Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
using System.Collections.Generic;
using System.Linq;
using TNode.Attribute;
using TNode.BaseViews;
using TNode.Editor;
using TNode.Editor.BaseViews;
using TNode.Models;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
namespace TNode.Cache{
/// <summary>
/// Internal singleton class for caching TNode reflection Data.
/// </summary>
internal class NodeEditorSingleton{
private static NodeEditorSingleton _instance;
public readonly Dictionary<Type,Type> FromGenericToSpecific = new Dictionary<Type, Type>();
public readonly Dictionary<Type, List<Type>> GraphDataUsage = new Dictionary<Type, List<Type>>();
public static NodeEditorSingleton Instance{
get{ return _instance ??= new NodeEditorSingleton(); }
}
private static readonly string[] ExcludedAssemblies = new string[]{"Microsoft", "UnityEngine","UnityEditor","mscorlib","System"};
private NodeEditorSingleton(){
//exclude unity ,system ,and microsoft types
var assemblies = AppDomain.
CurrentDomain.GetAssemblies()
.Where(x=>ExcludedAssemblies.All(y=>!x.GetName().Name.Split(".")[0].Equals(y)));
foreach(var assembly in assemblies){
foreach(var type in assembly.GetTypes()){
if(type.IsClass && !type.IsAbstract){
//Register Node View And Graph View via its parent class
SetNodeComponentAttribute(type);
//Register Node Data by GraphUsageAttribute.
SetGraphUsageAttribute(type);
}
}
}
}
private void SetGraphUsageAttribute(Type type){
foreach (var attribute in type.GetCustomAttributes(typeof(GraphUsageAttribute), true)){
var parent = type.BaseType;
if (typeof(NodeData).IsAssignableFrom(type.BaseType)){
//Check if GraphDataUsage dictionary has GraphDataType of attribute
if (attribute is GraphUsageAttribute attributeCasted){
if (GraphDataUsage.ContainsKey(attributeCasted.GraphDataType)){
GraphDataUsage[attributeCasted.GraphDataType].Add(type);
}
else{
GraphDataUsage.Add(attributeCasted.GraphDataType, new List<Type>{type});
}
}
}
}
}
private void SetNodeComponentAttribute(Type type){
foreach (var attribute in type.GetCustomAttributes(typeof(NodeComponentAttribute), false)){
//fetch this type 's parent class
var parent = type.BaseType;
//Check if this type is a generic type and is a generic type of NodeView or DataGraphView
if (parent is{IsGenericType: true} && (parent.GetGenericTypeDefinition() == typeof(NodeView<>) ||
parent.GetGenericTypeDefinition() == typeof(DataGraphView<>))){
//Get the generic type of this type
//Add this type to the dictionary
Debug.Log($"Find a component named {type} and its parent is {parent}");
FromGenericToSpecific.Add(parent, type);
}
//TODO Note that a node component only applied to a specific type of editor,so ,same GraphView could behave differently in different editor.it's a todo feature.
}
}
}
//Outer wrapper for the singleton class
public static class NodeEditorExtensions{
public static T CreateInstance<T>(){
Debug.Log($"Create A instance of {typeof(T)}");
var implementedType = NodeEditorSingleton.Instance.FromGenericToSpecific[typeof(T)];
var instance = (T)Activator.CreateInstance(implementedType);
return instance;
}
public static object CreateInstance(Type t){
Debug.Log($"Create A instance of {t}");
var implementedType = NodeEditorSingleton.Instance.FromGenericToSpecific[t];
var instance = Activator.CreateInstance(implementedType);
return instance;
}
public static bool HasSpecificType<T>() where T : class{
var implementedType = NodeEditorSingleton.Instance.FromGenericToSpecific[typeof(T)] as T;
return (T)implementedType!=null;
}
public static List<Type> GetGraphDataUsage(Type t){
if (NodeEditorSingleton.Instance.GraphDataUsage.ContainsKey(t)){
return NodeEditorSingleton.Instance.GraphDataUsage[t];
}
return new List<Type>();
}
public static object CreateNodeViewFromNodeType<T>() where T:NodeData,new(){
//Check specific derived type exists or not.
var type = typeof(NodeView<T>);
if (NodeEditorSingleton.Instance.FromGenericToSpecific.ContainsKey(type)){
var implementedType = NodeEditorSingleton.Instance.FromGenericToSpecific[type];
var instance = (NodeView<T>)Activator.CreateInstance(implementedType);
return instance;
}
else{
return new DefaultNodeView();
}
}
public static object CreateNodeViewFromNodeType(Type t){
//Check the generic type of NodeView by t
var type = typeof(NodeView<>).MakeGenericType(t);
if (NodeEditorSingleton.Instance.FromGenericToSpecific.ContainsKey(type)){
var implementedType = NodeEditorSingleton.Instance.FromGenericToSpecific[type];
var instance = Activator.CreateInstance(implementedType);
return instance;
}
else{
return new DefaultNodeView();
}
}
}
}