Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System.Runtime.InteropServices;
using Newtonsoft.Json;
using TNode.Attribute.Ports;
using TNode.RuntimeCache;
namespace TNode.Models{
public class BlackboardDragNodeData<T>:NodeData where T:BlackboardData{
[JsonIgnore]
private string _blackDragData;
[JsonIgnore]
private T _blackboardData;
[Output]
public T Value => _blackboardData.GetValue<T>(_blackDragData);
public BlackboardDragNodeData(string blackDragData,T blackboardData){
_blackDragData = blackDragData;
_blackboardData = blackboardData;
}
}
}