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							34 lines
						
					
					
						
							987 B
						
					
					
				
			
		
		
	
	
							34 lines
						
					
					
						
							987 B
						
					
					
				| using System;
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| using TNode.Cache;
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| using TNode.Editor.Inspector.InspectorImplementation;
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| using UnityEditor;
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| using UnityEngine.UIElements;
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| 
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| namespace TNode.Editor.Inspector{
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|     public class DefaultInspectorItemFactory{
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|       
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|         public InspectorItem<T> Create<T>(){
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|             //Check type of T
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|             var hasSpecificType = NodeEditorExtensions.HasSpecificType<InspectorItem<T>>();
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|             if (hasSpecificType){
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|                 return NodeEditorExtensions.CreateInstance<InspectorItem<T>>();
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|             }
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|             else{
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|                 return DefaultInspectorItem<T>();
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|             }
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|         }
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|         
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|         public static InspectorItem<T> DefaultInspectorItem<T>(){
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|             DefaultInspectorItem<T> item = new DefaultInspectorItem<T>();
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|             if (typeof(string) == typeof(T)){
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|                 item.foldOut.Add(new TextField(){
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|                     name = "StringTextField"
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|                 });
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|             }
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| 
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|             return item;
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| 
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|         }
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|     }
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| }
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|      |