#ifndef YDWEEventDamageDataIncluded #define YDWEEventDamageDataIncluded library YDWEEventDamageData globals private constant integer EVENT_DAMAGE_DATA_VAILD = 0 private constant integer EVENT_DAMAGE_DATA_IS_PHYSICAL = 1 private constant integer EVENT_DAMAGE_DATA_IS_ATTACK = 2 private constant integer EVENT_DAMAGE_DATA_IS_RANGED = 3 private constant integer EVENT_DAMAGE_DATA_DAMAGE_TYPE = 4 private constant integer EVENT_DAMAGE_DATA_WEAPON_TYPE = 5 private constant integer EVENT_DAMAGE_DATA_ATTACK_TYPE = 6 endglobals native EXGetEventDamageData takes integer edd_type returns integer native EXSetEventDamage takes real amount returns boolean function YDWEIsEventPhysicalDamage takes nothing returns boolean return 0 != EXGetEventDamageData(EVENT_DAMAGE_DATA_IS_PHYSICAL) endfunction function YDWEIsEventAttackDamage takes nothing returns boolean return 0 != EXGetEventDamageData(EVENT_DAMAGE_DATA_IS_ATTACK) endfunction function YDWEIsEventRangedDamage takes nothing returns boolean return 0 != EXGetEventDamageData(EVENT_DAMAGE_DATA_IS_RANGED) endfunction function YDWEIsEventDamageType takes damagetype damageType returns boolean return damageType == ConvertDamageType(EXGetEventDamageData(EVENT_DAMAGE_DATA_DAMAGE_TYPE)) endfunction function YDWEIsEventWeaponType takes weapontype weaponType returns boolean return weaponType == ConvertWeaponType(EXGetEventDamageData(EVENT_DAMAGE_DATA_WEAPON_TYPE)) endfunction function YDWEIsEventAttackType takes attacktype attackType returns boolean return attackType == ConvertAttackType(EXGetEventDamageData(EVENT_DAMAGE_DATA_ATTACK_TYPE)) endfunction function YDWESetEventDamage takes real amount returns boolean return EXSetEventDamage(amount) endfunction endlibrary #endif /// YDWEEventDamageDataIncluded