Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
using TNode.BaseModels;
using UnityEngine;
namespace TNode.Models{
[Serializable]
public class NodeData:IModel{
public NodeData() : base(){
//Object Registration
}
public string nodeName;
public bool entryPoint;
#if UNITY_EDITOR
public Rect rect;
#endif
}
}