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using System.Reflection;
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using TNode.Attribute;
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using TNode.Editor.Serialization;
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using TNode.Models;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace TNode.Editor.Inspector{
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public class NodeInspectorInNode:VisualElement{
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private NodeData _data;
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public NodeData Data{
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get => _data;
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set{
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_data = value;
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UpdateData();
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}
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}
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public NodeInspectorInNode():base(){
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}
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private void UpdateData(){
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if (_data != null){
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RefreshInspector();
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}
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}
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private void RefreshInspector(){
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//Set size
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Clear();
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//RefreshItems();
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RefreshPropertyDrawer();
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}
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private void RefreshPropertyDrawer(){
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//Check if the data's type is a generic type of BlackboardDragNodeData<>
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if (_data.GetType().IsSubclassOf(typeof(BlackboardDragNodeData<>))){
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return;
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}
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var serializedObject = new SerializedObject((NodeDataWrapper)_data);
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foreach (var field in _data.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public|BindingFlags.NonPublic)){
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//Create corresponding property field
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//check if the field has ShowInNodeView attribute
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var showInNodeViewAttribute = field.GetCustomAttribute<ShowInNodeViewAttribute>() != null;
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if (!showInNodeViewAttribute)
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continue;
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var drawer = new PropertyField(serializedObject.FindProperty("data").FindPropertyRelative(field.Name),field.Name);
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drawer.Bind(serializedObject);
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Add(drawer);
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}
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}
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}
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}
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