using System; using UnityEngine.Serialization; namespace TNodeCore.Runtime.Models{ //NodeAttribute links are stored in output side of the two node port. [Serializable] public class NodeLink{ // public DialogueNodePortData From{ get; } public PortInfo inPort; public PortInfo outPort; public NodeLink(PortInfo inPort, PortInfo outPort){ this.inPort = inPort; this.outPort = outPort; } } }