Unity graph tool solution  based on different implementation now focused on Unity.Experimental.Graphview
				
			 
			
		 
		
		
		
		
		
		
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							|  |  |  |  | using System.Collections.Generic;
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							|  |  |  |  | using UnityEditor.Experimental.GraphView;
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							|  |  |  |  | using UnityEngine;
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							|  |  |  |  | 
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							|  |  |  |  | namespace TNode.Editor{
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							|  |  |  |  |     public class SearchWindowProvider:ScriptableObject,ISearchWindowProvider{
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							|  |  |  |  |         public List<SearchTreeEntry> CreateSearchTree(SearchWindowContext context){
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							|  |  |  |  |             var list = new List<SearchTreeEntry>();
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							|  |  |  |  |             list.Add(new SearchTreeGroupEntry(new GUIContent("Add New Node"), 0));
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							|  |  |  |  |             list.Add(new SearchTreeGroupEntry(new GUIContent("Add Placemat"), 0));
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							|  |  |  |  |             return list;
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							|  |  |  |  |         }
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							|  |  |  |  |         public bool OnSelectEntry(SearchTreeEntry SearchTreeEntry, SearchWindowContext context){
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							|  |  |  |  |             return false;
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							|  |  |  |  |         }
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							|  |  |  |  |     }
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							|  |  |  |  | }
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