Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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taoria a63463b934 feat:a better look exposed property node 3 years ago
Scenes fix:work around on scene object serialization 3 years ago
TNodeCore feat:a better look exposed property node 3 years ago
TNodeGraphViewImpl feat:a better look exposed property node 3 years ago
.gitignore 1.Init pack 3 years ago
EasyRandomGenerator.meta 1.working on node serialization 3 years ago
License Create License 3 years ago
License.meta 1.fix a bug for graph editor creator 3 years ago
README.md feat:test support 3 years ago
Scenes.meta 1.Init pack 3 years ago
TNodeCore.meta refactor:Build TNodeCore 3 years ago
TNodeGraphViewImpl.meta refactor: Move implementation level to another folder 3 years ago
TextMesh Pro.meta feat: force blackboard select no scene object 3 years ago

README.md

T-Node

Simple wrapper for unity experimental graphview and if possible latter,GTF. the main goal of the repo is to make graph creation easier and more intuitive.

Note it's not usable and productive on current stage and need a better development . and it's mainly for my own use now.

Install

currently under development

Features

  1. Create graph script by the creator tool
  2. Node creation based on specified type of graph
  3. Easy port creation via attribute
  4. Runtime graph
  5. Blackboard for runtime graph as exposed parameters
  6. Runtime graph execution
  7. Test Mode (Runtime graph only)

Usage