Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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3 years ago
using TNode.Models;
using UnityEditor.Experimental.GraphView;
namespace TNode.BaseViews{
public class NodeInspector<T>:SimpleGraphSubWindow{
private NodeData _data;
public NodeData Data{
get => _data;
set{
_data = value;
UpdateData();
}
}
private void UpdateData(){
if (_data != null){
}
}
}
}