Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System.Collections.Generic;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
namespace TNode.Editor{
public class SearchWindowProvider:ScriptableObject,ISearchWindowProvider{
public List<SearchTreeEntry> CreateSearchTree(SearchWindowContext context){
var list = new List<SearchTreeEntry>();
list.Add(new SearchTreeGroupEntry(new GUIContent("Add New Node"), 0));
list.Add(new SearchTreeGroupEntry(new GUIContent("Add Placemat"), 0));
return list;
}
public bool OnSelectEntry(SearchTreeEntry SearchTreeEntry, SearchWindowContext context){
return false;
}
}
}