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15 lines
491 B
15 lines
491 B
using System.Collections.Generic;
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using TNode.Editor.EditorPersistence;
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using TNode.Editor.Model;
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using UnityEngine;
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namespace TNode.Editor{
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[CreateAssetMenu(fileName = "NodeAttribute Editor Config", menuName = "TNode/NodeAttribute Editor Config")]
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public class GraphEditorData:ScriptableObject{
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public List<NodeEditorData> nodesData;
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public List<NodeEditorData> subWindowPos;
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public List<IGraphViewPersistence> graphViewPersistence;
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}
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} |