Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
using System.Collections.Generic;
using Dialogue;
using UnityEngine;
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namespace TNode.Models{
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[Serializable]
public class GraphData:ScriptableObject{
[SerializeReference]
public List<NodeData> nodes;
[SerializeReference]
public List<NodeLink> nodeLinks;
[HideInInspector]
[SerializeReference]
public NodeData entryNode;
}
}