Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
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using JetBrains.Annotations;
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using UnityEngine;
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namespace TNode.Attribute{
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[MeansImplicitUse]
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
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[BaseTypeRequired(typeof(ScriptableObject))]
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public class AssetMenuCreateAsGraphEditorAttribute:System.Attribute{
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}
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}
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