Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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taoria 9c5a734ad7 refactor:rename [ShowInNodeView] Attribute to [ShowInNode] and start to make a better graph creator tool 3 years ago
Scenes fix: little work around on saving data 3 years ago
TNode refactor:rename [ShowInNodeView] Attribute to [ShowInNode] and start to make a better graph creator tool 3 years ago
.gitignore refactor: no more TextMesh Pro 3 years ago
License Create License 3 years ago
License.meta 1.fix a bug for graph editor creator 3 years ago
README.md fix:Node create at correct position 3 years ago
Scenes.meta 1.Init pack 3 years ago
TNode.meta refactor:move around hierarchy 3 years ago
TextMesh Pro.meta feat: force blackboard select no scene object 3 years ago
TilemapGenerator.meta fix:fix a bug of scene object view 3 years ago

README.md

T-Node

Node graph creation tool based on unity experimental graphview and if possible latter,GTF.

the main goal of the repo is to make graph creation easier and more intuitive.

Note it's not usable and productive on current stage and need a better development .

The tool separate its graph editor implementation and the graph creation logic.

Install

currently under development

Some Features

  • Create graph script a the creator tool
  • Node creation based on specified type of graph
  • Easy port creation via attribute
  • Runtime graph
  • Blackboard for runtime graph as exposed parameters
  • Runtime graph execution
  • An easy test mode (Runtime graph only)
  • Scene object nodes hold scene objects

Some To-dos

  • Function as port
  • Circular dependency support for some situations such as FSM
  • Edge colors customization

Usage

Not yet documented

Convention