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31 lines
893 B
31 lines
893 B
3 years ago
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class TestGraphEditor : EditorWindow
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{
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[SerializeField]
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private VisualTreeAsset m_VisualTreeAsset = default;
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[MenuItem("Window/UI Toolkit/TestGraphEditor")]
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public static void ShowExample()
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{
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TestGraphEditor wnd = GetWindow<TestGraphEditor>();
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wnd.titleContent = new GUIContent("TestGraphEditor");
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}
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public void CreateGUI()
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{
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// Each editor window contains a root VisualElement object
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VisualElement root = rootVisualElement;
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// VisualElements objects can contain other VisualElement following a tree hierarchy.
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VisualElement label = new Label("Hello World! From C#");
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root.Add(label);
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// Instantiate UXML
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VisualElement labelFromUXML = m_VisualTreeAsset.Instantiate();
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root.Add(labelFromUXML);
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}
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}
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