[TriggerTypes] MoveType=0,0,0,移动类型,integer CollisionType=0,0,0,碰撞类型,integer defensetype=1,0,1,WESTRING_COD_TYPE_DEFENSETYPEINT,integer Dmgplus=0,0,0,攻击索引 [TriggerParams] UnitStateDamageDice=0,unitstate,ConvertUnitState(0x10),"骰子数量 [JAPI]" UnitStateDamageSide=0,unitstate,ConvertUnitState(0x11),"骰子面数 [JAPI]" UnitStateDamageBase=0,unitstate,ConvertUnitState(0x12),"基础伤害 [JAPI]" UnitStateDamageBonus=0,unitstate,ConvertUnitState(0x13),"附加伤害 [JAPI]" UnitStateDamageMix=0,unitstate,ConvertUnitState(0x14),"攻击最小值 [JAPI]" UnitStateDamageMax=0,unitstate,ConvertUnitState(0x15),"攻击最大值 [JAPI]" UnitStateDamageRange=0,unitstate,ConvertUnitState(0x16),"攻击范围 [JAPI]" UnitStateDamageCool=0,unitstate,ConvertUnitState(0x25),"攻击间隔 [JAPI]" UnitStateAttackSpeed=0,unitstate,ConvertUnitState(0x51),"攻击速度 [JAPI]" UnitStateArmor=0,unitstate,ConvertUnitState(0x20),"护甲 [JAPI]" UnitStateDamageDiceSec=0,unitstatesec,ConvertUnitState(0x10),"骰子数量 [JAPI]" UnitStateDamageSideSec=0,unitstatesec,ConvertUnitState(0x11),"骰子面数 [JAPI]" UnitStateDamageBaseSec=0,unitstatesec,ConvertUnitState(0x12),"基础伤害 [JAPI]" UnitStateDamageBonusSec=0,unitstatesec,ConvertUnitState(0x13),"附加伤害 [JAPI]" UnitStateDamageRangeSec=0,unitstatesec,ConvertUnitState(0x16),"攻击范围 [JAPI]" UnitStateDamageCoolSec=0,unitstatesec,ConvertUnitState(0x25),"攻击间隔 [JAPI]" UnitStateAttackSpeedSec=0,unitstatesec,ConvertUnitState(0x51),"攻击速度 [JAPI]" UnitStateArmorSec=0,unitstatesec,ConvertUnitState(0x20),"护甲 [JAPI]" UnitStateMaxLifeSec=0,unitstatesec,UNIT_STATE_MAX_LIFE,"最大生命值 [JAPI]" UnitStateMaxManaSec=0,unitstatesec,UNIT_STATE_MAX_MANA,"最大魔法值 [JAPI]" MoveType01=0,MoveType,0x00,"没有" MoveType02=0,MoveType,0x01,"无法移动" MoveType03=0,MoveType,0x02,WESTRING_UE_MOVETYPE_FOOT MoveType04=0,MoveType,0x04,WESTRING_UE_MOVETYPE_FLY MoveType05=0,MoveType,0x08,"地雷" MoveType06=0,MoveType,0x10,"疾风步" MoveType07=0,MoveType,0x20,"未知" MoveType08=0,MoveType,0x40,WESTRING_UE_MOVETYPE_FLOAT MoveType09=0,MoveType,0x80,WESTRING_UE_MOVETYPE_AMPH CollisionType01=0,CollisionType,1,"单位" CollisionType03=0,CollisionType,3,"建筑" Dmgplus1=0,Dmgplus,1,WESTRING_AE_ATTACKBITS_ONE Dmgplus2=0,Dmgplus,2,WESTRING_AE_ATTACKBITS_TWO DefenseTypeSmall=1,defensetype,DEFENSE_TYPE_SMALL,WESTRING_UE_DEFENSETYPE_SMALL DefenseTypeMedium=1,defensetype,DEFENSE_TYPE_MEDIUM,WESTRING_UE_DEFENSETYPE_MEDIUM DefenseTypeLarge=1,defensetype,DEFENSE_TYPE_LARGE,WESTRING_UE_DEFENSETYPE_LARGE DefenseTypeFort=1,defensetype,DEFENSE_TYPE_FORT,WESTRING_UE_DEFENSETYPE_FORT DefenseTypeNormal=1,defensetype,DEFENSE_TYPE_NORMAL,WESTRING_UE_DEFENSETYPE_NORMAL DefenseTypeHero=1,defensetype,DEFENSE_TYPE_HERO,WESTRING_UE_DEFENSETYPE_HERO DefenseTypeDivine=1,defensetype,DEFENSE_TYPE_DIVINE,WESTRING_UE_DEFENSETYPE_DIVINE DefenseTypeNone=1,defensetype,DEFENSE_TYPE_NONE,WESTRING_UE_DEFENSETYPE_NONE