Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using TNode.BaseViews;
using TNode.Models;
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namespace TNode.Editor.BaseViews{
public class NodeInspector:SimpleGraphSubWindow{
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private NodeData _data;
public NodeData Data{
get => _data;
set{
_data = value;
UpdateData();
}
}
private void UpdateData(){
if (_data != null){
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RefreshInspector();
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}
}
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private void RefreshInspector(){
}
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}
}