Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using TNode.Models;
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using UnityEditor.Experimental.GraphView;
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namespace TNodeGraphViewImpl.Editor.GraphBlackboard{
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/// <summary>
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/// Implement this class to create graph black board for specified graph
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/// </summary>
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public class GraphBlackboardView<T>:Blackboard where T:BlackboardData{
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public T BlackboardData;
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public GraphBlackboardView() : base(){
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}
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}
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}
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