Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using TNode.Attribute;
using UnityEngine.UIElements;
namespace TNode.Editor.Inspector.InspectorImplementation{
/// <summary>
/// Force these element to bind native c# property
/// </summary>
[NodeComponent]
public class StringFieldItem:InspectorItem<string>{
public StringFieldItem():base(){
CreateBindable(new TextField());
}
}
}