Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
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using TNode.BaseModels;
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using UnityEngine;
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namespace TNode.Models{
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[Serializable]
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public class NodeData:IModel{
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public NodeData() : base(){
//Object Registration
}
public string nodeName;
public bool entryPoint;
#if UNITY_EDITOR
public Rect rect;
#endif
}
}