using System.Reflection; using TNode.Attribute; using TNode.Models; using UnityEngine; using UnityEngine.UIElements; namespace TNode.Editor.Inspector{ public class NodeInspectorInNode:VisualElement{ private NodeData _data; public NodeData Data{ get => _data; set{ _data = value; UpdateData(); } } private void UpdateData(){ if (_data != null){ RefreshInspector(); } } private void RefreshInspector(){ Clear(); InspectorItemFactory inspectorItemFactory = new InspectorItemFactory(); foreach (var field in _data.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public)){ var bindingPath = field.Name; var type = field.FieldType; //check if the field has ShowInNodeView attribute var showInNodeViewAttribute = field.GetCustomAttribute()!=null; if(!showInNodeViewAttribute) continue; var createdItem = inspectorItemFactory.Create(type); if (createdItem is { } castedItem){ castedItem.BindingNodeData = _data; castedItem.BindingPath = bindingPath; } Add((VisualElement)createdItem); } } } }