Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
using TNode.Attribute;
using UnityEngine.UIElements;
namespace TNode.Editor.Inspector.InspectorImplementation{
[Obsolete]
[NodeComponent]
public class FloatFieldItem:InspectorItem<float>{
public FloatFieldItem():base(){
CreateBindable(new FloatField());
}
}
}