[aami] _max_level=1 name={"具有反魔法盾的物品"} order={"antimagicshell"} [aand] _max_level=1 editorsuffix={"(中立但是带有敌意)"} [aapl] _max_level=1 art={"ReplaceableTextures\\PassiveButtons\\PASBTNPlagueCloud.blp"} buttonpos={"1","2"} name={"疾病云雾"} requires={"Rupc"} targetart={"Abilities\\Spells\\Undead\\PlagueCloud\\PlagueCloudCaster.mdl"} tip={"疾病云雾"} ubertip={"用疾病来感染周围的敌人。疾病云雾每秒能对敌人造成点的伤害。|n持续秒。"} [aarm] _max_level=1 art={} name={"魔法恢复光环"} [abli] _max_level=1 name={"荒芜之地"} [acar] _max_level=1 effectsound={"LoadUnload"} name={"货物保持"} [acbr] _max_level=1 hotkey={"B"} name={"狂暴愤怒"} tip={"狂暴愤怒(|cffffcc00B|r)"} ubertip={"在秒内提高%的攻击速度。"} [acha] _max_level=1 name={"混乱的"} requires={"Roch"} [acma] _max_level=1 editorsuffix={"(总是有效)"} [adet] _max_level=1 buttonpos={"0","2"} casterart={} name={"探测者"} [adt2] _max_level=1 editorsuffix={"(阴影)"} [adt3] _max_level=1 editorsuffix={"(矮人直升机)"} [adta] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNReveal.blp"} buttonpos={"0","0"} hotkey={"R"} name={"显示"} tip={"显示(|cffffcc00R|r)"} [aia2] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNSlippersOfAgility.blp"} [aiab] _max_level=1 name={"能提高英雄属性的物品"} [aias] _max_level=1 name={"能提高攻击速度的物品"} [aide] _max_level=1 name={"能增加护甲的物品"} [aifc] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNRavenForm.blp"} name={"飞行地毯"} [aifi] _max_level=1 missileart={"Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"} missilehoming={"1"} missilespeed={"900"} name={"霹雳闪电物品"} [aiga] _max_level=1 effectart={"Abilities\\Spells\\NightElf\\NatureTouch\\NatureTouchTarget.mdl"} [aihe] _max_level=1 name={"具有医疗效果的物品"} targetart={"Abilities\\Spells\\Items\\AIhe\\AIheTarget.mdl"} targetattach={"origin"} [aii2] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNMantleOfIntelligence.blp"} [aima] _max_level=1 name={"能增加魔法恢复速度的物品"} targetart={"Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl"} targetattach={"origin"} [aimi] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNTomeRed.blp"} casterart={"Abilities\\Spells\\Items\\AIlm\\AIlmTarget.mdl"} casterattach={"origin"} name={"Item Permanent Life Gain","能增加生命值的物品"} [aiml] _max_level=1 name={"能增加生命值的物品"} [aimm] _max_level=1 name={"能增加魔法值的物品"} [aimn] _max_level=1 casterart={} [aipi] _max_level=1 [aite] _max_level=1 areaeffectart={"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTo.mdl"} casterart={"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl"} specialart={"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl"} targetart={"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl"} [aito] _max_level=1 [aivi] _max_level=1 name={"能让单位暂时隐身的物品"} targetart={"Abilities\\Spells\\Items\\AIvi\\AIviTarget.mdl"} targetattach={"chest"} [amou] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNTemp.blp"} buttonpos={"1","1"} hotkey={"R"} name={"骑乘"} order={"mount"} tip={"变形(|cffffcc00R|r)"} ubertip={"将英雄变成另外一种形态。"} unart={"ReplaceableTextures\\CommandButtons\\BTNTemp.blp"} unbuttonpos={"1","1"} unhotkey={"R"} unorder={"dismount"} untip={"取消变形(|cffffcc00R|r)"} unubertip={"将英雄变回原来的形态。"} [amtc] _max_level=1 effectsound={"LoadUnload"} name={"保持原位"} [anei] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNSelectUnit.blp"} buttonpos={"3","2"} hotkey={"U"} name={"选择使用者"} tip={"选择使用者(|cffffcc00U|r)"} [anf1] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp"} buttonpos={"0","2"} editorsuffix={" (Upgrade Level 1)"} hotkey={} name={"工厂"} tip={"工厂 - 升级 等级 1"} ubertip={"工厂."} [anf2] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp"} buttonpos={"0","2"} editorsuffix={" (Upgrade Level 2)"} hotkey={} name={"工厂"} tip={"工厂 - 升级 等级 2"} ubertip={"工厂."} [anf3] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp"} buttonpos={"0","2"} editorsuffix={" (Upgrade Level 3)"} hotkey={} name={"工厂"} tip={"工厂 - 升级 等级 3"} ubertip={"工厂."} [angl] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNGLExchange.blp"} buttonpos={"0","2"} casterart={"Abilities\\Spells\\Other\\TempSpellArt\\TempSpellArt.mdl"} hotkey={"L"} name={"用黄金交换木材"} targetart={"Abilities\\Spells\\Other\\TempSpellArt\\TempSpellArt.mdl"} tip={"用%d黄金交换%d木材(|cffffcc00L|r)"} [anit] _max_level=1 name={"跟踪"} requires={"Ronv"} [anlg] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNLGExchange.blp"} buttonpos={"0","0"} casterart={"Abilities\\Spells\\Other\\TempSpellArt\\TempSpellArt.mdl"} hotkey={"G"} name={"用木材交换黄金"} targetart={"Abilities\\Spells\\Other\\TempSpellArt\\TempSpellArt.mdl"} tip={"用%d木材交换%d黄金( |cffffcc00G|r)"} [anrl] _max_level=1 effectsoundlooped={"FountainOfLifeLoop"} name={"生命值恢复速度"} targetart={"Abilities\\Spells\\Other\\ANrm\\ANrmTarget.mdl"} [anrm] _max_level=1 effectsoundlooped={"FountainOfLifeLoop"} targetart={"Abilities\\Spells\\Other\\ANrl\\ANrlTarget.mdl"} [aoac] _max_level=1 art={"ReplaceableTextures\\PassiveButtons\\PASBTNGnollCommandAura.blp"} buttonpos={"0","2"} name={"命令光环"} targetart={"Abilities\\Spells\\Orc\\WarDrums\\DrumsCasterHeal.mdl"} targetattach={"origin"} tip={"命令光环"} ubertip={"增加附近单位的攻击力。"} [aque] _max_level=1 order={"revive"} targetart={"Abilities\\Spells\\Human\\ReviveHuman\\ReviveHuman.mdl","Abilities\\Spells\\Orc\\ReviveOrc\\ReviveOrc.mdl","Abilities\\Spells\\Undead\\ReviveUndead\\ReviveUndead.mdl","Abilities\\Spells\\NightElf\\ReviveNightElf\\ReviveNightElf.mdl","Abilities\\Spells\\Demon\\ReviveDemon\\ReviveDemon.mdl"} [aroo] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNRoot.blp"} buttonpos={"3","2"} hotkey={"R"} name={"扎根"} order={"root"} tip={"扎根(|cffffcc00R|r)"} ubertip={"使得暗夜精灵族的古树固定在地上,从而能生产各种单位。对远古保护者来说,这就意味着它能向空中投掷大量的岩石以攻击来犯的敌人,同时使古树变成加强型护甲。"} unart={"ReplaceableTextures\\CommandButtons\\BTNUproot.blp"} unbuttonpos={"3","2"} unhotkey={"R"} unorder={"unroot"} untip={"拔根(|cffffcc00R|r)"} unubertip={"使得古树从地上拔起自己的根须从而能进行移动。同时使古树具有重型护甲。"} [artn] _max_level=1 name={"返回"} [aumd] _max_level=1 name={"黑暗召唤(马哥尼斯)"} [awhe] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNWispHealOn.blp"} buttonpos={"2","2"} casterart={} hotkey={"L"} name={"医疗"} order={"wispheal"} orderoff={"wisphealoff"} orderon={"wisphealon"} requires={"Rewh"} targetart={"Abilities\\Spells\\Human\\Heal\\HealTarget.mdl"} tip={"医疗(|cffffcc00L|r)"} ubertip={"医疗周围受伤的友军单位。"} unart={"ReplaceableTextures\\CommandButtons\\BTNWispHealOff.blp"} unbuttonpos={"2","2"} unhotkey={"L"} untip={"|cffc3dbff点击右键以启动自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [besi] _max_level=1 buffart={"ReplaceableTextures\\CommandButtons\\BTNShadowStrike.blp"} bufftip={"暗影突袭"} buffubertip={"This unit was hit by Shadow Strike; it will take damage over time and move more slowly."} targetart={"Abilities\\Spells\\NightElf\\shadowstrike\\shadowstrike.mdl"} targetattach={"overhead"} [bhbh] _max_level=1 buffart={"ReplaceableTextures\\CommandButtons\\BTNBash.blp"} bufftip={"重击"} buffubertip={"这个单位遭到了重击,因此不能移动,攻击和施放魔法。"} targetart={"Abilities\\Spells\\Human\\Thunderclap\\ThunderclapTarget.mdl"} targetattach={"overhead"} [bnch] _max_level=1 [bnhe] _max_level=1 buffart={"ReplaceableTextures\\CommandButtons\\BTNSlow.blp"} bufftip={"中立的医疗"} buffubertip={"该单位正在被医疗;其丧失的生命值将得到恢复。"} spelldetail={"1"} [bnmo] _max_level=1 buffart={"ReplaceableTextures\\CommandButtons\\BTNMonsoon.blp"} bufftip={"季风"} buffubertip={"该单位受到了季风的攻击,因此它会受到来自闪电的伤害。"} [bnsp] _max_level=1 bufftip={"灵魂保存"} buffubertip={"该单位以被保存留为后用。"} [bows] _max_level=1 buffart={"ReplaceableTextures\\CommandButtons\\BTNWarStomp.blp"} bufftip={"战争践踏"} buffubertip={"该单位受到了战争践踏的作用,因此其在短时间内不能移动,攻击和施放魔法。"} [btau] _max_level=1 buffart={"ReplaceableTextures\\CommandButtons\\BTNTaunt.blp"} bufftip={"嘲讽"} buffubertip={"这个单位现在是免疫的。"} [budp] _max_level=1 buffart={"ReplaceableTextures\\CommandButtons\\BTNDeathPact.blp"} targetart={"Abilities\\Spells\\Undead\\DeathPact\\DeathPactCaster.mdl"} targetattach={"origin"} [bulo] _max_level=1 buffart={"ReplaceableTextures\\CommandButtons\\BTNLocustSwarm.blp"} bufftip={"蝗虫群"} [mdpb] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNPebble.blp"} description={"将目标变为冰冷的石头。"} hotkey={"P"} name={"美杜莎之石"} tip={"购买美杜莎之石(|cffffcc00P|r)"} ubertip={"能将敌人的一个非英雄单位永远地变成一块石头。"} [mliq] _max_level=1 missilearc={"0.35"} missileart={"Abilities\\Spells\\Orc\\LiquidFire\\BatRiderMissile.mdl"} missilespeed={"900"} [nnom] _max_level=1 [nws2] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNDragonHawk.blp"} attachmentanimprops={"medium"} buttonpos={"1","0"} missilearc={"0.15"} missileart={"Abilities\\Weapons\\DragonHawkMissile\\DragonHawkMissile.mdl"} missilehoming={"1"} missilespeed={"1100"} [oang] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNGuardianWard.blp"} missilearc={"0.15"} missileart={"Abilities\\Weapons\\AncestralGuardianMissile\\AncestralGuardianMissile.mdl"} missilehoming={"1"} missilespeed={"1200"} name={"远古守护者"} [orbr] _max_level=1 art={"ReplaceableTextures\\CommandButtons\\BTNReinforcedBurrows.blp"} buttonpos={"0","1"} hotkey={"O"} missilearc={"0.15"} missileart={"abilities\\weapons\\huntermissile\\huntermissile.mdl"} missilespeed={"1200"} name={"加强型地洞"} specialart={"Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"} tip={"建造加强型地洞(|cffffcc00O|r)"} ubertip={"提供人口,从而增加你可造单位的数量。苦工还可以钻入地洞从而对来犯的敌人进行反击。|n|n|cffffcc00能攻击地面和空中单位。|r"} [sbr2] _max_level=1 editorsuffix={" (可选的)"} [sra2] _max_level=1 editorsuffix={" (可选的)"} [xnto] _max_level=1 effectart={"Abilities\\Spells\\Other\\Tornado\\Tornado.mdl"}