Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
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using TNode.Attribute;
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using UnityEngine.UIElements;
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namespace TNode.Editor.Inspector.InspectorImplementation{
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[Obsolete]
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/// <summary>
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/// Force these element to bind native c# property
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/// </summary>
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[NodeComponent]
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public class StringFieldItem:InspectorItem<string>{
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public StringFieldItem():base(){
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CreateBindable(new TextField());
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}
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}
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}
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