Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using TNodeCore.Attribute;
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using TNodeCore.Models;
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using TNodeGraphViewImpl.Editor.NodeViews;
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namespace TNode.Editor.NodeViews{
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[ViewComponent]
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public class DragBaseNodeView:BaseNodeView<BlackboardDragNodeData>{
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public DragBaseNodeView() : base(){
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this.titleContainer.visible = false;
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this.titleContainer.RemoveFromHierarchy();
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}
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}
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}
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