# /* # * BJ函数优化 -- Environment # * # * By actboy168 # * # */ # #ifndef INCLUDE_BJ_OPTIMIZATION_ENVIRONMENT_H #define INCLUDE_BJ_OPTIMIZATION_ENVIRONMENT_H # # define RemoveWeatherEffectBJ(effect) RemoveWeatherEffect(effect) # define TerrainDeformationStopBJ(deformation, duration) TerrainDeformStop(deformation, R2I((duration) * 1000)) # define DestroyLightningBJ(bolt) DestroyLightning(bolt) # define GetLightningColorRBJ(bolt) GetLightningColorR(bolt) # define GetLightningColorGBJ(bolt) GetLightningColorG(bolt) # define GetLightningColorBBJ(bolt) GetLightningColorB(bolt) # define SetLightningColorBJ(bolt, r, g, b, a) SetLightningColor(bolt, r, g, b, a) # define GetAbilityEffectBJ(abilcode, t, index) GetAbilityEffectById(abilcode, t, index) # define GetAbilitySoundBJ(abilcode, t) GetAbilitySoundById(abilcode, t) # define SetWaterBaseColorBJ(red, green, blue, transparency) SetWaterBaseColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-(transparency))) # define FogEnableOn() FogEnable(true) # define FogEnableOff() FogEnable(false) # define FogMaskEnableOn() FogMaskEnable(true) # define FogMaskEnableOff() FogMaskEnable(false) # define UseTimeOfDayBJ(flag) SuspendTimeOfDay(not (flag)) # define SetTerrainFogExBJ(style, zstart, zend, d, r, g, b) SetTerrainFogEx(style, zstart, zend, d, (r) * 0.01, (g) * 0.01, (b) * 0.01) # define ResetTerrainFogBJ() ResetTerrainFog() # define SetDoodadAnimationRectBJ(animName, doodadID, r) SetDoodadAnimationRect(r, doodadID, animName, false) # define AddUnitAnimationPropertiesBJ(add, p, unit) AddUnitAnimationProperties(unit, p, add) # define ShowImageBJ(flag, image) ShowImage(image, flag) # define SetImageColorBJ(image, red, green, blue, alpha) SetImageColor(image, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-(alpha))) # define ShowUbersplatBJ(flag, splat) ShowUbersplat(splat, flag) # # /* # * 有返回值的函数, 在某些场合下会出错,比如 # * call GetLastCreatedUnit() # * 但不建议这样写,某种意义下来说也算是一种错误检测吧。 # */ # # define GetLastCreatedWeatherEffect() bj_lastCreatedWeatherEffect # define GetLastCreatedTerrainDeformation() bj_lastCreatedTerrainDeformation # define GetLastCreatedLightningBJ() bj_lastCreatedLightning # define GetLastCreatedFogModifier() bj_lastCreatedFogModifier # define GetLastCreatedImage() bj_lastCreatedImage # define GetLastCreatedUbersplat() bj_lastCreatedUbersplat # #endif