SoUI 0.5版本占坑
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3 years ago
#ifndef YDWEEventDamageDataIncluded
#define YDWEEventDamageDataIncluded
library YDWEEventDamageData
globals
private constant integer EVENT_DAMAGE_DATA_VAILD = 0
private constant integer EVENT_DAMAGE_DATA_IS_PHYSICAL = 1
private constant integer EVENT_DAMAGE_DATA_IS_ATTACK = 2
private constant integer EVENT_DAMAGE_DATA_IS_RANGED = 3
private constant integer EVENT_DAMAGE_DATA_DAMAGE_TYPE = 4
private constant integer EVENT_DAMAGE_DATA_WEAPON_TYPE = 5
private constant integer EVENT_DAMAGE_DATA_ATTACK_TYPE = 6
endglobals
native EXGetEventDamageData takes integer edd_type returns integer
native EXSetEventDamage takes real amount returns boolean
function YDWEIsEventPhysicalDamage takes nothing returns boolean
return 0 != EXGetEventDamageData(EVENT_DAMAGE_DATA_IS_PHYSICAL)
endfunction
function YDWEIsEventAttackDamage takes nothing returns boolean
return 0 != EXGetEventDamageData(EVENT_DAMAGE_DATA_IS_ATTACK)
endfunction
function YDWEIsEventRangedDamage takes nothing returns boolean
return 0 != EXGetEventDamageData(EVENT_DAMAGE_DATA_IS_RANGED)
endfunction
function YDWEIsEventDamageType takes damagetype damageType returns boolean
return damageType == ConvertDamageType(EXGetEventDamageData(EVENT_DAMAGE_DATA_DAMAGE_TYPE))
endfunction
function YDWEIsEventWeaponType takes weapontype weaponType returns boolean
return weaponType == ConvertWeaponType(EXGetEventDamageData(EVENT_DAMAGE_DATA_WEAPON_TYPE))
endfunction
function YDWEIsEventAttackType takes attacktype attackType returns boolean
return attackType == ConvertAttackType(EXGetEventDamageData(EVENT_DAMAGE_DATA_ATTACK_TYPE))
endfunction
function YDWESetEventDamage takes real amount returns boolean
return EXSetEventDamage(amount)
endfunction
endlibrary
#endif /// YDWEEventDamageDataIncluded