Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using TNode.Editor;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
using System;
public class $EditorClassName$ : GraphEditor<$GraphClassName$>{
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[OnOpenAsset]
public static bool OnOpenAsset(int instanceID, int line){
var graph = EditorUtility.InstanceIDToObject(instanceID) as $GraphClassName$;
if (graph != null)
{
var wnd = GetWindow<$EditorClassName$>();
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wnd.titleContent = new GUIContent("$GraphClassName$ Editor");
wnd.CreateGUI();
wnd._graphView.Data = graph;
return true;
}
return false;
}
}