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# /*
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# * BJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ż<EFBFBD> -- Environment
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# *
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# * By actboy168
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# *
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# */
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#
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#ifndef INCLUDE_BJ_OPTIMIZATION_ENVIRONMENT_H
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#define INCLUDE_BJ_OPTIMIZATION_ENVIRONMENT_H
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#
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# define RemoveWeatherEffectBJ(effect) RemoveWeatherEffect(effect)
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# define TerrainDeformationStopBJ(deformation, duration) TerrainDeformStop(deformation, R2I((duration) * 1000))
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# define DestroyLightningBJ(bolt) DestroyLightning(bolt)
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# define GetLightningColorRBJ(bolt) GetLightningColorR(bolt)
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# define GetLightningColorGBJ(bolt) GetLightningColorG(bolt)
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# define GetLightningColorBBJ(bolt) GetLightningColorB(bolt)
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# define SetLightningColorBJ(bolt, r, g, b, a) SetLightningColor(bolt, r, g, b, a)
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# define GetAbilityEffectBJ(abilcode, t, index) GetAbilityEffectById(abilcode, t, index)
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# define GetAbilitySoundBJ(abilcode, t) GetAbilitySoundById(abilcode, t)
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# define SetWaterBaseColorBJ(red, green, blue, transparency) SetWaterBaseColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-(transparency)))
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# define FogEnableOn() FogEnable(true)
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# define FogEnableOff() FogEnable(false)
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# define FogMaskEnableOn() FogMaskEnable(true)
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# define FogMaskEnableOff() FogMaskEnable(false)
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# define UseTimeOfDayBJ(flag) SuspendTimeOfDay(not (flag))
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# define SetTerrainFogExBJ(style, zstart, zend, d, r, g, b) SetTerrainFogEx(style, zstart, zend, d, (r) * 0.01, (g) * 0.01, (b) * 0.01)
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# define ResetTerrainFogBJ() ResetTerrainFog()
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# define SetDoodadAnimationRectBJ(animName, doodadID, r) SetDoodadAnimationRect(r, doodadID, animName, false)
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# define AddUnitAnimationPropertiesBJ(add, p, unit) AddUnitAnimationProperties(unit, p, add)
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# define ShowImageBJ(flag, image) ShowImage(image, flag)
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# define SetImageColorBJ(image, red, green, blue, alpha) SetImageColor(image, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-(alpha)))
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# define ShowUbersplatBJ(flag, splat) ShowUbersplat(splat, flag)
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#
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# /*
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# * <EFBFBD>з<EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>ĺ<EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>ijЩ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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# * call GetLastCreatedUnit()
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# * <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD>ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵Ҳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ִ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɡ<EFBFBD>
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# */
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#
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# define GetLastCreatedWeatherEffect() bj_lastCreatedWeatherEffect
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# define GetLastCreatedTerrainDeformation() bj_lastCreatedTerrainDeformation
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# define GetLastCreatedLightningBJ() bj_lastCreatedLightning
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# define GetLastCreatedFogModifier() bj_lastCreatedFogModifier
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# define GetLastCreatedImage() bj_lastCreatedImage
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# define GetLastCreatedUbersplat() bj_lastCreatedUbersplat
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#
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#endif
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