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53 lines
2.9 KiB
53 lines
2.9 KiB
3 years ago
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[TriggerTypes]
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MoveType=0,0,0,移动类型,integer
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CollisionType=0,0,0,碰撞类型,integer
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defensetype=1,0,1,WESTRING_COD_TYPE_DEFENSETYPEINT,integer
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Dmgplus=0,0,0,攻击索引
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[TriggerParams]
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UnitStateDamageDice=0,unitstate,ConvertUnitState(0x10),"骰子数量 [JAPI]"
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UnitStateDamageSide=0,unitstate,ConvertUnitState(0x11),"骰子面数 [JAPI]"
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UnitStateDamageBase=0,unitstate,ConvertUnitState(0x12),"基础伤害 [JAPI]"
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UnitStateDamageBonus=0,unitstate,ConvertUnitState(0x13),"附加伤害 [JAPI]"
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UnitStateDamageMix=0,unitstate,ConvertUnitState(0x14),"攻击最小值 [JAPI]"
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UnitStateDamageMax=0,unitstate,ConvertUnitState(0x15),"攻击最大值 [JAPI]"
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UnitStateDamageRange=0,unitstate,ConvertUnitState(0x16),"攻击范围 [JAPI]"
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UnitStateDamageCool=0,unitstate,ConvertUnitState(0x25),"攻击间隔 [JAPI]"
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UnitStateAttackSpeed=0,unitstate,ConvertUnitState(0x51),"攻击速度 [JAPI]"
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UnitStateArmor=0,unitstate,ConvertUnitState(0x20),"护甲 [JAPI]"
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UnitStateDamageDiceSec=0,unitstatesec,ConvertUnitState(0x10),"骰子数量 [JAPI]"
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UnitStateDamageSideSec=0,unitstatesec,ConvertUnitState(0x11),"骰子面数 [JAPI]"
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UnitStateDamageBaseSec=0,unitstatesec,ConvertUnitState(0x12),"基础伤害 [JAPI]"
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UnitStateDamageBonusSec=0,unitstatesec,ConvertUnitState(0x13),"附加伤害 [JAPI]"
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UnitStateDamageRangeSec=0,unitstatesec,ConvertUnitState(0x16),"攻击范围 [JAPI]"
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UnitStateDamageCoolSec=0,unitstatesec,ConvertUnitState(0x25),"攻击间隔 [JAPI]"
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UnitStateAttackSpeedSec=0,unitstatesec,ConvertUnitState(0x51),"攻击速度 [JAPI]"
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UnitStateArmorSec=0,unitstatesec,ConvertUnitState(0x20),"护甲 [JAPI]"
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UnitStateMaxLifeSec=0,unitstatesec,UNIT_STATE_MAX_LIFE,"最大生命值 [JAPI]"
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UnitStateMaxManaSec=0,unitstatesec,UNIT_STATE_MAX_MANA,"最大魔法值 [JAPI]"
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MoveType01=0,MoveType,0x00,"没有"
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MoveType02=0,MoveType,0x01,"无法移动"
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MoveType03=0,MoveType,0x02,WESTRING_UE_MOVETYPE_FOOT
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MoveType04=0,MoveType,0x04,WESTRING_UE_MOVETYPE_FLY
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MoveType05=0,MoveType,0x08,"地雷"
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MoveType06=0,MoveType,0x10,"疾风步"
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MoveType07=0,MoveType,0x20,"未知"
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MoveType08=0,MoveType,0x40,WESTRING_UE_MOVETYPE_FLOAT
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MoveType09=0,MoveType,0x80,WESTRING_UE_MOVETYPE_AMPH
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CollisionType01=0,CollisionType,1,"单位"
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CollisionType03=0,CollisionType,3,"建筑"
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Dmgplus1=0,Dmgplus,1,WESTRING_AE_ATTACKBITS_ONE
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Dmgplus2=0,Dmgplus,2,WESTRING_AE_ATTACKBITS_TWO
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DefenseTypeSmall=1,defensetype,DEFENSE_TYPE_SMALL,WESTRING_UE_DEFENSETYPE_SMALL
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DefenseTypeMedium=1,defensetype,DEFENSE_TYPE_MEDIUM,WESTRING_UE_DEFENSETYPE_MEDIUM
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DefenseTypeLarge=1,defensetype,DEFENSE_TYPE_LARGE,WESTRING_UE_DEFENSETYPE_LARGE
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DefenseTypeFort=1,defensetype,DEFENSE_TYPE_FORT,WESTRING_UE_DEFENSETYPE_FORT
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DefenseTypeNormal=1,defensetype,DEFENSE_TYPE_NORMAL,WESTRING_UE_DEFENSETYPE_NORMAL
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DefenseTypeHero=1,defensetype,DEFENSE_TYPE_HERO,WESTRING_UE_DEFENSETYPE_HERO
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DefenseTypeDivine=1,defensetype,DEFENSE_TYPE_DIVINE,WESTRING_UE_DEFENSETYPE_DIVINE
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DefenseTypeNone=1,defensetype,DEFENSE_TYPE_NONE,WESTRING_UE_DEFENSETYPE_NONE
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