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433 lines
11 KiB
433 lines
11 KiB
3 years ago
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[aami]
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_max_level=1
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name={"具有反魔法盾的物品"}
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order={"antimagicshell"}
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[aand]
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_max_level=1
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editorsuffix={"(中立但是带有敌意)"}
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[aapl]
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_max_level=1
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art={"ReplaceableTextures\\PassiveButtons\\PASBTNPlagueCloud.blp"}
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buttonpos={"1","2"}
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name={"疾病云雾"}
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requires={"Rupc"}
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targetart={"Abilities\\Spells\\Undead\\PlagueCloud\\PlagueCloudCaster.mdl"}
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tip={"疾病云雾"}
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ubertip={"用疾病来感染周围的敌人。疾病云雾每秒能对敌人造成<Aap1,DataB1>点的伤害。|n持续<Aap1,DataA1>秒。"}
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[aarm]
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_max_level=1
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art={}
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name={"魔法恢复光环"}
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[abli]
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_max_level=1
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name={"荒芜之地"}
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[acar]
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_max_level=1
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effectsound={"LoadUnload"}
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name={"货物保持"}
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[acbr]
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_max_level=1
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hotkey={"B"}
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name={"狂暴愤怒"}
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tip={"狂暴愤怒(|cffffcc00B|r)"}
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ubertip={"在<ACbr,Dur1>秒内提高<ACbr,DataA1,%>%的攻击速度。"}
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[acha]
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_max_level=1
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name={"混乱的"}
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requires={"Roch"}
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[acma]
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_max_level=1
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editorsuffix={"(总是有效)"}
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[adet]
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_max_level=1
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buttonpos={"0","2"}
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casterart={}
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name={"探测者"}
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[adt2]
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_max_level=1
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editorsuffix={"(阴影)"}
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[adt3]
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_max_level=1
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editorsuffix={"(矮人直升机)"}
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[adta]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNReveal.blp"}
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buttonpos={"0","0"}
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hotkey={"R"}
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name={"显示"}
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tip={"显示(|cffffcc00R|r)"}
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[aia2]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNSlippersOfAgility.blp"}
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[aiab]
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_max_level=1
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name={"能提高英雄属性的物品"}
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[aias]
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_max_level=1
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name={"能提高攻击速度的物品"}
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[aide]
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_max_level=1
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name={"能增加护甲的物品"}
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[aifc]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNRavenForm.blp"}
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name={"飞行地毯"}
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[aifi]
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_max_level=1
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missileart={"Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"}
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missilehoming={"1"}
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missilespeed={"900"}
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name={"霹雳闪电物品"}
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[aiga]
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_max_level=1
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effectart={"Abilities\\Spells\\NightElf\\NatureTouch\\NatureTouchTarget.mdl"}
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[aihe]
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_max_level=1
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name={"具有医疗效果的物品"}
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targetart={"Abilities\\Spells\\Items\\AIhe\\AIheTarget.mdl"}
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targetattach={"origin"}
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[aii2]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNMantleOfIntelligence.blp"}
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[aima]
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_max_level=1
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name={"能增加魔法恢复速度的物品"}
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targetart={"Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl"}
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targetattach={"origin"}
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[aimi]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNTomeRed.blp"}
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casterart={"Abilities\\Spells\\Items\\AIlm\\AIlmTarget.mdl"}
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casterattach={"origin"}
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name={"Item Permanent Life Gain","能增加生命值的物品"}
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[aiml]
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_max_level=1
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name={"能增加生命值的物品"}
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[aimm]
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_max_level=1
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name={"能增加魔法值的物品"}
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[aimn]
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_max_level=1
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casterart={}
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[aipi]
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_max_level=1
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[aite]
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_max_level=1
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areaeffectart={"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTo.mdl"}
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casterart={"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl"}
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specialart={"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl"}
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targetart={"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl"}
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[aito]
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_max_level=1
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[aivi]
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_max_level=1
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name={"能让单位暂时隐身的物品"}
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targetart={"Abilities\\Spells\\Items\\AIvi\\AIviTarget.mdl"}
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targetattach={"chest"}
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[amou]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNTemp.blp"}
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buttonpos={"1","1"}
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hotkey={"R"}
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name={"骑乘"}
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order={"mount"}
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tip={"变形(|cffffcc00R|r)"}
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ubertip={"将英雄变成另外一种形态。"}
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unart={"ReplaceableTextures\\CommandButtons\\BTNTemp.blp"}
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unbuttonpos={"1","1"}
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unhotkey={"R"}
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unorder={"dismount"}
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untip={"取消变形(|cffffcc00R|r)"}
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unubertip={"将英雄变回原来的形态。"}
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[amtc]
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_max_level=1
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effectsound={"LoadUnload"}
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name={"保持原位"}
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[anei]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNSelectUnit.blp"}
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buttonpos={"3","2"}
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hotkey={"U"}
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name={"选择使用者"}
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tip={"选择使用者(|cffffcc00U|r)"}
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[anf1]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp"}
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buttonpos={"0","2"}
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editorsuffix={" (Upgrade Level 1)"}
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hotkey={}
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name={"工厂"}
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tip={"工厂 - 升级 等级 1"}
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ubertip={"工厂."}
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[anf2]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp"}
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buttonpos={"0","2"}
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editorsuffix={" (Upgrade Level 2)"}
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hotkey={}
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name={"工厂"}
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tip={"工厂 - 升级 等级 2"}
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ubertip={"工厂."}
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[anf3]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp"}
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buttonpos={"0","2"}
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editorsuffix={" (Upgrade Level 3)"}
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hotkey={}
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name={"工厂"}
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tip={"工厂 - 升级 等级 3"}
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ubertip={"工厂."}
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[angl]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNGLExchange.blp"}
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buttonpos={"0","2"}
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casterart={"Abilities\\Spells\\Other\\TempSpellArt\\TempSpellArt.mdl"}
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hotkey={"L"}
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name={"用黄金交换木材"}
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targetart={"Abilities\\Spells\\Other\\TempSpellArt\\TempSpellArt.mdl"}
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tip={"用%d黄金交换%d木材(|cffffcc00L|r)"}
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[anit]
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_max_level=1
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name={"跟踪"}
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requires={"Ronv"}
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[anlg]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNLGExchange.blp"}
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buttonpos={"0","0"}
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casterart={"Abilities\\Spells\\Other\\TempSpellArt\\TempSpellArt.mdl"}
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hotkey={"G"}
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name={"用木材交换黄金"}
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targetart={"Abilities\\Spells\\Other\\TempSpellArt\\TempSpellArt.mdl"}
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tip={"用%d木材交换%d黄金( |cffffcc00G|r)"}
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[anrl]
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_max_level=1
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effectsoundlooped={"FountainOfLifeLoop"}
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name={"生命值恢复速度"}
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targetart={"Abilities\\Spells\\Other\\ANrm\\ANrmTarget.mdl"}
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[anrm]
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_max_level=1
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effectsoundlooped={"FountainOfLifeLoop"}
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targetart={"Abilities\\Spells\\Other\\ANrl\\ANrlTarget.mdl"}
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[aoac]
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_max_level=1
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art={"ReplaceableTextures\\PassiveButtons\\PASBTNGnollCommandAura.blp"}
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buttonpos={"0","2"}
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name={"命令光环"}
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targetart={"Abilities\\Spells\\Orc\\WarDrums\\DrumsCasterHeal.mdl"}
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targetattach={"origin"}
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tip={"命令光环"}
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ubertip={"增加附近单位的攻击力。"}
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[aque]
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_max_level=1
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order={"revive"}
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targetart={"Abilities\\Spells\\Human\\ReviveHuman\\ReviveHuman.mdl","Abilities\\Spells\\Orc\\ReviveOrc\\ReviveOrc.mdl","Abilities\\Spells\\Undead\\ReviveUndead\\ReviveUndead.mdl","Abilities\\Spells\\NightElf\\ReviveNightElf\\ReviveNightElf.mdl","Abilities\\Spells\\Demon\\ReviveDemon\\ReviveDemon.mdl"}
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[aroo]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNRoot.blp"}
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buttonpos={"3","2"}
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hotkey={"R"}
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name={"扎根"}
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order={"root"}
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tip={"扎根(|cffffcc00R|r)"}
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ubertip={"使得暗夜精灵族的古树固定在地上,从而能生产各种单位。对远古保护者来说,这就意味着它能向空中投掷大量的岩石以攻击来犯的敌人,同时使古树变成加强型护甲。"}
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unart={"ReplaceableTextures\\CommandButtons\\BTNUproot.blp"}
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unbuttonpos={"3","2"}
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unhotkey={"R"}
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unorder={"unroot"}
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untip={"拔根(|cffffcc00R|r)"}
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unubertip={"使得古树从地上拔起自己的根须从而能进行移动。同时使古树具有重型护甲。"}
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[artn]
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_max_level=1
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name={"返回"}
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[aumd]
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_max_level=1
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name={"黑暗召唤(马哥尼斯)"}
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[awhe]
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNWispHealOn.blp"}
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buttonpos={"2","2"}
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casterart={}
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hotkey={"L"}
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name={"医疗"}
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order={"wispheal"}
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orderoff={"wisphealoff"}
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orderon={"wisphealon"}
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requires={"Rewh"}
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targetart={"Abilities\\Spells\\Human\\Heal\\HealTarget.mdl"}
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tip={"医疗(|cffffcc00L|r)"}
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ubertip={"医疗周围受伤的友军单位。"}
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unart={"ReplaceableTextures\\CommandButtons\\BTNWispHealOff.blp"}
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unbuttonpos={"2","2"}
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unhotkey={"L"}
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untip={"|cffc3dbff点击右键以启动自动施放功能。|r"}
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unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"}
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[besi]
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_max_level=1
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buffart={"ReplaceableTextures\\CommandButtons\\BTNShadowStrike.blp"}
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bufftip={"暗影突袭"}
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buffubertip={"This unit was hit by Shadow Strike; it will take damage over time and move more slowly."}
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targetart={"Abilities\\Spells\\NightElf\\shadowstrike\\shadowstrike.mdl"}
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targetattach={"overhead"}
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[bhbh]
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_max_level=1
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buffart={"ReplaceableTextures\\CommandButtons\\BTNBash.blp"}
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bufftip={"重击"}
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buffubertip={"这个单位遭到了重击,因此不能移动,攻击和施放魔法。"}
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targetart={"Abilities\\Spells\\Human\\Thunderclap\\ThunderclapTarget.mdl"}
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targetattach={"overhead"}
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[bnch]
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_max_level=1
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[bnhe]
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_max_level=1
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buffart={"ReplaceableTextures\\CommandButtons\\BTNSlow.blp"}
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bufftip={"中立的医疗"}
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buffubertip={"该单位正在被医疗;其丧失的生命值将得到恢复。"}
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spelldetail={"1"}
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[bnmo]
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_max_level=1
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buffart={"ReplaceableTextures\\CommandButtons\\BTNMonsoon.blp"}
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bufftip={"季风"}
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buffubertip={"该单位受到了季风的攻击,因此它会受到来自闪电的伤害。"}
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[bnsp]
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_max_level=1
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bufftip={"灵魂保存"}
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buffubertip={"该单位以被保存留为后用。"}
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[bows]
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_max_level=1
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buffart={"ReplaceableTextures\\CommandButtons\\BTNWarStomp.blp"}
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bufftip={"战争践踏"}
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buffubertip={"该单位受到了战争践踏的作用,因此其在短时间内不能移动,攻击和施放魔法。"}
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[btau]
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_max_level=1
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buffart={"ReplaceableTextures\\CommandButtons\\BTNTaunt.blp"}
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bufftip={"嘲讽"}
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buffubertip={"这个单位现在是免疫的。"}
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[budp]
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_max_level=1
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buffart={"ReplaceableTextures\\CommandButtons\\BTNDeathPact.blp"}
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targetart={"Abilities\\Spells\\Undead\\DeathPact\\DeathPactCaster.mdl"}
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targetattach={"origin"}
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[bulo]
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_max_level=1
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buffart={"ReplaceableTextures\\CommandButtons\\BTNLocustSwarm.blp"}
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bufftip={"蝗虫群"}
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[mdpb]
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||
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_max_level=1
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art={"ReplaceableTextures\\CommandButtons\\BTNPebble.blp"}
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||
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description={"将目标变为冰冷的石头。"}
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hotkey={"P"}
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name={"美杜莎之石"}
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tip={"购买美杜莎之石(|cffffcc00P|r)"}
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ubertip={"能将敌人的一个非英雄单位永远地变成一块石头。"}
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||
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[mliq]
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_max_level=1
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||
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missilearc={"0.35"}
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missileart={"Abilities\\Spells\\Orc\\LiquidFire\\BatRiderMissile.mdl"}
|
||
|
missilespeed={"900"}
|
||
|
|
||
|
[nnom]
|
||
|
_max_level=1
|
||
|
|
||
|
[nws2]
|
||
|
_max_level=1
|
||
|
art={"ReplaceableTextures\\CommandButtons\\BTNDragonHawk.blp"}
|
||
|
attachmentanimprops={"medium"}
|
||
|
buttonpos={"1","0"}
|
||
|
missilearc={"0.15"}
|
||
|
missileart={"Abilities\\Weapons\\DragonHawkMissile\\DragonHawkMissile.mdl"}
|
||
|
missilehoming={"1"}
|
||
|
missilespeed={"1100"}
|
||
|
|
||
|
[oang]
|
||
|
_max_level=1
|
||
|
art={"ReplaceableTextures\\CommandButtons\\BTNGuardianWard.blp"}
|
||
|
missilearc={"0.15"}
|
||
|
missileart={"Abilities\\Weapons\\AncestralGuardianMissile\\AncestralGuardianMissile.mdl"}
|
||
|
missilehoming={"1"}
|
||
|
missilespeed={"1200"}
|
||
|
name={"远古守护者"}
|
||
|
|
||
|
[orbr]
|
||
|
_max_level=1
|
||
|
art={"ReplaceableTextures\\CommandButtons\\BTNReinforcedBurrows.blp"}
|
||
|
buttonpos={"0","1"}
|
||
|
hotkey={"O"}
|
||
|
missilearc={"0.15"}
|
||
|
missileart={"abilities\\weapons\\huntermissile\\huntermissile.mdl"}
|
||
|
missilespeed={"1200"}
|
||
|
name={"加强型地洞"}
|
||
|
specialart={"Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"}
|
||
|
tip={"建造加强型地洞(|cffffcc00O|r)"}
|
||
|
ubertip={"提供人口,从而增加你可造单位的数量。苦工还可以钻入地洞从而对来犯的敌人进行反击。|n|n|cffffcc00能攻击地面和空中单位。|r"}
|
||
|
|
||
|
[sbr2]
|
||
|
_max_level=1
|
||
|
editorsuffix={" (可选的)"}
|
||
|
|
||
|
[sra2]
|
||
|
_max_level=1
|
||
|
editorsuffix={" (可选的)"}
|
||
|
|
||
|
[xnto]
|
||
|
_max_level=1
|
||
|
effectart={"Abilities\\Spells\\Other\\Tornado\\Tornado.mdl"}
|