Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using TNodeCore.Runtime;
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using TNodeCore.Runtime.Attributes;
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using TNodeCore.Runtime.Attributes.Ports;
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using TNodeCore.Runtime.Models;
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namespace Samples.Nodes{
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[GraphUsage(typeof(HelloGraph),"Math")]
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public class AddNode:NodeData{
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[Input] public float A{ get; set; } = default;
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[Input]
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public float B{ get; set; }= default;
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[Output] public float C => A + B;
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public override void Process(){
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}
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}
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}
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