickhelper=0 walk=200.0 weapson=0 [ncb9] _id="ncb9" _name="citybuildingSmall 9" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 9" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingSmall0_0\\CityBuildingSmall0_0" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding9-11.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuilding9" useclickhelper=0 walk=200.0 weapson=0 [ncba] _id="ncba" _name="citybuildingSmall a" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 10" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingSmall0_1\\CityBuildingSmall0_1" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding9-11.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuildinga" useclickhelper=0 walk=200.0 weapson=0 [ncbb] _id="ncbb" _name="citybuildingSmall b" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 11" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingSmall0_2\\CityBuildingSmall0_2" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding9-11.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuildingb" useclickhelper=0 walk=200.0 weapson=0 [ncbc] _id="ncbc" _name="CityBuildingLarge 0" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 12" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingLarge_0\\CityBuildingLarge_0" fileverflags=0 fmade=0 fograd=200.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuildingLarge_0.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuildingc" useclickhelper=0 walk=200.0 weapson=0 [ncbd] _id="ncbd" _name="CityBuildingLarge 1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 13" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingLarge_45\\CityBuildingLarge_45" fileverflags=0 fmade=0 fograd=200.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuildingLarge_135.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuildingd" useclickhelper=0 walk=200.0 weapson=0 [ncbe] _id="ncbe" _name="CityBuildingLarge 2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 14" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingLarge_90\\CityBuildingLarge_90" fileverflags=0 fmade=0 fograd=200.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuildingLarge_90.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuildinge" useclickhelper=0 walk=200.0 weapson=0 [ncbf] _id="ncbf" _name="CityBuildingLarge 3" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一座大型的石头建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 15" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CityBuildingLarge_135\\CityBuildingLarge_135" fileverflags=0 fmade=0 fograd=200.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=240.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="城市建筑物" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuildingLarge_45.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="建造城市建筑物" turnrate=0.0 type="Mechanical" unitsound="CityBuildingf" useclickhelper=0 walk=200.0 weapson=0 [ncea] _id="ncea" _name="centaurarcher" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCentaurArcher.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=170 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\CentaurArcher\\CentaurArcher" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=120 goldrep=120 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="A" hp=300 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="半人马弓箭手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=325.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用半人马弓箭手(|cffffcc00A|r)" turnrate=0.5 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="CentaurArcher" useclickhelper=0 walk=325.0 weapson=1 weaptp1="missile" [ncen] _id="ncen" _name="centauroutrunner" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNcentaur.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=170 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Centaur\\Centaur" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="O" hp=550 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.45 movefloor=0.0 moveheight=0.0 movetp="foot" name="半人马先行者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=325.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用半人马先行者(|cffffcc00O|r)" turnrate=0.5 ubertip="手中挥舞着巨斧的近战型单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Centaur" useclickhelper=0 walk=325.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ncer] _id="ncer" _name="centaurdrudge" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNcentaur.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=11 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Centaur\\Centaur" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="D" hp=300 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="半人马苦工" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=325.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用半人马苦工(|cffffcc00D|r)" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Centaur" useclickhelper=0 walk=325.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ncfs] _id="ncfs" _name="wateryminioncliffrunner" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp" atktype1="normal" atktype2="normal" backsw1=0.6 backsw2=0.0 bldtm=20 blend=0.15 blue=128 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.38 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MurgulTideWarrior\\MurgulTideWarrior" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="amph" name="水奴" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=0.8 scalebull=1 selcirconwater=1 selz=0.0 shadowh=90.0 shadowonwater=1 shadoww=90.0 shadowx=35.0 shadowy=35.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=1 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤水奴" turnrate=0.5 ubertip="轻型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="murloc" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ncg1] _id="ncg1" _name="clockwerkgoblin2" _type="unit" abillist="Asd2" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNClockWerkGoblin.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.64 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroTinkerRobot\\HeroTinkerRobot" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=125 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="人工地精" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=90 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.15 scalebull=1 selcirconwater=0 selz=0.0 shadowh=110.0 shadowonwater=1 shadoww=110.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1800 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="(|cffffcc00C|r)召唤人工地精" turnrate=0.5 type="Mechanical" ubertip="战士型机械地精。在一定时期之后会爆炸。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="ClockwerkGoblin" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ncg2] _id="ncg2" _name="clockwerkgoblin3" _type="unit" abillist="Asd3" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNClockWerkGoblin.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.64 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroTinkerRobot\\HeroTinkerRobot" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=125 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="人工地精" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=90 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.15 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1800 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="(|cffffcc00C|r)召唤人工地精" turnrate=0.5 type="Mechanical" ubertip="战士型机械地精。在一定时期之后会爆炸。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="ClockwerkGoblin" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ncg3] _id="ncg3" _name="clockwerkgoblin4" _type="unit" abillist="Asd3" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNClockWerkGoblin.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.64 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroTinkerRobot\\HeroTinkerRobot" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=125 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="人工地精" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=90 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.15 scalebull=1 selcirconwater=0 selz=0.0 shadowh=130.0 shadowonwater=1 shadoww=130.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1800 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="(|cffffcc00C|r)召唤人工地精" turnrate=0.5 type="Mechanical" ubertip="战士型机械地精。在一定时期之后会爆炸。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="ClockwerkGoblin" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ncgb] _id="ncgb" _name="clockwerkgoblin1" _type="unit" abillist="Asdg" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNClockWerkGoblin.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.64 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroTinkerRobot\\HeroTinkerRobot" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=125 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="人工地精" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=90 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.15 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=35.0 shadowy=35.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1800 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="(|cffffcc00C|r)召唤人工地精" turnrate=0.5 type="Mechanical" ubertip="战士型机械地精。在一定时期之后会爆炸。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="ClockwerkGoblin" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nchg] _id="nchg" _name="chaosgrunt" _type="unit" abillist="Asal" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNChaosGrunt.blp" atktype1="chaos" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=31.0 cool1=1.2 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\ChaosGrunt\\ChaosGrunt" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=200 goldrep=200 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="G" hp=780 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="邪恶的兽族步兵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练邪恶的兽族步兵(|cffffcc00G|r)" turnrate=0.6 ubertip="凶残的兽族战士,身体内流淌着恶魔的血液。|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="ChaosGrunt" upgrades="Roar,Rome,Robs,Ropg" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nchp] _id="nchp" _name="chaplain" _type="unit" abillist="Anh2,ACif,Adsm" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp" atktype1="magic" atktype2="normal" auto="Anhe" backsw1=0.3 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\HumanMage\\HumanMage" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="C" hp=370 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=200 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\PriestMissile\\PriestMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="牧师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=1.3333333333333 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=185.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练牧师(|cffffcc00C|r)" turnrate=0.5 ubertip="支持性的魔法单位。能施放医疗,驱逐魔法和心灵之火技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Priest" useclickhelper=0 walk=185.0 weapson=1 weaptp1="missile" [nchr] _id="nchr" _name="chaoswolfrider" _type="unit" abillist="Aens,Asal" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNChaosWolfRider.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.5 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.2 castpt=0.6 collision=32.0 cool1=1.65 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.87 deathtype=3 def=0.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\ChaosWolfRider\\ChaosWolfRider" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="R" hp=690 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="horse" name="邪恶的掠夺者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=360.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练邪恶的掠夺者(|cffffcc00R|r)" turnrate=0.5 ubertip="移动力很高的单位,身体内流淌着恶魔的血液。|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="WolfRider" upgrades="Roar,Rome,Roen,Ropg" useclickhelper=0 walk=360.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [nchw] _id="nchw" _name="chaoswarlock" _type="unit" abillist="Awfb,Suhf,Scri" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNChaosWarlock.blp" atktype1="chaos" atktype2="normal" backsw1=0.74 backsw2=0.0 bldtm=22 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 casterupgradename="初级,专家级,大师级" casterupgradetip="- 霹雳闪电,- 霹雳闪电|n- 邪恶狂热,- 霹雳闪电|n- 邪恶狂热|n- 残废" castpt=0.3 collision=31.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.334 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.43 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\ChaosWarlock\\ChaosWarlock" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=220 goldrep=220 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=360 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=75 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1100 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="邪恶的巫师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=0 red=255 regenhp=1.0 regenmana=1.0 regentype="always" reptm=22 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.15 scalebull=1 selcirconwater=0 selz=0.0 shadowh=150.0 shadowonwater=1 shadoww=150.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练邪恶的巫师(|cffffcc00W|r)" turnrate=0.6 ubertip="兽族的魔法施放单位,一开始能施放霹雳闪电技能,伤害并击晕敌人。在升级之后还能拥有邪恶狂热和残废技能。|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Shaman" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [ncim] _id="ncim" _name="centaurimpaler" _type="unit" abillist="ACsa" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCentaurArcher.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=140 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=24 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\CentaurArcher\\CentaurArcher" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=205 goldrep=205 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=350 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=200 manan=200 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.35 movefloor=0.0 moveheight=0.0 movetp="foot" name="半人马刺客" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=325.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用半人马刺客" turnrate=0.5 ubertip="远程攻击单位,能射出灼热之箭。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="CentaurArcher" useclickhelper=0 walk=325.0 weapson=1 weaptp1="missile" [nckb] _id="nckb" _name="chaoskotobeast" _type="unit" abillist="Aakb,Advc,Adev" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNChaosKotoBeast.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.32 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=2 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.2 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=15 dmgplus2=0 dmgpt1=0.85 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\ChaosKotoBeast\\ChaosKotoBeast" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="K" hp=900 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="邪恶的科多兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=500 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=280.0 shadowonwater=1 shadoww=310.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=220 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练邪恶的科多兽(|cffffcc00K|r)" turnrate=0.5 ubertip="一种笨重的战争野兽,上面骑着一个兽族鼓手。能学到战鼓和吞噬技能。战鼓能提高周围单位的攻击力,它本身也能进行升级。|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="KotoBeast" upgrades="Rwdm" useclickhelper=0 walk=100.0 weapson=1 weaptp1="missile" [ncks] _id="ncks" _name="centaursorceror" _type="unit" abillist="ACbl,ACdm" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCentaurKhan.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" auto="Ablo" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\CentaurKhan\\CentaurKhan" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=255 goldrep=255 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=600 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=400 manan=400 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireballMissile\\FireballMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="半人马巫师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=150 regenhp=1.0 regenmana=1.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=325.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用半人马巫师" turnrate=0.5 ubertip="远程攻击单位,能施放驱魔技能和嗜血术。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Centaur" useclickhelper=0 walk=325.0 weapson=1 weaptp1="missile" [ncmw] _id="ncmw" _name="corruptedmoonwell" _type="unit" abillist="Ambt" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNCorruptedMoonWell.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="buffer" buildingshadow="ShadowMoonWell" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=0 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=2.0 deftype="fort" defup=0.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\demon\\CorruptedMoonWell\\CorruptedMoonWell" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="M" hp=600 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=300 manan=300 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="月亮井" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="demon" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=1.25 regentype="none" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造月亮井(|cffffcc00M|r)" turnrate=0.0 type="Mechanical" ubersplat="ESMB" ubertip="能提供人口,从而增加可造单位数量的最大值。还能补充暗夜精灵族单位的魔法值和生命值。在夜间,它也能自我恢复魔法能量。" unitsound="MoonWell" useclickhelper=0 walk=200.0 weapson=0 [ncnk] _id="ncnk" _name="centaurkhan" _type="unit" abillist="SCae,ACrn,Awrs" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCentaurKhan.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=80 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\CentaurKhan\\CentaurKhan" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=900 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=500 manan=500 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.75 movefloor=0.0 moveheight=0.0 movetp="foot" name="半人马可汗" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=1.0 regenmana=1.25 regentype="always" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=325.0 scale=1.85 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用半人马可汗" turnrate=0.5 ubertip="拥有耐久光环的重型近战单位。还有战争践踏和重生技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Centaur" useclickhelper=0 walk=325.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ncnt] _id="ncnt" _name="centaurtent" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="一种小型的掩蔽建筑。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CentaurTent\\CentaurTent" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="半人马帐篷" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="建造半人马帐篷" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="CentaurTent" useclickhelper=0 walk=200.0 weapson=0 [ncop] _id="ncop" _name="circleofpower" _type="unit" abillist="Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNCOP.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="一种发着能量之光的圆形底座。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CircleOfPower\\CircleOfPower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="能量圈" namecount=0 nbmmicon=0 nbrandom=0 nsight=200 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4unbuildable.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=200 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造能量圈" turnrate=0.0 type="standon" unitsound="CircleOfPower" useclickhelper=1 walk=200.0 weapson=0 [ncp2] _id="ncp2" _name="circleofpowermedium" _type="unit" abillist="Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNCOP.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="一种发着能量之光的圆形底座。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="(中型)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CircleOfPower\\CircleOfPower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 name="能量圈" namecount=0 nbmmicon=0 nbrandom=0 nsight=300 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6unbuildable.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=300 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造能量圈" turnrate=0.0 type="standon" unitsound="CircleOfPower" useclickhelper=1 walk=200.0 weapson=0 [ncp3] _id="ncp3" _name="circleofpowerlarge" _type="unit" abillist="Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNCOP.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="一种发着能量之光的大型圆形底座。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="(大型的)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CircleOfPower\\CircleOfPower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=2.0 movefloor=0.0 moveheight=0.0 name="能量圈" namecount=0 nbmmicon=0 nbrandom=0 nsight=400 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8unbuildable.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=400 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造能量圈" turnrate=0.0 type="standon" unitsound="CircleOfPower" useclickhelper=1 walk=200.0 weapson=0 [ncpn] _id="ncpn" _name="chaospeon" _type="unit" abillist="Ahar,Arep,Asal" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNChaosPeon.blp" atktype1="chaos" atktype2="normal" backsw1=0.5 backsw2=0.5 bldtm=15 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 builds="ogre,otrb,obar,ofor,oalt,obea,osld,otto,owtw" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=3.0 cool2=1.1 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=6 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\ChaosPeon\\ChaosPeon" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=1 goldcost=70 goldrep=70 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="P" hp=320 impactswimz=0.0 impactz=45.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="邪恶的苦工" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=90 rangen2=66 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=15 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=120.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=1 sight=800 spd=190 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="tree" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练邪恶的苦工(|cffffcc00P|r)" turnrate=0.6 type="Peon" ubertip="兽族基本的工人单位。能采集黄金和木材,还能建造建筑物和进行修理。在钻入地洞以后还能对来犯的敌人进行反击。|n|cffffcc00能攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="Peon" upgrades="Ropg" useclickhelper=0 walk=180.0 weapson=3 weaptp1="normal" weaptp2="normal" weaptype1="MetalLightChop" weaptype2="AxeMediumChop" [ncrb] _id="ncrb" _name="crab" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpinyCrab.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\SpiderCrab\\SpiderCrab" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="螃蟹" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=100.0 scale=0.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=50.0 shadowonwater=1 shadoww=50.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤螃蟹" turnrate=0.5 ubertip="能召唤一个螃蟹的灵魂来挽救你。" unitshadow="Shadow" useclickhelper=0 walk=100.0 weapson=0 [nct1] _id="nct1" _name="centaurtent1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="一种小型的掩蔽建筑。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="(2)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CentaurTent1\\CentaurTent1" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="半人马帐篷" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="建造半人马帐篷" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="CentaurTent" useclickhelper=0 walk=200.0 weapson=0 [nct2] _id="nct2" _name="centaurtent2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="一种小型的掩蔽建筑。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="(3)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\CentaurTent2\\CentaurTent2" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="半人马帐篷" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="建造半人马帐篷" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="CentaurTent" useclickhelper=0 walk=200.0 weapson=0 [ncta] _id="ncta" _name="corruptedtreeofages" _type="unit" abillist="Aent,Aeat,Aro1,Atol" acquire=500.0 agi=0 agiplus=0.0 animprops="Upgrade,First" armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTreeOfAges.blp" atktype1="normal" atktype2="normal" attachmentanimprops="upgrade,first" backsw1=0.6 backsw2=0.6 bldtm=60 blend=0.4 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowTreeofLife" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=2 def=2.0 deftype="fort" defup=3.0 dice1=1 dice2=1 dmgplus1=48 dmgplus2=48 dmgpt1=0.4 dmgpt2=0.4 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\demon\\CorruptedTreeofLife\\CorruptedTreeofLife" fileverflags=0 fmade=10 fograd=0.0 formation=4 fused=0 goldcost=270 goldrep=695 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=2000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="远古之树" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 pathtex="PathTextures\\12x12TreeOfLife.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=128 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=100.0 scale=4.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=500.0 shadowonwater=1 shadoww=500.0 shadowx=200.0 shadowy=200.0 showui1=0 showui2=1 sides1=12 sides2=12 sight=900 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级到远古之树(|cffffcc00U|r)" turnrate=0.4 type="TownHall,Ancient" ubersplat="EMDA" ubertip="升级到了远古之树之后能让玩家建造许多新的建筑物和单位。" unitshadow="Shadow" unitsound="TreeofLife" upgrade="ncte" upgrades="Renb" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [ncte] _id="ncte" _name="corruptedtreeofeternity" _type="unit" abillist="Aent,Aeat,Aro1,Atol" acquire=500.0 agi=0 agiplus=0.0 animprops="Upgrade,Second" armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTreeOfEternity.blp" atktype1="normal" atktype2="normal" attachmentanimprops="upgrade,second" backsw1=0.6 backsw2=0.6 bldtm=80 blend=0.4 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowTreeofLife" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=2 def=2.0 deftype="fort" defup=3.0 dice1=1 dice2=1 dmgplus1=59 dmgplus2=59 dmgpt1=0.4 dmgpt2=0.4 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\demon\\CorruptedTreeofLife\\CorruptedTreeofLife" fileverflags=0 fmade=10 fograd=0.0 formation=4 fused=0 goldcost=300 goldrep=995 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=2500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=200 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="永恒之树" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 pathtex="PathTextures\\12x12TreeOfLife.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=128 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=100.0 scale=4.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=500.0 shadowonwater=1 shadoww=500.0 shadowx=200.0 shadowy=200.0 showui1=0 showui2=1 sides1=15 sides2=15 sight=900 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级到永恒之树(|cffffcc00U|r)" turnrate=0.4 type="TownHall,Ancient" ubersplat="EMDA" ubertip="升级到了永恒之树之后能让玩家建造许多新的建筑物和单位。" unitshadow="Shadow" unitsound="TreeofLife" upgrades="Renb" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [nctl] _id="nctl" _name="corruptedtreeoflife" _type="unit" abillist="Aent,Aeat,Aro1,Atol" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNCorruptedTreeOfLife.blp" atktype1="normal" atktype2="normal" backsw1=0.6 backsw2=0.6 bldtm=110 blend=0.4 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowTreeofLife" buildingsoundlabel="NightElfGrowingLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=2.5 cool2=2.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=2 def=2.0 deftype="fort" defup=3.0 dice1=1 dice2=1 dmgplus1=40 dmgplus2=40 dmgpt1=0.4 dmgpt2=0.4 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\demon\\CorruptedTreeofLife\\CorruptedTreeofLife" fileverflags=0 fmade=10 fograd=0.0 formation=4 fused=0 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1500 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="生命之树" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 pathtex="PathTextures\\12x12TreeOfLife.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=128 rangen2=128 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=110 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=100.0 scale=4.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=500.0 shadowonwater=1 shadoww=500.0 shadowx=200.0 shadowy=200.0 showui1=0 showui2=1 sides1=10 sides2=10 sight=900 spd=40 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NECancelDeath\\NECancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="ground,structure,debris,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造生命之树(|cffffcc00T|r)" turnrate=0.4 type="TownHall,Ancient" ubersplat="EMDA" ubertip="暗夜精灵族的基本建筑物。能训练小精灵和缠绕金矿。在升级到了远古之树和永恒之树之后能让玩家建造许多新的建筑物和单位。" unitshadow="Shadow" unitsound="TreeofLife" upgrade="ncta" upgrades="Renb" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [ndch] _id="ndch" _name="chieftainhut" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNDranaiChiefHut.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ChieftainHut\\ChieftainHut" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="达拉内尔酋长之屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="达拉内尔酋长之屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" ubertip="达拉内尔酋长之屋。" useclickhelper=0 walk=200.0 weapson=0 [nder] _id="nder" _name="deer" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNStag.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\BlackStagMale\\BlackStagMale" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="雄鹿" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=380.0 scale=1.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=190 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="A,V,Q" tilesetspecific=0 tip="召唤雄鹿" turnrate=0.5 ubertip="召唤雄鹿的灵魂来保护你。" unitshadow="Shadow" useclickhelper=0 walk=380.0 weapson=0 [ndfl] _id="ndfl" _name="defiledfountainoflife" _type="unit" abillist="Avul" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNFountainOfLifeDefiled.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\FountainOfLifeDefiled\\FountainOfLifeDefiled" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="被污染的生命之泉" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 ubersplat="OMED" unitsound="FountainOfLifeDefiled" useclickhelper=0 walk=200.0 weapson=0 [ndgt] _id="ndgt" _name="dalaranguardtower" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNDalaranGuardTower.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowCannonTower" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DalaranGuardTower\\DalaranGuardTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=255.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="达拉然守卫塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="HSMA" unitsound="ElvenGuardTower" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [ndh0] _id="ndh0" _name="draneihut0" _type="unit" abillist="Abds" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNDranaiHut.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DraneiHut0\\DraneiHut0" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="达拉内尔小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="建造达拉内尔小屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" ubertip="一个简陋的达拉内尔农家小屋。" unitsound="DraeneiHut" useclickhelper=0 walk=200.0 weapson=0 [ndh1] _id="ndh1" _name="draneihut1" _type="unit" abillist="Abds" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNDranaiHut.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DraneiHut1\\DraneiHut1" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="达拉内尔小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="建造达拉内尔小屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" ubertip="一个简陋的达拉内尔农家小屋。" unitsound="DraeneiHut" useclickhelper=0 walk=200.0 weapson=0 [ndh2] _id="ndh2" _name="draeneihaven" _type="unit" abillist="Abdl,Argl" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNDranaiChiefHut.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=180 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ChieftainHut\\ChieftainHut" fileverflags=0 fmade=50 fograd=0.0 formation=0 fused=0 goldcost=400 goldrep=400 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=195 lumberrep=195 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 name="达拉内尔港口" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=1 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1600 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="建造达拉内尔港口" trains="ndrl" turnrate=0.0 type="TownHall,Mechanical" ubersplat="OLAR" ubertip="使得能采集黄金,并能训练出工人和复活英雄。" unitsound="DraeneiChieftainHut" useclickhelper=0 walk=200.0 weapson=0 [ndh3] _id="ndh3" _name="draeneiwarriorshall" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNDranaiHut.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DraneiHut0\\DraneiHut0" fileverflags=0 fmade=50 fograd=0.0 formation=0 fused=0 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1250 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=55 lumberrep=55 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 name="达拉内尔兵营" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1600 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="建造达拉内尔兵营" trains="ndrn,ndrt,ndsa,ncat" turnrate=0.0 type="Mechanical" ubersplat="OLAR" ubertip="训练达拉内尔辩护者,漫步者,粉碎者和火蜥蜴。" unitsound="DraeneiHut" useclickhelper=0 walk=200.0 weapson=0 [ndh4] _id="ndh4" _name="draeneiseerden" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNDranaiHut.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DraneiHut1\\DraneiHut1" fileverflags=0 fmade=50 fograd=0.0 formation=0 fused=0 goldcost=100 goldrep=100 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1150 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=140 lumberrep=140 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 name="先知洞穴" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1600 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="建造先知洞穴" trains="ndrs,ndrh" turnrate=0.0 type="Mechanical" ubersplat="OLAR" ubertip="训练达拉内尔先知和先驱。" unitsound="DraeneiHut" useclickhelper=0 walk=200.0 weapson=0 [ndke] _id="ndke" _name="darkportalse" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNDarkPortal.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowPortalSE" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (面向最南方)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DarkPortal2\\DarkPortal2" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=2000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="异次元大门" namecount=0 nbmmicon=1 nbrandom=0 nsight=400 occh=200.0 orientinterp=0 pathtex="PathTextures\\DarkPortalSE.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=8.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=400 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="O" tilesetspecific=0 trains="nfel,ninf,nbal" turnrate=0.0 type="Mechanical" ubersplat="DPSE" useclickhelper=0 walk=200.0 weapson=0 [ndkw] _id="ndkw" _name="darkportalsw" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNDarkPortal.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowPortalSW" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (面向最南方)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DarkPortal\\DarkPortal" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=2000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="异次元大门" namecount=0 nbmmicon=1 nbrandom=0 nsight=400 occh=200.0 orientinterp=0 pathtex="PathTextures\\DarkPortalSW.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=8.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=400 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="O" tilesetspecific=0 trains="nfel,ninf,nbal" turnrate=0.0 type="Mechanical" ubersplat="DPSW" useclickhelper=0 walk=200.0 weapson=0 [ndmg] _id="ndmg" _name="demongate" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNDemonGate.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowDemonGate" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\demon\\DemonGate\\DemonGate" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=2000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="恶魔之门" namecount=0 nbmmicon=1 nbrandom=0 nsight=400 occh=200.0 orientinterp=0 pathtex="PathTextures\\DemonGatePath.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=400 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 trains="nfel,ninf,nbal" turnrate=0.0 ubersplat="NDGS" unitsound="DemonGate" useclickhelper=0 walk=200.0 weapson=0 [ndmu] _id="ndmu" _name="dalaranmutant" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDalaranMutant.blp" atktype1="normal" atktype2="normal" backsw1=0.44 backsw2=0.0 bldtm=18 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=31.0 cool1=1.3 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=10 dmgplus2=0 dmgpt1=0.39 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\DalaranMutant\\DalaranMutant" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=330 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.75 movefloor=0.0 moveheight=0.0 movetp="foot" name="达拉然之变种怪物" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="J" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="Zombie" useclickhelper=0 walk=150.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ndog] _id="ndog" _name="dog" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWolf.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\BrownWolf\\BrownWolf" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="野狗" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=360.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=35.0 shadowy=35.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=190 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="Y,X,V,Q,J" tilesetspecific=0 tip="召唤野狗" turnrate=0.5 ubertip="你可以召唤野狗的灵魂来保护你。" unitshadow="Shadow" unitsound="Wolf" useclickhelper=0 walk=360.0 weapson=0 [ndqn] _id="ndqn" _name="succubus" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDemoness.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.2 castpt=0.6 collision=16.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.23 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=14 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\Demoness\\Demoness" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="女妖精" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=160 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用女妖精" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Demoness" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ndqp] _id="ndqp" _name="maidenofpain" _type="unit" abillist="ACdr,ACss" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBlueDemoness.blp" atktype1="chaos" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.2 castpt=0.6 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.23 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=53 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\DemonessBlue\\DemonessBlue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1050 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="痛苦少女" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=410 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用痛苦少女" turnrate=0.5 ubertip="重型近战单位,可以施放生命汲取和暗影突袭技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Demoness" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" weaptype1="MetalMediumChop" [ndqs] _id="ndqs" _name="queenofsuffering" _type="unit" abillist="ACdc,ACua,ACch" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBlueDemoness.blp" atktype1="chaos" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.2 castpt=0.6 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.23 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=68 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\DemonessBlue\\DemonessBlue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="苦难女王" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=510 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用苦难女王" turnrate=0.5 ubertip="重型近战单位,有死亡缠绕,邪恶光环和符咒技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Demoness" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ndqt] _id="ndqt" _name="viletemptress" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDemoness.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.2 castpt=0.6 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.23 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\Demoness\\Demoness" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="恶妇" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=310 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用恶妇" turnrate=0.5 ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Demoness" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ndqv] _id="ndqv" _name="viletormentor" _type="unit" abillist="ACsi" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBlueDemoness.blp" atktype1="pierce" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=28 blend=0.15 blue=190 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.2 castpt=0.6 collision=16.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.23 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=30 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\DemonessBlue\\DemonessBlue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=180 goldrep=180 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=510 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="恶男" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=260 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用恶男" turnrate=0.5 ubertip="中型近战单位,可以施放沉默魔法。|n|n|cffffcc00攻击陆地单位。|r" unitshadow="Shadow" unitsound="Demoness" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" weaptype1="MetalMediumChop" [ndr1] _id="ndr1" _name="darkminion1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp" atktype1="normal" atktype2="normal" backsw1=0.44 backsw2=0.0 bldtm=18 blend=0.15 blue=230 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.034 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Skeleton\\Skeleton" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=230 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="小黑暗之奴" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=90 rangen2=0 red=230 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=800 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤黑暗之奴" turnrate=0.5 type="undead" unitshadow="Shadow" unitsound="Skeleton" upgrades="Rguv" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [ndr2] _id="ndr2" _name="darkminion2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp" atktype1="normal" atktype2="normal" backsw1=0.44 backsw2=0.0 bldtm=18 blend=0.15 blue=200 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.034 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=14 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Skeleton\\Skeleton" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=260 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="黑暗之奴" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=90 rangen2=0 red=200 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=800 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤黑暗之奴" turnrate=0.5 type="undead" unitshadow="Shadow" unitsound="Skeleton" upgrades="Rguv" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [ndr3] _id="ndr3" _name="darkminion3" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp" atktype1="normal" atktype2="normal" backsw1=0.44 backsw2=0.0 bldtm=18 blend=0.15 blue=150 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.034 deathtype=0 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=15 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Skeleton\\Skeleton" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=320 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="大黑暗之奴" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=90 rangen2=0 red=150 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=800 spd=330 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤黑暗之奴" turnrate=0.5 type="undead" unitshadow="Shadow" unitsound="Skeleton" upgrades="Rguv" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [ndrb] _id="ndrb" _name="dragonbuilding" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNDragonRoost.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=5.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DragonBuilding\\DragonBuilding" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="龙之栖木" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造龙之栖木" trains="nrwm" turnrate=0.0 type="Mechanical" ubersplat="OLAR" unitsound="DragonRoost" upgrades="Rosp" useclickhelper=0 walk=200.0 weapson=0 [ndrd] _id="ndrd" _name="draeneidarkslayer" _type="unit" abillist="ACim" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=18 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\DranaiWhite\\DranaiWhite" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=260 goldrep=260 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="S" hp=525 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=150 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="达拉内尔暗黑屠杀者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=330 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用达拉内尔黑暗屠杀者(|cffffcc00S|r)" turnrate=0.6 ubertip="中型近战单位,有献祭技能。|n|n|cffffcc00攻击陆地单位。|r" unitshadow="Shadow" unitsound="Draenei" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ndrf] _id="ndrf" _name="draeneiguardian" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=165 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\Dranai\\Dranai" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=85 goldrep=85 green=165 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="达拉内尔守卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=0.85 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=50 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用达拉内尔守卫" turnrate=0.6 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Draenei" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ndrg] _id="ndrg" _name="greendragonroost" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNGreenDragonRoost.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="让你能召唤绿龙。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DragonBuildingGreen\\DragonBuildingGreen" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 name="绿龙巢穴" namecount=0 nbmmicon=1 nbrandom=1 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.6 scalebull=1 selcirconwater=0 sellunits="ngrw,ngdk,ngrd" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="A,C,Z" tilesetspecific=0 tip="建造绿龙巢穴" turnrate=0.0 type="Mechanical,neutral" ubersplat="OLAR" unitsound="DragonRoost" useclickhelper=0 walk=200.0 weapson=0 [ndrh] _id="ndrh" _name="draeneiharbinger" _type="unit" abillist="Ache,ACbb" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDranaiMage.blp" atktype1="pierce" atktype2="normal" auto="Ablo" backsw1=0.58 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.67 castpt=0.5 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.59 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\DranaiMage\\DranaiMage" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=165 goldrep=165 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=450 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=200 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="达拉内尔先驱" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=140 regenhp=0.5 regenmana=1.0 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=185.0 scale=1.05 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=170 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用达拉内尔先驱" turnrate=0.6 ubertip="中型远程单位,有嗜血术和瓦解光线技能。|n|n|cffffcc00攻击陆地和空中单位。|r" unitshadow="Shadow" unitsound="Draenei" useclickhelper=0 walk=185.0 weapson=1 weaptp1="missile" [ndrj] _id="ndrj" _name="dalaranreject" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDalaranReject.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.03 deathtype=2 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\DalaranReject\\DalaranReject" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="达拉然之孤胆怪物" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=200 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.45 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="J" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="Zombie" useclickhelper=0 walk=150.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ndrk] _id="ndrk" _name="blackdragonroost" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNBlackDragonRoost.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="使得你能召唤来强大的黑龙。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DragonBuildingBlack\\DragonBuildingBlack" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 name="黑龙巢穴" namecount=0 nbmmicon=1 nbrandom=1 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.6 scalebull=1 selcirconwater=0 sellunits="nbdr,nbdk,nbwm" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="F" tilesetspecific=0 tip="建造黑龙巢穴" turnrate=0.0 type="Mechanical,neutral" ubersplat="OLAR" unitsound="DragonRoost" useclickhelper=0 walk=200.0 weapson=0 [ndrl] _id="ndrl" _name="draeneilaborer" _type="unit" abillist="Ahar,Arep" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.5 bldtm=15 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 builds="ndh2,ndh3,ndh4,nbt2" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=2.0 cool2=1.1 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=1 dmgplus1=5 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\Dranai\\Dranai" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=1 goldcost=75 goldrep=75 green=210 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="D" hp=280 impactswimz=0.0 impactz=45.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="达拉内尔工人" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=66 red=210 regenhp=1.0 regenmana=0.0 regentype="always" reptm=15 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=120.0 run=180.0 scale=0.8 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=1 sight=800 spd=200 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="tree" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="训练达拉内尔工人(|cffffcc00D|r)" turnrate=0.6 type="Peon" ubertip="基本的工人单位,能采集木材和黄金,建造建筑物和进行修理。|n|cffffcc00能攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="Draenei" upgrades="Ropg" useclickhelper=0 walk=180.0 weapson=3 weaptp1="normal" weaptp2="normal" weaptype1="MetalLightChop" weaptype2="AxeMediumChop" [ndrm] _id="ndrm" _name="draeneidisciple" _type="unit" abillist="Anh1" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDranaiMage.blp" atktype1="pierce" atktype2="normal" auto="Anhe" backsw1=0.58 backsw2=0.0 bldtm=28 blend=0.15 blue=140 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.67 castpt=0.5 collision=16.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=21 dmgplus2=0 dmgpt1=0.59 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\DranaiMage\\DranaiMage" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="D" hp=280 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=15 lumberrep=15 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="达拉内尔信徒" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.8 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=185.0 scale=0.85 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=90 stockstart=135 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用达拉内尔信徒(|cffffcc00D|r)" turnrate=0.6 ubertip="轻型远程单位,可以施放治疗。|n|n|cffffcc00攻击陆地和空中单位。|r" unitshadow="Shadow" unitsound="Draenei" useclickhelper=0 walk=185.0 weapson=1 weaptp1="missile" [ndrn] _id="ndrn" _name="draeneivindicator" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\DranaiWhite\\DranaiWhite" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=225 goldrep=225 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=900 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=15 lumberrep=15 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="达拉内尔辩护者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=1.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=130 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用达拉内尔辩护者" turnrate=0.6 ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Draenei" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ndro] _id="ndro" _name="outlanddragonroost" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNBlackDragonRoost.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="允许你召唤耐瑟龙。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DragonBuildingBlack\\DragonBuildingBlack" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 name="耐瑟龙栖木" namecount=0 nbmmicon=1 nbrandom=1 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.6 scalebull=1 selcirconwater=0 sellunits="nnht,nndk,nndr" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="建造耐瑟龙之栖木" turnrate=0.0 type="Mechanical,neutral" ubersplat="OLAR" unitsound="DragonRoost" useclickhelper=0 walk=200.0 weapson=0 [ndrp] _id="ndrp" _name="draeneiprotector" _type="unit" abillist="ACen" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=11 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\DranaiWhite\\DranaiWhite" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=135 goldrep=135 green=165 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=325 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="达拉内尔护卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=165 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=0.95 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=90 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用达拉内尔护卫" turnrate=0.6 ubertip="轻型近战单位,有诱捕技能。|n|n|cffffcc00攻击陆地单位。|r" unitshadow="Shadow" unitsound="Draenei" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ndrr] _id="ndrr" _name="reddragonroost" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNDragonRoost.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="使得你能召唤来强大的红龙。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DragonBuilding\\DragonBuilding" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 name="红龙巢穴" namecount=0 nbmmicon=1 nbrandom=1 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.6 scalebull=1 selcirconwater=0 sellunits="nrdk,nrdr,nrwm" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="L" tilesetspecific=0 tip="建造红龙巢穴" turnrate=0.0 type="Mechanical,neutral" ubersplat="OLAR" unitsound="DragonRoost" useclickhelper=0 walk=200.0 weapson=0 [ndrs] _id="ndrs" _name="draeneiseer" _type="unit" abillist="Aslo,ACba,AChv" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDranaiMage.blp" atktype1="pierce" atktype2="normal" auto="Aslo" backsw1=0.58 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.67 castpt=0.5 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=35 dmgplus2=0 dmgpt1=0.59 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\DranaiMage\\DranaiMage" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=210 goldrep=210 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=775 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=250 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="达拉内尔先知" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=1.0 regenmana=1.5 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=185.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=250 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用达拉内尔先知" turnrate=0.6 ubertip="重型远程攻击单位,具有辉煌光环。 可以施放减速和医疗波技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Draenei" useclickhelper=0 walk=185.0 weapson=1 weaptp1="missile" [ndrt] _id="ndrt" _name="draeneistalker" _type="unit" abillist="Apiv,ACev,ACen" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=5 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\Dranai\\Dranai" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=270 goldrep=270 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=465 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="达拉内尔漫步者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=130 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用达拉内尔漫步者" turnrate=0.6 ubertip="重型的近战单位。具有隐形,诱捕和闪避技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Draenei" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ndru] _id="ndru" _name="bluedragonroost" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNBlueDragonRoost.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="使得你能召唤来强大的蓝龙。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DragonBuildingBlue\\DragonBuildingBlue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 name="蓝龙巢穴" namecount=0 nbmmicon=1 nbrandom=1 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.6 scalebull=1 selcirconwater=0 sellunits="nadw,nadk,nadr" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="W,N,I" tilesetspecific=0 tip="建造蓝龙巢穴" turnrate=0.0 type="Mechanical,neutral" ubersplat="OLAR" unitsound="DragonRoost" useclickhelper=0 walk=200.0 weapson=0 [ndrv] _id="ndrv" _name="revenantofthedepths" _type="unit" abillist="ACwe" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=9.2 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RevenantOfTheWaves\\RevenantOfTheWaves" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=6 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1000 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="hover" name="深渊幽灵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用深渊幽灵" turnrate=0.6 type="undead" ubertip="重型的近战单位,能召唤海元素。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Revenant" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [ndrw] _id="ndrw" _name="draeneiwatcher" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNDranai.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\Dranai\\Dranai" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="达拉内尔哨兵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.05 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=130 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用达拉内尔哨兵" turnrate=0.6 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Draenei" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ndrz] _id="ndrz" _name="bronzedragonroost" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNDragonRoost.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="让你能召唤青龙。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\DragonRoost\\DragonRoost" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 name="青龙巢穴" namecount=0 nbmmicon=1 nbrandom=1 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.6 scalebull=1 selcirconwater=0 sellunits="nbzw,nbzk,nbzd" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="建造青龙巢穴" turnrate=0.0 type="Mechanical,neutral" ubersplat="OLAR" unitsound="DragonRoost" useclickhelper=0 walk=200.0 weapson=0 [ndsa] _id="ndsa" _name="draeneisalamander" _type="unit" abillist="Alit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNThunderLizardVizier.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.56 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=32 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\creeps\\ThunderLizardVizier\\ThunderLizardVizier" fileverflags=0 fmade=0 fograd=0.0 formation=1 fused=3 goldcost=215 goldrep=215 green=190 harea1=125 harea2=0 hfact1=0.2 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=625 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=120.0 launchz=20.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="火蜥蜴" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=200 qarea2=0 qfact1=0.05 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=240.0 shadowonwater=1 shadoww=240.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,enemy,neutral" stockmax=1 stockregen=250 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="训练火蜥蜴" turnrate=0.5 ubertip="能投掷出闪电之箭的重型远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="KotoBeastNoRider" useclickhelper=0 walk=100.0 weapson=1 weaptp1="msplash" [ndt1] _id="ndt1" _name="coldtower" _type="unit" acquire=600.0 agi=0 agiplus=0.0 animprops="fourth" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNColdTower.blp" atktype1="magic" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowCannonTower" "buttonpos:1"=1 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=140.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="冰霜之塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造冰霜之塔(|cffffcc00C|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="射出冰片进行攻击,擅长于减慢敌人的速度,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="ElvenGuardTower" upgrade="ndt2" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [ndt2] _id="ndt2" _name="coldtowerupgrade" _type="unit" acquire=600.0 agi=0 agiplus=0.0 animprops="upgrade,fourth" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAdvancedFrostTower.blp" atktype1="magic" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowCannonTower" "buttonpos:1"=0 "buttonpos:2"=2 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=235.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高级冰霜之塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级高级冰霜之塔(|cffffcc00U|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="加快发射冰片的速度,擅长于减慢敌人的速度,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="ElvenGuardTower" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [ndtb] _id="ndtb" _name="darktrollberserker" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDarkTroll.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\DarkTroll\\DarkTroll" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=205 goldrep=205 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="B" hp=450 impactswimz=0.0 impactz=80.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="黑魔狂战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=180 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="A" tilesetspecific=0 tip="雇用黑魔狂战士(|cffffcc00B|r)" turnrate=0.5 ubertip="脾气暴躁的斧手。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ForestTroll" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [ndth] _id="ndth" _name="darktrollhighpriest" _type="unit" abillist="Anh2,ACsl" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDarkTrollShadowPriest.blp" atktype1="pierce" atktype2="normal" auto="Anhe" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=24 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\DarkTrollShadowPriest\\DarkTrollShadowPriest" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=205 goldrep=205 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="H" hp=450 impactswimz=0.0 impactz=80.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireballMissile\\FireballMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="黑魔高级牧师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=200 regenhp=0.5 regenmana=0.75 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="A" tilesetspecific=0 tip="雇用黑魔高级牧师(|cffffcc00H|r)" turnrate=0.5 ubertip="有着医疗能力的魔法兵种,还能施放睡眠术。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ForestTrollShadowPriest" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [ndtp] _id="ndtp" _name="darktrollshadowpriest" _type="unit" abillist="Anh1" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDarkTrollShadowPriest.blp" atktype1="pierce" atktype2="normal" auto="Anhe" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\DarkTrollShadowPriest\\DarkTrollShadowPriest" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="P" hp=240 impactswimz=0.0 impactz=80.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=200 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireballMissile\\FireballMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="黑魔影子牧师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="A" tilesetspecific=0 tip="雇用黑魔影子牧师(|cffffcc00P|r)" turnrate=0.5 ubertip="有着医疗能力的魔法兵种,也能进行远程攻击。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ForestTrollShadowPriest" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [ndtr] _id="ndtr" _name="darktroll" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDarkTroll.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\DarkTroll\\DarkTroll" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=120 goldrep=120 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="T" hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=0.85 movefloor=0.0 moveheight=0.0 movetp="foot" name="黑暗巨魔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=100 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="A" tilesetspecific=0 tip="雇用黑暗巨魔(|cffffcc00T|r)" turnrate=0.5 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ForestTroll" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [ndtt] _id="ndtt" _name="darktrolltrapper" _type="unit" abillist="ACen" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDarkTrollTrapper.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=100 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.3 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\DarkTrollTrapper\\DarkTrollTrapper" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="D" hp=340 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="黑魔猎手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=100 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="A" tilesetspecific=0 tip="雇用黑魔猎手(|cffffcc00D|r)" turnrate=0.5 ubertip="轻型远程攻击单位,能诱捕对手。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ForestTroll" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [ndtw] _id="ndtw" _name="darktrollwarlord" _type="unit" abillist="ACat" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDarkTrollTrapper.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=110 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=35 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\DarkTrollTrapper\\DarkTrollTrapper" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=290 goldrep=290 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="黑魔首领" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="A" tilesetspecific=0 tip="雇用黑魔首领( |cffffcc00W|r)" turnrate=0.5 ubertip="重型远程攻击单位,带有强击光环。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ForestTroll" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [ndwm] _id="ndwm" _name="duneworm" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDuneWorm.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\DuneWorm\\DuneWorm" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=25.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="沙丘之虫" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=0.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=35.0 shadowy=35.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="呼出沙丘之虫" turnrate=0.5 ubertip="召唤沙丘之虫的灵魂来保护你。" unitshadow="Shadow" useclickhelper=0 walk=200.0 weapson=0 [nech] _id="nech" _name="chicken" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCritterChicken.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\EasterChicken\\EasterChicken" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="小鸡" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=100.0 scale=0.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=50.0 shadowonwater=1 shadoww=50.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="A,L,F,W,V,Q,X,J,Y" tilesetspecific=0 tip="调用小鸡" turnrate=0.5 ubertip="召唤令人惊吓的小鸡来帮助你。" unitshadow="Shadow" unitsound="Chicken" useclickhelper=0 walk=100.0 weapson=0 [necr] _id="necr" _name="rabbit" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCritterRabbit.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\EasterRabbit\\EasterRabbit" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="兔子" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=100.0 scale=0.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=50.0 shadowonwater=1 shadoww=50.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="A,L,F,W,V,Q,X,J,Y" tilesetspecific=0 tip="调用兔子" turnrate=0.5 ubertip="召唤令人惊吓的兔子来帮助你。" unitshadow="Shadow" unitsound="Rabbit" useclickhelper=0 walk=100.0 weapson=0 [nef0] _id="nef0" _name="elvenfarm0" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=1.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="1" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenVillageBuilding0\\ElvenVillageBuilding0" fileverflags=0 fmade=15 fograd=0.0 formation=0 fused=0 goldcost=70 goldrep=70 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高等精灵农场" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="HMED" unitsound="ElvenFarm" useclickhelper=0 walk=200.0 weapson=0 [nef1] _id="nef1" _name="elvenfarm1" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=1.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="2" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenVillageBuilding1\\ElvenVillageBuilding1" fileverflags=0 fmade=15 fograd=0.0 formation=0 fused=0 goldcost=70 goldrep=70 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高等精灵农场" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="HMED" unitsound="ElvenFarm" useclickhelper=0 walk=200.0 weapson=0 [nef2] _id="nef2" _name="elvenfarm2" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=1.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="3" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenVillageBuilding2\\ElvenVillageBuilding2" fileverflags=0 fmade=15 fograd=0.0 formation=0 fused=0 goldcost=70 goldrep=70 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高等精灵农场" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="HMED" unitsound="ElvenFarm" useclickhelper=0 walk=200.0 weapson=0 [nef3] _id="nef3" _name="elvenfarm3" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=1.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="4" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenVillageBuilding3\\ElvenVillageBuilding3" fileverflags=0 fmade=15 fograd=0.0 formation=0 fused=0 goldcost=70 goldrep=70 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高等精灵农场" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="HMED" unitsound="ElvenFarm" useclickhelper=0 walk=200.0 weapson=0 [nef4] _id="nef4" _name="elvenfarm4" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=1.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="5" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenVillageBuilding4\\ElvenVillageBuilding4" fileverflags=0 fmade=15 fograd=0.0 formation=0 fused=0 goldcost=70 goldrep=70 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高等精灵农场" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="HMED" unitsound="ElvenFarm" useclickhelper=0 walk=200.0 weapson=0 [nef5] _id="nef5" _name="elvenfarm5" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=1.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="6" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenVillageBuilding5\\ElvenVillageBuilding5" fileverflags=0 fmade=15 fograd=0.0 formation=0 fused=0 goldcost=70 goldrep=70 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高等精灵农场" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="HMED" unitsound="ElvenFarm" useclickhelper=0 walk=200.0 weapson=0 [nef6] _id="nef6" _name="elvenfarm6" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=1.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="7" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenVillageBuilding6\\ElvenVillageBuilding6" fileverflags=0 fmade=15 fograd=0.0 formation=0 fused=0 goldcost=70 goldrep=70 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高等精灵农场" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="HMED" unitsound="ElvenFarm" useclickhelper=0 walk=200.0 weapson=0 [nef7] _id="nef7" _name="elvenfarm7" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=1.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix="8" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenVillageBuilding7\\ElvenVillageBuilding7" fileverflags=0 fmade=15 fograd=0.0 formation=0 fused=0 goldcost=70 goldrep=70 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高等精灵农场" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="HMED" unitsound="ElvenFarm" useclickhelper=0 walk=200.0 weapson=0 [nefm] _id="nefm" _name="elvenfarm" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNElvenFarm.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenFarm\\ElvenFarm" fileverflags=0 fmade=15 fograd=0.0 formation=0 fused=0 goldcost=70 goldrep=70 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高等精灵农场" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="HSMA" unitsound="ElvenFarm" useclickhelper=0 walk=200.0 weapson=0 [negf] _id="negf" _name="earthfurytower" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNElvenGuardTower.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=15.0 bufftype="buffer" buildingshadow="ShadowCannonTower" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenGuardFireTower\\ElvenGuardFireTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=550 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=255.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="地怒之塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="HSMA" unitsound="ElvenGuardTower" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [negm] _id="negm" _name="skyfurytower" _type="unit" acquire=700.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNElvenGuardTower.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=15.0 bufftype="buffer" buildingshadow="ShadowCannonTower" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.2 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenGuardMagicTower\\ElvenGuardMagicTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=450 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=255.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\AncestralGuardianMissile\\AncestralGuardianMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="天怒之塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=700 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="air" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="HSMA" unitsound="ElvenGuardTower" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [negt] _id="negt" _name="elvenguardtower" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNElvenGuardTower.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=15.0 bufftype="buffer" buildingshadow="ShadowCannonTower" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenGuardTower\\ElvenGuardTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="G" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=255.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高等精灵防御塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="(|cffffcc00G|r)建造高等精灵守护塔" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="主要的防御性建筑。 |n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="ElvenGuardTower" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [negz] _id="negz" _name="engineergazlowe" _type="unit" abillist="Asds" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGoblinSapper.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=2 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=2 castbsw=0.51 castpt=0.47 collision=32.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GoblinSapper\\GoblinSapper" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=215 goldrep=215 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="工程师加兹劳" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=150.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=45 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 type="Sapper" unitshadow="Shadow" unitsound="GoblinSapper" useclickhelper=0 walk=150.0 weapson=0 [nehy] _id="nehy" _name="elderhydra" _type="unit" abillist="ACff" acquire=700.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGreenHydra.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" auto="Afae" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=34 dmgplus2=0 dmgpt1=0.7 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="Units\\Creeps\\Hydra\\Hydra" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=205 goldrep=205 green=110 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=850 impactswimz=0.0 impactz=80.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=60.0 launchy=150.0 launchz=150.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="amph" name="九头怪蛇长者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=250 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=150 regenhp=15.0 regenmana=1.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=100.0 scale=2.5 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用九头怪蛇长者" turnrate=0.6 ubertip="重型的远程攻击两栖单位,具有精灵之火技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="AzureDragon" useclickhelper=0 walk=100.0 weapson=1 weaptp1="msplash" [nelb] _id="nelb" _name="bereserkelemental" _type="unit" abillist="ACmi,ACfn" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSummonWaterElemental.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.77 backsw2=0.0 bldtm=80 blend=0.15 blue=120 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=0 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\human\\WaterElemental\\WaterElemental" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=6 goldcost=385 goldrep=385 green=50 harea1=50 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1100 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1300 "missilespeed:2"=0 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="狂暴元素" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=75 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=300 rangen2=0 red=255 regenhp=1.0 regenmana=1.25 regentype="always" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="enemy,ground" stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="X,J" tilesetspecific=0 tip="召唤狂暴元素" turnrate=0.5 ubertip="重型近战单位,能施放霜冻新星,而且对所有魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="WaterElemental" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nele] _id="nele" _name="enragedelemental" _type="unit" abillist="ACmi" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSummonWaterElemental.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.77 backsw2=0.0 bldtm=40 blend=0.15 blue=165 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\human\\WaterElemental\\WaterElemental" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=205 goldrep=205 green=120 harea1=50 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=550 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1300 "missilespeed:2"=0 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="狂怒元素" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=75 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=300 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=220 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="enemy,ground" stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="X,J" tilesetspecific=0 tip="召唤狂怒元素" turnrate=0.5 ubertip="近战型单位,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="WaterElemental" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nemi] _id="nemi" _name="emissary" _type="unit" abillist="Ahea,Ainf,Adis" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp" atktype1="pierce" atktype2="normal" auto="Ahea" backsw1=0.58 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-priest.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 医疗,- 医疗|n- 驱逐魔法,- 医疗|n- 驱逐魔法|n- 心灵之火" castpt=0.3 collision=31.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.59 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\HumanMage\\HumanMage" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=2 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=220 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\PriestMissile\\PriestMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="使者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=0.5 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="shadow" unitsound="HumanMage" upgrades="Rhpt" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nenc] _id="nenc" _name="corruptedent" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNCorruptedEnt.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.5 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.467 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\CorruptedEnt\\CorruptedEnt" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=140 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="堕落树人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=110.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C" tilesetspecific=0 tip="召唤堕落树人" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="CorruptedEnt" useclickhelper=0 walk=110.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nenf] _id="nenf" _name="enforcer" _type="unit" abillist="Ashm,ACev" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBandit.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Bandit\\Bandit" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="E" hp=500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.45 movefloor=0.0 moveheight=0.0 movetp="foot" name="强制者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Y,X,V,Q,J" tilesetspecific=0 tip="雇用强制者(|cffffcc00E|r)" turnrate=0.5 ubertip="轻型的近战单位,具有影遁和闪避技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Bandit" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nenp] _id="nenp" _name="poisonent" _type="unit" abillist="Aenr,ACvs" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNCorruptedEnt.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.5 backsw2=0.0 bldtm=30 blend=0.15 blue=60 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.467 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\CorruptedEnt\\CorruptedEnt" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=290 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="毒性树人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=170 regenhp=0.5 regenmana=0.75 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.35 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C" tilesetspecific=0 tip="召唤毒性树人" turnrate=0.5 ubertip="近战单位,能使对手中毒,能施放纠缠根须技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="CorruptedEnt" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nepl] _id="nepl" _name="plagueent" _type="unit" abillist="Aenr,Aap3" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNCorruptedEnt.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.5 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=31 dmgplus2=0 dmgpt1=0.467 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\CorruptedEnt\\CorruptedEnt" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=255 goldrep=255 green=160 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="灾祸树人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=150 regenhp=0.5 regenmana=1.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.45 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C" tilesetspecific=0 tip="召唤灾祸树人" turnrate=0.5 ubertip="近战单位,能让对手得上疾病,还能施放纠缠根须技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="CorruptedEnt" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nerd] _id="nerd" _name="eredardiabolist" _type="unit" abillist="ACpa,ANfb" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNEredarWarlockPurple.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" auto="ANpa" backsw1=0.6 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\demon\\EredarWarlockPurple\\EredarWarlockPurple" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=85 goldrep=85 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=630 impactswimz=0.0 impactz=130.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=60.0 launchz=160.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.65 movefloor=0.0 moveheight=0.0 movetp="foot" name="埃瑞达-信魔者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=1.0 regenmana=0.75 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air,enemy" stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用埃瑞达-信魔者" turnrate=0.5 ubertip="重型远程攻击单位,可以施放寄生虫和霹雳闪电技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="PitLord" useclickhelper=0 walk=210.0 weapson=1 weaptp1="msplash" [ners] _id="ners" _name="eredarsorceror" _type="unit" abillist="ACdm,ACsl" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNEredarWarlockPurple.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" auto="Aadm" backsw1=0.6 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\demon\\EredarWarlock\\EredarWarlock" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=85 goldrep=85 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=425 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=40.0 launchz=140.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=200 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="埃瑞达男巫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=1.0 regenmana=0.5 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air,enemy" stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用埃瑞达男巫" turnrate=0.5 ubertip="轻型远程攻击单位,可以施放驱逐魔法和睡眠技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="PitLord" useclickhelper=0 walk=210.0 weapson=1 weaptp1="msplash" [nerw] _id="nerw" _name="eredarwarlock" _type="unit" abillist="ACbh,ACfd,ACmf" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNEredarWarlockPurple.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.6 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=7 bountyplus=100 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\demon\\EredarWarlock\\EredarWarlock" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=85 goldrep=85 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1350 impactswimz=0.0 impactz=150.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=75.0 launchz=190.0 level=9 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DemonHunterMissile\\DemonHunterMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.75 movefloor=0.0 moveheight=0.0 movetp="foot" name="埃瑞达法师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=1.0 regenmana=1.25 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air,enemy" stockmax=1 stockregen=460 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用埃瑞达法师" turnrate=0.5 ubertip="重型远程单位,有重击技能。可以施放痛苦之指和魔力护盾。|n|n|cffffcc00攻击陆地和空中单位。|r" unitshadow="Shadow" unitsound="PitLord" useclickhelper=0 walk=210.0 weapson=1 weaptp1="msplash" [net1] _id="net1" _name="energytower" _type="unit" acquire=600.0 agi=0 agiplus=0.0 animprops="first" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNEnergyTower.blp" atktype1="magic" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowCannonTower" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=210.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="能量之塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造能量之塔(|cffffcc00E|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="射出能量之箭,擅长于对付敌人的空中单位,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="ElvenGuardTower" upgrade="net2" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [net2] _id="net2" _name="energytowerupgrade" _type="unit" acquire=600.0 agi=0 agiplus=0.0 animprops="upgrade,first" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAdvancedEnergyTower.blp" atktype1="magic" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowCannonTower" "buttonpos:1"=0 "buttonpos:2"=2 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=255.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GreenDragonMissile\\GreenDragonMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高级能量之塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级高级能量之塔(|cffffcc00U|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="增加能量之箭的攻击力,擅长于对付敌人的空中单位,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="ElvenGuardTower" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nfa1] _id="nfa1" _name="pocketfactory2" _type="unit" abillist="ARal" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="buffer" buildingshadow="ShadowHumanBarracks" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=0.0 deftype="medium" defup=0.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (Level 2)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroTinkerFactory\\HeroTinkerFactory" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=155 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=225.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=15.0 maxroll=15.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="口袋工厂" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=155 regenhp=0.0 regenmana=0.0 regentype="none" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=800 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip=" (|cffffcc00F|r)召唤口袋工厂" turnrate=0.0 type="Mechanical" ubersplat="OMED" ubertip="工厂能生产出人工地精。" unitsound="PocketFactory" useclickhelper=0 walk=200.0 weapson=0 [nfa2] _id="nfa2" _name="pocketfactory3" _type="unit" abillist="ARal" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="buffer" buildingshadow="ShadowHumanBarracks" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=0.0 deftype="medium" defup=0.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (Level 3)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroTinkerFactory\\HeroTinkerFactory" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=155 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=225.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=15.0 maxroll=15.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="口袋工厂" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=155 regenhp=0.0 regenmana=0.0 regentype="none" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=800 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip=" (|cffffcc00F|r)召唤口袋工厂" turnrate=0.0 type="Mechanical" ubersplat="OMED" ubertip="工厂能生产出人工地精。" unitsound="PocketFactory" useclickhelper=0 walk=200.0 weapson=0 [nfac] _id="nfac" _name="pocketfactory" _type="unit" abillist="ARal" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="buffer" buildingshadow="ShadowHumanBarracks" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=0.0 deftype="medium" defup=0.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (Level 1)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\HeroTinkerFactory\\HeroTinkerFactory" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=155 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=225.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=15.0 maxroll=15.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="口袋工厂" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=155 regenhp=0.0 regenmana=0.0 regentype="none" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=800 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip=" (|cffffcc00F|r)召唤口袋工厂" turnrate=0.0 type="Mechanical" ubersplat="OMED" ubertip="工厂能生产出人工地精。" unitsound="PocketFactory" useclickhelper=0 walk=200.0 weapson=0 [nfbr] _id="nfbr" _name="felboar" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFelBoar.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Felboar\\Felboar" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="野猪" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=0.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=35.0 shadowy=35.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="召唤野猪" turnrate=0.5 ubertip="召唤出野猪的灵魂来挽救你。" unitshadow="Shadow" unitsound="QuillBeast" useclickhelper=0 walk=200.0 weapson=0 [nfel] _id="nfel" _name="felstalker" _type="unit" abillist="Ambb" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFelHound.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\felhound\\felhound" fileverflags=2 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=200 manan=200 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="邪恶漫步者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="demon" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C,O,K" tilesetspecific=0 tip="召唤邪恶漫步者" turnrate=0.5 ubertip="魔鬼野兽,能施放法力燃烧技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Felhound" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nfgb] _id="nfgb" _name="bloodfiend" _type="unit" abillist="ACce" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNFelGuard.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.2 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\Felgaurd\\Felgaurd" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=450 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.35 movefloor=0.0 moveheight=0.0 movetp="foot" name="血恶魔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=280.0 scale=1.35 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=210 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用血恶魔" turnrate=0.6 ubertip="中型近战单位。有分裂攻击技能。|n|n|cffffcc00攻击陆地单位。|r" unitshadow="Shadow" unitsound="DoomGuard" useclickhelper=0 walk=280.0 weapson=1 weaptp1="normal" weaptype1="MetalHeavyChop" [nfgl] _id="nfgl" _name="fleshgolem" _type="unit" abillist="ACsh,ACcr" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFleshGolem.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=10 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="medium" defup=2.0 dice1=3 dice2=0 dmgplus1=36 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\other\\FleshGolem\\FleshGolem" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=500 goldrep=500 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=5600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=11 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=600 manan=600 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.75 movefloor=0.0 moveheight=0.0 movetp="foot" name="灵肉傀儡" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=3.0 regenmana=1.5 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="J" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="abomination" useclickhelper=0 walk=150.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nfgo] _id="nfgo" _name="forgottenone" _type="unit" abillist="ACfb,ACch,ACtn" acquire=650.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNForgottenOne.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.64 backsw2=0.0 bldtm=80 blend=0.15 blue=255 bountydice=15 bountyplus=1000 bountysides=5 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=50.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.97 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=40 dmgplus2=0 dmgpt1=0.26 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=50 farea2=0 fatlos=0 file="Units\\Creeps\\ForgottenOne\\ForgottenOne" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=10 goldcost=595 goldrep=595 green=255 harea1=100 harea2=0 hfact1=0.4 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=4000 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=15 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=250 lumberrep=250 mana0=1000 manan=1000 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 name="遗忘者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8Default.tga" points=100 prio=1 propwin=60.0 qarea1=200 qarea2=0 qfact1=0.2 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=10.0 regenmana=5.0 regentype="always" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=4.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=15 sides2=0 sight=1400 spd=0 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air,notself" stockmax=1 stockregen=760 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用遗忘者" turnrate=0.0 ubersplat="NGOL" ubertip="远古的神秘生物,能对敌人吐出火焰进行攻击。能学习到产卵触角,霹雳闪电和符咒技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" useclickhelper=0 walk=200.0 weapson=1 weaptp1="msplash" [nfgt] _id="nfgt" _name="tentacle" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTentacle.blp" atktype1="normal" atktype2="normal" backsw1=0.56 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.3 collision=16.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.07 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=25 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\ForgottenOne\\ForgottenOneTent" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="触须" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=180 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=90.0 shadowonwater=1 shadoww=90.0 shadowx=35.0 shadowy=35.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1200 spd=0 special=1 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ward" teamcolor=-1 tilesets="I" tilesetspecific=0 turnrate=0.0 type="Ward" ubertip="来自地底的粗糙触角。|n|n|cffffcc00攻击地面单位。|r" unitshadow="Shadow" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nfgu] _id="nfgu" _name="felguard" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNFelGuard.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=200 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.2 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=10 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\Felgaurd\\Felgaurd" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=135 goldrep=135 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="狂暴守卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=280.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用狂暴守卫" turnrate=0.6 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="DoomGuard" useclickhelper=0 walk=280.0 weapson=1 weaptp1="normal" weaptype1="MetalHeavyChop" [nfh0] _id="nfh0" _name="foresttrollhut0" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="某些巨魔的家。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ForestTrollHut0\\ForestTrollHut0" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="森林巨魔小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="L,F,W,V,Q" tilesetspecific=0 tip="建造森林巨魔小屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="ForestTrollHut0" useclickhelper=0 walk=200.0 weapson=0 [nfh1] _id="nfh1" _name="foresttrollhut1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="某些巨魔的家。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ForestTrollHut1\\ForestTrollHut1" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="森林巨魔小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="L,F,W,V,Q" tilesetspecific=0 tip="建造森林巨魔小屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="ForestTrollHut1" useclickhelper=0 walk=200.0 weapson=0 [nfnp] _id="nfnp" _name="purplefountain" _type="unit" abillist="ACnr,ANre,Avul" acquire=0.0 agi=0 agiplus=0.0 animprops="third" armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNFountainOfLife.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\FountainOfPower\\FountainOfPower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="威力之泉" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical,neutral" ubersplat="OMED" unitsound="FountainOfLife" useclickhelper=0 walk=200.0 weapson=0 [nfod] _id="nfod" _name="facelessonedeathbringer" _type="unit" abillist="ACad,ACsi" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFacelessOne.blp" atktype1="chaos" atktype2="chaos" backsw1=0.56 backsw2=0.3 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.5 cool2=1.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.57 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=3 dice2=3 dmgplus1=45 dmgplus2=45 dmgpt1=0.5 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=75 farea2=0 fatlos=0 file="Units\\Creeps\\FacelessOne\\FacelessOne" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=8 goldcost=595 goldrep=595 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1900 impactswimz=0.0 impactz=180.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-40.0 launchy=90.0 launchz=80.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=2.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="无名死灵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=100 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=12 sides2=12 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,enemy,neutral" stockmax=1 stockregen=510 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="air" targs2="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用无名死灵" turnrate=0.5 ubertip="重型的远程攻击,能进行闪电攻击,施放沉默魔法和操纵死尸技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="FacelessOne" useclickhelper=0 walk=250.0 weapson=3 weaptp1="msplash" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [nfoh] _id="nfoh" _name="fountainofhealth" _type="unit" abillist="Avul,ACnr" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNFountainOfLife.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能快速恢复周围非机械单位的魔法值。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\FountainOfLife\\FountainOfHealth" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="生命之泉" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造生命之泉" turnrate=0.0 type="Mechanical,neutral" ubersplat="OMED" unitsound="FountainOfLife" useclickhelper=0 walk=200.0 weapson=0 [nfor] _id="nfor" _name="facelessonetrickster" _type="unit" abillist="ACcs,ACpu" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFacelessOne.blp" atktype1="normal" atktype2="normal" auto="Acrs" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.57 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\FacelessOne\\FacelessOne" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=205 goldrep=205 green=180 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=675 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-25.0 launchy=50.0 launchz=40.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="无名骗士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=180 regenhp=0.5 regenmana=0.75 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用无名骗士" turnrate=0.5 ubertip="重型的近战单位,具有净化和诅咒技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="FacelessOne" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nfot] _id="nfot" _name="facelessoneterror" _type="unit" abillist="ACsl,ACmf" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFacelessOne.blp" atktype1="chaos" atktype2="chaos" backsw1=0.56 backsw2=0.3 bldtm=40 blend=0.15 blue=150 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.57 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=40 dmgplus2=40 dmgpt1=0.5 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=75 farea2=0 fatlos=0 file="Units\\Creeps\\FacelessOne\\FacelessOne" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=385 goldrep=385 green=150 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1150 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-30.0 launchy=70.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.85 movefloor=0.0 moveheight=0.0 movetp="foot" name="无名恐怖者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=100 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=250.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=8 sides2=8 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,enemy,neutral" stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="air" targs2="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用无名恐怖者" turnrate=0.5 ubertip="重型的远程攻击单位,能发射闪电攻击,同时具有睡眠和魔法护盾技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="FacelessOne" useclickhelper=0 walk=250.0 weapson=3 weaptp1="msplash" weaptp2="normal" weaptype1="WoodHeavyBash" weaptype2="WoodHeavyBash" [nfov] _id="nfov" _name="overlord" _type="unit" abillist="Acht,ACce,ACvp" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNFelGuardBlue.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.2 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=25 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\FelgaurdBlue\\FelgaurdBlue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=775 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="领主" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.25 regenmana=0.75 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=280.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=310 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用领主" turnrate=0.6 ubertip="重型近战单位,有分裂攻击,吸血光环和恐怖嚎叫技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="DoomGuard" useclickhelper=0 walk=280.0 weapson=1 weaptp1="normal" weaptype1="MetalHeavyChop" [nfpc] _id="nfpc" _name="polarfurbolgchampion" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPolarFurbolg.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=70 blend=0.15 blue=150 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=5.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\PolarFurbolg\\PolarFurbolg" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=340 goldrep=340 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="北极熊怪战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="雇用北极熊怪战士" turnrate=0.5 ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nfpe] _id="nfpe" _name="polarfurbolgeldershaman" _type="unit" abillist="AChv,ACfn" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPolarFurbolgShaman.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=30 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\PolarFurbolgTracker\\PolarFurbolgTracker" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=6 goldcost=385 goldrep=385 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="北极熊怪萨满长者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="雇用北极熊怪萨满长者" turnrate=0.5 ubertip="重型的远程攻击单位,具有霜冻新星和医疗波技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [nfpl] _id="nfpl" _name="polarfurbolg" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPolarFurbolg.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\PolarFurbolg\\PolarFurbolg" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=550 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="北极熊怪" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="雇用北极熊怪" turnrate=0.5 ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nfps] _id="nfps" _name="polarfurbolgshaman" _type="unit" abillist="ACf2,ACdm" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPolarFurbolgShaman.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" auto="AUfu" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=24 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\PolarFurbolgTracker\\PolarFurbolgTracker" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=220 goldrep=220 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="F" hp=550 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="北极熊怪萨满" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=330 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="雇用北极熊怪萨满(|cffffcc00F|r)" turnrate=0.5 ubertip="中型的远程攻击单位,具有驱逐魔法和霜冻护甲技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [nfpt] _id="nfpt" _name="polarfurbolgtracker" _type="unit" abillist="ACsw" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPolarFurbolgTracker.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" auto="Aslo" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\PolarFurbolgTracker\\PolarFurbolgTracker" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="北极熊怪追踪者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="雇用北极熊怪追踪者" turnrate=0.5 ubertip="重型的近战单位,能减速敌人。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nfpu] _id="nfpu" _name="polarfurbolgursawarrior" _type="unit" abillist="Awrs,ACac" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPolarFurbolgElder.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=80 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\PolarFurbolg\\PolarFurbolg" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=8 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1100 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="北极熊怪乌萨战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=1.0 regenmana=1.25 regentype="always" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="雇用北极熊怪乌萨战士" turnrate=0.5 ubertip="重型的近战单位,具有命令光环和战争践踏技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nfr1] _id="nfr1" _name="furbolghut1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="某些熊怪的家。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\FurbolgHut\\FurbolgHut" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="熊怪小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="建造熊怪小屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="FurbolgHut" useclickhelper=0 walk=200.0 weapson=0 [nfr2] _id="nfr2" _name="furbolghut2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="某些熊怪的家。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\FurbolgHut2\\FurbolgHut2" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="熊怪小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="建造熊怪小屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="FurbolgHut" useclickhelper=0 walk=200.0 weapson=0 [nfra] _id="nfra" _name="furbolgancient" _type="unit" abillist="Awrs,ACac" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFurbolgElder.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=80 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\FurbolgElder\\FurbolgElder" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1100 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="熊怪乌萨战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=1.0 regenmana=1.25 regentype="always" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="雇用熊怪乌萨战士" turnrate=0.5 ubertip="重型的近战单位,具有命令光环和战争践踏这两个技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nfrb] _id="nfrb" _name="furbolgtracker" _type="unit" abillist="ACff" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFurbolgTracker.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" auto="Afae" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\FurbolgTracker\\FurbolgTracker" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="熊怪追踪者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="雇用熊怪追踪者" turnrate=0.5 ubertip="重型的近战单位,具有精灵之火技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nfre] _id="nfre" _name="furbolgeldershaman" _type="unit" abillist="ACr2,ACls" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFurbolgShaman.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=30 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\FurbolgShaman\\FurbolgShaman" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=6 goldcost=340 goldrep=340 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="熊怪萨满长者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="雇用熊怪萨满长者" turnrate=0.5 ubertip="远程攻击单位,能投掷闪电的,还能施放生命恢复技能和闪电护盾。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [nfrg] _id="nfrg" _name="furbolgchampion" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFurbolg.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=70 blend=0.15 blue=150 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=5.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Furbolg\\Furbolg" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=340 goldrep=340 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="熊怪战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="雇用熊怪战士" turnrate=0.5 ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nfrl] _id="nfrl" _name="furbolg" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFurbolg.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Furbolg\\Furbolg" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=550 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="熊怪" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="雇用熊怪" turnrate=0.5 ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nfrm] _id="nfrm" _name="frostmourne" _type="unit" abillist="Avul" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNFrostmourne.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Frostmourne\\Frostmourne" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="霜之哀伤底座" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 unitsound="Frostmourne" useclickhelper=0 walk=200.0 weapson=0 [nfro] _id="nfro" _name="frog" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHex.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Frog\\Frog" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="青蛙" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=100.0 scale=0.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=50.0 shadowonwater=1 shadoww=50.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="A,L,F,W,D,Z,G,V,Q,X,J,Y,C" tilesetspecific=0 tip="调用青蛙" turnrate=0.5 ubertip="召唤令人惊吓的青蛙来帮助你。" unitshadow="Shadow" unitsound="Frog" useclickhelper=0 walk=100.0 weapson=0 [nfrp] _id="nfrp" _name="furbolgpanda" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFurbolgPanda.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\FurbolgPanda\\FurbolgPanda" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=550 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="熊猫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="N" tilesetspecific=0 tip="雇用熊猫" turnrate=0.5 ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nfrs] _id="nfrs" _name="furbolgshaman" _type="unit" abillist="ACr2" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFurbolgShaman.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=24 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\FurbolgShaman\\FurbolgShaman" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="F" hp=550 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="熊怪萨满" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=360 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="雇用熊怪萨满(|cffffcc00F|r)" turnrate=0.5 ubertip="中型的远程攻击单位,能进行闪电攻击,具有生命恢复技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Furbolg" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [nfrt] _id="nfrt" _name="fruitstand" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMarketplace.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\FruitStand\\FruitStand" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="水果店" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\8x8Round.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造水果店" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="你一生中所见过的最不可思议的水果店。" useclickhelper=0 walk=200.0 weapson=0 [nfsh] _id="nfsh" _name="foresttrollhighpriest" _type="unit" abillist="Anh2,ACif,ACd2" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNForestTrollShadowPriest.blp" atktype1="pierce" atktype2="normal" auto="Anhe" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=130 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=24 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\ForestTrollShadowPriest\\ForestTrollShadowPriest" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=245 goldrep=245 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="H" hp=450 impactswimz=0.0 impactz=80.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireballMissile\\FireballMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="树魔高级牧师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=130 regenhp=0.5 regenmana=0.75 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,V,Q" tilesetspecific=0 tip="雇用树魔高级牧师(|cffffcc00H|r)" turnrate=0.5 ubertip="魔法单位,具有医疗能力,具有驱逐魔法和心灵之火技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ForestTrollShadowPriest" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [nfsp] _id="nfsp" _name="foresttrollshadowpriest" _type="unit" abillist="Anh1,ACdm" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNForestTrollShadowPriest.blp" atktype1="pierce" atktype2="normal" auto="Anhe" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=140 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\ForestTrollShadowPriest\\ForestTrollShadowPriest" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=155 goldrep=155 green=220 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="P" hp=240 impactswimz=0.0 impactz=80.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=200 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireballMissile\\FireballMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.05 movefloor=0.0 moveheight=0.0 movetp="foot" name="树魔影子牧师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,V,Q" tilesetspecific=0 tip="雇用树魔影子牧师(|cffffcc00P|r)" turnrate=0.5 ubertip="魔法单位,具有医疗能力,能施放驱魔技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ForestTrollShadowPriest" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [nft1] _id="nft1" _name="flametower" _type="unit" acquire=600.0 agi=0 agiplus=0.0 animprops="third" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNFlameTower.blp" atktype1="magic" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowCannonTower" "buttonpos:1"=0 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=140.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.35 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="火焰之塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造火焰之塔(|cffffcc00F|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="能射出灼热的火焰。擅长于毁灭靠近的敌人。对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="ElvenGuardTower" upgrade="nft2" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nft2] _id="nft2" _name="flametowerupgrade" _type="unit" acquire=600.0 agi=0 agiplus=0.0 animprops="upgrade,third" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAdvancedFlameTower.blp" atktype1="magic" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowCannonTower" "buttonpos:1"=0 "buttonpos:2"=2 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=235.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.35 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高级火焰之塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级高级火焰之塔(|cffffcc00U|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="增加喷射火焰的攻击力,擅长于毁灭靠近的敌人,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="ElvenGuardTower" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nftb] _id="nftb" _name="foresttrollberserker" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNForestTroll.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=130 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\ForestTroll\\ForestTroll" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=195 goldrep=195 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="B" hp=450 impactswimz=0.0 impactz=80.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="树魔狂战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=130 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=220 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,V,Q" tilesetspecific=0 tip="雇用树魔狂战士( |cffffcc00B|r)" turnrate=0.5 ubertip="脾气暴躁的斧手。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ForestTroll" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [nftk] _id="nftk" _name="foresttrollking" _type="unit" abillist="ACat" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNForestTroll.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=35 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\ForestTrollTrapper\\ForestTrollTrapper" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.55 movefloor=0.0 moveheight=0.0 movetp="foot" name="树魔首领" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,V,Q" tilesetspecific=0 tip="雇用树魔首领(|cffffcc00W|r)" turnrate=0.5 ubertip="重型远程攻击单位,带有强击光环。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ForestTroll" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [nftr] _id="nftr" _name="foresttroll" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNForestTroll.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=140 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\ForestTroll\\ForestTroll" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=120 goldrep=120 green=220 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="T" hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="森林巨魔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,V,Q" tilesetspecific=0 tip="雇用森林巨魔(|cffffcc00T|r)" turnrate=0.5 ubertip="投掷巨斧的恶魔。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ForestTroll" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [nftt] _id="nftt" _name="foresttrolltrapper" _type="unit" abillist="ACen" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNForestTrollTrapper.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.3 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\ForestTrollTrapper\\ForestTrollTrapper" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="F" hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="树魔猎手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,V,Q" tilesetspecific=0 tip="雇用树魔猎手( |cffffcc00F|r)" turnrate=0.5 ubertip="能诱捕对手的中型远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ForestTroll" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [nfv0] _id="nfv0" _name="elvenfishingvillage0" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (双层的" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenFishVillageBuilding0\\ElvenFishVillageBuilding0" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="暗夜精灵族渔村" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="OSMA" useclickhelper=0 walk=200.0 weapson=0 [nfv1] _id="nfv1" _name="elvenfishingvillage1" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (顶层有装饰的" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenFishVillageBuilding1\\ElvenFishVillageBuilding1" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="暗夜精灵族渔村" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="OSMA" useclickhelper=0 walk=200.0 weapson=0 [nfv2] _id="nfv2" _name="elvenfishingvillage2" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (一层的)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenFishVillageBuilding2\\ElvenFishVillageBuilding2" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="暗夜精灵族渔村" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="OSMA" useclickhelper=0 walk=200.0 weapson=0 [nfv3] _id="nfv3" _name="elvenfishingvillage3" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (双层的" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenFishVillageBuilding3\\ElvenFishVillageBuilding3" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="暗夜精灵族渔村" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="OSMA" useclickhelper=0 walk=200.0 weapson=0 [nfv4] _id="nfv4" _name="elvenfishingvillage4" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (顶层有装饰的" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenFishVillageBuilding4\\ElvenFishVillageBuilding4" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="暗夜精灵族渔村" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="OSMA" useclickhelper=0 walk=200.0 weapson=0 [ngad] _id="ngad" _name="goblinammodump" _type="unit" abillist="Ane2,Andt,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAmmoDump.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="使得你能充分利用地精科技的优势。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\AmmoDump\\AmmoDump" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="地精实验室" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.75 scalebull=1 selcirconwater=0 sellunits="ngsp,nzep,ngir" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造地精实验室" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="AmmoDump" useclickhelper=0 walk=200.0 weapson=0 [ngbl] _id="ngbl" _name="goblinblaster" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNJunkGolem.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.6 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=6 bountyplus=85 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.4 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=3.0 deftype="large" defup=2.0 dice1=3 dice2=0 dmgplus1=31 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\IronGolem\\IronGolem" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=375 goldrep=375 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=600 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FragDriller\\FragDriller.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="地精爆破工" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=200 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=230.0 shadowonwater=1 shadoww=230.0 shadowx=95.0 shadowy=95.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=240 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 type="Mechanical" unitshadow="Shadow" unitsound="IronGolem" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [ngdk] _id="ngdk" _name="greendrake" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGreenDragon.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=60 blend=0.15 blue=180 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=1.0 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=33 dmgplus2=48 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GreenDragon\\GreenDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="K" hp=950 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=120.0 launchz=-20.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GreenDragonMissile\\GreenDragonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.2 movefloor=90.0 moveheight=280.0 movetp="fly" name="绿蜉蝣" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=300 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.0 scalebull=1 selcirconwater=0 selz=230.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=12 sides2=8 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="召唤绿蜉蝣(|cffffcc00K|r)" turnrate=0.1 ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="missile" weaptp2="missile" [nggr] _id="nggr" _name="granitegolem" _type="unit" abillist="ACmi,ACtb,ACtc" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNRockGolem.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="large" backsw1=0.3 backsw2=0.3 bldtm=90 blend=0.15 blue=255 bountydice=7 bountyplus=100 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.56 castpt=0.47 collision=48.0 cool1=1.35 cool2=1.35 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=60 dmgplus2=45 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RockGolem\\RockGolem" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=8 goldcost=435 goldrep=435 green=100 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1500 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=60.0 launchz=220.0 level=9 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=600 manan=600 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1000 "missilespeed:2"=0 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="花岗岩傀儡" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=500 red=150 regenhp=1.5 regenmana=1.5 regentype="always" reptm=90 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=230.0 shadowonwater=1 shadoww=230.0 shadowx=95.0 shadowy=95.0 showui1=1 showui2=1 sides1=8 sides2=6 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=460 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="ground" teamcolor=-1 tilesets="L,F,W,V,Q,Y,X,D,J" tilesetspecific=0 tip="召唤花岗岩傀儡" turnrate=0.5 ubertip="重型近战单位,能重击对手,对所有魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="RockGolem" useclickhelper=0 walk=200.0 weapson=3 weaptp1="normal" weaptp2="missile" weaptype1="RockHeavyBash" [ngh1] _id="ngh1" _name="ghost" _type="unit" abillist="ACps" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNGhost.blp" atktype1="pierce" atktype2="normal" backsw1=0.51 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.83 castpt=0.5 collision=16.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.17 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BansheeGhost\\BansheeGhost" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=300 manan=300 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BansheeMissile\\BansheeMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.05 movefloor=0.0 moveheight=50.0 movetp="hover" name="幽灵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=400 rangen2=0 red=110 regenhp=0.5 regenmana=0.75 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="N,D,G" tilesetspecific=0 tip="召唤幽灵" turnrate=0.6 type="undead" ubertip="轻型远程攻击单位,能施放占据魔法。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="Ghost" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [ngh2] _id="ngh2" _name="wraith" _type="unit" abillist="ACps,ACcs" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNGhost.blp" atktype1="pierce" atktype2="normal" auto="Acrs" backsw1=0.51 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.83 castpt=0.5 collision=16.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.17 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=30 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BansheeGhost\\BansheeGhost" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=400 manan=400 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BansheeMissile\\BansheeMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.4 movefloor=0.0 moveheight=50.0 movetp="hover" name="幽魂" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=11 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="N,D,G" tilesetspecific=0 tip="召唤幽魂" turnrate=0.6 type="undead" ubertip="重型远程攻击单位,能施放诅咒技能和占据魔法。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="Ghost" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [ngir] _id="ngir" _name="goblinshredder" _type="unit" abillist="Ahr3" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNJunkGolem.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.6 backsw2=0.6 bldtm=50 blend=0.15 blue=255 bountydice=6 bountyplus=85 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.4 cool2=1.35 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=3.0 deftype="large" defup=2.0 dice1=3 dice2=10 dmgplus1=31 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\IronGolem\\IronGolem" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=375 goldrep=375 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="G" hp=600 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="地精撕裂者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=66 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=120.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=230.0 shadowonwater=1 shadoww=230.0 shadowx=95.0 shadowy=95.0 showui1=1 showui2=1 sides1=10 sides2=1 sight=1400 spd=240 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=300 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="tree" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用地精撕裂者(|cffffcc00G|r)" turnrate=0.5 type="Mechanical" ubertip="近战单位,由钢铁做成,还特别擅长于采集大量的木材资源。|n|n|cffffcc00能攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="IronGolem" useclickhelper=0 walk=200.0 weapson=3 weaptp1="normal" weaptp2="normal" weaptype1="MetalHeavySlice" weaptype2="MetalHeavySlice" [nglm] _id="nglm" _name="goblinlandmine" _type="unit" abillist="Amnx,Amin" acquire=0.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGoblinLandMine.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GoblinLandMine\\GoblinLandMine" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="地精地雷" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ward" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="standon,ward" unitshadow="Shadow" unitsound="GoblinLandMine" useclickhelper=0 walk=200.0 weapson=0 [ngme] _id="ngme" _name="goblinmerchant" _type="unit" abillist="Aneu,Avul,Apit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMerchant.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowGoblinMerchant" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="这里会出售各类的魔法物品。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Merchant\\Merchant" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="地精商店" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.5 scalebull=1 selcirconwater=0 sellitems="stwp,bspd,dust,tret,prvt,cnob,stel,pnvl,shea,spro,pinv" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造地精商店" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Merchant" useclickhelper=0 walk=200.0 weapson=0 [ngna] _id="ngna" _name="gnollpoacher" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGnollArcher.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GnollArcher\\GnollArcher" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="A" hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-20.0 launchy=0.0 launchz=40.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="豺狼偷猎者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="雇用豺狼偷猎者(|cffffcc00A|r)" turnrate=0.5 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="GnollArcher" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [ngnb] _id="ngnb" _name="gnollbrute" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGnoll.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=140 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Gnoll\\Gnoll" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=170 goldrep=170 green=140 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="B" hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="豺狼野兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="雇用豺狼野兽(|cffffcc00B|r)" turnrate=0.5 ubertip="轻型近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Gnoll" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumBash" [ngnh] _id="ngnh" _name="gnollhut" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="由石头和木材构成的一种小屋。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\GnollHut\\GnollHut" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="豺狼人小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="建造豺狼人小屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="GnollHut" useclickhelper=0 walk=200.0 weapson=0 [ngni] _id="ngni" _name="granaryinfected" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="里面都是糜烂的谷物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\GranaryInfected\\GranaryInfected" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=140.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="腐烂谷仓" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造腐烂谷仓" turnrate=0.0 type="Mechanical" unitsound="GranaryInfected" useclickhelper=0 walk=200.0 weapson=0 [ngno] _id="ngno" _name="gnoll1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGnoll.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Gnoll\\Gnoll" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="R" hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="豺狼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="雇用豺狼(|cffffcc00R|r)" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Gnoll" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumBash" [ngns] _id="ngns" _name="gnollassassin" _type="unit" abillist="ACvs" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGnollArcher.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GnollArcher\\GnollArcher" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=100 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="S" hp=320 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-20.0 launchy=0.0 launchz=40.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\PoisonArrow\\PoisonArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="豺狼刺客" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=100 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="雇用豺狼刺客(|cffffcc00S|r)" turnrate=0.5 ubertip="轻型的远程攻击单位,能射出毒箭。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="GnollArcher" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [ngnv] _id="ngnv" _name="gnollking" _type="unit" abillist="ACac" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGnollKing.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GnollOverseer\\GnollOverseer" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=245 goldrep=245 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="O" hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=35 lumberrep=35 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.75 movefloor=0.0 moveheight=0.0 movetp="foot" name="豺狼首领" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="雇用豺狼首领(|cffffcc00O|r)" turnrate=0.5 ubertip="重型的近战单位,具有命令光环。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="GnollKing" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumBash" [ngnw] _id="ngnw" _name="gnoll3" _type="unit" abillist="ACpu" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGnollWarden.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=1.23 castpt=0.6 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GnollWarden\\GnollWarden" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=330 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="豺狼守望者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=180 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="雇用豺狼守望者(|cffffcc00W|r)" turnrate=0.5 ubertip="远程攻击单位,能施放出一道道闪电,还能施放净化魔法。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Gnoll" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [ngob] _id="ngob" _name="gemstoneobelisk" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNEnchantedGemstone.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\BridgeObelisk\\BridgeObelisk" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="魔法宝石塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 useclickhelper=0 walk=200.0 weapson=0 [ngol] _id="ngol" _name="goldmine" _type="unit" abillist="Agld,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGoldMine.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=7.0 bufftype="resource" buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=1 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="黄金的主要来源。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\GoldMine\\GoldMine" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="金矿" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=0.0 orientinterp=0 pathtex="PathTextures\\16x16Goldmine.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造金矿" turnrate=0.0 ubersplat="NGOL" unitsound="GoldMine" useclickhelper=0 walk=200.0 weapson=0 [ngrd] _id="ngrd" _name="greendragon" _type="unit" abillist="Advc,ACdv,ACmi" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGreenDragon.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=100 blend=0.15 blue=150 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=1.0 collision=48.0 cool1=1.5 cool2=1.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=6.0 deftype="large" defup=2.0 dice1=3 dice2=3 dmgplus1=45 dmgplus2=45 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=50 farea2=0 fatlos=0 file="units\\creeps\\GreenDragon\\GreenDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=8 goldcost=595 goldrep=595 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="D" hp=2200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=120.0 launchz=-30.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GreenDragonMissile\\GreenDragonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.75 movefloor=90.0 moveheight=325.0 movetp="fly" name="绿龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=2 propwin=61.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=300 red=180 regenhp=2.0 regenmana=0.0 regentype="always" reptm=100 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.25 scalebull=1 selcirconwater=0 selz=230.0 shadowh=300.0 shadowonwater=1 shadoww=300.0 shadowx=150.0 shadowy=150.0 showui1=1 showui2=1 sides1=12 sides2=9 sight=1400 spd=300 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris" stockmax=1 stockregen=510 stockstart=920 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="召唤绿龙(|cffffcc00D|r)" turnrate=0.1 ubertip="重型的远程攻击飞行单位,能吞噬对手并对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="missile" [ngrk] _id="ngrk" _name="mudgolem" _type="unit" abillist="ACmi,ACsw" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNRockGolem.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" auto="Aslo" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=70 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.56 castpt=0.47 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=11 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RockGolem\\RockGolem" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=115 goldrep=115 green=110 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="U" hp=240 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="泥潭傀儡" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=150 regenhp=0.5 regenmana=0.75 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=240 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=220 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W,V,Q,Y,X,D,J" tilesetspecific=0 tip="召唤泥潭傀儡(|cffffcc00U|r)" turnrate=0.5 ubertip="近战单位,能让敌人减速。还对所有魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="RockGolem" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="RockHeavyBash" [ngrw] _id="ngrw" _name="greendragonwhelp" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGreenDragon.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=30 blend=0.15 blue=0 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=1.0 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=1.0 deftype="small" defup=2.0 dice1=1 dice2=1 dmgplus1=24 dmgplus2=24 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GreenDragonWelp\\GreenDragonWelp" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=230 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=340 impactswimz=0.0 impactz=0.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=60.0 launchz=-10.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GreenDragonMissile\\GreenDragonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=0.7 movefloor=90.0 moveheight=240.0 movetp="fly" name="绿幼龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=300 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=230.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=8 sides2=4 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground" stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="召唤绿幼龙(|cffffcc00W|r)" turnrate=0.5 ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [ngsp] _id="ngsp" _name="goblinsapper" _type="unit" abillist="Asds" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGoblinSapper.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=2 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=2 castbsw=0.51 castpt=0.0 collision=32.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GoblinSapper\\GoblinSapper" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=215 goldrep=215 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="S" hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="地精工兵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=150.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用地精工兵(|cffffcc00S|r)" turnrate=0.5 type="Sapper" ubertip="它们特别擅长于对付敌人的建筑物。|n|cffffcc00能攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="GoblinSapper" useclickhelper=0 walk=150.0 weapson=0 [ngst] _id="ngst" _name="rockgolem" _type="unit" abillist="ACmi,ACtb" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNRockGolem.blp" atktype1="normal" atktype2="pierce" attachmentanimprops="large" backsw1=0.3 backsw2=0.3 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.56 castpt=0.47 collision=32.0 cool1=1.35 cool2=1.35 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=28 dmgplus2=28 dmgpt1=0.3 dmgpt2=0.3 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RockGolem\\RockGolem" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=675 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=60.0 launchz=220.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1000 "missilespeed:2"=0 modelscale=1.05 movefloor=0.0 moveheight=0.0 movetp="foot" name="岩石傀儡" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=500 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.85 scalebull=1 selcirconwater=0 selz=0.0 shadowh=230.0 shadowonwater=1 shadoww=230.0 shadowx=95.0 shadowy=95.0 showui1=1 showui2=1 sides1=5 sides2=5 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="ground" teamcolor=-1 tilesets="L,F,W,V,Q,Y,X,D,J" tilesetspecific=0 tip="召唤岩石傀儡" turnrate=0.5 ubertip="近战单位,能投掷巨石,对所有魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="RockGolem" useclickhelper=0 walk=200.0 weapson=3 weaptp1="normal" weaptp2="missile" weaptype1="RockHeavyBash" [ngt2] _id="ngt2" _name="gnollhut2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="由石头和木材构成的一种小屋。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 2" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\GnollHut2\\GnollHut2" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="豺狼人小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="建造豺狼人小屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="GnollHut" useclickhelper=0 walk=200.0 weapson=0 [ngwr] _id="ngwr" _name="grainwarehouse" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericHumanBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一种为了存贮粮食而造的建筑物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\GrainWarehouse\\GrainWarehouse" fileverflags=0 fmade=0 fograd=128.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=200.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="谷仓" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\CityBuilding6-8.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造谷仓" turnrate=0.0 type="Mechanical" unitsound="GrainWarehouse" useclickhelper=0 walk=200.0 weapson=0 [ngz1] _id="ngz1" _name="grizzlybear1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.67 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.9 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=18 dmgplus2=0 dmgpt1=0.63 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 1)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GrizzlyBear\\GrizzlyBear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="熊" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=320 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="GrizzlyBear" upgrades="Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ngz2] _id="ngz2" _name="grizzlybear2" _type="unit" abillist="ANbh" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.67 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.9 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.63 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 2)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GrizzlyBear\\GrizzlyBear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=900 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="怒熊" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=320 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="GrizzlyBear" upgrades="Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ngz3] _id="ngz3" _name="grizzlybear3" _type="unit" abillist="ANbh,ANbl" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.67 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.9 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=37 dmgplus2=0 dmgpt1=0.63 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 3)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GrizzlyBear\\GrizzlyBear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="灵魂之熊" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=1.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="GrizzlyBear" upgrades="Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ngz4] _id="ngz4" _name="misha4" _type="unit" abillist="ANb2,ACrk" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.67 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.9 deathtype=0 def=3.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=57 dmgplus2=0 dmgpt1=0.63 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 4)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GrizzlyBear\\GrizzlyBear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=2250 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="米纱" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=128 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=370 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="GrizzlyBear" upgrades="Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ngza] _id="ngza" _name="misha3" _type="unit" abillist="ANb2,ACrk" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.67 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.9 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=45 dmgplus2=0 dmgpt1=0.63 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 3)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GrizzlyBear\\GrizzlyBear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1800 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="米纱" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=128 rangen2=0 red=255 regenhp=1.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1200 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=310 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="GrizzlyBear" upgrades="Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ngzc] _id="ngzc" _name="misha1" _type="unit" abillist="ACrk" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.67 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.9 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.63 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 1)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GrizzlyBear\\GrizzlyBear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=900 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="米纱" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=320 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="GrizzlyBear" upgrades="Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ngzd] _id="ngzd" _name="misha2" _type="unit" abillist="ANbh,ACrk" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.67 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.9 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=37 dmgplus2=0 dmgpt1=0.63 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 2)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GrizzlyBear\\GrizzlyBear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="米纱" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=128 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=320 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="GrizzlyBear" upgrades="Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nhar] _id="nhar" _name="harpyscout" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHarpy.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=120 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=6 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Harpy\\Harpy" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=120 goldrep=120 green=140 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=210 impactswimz=0.0 impactz=30.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\HarpyMissile\\HarpyMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="女妖侦察者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.2 scalebull=1 selcirconwater=0 selz=230.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=540 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用鹰身女妖侦察兵" turnrate=0.5 ubertip="轻型飞行单位,能投掷出尖羽毛。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="Harpy" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nhcn] _id="nhcn" _name="hornofcenarius" _type="unit" abillist="Avul" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNHornOfCenarius.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\HornOfCenarius\\HornOfCenarius" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="半神赛纳留斯之角" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 unitsound="HornOfCenarius" useclickhelper=0 walk=200.0 weapson=0 [nhdc] _id="nhdc" _name="deceiver" _type="unit" abillist="ACcs" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNAcolyte.blp" atktype1="pierce" atktype2="normal" auto="Acrs" backsw1=0.47 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Acolyte\\Acolyte" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=300 manan=300 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="欺骗者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=170 regenhp=0.5 regenmana=0.75 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="雇用欺骗者" turnrate=0.5 ubertip="轻型单位,能射出火焰进行攻击,拥有诅咒技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Acolyte" useclickhelper=0 walk=150.0 weapson=1 weaptp1="missile" [nhea] _id="nhea" _name="highelvenarcher" _type="unit" acquire=800.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHighElvenArcher.blp" atktype1="pierce" atktype2="normal" backsw1=0.28 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=15 dmgplus2=0 dmgpt1=0.72 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\HighElfArcher\\HighElfArcher" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="R" hp=310 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=11.0 launchy=62.0 launchz=71.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="弓箭手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="night" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练弓箭手(|cffffcc00R|r)" turnrate=0.6 ubertip="基本的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Archer" upgrades="Resm,Rema,Reib,Remk,Reuv,Repm" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nheb] _id="nheb" _name="highelfbarracks" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMageTower.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowHighElvenBarracks" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\MageTower\\MageTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高等精灵兵营" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Rhde" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="(|cffffcc00B|r)建造兵营" trains="hhes,nhea,nws1" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="主要部队生产建筑。 训练高等精灵剑士和高等精灵弓箭手和龙鹰。|n 同时包括对于高等精灵剑士防御技能的升级。" unitsound="MageTower" useclickhelper=0 walk=200.0 weapson=0 [nhef] _id="nhef" _name="highelvenfemale" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFemaleElfVillager.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=10 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (女性)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\ElfVillagerWoman\\ElfVillagerWoman" fileverflags=0 fmade=0 fograd=0.0 formation=5 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="高等精灵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=10 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=190 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="shadow" unitsound="VillagerWoman" useclickhelper=0 walk=200.0 weapson=0 [nhem] _id="nhem" _name="highelvenmale" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNElfVillager.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=10 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (男性)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\HighElfPeasant\\HighElfPeasant" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="高等精灵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=10 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=190 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="shadow" unitsound="VillagerMan" useclickhelper=0 walk=200.0 weapson=0 [nhew] _id="nhew" _name="bloodelfworker" _type="unit" abillist="Ahar,Ahrp" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNElfVillager.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.5 bldtm=15 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 builds="htow,hhou,hbar,hbla,hwtw,halt,nnsg,hars,hlum,nnsa,hvlt" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=3.0 cool2=1.1 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=1 dmgplus1=6 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (血精灵)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\HighElfPeasant\\HighElfPeasant" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=1 goldcost=75 goldrep=75 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=220 impactswimz=0.0 impactz=45.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="工人" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=90 rangen2=66 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=15 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=120.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=1 sight=800 spd=190 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="tree" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练工人(|cffffcc00W|r)" turnrate=0.5 type="Peon" ubertip="基本的工人单位。能建造建筑物和进行修理。" unitshadow="shadow" unitsound="BloodElfWorker" upgrades="Rhlh,Rguv" useclickhelper=0 walk=200.0 weapson=3 weaptp1="normal" weaptp2="normal" weaptype1="MetalLightChop" weaptype2="AxeMediumChop" [nhfp] _id="nhfp" _name="fallenpriest" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNAcolyte.blp" atktype1="pierce" atktype2="normal" backsw1=0.47 backsw2=0.0 bldtm=20 blend=0.15 blue=120 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=6 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Acolyte\\Acolyte" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=85 goldrep=85 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="堕落牧师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="雇用堕落牧师" turnrate=0.5 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Acolyte" useclickhelper=0 walk=150.0 weapson=1 weaptp1="missile" [nhhr] _id="nhhr" _name="heretic" _type="unit" abillist="ACrd,ACca" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNAcolyte.blp" atktype1="pierce" atktype2="normal" auto="Arai" backsw1=0.47 backsw2=0.0 bldtm=50 blend=0.15 blue=120 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Acolyte\\Acolyte" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=400 manan=400 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="异教徒" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Y" tilesetspecific=0 tip="雇用异教徒" turnrate=0.5 ubertip="中型单位,能射出火焰进行攻击,拥有复活死尸和腐臭蜂群这两项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Acolyte" useclickhelper=0 walk=150.0 weapson=1 weaptp1="missile" [nhmc] _id="nhmc" _name="hermitcrab" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHermitCrab.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\HermitCrab\\HermitCrab" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=25.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="螃蟹隐士" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=100.0 scale=0.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=50.0 shadowonwater=1 shadoww=50.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤螃蟹隐士" turnrate=0.5 ubertip="能召唤一个螃蟹隐士的灵魂来挽救你。" unitshadow="Shadow" useclickhelper=0 walk=100.0 weapson=0 [nhns] _id="nhns" _name="harpynest" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="里面的木质骨架上有着一些零星的残骸。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\HarpyNest\\HarpyNest" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="女妖巢穴" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="建造女妖巢穴" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="HarpyNest" useclickhelper=0 walk=200.0 weapson=0 [nhrh] _id="nhrh" _name="harpyhag" _type="unit" abillist="ACcs,ACsl" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHarpyWitch.blp" atktype1="pierce" atktype2="normal" auto="Acrs" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.5 castpt=0.5 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\HarpyWitch\\HarpyWitch" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=255 goldrep=255 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=600 impactswimz=0.0 impactz=30.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=400 manan=400 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.7 movefloor=90.0 moveheight=240.0 movetp="fly" name="女妖风暴巫师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=100 regenhp=0.5 regenmana=1.0 regentype="always" reptm=50 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=0 selcirconwater=0 selz=230.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用女妖风暴巫师" turnrate=0.5 ubertip="飞行单位,能施放出闪电进行攻击,拥有诅咒技能和睡眠术。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="Harpy" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nhrq] _id="nhrq" _name="harpyqueen" _type="unit" abillist="ACr2,ACcy" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHarpyQueen.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.5 castpt=0.5 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.35 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=75 farea2=0 fatlos=0 file="units\\creeps\\HarpyQueen\\HarpyQueen" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=6 goldcost=290 goldrep=290 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=30.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=400 manan=400 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GargoyleMissile\\GargoyleMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1000 "missilespeed:2"=0 modelscale=2.1 movefloor=90.0 moveheight=280.0 movetp="fly" name="女妖女皇" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=61.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=60 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.0 scalebull=0 selcirconwater=0 selz=230.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air" stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用女妖女皇" turnrate=0.5 ubertip="重型的远程攻击飞行单位,拥有生命恢复技能和飓风魔法。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="Harpy" useclickhelper=0 walk=200.0 weapson=1 weaptp1="msplash" [nhrr] _id="nhrr" _name="harpyrogue" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHarpy.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=150 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Harpy\\Harpy" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="R" hp=340 impactswimz=0.0 impactz=30.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\HarpyMissile\\HarpyMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.7 movefloor=90.0 moveheight=240.0 movetp="fly" name="鹰身女妖流氓" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.2 scalebull=1 selcirconwater=0 selz=230.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=360 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用鹰身女妖流氓(|cffffcc00R|r)" turnrate=0.5 ubertip="轻型飞行单位,能投掷出尖羽毛。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="Harpy" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nhrw] _id="nhrw" _name="harpywitch" _type="unit" abillist="ACff" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHarpyWitch.blp" atktype1="pierce" atktype2="normal" auto="Afae" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.5 castpt=0.5 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\HarpyWitch\\HarpyWitch" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=190 goldrep=190 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=280 impactswimz=0.0 impactz=30.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=300 manan=300 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="鹰身女妖巫婆" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=4 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=30 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.2 scalebull=1 selcirconwater=0 selz=230.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=640 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用鹰身女妖巫婆(|cffffcc00W|r)" turnrate=0.5 ubertip="飞行单位,能施放出闪电进行攻击,也能施放精灵之火和驱魔技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="Harpy" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nhyc] _id="nhyc" _name="campaignturtle" _type="unit" abillist="Advc,ACdv,ANth,Ansk" acquire=900.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSeaTurtleRed.blp" atktype1="pierce" atktype2="siege" attachmentanimprops="large" backsw1=0.3 backsw2=0.3 bldtm=45 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.75 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=22 dmgplus2=62 dmgpt1=0.7 dmgpt2=0.7 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\DragonSeaTurtleRange\\DragonSeaTurtleRange" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=320 goldrep=320 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="T" hp=750 impactswimz=0.0 impactz=110.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=-50.0 launchx=0.0 launchy=100.0 launchz=75.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=65 lumberrep=65 mana0=0 manan=0 maxpitch=45.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="amph" name="龙龟" namecount=0 nbmmicon=0 nbrandom=0 nsight=950 occh=0.0 orientinterp=1 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=480 rangen2=450 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=100.0 scale=2.5 scalebull=1 selcirconwater=1 selz=0.0 shadowh=170.0 shadowonwater=1 shadoww=170.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=18 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,debris,item,ward" targs2="structure,tree" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练龙龟(|cffffcc00T|r)" turnrate=0.6 ubertip="一只可以吞噬敌方单位的强大海龟。善于破坏敌建筑。拥有硬化皮肤, 可以减少所受的伤害, 以及尖刺外壳,可以对敌人的近战攻击者造成伤害。|n|n|cffffcc00能攻击地面单位。" unitshadow="Shadow" unitsound="GiantSeaTurtle" upgrades="Rguv,Rnam,Rnat" useclickhelper=0 walk=100.0 weapson=3 weaptp1="missile" weaptp2="missile" [nhyd] _id="nhyd" _name="hydra" _type="unit" abillist="Aspo, Aspt" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGreenHydra.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=25 dmgplus2=0 dmgpt1=0.7 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Hydra\\Hydra" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=575 impactswimz=0.0 impactz=70.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=50.0 launchy=100.0 launchz=100.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="amph" name="九头怪蛇" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=10.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=100.0 scale=2.5 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用九头怪蛇" turnrate=0.6 ubertip="轻型远程攻击两栖单位,具有慢性毒药技能。当该单位被杀死的时候,许多小九头怪蛇就会从其尸体中冒出来。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="AzureDragon" useclickhelper=0 walk=100.0 weapson=1 weaptp1="missile" [nhyh] _id="nhyh" _name="hydrahatchling" _type="unit" abillist="Aspo" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGreenHydra.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=125 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.7 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Hydra\\Hydra" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=350 impactswimz=0.0 impactz=50.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=30.0 launchy=30.0 launchz=100.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.75 movefloor=0.0 moveheight=0.0 movetp="amph" name="小九头怪蛇" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=4.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=100.0 scale=1.5 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用小九头怪蛇" turnrate=0.6 ubertip="中型远程攻击两栖单位,具有慢性毒药技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="AzureDragon" useclickhelper=0 walk=100.0 weapson=1 weaptp1="missile" [nhym] _id="nhym" _name="hydromancer" _type="unit" abillist="ACsw,ACpy,ACc3" acquire=700.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp" atktype1="magic" atktype2="normal" attachmentanimprops="medium" auto="Aslo" backsw1=0.85 backsw2=0.0 bldtm=30 blend=0.15 blue=170 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=2.4 castpt=0.3 collision=16.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BanditMage\\BanditMage" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="Y" hp=405 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=25.0 launchy=0.0 launchz=66.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=200 manan=400 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="术士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=1.3333333333333 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=260.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练术士(|cffffcc00Y|r)" turnrate=0.5 ubertip="多才多艺的魔法单位。能施放减速,冲击波和变形魔法。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroArchMage" useclickhelper=0 walk=260.0 weapson=1 weaptp1="missile" [nico] _id="nico" _name="icecrownobelisk" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNIceCrownObelisk.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="doodads\\cinematic\\IcecrownObelisk\\IcecrownObelisk" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="寒冰王座方尖塔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\8x8Round.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="I" tilesetspecific=0 turnrate=0.0 ubersplat="OSMA" useclickhelper=0 walk=200.0 weapson=0 [nina] _id="nina" _name="infernaljuggernaut" _type="unit" abillist="ANin" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNInfernalFlameCannon.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.8 backsw2=0.0 bldtm=36 blend=0.15 blue=255 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=2 castbsw=0.8 castpt=0.5 collision=64.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=2 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=60 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=75 farea2=0 fatlos=0 file="units\\creeps\\InfernalCannonFlame\\InfernalCannonFlame" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=4 goldcost=220 goldrep=220 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1500 impactswimz=0.0 impactz=110.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=30.0 launchz=60.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=400 manan=400 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.08 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=700 "missilespeed:2"=0 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="地狱战舰" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=1 points=100 prio=2 propwin=30.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=1.0 regentype="none" reptm=36 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=280.0 shadowonwater=1 shadoww=280.0 shadowx=110.0 shadowy=110.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=180 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,enemy,neutral" stockmax=3 stockregen=510 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用地狱战舰" turnrate=0.4 type="Mechanical" ubertip="重型远程攻击单位,能发射炽烈之箭。可以施放地狱火。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="InfernalMachine" useclickhelper=0 walk=150.0 weapson=1 weaptp1="msplash" [ninc] _id="ninc" _name="infernalcontraption" _type="unit" acquire=625.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNInfernalCannon.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.8 backsw2=0.0 bldtm=36 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=2 castbsw=0.8 castpt=0.5 collision=48.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=2 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=75 farea2=0 fatlos=0 file="units\\creeps\\InfernalCannonCannon\\InfernalCannonCannon" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=4 goldcost=220 goldrep=220 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=-30.0 launchz=80.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.08 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=700 "missilespeed:2"=0 modelscale=0.75 movefloor=0.0 moveheight=0.0 movetp="foot" name="地狱火机关人" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=1 points=100 prio=2 propwin=30.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=36 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=2.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=280.0 shadowonwater=1 shadoww=280.0 shadowx=110.0 shadowy=110.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=180 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,enemy,neutral" stockmax=3 stockregen=260 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用地狱火机关人" turnrate=0.4 type="Mechanical" ubertip="中型远程单位,能射出炽烈之箭。|n|n|cffffcc00能攻击陆地和空中单位。|r" unitshadow="Shadow" unitsound="InfernalMachine" useclickhelper=0 walk=150.0 weapson=1 weaptp1="msplash" [ninf] _id="ninf" _name="infernal" _type="unit" abillist="ACmi,ANpi,ACrk" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNInfernal.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.74 backsw2=0.0 bldtm=80 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=6.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.26 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\Infernal\\Infernal" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1500 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="地狱火" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="demon" rangen1=100 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=12 sides2=0 sight=1400 spd=320 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward,tree" targtype="ground" teamcolor=-1 tilesets="C,O,K" tilesetspecific=0 tip="召唤地狱火" turnrate=0.4 ubertip="重型近战单位,被熊熊的火焰包围着,能对周围的地面单位造成持续伤害。还对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Infernal" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="RockHeavyBash" [ninm] _id="ninm" _name="infernalmachine" _type="unit" abillist="ACbc" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNInfernalCannon.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.8 backsw2=0.0 bldtm=36 blend=0.15 blue=135 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=2 castbsw=0.8 castpt=0.5 collision=48.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=2 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=35 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=75 farea2=0 fatlos=0 file="units\\creeps\\InfernalCannonCannon\\InfernalCannonCannon" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=4 goldcost=220 goldrep=220 green=150 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1200 impactswimz=0.0 impactz=90.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=-45.0 launchz=120.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=350 manan=350 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.08 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=700 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="地狱火机械人" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=1 points=100 prio=2 propwin=30.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.875 regentype="none" reptm=36 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=2.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=280.0 shadowonwater=1 shadoww=280.0 shadowx=110.0 shadowy=110.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=180 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,enemy,neutral" stockmax=1 stockregen=410 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用地狱火机械人" turnrate=0.4 type="Mechanical" ubertip="重型远程单位,能射出炽烈之箭。可以施放火焰呼吸。|n|n|cffffcc00能攻击陆地和空中单位。|r" unitshadow="Shadow" unitsound="InfernalMachine" useclickhelper=0 walk=150.0 weapson=1 weaptp1="msplash" [nitb] _id="nitb" _name="treasurebox" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNIcyTreasureBox.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMagicVault" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="被寒冰封印着的盒子,通常在这种盒子里面有着神奇的宝物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\IceCrownTreasureBox\\IceCrownTreasureBox" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="冰之宝盒" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8Round.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="购买冰之宝盒(|cffffcc00B|r)" turnrate=0.0 type="Mechanical" ubertip="里面有着宝藏。" useclickhelper=0 walk=200.0 weapson=0 [nith] _id="nith" _name="icetrollhighpriest" _type="unit" abillist="Anh2,ACf2,ACd2" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNIceTrollShaman.blp" atktype1="pierce" atktype2="normal" auto="Anhe" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=24 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\IceTrollShadowPriest\\IceTrollShadowPriest" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=205 goldrep=205 green=130 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=450 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="冰魔高级牧师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=170 regenhp=0.5 regenmana=0.75 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="W,N,I" tilesetspecific=0 tip="雇用冰魔高级牧师" turnrate=0.5 ubertip="魔法单位,具有医疗能力,具有驱魔技能和霜冻护甲。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="IceTrollShadowPriest" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [nitp] _id="nitp" _name="icetrollshadowpriest" _type="unit" abillist="Anh1" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNIceTrollShadowPriest.blp" atktype1="pierce" atktype2="normal" auto="Anhe" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\IceTrollShadowPriest\\IceTrollShadowPriest" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=200 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.05 movefloor=0.0 moveheight=0.0 movetp="foot" name="冰魔牧师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=190 regenhp=0.5 regenmana=0.5 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="W,N,I" tilesetspecific=0 tip="雇用冰魔牧师" turnrate=0.5 ubertip="魔法单位,具有医疗能力。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="IceTrollShadowPriest" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [nitr] _id="nitr" _name="icetroll" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNIceTroll.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\IceTroll\\IceTroll" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="冰之巨魔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=190 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="W,N,I" tilesetspecific=0 tip="雇用冰之巨魔" turnrate=0.5 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="IceTroll" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [nits] _id="nits" _name="icetrollberserker" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNIceTrollBeserker.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\IceTroll\\IceTroll" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=195 goldrep=195 green=130 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="B" hp=450 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="冰魔狂战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=170 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=220 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="W,N,I" tilesetspecific=0 tip="雇用冰魔狂战士(|cffffcc00B|r)" turnrate=0.5 ubertip="中型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="IceTroll" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [nitt] _id="nitt" _name="icetrolltrapper" _type="unit" abillist="ACen" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNICeTroll.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=170 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\IceTroll\\IceTroll" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=160 goldrep=160 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="T" hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="冰魔猎手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=170 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="W,N,I" tilesetspecific=0 tip="雇用冰魔猎手(|cffffcc00T|r)" turnrate=0.5 ubertip="中型远程攻击单位,能诱捕对手。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="IceTroll" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [nitw] _id="nitw" _name="icetrollwarlord" _type="unit" abillist="ACat" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNICeTroll.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=35 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\IceTroll\\IceTroll" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.55 movefloor=0.0 moveheight=0.0 movetp="foot" name="冰魔首领" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=270.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="W,N,I" tilesetspecific=0 tip="雇用冰魔首领" turnrate=0.5 ubertip="重型远程攻击单位,带有强击光环。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="IceTroll" useclickhelper=0 walk=270.0 weapson=1 weaptp1="missile" [njg1] _id="njg1" _name="junglestalker" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNJungleBeast.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\JungleBeast\\JungleBeast" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=400 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="丛林漫步者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=320 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤丛林漫步者" turnrate=0.5 ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Wendigo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [njga] _id="njga" _name="elderjunglestalker" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNJungleBeast.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=35 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\JungleBeast\\JungleBeast" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=300 goldrep=300 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=900 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="丛林漫步者长老" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.45 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=320 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤丛林漫步者长老" turnrate=0.5 ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Wendigo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [njgb] _id="njgb" _name="enrangedjunglestalker" _type="unit" abillist="ACtc" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNJungleBeast.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=7 bountyplus=100 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=60 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\JungleBeast\\JungleBeast" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=8 goldcost=435 goldrep=435 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1600 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=9 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=600 manan=600 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="怒之丛林漫步者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=1.5 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.7 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=320 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=460 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤怒之丛林漫步者" turnrate=0.5 ubertip="重型近战单位,能重击对手。|n|n|cffffcc00攻击地面单位。|r" unitshadow="Shadow" unitsound="Wendigo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [njks] _id="njks" _name="jailorkassan" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBandit.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Bandit\\Bandit" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="监狱小卒" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="Bandit" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nkob] _id="nkob" _name="kobold" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNKobold.blp" atktype1="normal" atktype2="normal" backsw1=0.6 backsw2=0.0 bldtm=20 blend=0.15 blue=165 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.38 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Kobold\\Kobold" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=70 goldrep=70 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="K" hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.85 movefloor=0.0 moveheight=0.0 movetp="foot" name="狗头人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="D,Y,X,V,Q,G,J" tilesetspecific=0 tip="雇用狗头人( |cffffcc00K|r)" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Kobold" useclickhelper=0 walk=150.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nkog] _id="nkog" _name="koboldgeomancer" _type="unit" abillist="ACsw,ACdm" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNKoboldGeomancer.blp" atktype1="pierce" atktype2="normal" auto="Aslo" backsw1=0.6 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.38 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\KoboldGeomancer\\KoboldGeomancer" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="G" hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="狗头人占卜者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="D,Y,X,V,Q,G,J" tilesetspecific=0 tip="雇用狗头人占卜者(|cffffcc00G|r)" turnrate=0.5 ubertip="轻型远程攻击单位,具有减速魔法和驱魔技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Kobold" useclickhelper=0 walk=150.0 weapson=1 weaptp1="missile" [nkol] _id="nkol" _name="koboldtaskmaster" _type="unit" abillist="ACac,ACbh" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNKobold.blp" atktype1="normal" atktype2="normal" backsw1=0.6 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.38 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Kobold\\Kobold" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=650 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="狗头人首领" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="D,Y,X,V,Q,G,J" tilesetspecific=0 tip="雇用狗头人首领" turnrate=0.5 ubertip="重型近战单位,带有命令光环,还拥有重击技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Kobold" useclickhelper=0 walk=150.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nkot] _id="nkot" _name="kobolttunneler" _type="unit" abillist="ACbh" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNKobold.blp" atktype1="normal" atktype2="normal" backsw1=0.6 backsw2=0.0 bldtm=30 blend=0.15 blue=180 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.38 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Kobold\\Kobold" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=170 goldrep=170 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=325 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="地穴狗头人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="D,Y,X,V,Q,G,J" tilesetspecific=0 tip="雇用地穴狗头人" turnrate=0.5 ubertip="轻型近战单位,拥有重击技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Kobold" useclickhelper=0 walk=150.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nlds] _id="nlds" _name="lobstrokkdeepseer" _type="unit" abillist="Aenw,Aslp" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkGreen.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.47 backsw2=0.0 bldtm=20 blend=0.15 blue=100 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=6.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Lobstrokkblue\\Lobstrokkblue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=400 goldrep=400 green=250 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="D" hp=480 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=300 manan=300 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\MakuraMissile\\MakuraMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="马库拉先知" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=250 regenhp=0.5 regenmana=0.75 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用马库拉池人(|cffffcc00D|r)" turnrate=0.5 ubertip="中型的远程攻击单位,能施放纠缠根须和召唤巨虾。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Lobstrokk" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nlkl] _id="nlkl" _name="lobstrokktidallord" _type="unit" abillist="ACce,ACav" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkBlue.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=6.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Lobstrokkgreen\\Lobstrokkgreen" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=800 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="马库拉潮汐领主" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用马库拉潮汐领主" turnrate=0.5 ubertip="重型的近战单位,具有专注光环和分裂攻击这两个技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Lobstrokk" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nlpd] _id="nlpd" _name="lobstrokkpooldweller" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkRed.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=225 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=6.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.66 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Lobstrokkred\\Lobstrokkred" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=210 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="马库拉池人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=125 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.65 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用马库拉池人" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Lobstrokk" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [nlpr] _id="nlpr" _name="lobstrokkprawn" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkRed.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.6 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=6.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.38 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Lobstrokkred\\Lobstrokkred" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=170 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.55 movefloor=0.0 moveheight=0.0 movetp="foot" name="巨虾" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用巨虾" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Lobstrokk" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nlps] _id="nlps" _name="lobstrokkprawnsummoned" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkRed.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.6 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=6.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.38 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Lobstrokkred\\Lobstrokkred" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=170 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.55 movefloor=0.0 moveheight=0.0 movetp="foot" name="召唤出来的巨虾" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=1 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤出来的巨虾" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Lobstrokk" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nlrv] _id="nlrv" _name="deeplordrevenant" _type="unit" abillist="ACcv,ACf2" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNDeepLordRevenant.blp" atktype1="chaos" atktype2="normal" auto="AUfu" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=175 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=9.2 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=68 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RevenantOfTheWaves\\RevenantOfTheWaves" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=8 goldcost=595 goldrep=595 green=175 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=2100 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=300 manan=600 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="hover" name="深渊领主幽灵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=100 regenhp=0.5 regenmana=1.5 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=510 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用深渊领主幽灵" turnrate=0.6 type="undead" ubertip="重型的近战单位,具有冲击波和霜冻护甲这两项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Revenant" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nlsn] _id="nlsn" _name="lobstrokksnapper" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkRed.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=125 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=6.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=25 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Lobstrokkred\\Lobstrokkred" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=250 goldrep=250 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="R" hp=620 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="马库拉甲鱼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=150 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=260 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用马库拉甲鱼(|cffffcc00R|r)" turnrate=0.5 ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Lobstrokk" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nltc] _id="nltc" _name="lobstrokktidecaller" _type="unit" abillist="Anh1,ACf2" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkGreen.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" auto="Anhe" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=6.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Lobstrokkblue\\Lobstrokkblue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=300 manan=300 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\MakuraMissile\\MakuraMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.57 movefloor=0.0 moveheight=0.0 movetp="foot" name="马库拉潮汐召唤者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用马库拉潮汐召唤者" turnrate=0.5 ubertip="轻型的远程攻击单位,具有医疗和霜冻护甲两个技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Lobstrokk" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nltl] _id="nltl" _name="lightninglizard" _type="unit" abillist="Alit,ACpu" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNThunderLizard.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.56 backsw2=0.0 bldtm=25 blend=0.15 blue=120 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=14 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=75 farea2=0 fatlos=0 file="units\\creeps\\ThunderLizard\\ThunderLizard" fileverflags=0 fmade=0 fograd=0.0 formation=1 fused=2 goldcost=155 goldrep=155 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=280 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=100.0 launchz=20.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=200 manan=200 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=0.85 movefloor=0.0 moveheight=0.0 movetp="foot" name="闪电蜥蜴" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,enemy,neutral" stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="B,A,C,G" tilesetspecific=0 tip="召唤闪电蜥蜴" turnrate=0.5 ubertip="远程攻击单位,能施放出一道道闪电,还能施放净化魔法。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="KotoBeastNoRider" useclickhelper=0 walk=100.0 weapson=1 weaptp1="msplash" [nlur] _id="nlur" _name="monsterlure" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMonsterLure.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MonsterLure\\MonsterLure" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=200 impactswimz=0.0 impactz=60.0 ineditor=0 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="怪兽诱捕守卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=1600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1600 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ward" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤怪兽诱捕守卫" turnrate=0.0 type="Ward" ubertip="能吸引附近怪兽的守卫。" unitshadow="Shadow" useclickhelper=0 walk=200.0 weapson=0 [nlv1] _id="nlv1" _name="lavaspawn" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNLavaSpawn.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.77 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=6 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 1)" elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="Units\\Creeps\\LavaSpawn\\LavaSpawn" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=50 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=425 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LavaSpawnMissile\\LavaSpawnMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1000 "missilespeed:2"=0 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="炎魔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=1 propwin=60.0 qarea1=75 qarea2=0 qfact1=0.25 qfact2=0.0 race="other" rangen1=300 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1200 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="enemy,ground" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,air,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="LavaSpawn" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nlv2] _id="nlv2" _name="lavaspawn2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNLavaSpawn.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.77 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=6 dice2=0 dmgplus1=15 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 2)" elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="Units\\Creeps\\LavaSpawn\\LavaSpawn" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=50 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=575 impactswimz=0.0 impactz=70.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=70.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LavaSpawnMissile\\LavaSpawnMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1000 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="炎魔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=1 propwin=60.0 qarea1=75 qarea2=0 qfact1=0.25 qfact2=0.0 race="other" rangen1=300 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=170.0 shadowonwater=1 shadoww=170.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1200 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="enemy,ground" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,air,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="LavaSpawn" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nlv3] _id="nlv3" _name="lavaspawn3" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNLavaSpawn.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.77 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=6.0 deathtype=0 def=3.0 deftype="large" defup=2.0 dice1=6 dice2=0 dmgplus1=26 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 3)" elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="Units\\Creeps\\LavaSpawn\\LavaSpawn" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=50 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=700 impactswimz=0.0 impactz=80.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=80.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LavaSpawnMissile\\LavaSpawnMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1000 "missilespeed:2"=0 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="炎魔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=1 propwin=60.0 qarea1=75 qarea2=0 qfact1=0.25 qfact2=0.0 race="other" rangen1=300 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1200 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="enemy,ground" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,air,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="LavaSpawn" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nmam] _id="nmam" _name="mammoth" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMammoth.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.7 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Mammoth\\Mammoth" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=450 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.85 movefloor=0.0 moveheight=0.0 movetp="foot" name="猛犸" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用猛犸" turnrate=0.5 ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Mammoth" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nmbg] _id="nmbg" _name="murgulbloodgill" _type="unit" abillist="Anh1" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMurgulBloodGill.blp" atktype1="pierce" atktype2="normal" auto="Anhe" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=3 def=2.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MurgulBloodGill\\MurgulBloodGill" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=200 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\MurgulMagicMissile\\MurgulMagicMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="amph" name="穆格尔血女巫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=0.9 scalebull=1 selcirconwater=1 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=35.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用穆格尔血女巫" turnrate=0.5 ubertip="轻型远程攻击两栖单位,具有医疗技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="murloc" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nmcf] _id="nmcf" _name="murgulcliffrunner" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp" atktype1="normal" atktype2="normal" backsw1=0.6 backsw2=0.0 bldtm=20 blend=0.15 blue=128 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.38 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MurgulTideWarrior\\MurgulTideWarrior" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="amph" name="穆格尔岩人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=0.8 scalebull=1 selcirconwater=1 selz=0.0 shadowh=90.0 shadowonwater=1 shadoww=90.0 shadowx=35.0 shadowy=35.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用穆格尔岩人" turnrate=0.5 ubertip="轻型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="murloc" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nmdm] _id="nmdm" _name="medivhmorphed" _type="unit" abillist="Amrf" acquire=600.0 agi=0 agiplus=0.0 animprops="alternateex" armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRavenForm.blp" atktype1="pierce" atktype2="normal" attachmentlinkprops="alternate" backsw1=0.49 backsw2=0.0 bldtm=22 blend=0.15 blue=255 boneprops="alternate" bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.1 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=8 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (血乌鸦形态)" elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Medivh\\Medivh" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=185 goldrep=185 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=280 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=75 manan=200 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DruidoftheTalonMissile\\DruidoftheTalonMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="麦迪文" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=6 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="night" reptm=22 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=230.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=16 sides2=0 sight=1400 spd=240 special=1 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Medivh" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nmdr] _id="nmdr" _name="diremammoth" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBlackMammoth.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.7 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=60 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MammothBlack\\MammothBlack" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1550 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="恐怖猛犸" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用恐怖猛犸" turnrate=0.5 ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Mammoth" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nmed] _id="nmed" _name="medivh" _type="unit" abillist="Amrf" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMedivh.blp" atktype1="pierce" atktype2="normal" backsw1=0.49 backsw2=0.0 bldtm=22 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.1 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=8 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Medivh\\Medivh" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=185 goldrep=185 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=280 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DruidoftheTalonMissile\\DruidoftheTalonMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="麦迪文" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="night" reptm=22 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=16 sides2=0 sight=1400 spd=240 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Medivh" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nmer] _id="nmer" _name="mercenarycampl" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (洛丹伦的夏天)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="nftb,nfsp,nogm,ngrk" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=0 tilesets="L" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmfs] _id="nmfs" _name="murlocflesheater" _type="unit" abillist="ACcn" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMurlocFlesheater.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.45 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.66 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\MurlocFlesheater\\MurlocFlesheater" fileverflags=2 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=110 goldrep=110 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="M" hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.55 movefloor=0.0 moveheight=0.0 movetp="foot" name="两栖食肉者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C" tilesetspecific=0 tip="雇用两栖食肉者(|cffffcc00M|r)" turnrate=0.5 ubertip="轻型的近战单位,具有吞食尸体技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Murloc" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [nmg0] _id="nmg0" _name="murgulhut0" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="一种由竹子做成的小型了望塔。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 0" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\MurlocHut0\\MurlocHut0" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="穆格尔小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="建造穆格尔小屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="MurlocHut0" useclickhelper=0 walk=200.0 weapson=0 [nmg1] _id="nmg1" _name="murgulhut1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="一种由竹子做成的大型了望塔。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 1" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\MurlocHut1\\MurlocHut1" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="穆格尔小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="建造穆格尔小屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="MurlocHut1" useclickhelper=0 walk=200.0 weapson=0 [nmgd] _id="nmgd" _name="magnataurdestroyer" _type="unit" abillist="ACmi,ACcb,ACtc" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBlueMagnataur.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="large" backsw1=0.84 backsw2=0.84 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.84 castpt=0.66 collision=64.0 cool1=1.5 cool2=1.35 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=75 dmgplus2=60 dmgpt1=0.66 dmgpt2=0.66 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MagnataurBlue\\MagnataurBlue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=8 goldcost=595 goldrep=595 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=2100 impactswimz=0.0 impactz=150.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-100.0 launchy=40.0 launchz=360.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=500 manan=500 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1000 "missilespeed:2"=0 modelscale=1.45 movefloor=0.0 moveheight=0.0 movetp="foot" name="玛格娜托破坏者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=500 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=8 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=510 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用玛格娜托破坏者" turnrate=0.5 ubertip="重型的近战单位,具有重击和投掷冰箭技能,魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Magnataur" useclickhelper=0 walk=100.0 weapson=3 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [nmgr] _id="nmgr" _name="magnataurreaver" _type="unit" abillist="ACmi,ACcb" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMagnataurBrown.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="large" backsw1=0.84 backsw2=0.84 bldtm=40 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.84 castpt=0.66 collision=48.0 cool1=1.5 cool2=1.35 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=53 dmgplus2=40 dmgpt1=0.66 dmgpt2=0.66 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Magnataur\\Magnataur" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1500 impactswimz=0.0 impactz=140.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-80.0 launchy=35.0 launchz=300.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=350 manan=350 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1000 "missilespeed:2"=0 modelscale=1.325 movefloor=0.0 moveheight=0.0 movetp="foot" name="玛格娜托撕裂者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=500 red=255 regenhp=0.5 regenmana=0.875 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=8 sides2=5 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用玛格娜托撕裂者" turnrate=0.5 ubertip="重型的近战单位。能对敌人投掷霜冻之箭,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Magnataur" useclickhelper=0 walk=100.0 weapson=3 weaptp1="normal" weaptp2="missile" weaptype1="WoodHeavyBash" [nmgv] _id="nmgv" _name="magicvault" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMagicVault.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMagicVault" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="有着神秘文字封印的箱子,在这种箱子里面往往有着宝物。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\MagicVault\\MagicVault" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="V" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="魔法宝箱" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8Round.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="Purchase Magic |cffffcc00V|rault" turnrate=0.0 type="Mechanical" ubertip="在每个盒子里面都藏着一个秘密。" useclickhelper=0 walk=200.0 weapson=0 [nmgw] _id="nmgw" _name="magnataurwarrior" _type="unit" abillist="ACmi" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMagnataur.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.84 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.84 castpt=0.66 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=26 dmgplus2=0 dmgpt1=0.66 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MagnataurBrown\\MagnataurBrown" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=270 goldrep=270 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=900 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=15 lumberrep=15 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.125 movefloor=0.0 moveheight=0.0 movetp="foot" name="玛格娜托战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用玛格娜托战士(|cffffcc00W|r)" turnrate=0.5 ubertip="重型的近战单位。对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Magnataur" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nmh0] _id="nmh0" _name="murlochut0" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="一种由竹子做成的小型了望塔。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 0" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\MurlocHut0\\MurlocHut0" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="两栖鱼人小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="L,F,W,B,A,C,N" tilesetspecific=0 tip="建造两栖鱼人小屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="MurlocHut0" useclickhelper=0 walk=200.0 weapson=0 [nmh1] _id="nmh1" _name="murlochut1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="一种由竹子做成的大型了望塔。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 1" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\MurlocHut1\\MurlocHut1" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="两栖鱼人小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="L,F,W,B,A,C,N" tilesetspecific=0 tip="建造两栖鱼人小屋" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="MurlocHut1" useclickhelper=0 walk=200.0 weapson=0 [nmit] _id="nmit" _name="icetuskmammoth" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMammoth.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.7 backsw2=0.0 bldtm=40 blend=0.15 blue=100 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Mammoth\\Mammoth" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=205 goldrep=205 green=165 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=925 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.05 movefloor=0.0 moveheight=0.0 movetp="foot" name="冰牙猛犸" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=2.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用冰牙猛犸" turnrate=0.5 ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Mammoth" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nmmu] _id="nmmu" _name="murlocmutant" _type="unit" abillist="ACcr" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMurlocMutant.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.45 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=24 dmgplus2=0 dmgpt1=0.66 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\MurlocMutant\\MurlocMutant" fileverflags=2 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=2.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="变异两栖人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C" tilesetspecific=0 tip="雇用变异两栖人" turnrate=0.5 ubertip="中型近战单位,具有残废技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Murloc" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [nmoo] _id="nmoo" _name="fountainofmana" _type="unit" abillist="Avul,ANre" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNFountainOfLife.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能快速恢复周围非机械单位的魔法值。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\FountainOfMana\\FountainOfMana" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="魔法之泉" namecount=0 nbmmicon=1 nbrandom=1 nsight=0 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造魔法之泉" turnrate=0.0 type="Mechanical,neutral" ubersplat="OMED" unitsound="FountainOfLife" useclickhelper=0 walk=200.0 weapson=0 [nmpe] _id="nmpe" _name="murgulslave" _type="unit" abillist="ANha,Arep" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMurgalSlave.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.5 bldtm=15 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 builds="nnfm,nntg,nntt,nnsg,nnsa,nnad" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=3.0 cool2=1.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=1 dmgplus1=6 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\MurgulSlave\\MurgulSlave" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=1 goldcost=75 goldrep=75 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="V" hp=250 impactswimz=0.0 impactz=45.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="穆格尔奴隶" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=90 rangen2=66 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=15 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=120.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=1 sight=800 spd=190 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="tree" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练穆格尔奴隶(|cffffcc00V|r)" turnrate=0.6 type="Peon" ubertip="基本的工人单位,能采集木材和黄金,建造建筑物和进行修理。|n|cffffcc00能攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="murloc" useclickhelper=0 walk=180.0 weapson=3 weaptp1="normal" weaptp2="normal" weaptype1="MetalLightChop" weaptype2="AxeMediumChop" [nmpg] _id="nmpg" _name="murlocplaguebearer" _type="unit" abillist="Aap3" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMurlocMutant.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.66 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\MurlocMutant\\MurlocMutant" fileverflags=2 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=85 goldrep=85 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=180 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="两栖苦难者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C" tilesetspecific=0 tip="雇用两栖苦难者" turnrate=0.5 ubertip="轻型近战单位,能使得对手生上疾病。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Murloc" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [nmr0] _id="nmr0" _name="mercenarycampv" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (村庄)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="nkob,nmrr,nass,nkog" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=5 tilesets="V,Q" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmr2] _id="nmr2" _name="mercenarycampf" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (洛丹伦的秋天)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="ngnb,ngnw,nomg,ngrk" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=12 tilesets="F" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmr3] _id="nmr3" _name="mercenarycampw" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (洛丹伦的冬日)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="ngnv,nits,nitt,ngrk" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=1 tilesets="W" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmr4] _id="nmr4" _name="mercenarycampb" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (荒地)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="ncen,nhrr,nrzm,nhrw" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=11 tilesets="B" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmr5] _id="nmr5" _name="mercenarycampa" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (白杨谷)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="nsts,nfrs,nthl" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=10 tilesets="A" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmr6] _id="nmr6" _name="mercenarycampc" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (费尔伍德)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="nmfs,nslf,nstl" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=6 tilesets="C" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmr7] _id="nmr7" _name="mercenarycampn" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (诺森德)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="nnwa,nits,nrvs,nnwl" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=3 tilesets="N" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmr8] _id="nmr8" _name="mercenarycampy" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (城邦)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="nrog,nass,nkog,nfsh" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=9 tilesets="Y" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmr9] _id="nmr9" _name="mercenarycampx" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (达拉然)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="nrog,nass,nkog,nfsh" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=8 tilesets="X,J" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmra] _id="nmra" _name="mercenarycampd" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (地牢)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="nskf,nkog,nowb" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=0 tilesets="D" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmrb] _id="nmrb" _name="mercenarycampg" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (地下)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="nskf,nkog,nowb" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=0 tilesets="G" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmrc] _id="nmrc" _name="mercenarycampz" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (下沉的废墟)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="nmsn,nlsn,nlds,ntrt" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=1 tilesets="Z" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmrd] _id="nmrd" _name="mercenarycampi" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (寒冰皇冠冰川)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="nanm,nbdm,nmgw,nfps" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=9 tilesets="I" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmre] _id="nmre" _name="mercenarycampo" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (边缘之地)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="npfl,ndrm,nvdw,ndrd" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=12 tilesets="O" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmrf] _id="nmrf" _name="mercenarycampk" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMercenaryCamp.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowMercenaryCamp" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的雇佣兵。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (黑色城堡)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Mercenary\\Mercenary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 name="雇佣兵营地" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="npfl,ndrm,nvdw,ndrd" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=3 tilesets="K" tilesetspecific=0 tip="建造雇佣兵营地" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Mercenary" useclickhelper=0 walk=200.0 weapson=0 [nmrk] _id="nmrk" _name="marketplace" _type="unit" abillist="Aneu,Asid,Avul,Asud,Apit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNBlackMarket.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你买到各类的物品。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Marketplace\\Marketplace" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="市场" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=0 tilesets="*" tilesetspecific=0 tip="建造市场" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Marketplace" useclickhelper=0 walk=200.0 weapson=0 [nmrl] _id="nmrl" _name="murloctiderunner" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMurloc.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=200 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=8 dmgplus2=0 dmgpt1=0.66 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Murloc\\Murloc" fileverflags=2 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="两栖追随者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=200 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W,V,Q,Y,X,B,N,A,J" tilesetspecific=0 tip="雇用两栖追随者" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Murloc" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [nmrm] _id="nmrm" _name="murlocnightcrawler" _type="unit" abillist="ACvs,Ashm" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMurlocNightCrawler.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=200 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.66 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\MurlocNightcrawler\\MurlocNightcrawler" fileverflags=2 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=170 goldrep=170 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="两栖夜行者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W,V,Q,Y,X,B,N,A,J" tilesetspecific=0 tip="雇用两栖夜行者" turnrate=0.5 ubertip="近战单位,能让对手中毒,还具有夜间隐形能力。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Murloc" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [nmrr] _id="nmrr" _name="murlochuntsman" _type="unit" abillist="ACen" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMurloc.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.45 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=5 dmgplus2=0 dmgpt1=0.66 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\MurlocWarrior\\MurlocWarrior" fileverflags=2 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="H" hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="两栖人猎手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=110 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W,V,Q,Y,X,B,N,A,J" tilesetspecific=0 tip="雇用两栖猎手(|cffffcc00H|r)" turnrate=0.5 ubertip="轻型近战单位,能诱捕对手。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Murloc" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [nmrv] _id="nmrv" _name="murgulreaver" _type="unit" abillist="ACac" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMurgulBloodGill.blp" atktype1="normal" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.45 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MurgulReaver\\MurgulReaver" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1000 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="amph" name="穆格尔掠夺者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.45 scalebull=1 selcirconwater=1 selz=0.0 shadowh=170.0 shadowonwater=1 shadoww=170.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用穆格尔掠夺者" turnrate=0.5 ubertip="重型近战两栖单位,具有命令光环。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="murloc" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nmsc] _id="nmsc" _name="murgulshadowcaster" _type="unit" abillist="AChx,ACcs" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMurgulShadowCaster.blp" atktype1="chaos" atktype2="normal" auto="Acrs" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=30 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MurgulShadowCaster\\MurgulShadowCaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1000 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\MurgulMagicMissile\\MurgulMagicMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.55 movefloor=0.0 moveheight=0.0 movetp="amph" name="穆格尔影子法师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=1 selz=0.0 shadowh=170.0 shadowonwater=1 shadoww=170.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用穆格尔影子法师" turnrate=0.5 ubertip="重型的远程攻击两栖单位,具有诅咒和妖术两种技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="murloc" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nmsh] _id="nmsh" _name="misha" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GrizzlyBear\\GrizzlyBear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=475 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="米纱" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=300 special=1 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="GrizzlyBear" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nmsn] _id="nmsn" _name="murgulsnarecaster" _type="unit" abillist="ACsw,ACdm" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMurgulShadowCaster.blp" atktype1="pierce" atktype2="normal" auto="Aslo" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=3 def=2.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MurgulShadowCaster\\MurgulShadowCaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=170 goldrep=170 green=192 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="G" hp=375 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\MurgulMagicMissile\\MurgulMagicMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="amph" name="穆格尔猎人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=192 regenhp=0.5 regenmana=0.75 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.1 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用穆格尔猎人(|cffffcc00G|r)" turnrate=0.5 ubertip="中型远程攻击两栖单位,具有驱逐魔法及减速技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="murloc" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nmtw] _id="nmtw" _name="murgultidewarrior" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp" atktype1="normal" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MurgulTideWarrior\\MurgulTideWarrior" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="穆格尔潮汐战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用穆格尔潮汐战士" turnrate=0.5 ubertip="轻型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="murloc" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nmyr] _id="nmyr" _name="nagamyrmidon" _type="unit" abillist="ANen,Asb1" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNagaMyrmidon.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.64 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.55 collision=48.0 cool1=1.9 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=2.0 deftype="large" defup=2.0 dependencyor="nmys" dice1=1 dice2=0 dmgplus1=32 dmgplus2=0 dmgpt1=0.36 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\naga\\NagaMyrmidon\\NagaMyrmidon" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=225 goldrep=225 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="M" hp=1080 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=55 lumberrep=55 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="娜迦暴徒" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=128 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.75 scalebull=1 selcirconwater=1 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=210 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练娜迦暴徒(|cffffcc00M|r)" turnrate=0.5 ubertip="强力近战单位。有着潜水技能,可以隐藏在水中,能学习诱捕技能。|n|n|cffffcc00能攻击地面单位。" unitshadow="Shadow" unitsound="NagaMyrmidon" upgrades="Rguv,Rnam,Rnat,Rnsb,Rnen" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="MetalHeavyChop" [nmys] _id="nmys" _name="nagamyrmidonmorph" _type="unit" abillist="Asb1" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNagaMyrmidon.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.56 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\naga\\NagaMyrmidon\\NagaMyrmidon" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=225 goldrep=225 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="M" hp=1080 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=55 lumberrep=55 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="潜水的娜迦暴徒" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=0 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=220.0 scale=1.75 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=0 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=210 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练娜迦暴徒(|cffffcc00M|r)" turnrate=0.5 ubertip="强力近战单位。有着潜水技能,可以隐藏在水中,能学习诱捕技能。|n|n|cffffcc00能攻击地面单位。" unitsound="NagaMyrmidon" upgrades="Rguv,Rnam,Rnat,Rnsb,Rnen" useclickhelper=1 walk=220.0 weapson=0 [nnad] _id="nnad" _name="altarofthedepths" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAltarOfDepths.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowAltarOfDepths" buildingsoundlabel="NagaConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.56 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\naga\\AltarOfDepths\\AltarOfDepths" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="L" hp=900 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="深渊祭坛" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\10x10Simple.tga" points=100 preventplace="unwalkable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=1 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1800 spd=0 special=0 specialart="Objects\\Spawnmodels\\Naga\\NagaDeath\\NagaDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造深渊祭坛(|cffffcc00L|r)" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="召唤英雄,复活阵亡的英雄。" unitsound="AltarOfDepths" useclickhelper=0 walk=200.0 weapson=0 [nndk] _id="nndk" _name="netherdrake" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNetherDragon.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.5 backsw2=0.5 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.13 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=33 dmgplus2=48 dmgpt1=0.4 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\NetherDragon\\NetherDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="K" hp=950 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=80.0 launchz=5.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\AvengerMissile\\AvengerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.05 movefloor=90.0 moveheight=280.0 movetp="fly" name="耐瑟蜉蝣" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=300 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=230.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=12 sides2=8 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用耐瑟蜉蝣(|cffffcc00K|r)" turnrate=0.1 ubertip="重型远程飞行单位。|n|n|cffffcc00攻击陆地和空中单位。|r" unitshadow="ShadowFlyer" unitsound="NetherDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [nndr] _id="nndr" _name="netherdragon" _type="unit" abillist="ACmi,ACcr" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNetherDragon.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="medium" backsw1=0.5 backsw2=0.5 bldtm=100 blend=0.15 blue=0 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=1.0 collision=48.0 cool1=1.5 cool2=1.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.13 deathtype=0 def=6.0 deftype="large" defup=2.0 dice1=3 dice2=3 dmgplus1=45 dmgplus2=67 dmgpt1=0.4 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=75 farea2=0 fatlos=0 file="units\\creeps\\NetherDragon\\NetherDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=8 goldcost=595 goldrep=595 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="D" hp=2200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=80.0 launchz=5.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=500 manan=500 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\AvengerMissile\\AvengerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.35 movefloor=90.0 moveheight=325.0 movetp="fly" name="耐瑟龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=2 propwin=61.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=300 red=60 regenhp=2.0 regenmana=1.25 regentype="always" reptm=100 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.0 scalebull=1 selcirconwater=0 selz=230.0 shadowh=300.0 shadowonwater=1 shadoww=300.0 shadowx=150.0 shadowy=150.0 showui1=1 showui2=1 sides1=12 sides2=9 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground" stockmax=1 stockregen=510 stockstart=920 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用耐瑟龙(|cffffcc00D|r)" turnrate=0.1 ubertip="重型远程飞行单位,可以残废敌人并且对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="NetherDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [nnfm] _id="nnfm" _name="coralbed" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNCoralBed.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" buildingsoundlabel="NagaConstructionLoop" "buttonpos:1"=2 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=1.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\naga\\CoralBed\\CoralBed" fileverflags=0 fmade=15 fograd=0.0 formation=0 fused=0 goldcost=115 goldrep=115 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=120.0 launchz=-30.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="珊瑚礁" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unwalkable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1200 spd=0 special=0 specialart="Objects\\Spawnmodels\\Naga\\NagaDeath\\NagaDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造珊瑚礁(|cffffcc00C|r)" turnrate=0.0 type="Mechanical" ubersplat="OSMA" ubertip="提供人口,能增加你可造的单位最大数量。" unitsound="CoralBed" useclickhelper=0 walk=200.0 weapson=0 [nnht] _id="nnht" _name="netherdragonhatchling" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNetherDragon.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.5 backsw2=0.5 bldtm=30 blend=0.15 blue=50 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.5 castpt=0.4 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.13 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=24 dmgplus2=24 dmgpt1=0.4 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\NetherDragon\\NetherDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=50 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="H" hp=340 impactswimz=0.0 impactz=0.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=-30.0 launchz=30.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\AvengerMissile\\AvengerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.65 movefloor=90.0 moveheight=240.0 movetp="fly" name="耐瑟幼龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=300 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.65 scalebull=1 selcirconwater=0 selz=230.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=8 sides2=4 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground" stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用耐瑟幼龙(|cffffcc00H|r)" turnrate=0.1 ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="NetherDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [nnmg] _id="nnmg" _name="nagamurgul" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp" atktype1="normal" atktype2="normal" backsw1=0.6 backsw2=0.0 bldtm=18 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.47 collision=31.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.7 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MurgulReaver\\MurgulReaver" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=120 goldrep=120 green=170 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="R" hp=400 impactswimz=0.0 impactz=0.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=90.0 launchz=-20.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="amph" name="穆格尔掠夺者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=100 rangen2=0 red=200 regenhp=1.0 regenmana=0.0 regentype="always" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.15 scalebull=1 selcirconwater=1 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练穆格尔掠夺者(|cffffcc00R|r)" turnrate=0.5 ubertip="轻型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="murloc" upgrades="Rguv,Rnam,Rnat" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nnrg] _id="nnrg" _name="nagaroyalguard" _type="unit" abillist="Asb2,ACcv,ACcb,ACwe,ACsk" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNagaMyrmidonRoyalGuard.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.64 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.55 collision=48.0 cool1=1.7 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=5.0 deftype="large" defup=2.0 dependencyor="nnrs" dice1=2 dice2=0 dmgplus1=45 dmgplus2=0 dmgpt1=0.36 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\naga\\NagaRoyalGuard\\NagaRoyalGuard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=300 goldrep=300 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1350 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="amph" name="娜迦皇家卫兵" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=1 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=128 rangen2=0 red=255 regenhp=1.0 regenmana=1.25 regentype="always" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=2.25 scalebull=1 selcirconwater=1 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1600 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=310 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练娜迦皇家卫兵" turnrate=0.5 ubertip="极其强大的近战单位,拥有潜水技能,允许该单位藏在水中。同时拥有抗性皮肤技能,可以减少负面魔法的延续时间,冰霜之箭技能,可以击晕目标单位,冲击波技能,能对一直线上的敌人造成伤害,以及召唤海元素技能,海元素是一个远程攻击单位。|n|ncffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="NagaRoyalGuard" upgrades="Rguv,Rnam,Rnat,Rnsb" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="MetalHeavyChop" [nnrs] _id="nnrs" _name="nagaroyalguardmorph" _type="unit" abillist="Asb2" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNagaMyrmidonRoyalGuard.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.56 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=5.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\naga\\NagaRoyalGuard\\NagaRoyalGuard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=300 goldrep=300 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1350 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="amph" name="潜水的娜迦皇家卫兵" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=1 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=0 rangen2=0 red=255 regenhp=1.0 regenmana=1.25 regentype="always" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=220.0 scale=2.25 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1600 spd=0 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=310 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练娜迦皇家卫兵" turnrate=0.5 ubertip="极其强大的近战单位,拥有潜水技能,允许该单位藏在水中。同时拥有抗性皮肤技能,可以减少负面魔法的延续时间,冰霜之箭技能,可以击晕目标单位,冲击波技能,能对一直线上的敌人造成伤害,以及召唤海元素技能,海元素是一个远程攻击单位。|n|ncffcc00能攻击地面单位。|r" unitsound="NagaRoyalGuard" upgrades="Rguv,Rnam,Rnat,Rnsb" useclickhelper=1 walk=220.0 weapson=0 [nnsa] _id="nnsa" _name="shrineofazshara" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNShrineOfAszhara.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowShrineOfAzshara" buildingsoundlabel="NagaConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.56 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\naga\\ShrineOfAshjara\\ShrineOfAshjara" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=1050 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=70 lumberrep=70 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 name="艾萨拉女王神殿" namecount=0 nbmmicon=1 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unwalkable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Rnsw,Rnsi" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Naga\\NagaDeath\\NagaDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造艾萨拉女王神殿(|cffffcc00A|r)" trains="nnsw,nwgs" turnrate=0.0 type="Mechanical" ubersplat="HMED" ubertip="训练娜迦海妖和飞蛇,同时包括娜迦海妖的魔法升级。" unitsound="ShrineOfAzshara" useclickhelper=0 walk=200.0 weapson=0 [nnsg] _id="nnsg" _name="spawninggrounds" _type="unit" abillist="Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNSpawningGrounds.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowHumanBarracks" buildingsoundlabel="NagaConstructionLoop" "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\naga\\SpawningGrounds\\SpawningGrounds" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="S" hp=1500 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="产卵之地" namecount=0 nbmmicon=1 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unwalkable" prio=9 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Rnen" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Naga\\NagaDeath\\NagaDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造产卵之地(|cffffcc00S|r)" trains="nmyr,nsnp,nhyc" turnrate=0.0 type="Mechanical" ubersplat="HLAR" ubertip="训练娜迦暴徒、飞龙和龙龟,同时包括诱捕魔法的升级。" unitsound="SpawningGrounds" useclickhelper=0 walk=200.0 weapson=0 [nnsu] _id="nnsu" _name="summoner" _type="unit" abillist="Acny,ACfu,ANpa,Ahnl" acquire=700.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNagaSummoner.blp" atktype1="magic" atktype2="normal" auto="ANpa" backsw1=0.5 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-siren.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 寄生虫,- 寄生虫|n- 霜冻护甲,- 寄生虫|n- 霜冻护甲|n- 飓风" castpt=0.0 collision=16.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=8 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Naga\\NagaSummoner\\NagaSummoner" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="S" hp=350 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=200 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="召唤者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=600 rangen2=0 red=255 regenhp=1.0 regenmana=0.5 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=110 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练召唤者(|cffffcc00S|r)" turnrate=0.6 ubertip="强大的召唤者。拥有初始技能寄生虫,可以对单位造成持续伤害并最终将其变成水奴。还可以学习霜冻护甲和飓风技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="NagaSiren" upgrades="Rnsw,Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nnsw] _id="nnsw" _name="siren" _type="unit" abillist="Acny,ACfu,ANpa" acquire=700.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSeaWitch.blp" atktype1="magic" atktype2="normal" auto="ANpa" backsw1=0.5 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.7 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-siren.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 寄生虫,- 寄生虫|n- 霜冻护甲,- 寄生虫|n- 霜冻护甲|n- 飓风" castpt=0.5 collision=16.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=8 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Naga\\NagaSiren\\NagaSiren" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="S" hp=350 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=10.0 launchx=25.0 launchy=170.0 launchz=85.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=200 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="娜迦海妖" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=600 rangen2=0 red=255 regenhp=1.0 regenmana=0.5 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=110 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用娜迦海妖(|cffffcc00S|r)" turnrate=0.6 ubertip="强大的召唤者。拥有初始技能寄生虫,可以对单位造成持续伤害并最终将其变成水奴。 还可以学习霜冻护甲和飓风技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="NagaSiren" upgrades="Rnsw,Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nntg] _id="nntg" _name="tidalguardian" _type="unit" abillist="Abds" acquire=700.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNTidalGuardian.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=50 blend=0.5 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowTrollBurrow" buildingsoundlabel="NagaConstructionLoop" "buttonpos:1"=3 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.7 castpt=0.5 collision=72.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=3 dice2=0 dmgplus1=30 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\naga\\TidalGuardian\\TidalGuardian" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=500 impactswimz=0.0 impactz=90.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=10.0 launchx=0.0 launchy=0.0 launchz=85.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="守护者" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 preventplace="unwalkable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=700 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=3.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1800 spd=0 special=0 specialart="Objects\\Spawnmodels\\Naga\\NagaDeath\\NagaDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造守护者(|cffffcc00D|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="主要的防御性建筑。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="TidalGuardian" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nntt] _id="nntt" _name="templeoftides" _type="unit" abillist="Argl,Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTempleOfTides.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=180 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowTempleOfTides" buildingsoundlabel="NagaConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=176.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\naga\\TempleofTides\\TempleofTides" fileverflags=0 fmade=15 fograd=0.0 formation=0 fused=0 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1500 impactswimz=0.0 impactz=80.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=144.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="潮汐神庙" namecount=0 nbmmicon=1 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 preventplace="unwalkable" prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=180 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Rnat,Rnam,Rnsb" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Naga\\NagaDeath\\NagaDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造潮汐神庙(|cffffcc00T|r)" trains="nmpe,nnmg" turnrate=0.0 type="TownHall,Mechanical" ubersplat="NLAR" ubertip="主要建筑,用来训练穆格尔奴隶、穆格尔掠夺者以及存储资源。同时包括娜迦武器和防御的升级,以及潜水技能升级。" unitsound="TempleOfTides" useclickhelper=0 walk=200.0 weapson=0 [nnwa] _id="nnwa" _name="nerubianwarrior" _type="unit" abillist="Assp" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNerubian.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=140 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Nerubian\\Nerubian" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=400 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="蛛网怪战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="召唤蛛网怪战士(|cffffcc00W|r)" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Nerubian" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nnwl] _id="nnwl" _name="nerubianwebspinner" _type="unit" abillist="ACwb,ACrd,Aspa" acquire=700.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNerubianQueen.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" auto="Aweb" backsw1=0.36 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.64 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\NerubianSpiderLord\\NerubianSpiderLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=140 goldrep=140 green=130 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="N" hp=350 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=25 lumberrep=25 mana0=300 manan=300 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\CryptFiendMissile\\CryptFiendMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=500 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="蛛网怪织网者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=220 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="召唤蛛网怪织网者(|cffffcc00N|r)" turnrate=0.5 ubertip="轻型远程攻击单位能施放捕网和复活死尸技能。|n|n|cffffcc00攻击地面单位。|r" unitshadow="Shadow" unitsound="Nerubian" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nnwq] _id="nnwq" _name="nerubianqueen" _type="unit" abillist="ACua,ACca,ACrd,Aspa" acquire=700.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNerubianQueen.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" auto="Arai" backsw1=0.36 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=30 dmgplus2=0 dmgpt1=0.64 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\NerubianQueen\\NerubianQueen" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=340 goldrep=340 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=500 manan=500 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\CryptFiendMissile\\CryptFiendMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=500 "missilespeed:2"=0 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="蛛网怪女皇" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="召唤蛛网怪女皇" turnrate=0.5 ubertip="重型近战单位,带有邪恶光环。还拥有复活死尸和腐臭蜂群这两项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Nerubian" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nnwr] _id="nnwr" _name="nerubianseer" _type="unit" abillist="ACrd,ACdm,Aspa" acquire=700.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNnerubianSpiderLord.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" auto="Arai" backsw1=0.36 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=29 dmgplus2=0 dmgpt1=0.64 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\NerubianQueen\\NerubianQueen" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=255 goldrep=255 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=400 manan=400 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\CryptFiendMissile\\CryptFiendMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=500 "missilespeed:2"=0 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="蛛网怪预言者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=160 regenhp=0.5 regenmana=1.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.8 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="召唤蛛网怪预言者" turnrate=0.5 ubertip="巨型近战单位,具有驱魔技能和复活死尸技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Nerubian" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nnws] _id="nnws" _name="nerubianspiderlord" _type="unit" abillist="Assp" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNnerubianSpiderLord.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=155 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\NerubianSpiderLord\\NerubianSpiderLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.55 movefloor=0.0 moveheight=0.0 movetp="foot" name="蛛网怪首领" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.8 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="召唤蛛网怪首领" turnrate=0.5 ubertip="巨型近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Nerubian" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nnzg] _id="nnzg" _name="nerubianziggurat" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNNerubianZiggurat.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="buffer" buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.3 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一种小型的岩石神塔。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\NerubianZiggurat\\NerubianZiggurat" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="通灵塔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="建造通灵塔" turnrate=0.0 type="Mechanical" ubersplat="USMA" unitsound="NerubianZiggurat" useclickhelper=0 walk=200.0 weapson=0 [noga] _id="noga" _name="stonemaulwarchief" _type="unit" abillist="SCae,ANta,ACbh" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNArmoredOge.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=215 bountydice=9 bountyplus=180 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=64.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=94 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\OgreOneHeadedArmored\\OgreOneHeadedArmored" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=8 goldcost=600 goldrep=600 green=235 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=3300 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=11 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=2.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="石槌酋长" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=2.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=560 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用石槌酋长" turnrate=0.5 ubertip="食人魔之王。这强壮的食人魔可以徒手撕裂猛兽。具有嘲讽,重击和耐久光环技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="OgreOneHead" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nogl] _id="nogl" _name="ogrelord" _type="unit" abillist="ACav,ACsh" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOgreLord.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.56 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\OgreLord\\OgreLord" fileverflags=0 fmade=0 fograd=0.0 formation=1 fused=6 goldcost=340 goldrep=340 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="L" hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.7 movefloor=0.0 moveheight=0.0 movetp="foot" name="食人鬼首领" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="雇用食人鬼首领(|cffffcc00L|r)" turnrate=0.5 ubertip="带有防御光环还能施放震荡波。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Ogre" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nogm] _id="nogm" _name="ogre2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOgre.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=160 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.673 castpt=0.527 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Ogre\\Ogre" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=240 goldrep=240 green=160 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="M" hp=850 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="食人鬼拳手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="雇用食人鬼拳手(|cffffcc00M|r)" turnrate=0.5 ubertip="这是食人鬼族的一种大型单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Ogre" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nogn] _id="nogn" _name="stonemaulmagi" _type="unit" abillist="ACro" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOneHeadedOgre.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=235 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.56 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\OgreMagi\\OgreMagi" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=360 goldrep=360 green=225 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1060 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="石槌法师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用石槌法师" turnrate=0.5 ubertip="强大的魔法师。智慧而又果断,这些食人魔法师以神秘的魔法支持着他们的战士同胞。具有咆哮技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Ogre" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nogo] _id="nogo" _name="stonemaulogre" _type="unit" abillist="ACen" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOneHeadedOgre.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=210 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.56 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\OgreOneHeaded\\OgreOneHeaded" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=300 goldrep=300 green=230 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1060 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=130.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="石槌食人魔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用石槌食人魔" turnrate=0.5 ubertip="强大的战士。 虽然有勇无谋,却是一部优秀的战争机器。能施放诱捕技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="OgreOneHead" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nogr] _id="nogr" _name="ogre1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOgre.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.56 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Ogre\\Ogre" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=400 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="食人鬼战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="雇用食人鬼战士(|cffffcc00W|r)" turnrate=0.5 ubertip="这是食人鬼族的一种标准单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Ogre" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nomg] _id="nomg" _name="ogremagi" _type="unit" abillist="ACbb" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOgreMagi.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" auto="Ablo" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.56 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\OgreMagi\\OgreMagi" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="G" hp=600 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="食人鬼魔法师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="雇用食人鬼魔法师(|cffffcc00G|r)" turnrate=0.5 ubertip="食人鬼族的一种魔法单位,能施放嗜血术。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Ogre" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [now2] _id="now2" _name="owl2" _type="unit" abillist="Avul,ACmi,Adtg" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNScout.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.61 castpt=0.56 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 2)" elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\OwlSCOUT\\OwlSCOUT" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=40 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=90.0 moveheight=240.0 movetp="fly" name="猫头鹰侦察者" namecount=0 nbmmicon=0 nbrandom=0 nsight=1500 occh=0.0 orientinterp=0 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=300.0 scale=1.2 scalebull=1 selcirconwater=0 selz=230.0 shadowh=60.0 shadowonwater=1 shadoww=60.0 shadowx=30.0 shadowy=30.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1500 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="air" teamcolor=-1 tilesets="I,N" tilesetspecific=0 turnrate=0.5 unitshadow="ShadowFlyer" unitsound="owl" useclickhelper=0 walk=300.0 weapson=0 [now3] _id="now3" _name="owl3" _type="unit" abillist="Avul,ACmi,Adtg" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNScout.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 3)" elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\OwlSCOUT\\OwlSCOUT" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=40 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=90.0 moveheight=240.0 movetp="fly" name="猫头鹰侦察者" namecount=0 nbmmicon=0 nbrandom=0 nsight=2200 occh=0.0 orientinterp=0 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=300.0 scale=1.2 scalebull=1 selcirconwater=0 selz=230.0 shadowh=60.0 shadowonwater=1 shadoww=60.0 shadowx=30.0 shadowy=30.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=2200 spd=400 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="air" teamcolor=-1 tilesets="I,N" tilesetspecific=0 turnrate=0.5 unitshadow="ShadowFlyer" unitsound="owl" useclickhelper=0 walk=300.0 weapson=0 [nowb] _id="nowb" _name="owlbear" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOwlBear.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=170 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=18 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Owlbear\\Owlbear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=550 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="迅猛野兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=220 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B,D,G" tilesetspecific=0 tip="召唤迅猛野兽(|cffffcc00W|r)" turnrate=0.5 ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Owlbear" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nowe] _id="nowe" _name="enragedowlbear" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOwlBear.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=160 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Owlbear\\Owlbear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=290 goldrep=290 green=160 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="暴怒野兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.8 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B,D,G" tilesetspecific=0 tip="召唤暴怒野兽" turnrate=0.5 unitshadow="Shadow" unitsound="Owlbear" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nowk] _id="nowk" _name="berserkowlbear" _type="unit" abillist="ACbh,Awrs" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOwlBear.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=80 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Owlbear\\Owlbear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1100 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="狂性野兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=1.0 regenmana=1.25 regentype="always" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B,D,G" tilesetspecific=0 tip="召唤狂性野兽" turnrate=0.5 ubertip="重型的近战单位,具有重击和战争践踏技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Owlbear" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nowl] _id="nowl" _name="owl" _type="unit" abillist="Avul,ACmi,Adtg" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNScout.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.75 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 1)" elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\nightelf\\OwlSCOUT\\OwlSCOUT" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=40 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=90.0 moveheight=240.0 movetp="fly" name="猫头鹰侦察者" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=0 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=300.0 scale=1.2 scalebull=1 selcirconwater=0 selz=230.0 shadowh=60.0 shadowonwater=1 shadoww=60.0 shadowx=30.0 shadowy=30.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1000 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="air" teamcolor=-1 tilesets="I,N" tilesetspecific=0 turnrate=0.5 unitshadow="ShadowFlyer" unitsound="owl" useclickhelper=0 walk=300.0 weapson=0 [npfl] _id="npfl" _name="purplefelstalker" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPurpleFelhound.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=240 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.4 collision=16.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\FelstalkerPurple\\FelstalkerPurple" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=125 goldrep=125 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="F" hp=390 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="狂暴野兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=240 regenhp=0.5 regenmana=0.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C,O,K" tilesetspecific=0 tip="召唤狂暴野兽(|cffffcc00F|r)" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Felhound" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [npfm] _id="npfm" _name="felravager" _type="unit" abillist="ACbk,ACde" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPurpleFelhound.blp" atktype1="chaos" atktype2="normal" auto="ANba" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\FelstalkerPurple\\FelstalkerPurple" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=300 manan=300 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="狂暴洗劫者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C,O,K" tilesetspecific=0 tip="召唤狂暴洗劫者" turnrate=0.5 ubertip="重型近战单位,可以施放黑暗之箭及吞噬魔法。|n|n|cffffcc00攻击陆地单位。|r" unitshadow="Shadow" unitsound="Felhound" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [npgf] _id="npgf" _name="pigfarm" _type="unit" abillist="Aspi" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNPigFarm.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.5 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\PigFarm\\PigFarm" fileverflags=0 fmade=15 fograd=0.0 formation=0 fused=0 goldcost=115 goldrep=115 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=500 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="猪圈农场" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造猪圈农场(|cffffcc00F|r)" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="PigFarm" upgrades="Rosp" useclickhelper=0 walk=200.0 weapson=0 [npgr] _id="npgr" _name="powergenerator" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNPowerGenerator.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\PowerGenerator\\PowerGenerator" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="能量产生器" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" useclickhelper=0 walk=200.0 weapson=0 [npig] _id="npig" _name="pig" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPig.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Pig\\Pig" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="野猪" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=0.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=35.0 shadowy=35.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="L,F,W,B" tilesetspecific=0 tip="召唤野猪" turnrate=0.5 ubertip="你可以召唤野猪的灵魂来保护你。" unitshadow="Shadow" unitsound="Pig" useclickhelper=0 walk=200.0 weapson=0 [nplb] _id="nplb" _name="polarbear" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFrostBear.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.67 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.97 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.63 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\PolarBear\\PolarBear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=475 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.95 movefloor=0.0 moveheight=0.0 movetp="amph" name="北极熊" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.8 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="雇用北极熊" turnrate=0.5 ubertip="中型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="GrizzlyBear" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nplg] _id="nplg" _name="giantpolarbear" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFrostBear.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.67 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.97 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=33 dmgplus2=0 dmgpt1=0.63 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\PolarBear\\PolarBear" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=290 goldrep=290 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=900 impactswimz=0.0 impactz=90.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="amph" name="巨型北极熊" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=160 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.4 scalebull=1 selcirconwater=1 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="雇用巨型北极熊" turnrate=0.5 ubertip="重型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="GrizzlyBear" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [npn1] _id="npn1" _name="panda1" _type="unit" abillist="Apig,ACrk" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFireBrewmaster.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=2.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=50 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\FirePandarenBrewmaster\\FirePandarenBrewmaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=900 impactswimz=0.0 impactz=90.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="火焰" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1800 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤火(|cffffcc00F|r)" turnrate=0.5 ubertip="凶猛的火之熊猫战士。有永久献祭和抗性皮肤技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="FirePandarenBrewmaster" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [npn2] _id="npn2" _name="panda2" _type="unit" abillist="Adsm,ACcy,ACrk,ANwk" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNStormBrewmaster.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.77 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.5 castpt=0.4 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=2.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=35 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\StormPandarenBrewmaster\\StormPandarenBrewmaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1000 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="风暴" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=1.0 regenmana=1.5 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1800 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,air,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤雷(|cffffcc00T|r)" turnrate=0.5 ubertip="迅捷的风之熊猫战士。有抗性皮肤,可以施放驱散魔法、飓风和疾风步。|n|n|cffffcc00攻击陆地和空中单位。|r" unitshadow="Shadow" unitsound="StormPandarenBrewmaster" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [npn3] _id="npn3" _name="panda3" _type="unit" abillist="ACmi,ACpv,ANta,ACrk" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNEarthBrewmaster.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.5 castpt=0.4 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=5.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=35 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\EarthPandarenBrewmaster\\EarthPandarenBrewmaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=1500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="大地" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1800 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤地(|cffffcc00E|r)" turnrate=0.5 ubertip="强健的地之熊猫战士。有抗性皮肤及魔法免疫。可以施放粉碎和嘲讽技能。|n|n|cffffcc00攻击陆地单位。|r" unitshadow="Shadow" unitsound="EarthPandarenBrewmaster" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [npn4] _id="npn4" _name="panda4" _type="unit" abillist="Apig,ACrk" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFireBrewmaster.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=2.0 deftype="large" defup=2.0 dice1=3 dice2=0 dmgplus1=75 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\FirePandarenBrewmaster\\FirePandarenBrewmaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=1350 impactswimz=0.0 impactz=90.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="火之熊猫战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=4.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.7 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1800 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤火之熊猫战士(|cffffcc00F|r)" turnrate=0.5 ubertip="勇猛的火之熊猫战士,具有永久献祭和抗性皮肤技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="FirePandarenBrewmaster" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [npn5] _id="npn5" _name="panda5" _type="unit" abillist="Adsm,ACcy,ACrk,ANwk" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNStormBrewmaster.blp" atktype1="pierce" atktype2="normal" backsw1=0.77 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.5 castpt=0.4 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=2.0 deftype="large" defup=2.0 dice1=3 dice2=0 dmgplus1=52 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\StormPandarenBrewmaster\\StormPandarenBrewmaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=750 manan=750 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="风之熊猫战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=2.0 regenmana=1.5 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.7 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1800 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,air,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤风之熊猫战士(|cffffcc00T|r)" turnrate=0.5 ubertip="敏捷的风之熊猫战士,具有抗性皮肤,驱逐魔法,飓风和疾步风技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="StormPandarenBrewmaster" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [npn6] _id="npn6" _name="panda6" _type="unit" abillist="ACmi,ACpv,ANta,ACrk" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNEarthBrewmaster.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.5 castpt=0.4 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=2 def=5.0 deftype="large" defup=2.0 dice1=3 dice2=0 dmgplus1=52 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\EarthPandarenBrewmaster\\EarthPandarenBrewmaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=2250 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="地之熊猫战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.7 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1800 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤地之熊猫战士(|cffffcc00E|r)" turnrate=0.5 ubertip="笨重的地之熊猫战士,具有抗性皮肤,魔法免疫,粉碎和嘲讽技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="EarthPandarenBrewmaster" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [npng] _id="npng" _name="penguin" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPenguin.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.4 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Penguin\\Penguin" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="企鹅" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=0.9 scalebull=1 selcirconwater=1 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=35.0 shadowy=35.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="召唤企鹅" turnrate=0.5 ubertip="能召唤出企鹅的灵魂来挽救你。" unitshadow="Shadow" unitsound="Penguin" useclickhelper=0 walk=200.0 weapson=0 [npnw] _id="npnw" _name="waterpenguin" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 animprops="swim" armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPenguin.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (水生的)" elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Penguin\\Penguin" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="企鹅" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=1 repulsegroup=1 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=0.9 scalebull=1 selcirconwater=1 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=35.0 shadowy=35.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="召唤企鹅" turnrate=0.5 ubertip="能召唤出企鹅的灵魂来挽救你。" unitshadow="Shadow" unitsound="Penguin" useclickhelper=0 walk=200.0 weapson=0 [nqb1] _id="nqb1" _name="quillbeast1" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNQuillBeast.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.67 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.37 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 1)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\QuillBeast\\QuillBeast" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=425 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BristleBackMissile\\BristleBackMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="豪猪" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=550 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=300.0 scale=1.4 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="QuillBeast" upgrades="Rguv" useclickhelper=0 walk=90.0 weapson=1 weaptp1="missile" [nqb2] _id="nqb2" _name="quillbeast2" _type="unit" abillist="Afzy" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNQuillBeast.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" auto="Afzy" backsw1=0.67 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.37 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=2 dice2=0 dmgplus1=24 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 2)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\QuillBeast\\QuillBeast" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=515 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BristleBackMissile\\BristleBackMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="凶恶豪猪" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=550 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=300.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="QuillBeast" upgrades="Rguv" useclickhelper=0 walk=90.0 weapson=1 weaptp1="missile" [nqb3] _id="nqb3" _name="quillbeast3" _type="unit" abillist="Afzy" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNQuillBeast.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" auto="Afzy" backsw1=0.337 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.37 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=3 dice2=0 dmgplus1=36 dmgplus2=0 dmgpt1=0.633 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 3)" elevpts=0 elevrad=50.0 farea1=75 farea2=0 fatlos=0 file="Units\\Creeps\\QuillBeast\\QuillBeast" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=100 harea2=0 hfact1=0.3 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BristleBackMissile\\BristleBackMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="影子豪猪" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=150 qarea2=0 qfact1=0.15 qfact2=0.0 race="other" rangen1=550 rangen2=0 red=255 regenhp=1.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=300.0 scale=1.8 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,structure,debris,enemy" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="QuillBeast" upgrades="Rguv" useclickhelper=0 walk=90.0 weapson=1 weaptp1="msplash" [nqb4] _id="nqb4" _name="quillbeast4" _type="unit" abillist="Afzy" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNQuillBeast.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" auto="Afzy" backsw1=0.337 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.37 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=4 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.633 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 4)" elevpts=0 elevrad=50.0 farea1=100 farea2=0 fatlos=0 file="Units\\Creeps\\QuillBeast\\QuillBeast" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=125 harea2=0 hfact1=0.4 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=700 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BristleBackMissile\\BristleBackMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.75 movefloor=0.0 moveheight=0.0 movetp="foot" name="狂暴豪猪" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=175 qarea2=0 qfact1=0.25 qfact2=0.0 race="other" rangen1=550 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=300.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=300 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,structure,debris,enemy" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="QuillBeast" upgrades="Rguv" useclickhelper=0 walk=90.0 weapson=1 weaptp1="msplash" [nqbh] _id="nqbh" _name="quillboarhunter" _type="unit" abillist="ACev" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRazorback.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=170 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Bristleback\\Bristleback" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=170 goldrep=170 green=140 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=375 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BristleBackMissile\\BristleBackMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="豪猪猎手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用豪猪猎手" turnrate=0.5 ubertip="中型的远程攻击单位,具有闪避技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Bristleback" useclickhelper=0 walk=210.0 weapson=1 weaptp1="missile" [nrac] _id="nrac" _name="raccoon" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRacoon.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Raccoon\\Raccoon" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="浣熊" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=100.0 scale=0.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=50.0 shadowonwater=1 shadoww=50.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="A,L,F,W,V,Q,X,J,Y" tilesetspecific=0 tip="调用浣熊" turnrate=0.5 ubertip="召唤令人惊吓的浣熊来帮助你。" unitshadow="Shadow" unitsound="Raccoon" useclickhelper=0 walk=100.0 weapson=0 [nrat] _id="nrat" _name="rat" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNYouDirtyRat!.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Rat\\Rat" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=10.0 launchy=-48.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="老鼠" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=100.0 scale=0.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=50.0 shadowonwater=1 shadoww=50.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="D,G" tilesetspecific=0 tip="召唤老鼠" turnrate=0.5 ubertip="召唤出老鼠的灵魂来挽救你。" unitshadow="Shadow" unitsound="Rat" useclickhelper=0 walk=100.0 weapson=0 [nrdk] _id="nrdk" _name="reddragonwhelp" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRedDragon.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=30 blend=0.15 blue=50 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=1.0 deftype="small" defup=2.0 dice1=1 dice2=1 dmgplus1=24 dmgplus2=24 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RedDragonWelp\\RedDragonWelp" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="W" hp=400 impactswimz=0.0 impactz=0.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=40.0 launchz=-30.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.7 movefloor=90.0 moveheight=240.0 movetp="fly" name="红幼龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=300 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=230.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=8 sides2=4 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground" stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="L,V,Q" tilesetspecific=0 tip="召唤红幼龙(|cffffcc00W|r)" turnrate=0.5 ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [nrdr] _id="nrdr" _name="reddrake" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRedDragon.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=60 blend=0.15 blue=200 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=0.47 collision=48.0 cool1=1.8 cool2=1.8 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=35 dmgplus2=50 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RedDragon\\RedDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=290 goldrep=290 green=100 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="K" hp=950 impactswimz=0.0 impactz=0.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=30.0 launchz=-20.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.2 movefloor=90.0 moveheight=280.0 movetp="fly" name="红蜉蝣" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=400 rangen2=300 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.0 scalebull=1 selcirconwater=0 selz=230.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=12 sides2=8 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="L,V,Q" tilesetspecific=0 tip="召唤红蜉蝣(|cffffcc00K|r) " turnrate=0.1 ubertip="小型的远程攻击飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="missile" weaptp2="missile" [nrel] _id="nrel" _name="reefelemental" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSeaElemental.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=1.0 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=0 def=2.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\SeaElemental\\SeaElemental" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=300 impactswimz=60.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=80.0 launchx=0.0 launchy=0.0 launchz=80.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SeaElementalMissile\\SeaElementalMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1300 "missilespeed:2"=0 modelscale=0.7 movefloor=0.0 moveheight=0.0 movetp="amph" name="暗礁元素" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.6 scalebull=1 selcirconwater=1 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1200 spd=220 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤暗礁元素" turnrate=0.5 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="WaterElemental" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nrog] _id="nrog" _name="rogue" _type="unit" abillist="Ashm" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBandit.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=200 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Bandit\\Bandit" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=120 goldrep=120 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="R" hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="流氓" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Y,X,V,Q,J" tilesetspecific=0 tip="雇用流氓(|cffffcc00R|r)" turnrate=0.5 ubertip="轻型的近战单位,具有影遁技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Bandit" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nrvd] _id="nrvd" _name="deathrevenant" _type="unit" abillist="ACrd,ACdc,ACad" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp" atktype1="chaos" atktype2="normal" auto="Arai" backsw1=0.3 backsw2=0.0 bldtm=90 blend=0.15 blue=255 bountydice=7 bountyplus=100 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=9.2 deathtype=0 def=5.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=60 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Revenant\\Revenant" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=8 goldcost=435 goldrep=435 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=9 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=600 manan=600 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="hover" name="死亡幽魂" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=1.5 regenmana=1.5 regentype="always" reptm=90 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=460 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="D" tilesetspecific=0 tip="召唤死亡幽魂" turnrate=0.6 type="undead" ubertip="重型近战单位,具有复活死尸,死亡缠绕和操作死尸这三项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Revenant" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nrvf] _id="nrvf" _name="firerevenant" _type="unit" abillist="ACim" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=120 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=9.2 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Revenant\\Revenant" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=340 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="hover" name="火焰幽魂" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="D" tilesetspecific=0 tip="召唤火焰幽魂" turnrate=0.6 type="undead" ubertip="轻型近战单位,具有献祭技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Revenant" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nrvi] _id="nrvi" _name="icerevenant" _type="unit" abillist="ACvp,ACfn" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=80 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=9.2 deathtype=0 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Revenant\\Revenant" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=6 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1100 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="hover" name="冰之幽魂" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=150 regenhp=1.0 regenmana=1.25 regentype="always" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="N,G" tilesetspecific=0 tip="召唤冰之幽魂" turnrate=0.6 type="undead" ubertip="重型近战单位,带有吸血光环。还能施放霜冻新星。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Revenant" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nrvl] _id="nrvl" _name="lightningrevenant" _type="unit" abillist="ACpu,ACcl" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=150 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=9.2 deathtype=0 def=2.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Revenant\\Revenant" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="hover" name="闪电幽魂" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="D" tilesetspecific=0 tip="召唤闪电幽魂" turnrate=0.6 type="undead" ubertip="重型近战单位,具有闪电链和净化两种技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Revenant" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nrvs] _id="nrvs" _name="frostrevenant" _type="unit" abillist="ACbz" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=9.2 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.65 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Revenant\\Revenant" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=205 goldrep=205 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="F" hp=450 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="hover" name="霜冻幽魂" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=180 regenhp=0.5 regenmana=0.75 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="N,G" tilesetspecific=0 tip="召唤霜冻幽魂(|cffffcc00F|r)" turnrate=0.6 type="undead" ubertip="中型近战单位,具有暴风雪魔法。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Revenant" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nrwm] _id="nrwm" _name="reddragon" _type="unit" abillist="Advc,ACdv,ACmi" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRedDragon.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="medium" backsw1=0.56 backsw2=0.56 bldtm=100 blend=0.15 blue=255 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=1.0 collision=48.0 cool1=1.5 cool2=1.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=6.0 deftype="large" defup=2.0 dice1=3 dice2=3 dmgplus1=45 dmgplus2=45 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=50 farea2=0 fatlos=0 file="units\\creeps\\RedDragon\\RedDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=8 goldcost=595 goldrep=595 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="D" hp=2200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=120.0 launchz=-30.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.75 movefloor=90.0 moveheight=325.0 movetp="fly" name="红龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=2 propwin=61.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=300 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=100 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.25 scalebull=1 selcirconwater=0 selz=230.0 shadowh=300.0 shadowonwater=1 shadoww=300.0 shadowx=150.0 shadowy=150.0 showui1=1 showui2=1 sides1=12 sides2=9 sight=1400 spd=300 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris" stockmax=1 stockregen=510 stockstart=920 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="L,V,Q" tilesetspecific=0 tip="召唤红龙(|cffffcc00D|r)" turnrate=0.1 ubertip="重型的远程攻击飞行单位,能吞噬对手并对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="missile" [nrzb] _id="nrzb" _name="razormanebrute" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRazorback.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RazorMane\\RazorMane" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="尖毛兽野蛮人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用尖毛兽野蛮人" turnrate=0.5 unitshadow="Shadow" unitsound="RazorMane" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nrzg] _id="nrzg" _name="razormanechieftain" _type="unit" abillist="ACah,ACtb" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRazorManeChief.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RazorManeChief\\RazorManeChief" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=340 goldrep=340 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="尖毛兽酋长" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用尖毛兽酋长" turnrate=0.5 ubertip="重型的近战单位,具有荆棘光环技能,并能向敌人投出巨大的石头。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="RazorMane" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nrzm] _id="nrzm" _name="razormanemedicineman" _type="unit" abillist="AChw,ACs9" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRazorManeChief.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RazorManeChief\\RazorManeChief" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=280 goldrep=280 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="M" hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="尖毛兽医生" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用尖毛兽医生(|cffffcc00M|r)" turnrate=0.5 ubertip="中型单位,具有医疗守卫和野兽幽魂技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="RazorMane" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nrzs] _id="nrzs" _name="razormanescout" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRazorback.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=120 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RazorMane\\RazorMane" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="尖毛兽侦察兵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用尖毛兽侦察兵" turnrate=0.5 unitshadow="Shadow" unitsound="RazorMane" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nrzt] _id="nrzt" _name="quillboar" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRazorback.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=200 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Bristleback\\Bristleback" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=170 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=10.0 launchy=-48.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BristleBackMissile\\BristleBackMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="豪猪" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="雇用豪猪" turnrate=0.5 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Bristleback" useclickhelper=0 walk=210.0 weapson=1 weaptp1="missile" [nsat] _id="nsat" _name="satyrtrickster" _type="unit" abillist="ACpu" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSatyrTrickster.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=6 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SatyrTrickster\\SatyrTrickster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=200 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="赛特斯之魔法师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="雇用赛特斯之魔法师" turnrate=0.5 ubertip="能射出地狱火的轻型远程攻击单位。还具有净化技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Satyr" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [nsbm] _id="nsbm" _name="broodmother" _type="unit" abillist="ACvs,ACen,Aspd" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpiderBlue.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SpiderBlue\\SpiderBlue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=290 goldrep=290 green=80 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="血浴之母" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=300.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="召唤血浴之母" turnrate=0.5 ubertip="重型近战单位,能使对手中毒。还具有诱捕技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Spider" useclickhelper=0 walk=90.0 weapson=1 weaptp1="normal" weaptype1="WoodLightBash" [nsbs] _id="nsbs" _name="snapdragonmorph" _type="unit" abillist="Asb3" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSnapDragon.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=26 blend=0.15 blue=120 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\naga\\SnapDragon\\SnapDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=200 goldrep=200 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=10.0 launchy=-48.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=25 lumberrep=25 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\snapMissile\\snapMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="潜水的飞龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=0 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=26 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=250.0 scale=1.75 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=0 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=160 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练飞龙(|cffffcc00D|r)" turnrate=0.5 ubertip="轻型远程单位,有着毒性攻击,可以缓慢和伤害敌单位。拥有潜水技能,可以隐藏在水中。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="SnapDragon" upgrades="Rguv,Rnam,Rnat,Rnsb" useclickhelper=1 walk=250.0 weapson=0 [nsc2] _id="nsc2" _name="spidercrab2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSpiderCrab.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=150 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SpiderCrabCreep\\SpiderCrabCreep" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="C" hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="蜘蛛螃蟹肢体撕裂者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用蜘蛛螃蟹(|cffffcc00C|r)" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nsc3] _id="nsc3" _name="spidercrab3" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSpiderCrab.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=150 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SpiderCrabCreep\\SpiderCrabCreep" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=240 goldrep=240 green=175 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="C" hp=850 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.35 movefloor=0.0 moveheight=0.0 movetp="foot" name="蜘蛛螃蟹巨兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.72 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用蜘蛛螃蟹(|cffffcc00C|r)" turnrate=0.5 ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nsca] _id="nsca" _name="skeletalarchersummoned" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletonArcher.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.03 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.7 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SkeletonArcher\\SkeletonArcher" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=180 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-11.0 launchy=74.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="骷髅弓箭手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="D,N,G" tilesetspecific=0 tip="雇佣骷髅弓箭手" turnrate=0.5 type="undead" ubertip="轻型的远程攻击单位。 |n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="SkeletonArcher" useclickhelper=0 walk=180.0 weapson=1 weaptp1="missile" [nscb] _id="nscb" _name="spidercrab" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSpiderCrab.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SpiderCrabCreep\\SpiderCrabCreep" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=125 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="C" hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="蜘蛛螃蟹" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=100 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用蜘蛛螃蟹(|cffffcc00C|r)" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodLightBash" [nsce] _id="nsce" _name="skeletonsummoned" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp" atktype1="normal" atktype2="normal" backsw1=0.44 backsw2=0.0 bldtm=18 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.034 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Skeleton\\Skeleton" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=180 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="骷髅战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=800 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="D,N,G" tilesetspecific=0 tip="雇佣骷髅战士" turnrate=0.5 type="undead" ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Skeleton" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [nsea] _id="nsea" _name="seal" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSeal.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Seal\\Seal" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="海豹" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=35.0 shadowy=35.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="N,I" tilesetspecific=0 tip="召唤海豹" turnrate=0.5 ubertip="召唤海豹的灵魂来保护你。" unitshadow="Shadow" unitsound="Seal" useclickhelper=0 walk=200.0 weapson=0 [nsel] _id="nsel" _name="seaelemental" _type="unit" abillist="ACbh" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSeaElemental.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.47 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=0 def=2.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\SeaElemental\\SeaElemental" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=135 goldrep=135 green=190 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=550 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SeaElementalMissile\\SeaElementalMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1300 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="amph" name="海元素" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=100 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.6 scalebull=1 selcirconwater=1 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1200 spd=220 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤海元素" turnrate=0.5 ubertip="中型的远程攻击单位,具有重击技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="WaterElemental" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nser] _id="nser" _name="searinox" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBlackDragon.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.56 backsw2=0.0 bldtm=60 blend=0.15 blue=200 bountydice=12 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.1 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=5 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.94 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BlackDragon\\BlackDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=6 goldcost=510 goldrep=510 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1250 impactswimz=0.0 impactz=40.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=100.0 launchz=-20.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.4 movefloor=90.0 moveheight=280.0 movetp="fly" name="西里诺克斯" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.25 scalebull=1 selcirconwater=0 selz=230.0 shadowh=220.0 shadowonwater=1 shadoww=220.0 shadowx=110.0 shadowy=110.0 showui1=1 showui2=1 sides1=16 sides2=0 sight=1400 spd=280 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.1 unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nsgb] _id="nsgb" _name="seagiantbehemoth" _type="unit" abillist="ACpv,Awrs,ACtb" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNSeaGiant.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.56 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=2 castbsw=0.75 castpt=0.4 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.34 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=42 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\SeaGiant\\SeaGiant" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=6 goldcost=210 goldrep=210 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1000 impactswimz=0.0 impactz=200.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=40.0 launchx=0.0 launchy=0.0 launchz=200.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=85 lumberrep=85 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="amph" name="深海巨兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=2 propwin=30.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1200 spd=200 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤深海巨兽" turnrate=0.4 ubertip="重型近战两栖单位,具有投石,战争践踏和粉碎技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SeaGiant" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nsgg] _id="nsgg" _name="siegegolem" _type="unit" abillist="ACmi" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNArmorGolem.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=90 blend=0.15 blue=180 bountydice=7 bountyplus=100 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.56 castpt=0.47 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GolemStatue\\GolemStatue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=8 goldcost=435 goldrep=435 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1900 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=9 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="攻城傀儡" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=90 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=260.0 shadowonwater=1 shadoww=260.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=460 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="D,G" tilesetspecific=0 tip="召唤攻城傀儡" turnrate=0.5 ubertip="重型的近战单位,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalHeavyBash" [nsgh] _id="nsgh" _name="seagianthunter" _type="unit" abillist="ACpv,ACen" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNSeaGiantGreen.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.56 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=2 castbsw=0.75 castpt=0.4 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.34 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\SeaGiantGreen\\SeaGiantGreen" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=4 goldcost=210 goldrep=210 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=725 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=30.0 launchx=0.0 launchy=0.0 launchz=160.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=85 lumberrep=85 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="深海巨猎人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=2 propwin=30.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.4 scalebull=1 selcirconwater=1 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1200 spd=200 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤深海巨猎人" turnrate=0.4 ubertip="重型近战两栖单位,具有诱捕和粉碎技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SeaGiant" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nsgn] _id="nsgn" _name="seagiant" _type="unit" abillist="ACpv" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNSeaGiant.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.56 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=2 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.34 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=11 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\SeaGiant\\SeaGiant" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=2 goldcost=210 goldrep=210 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=350 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=85 lumberrep=85 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="amph" name="海巨人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=2 propwin=30.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1200 spd=200 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤海巨人" turnrate=0.4 ubertip="轻型近战两栖单位,具有粉碎技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SeaGiant" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nsgt] _id="nsgt" _name="giantspider" _type="unit" abillist="ACvs,ACen" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpider.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Spider\\Spider" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=550 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="巨型蜘蛛" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=300.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="召唤巨型蜘蛛" turnrate=0.5 ubertip="中型的近战单位。能用毒素伤害敌人。还能施放诱捕技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Spider" useclickhelper=0 walk=90.0 weapson=1 weaptp1="normal" weaptype1="WoodLightBash" [nsha] _id="nsha" _name="amphibioussheep" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSheep.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (两栖的)" elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Sheep\\Sheep" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="amph" name="绵羊" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" randomsoundlabel="SheepRandomSounds" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=110.0 scale=0.9 scalebull=1 selcirconwater=1 selz=0.0 shadowh=60.0 shadowonwater=1 shadoww=60.0 shadowx=30.0 shadowy=30.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="L,F,W,Y,X,V,Q,J" tilesetspecific=0 tip="召唤绵羊" turnrate=0.5 ubertip="召唤绵羊的灵魂来拯救你。" unitshadow="Shadow" unitsound="Sheep" useclickhelper=0 walk=110.0 weapson=0 [nshe] _id="nshe" _name="sheep" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSheep.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Sheep\\Sheep" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="绵羊" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" randomsoundlabel="SheepRandomSounds" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=110.0 scale=0.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=60.0 shadowonwater=1 shadoww=60.0 shadowx=30.0 shadowy=30.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="L,F,W,Y,X,V,Q,J" tilesetspecific=0 tip="召唤绵羊" turnrate=0.5 ubertip="召唤绵羊的灵魂来拯救你。" unitshadow="Shadow" unitsound="Sheep" useclickhelper=0 walk=110.0 weapson=0 [nshf] _id="nshf" _name="flyingsheep" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSheep.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\FlyingSheep\\FlyingSheep" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=90.0 moveheight=240.0 movetp="fly" name="乳羊" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" randomsoundlabel="SheepRandomSounds" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=110.0 scale=0.8 scalebull=1 selcirconwater=0 selz=230.0 shadowh=60.0 shadowonwater=1 shadoww=60.0 shadowx=30.0 shadowy=30.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="air" teamcolor=-1 tilesetspecific=0 tip="召唤乳羊" turnrate=0.5 ubertip="召唤乳羊的灵魂来保护你。" unitshadow="ShadowFlyer" unitsound="Sheep" useclickhelper=0 walk=110.0 weapson=0 [nshp] _id="nshp" _name="goblinshipyard" _type="unit" abillist="Ane2,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNGoblinShipyard.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowGoblinShipyard" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能在这里买到船只。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\GoblinShipyard\\GoblinShipyard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="地精船坞" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 preventplace="unwalkable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=384.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.75 scalebull=1 selcirconwater=0 sellunits="nbot" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造地精船坞" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="GoblinShipyard" useclickhelper=0 walk=200.0 weapson=0 [nshr] _id="nshr" _name="shrine" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNUndeadShrine.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\SacrificialAltar\\SacrificialAltar" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="神殿" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 unitsound="SacrificialAltar" useclickhelper=0 walk=200.0 weapson=0 [nshw] _id="nshw" _name="watersheep" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 animprops="swim" armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSheep.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (水生的)" elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Sheep\\Sheep" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="float" name="绵羊" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" randomsoundlabel="SheepRandomSounds" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=1 repulsegroup=1 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=110.0 scale=0.9 scalebull=1 selcirconwater=1 selz=0.0 shadowh=60.0 shadowonwater=1 shadoww=60.0 shadowx=30.0 shadowy=30.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="L,F,W,Y,X,V,Q,J" tilesetspecific=0 tip="召唤绵羊" turnrate=0.5 ubertip="召唤绵羊的灵魂来拯救你。" unitshadow="Shadow" unitsound="Sheep" useclickhelper=0 walk=110.0 weapson=0 [nska] _id="nska" _name="skeletalarcher" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletonArcher.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.03 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.7 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SkeletonArcher\\SkeletonArcher" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=180 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-11.0 launchy=74.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="骷髅弓箭手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="D,N,G" tilesetspecific=0 tip="雇用骷髅弓箭手" turnrate=0.5 type="undead" ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="SkeletonArcher" useclickhelper=0 walk=180.0 weapson=1 weaptp1="missile" [nske] _id="nske" _name="skeleton" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp" atktype1="normal" atktype2="normal" backsw1=0.44 backsw2=0.0 bldtm=18 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.034 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Skeleton\\Skeleton" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=180 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="骷髅战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=800 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="D,N,G" tilesetspecific=0 tip="雇用骷髅战士" turnrate=0.5 type="undead" ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Skeleton" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [nskf] _id="nskf" _name="burningarcher" _type="unit" abillist="ACsa" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletonArcher.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=150 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.03 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.7 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SkeletonArcher\\SkeletonArcher" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=180 goldrep=180 green=100 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="B" hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-11.0 launchy=74.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=25 lumberrep=25 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="火焰弓箭手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="D" tilesetspecific=0 tip="雇用烈焰弓箭手(|cffffcc00B|r)" turnrate=0.5 type="undead" ubertip="轻型的远程攻击单位,能射出灼热之箭。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="SkeletonArcher" useclickhelper=0 walk=180.0 weapson=1 weaptp1="missile" [nskg] _id="nskg" _name="giantskeleton" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp" atktype1="normal" atktype2="normal" backsw1=0.44 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=47.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.034 deathtype=0 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=11 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Skeleton\\Skeleton" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=130 goldrep=130 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=380 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.35 movefloor=0.0 moveheight=0.0 movetp="foot" name="巨型骷髅战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=800 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="D,G" tilesetspecific=0 tip="雇用巨型骷髅战士" turnrate=0.5 type="undead" ubertip="大型近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Skeleton" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptype1="MetalHeavySlice" [nskk] _id="nskk" _name="skink" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSkink.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.66 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Skink\\Skink" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=200 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="小蜥蜴" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=100.0 scale=0.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=50.0 shadowonwater=1 shadoww=50.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=200 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤小蜥蜴" turnrate=0.5 ubertip="召唤出小蜥蜴的灵魂来挽救你。" unitshadow="Shadow" unitsound="Skink" useclickhelper=0 walk=100.0 weapson=0 [nskm] _id="nskm" _name="skeletalmarksman" _type="unit" abillist="ACcw" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletonArcher.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.03 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.7 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SkeletonArcher\\SkeletonArcher" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="K" hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-11.0 launchy=74.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Arrow\\ArrowMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="骷髅射手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=100 regenhp=0.5 regenmana=0.75 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="N,G" tilesetspecific=0 tip="雇用骷髅射手(|cffffcc00K|r)" turnrate=0.5 type="undead" ubertip="轻型的远程攻击单位,具有冰冻冷箭技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="SkeletonArcher" useclickhelper=0 walk=180.0 weapson=1 weaptp1="missile" [nsko] _id="nsko" _name="skeletalorc" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletalOrc.blp" atktype1="normal" atktype2="normal" backsw1=0.44 backsw2=0.0 bldtm=18 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.034 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SkeletonOrc\\SkeletonOrc" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=70 goldrep=70 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=375 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="兽族骷髅" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=800 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤兽族骷髅" turnrate=0.5 type="undead" ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Skeleton" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nslf] _id="nslf" _name="sludgeflinger" _type="unit" abillist="ACsw" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSludgeCreature.blp" atktype1="pierce" atktype2="normal" auto="Aslo" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=180 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SludgeMonster\\SludgeMonster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=205 goldrep=205 green=100 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="F" hp=340 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=300 manan=300 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SludgeMissile\\SludgeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="淤泥投手" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=330 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="C,D,G" tilesetspecific=0 tip="召唤淤泥投手(|cffffcc00F|r)" turnrate=0.5 ubertip="轻型的远程攻击单位,能减慢敌人的速度。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="SludgeMonster" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nslh] _id="nslh" _name="salamanderhatchling" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNThunderLizardSalamander.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.64 backsw2=0.0 bldtm=30 blend=0.15 blue=140 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\creeps\\ThunderLizardSalamander\\ThunderLizardSalamander" fileverflags=0 fmade=0 fograd=0.0 formation=1 fused=2 goldcost=170 goldrep=170 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=60.0 launchz=10.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="小蜥蜴" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=400 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air,enemy,neutral" stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="D" tilesetspecific=0 tip="召唤小蜥蜴" turnrate=0.5 unitshadow="Shadow" unitsound="KotoBeastNoRider" useclickhelper=0 walk=100.0 weapson=1 weaptp1="msplash" [nsll] _id="nsll" _name="salamanderlord" _type="unit" abillist="ACim,ACrf,Advc,ACdv" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNThunderLizardSalamander.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.64 backsw2=0.0 bldtm=100 blend=0.15 blue=255 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=2 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.4 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=6.0 deftype="large" defup=2.0 dice1=3 dice2=0 dmgplus1=43 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\creeps\\ThunderLizardSalamander\\ThunderLizardSalamander" fileverflags=0 fmade=0 fograd=0.0 formation=1 fused=8 goldcost=595 goldrep=595 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1800 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=140.0 launchz=20.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=700 manan=700 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\RedDragonBreath\\RedDragonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="蜥蜴领主" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=2.0 regenmana=1.75 regentype="always" reptm=100 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=280.0 shadowonwater=1 shadoww=310.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air,enemy,neutral" stockmax=1 stockregen=510 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="D" tilesetspecific=0 tip="召唤蜥蜴领主" turnrate=0.5 ubertip="重型的远程攻击单位。能吞噬对手,还具有献祭和火焰雨技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="KotoBeastNoRider" useclickhelper=0 walk=100.0 weapson=1 weaptp1="msplash" [nslm] _id="nslm" _name="sludgeminion" _type="unit" abillist="ACsw" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSludgeCreature.blp" atktype1="normal" atktype2="normal" auto="Aslo" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=16.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SludgeMonster\\SludgeMonster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=200 manan=200 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.75 movefloor=0.0 moveheight=0.0 movetp="foot" name="淤泥战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C,D,G" tilesetspecific=0 tip="召唤淤泥战士" turnrate=0.5 ubertip="轻型的近战单位,能减慢敌人的速度。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SludgeMonster" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodLightBash" [nsln] _id="nsln" _name="sludgemonstrosity" _type="unit" abillist="ACsw" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSludgeCreature.blp" atktype1="normal" atktype2="normal" auto="Aslo" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SludgeMonster\\SludgeMonster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=400 manan=400 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="淤泥怪物" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="C,D,G" tilesetspecific=0 tip="召唤淤泥怪物" turnrate=0.5 ubertip="中型的近战单位,能减慢敌人的速度。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SludgeMonster" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nslr] _id="nslr" _name="salamander" _type="unit" abillist="ACim,ACfb" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNThunderLizardSalamander.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.64 backsw2=0.0 bldtm=50 blend=0.15 blue=170 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=29 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\creeps\\ThunderLizardSalamander\\ThunderLizardSalamander" fileverflags=0 fmade=0 fograd=0.0 formation=1 fused=4 goldcost=255 goldrep=255 green=150 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=600 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=100.0 launchz=20.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=400 manan=400 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.95 movefloor=0.0 moveheight=0.0 movetp="foot" name="蜥蜴怪物" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=240.0 shadowonwater=1 shadoww=240.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air,enemy,neutral" stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="D" tilesetspecific=0 tip="召唤蜥蜴怪物" turnrate=0.5 ubertip="中型的远程攻击单位,能施放献祭魔法和霹雳闪电。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="KotoBeastNoRider" useclickhelper=0 walk=100.0 weapson=1 weaptp1="msplash" [nslv] _id="nslv" _name="salamandervizier" _type="unit" abillist="ACbl,Ambd,ACdm" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNThunderLizardVizier.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" auto="Ablo" backsw1=0.64 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=30 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\creeps\\ThunderLizardVizier\\ThunderLizardVizier" fileverflags=0 fmade=0 fograd=0.0 formation=1 fused=6 goldcost=340 goldrep=340 green=200 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=80.0 launchz=20.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=500 manan=500 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="大型蜥蜴怪物" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=240.0 shadowonwater=1 shadoww=240.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,air,enemy,neutral" stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="D" tilesetspecific=0 tip="召唤大型蜥蜴怪物" turnrate=0.5 ubertip="重型的远程攻击单位,能施放驱魔,法力燃烧和嗜血技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="KotoBeastNoRider" useclickhelper=0 walk=100.0 weapson=1 weaptp1="msplash" [nsno] _id="nsno" _name="snowyowl" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSnowOwl.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.5 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\SnowOwl\\SnowOwl" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=100 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=90.0 moveheight=240.0 movetp="fly" name="雪鹰" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=0 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=110.0 scale=0.8 scalebull=1 selcirconwater=0 selz=230.0 shadowh=60.0 shadowonwater=1 shadoww=60.0 shadowx=30.0 shadowy=30.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="air" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="召唤雪鹰" turnrate=0.5 ubertip="召唤出雪鹰的灵魂来挽救你。" unitshadow="ShadowFlyer" unitsound="SnowOwl" useclickhelper=0 walk=110.0 weapson=0 [nsnp] _id="nsnp" _name="snapdragon" _type="unit" abillist="Aspo,Asb3" acquire=700.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSnapDragon.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.7 backsw2=0.0 bldtm=26 blend=0.15 blue=120 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=0.0 deftype="medium" defup=2.0 dependencyor="nsbs" dice1=1 dice2=0 dmgplus1=24 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\naga\\SnapDragon\\SnapDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=200 goldrep=200 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=10.0 launchx=0.0 launchy=0.0 launchz=30.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=25 lumberrep=25 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\snapMissile\\snapMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="飞龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=550 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=26 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=2.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=160 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,air,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练飞龙(|cffffcc00D|r)" turnrate=0.5 ubertip="轻型远程单位,有着毒性攻击,可以缓慢和伤害敌单位。拥有潜水技能,可以隐藏在水中。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="SnapDragon" upgrades="Rguv,Rnam,Rnat,Rnsb" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [nsns] _id="nsns" _name="wateryminionsnarecaster" _type="unit" abillist="ACsw,ACdm" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMurgulShadowCaster.blp" atktype1="pierce" atktype2="normal" auto="Aslo" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=0 def=2.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MurgulShadowCaster\\MurgulShadowCaster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=255 goldrep=255 green=192 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=375 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\MurgulMagicMissile\\MurgulMagicMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="amph" name="水奴" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=192 regenhp=0.5 regenmana=0.75 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.1 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=1 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤水奴" turnrate=0.5 ubertip="中型远程攻击两栖单位,具有驱逐魔法及减速技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="murloc" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nsoc] _id="nsoc" _name="skeletalorcchampion" _type="unit" abillist="ACdc" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletalOrcChampion.blp" atktype1="chaos" atktype2="normal" backsw1=0.6 backsw2=0.0 bldtm=18 blend=0.15 blue=250 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.6 castpt=0.4 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.034 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SkeletonOrc\\SkeletonOrc" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=70 goldrep=70 green=175 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1100 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=20.0 launchy=50.0 launchz=60.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="兽族战士骷髅" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=175 regenhp=0.5 regenmana=1.0 regentype="always" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=800 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤兽族战士骷髅" turnrate=0.5 type="undead" ubertip="重型的近战单位,具有死亡缠绕技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Skeleton" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nsog] _id="nsog" _name="skeletalorcgrunt" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletalOrcGrunt.blp" atktype1="normal" atktype2="normal" backsw1=0.44 backsw2=0.0 bldtm=18 blend=0.15 blue=150 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.034 deathtype=0 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SkeletonOrc\\SkeletonOrc" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=240 goldrep=240 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=850 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="兽族步兵骷髅" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=150 regenhp=0.5 regenmana=0.0 regentype="always" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=800 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤兽族步兵骷髅" turnrate=0.5 type="undead" ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Skeleton" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nspb] _id="nspb" _name="spiderblack" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpiderBlack.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SpiderBlack\\SpiderBlack" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="黑蜘蛛" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=300.0 scale=1.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="召唤黑蜘蛛" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Spider" useclickhelper=0 walk=90.0 weapson=1 weaptp1="normal" weaptype1="WoodLightBash" [nspc] _id="nspc" _name="supportcolumn" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSupportBeam.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="doodads\\underground\\terrain\\SupportBeam\\SupportBeam" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=50 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="支柱" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" unitshadow="Shadow" useclickhelper=0 walk=200.0 weapson=0 [nspd] _id="nspd" _name="spiderling" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNerubian.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Nerubian\\Nerubian" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="小蜘蛛" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=120 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I,N" tilesetspecific=0 tip="召唤小蜘蛛" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Nerubian" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nspg] _id="nspg" _name="forestspider" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpiderGreen.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SpiderGreen\\SpiderGreen" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="森林蜘蛛" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=300.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="L,F,W" tilesetspecific=0 tip="召唤森林蜘蛛" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Spider" useclickhelper=0 walk=90.0 weapson=1 weaptp1="normal" weaptype1="WoodLightBash" [nspp] _id="nspp" _name="spiritpig" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRazorback.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=10 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SpiritPig\\SpiritPig" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="灵魂之猪" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1200 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="B" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="RazorMane" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nspr] _id="nspr" _name="spider" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpider.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Spider\\Spider" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="蜘蛛" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=200 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=300.0 scale=1.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="召唤蜘蛛" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Spider" useclickhelper=0 walk=90.0 weapson=1 weaptp1="normal" weaptype1="WoodLightBash" [nsqa] _id="nsqa" _name="ancientsasquatch" _type="unit" abillist="ACtc,ACfr,ACrn" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSasquatch.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=90 blend=0.15 blue=170 bountydice=7 bountyplus=100 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=5.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=60 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Sasquatch\\Sasquatch" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=8 goldcost=435 goldrep=435 green=170 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1200 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=9 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=600 manan=600 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="古代野人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=1.5 regenmana=1.5 regentype="always" reptm=90 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.45 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=460 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="V,Q" tilesetspecific=0 tip="召唤古代野人" turnrate=0.5 ubertip="重型近战单位,能重击对手。还具有自然之力和生命恢复这两项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Wendigo" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nsqe] _id="nsqe" _name="eldersasquatch" _type="unit" abillist="ACbh,ACfr" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSasquatchShaman.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=170 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SasquatchShaman\\SasquatchShaman" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=290 goldrep=290 green=170 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="野人长者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="V,Q" tilesetspecific=0 tip="召唤野人长者" turnrate=0.5 ubertip="重型近战单位,能重击对手,拥有自然之力技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Wendigo" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nsqo] _id="nsqo" _name="sasquatchoracle" _type="unit" abillist="ACrj,ACro" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSasquatch.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Sasquatch\\Sasquatch" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=340 goldrep=340 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.35 movefloor=0.0 moveheight=0.0 movetp="foot" name="野人神使" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="V,Q" tilesetspecific=0 tip="召唤野人神使" turnrate=0.5 ubertip="重型近战单位,具有咆哮技能。还具有生命恢复术。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Wendigo" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nsqt] _id="nsqt" _name="sasquatch" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSasquatch.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Sasquatch\\Sasquatch" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="野人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="V,Q" tilesetspecific=0 tip="召唤野人" turnrate=0.5 ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Wendigo" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nsra] _id="nsra" _name="stormreaverapprentice" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOrcWarlock.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=150 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=16.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.2 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\OrcWarlock\\OrcWarlock" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=85 goldrep=85 green=175 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=5 lumberrep=5 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="风暴撕裂者学徒" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用风暴撕裂者学徒" turnrate=0.6 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ShamanX" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nsrh] _id="nsrh" _name="stormreaverhermit" _type="unit" abillist="ACpu" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOrcWarlock.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=16.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.2 deathtype=3 def=2.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\OrcWarlock\\OrcWarlock" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=145 goldrep=145 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=340 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=200 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="风暴撕裂者隐士" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用风暴撕裂者隐士" turnrate=0.6 ubertip="轻型的远程攻击单位,具有净化技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ShamanX" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nsrn] _id="nsrn" _name="stormreavernecrolyte" _type="unit" abillist="ACbl,ACcl" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOrcWarlock.blp" atktype1="pierce" atktype2="normal" auto="Ablo" backsw1=0.47 backsw2=0.0 bldtm=30 blend=0.15 blue=200 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=16.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.2 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=35 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\OrcWarlock\\OrcWarlock" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=145 goldrep=145 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=675 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=350 manan=350 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="风暴撕裂者术士" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=100 regenhp=0.5 regenmana=0.875 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用风暴撕裂者术士" turnrate=0.6 ubertip="重型的远程攻击单位,具有嗜血术和闪电链这两个技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ShamanX" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nsrv] _id="nsrv" _name="revenantoftheseas" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=100 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=9.2 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RevenantOfTheWaves\\RevenantOfTheWaves" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=205 goldrep=205 green=100 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=900 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.05 movefloor=0.0 moveheight=0.0 movetp="hover" name="海之幽灵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=100 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用海之幽灵" turnrate=0.6 type="undead" ubertip="重型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Revenant" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nsrw] _id="nsrw" _name="stormreaverwarlock" _type="unit" abillist="ACmo,ACad" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOrcWarlock.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=100 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.2 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=73 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\OrcWarlock\\OrcWarlock" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=8 goldcost=145 goldrep=145 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=9 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.5 movefloor=0.0 moveheight=0.0 movetp="foot" name="风暴撕裂者巫师" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=1.25 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=460 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward,air" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用风暴撕裂者巫师" turnrate=0.6 ubertip="重型的远程攻击单位,具有季风和操纵死尸这两项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ShamanX" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nssn] _id="nssn" _name="nightelfassassin" _type="unit" acquire=650.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNAssassin.blp" atktype1="pierce" atktype2="normal" backsw1=0.5 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=8 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\assassin\\assassin" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=195 goldrep=195 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=550 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=11.0 launchy=62.0 launchz=71.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\KeeperGroveMissile\\KeeperGroveMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="守望者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=650 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=290.0 scale=1.15 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Assassin" useclickhelper=0 walk=290.0 weapson=1 weaptp1="missile" [nssp] _id="nssp" _name="spittingspider" _type="unit" abillist="ACvs" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpiderBlue.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=100 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=24 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SpiderBlue\\SpiderBlue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="毒液蜘蛛" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=300.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="召唤毒液蜘蛛" turnrate=0.5 ubertip="轻型远程攻击单位,能向对手吐出毒液。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Spider" useclickhelper=0 walk=90.0 weapson=1 weaptp1="missile" [nsth] _id="nsth" _name="satyrhellcaller" _type="unit" abillist="ACbl,ACua,ACad" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSatyr.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" auto="Ablo" backsw1=0.3 backsw2=0.0 bldtm=80 blend=0.15 blue=140 bountydice=7 bountyplus=100 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=1.2 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\satyrhellcaller\\satyrhellcaller" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=8 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1100 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=9 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.05 movefloor=0.0 moveheight=0.0 movetp="foot" name="赛特斯之地狱使者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=1.0 regenmana=1.25 regentype="always" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=500.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=460 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="雇用赛特斯之地狱使者" turnrate=0.5 ubertip="重型近战单位,带有邪恶光环,还拥有操作死尸技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Satyr" useclickhelper=0 walk=500.0 weapson=1 weaptp1="normal" weaptype1="MetalHeavySlice" [nstl] _id="nstl" _name="satyrsoulstealer" _type="unit" abillist="Ambd,ACrd" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSatyr.blp" atktype1="normal" atktype2="normal" auto="Arai" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=150 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=1.2 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Satyr\\Satyr" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=255 goldrep=255 green=130 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="S" hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="赛特斯之灵魂盗贼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="雇用赛特斯之灵魂盗贼( |cffffcc00S|r)" turnrate=0.5 ubertip="中型近战单位,具有法力燃烧,复活死尸这两项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Satyr" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [nsts] _id="nsts" _name="satyrshadowdancer" _type="unit" abillist="ACcs,Ashm" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSatyrTrickster.blp" atktype1="pierce" atktype2="normal" auto="Acrs" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\SatyrTrickster\\SatyrTrickster" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=205 goldrep=205 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="S" hp=340 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BlackKeeperMissile\\BlackKeeperMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.6 movefloor=0.0 moveheight=0.0 movetp="foot" name="赛特斯之黑暗舞者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=180 regenhp=0.5 regenmana=0.75 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=330 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="雇用赛特斯之黑暗舞者( |cffffcc00S|r)" turnrate=0.5 ubertip="轻型远程攻击单位,具有夜间隐形能力,还拥有诅咒技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Satyr" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [nstw] _id="nstw" _name="stormwyrm" _type="unit" abillist="Alit,ACls,ACcl,Advc,ACdv" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNThunderLizard.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.56 backsw2=0.0 bldtm=90 blend=0.15 blue=255 bountydice=7 bountyplus=100 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=2 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=5.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=45 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=75 farea2=0 fatlos=0 file="units\\creeps\\ThunderLizard\\ThunderLizard" fileverflags=0 fmade=0 fograd=0.0 formation=1 fused=8 goldcost=435 goldrep=435 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1500 impactswimz=0.0 impactz=140.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=150.0 launchz=20.0 level=9 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=600 manan=600 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="风暴巨龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=1.5 regenmana=1.5 regentype="always" reptm=90 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=280.0 shadowonwater=1 shadoww=310.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,enemy,neutral" stockmax=1 stockregen=460 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="B,A,C,G" tilesetspecific=0 tip="召唤风暴巨龙" turnrate=0.5 ubertip="重型远程攻击单位,能射出闪电。具有吞噬技,闪电链和闪电护盾这三项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="KotoBeastNoRider" useclickhelper=0 walk=100.0 weapson=1 weaptp1="msplash" [nsty] _id="nsty" _name="satyr" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSatyr.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=1.2 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Satyr\\Satyr" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="赛特斯" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A,C" tilesetspecific=0 tip="雇用赛特斯" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Satyr" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [nsw1] _id="nsw1" _name="spiritbeast" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFelHound.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=200 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=10 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 1)" elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\FelstalkerPurple\\FelstalkerPurple" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="foot" name="小型灵兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1200 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Felhound" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nsw2] _id="nsw2" _name="spiritbeast2" _type="unit" abillist="Afbb" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFelHound.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=15 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 2)" elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\FelstalkerPurple\\FelstalkerPurple" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="灵兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.7 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1200 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Felhound" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nsw3] _id="nsw3" _name="spiritbeast3" _type="unit" abillist="Afbb,Ambb" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFelHound.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=220 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 3)" elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\FelstalkerPurple\\FelstalkerPurple" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=220 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=150 manan=150 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.4 movefloor=0.0 moveheight=0.0 movetp="foot" name="大型灵兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=0 red=220 regenhp=0.25 regenmana=0.375 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1200 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Felhound" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ntav] _id="ntav" _name="cantina" _type="unit" abillist="Ane2,Avul,Aawa" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTavern.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="能让你雇用各式各样的英雄。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Tavern\\Tavern" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="小酒馆" namecount=0 nbmmicon=1 nbrandom=1 nsight=500 occh=200.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.0 scalebull=1 selcirconwater=0 sellunits="Nngs,Nbrn,Npbm,Nplh,Nbst" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=0 tilesets="*" tilesetspecific=0 tip="建造小酒馆" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" unitsound="Cantina" useclickhelper=0 walk=200.0 weapson=0 [nten] _id="nten" _name="tent" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一种有着奇异装饰的帆布帐篷。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Tent\\Tent" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=75 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="帐篷" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造帐篷" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="Tent" useclickhelper=0 walk=200.0 weapson=0 [nth0] _id="nth0" _name="icetrollhut0" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="一种覆盖着白雪的住处。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\IceTrollHut0\\IceTrollHut0" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="冰之巨魔小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="N" tilesetspecific=0 tip="建造冰之巨魔小屋" turnrate=0.0 type="Mechanical" unitsound="IceTrollHut0" useclickhelper=0 walk=200.0 weapson=0 [nth1] _id="nth1" _name="icetrollhut1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="fort" defup=2.0 description="一种覆盖着白雪的住处。 " dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\IceTrollHut1\\IceTrollHut1" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="冰之巨魔小屋" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="N" tilesetspecific=0 tip="建造冰之巨魔小屋" turnrate=0.0 type="Mechanical" unitsound="IceTrollHut1" useclickhelper=0 walk=200.0 weapson=0 [nthl] _id="nthl" _name="thunderlizard" _type="unit" abillist="Alit,ACt2" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNThunderLizard.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.56 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=26 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=75 farea2=0 fatlos=0 file="units\\creeps\\ThunderLizard\\ThunderLizard" fileverflags=0 fmade=0 fograd=0.0 formation=1 fused=5 goldcost=290 goldrep=290 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="T" hp=750 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=120.0 launchz=20.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=400 manan=400 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="雷霆蜥蜴" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=7 propwin=60.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=240.0 shadowonwater=1 shadoww=240.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,enemy,neutral" stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="B,A,C,G" tilesetspecific=0 tip="召唤雷霆蜥蜴(|cffffcc00T|r)" turnrate=0.5 ubertip="重型远程攻击单位,能重击对手。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="KotoBeastNoRider" useclickhelper=0 walk=100.0 weapson=1 weaptp1="msplash" [nthr] _id="nthr" _name="tharifas" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGreenDragon.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.56 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=8 bountyplus=140 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=5.0 deftype="small" defup=2.0 dice1=3 dice2=0 dmgplus1=51 dmgplus2=0 dmgpt1=0.94 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GreenDragon\\GreenDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=6 goldcost=510 goldrep=510 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=800 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=120.0 launchz=-20.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GreenDragonMissile\\GreenDragonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.4 movefloor=90.0 moveheight=280.0 movetp="fly" name="萨里法斯" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=70 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.25 scalebull=1 selcirconwater=0 selz=230.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=14 sides2=0 sight=1400 spd=300 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.1 unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [ntka] _id="ntka" _name="tuskarrspearman" _type="unit" acquire=800.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTuskaarGold.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\tuskarRanged\\tuskarRanged" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=11.0 launchy=62.0 launchz=71.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="abilities\\weapons\\TuskarSpear\\TuskarSpear.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=0.75 movefloor=0.0 moveheight=0.0 movetp="foot" name="图斯卡尔枪兵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用图斯卡尔枪兵" turnrate=0.6 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Tuskarr" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [ntkc] _id="ntkc" _name="tuskarrchieftain" _type="unit" abillist="ACac" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTuskaarBlack.blp" atktype1="chaos" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=43 dmgplus2=0 dmgpt1=0.36 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\tuskarLord\\tuskarLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=340 goldrep=340 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="图斯卡尔酋长" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用图斯卡尔酋长" turnrate=0.5 ubertip="重型的近战单位,具有命令光环。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Tuskarr" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ntkf] _id="ntkf" _name="tuskarrfighter" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTuskaarBrown.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.36 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\tuskar\\tuskar" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=250 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.75 movefloor=0.0 moveheight=0.0 movetp="foot" name="图斯卡尔格斗者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用图斯卡尔格斗者" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Tuskarr" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ntkh] _id="ntkh" _name="tuskarrhealer" _type="unit" abillist="ACdm,Anh1" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTuskaarBrown.blp" atktype1="normal" atktype2="normal" auto="Anhe" backsw1=0.64 backsw2=0.0 bldtm=25 blend=0.15 blue=95 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.67 castpt=0.5 collision=16.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.36 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\tuskarLord\\tuskarLord" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=190 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=200 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\PriestMissile\\PriestMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=0.75 movefloor=0.0 moveheight=0.0 movetp="foot" name="图斯卡尔巫师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=125 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用图斯卡尔巫师" turnrate=0.6 ubertip="轻型的远程攻击单位,具有医疗和驱逐魔法。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Tuskarr" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ntks] _id="ntks" _name="tuskarrsorceror" _type="unit" abillist="ACif" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTuskaarBrown.blp" atktype1="pierce" atktype2="normal" auto="Ainf" backsw1=0.7 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.67 castpt=0.5 collision=16.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=33 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\tuskarRanged\\tuskarRanged" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=155 goldrep=155 green=225 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=475 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=300 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="abilities\\weapons\\TuskarSpear\\TuskarSpear.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="图斯卡尔男巫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.66 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用图斯卡尔男巫" turnrate=0.6 ubertip="中型的远程攻击单位,具有心灵之火技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Tuskarr" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [ntkt] _id="ntkt" _name="tuskarrtrapper" _type="unit" abillist="ACen" acquire=800.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTuskaarGold.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=30 blend=0.15 blue=95 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\tuskarRanged\\tuskarRanged" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=225 goldrep=225 green=190 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=475 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="abilities\\weapons\\TuskarSpear\\TuskarSpear.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="图斯卡尔猎人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.66 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=135 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用图斯卡尔猎人" turnrate=0.5 ubertip="中型的远程攻击单位,具有诱捕技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Tuskarr" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [ntkw] _id="ntkw" _name="tuskarrwarrior" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTuskaarBrown.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=40 blend=0.15 blue=95 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.36 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\tuskarLord\\tuskarLord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=205 goldrep=205 green=190 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=475 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="图斯卡尔战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.66 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用图斯卡尔战士" turnrate=0.5 ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Tuskarr" useclickhelper=0 walk=250.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ntn2] _id="ntn2" _name="tent2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGenericCreepBuilding.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="有着奇异装饰的帆布帐篷。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" 2" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Tent1\\Tent1" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=75 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="帐篷" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造帐篷" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="Tent" useclickhelper=0 walk=200.0 weapson=0 [ntnt] _id="ntnt" _name="taurentent" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTaurenHut.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一种牢固的掩蔽建筑。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\TaurenTent\\TaurenTent" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="牛头人帐篷" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="建造牛头人帐篷" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="TaurenTent" useclickhelper=0 walk=200.0 weapson=0 [ntor] _id="ntor" _name="tornado" _type="unit" abillist="Atdg,Atsp,Atwa,Aasl" acquire=0.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNTornado.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Abilities\\Spells\\Other\\Tornado\\TornadoElemental" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=60.0 ineditor=0 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=60 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="龙卷风" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=60.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1200 spd=60 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=210 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 useclickhelper=0 walk=60.0 weapson=0 [ntrd] _id="ntrd" _name="dragonturtle" _type="unit" abillist="ACc2,ACdv,Advc,ANt2" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSeaTurtleRed.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=64.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=64 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=150.0 farea1=30 farea2=0 fatlos=0 file="Units\\Creeps\\DragonSeaTurtle\\DragonSeaTurtle" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=8 goldcost=595 goldrep=595 green=255 harea1=70 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=2000 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=600 manan=600 maxpitch=45.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="amph" name="龙龟" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=100 qarea2=0 qfact1=0.25 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=1.5 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=100.0 scale=4.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=280.0 shadowonwater=1 shadoww=310.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=19 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=510 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用龙龟" turnrate=0.6 ubertip="重型近战两栖单位,具有吞噬和尖刺外壳技能。还能施放冲击波。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="GiantSeaTurtle" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [ntrg] _id="ntrg" _name="gargantuanseaturtle" _type="unit" abillist="ANth" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSeaTurtleGreen.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=120.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\GiantSeaTurtle\\GiantSeaTurtle" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1250 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=45.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="大海龟" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=100.0 scale=3.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=210.0 shadowonwater=1 shadoww=210.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用大海龟" turnrate=0.6 ubertip="重型近战两栖单位,身上的尖刺外壳对敌方的近战单位能造成伤害。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="GiantSeaTurtle" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [ntrh] _id="ntrh" _name="seaturtlehatchling" _type="unit" abillist="ANth" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSeaTurtleGreen.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\SeaTurtleRange\\SeaTurtleRange" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=192 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=220 impactswimz=0.0 impactz=30.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=-15.0 launchx=0.0 launchy=15.0 launchz=10.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1300 "missilespeed:2"=0 modelscale=0.4 movefloor=0.0 moveheight=0.0 movetp="amph" name="小海龟" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=192 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=100.0 scale=1.5 scalebull=1 selcirconwater=1 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward,air" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用小海龟" turnrate=0.6 ubertip="轻型的远程攻击单位,身上的尖刺外壳能对周围敌人的近战单位造成伤害。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="GiantSeaTurtle" useclickhelper=0 walk=100.0 weapson=1 weaptp1="missile" [ntrs] _id="ntrs" _name="seaturtle" _type="unit" abillist="ANth" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSeaTurtleGreen.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=192 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=5 dmgplus2=0 dmgpt1=0.66 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=60.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\SeaTurtle\\SeaTurtle" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=250 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=45.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.5 movefloor=0.0 moveheight=0.0 movetp="amph" name="海龟" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=180 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=100.0 scale=2.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用海龟" turnrate=0.6 ubertip="轻型的近战攻击单位,身上的尖刺外壳能对周围敌人的近战单位造成伤害。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="GiantSeaTurtle" useclickhelper=0 walk=100.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ntrt] _id="ntrt" _name="giantseaturtle" _type="unit" abillist="ANth" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSeaTurtleGreen.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=3 def=4.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\GiantSeaTurtleRange\\GiantSeaTurtleRange" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=235 goldrep=235 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="T" hp=375 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=-40.0 launchx=0.0 launchy=40.0 launchz=25.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=35 lumberrep=35 mana0=0 manan=0 maxpitch=45.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1300 "missilespeed:2"=0 modelscale=0.8 movefloor=0.0 moveheight=0.0 movetp="amph" name="大海龟" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=192 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=100.0 scale=2.5 scalebull=1 selcirconwater=1 selz=0.0 shadowh=170.0 shadowonwater=1 shadoww=170.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=60 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward,air" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用巨型海龟(|cffffcc00T|r)" turnrate=0.6 ubertip="中型的远程攻击单位,身上的尖刺外壳能对周围敌人的近战单位造成伤害。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="GiantSeaTurtle" useclickhelper=0 walk=100.0 weapson=1 weaptp1="missile" [ntrv] _id="ntrv" _name="revenantofthetides" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=150 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=9.2 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\RevenantOfTheWaves\\RevenantOfTheWaves" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=205 goldrep=205 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=375 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="hover" name="潮汐幽灵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="雇用潮汐幽灵" turnrate=0.6 type="undead" ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Revenant" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ntt1] _id="ntt1" _name="deathtower" _type="unit" acquire=600.0 agi=0 agiplus=0.0 animprops="fifth" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNDeathTower.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowCannonTower" "buttonpos:1"=0 "buttonpos:2"=2 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=180.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Spells\\NightElf\\CorrosiveBreath\\CorrosiveBreathMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="死亡之塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造死亡之塔(|cffffcc00D|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="射出致命的能量箭,擅长于实施大规模的伤害,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="ElvenGuardTower" upgrade="ntx2" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [ntt2] _id="ntt2" _name="taurentent2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTaurenHut.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="一种牢固的掩蔽建筑。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\TaurenTent2\\TaurenTent2" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="牛头人帐篷" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="B" tilesetspecific=0 tip="建造牛头人帐篷" turnrate=0.0 type="Mechanical" ubersplat="OSMA" unitsound="TaurenTent2" useclickhelper=0 walk=200.0 weapson=0 [ntws] _id="ntws" _name="wateryminiontidewarrior" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp" atktype1="normal" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.55 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\MurgulTideWarrior\\MurgulTideWarrior" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="水奴" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=1 specialart="Objects\\Spawnmodels\\Demon\\DemonSmallDeathExplode\\DemonSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="Z" tilesetspecific=0 tip="召唤水奴" turnrate=0.5 ubertip="轻型近战两栖单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="murloc" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ntx2] _id="ntx2" _name="deathtowerupgrade" _type="unit" acquire=600.0 agi=0 agiplus=0.0 animprops="upgrade,fifth" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAdvancedDeathTower.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowCannonTower" "buttonpos:1"=0 "buttonpos:2"=2 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=2 dice2=0 dmgplus1=19 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\TowerDefenseTower\\TowerDefenseTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=255.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Spells\\Undead\\DeathCoil\\DeathCoilMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="高级死亡之塔" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级高级死亡之塔(|cffffcc00U|r)" turnrate=0.0 type="Mechanical" ubersplat="HSMA" ubertip="射出致命的能量箭,擅长于实施大规模的伤害,对魔法免疫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="ElvenGuardTower" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nubk] _id="nubk" _name="unbrokendarkhunter" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNUnbroken.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=16.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.57 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Unbroken\\Unbroken" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=250 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.55 movefloor=0.0 moveheight=0.0 movetp="foot" name="无敌黑暗猎人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=480.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用无敌黑暗猎人" turnrate=0.5 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Unbroken" useclickhelper=0 walk=480.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nubr] _id="nubr" _name="unbrokenrager" _type="unit" abillist="ACen" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNUnbroken.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.57 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Unbroken\\Unbroken" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=475 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.65 movefloor=0.0 moveheight=0.0 movetp="foot" name="无敌狂暴者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=480.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用无敌狂暴者" turnrate=0.5 ubertip="中型的近战单位。能施放诱捕技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Unbroken" useclickhelper=0 walk=480.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nubw] _id="nubw" _name="unbrokendarkweaver" _type="unit" abillist="ACuf" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNUnbroken.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=100 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.57 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=23 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Creeps\\Unbroken\\Unbroken" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=205 goldrep=205 green=100 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=200 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.7 movefloor=0.0 moveheight=0.0 movetp="foot" name="无敌黑暗舞者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=480.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=300 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="I" tilesetspecific=0 tip="雇用无敌黑暗舞者" turnrate=0.5 ubertip="中型近战单位,具有邪恶狂热技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Unbroken" useclickhelper=0 walk=480.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nvde] _id="nvde" _name="eldervoidwalker" _type="unit" abillist="ACfl,ACde" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNVoidWalker.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="large" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.3 blue=50 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=67 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\VoidWalker\\VoidWalker" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=85 goldrep=85 green=50 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1500 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=100.0 launchy=0.0 launchz=100.0 level=9 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\VoidWalkerMissile\\VoidWalkerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.5 movefloor=0.0 moveheight=30.0 movetp="hover" name="虚无行者长老" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=450 rangen2=0 red=255 regenhp=1.0 regenmana=1.25 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=460 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用虚无行者长老" turnrate=0.6 ubertip="重型远程攻击单位,可以施放吞噬魔法和叉状闪电技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ObsidianDestroyer" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nvdg] _id="nvdg" _name="greatervoidwalker" _type="unit" abillist="ACf2,ACcl" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNVoidWalker.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" auto="AUfu" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.3 blue=80 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=35 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\VoidWalker\\VoidWalker" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=240 goldrep=240 green=80 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="V" hp=750 impactswimz=0.0 impactz=90.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=80.0 launchy=0.0 launchz=80.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=45 lumberrep=45 mana0=400 manan=400 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\VoidWalkerMissile\\VoidWalkerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=30.0 movetp="hover" name="巨大虚无行者长老" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=4 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=450 rangen2=0 red=80 regenhp=1.0 regenmana=1.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用巨大虚无行者(|cffffcc00V|r)" turnrate=0.6 ubertip="重型远程攻击单位。可以施放闪电链和霜冻护甲技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ObsidianDestroyer" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nvdl] _id="nvdl" _name="lesservoidwalker" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNVoidWalker.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.3 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=16.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\VoidWalker\\VoidWalker" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=40.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\VoidWalkerMissile\\VoidWalkerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.75 movefloor=0.0 moveheight=30.0 movetp="hover" name="小型虚无行者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=450 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用小型虚无行者" turnrate=0.6 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ObsidianDestroyer" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nvdw] _id="nvdw" _name="voidwalker" _type="unit" abillist="ACcw" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNVoidWalker.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" auto="AHca" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.3 blue=255 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.67 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\VoidWalker\\VoidWalker" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=125 goldrep=125 green=50 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="V" hp=365 impactswimz=0.0 impactz=80.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=70.0 launchy=0.0 launchz=70.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=15 lumberrep=15 mana0=200 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\VoidWalkerMissile\\VoidWalkerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.15 movefloor=0.0 moveheight=30.0 movetp="hover" name="虚无行者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=450 rangen2=0 red=50 regenhp=1.0 regenmana=0.5 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=130.0 shadowonwater=1 shadoww=130.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="O,K" tilesetspecific=0 tip="雇用虚无行者(|cffffcc00V|r)" turnrate=0.6 ubertip="轻型远程单位,有冰冻之箭。|n|n|cffffcc00攻击陆地和空中单位。|r" unitshadow="Shadow" unitsound="ObsidianDestroyer" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nvil] _id="nvil" _name="villagerman" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNVillagerMan.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (男性)" elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\VillagerMan\\VillagerMan" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=60 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="村民" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="commoner" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=100.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=190 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用村民" turnrate=0.5 ubertip="一个热心的村民。" unitshadow="shadow" unitsound="VillagerMan" useclickhelper=0 walk=100.0 weapson=0 [nvk2] _id="nvk2" _name="villagerkid2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNVillagerKid2.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (2)" elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\VillagerKid1\\VillagerKid1" fileverflags=0 fmade=0 fograd=0.0 formation=6 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="小孩" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="commoner" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=150.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=190 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用村民" turnrate=0.5 ubertip="一个小村民。" unitshadow="shadow" unitsound="VillagerKid" useclickhelper=0 walk=150.0 weapson=0 [nvl2] _id="nvl2" _name="villagerman2" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNVillagerMan1.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (男性 2)" elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\VillagerMan1\\VillagerMan1" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=60 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="村民" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="commoner" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=100.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=190 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用村民" turnrate=0.5 ubertip="一个热心的村民。" unitshadow="shadow" unitsound="VillagerMan2" useclickhelper=0 walk=100.0 weapson=0 [nvlk] _id="nvlk" _name="villagerkid" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNVillagerKid.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\VillagerKid\\VillagerKid" fileverflags=0 fmade=0 fograd=0.0 formation=6 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="小孩" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="commoner" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=150.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=190 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用村民" turnrate=0.5 ubertip="一个小村民。" unitshadow="shadow" unitsound="VillagerKid" useclickhelper=0 walk=150.0 weapson=0 [nvlw] _id="nvlw" _name="villagerwoman" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNVillagerWoman.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (女性)" elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\VillagerWoman\\VillagerWoman" fileverflags=0 fmade=0 fograd=0.0 formation=5 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=60 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.05 movefloor=0.0 moveheight=0.0 movetp="foot" name="村民" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="commoner" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=100.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=190 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用村民" turnrate=0.5 ubertip="一位聪慧的村民。" unitshadow="shadow" unitsound="VillagerWoman" useclickhelper=0 walk=100.0 weapson=0 [nvr0] _id="nvr0" _name="ruinedelvenfishingvillage0" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (被毁坏的)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenFishVillageBuildingRuined0\\ElvenFishVillageBuildingRuined0" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="暗夜精灵族渔村" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="OSMA" useclickhelper=0 walk=200.0 weapson=0 [nvr1] _id="nvr1" _name="ruinedelvenfishingvillage1" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (被毁坏的)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenFishVillageBuildingRuined1\\ElvenFishVillageBuildingRuined1" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="暗夜精灵族渔村" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="OSMA" useclickhelper=0 walk=200.0 weapson=0 [nvr2] _id="nvr2" _name="ruinedelvenfishingvillage2" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNNightElfFishingVillage.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (被毁坏的)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\ElvenFishVillageBuildingRuined2\\ElvenFishVillageBuildingRuined2" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="暗夜精灵族渔村" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=200.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Mechanical" ubersplat="OSMA" useclickhelper=0 walk=200.0 weapson=0 [nvul] _id="nvul" _name="vulture" _type="unit" abillist="Awan" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNVulture.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\critters\\Vulture\\Vulture" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=15 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="秃鹰" namecount=0 nbmmicon=0 nbrandom=0 nsight=350 occh=0.0 orientinterp=1 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="critters" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=1 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=230.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=35.0 shadowy=35.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=350 spd=100 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="air" teamcolor=-1 tilesets="C" tilesetspecific=0 tip="召唤秃鹰" turnrate=0.5 ubertip="可以召唤秃鹰的灵魂来保护你。" unitshadow="ShadowFlyer" unitsound="Vulture" useclickhelper=0 walk=200.0 weapson=0 [nw2w] _id="nw2w" _name="war2warlock" _type="unit" abillist="ACfb,ACuf,ACcr" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNChaosWarlockGreen.blp" atktype1="chaos" atktype2="normal" backsw1=0.74 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-shaman.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 霹雳闪电,- 霹雳闪电|n- 邪恶狂热,- 霹雳闪电|n- 邪恶狂热|n- 残废" castpt=0.3 collision=31.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.334 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=14 dmgplus2=0 dmgpt1=0.43 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\ChaosWarlockGreen\\ChaosWarlockGreen" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=215 goldrep=215 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=250 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=75 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1100 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="兽族巫师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=0.75 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=250.0 scale=1.15 scalebull=1 selcirconwater=0 selz=0.0 shadowh=150.0 shadowonwater=1 shadoww=150.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Shaman" upgrades="Rost" useclickhelper=0 walk=250.0 weapson=1 weaptp1="missile" [nwad] _id="nwad" _name="watcherward" _type="unit" abillist="Adt1,Aeth,Avul" acquire=0.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSentryWard.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\WatcherWard\\WatcherWard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=200 impactswimz=0.0 impactz=60.0 ineditor=0 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="观察守卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=1600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1600 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ward" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Ward" unitshadow="Shadow" unitsound="SentryWard" useclickhelper=0 walk=200.0 weapson=0 [nwat] _id="nwat" _name="watcher" _type="unit" abillist="ACbl" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHuntress.blp" atktype1="normal" atktype2="normal" auto="Ablo" backsw1=0.64 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=31.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\watcher\\watcher" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=140 goldrep=140 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=75 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="岗哨" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="nightelf" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.5 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=290.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=280 special=0 specialart="Objects\\Spawnmodels\\NightElf\\NightElfLargeDeathExplode\\NightElfLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Watcher" useclickhelper=0 walk=290.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nwc1] _id="nwc1" _name="wyverncage1" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNCage.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="专门设计为囚禁双足飞龙的笼子。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (1)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\WyvernCage\\WyvernCage" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="双足飞龙牢笼" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8Round.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造双足飞龙牢笼" turnrate=0.0 useclickhelper=0 walk=200.0 weapson=0 [nwc2] _id="nwc2" _name="wyverncage2" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNCage.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowSmall" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="专门设计为囚禁双足飞龙的笼子。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (2)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\WyvernCage2\\WyvernCage2" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="双足飞龙牢笼" namecount=0 nbmmicon=1 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8Round.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造双足飞龙牢笼" turnrate=0.0 useclickhelper=0 walk=200.0 weapson=0 [nwe1] _id="nwe1" _name="wareagle1" _type="unit" abillist="ANtr" acquire=0.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWarEagle.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=22 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=8.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.0 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 1)" elevpts=2 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\WarEagle\\WarEagle" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=0.9 movefloor=90.0 moveheight=240.0 movetp="fly" name="战鹰" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=0.0 orientinterp=1 points=100 prio=3 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=22 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=230.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1600 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="ShadowFlyer" unitsound="WarEagle" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=0 [nwe2] _id="nwe2" _name="wareagle2" _type="unit" abillist="ANtr,Alit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWarEagle.blp" atktype1="magic" atktype2="normal" backsw1=0.67 backsw2=0.0 bldtm=22 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=8.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.0 deathtype=0 def=3.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 2)" elevpts=2 elevrad=20.0 farea1=25 farea2=0 fatlos=0 file="units\\creeps\\WarEagle\\WarEagle" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=50 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=625 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.1 movefloor=90.0 moveheight=240.0 movetp="fly" name="雷霆战鹰" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=0.0 orientinterp=1 points=100 prio=3 propwin=61.0 qarea1=75 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=300 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=22 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=230.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1600 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,structure,debris,enemy" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="ShadowFlyer" unitsound="WarEagle" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="msplash" [nwe3] _id="nwe3" _name="wareagle3" _type="unit" abillist="ANtr,Alit,Apiv" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWarEagle.blp" atktype1="magic" atktype2="normal" backsw1=0.67 backsw2=0.0 bldtm=22 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=8.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.0 deathtype=0 def=5.0 deftype="small" defup=2.0 dice1=3 dice2=0 dmgplus1=45 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 3)" elevpts=2 elevrad=20.0 farea1=25 farea2=0 fatlos=0 file="units\\creeps\\WarEagle\\WarEagle" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=50 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=875 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=0 modelscale=1.3 movefloor=90.0 moveheight=240.0 movetp="fly" name="影子战鹰" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=0.0 orientinterp=1 points=100 prio=3 propwin=61.0 qarea1=75 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=300 rangen2=0 red=255 regenhp=1.5 regenmana=0.0 regentype="always" reptm=22 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=230.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1600 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,structure,debris,enemy" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="ShadowFlyer" unitsound="WarEagle" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="msplash" [nwen] _id="nwen" _name="wendigo1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWendigo.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Wendigo\\Wendigo" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=550 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="雪怪" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="N" tilesetspecific=0 tip="召唤雪怪" turnrate=0.5 ubertip="中型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Wendigo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nwgs] _id="nwgs" _name="nagacoutl" _type="unit" abillist="Andm" acquire=650.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWindSerpent.blp" atktype1="pierce" atktype2="normal" auto="Aadm" backsw1=1.0 backsw2=0.0 bldtm=35 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.3 collision=8.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.1 deathtype=0 def=3.0 deftype="small" defup=2.0 dice1=2 dice2=0 dmgplus1=40 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\naga\\WindSerpent\\WindSerpent" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=235 goldrep=235 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=525 impactswimz=0.0 impactz=20.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=30.0 launchz=51.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=50 manan=200 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\WingedSerpentMissile\\WingedSerpentMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=0.7 movefloor=90.0 moveheight=240.0 movetp="fly" name="飞蛇" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=3 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="naga" rangen1=450 rangen2=0 red=150 regenhp=1.0 regenmana=0.5 regentype="always" reptm=35 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=230.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1600 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=110 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练飞蛇(|cffffcc00C|r)" turnrate=0.4 ubertip="轻型飞行单位,可以学习驱逐魔法。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="WingedSerpent" upgrades="Rguv,Rnam,Rnat,Rnsi" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" weaptype1="WoodMediumBash" [nwgt] _id="nwgt" _name="waygate" _type="unit" abillist="Awrp,Avul" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNWaygate.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=1 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 description="可以将单位传送到另外一个传送门那里。" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\Waygate\\Waygate" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="传送门" namecount=0 nbmmicon=1 nbrandom=0 nsight=500 occh=0.0 orientinterp=0 pathtex="PathTextures\\Waygate.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造传送门" turnrate=0.0 type="Mechanical,neutral,standon" ubersplat="HMED" unitsound="Waygate" useclickhelper=0 walk=200.0 weapson=0 [nwiz] _id="nwiz" _name="apprenticewizard" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=31.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=6 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\HumanMage\\HumanMage" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=180 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\PriestMissile\\PriestMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="巫师学徒" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=185.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=80.0 shadowonwater=1 shadoww=80.0 shadowx=40.0 shadowy=40.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Y,X,V,Q,J" tilesetspecific=0 tip="雇用巫师学徒" turnrate=0.5 ubertip="轻型的远程攻击单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HumanMage" useclickhelper=0 walk=185.0 weapson=1 weaptp1="missile" [nwld] _id="nwld" _name="direwolf" _type="unit" abillist="ACct,ACro" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDireWolf.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\DireWolf\\DireWolf" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=400 manan=400 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="恐怖之狼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A" tilesetspecific=0 tip="召唤恐怖之狼" turnrate=0.6 ubertip="中型近战单位,具有致命一击和咆哮这两个技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SpiritWolf" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [nwlg] _id="nwlg" _name="giantwolf" _type="unit" abillist="ACct" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTimberWolf.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=47.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\TimberWolf\\TimberWolf" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=205 goldrep=205 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=550 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="巨狼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=0 red=150 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A" tilesetspecific=0 tip="召唤巨狼" turnrate=0.6 ubertip="中型的近战单位,拥有致命一击这个技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SpiritWolf" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nwlt] _id="nwlt" _name="timberwolf" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTimberWolf.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=11 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\TimberWolf\\TimberWolf" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.75 movefloor=0.0 moveheight=0.0 movetp="foot" name="大灰狼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="A" tilesetspecific=0 tip="召唤大灰狼" turnrate=0.6 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SpiritWolf" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nwna] _id="nwna" _name="ancientwendigo" _type="unit" abillist="Awrs,ACbh,ACrn" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWendigo.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=90 blend=0.15 blue=255 bountydice=7 bountyplus=100 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=5.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=60 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Wendigo\\Wendigo" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=8 goldcost=435 goldrep=435 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1200 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=9 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=600 manan=600 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.65 movefloor=0.0 moveheight=0.0 movetp="foot" name="远古雪怪" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=1.5 regenmana=1.5 regentype="always" reptm=90 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=460 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="N" tilesetspecific=0 tip="召唤远古雪怪" turnrate=0.5 ubertip="重型近战单位,具有重击,战争践踏和重生这三项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Wendigo" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nwnr] _id="nwnr" _name="elderwendigo" _type="unit" abillist="ACbh" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWendigo.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Wendigo\\Wendigo" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=290 goldrep=290 green=200 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="雪怪长者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=220.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="N" tilesetspecific=0 tip="召唤雪怪长者" turnrate=0.5 ubertip="重型近战单位,能重击对手。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Wendigo" useclickhelper=0 walk=220.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nwns] _id="nwns" _name="wendigoshaman" _type="unit" abillist="ACrj,ACro" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWendigo.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" backsw1=0.3 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=5 bountyplus=50 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.75 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\WendigoShaman\\WendigoShaman" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=6 goldcost=340 goldrep=340 green=160 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=950 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=500 manan=500 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="雪怪萨满祭司" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=128 rangen2=0 red=130 regenhp=0.5 regenmana=1.25 regentype="always" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=360 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="N" tilesetspecific=0 tip="召唤雪怪萨满祭司" turnrate=0.5 ubertip="重型近战单位,具有咆哮和生命恢复这两项技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Wendigo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [nwrg] _id="nwrg" _name="wargolem" _type="unit" abillist="ACmi" acquire=500.0 agi=0 agiplus=0.0 armor="Metal" art="ReplaceableTextures\\CommandButtons\\BTNArmorGolem.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.56 castpt=0.47 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GolemStatue\\GolemStatue" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=290 goldrep=290 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1000 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.25 movefloor=0.0 moveheight=0.0 movetp="foot" name="战争傀儡" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.9 scalebull=1 selcirconwater=0 selz=0.0 shadowh=230.0 shadowonwater=1 shadoww=230.0 shadowx=95.0 shadowy=95.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="D,G" tilesetspecific=0 tip="召唤战争傀儡" turnrate=0.5 ubertip="重型的近战单位,对魔法免疫。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="MetalHeavyBash" [nws1] _id="nws1" _name="windserpent" _type="unit" abillist="ACen" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNDragonHawk.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.633 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=0 castbsw=1.03 castpt=0.3 collision=48.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.1 deathtype=0 def=1.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=40 dmgplus2=0 dmgpt1=0.43 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\WindSerpent\\WindSerpent" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=280 goldrep=280 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=700 impactswimz=0.0 impactz=20.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-87.0 launchy=-17.0 launchz=33.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=70 lumberrep=70 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\DragonHawkMissile\\DragonHawkMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1100 "missilespeed:2"=0 modelscale=1.2 movefloor=90.0 moveheight=240.0 movetp="fly" name="龙鹰" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=1 points=100 prio=3 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="human" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=45 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=170.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1600 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练龙鹰(|cffffcc00D|r)" turnrate=0.4 ubertip="重型的远程攻击单位,能诱捕敌方单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="DragonHawk" upgrades="Rhla" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [nwwd] _id="nwwd" _name="whitedirewolf" _type="unit" abillist="ACct,ACro" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTimberWolf.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=4 bountyplus=40 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=28 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\WhiteWolf\\WhiteWolf" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=290 goldrep=290 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=750 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=400 manan=400 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.45 movefloor=0.0 moveheight=0.0 movetp="foot" name="恐怖霜冻之狼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=0 red=150 regenhp=0.5 regenmana=1.0 regentype="always" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=310 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="N" tilesetspecific=0 tip="召唤恐怖霜冻之狼" turnrate=0.6 ubertip="中型近战单位,具有致命一击和咆哮这两个技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SpiritWolf" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nwwf] _id="nwwf" _name="whitewolf" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTimberWolf.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=1 bountyplus=5 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=11 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\WhiteWolf\\WhiteWolf" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="霜冻之狼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=25 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=110 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="N" tilesetspecific=0 tip="召唤霜冻之狼" turnrate=0.6 ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SpiritWolf" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nwwg] _id="nwwg" _name="giantwhitewolf" _type="unit" abillist="ACct" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTimberWolf.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=40 blend=0.15 blue=140 bountydice=2 bountyplus=9 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.3 collision=47.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\WhiteWolf\\WhiteWolf" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=205 goldrep=205 green=120 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=550 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="巨型霜冻之狼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=90 rangen2=0 red=150 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=210 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="N" tilesetspecific=0 tip="召唤霜冻之狼" turnrate=0.6 ubertip="中型近战单位,具有致命一击技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SpiritWolf" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [nwzd] _id="nwzd" _name="darkwizard" _type="unit" abillist="ACrd,ACba,ACpy" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp" atktype1="chaos" atktype2="normal" attachmentanimprops="medium" auto="Arai" backsw1=0.85 backsw2=0.0 bldtm=80 blend=0.15 blue=255 bountydice=6 bountyplus=70 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=2.4 castpt=0.3 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=4.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=38 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BanditMage\\BanditMage" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=6 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=1200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=50.0 launchy=0.0 launchz=120.0 level=8 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=500 manan=500 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="黑暗巫师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=500 rangen2=0 red=255 regenhp=1.0 regenmana=1.25 regentype="always" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=260.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=320 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=410 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Y,X,V,Q,J" tilesetspecific=0 tip="雇用黑暗巫师" turnrate=0.5 ubertip="重型远程攻击单位,带有辉煌光环。还具有复活死尸和变形术这两项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroArchMage" useclickhelper=0 walk=260.0 weapson=1 weaptp1="missile" [nwzg] _id="nwzg" _name="renegadewizard" _type="unit" abillist="ACpu,ACls" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.85 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=3 bountyplus=17 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=2.4 castpt=0.3 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=29 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BanditMage\\BanditMage" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=255 goldrep=255 green=190 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=600 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=30.0 launchy=0.0 launchz=75.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=400 manan=400 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="巫师变节者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=1.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=260.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=260 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Y,X,V,Q,J" tilesetspecific=0 tip="雇用巫师变节者" turnrate=0.5 ubertip="中型远程攻击单位,具有净化和闪电护盾这两项技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroArchMage" useclickhelper=0 walk=260.0 weapson=1 weaptp1="missile" [nwzr] _id="nwzr" _name="roguewizard" _type="unit" abillist="ACf2" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNBanditMage.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" auto="AUfu" backsw1=0.85 backsw2=0.0 bldtm=30 blend=0.15 blue=170 bountydice=1 bountyplus=7 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=2.4 castpt=0.3 collision=32.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BanditMage\\BanditMage" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=340 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=25.0 launchy=0.0 launchz=66.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=300 manan=300 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="流氓巫师" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.75 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=260.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=160 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="Y,X,V,Q,J" tilesetspecific=0 tip="雇用流氓巫师" turnrate=0.5 ubertip="轻型远程攻击单位,能施放霜冻护甲。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="HeroArchMage" useclickhelper=0 walk=260.0 weapson=1 weaptp1="missile" [nzep] _id="nzep" _name="goblinzeppelin" _type="unit" abillist="Sch3,Achd,Aloa,Adro" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGoblinZeppelin.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\GoblinZeppelin\\GoblinZeppelin" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=240 goldrep=240 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="Z" hp=500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=90.0 moveheight=280.0 movementsoundlabel="GoblinZeppelinMovement" movetp="fly" name="地精飞艇" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="creeps" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=30 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.5 scalebull=1 selcirconwater=0 selz=230.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=30 stockstart=220 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用地精飞艇( |cffffcc00Z|r)" turnrate=0.5 type="Mechanical" ubertip="飞行的运输工具。" unitshadow="ShadowFlyer" unitsound="GoblinZeppelin" useclickhelper=0 walk=200.0 weapson=0 [nzin] _id="nzin" _name="zoneindicator" _type="unit" abillist="Avul" acquire=0.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNPortal.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=3 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.0 deathtype=2 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (自定义战役)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Doodads\\Terrain\\LOSBlocker\\IntentionallyLeftBlank" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=150000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="地区显示" namecount=0 nbmmicon=1 nbrandom=0 nsight=500 occh=0.0 orientinterp=0 pathtex="PathTextures\\2x2UnBuildable.tga" points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=3 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="地区显示" turnrate=0.0 ubertip="地区显示" useclickhelper=1 walk=200.0 weapson=0 [nzlc] _id="nzlc" _name="lichking" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (过场动画战役单位)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="doodads\\cinematic\\lichking\\lichking" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=100 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="巫妖王" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=240.0 scale=4.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="巫妖王" turnrate=0.0 ubertip="这就是巫妖王,事实的确是如此的,难道你不相信我么?" useclickhelper=0 walk=240.0 weapson=0 [nzom] _id="nzom" _name="zombie" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNZombie.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=20 blend=0.15 blue=150 bountydice=1 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.0 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\Zombie\\Zombie" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=85 goldrep=85 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=240 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="僵尸" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=100 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=50 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤僵尸" turnrate=0.5 type="undead" ubertip="轻型的近战单位。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Zombie" useclickhelper=0 walk=150.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [oalt] _id="oalt" _name="altarofstorms" _type="unit" abillist="Abds,Aspi" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAltarOfStorms.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowAltarofStorms" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=1 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\AltarofStorms\\AltarofStorms" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=900 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="风暴祭坛" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\10x10Simple.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=1 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造风暴祭坛(|cffffcc00A|r)" trains="Obla,Ofar,Otch,Oshd" turnrate=0.0 type="Mechanical" ubersplat="OMED" ubertip="能召唤新的英雄和复活阵亡的英雄。" unitsound="AltarofStorms" upgrades="Rosp,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [obar] _id="obar" _name="orcbarracks" _type="unit" abillist="Abds,Aspi" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNBarracks.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowOrcBarracks" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\OrcBarracks\\OrcBarracks" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=1200 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="兵营" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=9 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Robs,Rotr,Robk,Robf" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造兵营(|cffffcc00B|r)" trains="ogru,ohun,otbk,ocat" turnrate=0.0 type="Mechanical" ubersplat="OMED" ubertip="主要部队生产建筑。训练步兵,猎头者和粉碎者。|n同时包括狂暴力量,狂暴愤怒,巨魔再生和燃烧汽油的升级。" unitsound="OrcBarracks" upgrades="Rosp,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [obea] _id="obea" _name="beastiary" _type="unit" abillist="Abds,Aspi" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNBeastiary.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowBeastiary" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=3 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\Beastiary\\Beastiary" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=145 goldrep=145 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="E" hp=1100 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=140 lumberrep=140 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="兽栏" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ostr" requirescount=0 requirewaterradius=0.0 researches="Roen,Rovs,Rwdm,Rolf" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造兽栏(|cffffcc00E|r)" trains="orai,okod,owyv,otbr" turnrate=0.0 type="Mechanical" ubersplat="OMED" ubertip="能训练出掠夺者,科多兽,风骑士和巨魔蝙蝠骑士。|n这里还包括诱捕,浸毒武器,战鼓和液体炸弹的升级。" unitsound="Beastiary" upgrades="Rosp,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [obot] _id="obot" _name="orcishtransportship" _type="unit" abillist="Sch5,Slo3,Sdro" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNOrcishTransport.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.73 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\OrcishTransportShip\\OrcishTransportShip" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=0 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="兽族运输船" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=25 repulse=1 repulsegroup=1 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=320 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用运输船(|cffffcc00T|r)" turnrate=0.4 type="Mechanical" ubertip="能够运送单位的运输船。" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=200.0 weapson=0 [ocat] _id="ocat" _name="demolisher" _type="unit" abillist="Abof" acquire=1150.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNDemolisher.blp" atktype1="siege" atktype2="siege" backsw1=1.9 backsw2=1.9 bldtm=36 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=2 castbsw=0.51 castpt=0.0 collision=48.0 cool1=4.5 cool2=4.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.34 deathtype=2 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=81 dmgplus2=81 dmgpt1=0.1 dmgpt2=0.1 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=25 farea2=25 fatlos=0 file="units\\orc\\catapult\\catapult" fileverflags=2 fmade=0 fograd=0.0 formation=3 fused=4 goldcost=220 goldrep=220 green=255 harea1=50 harea2=50 hfact1=0.4 hfact2=0.4 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="D" hp=425 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=250 minspd=0 "missilearc:1"=0.35 "missilearc:2"=0.0 "missileart:1"="abilities\\weapons\\DemolisherMissile\\DemolisherMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="粉碎者" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=0.0 orientinterp=1 points=100 prio=2 propwin=30.0 qarea1=150 qarea2=150 qfact1=0.25 qfact2=0.25 race="orc" rangen1=1150 rangen2=1000 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=36 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ofor,ostr" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=185.0 scale=2.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=280.0 shadowonwater=1 shadoww=280.0 shadowx=110.0 shadowy=110.0 showui1=1 showui2=1 sides1=21 sides2=21 sight=1400 spd=220 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall" splashtargs2="ground,structure,debris,tree,wall" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,debris,tree,wall,item,ward" targs2="structure" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练粉碎者(|cffffcc00D|r)" turnrate=0.4 type="Mechanical" ubertip="远程攻城武器。对建筑很有效,但缓慢而昂贵。可以学会燃烧之油技能。|n|n|cffffcc00攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="Catapult" upgrades="Roar,Rora,Robf,Rolf,Rguv" useclickhelper=0 walk=185.0 weapson=3 weaptp1="artillery" weaptp2="msplash" [ocbw] _id="ocbw" _name="chaosorcburrow" _type="unit" abillist="Abds,Aspi,Abun,Sbtl,Astd,Arbr" acquire=700.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTrollBurrow.blp" atktype1="chaos" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="buffer" buildingshadow="ShadowTrollBurrow" "buttonpos:1"=0 "buttonpos:2"=1 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=4.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=2.0 deftype="large" defup=0.0 dice1=1 dice2=0 dmgplus1=33 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (混乱的)" elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\TrollBurrow\\TrollBurrow" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=160 goldrep=160 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="O" hp=600 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=70 lumberrep=70 mana0=0 manan=0 maxpitch=15.0 maxroll=15.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="abilities\\weapons\\huntermissile\\huntermissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="邪恶兽族地洞" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unbuildable" prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=700 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=800 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造邪恶兽族地洞(|cffffcc00O|r)" turnrate=0.0 type="Mechanical" ubersplat="OSMA" ubertip="能提供人口,从而增加可造单位数量的最大值。邪恶的苦工在进入其中以后还能对来犯的敌人进行反击。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="TrollBurrow" upgrades="Rosp,Rorb,Rgfo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [odes] _id="odes" _name="orcishdestroyer" _type="unit" acquire=650.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNOrcDestroyer.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=5 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.73 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=54 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\creeps\\OrcishDestroyerShip\\OrcishDestroyerShip" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=0 goldcost=250 goldrep=250 green=255 harea1=35 harea2=0 hfact1=0.3 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=575 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BoatMissile\\BoatMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="兽族护卫舰" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=50 qarea2=0 qfact1=0.1 qfact2=0.0 race="orc" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=30 repulse=1 repulsegroup=1 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=3.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=15 sides2=0 sight=1500 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall,enemy,neutral" stockmax=3 stockregen=60 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用护卫舰(|cffffcc00F|r)" turnrate=0.2 type="Mechanical" ubertip="多功能的战斗舰船,擅长于攻击空中单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=240.0 weapson=1 weaptp1="msplash" [odkt] _id="odkt" _name="drakthul" _type="unit" abillist="ACmo,ACad" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNOrcWarlockRed.blp" atktype1="pierce" atktype2="normal" backsw1=0.47 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.5 castpt=0.5 collision=16.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=3 def=2.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\OrcWarlockRed\\OrcWarlockRed" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=145 goldrep=145 green=220 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=675 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=350 manan=350 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.2 movefloor=0.0 moveheight=0.0 movetp="foot" name="德拉克苏尔" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=0 red=255 regenhp=0.5 regenmana=0.875 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 scorescreenicon="UI\\Glues\\ScoreScreen\\scorescreen-hero-guldan.blp" selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=60 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="ShamanX" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [odoc] _id="odoc" _name="witchdoctor" _type="unit" abillist="Aeye,Ahwd,Asta,Aion" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWitchDoctor.blp" atktype1="magic" atktype2="normal" backsw1=0.6 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.52 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-witchdoctor.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 岗哨守卫,- 岗哨守卫|n- 静止陷阱,- 岗哨守卫|n- 静止陷阱|n- 治疗守卫" castpt=0.35 collision=16.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.97 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.73 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\WitchDoctor\\WitchDoctor" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=145 goldrep=145 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=315 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=25 lumberrep=25 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\WitchDoctorMissile\\WitchDoctorMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="巨魔巫医" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=0.66666666666667 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练巨魔巫医(|cffffcc00W|r)" turnrate=0.6 ubertip="魔法单位,一开始能施放岗哨魔法,从而能侦察到一定的区域。随后这种单位还能学习到静止陷阱和治疗守卫。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="WitchDoctor" upgrades="Rowd,Rotr,Ropm,Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [oeye] _id="oeye" _name="sentryward" _type="unit" abillist="Adt1,Aeth" acquire=0.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSentryWard.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\SentryWard\\SentryWard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="岗哨守卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=1600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1600 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ward" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Ward" unitshadow="Shadow" unitsound="SentryWard" useclickhelper=0 walk=200.0 weapson=0 [ofor] _id="ofor" _name="warmill" _type="unit" abillist="Abds,Aspi,Arlm" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNForge.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowForge" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\WarMill\\WarMill" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="M" hp=1000 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="战争磨坊" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unbuildable" prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Rome,Roar,Rora,Rosp,Rorb" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造战争磨坊(|cffffcc00M|r)" turnrate=0.0 type="Mechanical" ubersplat="OMED" ubertip="能存储采集到的木材。|n这里还包括对兽族各种单位的攻防升级,尖刺障碍和加强型防御也是在这里进行研究的。" unitsound="WarMill" upgrades="Rosp,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [ofrt] _id="ofrt" _name="fortress" _type="unit" abillist="Abdl,Aspi,Argl" acquire=0.0 agi=0 agiplus=0.0 animprops="upgrade,second" armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNFortress.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=140 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowFortress" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=176.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\GreatHall\\GreatHall" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=345 goldrep=1045 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=2500 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=210 lumberrep=585 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="堡垒" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 preventplace="unbuildable" prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=120 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="oalt" requirescount=0 requirewaterradius=0.0 researches="Ropg,Ropm" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级到堡垒(|cffffcc00U|r)" trains="opeo" turnrate=0.0 type="TownHall,Mechanical" ubersplat="OLAR" ubertip="升级到了堡垒之后能让玩家建造许多新的建筑物和单位。" unitsound="Fortress" upgrades="Rosp,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [ogre] _id="ogre" _name="greathall" _type="unit" abillist="Abdl,Aspi,Argl" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGreathall.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=150 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowGreatHall" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=176.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\GreatHall\\GreatHall" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=385 goldrep=385 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="H" hp=1500 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=185 lumberrep=185 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="大厅" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 preventplace="unbuildable" prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=150 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Ropg,Ropm" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造大厅(|cffffcc00H|r)" trains="opeo" turnrate=0.0 type="TownHall,Mechanical" ubersplat="OLAR" ubertip="兽族的基本建筑物。能训练出苦工,在升级到了要塞和堡垒之后能让玩家建造许多新的建筑物和单位。" unitsound="GreatHall" upgrade="ostr" upgrades="Rosp,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [ogrk] _id="ogrk" _name="garthok" _type="unit" abillist="Asal,Aion" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGrunt.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\Grunt\\Grunt" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=200 goldrep=200 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=700 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="加索克" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="Grunt" upgrades="Roar,Rome,Robs,Ropg,Ropm,Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ogru] _id="ogru" _name="grunt" _type="unit" abillist="Asal,Aion" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGrunt.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=3 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=17 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\Grunt\\Grunt" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=200 goldrep=200 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="G" hp=700 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="兽族步兵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练兽族步兵(|cffffcc00G|r)" turnrate=0.6 ubertip="基本的兽族地面单位。能得到狂暴力量的升级。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Grunt" upgrades="Roar,Rome,Robs,Ropg,Ropm,Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ohun] _id="ohun" _name="headhunter" _type="unit" abillist="Sbsk,Aion" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeadhunter.blp" atktype1="pierce" atktype2="normal" backsw1=0.86 backsw2=0.0 bldtm=22 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=32.0 cool1=2.31 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.1 deathtype=3 def=0.0 deftype="medium" defup=2.0 dependencyor="otbk" dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.31 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HeadHunter\\HeadHunter" fileverflags=2 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=350 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-5.0 launchy=-34.0 launchz=113.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="abilities\\weapons\\huntermissile\\huntermissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="巨魔猎头者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=450 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=22 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ofor" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练巨魔猎头者(|cffffcc00T|r)" turnrate=0.6 ubertip="能有效对空的单位。能学习到巨魔再生和狂暴愤怒技能。|n|n|cffffcc00能攻击地面和空中单位。|r " unitshadow="Shadow" unitsound="HeadHunter" upgrades="Roar,Rora,Rotr,Ropm,Robk,Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="missile" [ohwd] _id="ohwd" _name="healingward" _type="unit" abillist="Aoar" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNHealingWard.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HealingWard\\HealingWard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=5 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="治疗守卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ward" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Ward" unitshadow="Shadow" unitsound="HealingWard" useclickhelper=0 walk=200.0 weapson=0 [ojgn] _id="ojgn" _name="juggernaut" _type="unit" acquire=900.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNJuggernaut.blp" atktype1="siege" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=35 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.733 deathtype=0 def=5.0 deftype="large" defup=2.0 dice1=3 dice2=0 dmgplus1=75 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=100 farea2=0 fatlos=0 file="Units\\Critters\\OrcJuggernaught\\OrcJuggernaught" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=500 goldrep=500 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="R" hp=1000 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="兽族魔力战舰" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="orc" rangen1=900 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=35 repulse=1 repulsegroup=1 repulseparam=2 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=4.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1600 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall,enemy,neutral" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练兽族魔力战舰(|cffffcc00R|r)" turnrate=0.1 type="Mechanical" ubertip="巨大的战舰,擅长破坏敌人的舰只和从海上轰炸近海的建筑物。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=240.0 weapson=1 weaptp1="artillery" [okod] _id="okod" _name="kotobeast" _type="unit" abillist="Aakb,Advc,Adev,Apak" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNKotoBeast.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.32 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=2 castbsw=0.5 castpt=0.5 collision=48.0 cool1=1.44 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=1.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=15 dmgplus2=0 dmgpt1=0.85 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\KotoBeast\\KotoBeast" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="K" hp=1000 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Axe\\AxeMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="科多兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=500 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ofor" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=2.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=280.0 shadowonwater=1 shadoww=310.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=220 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练科多兽(|cffffcc00K|r)" turnrate=0.5 ubertip="笨重的战争野兽,上面骑着一个兽族鼓手。能学到战鼓和吞噬技能。战鼓能提高周围单位的攻击力,它本身也能进行升级。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="KotoBeast" upgrades="Rwdm,Rguv" useclickhelper=0 walk=100.0 weapson=1 weaptp1="missile" [omtg] _id="omtg" _name="mathog" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNChaosWarlord.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.468 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.1 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=2 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\ChaosWarlord\\ChaosWarlord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=340 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="马索格" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=240 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="ChaosWarlord" upgrades="Roar,Rome" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [onzg] _id="onzg" _name="nazgrel" _type="unit" abillist="Aens,Asal,Aion" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRaider.blp" atktype1="siege" atktype2="normal" attachmentanimprops="medium" backsw1=0.5 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.2 castpt=0.6 collision=32.0 cool1=1.85 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.87 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\WolfRider\\WolfRider" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=610 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="那滋盖尔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=360.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=350 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.5 unitshadow="Shadow" unitsound="Nazgrel" upgrades="Roar,Rome,Roen,Ropg,Ropm,Rguv" useclickhelper=0 walk=360.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [oosc] _id="oosc" _name="kotobeastnorider" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRiderlessKodo.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (不需要分配驾驭者)" elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\KotoBeastNoRider\\KotoBeastNoRider" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=0 goldcost=195 goldrep=195 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=330 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=35 lumberrep=35 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="科多兽" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=240.0 shadowonwater=1 shadoww=240.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=180 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="KotoBeastNoRider" useclickhelper=0 walk=200.0 weapson=0 [opeo] _id="opeo" _name="peon" _type="unit" abillist="Ahar,Arep,Asal" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNPeon.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.5 bldtm=15 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 builds="ogre,otrb,orbr,obar,ofor,oalt,obea,osld,otto,owtw,ovln" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=3.0 cool2=1.1 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=1 dmgplus1=6 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\Peon\\Peon" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=1 goldcost=75 goldrep=75 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="P" hp=250 impactswimz=0.0 impactz=45.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="苦工" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=90 rangen2=66 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=15 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=120.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=1 sight=800 spd=190 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="tree" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练苦工(|cffffcc00P|r)" turnrate=0.6 type="Peon" ubertip="兽族的基本工人单位。能采集黄金和木材。还能建造建筑物和进行修理。在钻入地洞以后还能对来犯的敌人进行反击。|n|n|cffffcc00能攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="Peon" upgrades="Ropg,Rguv" useclickhelper=0 walk=180.0 weapson=3 weaptp1="normal" weaptp2="normal" weaptype1="MetalLightChop" weaptype2="AxeMediumChop" [orai] _id="orai" _name="wolfrider" _type="unit" abillist="Aens,Asal,Aion" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNRaider.blp" atktype1="siege" atktype2="normal" attachmentanimprops="medium" backsw1=0.5 backsw2=0.0 bldtm=28 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.2 castpt=0.6 collision=32.0 cool1=1.85 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.87 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\WolfRider\\WolfRider" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=3 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="R" hp=610 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="horse" name="掠夺者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=28 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=360.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=75.0 shadowy=75.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=350 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练掠夺者(|cffffcc00R|r)" turnrate=0.5 ubertip="一种机动性很强的狼骑士。对付建筑物特别的有效,能学习到诱捕技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="WolfRider" upgrades="Roar,Rome,Roen,Ropg,Ropm,Rguv" useclickhelper=0 walk=360.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [oshm] _id="oshm" _name="shaman" _type="unit" abillist="Ablo,Alsh,Aprg,Aion" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNShaman.blp" atktype1="magic" atktype2="normal" auto="Ablo" backsw1=0.74 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=1.4 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-shaman.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 净化,- 净化|n- 闪电护盾,- 净化|n- 闪电护盾|n- 嗜血术" castpt=0.6 collision=16.0 cool1=2.1 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.37 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.43 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\Shaman\\Shaman" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="S" hp=335 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="萨满祭司" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=0.66666666666667 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=275.0 scale=1.15 scalebull=1 selcirconwater=0 selz=0.0 shadowh=150.0 shadowonwater=1 shadoww=150.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="萨满祭司 (|cffffcc00S|r)" turnrate=0.6 ubertip="魔法单位。一开始能施放净化技能,从而能减慢敌人的速度和驱逐其身上的魔法效果。随后还能学习到闪电护盾和嗜血术。|n|n|cffffcc00能攻击地面单位和空中单位。|r" unitshadow="Shadow" unitsound="Shaman" upgrades="Rost,Ropm,Rguv" useclickhelper=0 walk=275.0 weapson=1 weaptp1="missile" [oshy] _id="oshy" _name="orcshipyard" _type="unit" abillist="Ane2,Abds" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNGoblinShipyard.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowGoblinShipyard" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=5.0 deftype="fort" defup=2.0 description="出售船只" dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\other\\GoblinShipyard\\GoblinShipyard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="兽族船坞" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=0 pathtex="PathTextures\\8x8SimpleSolid.tga" points=100 preventplace="unwalkable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=384.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 sellunits="obot" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造兽族船坞" turnrate=0.0 type="Mechanical" ubersplat="OSMA" ubertip="船只建造工厂。能建造出兽族的运输船,护卫舰和战舰。" unitsound="GoblinShipyard" upgrades="Rosp,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [osld] _id="osld" _name="spiritlodge" _type="unit" abillist="Abds,Aspi" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSpiritLodge.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowSpiritLodge" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=2 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\SpiritLodge\\SpiritLodge" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=150 goldrep=150 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="S" hp=800 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="灵魂归宿" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ostr" requirescount=0 requirewaterradius=0.0 researches="Rowd,Rost,Rowt" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造灵魂归宿(|cffffcc00S|r)" trains="oshm,odoc,ospm" turnrate=0.0 type="Mechanical" ubersplat="OMED" ubertip="能生产出兽族的魔法单位:萨满祭司,巨魔巫医和灵魂行者。|n这里也可以进行对萨满祭司,巨魔巫医和灵魂行者的各种魔法升级。" unitsound="SpiritLodge" upgrades="Rosp,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [osp1] _id="osp1" _name="serpentward1" _type="unit" abillist="ACmi" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSerpentWard.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=10 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 1)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\SerpentWard\\SerpentWard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=75 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=225.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SerpentWardMissile\\SerpentWardMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="毒蛇守卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1200 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ward" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Ward" unitshadow="Shadow" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [osp2] _id="osp2" _name="serpentward2" _type="unit" abillist="ACmi" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSerpentWard.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 2)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\SerpentWard\\SerpentWard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=135 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=225.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SerpentWardMissile\\SerpentWardMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="毒蛇守卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1200 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ward" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Ward" unitshadow="Shadow" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [osp3] _id="osp3" _name="serpentward3" _type="unit" abillist="ACmi" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSerpentWard.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=40 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 3)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\SerpentWard\\SerpentWard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=135 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=225.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SerpentWardMissile\\SerpentWardMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="毒蛇守卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1200 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ward" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Ward" unitshadow="Shadow" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [osp4] _id="osp4" _name="serpentward4" _type="unit" abillist="ACmi" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSerpentWard.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=40 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 4)" elevpts=0 elevrad=50.0 farea1=50 farea2=0 fatlos=0 file="units\\orc\\SerpentWard\\SerpentWard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=75 harea2=0 hfact1=0.4 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=135 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=225.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SerpentWardMissile\\SerpentWardMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="毒蛇守卫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=150 qarea2=0 qfact1=0.2 qfact2=0.0 race="orc" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1200 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,structure,enemy" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ward" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Ward" unitshadow="Shadow" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="msplash" [ospm] _id="ospm" _name="spiritwalkermorph" _type="unit" abillist="Acpf,Aspl,Adcn,Aast,Aion" acquire=0.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpiritWalker.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=42 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=0 cansleep=0 cargosize=1 castbsw=0.59 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-spiritwalker.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 虚无形态|n- 灵魂锁链,- 虚无形态|n- 灵魂锁链|n- 消魔,- 虚无形态|n- 灵活锁链|n- 消魔|n- 先组幽灵" castpt=0.68 collision=32.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (虚无状态)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\spiritwalker\\spiritwalker" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=195 goldrep=195 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=35 lumberrep=35 mana0=100 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SorceressMissile\\SorceressMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="灵魂行者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.25 regenmana=1.0 regentype="always" reptm=42 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=275.0 scale=1.15 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=270 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练灵魂行者(|cffffcc00T|r)" turnrate=0.5 type="Tauren" ubertip="诡秘的牛头人法师。具有虚无形态技能,从而能让其对物理攻击免疫。还具有灵魂锁链技能,从而能对敌人进行连锁伤害。同时也能学习到消魔和先祖幽灵技能。|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SpiritWalker" upgrades="Rowt,Ropm,Rguv" useclickhelper=0 walk=275.0 weapson=0 [ospw] _id="ospw" _name="spiritwalker" _type="unit" abillist="Acpf,Aspl,Adcn,Aast,Aion" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpiritWalker.blp" atktype1="magic" atktype2="normal" attachmentanimprops="medium" backsw1=0.6 backsw2=0.0 bldtm=42 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.59 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-spiritwalker.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 虚无形态|n- 灵魂锁链,- 虚无形态|n- 灵魂锁链|n- 消魔,- 虚无形态|n- 灵活锁链|n- 消魔|n- 先组幽灵" castpt=0.68 collision=32.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=3 def=0.0 deftype="none" defup=2.0 dependencyor="ospm" dice1=1 dice2=0 dmgplus1=16 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\spiritwalker\\spiritwalker" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=195 goldrep=195 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=500 impactswimz=0.0 impactz=110.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=10.0 launchy=94.0 launchz=110.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=35 lumberrep=35 mana0=100 manan=300 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SorceressMissile\\SorceressMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="灵魂行者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=400 rangen2=0 red=255 regenhp=0.25 regenmana=1.0 regentype="always" reptm=42 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.15 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练灵魂行者(|cffffcc00T|r)" turnrate=0.5 type="Tauren" ubertip="诡秘的牛头人法师。具有虚无形态技能,从而能让其对物理攻击免疫。还具有灵魂锁链技能,从而能对敌人进行连锁伤害。同时也能学习到消魔和先祖幽灵技能。|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="SpiritWalker" upgrades="Rowt,Ropm,Rguv" useclickhelper=0 walk=180.0 weapson=1 weaptp1="missile" [ostr] _id="ostr" _name="stronghold" _type="unit" abillist="Abdl,Aspi,Argl" acquire=0.0 agi=0 agiplus=0.0 animprops="upgrade,first" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNStronghold.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=140 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowStronghold" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=176.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\GreatHall\\GreatHall" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=315 goldrep=700 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=2000 impactswimz=0.0 impactz=160.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=190 lumberrep=375 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="要塞" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\16x16Simple.tga" points=100 preventplace="unbuildable" prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=120 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Ropg,Ropm" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级到要塞(|cffffcc00U|r)" trains="opeo" turnrate=0.0 type="TownHall,Mechanical" ubersplat="OLAR" ubertip="在升级到要塞以后能使玩家建造许多新的建筑物和单位。" unitsound="Stronghold" upgrade="ofrt" upgrades="Rosp,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [osw1] _id="osw1" _name="spiritwolf1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpiritWolf.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=10 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 1)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\Spiritwolf\\Spiritwolf" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=200 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="幽魂之狼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=90 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1200 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="SpiritWolf" upgrades="Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [osw2] _id="osw2" _name="spiritwolf2" _type="unit" abillist="ACct" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpiritWolf.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=15 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 2)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\Spiritwolf\\Spiritwolf" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=170 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="恐惧之狼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=90 rangen2=0 red=170 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1200 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="SpiritWolf" upgrades="Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [osw3] _id="osw3" _name="spiritwolf3" _type="unit" abillist="ACct,Apiv" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNSpiritWolf.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=170 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 3)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\Spiritwolf\\Spiritwolf" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=170 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="阴影之狼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=90 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1200 spd=350 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="SpiritWolf" upgrades="Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [oswy] _id="oswy" _name="spiritwyvern" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNSpiritWyvern.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=32.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\SpiritWyvern\\SpiritWyvern" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=520 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="灵魂飞龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=3 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=230.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 unitshadow="ShadowFlyer" unitsound="Hippogryph" useclickhelper=0 walk=200.0 weapson=0 [otau] _id="otau" _name="tauren" _type="unit" abillist="Awar,Aion" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTauren.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.863 backsw2=0.0 bldtm=44 blend=0.3 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.59 castpt=0.68 collision=48.0 cool1=1.9 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.14 deathtype=3 def=3.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=29 dmgplus2=0 dmgpt1=0.467 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\Tauren\\Tauren" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=280 goldrep=280 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1300 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="牛头人" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="otto" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=190.0 shadowonwater=1 shadoww=190.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练牛头人(|cffffcc00T|r)" turnrate=0.5 type="Tauren" ubertip="大型的单位,能学习到粉碎技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Tauren" upgrades="Roar,Rome,Rows,Ropm,Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodHeavyBash" [otbk] _id="otbk" _name="berserker" _type="unit" abillist="Absk,Aion" acquire=500.0 agi=0 agiplus=0.0 animprops="alternate" armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHeadHunterBerserker.blp" atktype1="pierce" atktype2="normal" attachmentlinkprops="alternate" backsw1=0.86 backsw2=0.0 bldtm=22 blend=0.15 blue=255 boneprops="alternate" bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=32.0 cool1=2.31 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=22 dmgplus2=0 dmgpt1=0.31 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\HeadHunter\\HeadHunter" fileverflags=2 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=135 goldrep=135 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=450 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-5.0 launchy=-34.0 launchz=113.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="abilities\\weapons\\huntermissile\\huntermissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="巨魔狂暴战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=450 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=22 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ofor" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练巨魔狂暴战士(|cffffcc00T|r)" turnrate=0.6 ubertip="能有效对空的投矛战士,拥有狂暴愤怒技能,从而增加了攻击力但是也会因此而受到额外的伤害。能学习巨魔再生技能。|n|n|cffffcc00能攻击地面和空中单位。|r " unitshadow="Shadow" unitsound="HeadHunter" upgrades="Roar,Rora,Rotr,Ropm,Rguv" useclickhelper=0 walk=240.0 weapson=1 weaptp1="missile" [otbr] _id="otbr" _name="trollbatrider" _type="unit" abillist="Aliq,Auco" acquire=1000.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTrollBatRider.blp" atktype1="siege" atktype2="normal" attachmentanimprops="medium" backsw1=0.54 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.0 castpt=0.0 collision=8.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.33 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=10 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\BatTroll\\BatTroll" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=160 goldrep=160 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=500 impactswimz=0.0 impactz=20.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-35.0 launchy=30.0 launchz=51.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BatTrollMissile\\BatTrollMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="巨魔蝙蝠骑士" namecount=0 nbmmicon=0 nbrandom=0 nsight=1400 occh=0.0 orientinterp=1 points=100 prio=2 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=300 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=25 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ofrt,ovln" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=230.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=320 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练巨魔蝙蝠骑士(|cffffcc00B|r)" turnrate=0.4 ubertip="轻型的飞行单位,有着出色的感官。擅长于摧毁敌人的建筑物,具有不稳定化合物技能,使得巨魔蝙蝠骑士能利用爆炸来伤害周围的空中单位。还能学习到液体炸弹和巨魔再生技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="ShadowFlyer" unitsound="TrollBatrider" upgrades="Roar,Rora,Rguv,Rotr" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [otot] _id="otot" _name="stasistraptotem" _type="unit" abillist="Aeth" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNStasisTrap.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\StasisTotem\\StasisTotem" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="静止陷阱" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=70.0 shadowonwater=1 shadoww=70.0 shadowx=25.0 shadowy=25.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=600 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ward" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 type="Ward" unitshadow="Shadow" unitsound="StasisTotem" useclickhelper=0 walk=200.0 weapson=0 [otrb] _id="otrb" _name="trollburrow" _type="unit" abillist="Abds,Aspi,Abun,Abtl,Astd,Arbr" acquire=700.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTrollBurrow.blp" atktype1="pierce" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="buffer" buildingshadow="ShadowTrollBurrow" "buttonpos:1"=0 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=4.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=2.0 deftype="large" defup=1.0 dice1=1 dice2=0 dmgplus1=33 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\TrollBurrow\\TrollBurrow" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=160 goldrep=160 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="O" hp=600 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=15.0 maxroll=15.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="abilities\\weapons\\huntermissile\\huntermissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="兽族地洞" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unbuildable" prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=700 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=800 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造兽族地洞(|cffffcc00O|r)" turnrate=0.0 type="Mechanical" ubersplat="OSMA" ubertip="能提供人口,从而增加可造单位数量的最大值。苦工在进入其中以后还能对来犯的敌人进行反击。能进行加强型防御升级。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="TrollBurrow" upgrades="Rosp,Rorb,Rgfo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [otto] _id="otto" _name="taurentotem" _type="unit" abillist="Abds,Aspi" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTaurenTotem.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=70 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowTaurenTotem" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\TaurenTotem\\TaurenTotem" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=90 goldrep=90 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1200 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="牛头人图腾" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=70 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ofrt,ofor" requirescount=0 requirewaterradius=0.0 researches="Rows" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造牛头人图腾(|cffffcc00T|r)" trains="otau" turnrate=0.0 type="Mechanical" ubersplat="OMED" ubertip="能训练出牛头人来。|n还包括对粉碎技能的研究。" unitsound="TaurenTotem" upgrades="Rosp,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [ovlj] _id="ovlj" _name="voljin" _type="unit" abillist="Aeye,Ahwd,Asta,Aion" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWitchDoctor.blp" atktype1="magic" atktype2="normal" backsw1=0.6 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.52 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-witchdoctor.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 岗哨守卫,- 岗哨守卫|n- 静止陷阱,- 岗哨守卫|n- 静止陷阱|n- 医疗守卫" castpt=0.35 collision=16.0 cool1=1.75 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.97 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=9 dmgplus2=0 dmgpt1=0.73 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\WitchDoctor\\WitchDoctor" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=145 goldrep=145 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=315 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=25 lumberrep=25 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\WitchDoctorMissile\\WitchDoctorMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="沃尔京" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=600 rangen2=0 red=255 regenhp=0.25 regenmana=0.5 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=1 specialart="Objects\\Spawnmodels\\Orc\\OrcSmallDeathExplode\\OrcSmallDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="WitchDoctor" upgrades="Rowd,Rotr,Ropm,Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [ovln] _id="ovln" _name="voodoolounge" _type="unit" abillist="Abds,Aall,Aspi,Apit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNVoodooLounge.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.01 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowGoblinMerchant" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=1 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.64 deathtype=2 def=5.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\VoodooLounge\\VoodooLounge" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="V" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 makeitems="shas,hslv,dust,phea,pman,stwp,tgrh,oli2" mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="巫毒商店" namecount=0 nbmmicon=0 nbrandom=0 nsight=750 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1000 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造巫毒商店(|cffffcc00V|r)" turnrate=0.0 type="Mechanical" ubersplat="OMED" ubertip="建造出一个能出售物品的商店。可以购买的物品种类取决于你的大厅升级情况(大厅, 要塞, 堡垒)和你所拥有的建筑物种类。" unitsound="VoodooLounge" upgrades="Rosp,Rgfo" useclickhelper=0 walk=200.0 weapson=0 [owar] _id="owar" _name="chaoswarlord" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNChaosWarlord.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.468 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.1 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.75 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=2 dice2=0 dmgplus1=2 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\demon\\ChaosWarlord\\ChaosWarlord" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hp=340 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="兽族战争首领" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=100 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=8 sides2=0 sight=1400 spd=240 special=0 specialart="Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 unitshadow="Shadow" unitsound="ChaosWarlord" upgrades="Roar,Rome" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [ownr] _id="ownr" _name="riderlesswyvern" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWyvern.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.37 backsw2=0.0 bldtm=40 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=32.0 cool1=1.2 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=2 dice2=0 dmgplus1=36 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (不需要分配驾驭者)" elevpts=2 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\RiderlessWyvern\\RiderlessWyvern" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=520 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=33.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="双足飞龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=3 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=128 rangen2=0 red=255 regenhp=0.5 regenmana=0.0 regentype="always" reptm=40 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=230.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1400 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="air" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 unitshadow="ShadowFlyer" unitsound="Hippogryph" useclickhelper=0 walk=200.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [owtw] _id="owtw" _name="watchtower" _type="unit" abillist="Abds,Arbr,Aspi" acquire=900.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNOrcTower.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="Alternate" backsw1=0.3 backsw2=0.0 bldtm=55 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=15.0 bufftype="buffer" buildingshadow="ShadowGuardTower" buildingsoundlabel="OrcBuildingConstructionLoop" "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=72.0 cool1=0.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.34 deathtype=2 def=3.0 deftype="large" defup=1.0 dice1=1 dice2=0 dmgplus1=15 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\orc\\WatchTower\\WatchTower" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=110 goldrep=110 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=135.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=80 lumberrep=80 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GuardTowerMissile\\GuardTowerMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1800 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="了望塔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\4x4SimpleSolid.tga" points=100 preventplace="unbuildable" prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=800 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=55 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ofor" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=3 sides2=0 sight=1600 spd=0 special=0 specialart="Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造了望塔(|cffffcc00W|r)" turnrate=0.0 type="Mechanical" ubersplat="OSMA" ubertip="防御性建筑,能得到到加强型防御升级。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="WatchTower" upgrades="Rosp,Rorb,Rgfo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [owyv] _id="owyv" _name="windrider" _type="unit" abillist="Aven" acquire=650.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNWyvernRider.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.54 backsw2=0.0 bldtm=35 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.3 collision=8.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.1 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=2 dice2=0 dmgplus1=37 dmgplus2=0 dmgpt1=0.6 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\orc\\WyvernRider\\WyvernRider" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=265 goldrep=265 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="W" hp=600 impactswimz=0.0 impactz=20.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-35.0 launchy=30.0 launchz=51.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=33.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="abilities\\weapons\\WyvernSpear\\WyvernSpearMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="风骑士" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=2 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="orc" rangen1=450 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=35 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ofrt" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.75 scalebull=1 selcirconwater=0 selz=230.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1600 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练风骑士(|cffffcc00W|r)" turnrate=0.4 ubertip="一种高度机动的飞行单位。特别擅长于侦察。能获得浸毒武器的升级。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="WyvernRider" upgrades="Roar,Rora,Rovs,Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [uabc] _id="uabc" _name="abominationcinematic" _type="unit" abillist="Aap1" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNAbomination.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=1.17 backsw2=0.0 bldtm=45 blend=0.3 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.9 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.17 deathtype=3 def=2.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=32 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (过场动画)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\AbominationCIN\\AbominationCIN" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=240 goldrep=240 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=1080 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=70 lumberrep=70 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="憎恶" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=128 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="unp2" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=2.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=230.0 shadowonwater=1 shadoww=230.0 shadowx=95.0 shadowy=95.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=270 special=1 specialart="Units\\Undead\\Abomination\\AbominationExplosion.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练憎恶(|cffffcc00A|r)" turnrate=0.4 type="undead" ubertip="重型近战单位。可以学习疾病云雾技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Abomination" upgrades="Ruar,Rume,Rupc" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="MetalHeavyChop" [uabo] _id="uabo" _name="abomination" _type="unit" abillist="Aap1,Aiun,Acn2" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNAbomination.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=1.17 backsw2=0.0 bldtm=40 blend=0.3 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.9 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.17 deathtype=3 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=32 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Abomination\\Abomination" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=4 goldcost=240 goldrep=240 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=1080 impactswimz=0.0 impactz=100.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=70 lumberrep=70 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="憎恶" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=128 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="unp2" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=2.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=230.0 shadowonwater=1 shadoww=230.0 shadowx=95.0 shadowy=95.0 showui1=1 showui2=1 sides1=7 sides2=0 sight=1400 spd=270 special=0 specialart="Units\\Undead\\Abomination\\AbominationExplosion.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练憎恶(|cffffcc00A|r)" turnrate=0.4 type="undead" ubertip="重型的近战单位。能学习到疾病云雾和吞食尸体技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Abomination" upgrades="Ruar,Rume,Rupc,Rupm,Rguv" useclickhelper=0 walk=210.0 weapson=1 weaptp1="normal" weaptype1="MetalHeavyChop" [uaco] _id="uaco" _name="acolyte" _type="unit" abillist="Aaha,Arst,Alam,Auns" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNAcolyte.blp" atktype1="normal" atktype2="normal" backsw1=0.5 backsw2=0.0 bldtm=15 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 builds="unpl,uzig,usep,ugrv,uaod,utod,uslh,ubon,usap,ugol,utom" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=2.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=8 dmgplus2=0 dmgpt1=0.4 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Acolyte\\Acolyte" fileverflags=0 fmade=0 fograd=0.0 formation=4 fused=1 goldcost=75 goldrep=75 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=220 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="侍僧" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=90 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=15 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=800 spd=220 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练侍僧(|cffffcc00C|r)" turnrate=0.6 type="Peon,undead" ubertip="不死族的基本工人单位。能召唤建筑物,采集黄金和进行修复工作。在牺牲深渊里牺牲以后侍僧还可以变为阴影。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Acolyte" upgrades="Rguv" useclickhelper=0 walk=150.0 weapson=1 weaptp1="normal" weaptype1="WoodLightBash" [uaod] _id="uaod" _name="altarofdarkness" _type="unit" abillist="Abgs" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNAltarOfDarkness.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowAltarOfDarkness" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=1 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\AltarOfDarkness\\AltarOfDarkness" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=180 goldrep=180 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=900 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="黑暗祭坛" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\10x10Simple.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requireplace="blighted" requirescount=0 requirewaterradius=0.0 revive=1 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤黑暗祭坛(|cffffcc00A|r)" trains="Udea,Ulic,Udre,Ucrl" turnrate=0.0 type="undead,Mechanical" ubersplat="UMED" ubertip="能召唤新的英雄和复活阵亡的英雄。" unitsound="AltarOfDarkness" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [uarb] _id="uarb" _name="airbarge" _type="unit" abillist="Sch3,Achd,Aloa,Adro" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNUndeadAirBarge.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=1 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\UndeadAirBarge\\UndeadAirBarge" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=240 goldrep=240 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=60 lumberrep=60 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=90.0 moveheight=280.0 movetp="fly" name="飞艇" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=30 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=2.0 scalebull=1 selcirconwater=0 selz=230.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=80.0 shadowy=80.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=30 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤飞艇(|cffffcc00B|r)" turnrate=0.5 type="Mechanical" ubertip="一种大批量的运输机。" unitshadow="ShadowFlyer" useclickhelper=0 walk=200.0 weapson=0 [uban] _id="uban" _name="banshee" _type="unit" abillist="Aams,Acrs,Apos,Aiun" acquire=700.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNBanshee.blp" atktype1="magic" atktype2="normal" auto="Acrs" backsw1=0.51 backsw2=0.0 bldtm=35 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.83 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-banshee.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 诅咒,- 诅咒|n- 反魔法外壳,- 诅咒|n- 反魔法外壳|n- 占据" castpt=0.5 collision=16.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.17 deathtype=0 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=8 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Banshee\\Banshee" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=285 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=75 manan=200 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BansheeMissile\\BansheeMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=50.0 movetp="hover" name="女妖" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=500 rangen2=0 red=255 regenhp=2.0 regenmana=0.66666666666667 regentype="blight" reptm=35 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练女妖(|cffffcc00B|r)" turnrate=0.6 type="undead" ubertip="魔法单位,一开始能施放诅咒技能,从而让敌人有一定的概率击空。随后还能学习到反魔法外壳和占据魔法。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="Banshee" upgrades="Ruba,Rupm,Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [ubdd] _id="ubdd" _name="azurelordfrostwyrm" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFrostWyrm.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="large" backsw1=0.55 backsw2=0.55 bldtm=80 blend=0.4 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.4 castpt=0.5 collision=48.0 cool1=3.0 cool2=3.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=2 dice2=1 dmgplus1=83 dmgplus2=83 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (不死族的)" elevpts=2 elevrad=100.0 farea1=25 farea2=0 fatlos=0 file="units\\undead\\FrostWyrm\\FrostWyrm" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=7 goldcost=385 goldrep=385 green=255 harea1=50 harea2=0 hfact1=0.2 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1100 impactswimz=0.0 impactz=0.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=115.0 launchz=-60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=800 "missilespeed:2"=0 modelscale=2.0 movefloor=90.0 moveheight=325.0 movetp="fly" name="萨皮洛恩" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=6 propwin=61.0 qarea1=200 qarea2=0 qfact1=0.1 qfact2=0.0 race="undead" rangen1=300 rangen2=300 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=80 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.5 scalebull=1 selcirconwater=0 selz=230.0 shadowh=350.0 shadowonwater=1 shadoww=350.0 shadowx=175.0 shadowy=175.0 showui1=1 showui2=1 sides1=11 sides2=11 sight=1600 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,structure,debris,enemy" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.4 type="undead" unitshadow="ShadowFlyer" unitsound="FrostWyrm" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [ubdr] _id="ubdr" _name="azureloredragon" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNAzureDragon.blp" atktype1="chaos" atktype2="chaos" attachmentanimprops="large" backsw1=0.56 backsw2=0.56 bldtm=100 blend=0.15 blue=255 bountydice=8 bountyplus=150 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=1.0 collision=48.0 cool1=1.5 cool2=1.5 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=6.0 deftype="small" defup=2.0 dice1=3 dice2=3 dmgplus1=45 dmgplus2=45 dmgpt1=0.94 dmgpt2=0.94 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (活着的)" elevpts=2 elevrad=100.0 farea1=75 farea2=0 fatlos=0 file="units\\creeps\\AzureDragon\\AzureDragon" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=8 goldcost=595 goldrep=595 green=180 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=1800 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=120.0 launchz=-20.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=800 "missilespeed:2"=0 modelscale=2.25 movefloor=90.0 moveheight=325.0 movetp="fly" name="萨皮洛恩" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=61.0 qarea1=225 qarea2=0 qfact1=0.25 qfact2=0.0 race="undead" rangen1=500 rangen2=300 red=200 regenhp=2.0 regenmana=0.0 regentype="always" reptm=100 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.7 scalebull=1 selcirconwater=0 selz=230.0 shadowh=400.0 shadowonwater=1 shadoww=400.0 shadowx=200.0 shadowy=200.0 showui1=1 showui2=1 sides1=12 sides2=9 sight=1400 spd=300 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground" stockmax=1 stockregen=120 stockstart=920 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.1 unitshadow="ShadowFlyer" unitsound="AzureDragon" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [ubon] _id="ubon" _name="boneyard" _type="unit" abillist="Abgs" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNBoneyard.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=80 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowBoneYard" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=1 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\BoneYard\\BoneYard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=125 goldrep=125 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=1500 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=250 lumberrep=250 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="埋骨地" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requireplace="blighted" requires="unp2,usap" requirescount=0 requirewaterradius=0.0 researches="Rufb" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤埋骨地(|cffffcc00B|r)" trains="ufro" turnrate=0.0 type="undead,Mechanical" ubersplat="UMED" ubertip="能生产出霜冻巨龙。还包括对冰冻喷吐的研究。" unitsound="BoneYard" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [ubot] _id="ubot" _name="undeadtransportship" _type="unit" abillist="Sch5,Slo3,Sdro" acquire=0.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNUndeadTransport.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=25 blend=0.15 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.733 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\UndeadTransportShip\\UndeadTransportShip" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=0 goldcost=170 goldrep=170 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1500 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="不死族运输船" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=25 repulse=1 repulsegroup=1 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=3.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=320 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用运输船(|cffffcc00T|r)" turnrate=0.4 type="Mechanical" ubertip="能够运送单位的运输船。" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=200.0 weapson=0 [ubsp] _id="ubsp" _name="obsidiandestroyer" _type="unit" abillist="Advm,Afak,Aave,Aabs,ACmi" acquire=500.0 agi=0 agiplus=0.0 animprops="alternate" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNDestroyer.blp" atktype1="magic" atktype2="normal" attachmentanimprops="large" attachmentlinkprops="alternate" auto="Afak" backsw1=0.337 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.83 collision=8.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=0 def=4.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.633 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\ObsidianStatue\\ObsidianStatue" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=5 goldcost=100 goldrep=300 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=900 impactswimz=0.0 impactz=10.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=55.0 launchy=115.0 launchz=10.0 level=5 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=85 mana0=0 manan=400 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\AvengerMissile\\AvengerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=0.85 movefloor=90.0 moveheight=240.0 movetp="fly" name="破坏者" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=1 points=100 prio=8 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=450 rangen2=0 red=255 regenhp=2.0 regenmana=-3.0 regentype="blight" reptm=60 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=350.0 scale=1.5 scalebull=1 selcirconwater=0 selz=230.0 shadowh=180.0 shadowonwater=1 shadoww=180.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=320 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,structure,debris,enemy" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="变形为破坏者(|cffffcc00T|r)" turnrate=0.4 type="undead" ubertip="巨大飞行单位,必须吞噬魔法才能保持其自己的魔法能量。特别擅长于伤害敌人的魔法单位和聚集在一起的敌军。具有魔法免疫,吞噬魔法,吸收魔法和毁灭之球技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="ObsidianDestroyer" upgrades="Rura,Rucr,Rusp,Rguv" useclickhelper=0 walk=350.0 weapson=1 weaptp1="msplash" [ucrm] _id="ucrm" _name="cryptfiendmorph" _type="unit" abillist="Aspa,Abur,Aiun" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCryptFiend.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=32.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.04 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\CryptFiend\\CryptFiend" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=215 goldrep=215 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=550 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=100.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\CryptFiendMissile\\CryptFiendMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=500 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="钻入地下的穴居恶魔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=10.0 regenmana=0.0 regentype="always" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ugrv" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=180.0 scale=1.85 scalebull=1 selcirconwater=0 selz=0.0 shadowh=240.0 shadowonwater=1 shadoww=240.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=0 special=1 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练穴居恶魔(|cffffcc00F|r)" turnrate=0.5 type="undead" ubertip="远程攻击单位。能学习到蛛网和钻地技能。|n|n|cffffcc00能攻击地面单位。|r" unitsound="CryptFiend" upgrades="Rura,Rucr,Ruwb,Rubu,Rupm,Rguv" useclickhelper=0 walk=180.0 weapson=0 [ucry] _id="ucry" _name="cryptfiend" _type="unit" abillist="Aweb,Aspa,Abur,Aiun" acquire=700.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCryptFiend.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" auto="Aweb" backsw1=0.36 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=32.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.04 deathtype=3 def=0.0 deftype="medium" defup=2.0 dependencyor="ucrm" dice1=1 dice2=0 dmgplus1=27 dmgplus2=0 dmgpt1=0.64 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\CryptFiend\\CryptFiend" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=215 goldrep=215 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=550 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=100.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=40 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\CryptFiendMissile\\CryptFiendMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=500 "missilespeed:2"=0 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="穴居恶魔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=5 points=100 prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=550 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ugrv" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.85 scalebull=1 selcirconwater=0 selz=0.0 shadowh=240.0 shadowonwater=1 shadoww=240.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Demon\\DemonLargeDeathExplode\\DemonLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练穴居恶魔(|cffffcc00F|r)" turnrate=0.5 type="undead" ubertip="远程攻击单位。能学习到蛛网和钻地技能。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="CryptFiend" upgrades="Rura,Rucr,Ruwb,Rubu,Rupm,Rguv" useclickhelper=0 walk=180.0 weapson=1 weaptp1="missile" [ucs1] _id="ucs1" _name="carrionscarab1" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabs.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=16.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.03 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 1)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\scarab\\scarab" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=140 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.9 movefloor=0.0 moveheight=0.0 movetp="foot" name="腐尸甲虫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=90 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=63.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1200 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 type="undead" unitshadow="Shadow" unitsound="Scarab" upgrades="Rguv" useclickhelper=0 walk=63.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ucs2] _id="ucs2" _name="carrionscarab2" _type="unit" abillist="Abu2" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabs.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.03 deathtype=0 def=2.0 deftype="large" defup=2.0 dependencyor="ucsB" dice1=1 dice2=0 dmgplus1=14 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 2)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\scarab\\scarab" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=170 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=275 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="腐尸甲虫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=90 rangen2=0 red=170 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=63.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1200 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 type="undead" unitshadow="Shadow" unitsound="Scarab" upgrades="Rguv" useclickhelper=0 walk=63.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ucs3] _id="ucs3" _name="carrionscarab3" _type="unit" abillist="Abu3" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabs.blp" atktype1="normal" atktype2="normal" backsw1=0.64 backsw2=0.0 bldtm=20 blend=0.15 blue=170 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.03 deathtype=0 def=2.0 deftype="large" defup=2.0 dependencyor="ucsC" dice1=1 dice2=0 dmgplus1=21 dmgplus2=0 dmgpt1=0.33 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 3)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\scarab\\scarab" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=170 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=410 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="腐尸甲虫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=90 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=63.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1200 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 type="undead" unitshadow="Shadow" unitsound="Scarab" upgrades="Rguv" useclickhelper=0 walk=63.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash" [ucsB] _id="ucsB" _name="carrionscarabburrowed2" _type="unit" abillist="Abu2" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabs.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=32.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.03 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 2)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\scarab\\scarab" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=170 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=275 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.1 movefloor=0.0 moveheight=0.0 movetp="foot" name="钻入地下的腐尸甲虫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=170 regenhp=2.0 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=63.0 scale=1.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1200 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 type="undead" unitsound="Scarab" upgrades="Rguv" useclickhelper=0 walk=63.0 weapson=0 [ucsC] _id="ucsC" _name="carrionscarabburrowed3" _type="unit" abillist="Abu3" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabs.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=20 blend=0.15 blue=170 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.3 collision=48.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.03 deathtype=0 def=2.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (等级 3)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\scarab\\scarab" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=170 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=410 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=60.0 maxroll=60.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.3 movefloor=0.0 moveheight=0.0 movetp="foot" name="钻入地下的腐尸甲虫" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=4 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=63.0 scale=1.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1200 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 type="undead" unitsound="Scarab" upgrades="Rguv" useclickhelper=0 walk=63.0 weapson=0 [udes] _id="udes" _name="undeaddestroyer" _type="unit" acquire=650.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNUndeadDestroyer.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=5 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.733 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=54 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\creeps\\UndeadDestroyerShip\\UndeadDestroyerShip" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=0 goldcost=250 goldrep=250 green=255 harea1=35 harea2=0 hfact1=0.3 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=575 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=0.0 level=4 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=100 lumberrep=100 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BoatMissile\\BoatMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="不死族族护卫舰" namecount=0 nbmmicon=0 nbrandom=0 nsight=1000 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=50 qarea2=0 qfact1=0.1 qfact2=0.0 race="undead" rangen1=600 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=30 repulse=1 repulsegroup=1 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=3.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=90.0 shadowy=90.0 showui1=1 showui2=1 sides1=15 sides2=0 sight=1500 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall,enemy,neutral" stockmax=3 stockregen=60 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用驱逐舰(|cffffcc00F|r)" turnrate=0.2 type="Mechanical" ubertip="多功能的战斗舰船,擅长于攻击空中单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=240.0 weapson=1 weaptp1="msplash" [ufro] _id="ufro" _name="frostwyrm" _type="unit" abillist="Afrz,Afrb" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNFrostWyrm.blp" atktype1="pierce" atktype2="pierce" attachmentanimprops="large" backsw1=0.55 backsw2=0.55 bldtm=80 blend=0.4 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.4 castpt=0.5 collision=8.0 cool1=3.0 cool2=3.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.0 deathtype=0 def=1.0 deftype="small" defup=2.0 dice1=2 dice2=1 dmgplus1=83 dmgplus2=83 dmgpt1=0.5 dmgpt2=0.5 dmgup1=0 dmgup2=0 dropitems=1 elevpts=2 elevrad=100.0 farea1=25 farea2=0 fatlos=0 file="units\\undead\\FrostWyrm\\FrostWyrm" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=7 goldcost=385 goldrep=385 green=255 harea1=50 harea2=0 hfact1=0.2 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="F" hp=1350 impactswimz=0.0 impactz=0.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=115.0 launchz=-60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=120 lumberrep=120 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=800 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="冰霜巨龙" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=6 propwin=61.0 qarea1=200 qarea2=0 qfact1=0.1 qfact2=0.0 race="undead" rangen1=300 rangen2=300 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=80 repulse=1 repulsegroup=0 repulseparam=1 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=2.25 scalebull=1 selcirconwater=0 selz=230.0 shadowh=280.0 shadowonwater=1 shadoww=280.0 shadowx=140.0 shadowy=140.0 showui1=1 showui2=1 sides1=11 sides2=11 sight=1600 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,air,structure,debris,enemy" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="air" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练冰霜巨龙(|cffffcc00F|r)" turnrate=0.4 type="undead" ubertip="重型的飞行单位,能学习到冰冻喷吐技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="FrostWyrm" upgrades="Rura,Rucr,Rufb,Rguv" useclickhelper=0 walk=200.0 weapson=3 weaptp1="msplash" weaptp2="msplash" [ugar] _id="ugar" _name="gargoyle" _type="unit" abillist="Astn" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNGargoyle.blp" atktype1="normal" atktype2="pierce" attachmentanimprops="medium" backsw1=1.0 backsw2=0.7 bldtm=35 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=8.0 cool1=1.4 cool2=2.2 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=2.5 deathtype=0 def=3.0 deftype="none" defup=2.0 dependencyor="ugrm" dice1=1 dice2=1 dmgplus1=60 dmgplus2=17 dmgpt1=0.33 dmgpt2=0.633 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Gargoyle\\Gargoyle" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=185 goldrep=185 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=410 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=25.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=33.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GargoyleMissile\\GargoyleMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=90.0 moveheight=240.0 movetp="fly" name="石像鬼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=3 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=128 rangen2=300 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=35 repulse=1 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ugrv,unp2" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=230.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=10 sides2=4 sight=1600 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="air" targs2="ground,structure,debris,item,ward" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练石像鬼(|cffffcc00A|r)" turnrate=0.5 type="undead" ubertip="飞行单位。能学习到石像形态技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="ShadowFlyer" unitsound="Gargoyle" upgrades="Rura,Rucr,Rusf,Rguv" useclickhelper=0 walk=200.0 weapson=3 weaptp1="normal" weaptp2="missile" weaptype1="WoodMediumBash" [ugho] _id="ugho" _name="ghoul" _type="unit" abillist="Acan,Ahrl,Aiun" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGhoul.blp" atktype1="normal" atktype2="normal" backsw1=0.44 backsw2=0.433 bldtm=18 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=31.0 cool1=1.3 cool2=1.35 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.67 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=2 dice2=2 dmgplus1=10 dmgplus2=0 dmgpt1=0.39 dmgpt2=0.433 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Ghoul\\Ghoul" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=2 goldcost=120 goldrep=120 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="G" hp=330 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="食尸鬼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=90 rangen2=66 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=120.0 run=220.0 scale=1.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=2 sides2=1 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targs2="tree" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练食尸鬼(|cffffcc00G|r)" turnrate=0.5 type="undead" ubertip="基本的地面单位,也能采集木材。能学习到吞食尸体和食尸鬼狂热技能。|n|n|cffffcc00能攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="Ghoul" upgrades="Ruar,Rume,Rugf,Ruac,Rupm,Rguv" useclickhelper=0 walk=220.0 weapson=3 weaptp1="normal" weaptp2="normal" weaptype1="WoodMediumBash" weaptype2="AxeMediumChop" [ugol] _id="ugol" _name="undeadgoldmine2" _type="unit" abillist="Abgl,Abgm" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNGoldMine.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=100 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=7.0 bufftype="resource" buildingshadow="BuildingShadowLarge" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\HauntedMine\\HauntedMine" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=1 hotkey="G" hp=950 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=1 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=220 lumberrep=220 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="闹鬼金矿" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\16x16Goldmine.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=100 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="闹鬼金矿(|cffffcc00G|r)" turnrate=0.0 type="undead,Mechanical" ubersplat="UMED" ubertip="在金矿被闹鬼了之后侍僧才可以从中采集黄金资源。" unitsound="HauntedMine" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [ugrm] _id="ugrm" _name="gargoylemorphed" _type="unit" abillist="Astn,ACmi" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNStoneForm.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" attachmentlinkprops="alternate" backsw1=0.0 backsw2=0.0 bldtm=35 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.5 collision=32.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.0 deathtype=0 def=15.0 deftype="none" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Gargoyle\\Gargoyle" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=185 goldrep=185 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="A" hp=410 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\GargoyleMissile\\GargoyleMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="石像形态下的石像鬼" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=35 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="ugrv,unp2" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=200.0 shadowonwater=1 shadoww=200.0 shadowx=100.0 shadowy=100.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1600 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练石像鬼(|cffffcc00A|r)" turnrate=0.5 type="undead" ubertip="飞行单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Gargoyle" upgrades="Rura,Rucr,Rusf,Rguv" useclickhelper=0 walk=200.0 weapson=0 [ugrv] _id="ugrv" _name="graveyard" _type="unit" abillist="Abgs,Agyd,Arlm" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNGraveyard.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=80 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=3 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\Graveyard\\Graveyard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=215 goldrep=215 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="V" hp=900 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="坟场" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=80 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requireplace="blighted" requirescount=0 requirewaterradius=0.0 researches="Rume,Ruar,Rura,Rucr" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤坟场(|cffffcc00V|r)" turnrate=0.0 type="undead,Mechanical" ubersplat="UMED" ubertip="能对不死族单位的攻防进行升级。也能产生尸体和存放收集到木材资源。" unitsound="Graveyard" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [uktg] _id="uktg" _name="kelthuzadghost" _type="unit" acquire=0.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNGhostOfKelThuzad.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=30 blend=0.15 blue=200 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.5 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="large" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (幽灵)" elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\KelThuzadGhost\\KelThuzadGhost" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=195 goldrep=195 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=280 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="克尔苏加德" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=125 regenhp=0.5 regenmana=0.5 regentype="night" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1400 spd=240 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 type="undead" unitshadow="Shadow" unitsound="KelThuzadLich" useclickhelper=0 walk=200.0 weapson=0 [uktn] _id="uktn" _name="kelthuzadnecro" _type="unit" abillist="Acri,Arai,Auhf" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNKelThuzad.blp" atktype1="pierce" atktype2="normal" backsw1=0.47 backsw2=0.0 bldtm=30 blend=0.15 blue=200 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 castpt=0.5 collision=16.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=8 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (不死族巫师)" elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Kelthuzad\\Kelthuzad" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=195 goldrep=195 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=280 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.15 movefloor=0.0 moveheight=0.0 movetp="foot" name="克尔苏加德" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=600 rangen2=0 red=125 regenhp=0.5 regenmana=0.5 regentype="night" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=140.0 shadowonwater=1 shadoww=140.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=240 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 type="undead" unitshadow="Shadow" unitsound="KelThuzadNecro" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [uloc] _id="uloc" _name="locust" _type="unit" abillist="Aloc" acquire=900.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNLocustSwarm.blp" atktype1="spells" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=20 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.0 castpt=0.0 collision=8.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.0 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=1 dice2=0 dmgplus1=12 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Locust\\Locust" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=65 impactswimz=0.0 impactz=0.0 ineditor=0 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=0.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\LocustMissile\\LocustMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=500 "missilespeed:2"=0 modelscale=1.0 movefloor=45.0 moveheight=150.0 movetp="fly" name="蝗虫" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=0.0 orientinterp=0 points=100 prio=1 propwin=170.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=10 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=700.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=35.0 shadowonwater=1 shadoww=35.0 shadowx=17.0 shadowy=17.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=0 spd=400 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,debris,air,item" targtype="air" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.2 type="undead" unitshadow="ShadowFlyer" useclickhelper=0 walk=700.0 weapson=1 weaptp1="missile" [umtw] _id="umtw" _name="meatwagon" _type="unit" abillist="Sch2,Amel,Amed,Apts,Aexh" acquire=1150.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNMeatWagon.blp" atktype1="siege" atktype2="siege" attachmentanimprops="large" backsw1=1.3 backsw2=1.3 bldtm=36 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=2 castbsw=0.51 castpt=0.5 collision=48.0 cool1=4.0 cool2=4.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.7 deathtype=2 def=2.0 deftype="large" defup=2.0 dice1=1 dice2=1 dmgplus1=70 dmgplus2=70 dmgpt1=0.7 dmgpt2=0.7 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=25 farea2=0 fatlos=0 file="units\\undead\\MeatWagon\\MeatWagon" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=4 goldcost=230 goldrep=230 green=255 harea1=50 harea2=0 hfact1=0.4 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="M" hp=380 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=-30.0 launchz=150.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=45.0 maxroll=45.0 maxspd=0 minrange=250 minspd=0 "missilearc:1"=0.3 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\MeatwagonMissile\\MeatwagonMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="绞肉车" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=0.0 orientinterp=1 points=100 prio=3 propwin=30.0 qarea1=150 qarea2=0 qfact1=0.25 qfact2=0.0 race="undead" rangen1=1150 rangen2=1000 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=36 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=250.0 run=150.0 scale=2.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=260.0 shadowonwater=1 shadoww=260.0 shadowx=120.0 shadowy=120.0 showui1=1 showui2=1 sides1=18 sides2=18 sight=1400 spd=220 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,debris,tree,wall,item,ward" targs2="structure" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练绞肉车(|cffffcc00M|r)" turnrate=0.6 type="Mechanical" ubertip="能存放尸体,也是一种远程的攻城武器。对付建筑物特别地有效,但是自己本身也移动缓慢而容易遭受攻击。还能学习到疾病云雾技能。|n|n|cffffcc00能攻击地面单位和树木。|r" unitshadow="Shadow" unitsound="MeatWagon" upgrades="Rupc,Rume,Rguv" useclickhelper=0 walk=150.0 weapson=3 weaptp1="artillery" weaptp2="missile" [unec] _id="unec" _name="necromancer" _type="unit" abillist="Acri,Arai,Auhf,Aiun" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNNecromancer.blp" atktype1="magic" atktype2="normal" backsw1=0.47 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=7 bountyplus=25 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.5 casterupgradeart="UI\\Widgets\\Console\\Human\\infocard-necromancer.blp" casterupgradename="初级,专家级,大师级" casterupgradetip="- 复活死尸,- 复活死尸|n- 邪恶狂热,- 复活死尸|n- 邪恶狂热|n- 残废" castpt=0.5 collision=16.0 cool1=1.8 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.5 deathtype=3 def=0.0 deftype="none" defup=2.0 dice1=1 dice2=0 dmgplus1=7 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Necromancer\\Necromancer" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=145 goldrep=145 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="N" hp=305 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=20 mana0=75 manan=200 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\NecromancerMissile\\NecromancerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="不死族巫师" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=0 points=100 prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=600 rangen2=0 red=255 regenhp=2.0 regenmana=0.66666666666667 regentype="blight" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练不死族巫师(|cffffcc00N|r)" turnrate=0.6 type="undead" ubertip="一种魔法单位。一开始能施放复活死尸技能。随后还能学习到邪恶狂热和残废技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Necromancer" upgrades="Rusl,Rune,Rusm,Rupm,Rguv" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [unp1] _id="unp1" _name="necropolis1" _type="unit" abillist="Abgl,Arlm" acquire=800.0 agi=0 agiplus=0.0 animprops="upgrade,first" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNHallOfTheDead.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=140 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowHallsoftheDead" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=196.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=1 dice2=0 dmgplus1=40 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\Necropolis\\Necropolis" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=320 goldrep=575 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=1750 impactswimz=0.0 impactz=260.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=210 lumberrep=210 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ZigguratMissile\\ZigguratMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="亡者大厅" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\UndeadNecropolis.tga" points=100 preventplace="unbuildable" prio=7 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=800 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=120 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Rupm" revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=6.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=0 showui2=1 sides1=10 sides2=0 sight=1200 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级到亡者大厅(|cffffcc00U|r)" trains="uaco" turnrate=0.0 type="TownHall,undead,Mechanical" ubersplat="ULAR" ubertip="升级到了亡者大厅之后能让玩家建造许多新的建筑物和单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="Necropolisu1" upgrade="unp2" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [unp2] _id="unp2" _name="necropolis2" _type="unit" abillist="Abgl,Arlm" acquire=800.0 agi=0 agiplus=0.0 animprops="upgrade,second" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNBlackCitadel.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=140 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowBlackCitidel" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=196.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=1 dice2=0 dmgplus1=48 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\Necropolis\\Necropolis" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=345 goldrep=920 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="U" hp=2000 impactswimz=0.0 impactz=260.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=250 lumberrep=460 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ZigguratMissile\\ZigguratMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="黑色城堡" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\UndeadNecropolis.tga" points=100 preventplace="unbuildable" prio=8 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=800 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=120 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="uaod" requirescount=0 requirewaterradius=0.0 researches="Rupm" revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=6.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=0 showui2=1 sides1=12 sides2=0 sight=1200 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="黑色城堡(|cffffcc00U|r)" trains="uaco" turnrate=0.0 type="TownHall,undead,Mechanical" ubersplat="ULAR" ubertip="升级到了亡者大厅之后能让玩家建造许多新的建筑物和单位。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="Necropolisu2" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [unpl] _id="unpl" _name="necropolis" _type="unit" abillist="Abgl,Arlm" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNNecropolis.blp" atktype1="normal" atktype2="normal" attachmentanimprops="large" backsw1=0.0 backsw2=0.0 bldtm=120 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=8.0 bufftype="townhall" buildingshadow="ShadowNecropolis" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=196.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\Necropolis\\Necropolis" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=255 goldrep=255 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="N" hp=1500 impactswimz=0.0 impactz=260.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ZigguratMissile\\ZigguratMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="大墓地" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\UndeadNecropolis.tga" points=100 preventplace="unbuildable" prio=6 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=120 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 researches="Rupm" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=6.6 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=0 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤大墓地(|cffffcc00N|r)" trains="uaco" turnrate=0.0 type="TownHall,undead,Mechanical" ubersplat="ULAR" ubertip="不死族的基本建筑物。能训练出侍僧和存贮采集到木材资源。在升级到了亡者大厅和黑色城堡之后能让玩家建造许多新的建筑物和单位。" unitsound="Necropolis" upgrade="unp1" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [uobs] _id="uobs" _name="obsidianstatue" _type="unit" abillist="Arpl,Arpm,Aave" acquire=600.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNObsidianStatue.blp" atktype1="magic" atktype2="normal" attachmentanimprops="large" backsw1=0.47 backsw2=0.0 bldtm=35 blend=0.3 blue=255 bountydice=8 bountyplus=30 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=0 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=32.0 cool1=2.1 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=4.0 deftype="large" defup=2.0 dependencyor="ubsp" dice1=1 dice2=0 dmgplus1=6 dmgplus2=0 dmgpt1=0.53 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\ObsidianStatue\\ObsidianStatue" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=3 goldcost=200 goldrep=200 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="O" hp=800 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=2 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=35 lumberrep=35 mana0=400 manan=600 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=0.85 movefloor=0.0 moveheight=0.0 movetp="foot" name="十胜石雕像" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=1 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=575 rangen2=0 red=255 regenhp=0.0 regenmana=1.5 regentype="none" reptm=35 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requires="utom" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=210.0 scale=2.1 scalebull=1 selcirconwater=0 selz=0.0 shadowh=230.0 shadowonwater=1 shadoww=230.0 shadowx=95.0 shadowy=95.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1200 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="建造十胜石雕像(|cffffcc00O|r)" turnrate=0.5 type="Mechanical" ubertip="一种坚固的雕像,能帮助你恢复自己部队的生命值和魔法值。具有灵魂触摸,枯萎精髓技能,还可以学习到破坏者形态技能。|n|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ObsidianStatue" upgrades="Rusp,Rguv" useclickhelper=0 walk=210.0 weapson=1 weaptp1="missile" [uplg] _id="uplg" _name="plagueward" _type="unit" abillist="Aap2" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\PassiveButtons\\PASBTNPlagueCloud.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=1 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.94 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\PlagueCloud\\PlagueCloud" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=100 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=25.0 maxroll=25.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="amph" name="疾病云雾" namecount=0 nbmmicon=0 nbrandom=0 nsight=0 occh=0.0 orientinterp=0 points=100 prio=0 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=1 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=0.75 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=0 spd=0 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ward" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.0 unitsound="PlagueCloud" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=0 [usap] _id="usap" _name="sacrificialpit" _type="unit" abillist="Abgs,Asac" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNSacrificialPit.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=45 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowSacrificialPit" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\SacrificialPit\\SacrificialPit" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=75 goldrep=75 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="S" hp=900 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=0 manan=0 maxpitch=7.0 maxroll=7.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="牺牲深渊" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=4 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=45 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requireplace="blighted" requires="unp1" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤牺牲深渊(|cffffcc00S|r)" turnrate=0.0 type="undead,Mechanical" ubersplat="UMED" ubertip="能将侍僧转化成阴影。阴影是一种能看见敌方隐形单位的隐形单位。自己本身也不能攻击敌人。" unitsound="SacrificialPit" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [usep] _id="usep" _name="crypt" _type="unit" abillist="Abgs" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNCrypt.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowCrypt" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=1 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\Crypt\\Crypt" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=200 goldrep=200 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=1300 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="地穴" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=9 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requireplace="blighted" requirescount=0 requirewaterradius=0.0 researches="Ruac,Ruwb,Rugf,Rusf,Rubu" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤地穴(|cffffcc00C|r)" trains="ugho,ucry,ugar" turnrate=0.0 type="undead,Mechanical" ubersplat="UMED" ubertip="主要的产兵建筑物,能训练出食尸鬼,穴居恶魔和石像鬼。还包括对食尸鬼狂热,吞食尸体,石像形态,蛛网和钻地的研究。" unitsound="Crypt" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [ushd] _id="ushd" _name="shade" _type="unit" abillist="Atru,Agho" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNShade.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=15 blend=1.5 blue=255 bountydice=5 bountyplus=15 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=16.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Shade\\Shade" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=1 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=125 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=30.0 movetp="hover" name="阴影" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=1 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=15 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=60.0 shadowy=60.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1900 spd=350 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练阴影" turnrate=0.6 type="undead" ubertip="一个永远隐形的灵魂,能看见其他隐形单位,但是不能进攻。" unitshadow="Shadow" unitsound="Shade" upgrades="Rguv" useclickhelper=0 walk=200.0 weapson=0 [ushp] _id="ushp" _name="undeadshipyard" _type="unit" abillist="Abgs,Ane2" acquire=500.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNUndeadShipyard.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="BuildingShadowLarge" "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=0 def=2.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=100.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\UndeadShipyard\\UndeadShipyard" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=50 goldrep=50 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="H" hp=750 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="不死族船坞" namecount=0 nbmmicon=0 nbrandom=0 nsight=500 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unwalkable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=384.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.75 scalebull=1 selcirconwater=0 sellunits="ubot,udes" selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=500 spd=0 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="船坞(|cffffcc00H|r)" turnrate=0.0 type="Mechanical,neutral" ubersplat="HMED" ubertip="造船工厂,能制造出不死族的运输船,护卫舰和战舰。" unitsound="GoblinShipyard" useclickhelper=0 walk=200.0 weapson=0 [uske] _id="uske" _name="skeletonwarrior" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp" atktype1="normal" atktype2="normal" backsw1=0.44 backsw2=0.0 bldtm=18 blend=0.15 blue=255 bountydice=3 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.034 deathtype=0 def=1.0 deftype="large" defup=2.0 dice1=1 dice2=0 dmgplus1=13 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\Skeleton\\Skeleton" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=180 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="骷髅战士" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=90 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=18 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=800 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤骷髅战士" turnrate=0.5 type="undead" unitshadow="Shadow" unitsound="Skeleton" upgrades="Ruar,Rume,Rusl,Rguv" useclickhelper=0 walk=180.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumSlice" [uskm] _id="uskm" _name="skeletalmage" _type="unit" acquire=700.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNSkeletonMage.blp" atktype1="pierce" atktype2="normal" backsw1=0.5 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=3 bountyplus=3 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.5 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=5.034 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=10 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=20.0 farea1=0 farea2=0 fatlos=0 file="units\\undead\\SkeletonMage\\SkeletonMage" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=0 goldcost=0 goldrep=0 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=230 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=-10.0 launchy=75.0 launchz=70.0 level=1 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\SkeletalMageMissile\\SkeletalMageMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="骷髅魔法师" namecount=0 nbmmicon=0 nbrandom=0 nsight=900 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=500 rangen2=0 red=255 regenhp=2.0 regenmana=0.0 regentype="blight" reptm=30 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=180.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1400 spd=270 special=1 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤骷髅魔法师" turnrate=0.5 type="undead" unitshadow="Shadow" unitsound="Skeleton" upgrades="Ruar,Rume,Rusl,Rguv" useclickhelper=0 walk=180.0 weapson=1 weaptp1="missile" [uslh] _id="uslh" _name="slaughterhouse" _type="unit" abillist="Abgs" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNSlaughterhouse.blp" atktype1="normal" atktype2="normal" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowSlaughterHouse" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=3 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\Slaughterhouse\\Slaughterhouse" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=140 goldrep=140 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="H" hp=1200 impactswimz=0.0 impactz=200.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=135 lumberrep=135 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="屠宰场" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requireplace="blighted" requires="unp1,ugrv" requirescount=0 requirewaterradius=0.0 researches="Rupc,Rusp,Ruex" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤屠宰场(|cffffcc00H|r)" trains="umtw,uabo,uobs" turnrate=0.0 type="undead,Mechanical" ubersplat="UMED" ubertip="能生产出憎恶、绞肉车和十胜石雕像。还包括对疾病云雾,破坏者形态的研究。" unitsound="Slaughterhouse" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [uswb] _id="uswb" _name="sylvanusbanshee" _type="unit" abillist="ACam,Acrs" acquire=500.0 agi=0 agiplus=0.0 armor="Ethereal" art="ReplaceableTextures\\CommandButtons\\BTNGhost.blp" atktype1="normal" atktype2="normal" auto="Acrs" backsw1=0.51 backsw2=0.0 bldtm=35 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.83 castpt=0.5 collision=32.0 cool1=1.4 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.17 deathtype=0 def=3.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=20 dmgplus2=0 dmgpt1=0.56 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (女妖)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="units\\creeps\\BansheeGhost\\BansheeGhost" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=225 goldrep=225 green=150 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hp=400 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=75 manan=300 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BansheeMissile\\BansheeMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.3 movefloor=0.0 moveheight=50.0 movetp="hover" name="追风之西尔瓦娜斯" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=2 points=100 prio=7 propwin=61.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=500 rangen2=0 red=120 regenhp=1.0 regenmana=0.8 regentype="always" reptm=35 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=1.3 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=9 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 turnrate=0.6 type="undead" unitshadow="ShadowFlyer" unitsound="Banshee" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [utod] _id="utod" _name="templeofthedamned" _type="unit" abillist="Abgs" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNTempleOfTheDamned.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=9.0 bufftype="factory" buildingshadow="ShadowTempleoftheDamned" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=2 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=144.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\TempleOfTheDamned\\TempleOfTheDamned" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=155 goldrep=155 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=1100 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=140 lumberrep=140 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="诅咒神庙" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=5 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requireplace="blighted" requires="unp1,ugrv" requirescount=0 requirewaterradius=0.0 researches="Rune,Ruba,Rusl,Rusm" revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=900 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤诅咒神庙(|cffffcc00T|r)" trains="unec,uban" turnrate=0.0 type="undead,Mechanical" ubersplat="UMED" ubertip="能训练出不死族巫师和女妖。|n还包括对不死族巫师和女妖的升级,骨质增强术和骷髅法术也是在这里研究的。" unitsound="TempleOfTheDamned" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [utom] _id="utom" _name="tombofrelics" _type="unit" abillist="Aall,Abgs,Apit" acquire=500.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNTombOfRelics.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=60 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=0.0 buildingshadow="ShadowTombOfRelics" "buttonpos:1"=2 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=50.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=2.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\TombOfRelics\\TombOfRelics" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=0 goldcost=130 goldrep=130 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="R" hp=475 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 makeitems="rnec,plcl,skul,phea,pman,stwp,ocor,shea" mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="古墓废墟" namecount=0 nbmmicon=0 nbrandom=0 nsight=750 occh=0.0 orientinterp=0 pathtex="PathTextures\\12x12Simple.tga" points=100 preventplace="unbuildable" prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=60 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requireplace="blighted" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=5.5 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1000 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤古墓废墟(|cffffcc00R|r)" turnrate=0.0 type="undead,Mechanical" ubersplat="UMED" ubertip="建造出一个能出售物品的商店。商店内的物品种类取决于你的大墓地的升级情况(大墓地, 亡者大厅, 黑色城堡)以及你所拥有的建筑物种类。" unitsound="TombOfRelics" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [uubs] _id="uubs" _name="undeadbattleship" _type="unit" acquire=900.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNUndeadBattleShip.blp" atktype1="siege" atktype2="normal" attachmentanimprops="large" backsw1=0.3 backsw2=0.0 bldtm=35 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=2 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=48.0 cool1=2.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.73 deathtype=0 def=5.0 deftype="large" defup=2.0 dice1=3 dice2=0 dmgplus1=75 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=100 farea2=0 fatlos=0 file="units\\creeps\\UndeadShipBattleShip\\UndeadShipBattleShip" fileverflags=0 fmade=0 fograd=0.0 formation=3 fused=0 goldcost=500 goldrep=500 green=255 harea1=150 harea2=0 hfact1=0.5 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="B" hp=1000 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=0.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.1 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\BoatMissile\\BoatMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="float" name="不死族战舰" namecount=0 nbmmicon=0 nbrandom=0 nsight=1200 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=250 qarea2=0 qfact1=0.25 qfact2=0.0 race="undead" rangen1=900 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=35 repulse=1 repulsegroup=1 repulseparam=2 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=4.0 scalebull=1 selcirconwater=1 selz=0.0 shadowh=400.0 shadowonwater=1 shadoww=400.0 shadowx=180.0 shadowy=180.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1600 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 splashtargs1="ground,structure,debris,tree,wall,enemy,neutral" stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="雇用战舰(|cffffcc00B|r)" turnrate=0.1 type="Mechanical" ubertip="强大的攻城舰船能够很好地攻击地面建筑物和敌人的船只。|n|n|cffffcc00攻击地面单位。|r" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=240.0 weapson=1 weaptp1="artillery" [uzg1] _id="uzg1" _name="ziggurat1" _type="unit" abillist="Abgs" acquire=900.0 agi=0 agiplus=0.0 animprops="upgrade,first" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNZigguratUpgrade.blp" atktype1="pierce" atktype2="normal" attachmentanimprops="medium" backsw1=0.5 backsw2=0.0 bldtm=35 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=15.0 bufftype="buffer" buildingshadow="ShadowZiggurat" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=120.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=1 dice2=0 dmgplus1=26 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\Ziggurat\\Ziggurat" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=145 goldrep=295 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="T" hp=550 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=145.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=40 lumberrep=90 mana0=0 manan=0 maxpitch=15.0 maxroll=15.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ZigguratMissile\\ZigguratMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="幽魂之塔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unbuildable" prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=700 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=35 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requireplace="blighted" requires="ugrv" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=4.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=6 sides2=0 sight=1600 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级到幽魂之塔(|cffffcc00T|r)" turnrate=0.0 type="undead,Mechanical" ubersplat="USMA" ubertip="防御性建筑物。|n|n|cffffcc00能攻击地面和空中单位。|r" unitsound="ZigguratUpgrade" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [uzg2] _id="uzg2" _name="frosttower" _type="unit" abillist="Abgs,Afra" acquire=900.0 agi=0 agiplus=0.0 animprops="upgrade,second" armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNFrostTower.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.5 backsw2=0.0 bldtm=30 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=15.0 bufftype="buffer" buildingshadow="ShadowZiggurat" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=1 "buttonpos:2"=2 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=120.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=1 dice2=0 dmgplus1=10 dmgplus2=0 dmgpt1=0.5 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\Ziggurat\\Ziggurat" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=100 goldrep=250 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="N" hp=550 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=145.0 level=1 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=20 lumberrep=70 mana0=0 manan=0 maxpitch=15.0 maxroll=15.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl" "missilehoming:1"=1 "missilehoming:2"=0 "missilespeed:1"=1200 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="蛛网怪塔" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unbuildable" prio=3 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=700 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=35 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requireplace="blighted" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=200.0 scale=4.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=2 sides2=0 sight=1600 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="升级蛛网怪塔(|cffffcc00N|r)" turnrate=0.0 type="undead,Mechanical" ubersplat="USMA" ubertip="升级到防御建筑,造成冰冻伤害,减慢敌人单位速度。|n|n|cffffcc00攻击地面和空中单位|r" unitsound="FrostTower" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=1 weaptp1="missile" [uzig] _id="uzig" _name="ziggurat" _type="unit" abillist="Abgs" acquire=0.0 agi=0 agiplus=0.0 armor="Stone" art="ReplaceableTextures\\CommandButtons\\BTNZiggurat.blp" atktype1="normal" atktype2="normal" attachmentanimprops="medium" backsw1=0.0 backsw2=0.0 bldtm=50 blend=0.15 blue=255 bountydice=0 bountyplus=0 bountysides=0 buffradius=15.0 bufftype="buffer" buildingshadow="ShadowZiggurat" buildingsoundlabel="UndeadBuildingConstructionLoop" "buttonpos:1"=0 "buttonpos:2"=1 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=0 castbsw=0.51 castpt=0.0 collision=120.0 cool1=0.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=2 def=5.0 deftype="fort" defup=1.0 dice1=0 dice2=0 dmgplus1=0 dmgplus2=0 dmgpt1=0.0 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=4 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="buildings\\undead\\Ziggurat\\Ziggurat" fileverflags=0 fmade=10 fograd=0.0 formation=0 fused=0 goldcost=150 goldrep=150 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="Z" hp=550 impactswimz=0.0 impactz=120.0 ineditor=1 int=0 intplus=0.0 isbldg=1 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=0 loopingsoundfadein=512 loopingsoundfadeout=512 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=50 lumberrep=50 mana0=0 manan=0 maxpitch=15.0 maxroll=15.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 name="通灵塔" namecount=0 nbmmicon=0 nbrandom=0 nsight=600 occh=0.0 orientinterp=0 pathtex="PathTextures\\6x6SimpleSolid.tga" points=100 preventplace="unbuildable" prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="undead" rangen1=0 rangen2=0 red=255 regenhp=0.0 regenmana=0.0 regentype="none" reptm=50 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requireplace="blighted" requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=0.0 rngbuff2=0.0 run=200.0 scale=4.25 scalebull=1 selcirconwater=0 selz=0.0 shadowh=0.0 shadowonwater=1 shadoww=0.0 shadowx=0.0 shadowy=0.0 showui1=1 showui2=1 sides1=0 sides2=0 sight=1600 spd=0 special=0 specialart="Objects\\Spawnmodels\\Undead\\UCancelDeath\\UCancelDeath.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=0 stockregen=0 stockstart=0 str=0 strplus=0.0 targcount1=0 targcount2=1 targtype="structure" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="召唤通灵塔(|cffffcc00Z|r)" turnrate=0.0 type="undead,Mechanical" ubersplat="USMA" ubertip="能提供人口,从而增加可造单位数量的最大值。在经过升级以后能变成一个可以攻击地面单位和空中单位的建筑物。" unitsound="Ziggurat" upgrade="uzg1,uzg2" upgrades="Rgfo" useclickhelper=0 walk=200.0 weapson=0 [zcso] _id="zcso" _name="chaosspaceorc" _type="unit" abillist="Arng" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNChaosSpaceOrc.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=26 blend=0.15 blue=255 bountydice=6 bountyplus=60 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=32.0 cool1=0.9 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.7 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=2 dice2=0 dmgplus1=80 dmgplus2=0 dmgpt1=0.17 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Critters\\ChaosSpaceOrc\\ChaosSpaceOrc" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=215 goldrep=215 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="C" hp=540 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=10 lumberrep=10 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Rifle\\RifleImpact.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="空间邪恶兽族" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=300 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=26 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=5 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练空间邪恶兽族(|cffffcc00C|r)" turnrate=0.6 ubertip="邪恶的兽族被送往空间为恶魔军团而战。装备有强大的火焰喷射器,他们能够大量杀伤团聚在一起的敌人军队。|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="ChaosSpaceOrc" useclickhelper=0 walk=240.0 weapson=1 weaptp1="missile" [zhyd] _id="zhyd" _name="hydralisk" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNHydralisk.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=26 blend=0.15 blue=255 bountydice=7 bountyplus=100 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=32.0 cool1=1.0 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.7 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=4 dice2=0 dmgplus1=80 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Critters\\Hydralisk\\Hydralisk" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=3 goldcost=280 goldrep=280 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="H" hp=700 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=7 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\HydraliskImpact\\HydraliskImpact.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="刺蛇" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=400 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=26 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=10 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=120 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练刺蛇(|cffffcc00H|r)" turnrate=0.6 ubertip="强大的虫族生物,熟练于用包裹着酸液的脊液射弹摧毁敌人。|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="Hydralisk" useclickhelper=0 walk=240.0 weapson=1 weaptp1="instant" [zjug] _id="zjug" _name="orcjuggernaut" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Wood" art="ReplaceableTextures\\CommandButtons\\BTNJuggernaut.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=26 blend=0.15 blue=255 bountydice=6 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=1.6 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.7 deathtype=0 def=0.0 deftype="small" defup=2.0 dice1=2 dice2=0 dmgplus1=80 dmgplus2=0 dmgpt1=0.17 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 editorsuffix=" (过场动画)" elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Critters\\OrcJuggernaught\\OrcJuggernaught" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=205 goldrep=205 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="R" hp=520 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=30 lumberrep=30 mana0=0 manan=0 maxpitch=0.0 maxroll=0.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=1.0 movetp="fly" name="兽族魔力战舰" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=3 points=100 prio=2 propwin=15.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=400 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=26 repulse=1 repulsegroup=1 repulseparam=2 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练兽族神像(|cffffcc00R|r)" turnrate=0.1 type="Mechanical" ubertip="巨大的战舰,擅长破坏敌人的舰只和从海上轰炸近海的建筑物。|n|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Boat" useclickhelper=0 walk=240.0 weapson=1 weaptp1="msplash" [zmar] _id="zmar" _name="marine" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNMarine.blp" atktype1="pierce" atktype2="normal" backsw1=0.7 backsw2=0.0 bldtm=26 blend=0.15 blue=255 bountydice=6 bountyplus=60 bountysides=3 buffradius=0.0 "buttonpos:1"=1 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=32.0 cool1=0.9 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.7 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=2 dice2=0 dmgplus1=80 dmgplus2=0 dmgpt1=0.17 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Critters\\Marine\\Marine" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=2 goldcost=215 goldrep=215 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="M" hp=520 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\Rifle\\RifleImpact.mdl" "missileart:2"="Abilities\\Weapons\\Rifle\\RifleImpact.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1900 "missilespeed:2"=1900 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="马里恩" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=400 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=26 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=30 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练" turnrate=0.6 ubertip="强大的人族海军陆战队,装备有自动脉冲来复枪。|n|cffffcc00能攻击地面和空中单位。|r" unitshadow="Shadow" unitsound="TerranMarine" upgrades="Rhla,Rhra,Rhri" useclickhelper=0 walk=240.0 weapson=1 weaptp1="instant" [zshv] _id="zshv" _name="theshoveler" _type="unit" abillist="ACcl" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTemp.blp" atktype1="normal" atktype2="normal" backsw1=0.6 backsw2=0.0 bldtm=20 blend=0.15 blue=165 bountydice=9 bountyplus=300 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=1 cargosize=1 castbsw=0.51 castpt=0.5 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=3.0 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=5 dice2=0 dmgplus1=200 dmgplus2=0 dmgpt1=0.38 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=30.0 farea1=0 farea2=0 fatlos=0 file="Units\\Critters\\Shoveler\\Shoveler" fileverflags=0 fmade=0 fograd=0.0 formation=0 fused=5 goldcost=680 goldrep=680 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="K" hp=850 impactswimz=0.0 impactz=60.0 ineditor=0 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=10 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=200 lumberrep=200 mana0=600 manan=600 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=0.85 movefloor=0.0 moveheight=0.0 movetp="foot" name="小鬼挖掘者" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=1 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=100 rangen2=0 red=255 regenhp=2.0 regenmana=0.8 regentype="always" reptm=20 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=150.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=100.0 shadowonwater=1 shadoww=100.0 shadowx=45.0 shadowy=45.0 showui1=1 showui2=1 sides1=15 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=1 stockregen=120 stockstart=440 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练小鬼挖掘者(|cffffcc00K|r)" turnrate=0.5 ubertip="暴雪的副总裁,法兰克-皮尔斯。强大的程序员,擅长打断笑话和完成任务。|n|n|cffffcc00攻击程序错误。|r" unitshadow="Shadow" unitsound="Kobold" useclickhelper=0 walk=150.0 weapson=1 weaptp1="normal" weaptype1="MetalMediumChop" [zsmc] _id="zsmc" _name="sammycube" _type="unit" acquire=600.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNTemp.blp" atktype1="normal" atktype2="normal" backsw1=0.85 backsw2=0.0 bldtm=26 blend=0.15 blue=255 bountydice=8 bountyplus=200 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=0 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=48.0 cool1=2.13 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=0.1 deathtype=0 def=0.0 deftype="medium" defup=2.0 dice1=2 dice2=0 dmgplus1=80 dmgplus2=0 dmgpt1=0.55 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Critters\\SammyCube\\SammyCube" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=4 goldcost=425 goldrep=425 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="M" hp=500 impactswimz=0.0 impactz=60.0 ineditor=0 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=6 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=150 lumberrep=150 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.15 "missilearc:2"=0.0 "missileart:1"="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=900 "missilespeed:2"=0 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="大兵" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=600 rangen2=0 red=255 regenhp=1.0 regenmana=0.0 regentype="always" reptm=26 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.2 scalebull=1 selcirconwater=0 selz=0.0 shadowh=160.0 shadowonwater=1 shadoww=160.0 shadowx=70.0 shadowy=70.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=120 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,air,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练美国大兵(Sa|cffffcc00M|r)" turnrate=0.6 ubertip="艺术指导,山姆-戴迪。擅长概念艺术和纹理制作,有很多艺术青年当他的小弟给他卖命。|n|n|cffffcc00攻击糟糕的艺术。|r" unitshadow="Shadow" unitsound="SammyCube" useclickhelper=0 walk=240.0 weapson=1 weaptp1="missile" [zzrg] _id="zzrg" _name="zergling" _type="unit" acquire=500.0 agi=0 agiplus=0.0 armor="Flesh" art="ReplaceableTextures\\CommandButtons\\BTNZergling.blp" atktype1="normal" atktype2="normal" backsw1=0.3 backsw2=0.0 bldtm=26 blend=0.15 blue=255 bountydice=3 bountyplus=20 bountysides=3 buffradius=0.0 "buttonpos:1"=0 "buttonpos:2"=0 campaign=1 canbuildon=0 canflee=1 cansleep=0 cargosize=1 castbsw=0.51 castpt=0.0 collision=31.0 cool1=1.35 cool2=0.0 customteamcolor=0 damageloss1=0.0 damageloss2=0.0 death=1.7 deathtype=3 def=0.0 deftype="medium" defup=2.0 dice1=1 dice2=0 dmgplus1=21 dmgplus2=0 dmgpt1=0.3 dmgpt2=0.0 dmgup1=0 dmgup2=0 dropitems=1 elevpts=0 elevrad=50.0 farea1=0 farea2=0 fatlos=0 file="Units\\Critters\\zergling\\zergling" fileverflags=0 fmade=0 fograd=0.0 formation=2 fused=1 goldcost=85 goldrep=85 green=255 harea1=0 harea2=0 hfact1=0.0 hfact2=0.0 hideherobar=0 hideherodeathmsg=0 hideherominimap=0 hideonminimap=0 hostilepal=0 hotkey="Z" hp=250 impactswimz=0.0 impactz=60.0 ineditor=1 int=0 intplus=0.0 isbldg=0 isbuildon=0 launchswimz=0.0 launchx=0.0 launchy=0.0 launchz=60.0 level=3 loopingsoundfadein=0 loopingsoundfadeout=0 lumberbountydice=0 lumberbountyplus=0 lumberbountysides=0 lumbercost=0 lumberrep=0 mana0=0 manan=0 maxpitch=10.0 maxroll=10.0 maxspd=0 minrange=0 minspd=0 "missilearc:1"=0.0 "missilearc:2"=0.0 "missilehoming:1"=0 "missilehoming:2"=0 "missilespeed:1"=1500 "missilespeed:2"=1500 modelscale=1.0 movefloor=0.0 moveheight=0.0 movetp="foot" name="小狗" namecount=0 nbmmicon=0 nbrandom=0 nsight=800 occh=0.0 orientinterp=0 points=100 prio=2 propwin=60.0 qarea1=0 qarea2=0 qfact1=0.0 qfact2=0.0 race="other" rangen1=100 rangen2=0 red=255 regenhp=0.25 regenmana=0.0 regentype="always" reptm=26 repulse=0 repulsegroup=0 repulseparam=0 repulseprio=0 requirescount=0 requirewaterradius=0.0 revive=0 rngbuff1=250.0 rngbuff2=0.0 run=240.0 scale=1.0 scalebull=1 selcirconwater=0 selz=0.0 shadowh=120.0 shadowonwater=1 shadoww=120.0 shadowx=50.0 shadowy=50.0 showui1=1 showui2=1 sides1=4 sides2=0 sight=1400 spd=270 special=0 spilldist1=0.0 spilldist2=0.0 spillradius1=0.0 spillradius2=0.0 stockmax=3 stockregen=120 stockstart=0 str=0 strplus=0.0 targcount1=1 targcount2=1 targs1="ground,structure,debris,item,ward" targtype="ground" teamcolor=-1 tilesets="*" tilesetspecific=0 tip="训练小狗(|cffffcc00Z|r)" turnrate=0.6 ubertip="虫族军队的小型近战攻击生物。虽然很脆弱,但是他们以极大的数量闻名。|n|cffffcc00能攻击地面单位。|r" unitshadow="Shadow" unitsound="Zergling" useclickhelper=0 walk=240.0 weapson=1 weaptp1="normal" weaptype1="WoodMediumBash"