Unity graph tool solution  based on different implementation now focused on Unity.Experimental.Graphview
				
			 
			
		 
		
		
		
		
		
		
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								using System;
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								using Newtonsoft.Json;
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								using TNode.Models;
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								using UnityEngine;
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								namespace TNode.JsonSerialize{
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								    public class NodeDataConverter:JsonConverter<NodeData>{
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								        public override void WriteJson(JsonWriter writer, NodeData value, JsonSerializer serializer){
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								            //Write node data with type information
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								            writer.WriteStartObject();
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								            writer.WritePropertyName("type");
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								            Debug.Log(value.GetType().ToString());
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								            writer.WriteValue(value.GetType().Name);
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								            writer.WritePropertyName("data");
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								            serializer.Serialize(writer, value, value.GetType());
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								            writer.WriteEndObject();
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								        }
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								        public override NodeData ReadJson(JsonReader reader, Type objectType, NodeData existingValue, bool hasExistingValue,
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								            JsonSerializer serializer){
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								            //Load type info
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								            reader.Read();
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								            if (reader.Value != null){
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								                var type = reader.Value.ToString();
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								                if (type.Trim().Length==0){
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								                    Debug.LogError(type);
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								                    throw new JsonSerializationException("Type name is empty");
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								                }
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								                reader.Read();
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								                //Load data
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								                var data = serializer.Deserialize(reader, Type.GetType(type));
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								                return (NodeData) data;
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								            }
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								            return null;
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								        }
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								    }
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								}
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