SoUI 0.5版本占坑
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[TileSets]
A=WESTRING_LOCALE_ASHENVALE,TerrainArt\Blight\Ashen_Blight
B=WESTRING_LOCALE_BARRENS,TerrainArt\Blight\Barrens_Blight
//#LINENOBETA
K=WESTRING_LOCALE_BLACKCITADEL,TerrainArt\Blight\Citadel_Blight
Y=WESTRING_LOCALE_CITYSCAPE,TerrainArt\Blight\Village_Blight
X=WESTRING_LOCALE_DALARAN,TerrainArt\Blight\Village_Blight
//#LINENOBETA
J=WESTRING_LOCALE_DALARANRUINS,TerrainArt\Blight\DRuins_Blight
D=WESTRING_LOCALE_DUNGEON,TerrainArt\Blight\Cave_Blight
C=WESTRING_LOCALE_FELWOOD,TerrainArt\Blight\Felwood_Blight
//#LINENOBETA
I=WESTRING_LOCALE_ICECROWN,TerrainArt\Blight\Ice_Blight
F=WESTRING_LOCALE_LORDAERON_FALL,TerrainArt\Blight\Lordf_Blight
L=WESTRING_LOCALE_LORDAERON_SUMMER,TerrainArt\Blight\Lords_Blight
W=WESTRING_LOCALE_LORDAERON_WINTER,TerrainArt\Blight\Lordw_Blight
N=WESTRING_LOCALE_NORTHREND,TerrainArt\Blight\North_Blight
//#LINENOBETA
O=WESTRING_LOCALE_OUTLAND,TerrainArt\Blight\Outland_Blight
Z=WESTRING_LOCALE_RUINS,TerrainArt\Blight\Ruins_Blight
G=WESTRING_LOCALE_DUNGEON2,TerrainArt\Blight\Dungeon_Blight
V=WESTRING_LOCALE_VILLAGE,TerrainArt\Blight\Village_Blight
Q=WESTRING_LOCALE_VILLAGEFALL,TerrainArt\Blight\VillageFall_Blight
//***************************************************************//
// Note do not delete these for the following time.
//ASK Dhale if you have question
//
//L=WESTRING_LOCALE_LORDAERON_SUMMER,TerrainArt\Blight\Lords_Blight
//F=WESTRING_LOCALE_LORDAERON_FALL,TerrainArt\Blight\Lordf_Blight
//W=WESTRING_LOCALE_LORDAERON_WINTER,TerrainArt\Blight\Lordw_Blight
//B=WESTRING_LOCALE_BARRENS,TerrainArt\Blight\Barrens_Blight
//A=WESTRING_LOCALE_ASHENVALE,TerrainArt\Blight\Ashen_Blight
//C=WESTRING_LOCALE_FELWOOD,TerrainArt\Blight\Felwood_Blight
//N=WESTRING_LOCALE_NORTHREND,TerrainArt\Blight\North_Blight
//#LINENOBETA
//I=WESTRING_LOCALE_ICECROWN,TerrainArt\Blight\Ice_Blight
//Y=WESTRING_LOCALE_CITYSCAPE,TerrainArt\Blight\Village_Blight
//X=WESTRING_LOCALE_DALARAN,TerrainArt\Blight\Village_Blight
//#LINENOBETA
//J=WESTRING_LOCALE_DALARANRUINS,TerrainArt\Blight\DRuins_Blight
//V=WESTRING_LOCALE_VILLAGE,TerrainArt\Blight\Village_Blight
//Q=WESTRING_LOCALE_VILLAGEFALL,TerrainArt\Blight\VillageFall_Blight
//D=WESTRING_LOCALE_DUNGEON,TerrainArt\Blight\Cave_Blight
//G=WESTRING_LOCALE_DUNGEON2,TerrainArt\Blight\Dungeon_Blight
//Z=WESTRING_LOCALE_RUINS,TerrainArt\Blight\Ruins_Blight
//#LINENOBETA
//O=WESTRING_LOCALE_OUTLAND,TerrainArt\Blight\Outland_Blight
//#LINENOBETA
//K=WESTRING_LOCALE_BLACKCITADEL,TerrainArt\Blight\Citadel_Blight
//***************************************************************//
// Note: If a tileset does not have an entry for a terrain/unit light,
// it will use the hard-coded default (Lordaeron)
[TerrainLights]
L=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
F=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
W=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
B=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
A=Environment\DNC\DNCAshenvale\DNCAshenvaleTerrain\DNCAshenvaleTerrain.mdl
C=Environment\DNC\DNCFelwood\DNCFelwoodTerrain\DNCFelwoodTerrain.mdl
N=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
Y=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
X=Environment\DNC\DNCDalaran\DNCDalaranTerrain\DNCDalaranTerrain.mdl
V=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
D=Environment\DNC\DNCDungeon\DNCDungeonTerrain\DNCDungeonTerrain.mdl
Q=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
G=Environment\DNC\DNCUnderground\DNCUndergroundTerrain\DNCUndergroundTerrain.mdl
Z=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
//#LINENOBETA
I=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
//#LINENOBETA
O=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
//#LINENOBETA
K=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
//#LINENOBETA
J=Environment\DNC\DNCDalaran\DNCDalaranTerrain\DNCDalaranTerrain.mdl
[UnitLights]
L=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
F=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
W=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
B=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
A=Environment\DNC\DNCAshenvale\DNCAshenvaleUnit\DNCAshenvaleUnit.mdl
C=Environment\DNC\DNCFelwood\DNCFelwoodUnit\DNCFelwoodUnit.mdl
N=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
Y=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
X=Environment\DNC\DNCDalaran\DNCDalaranUnit\DNCDalaranUnit.mdl
V=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
D=Environment\DNC\DNCDungeon\DNCDungeonUnit\DNCDungeonUnit.mdl
Q=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
G=Environment\DNC\DNCUnderground\DNCUndergroundUnit\DNCUndergroundUnit.mdl
Z=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
//#LINENOBETA
I=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
//#LINENOBETA
O=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
//#LINENOBETA
K=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
//#LINENOBETA
J=Environment\DNC\DNCDalaran\DNCDalaranUnit\DNCDalaranUnit.mdl
[DoodadCategories]
O=WESTRING_DTYPE_PROPS,ReplaceableTextures\WorldEditUI\Doodad-Prop
S=WESTRING_DTYPE_STRUCTURES,ReplaceableTextures\WorldEditUI\Doodad-Structures
W=WESTRING_DTYPE_WATER,ReplaceableTextures\WorldEditUI\Doodad-Water
C=WESTRING_DTYPE_CLIFF,ReplaceableTextures\WorldEditUI\Doodad-Cliff
E=WESTRING_DTYPE_ENVIRONMENT,ReplaceableTextures\WorldEditUI\Doodad-Environment
Z=WESTRING_DTYPE_CINEMATIC,ReplaceableTextures\WorldEditUI\Doodad-Cinematic
[DestructibleCategories]
D=WESTRING_DTYPE_DESTRUCTABLE,ReplaceableTextures\WorldEditUI\Doodad-Destructible
P=WESTRING_DTYPE_PATHING,ReplaceableTextures\WorldEditUI\Doodad-Destructible
B=WESTRING_DTYPE_BRIDGE,ReplaceableTextures\WorldEditUI\Doodad-Bridge
[SkyModels]
00=Environment\Sky\BlizzardSky\BlizzardSky.mdl,WESTRING_SKYMODEL_SKY08
01=Environment\Sky\DalaranSky\DalaranSky.mdl,WESTRING_SKYMODEL_SKY02
02=Environment\Sky\FelwoodSky\FelwoodSky.mdl,WESTRING_SKYMODEL_SKY06
03=Environment\Sky\FoggedSky\FoggedSky.mdl,WESTRING_SKYMODEL_SKY07
04=Environment\Sky\Sky\SkyLight.mdl,WESTRING_SKYMODEL_SKY01
05=Environment\Sky\LordaeronFallSky\LordaeronFallSky.mdl,WESTRING_SKYMODEL_SKY03
06=Environment\Sky\LordaeronSummerSky\LordaeronSummerSky.mdl,WESTRING_SKYMODEL_SKY04
07=Environment\Sky\LordaeronWinterSky\LordaeronWinterSky.mdl,WESTRING_SKYMODEL_SKY05
08=Environment\Sky\LordaeronWinterSkyBrightGreen\LordaeronWinterSkyBrightGreen.mdl,WESTRING_SKYMODEL_SKY09
09=Environment\Sky\LordaeronWinterSkyPink\LordaeronWinterSkyPink.mdl,WESTRING_SKYMODEL_SKY10
10=Environment\Sky\LordaeronWinterSkyPurple\LordaeronWinterSkyPurple.mdl,WESTRING_SKYMODEL_SKY11
11=Environment\Sky\LordaeronWinterSkyRed\LordaeronWinterSkyRed.mdl,WESTRING_SKYMODEL_SKY12
12=Environment\Sky\LordaeronWinterSkyYellow\LordaeronWinterSkyYellow.mdl,WESTRING_SKYMODEL_SKY13
//#LINENOBETA
13=Environment\Sky\Outland_Sky\Outland_Sky.mdl,WESTRING_SKYMODEL_SKY14
[DayAmbience]
L=LordaeronSummerDay
F=LordaeronFallDay
W=LordaeronWinterDay
B=BarrensDay
A=AshenvaleDay
C=FelwoodDay
N=NorthrendDay
Y=CityScapeDay
X=DalaranDay
V=VillageDay
Q=VillageFallDay
D=DungeonDay
G=DungeonDay
Z=SunkenRuinsDay
//#LINENOBETA
I=IceCrownDay
//#LINENOBETA
O=BlackCitadelDay
//#LINENOBETA
K=BlackCitadelDay
//#LINENOBETA
J=DalaranRuinsDay
[NightAmbience]
L=LordaeronSummerNight
F=LordaeronFallNight
W=LordaeronWinterNight
B=BarrensNight
A=AshenvaleNight
C=FelwoodNight
N=NorthrendNight
Y=CityScapeNight
X=DalaranNight
V=VillageNight
Q=VillageFallNight
D=DungeonNight
G=DungeonNight
Z=SunkenRuinsNight
//#LINENOBETA
I=IceCrownNight
//#LINENOBETA
O=BlackCitadelNight
//#LINENOBETA
K=BlackCitadelNight
//#LINENOBETA
J=DalaranRuinsNight
[SoundEnvironment]
// Specifies the default sound environment for each tileset
// Environments are defined in UI\SoundInfo\EnvironmentSounds.slk
L=Default
F=Default
W=Default
B=Default
A=Default
C=Default
N=Default
Y=Default
X=Default
V=Default
Q=Default
D=Default
G=Default
Z=Default
//#LINENOBETA
I=Default
//#LINENOBETA
O=Default
//#LINENOBETA
K=Default
//#LINENOBETA
J=Default
[MusicFiles]
// File, Game Version (0 is default)
00=Sound\Music\mp3Music\TragicConfrontation.mp3
01=Sound\Music\mp3Music\DarkAgents.mp3
02=Sound\Music\mp3Music\Human3.mp3
03=Sound\Music\mp3Music\HumanDefeat.mp3
04=Sound\Music\mp3Music\HumanVictory.mp3
05=Sound\Music\mp3Music\Mainscreen.mp3
06=Sound\Music\mp3Music\NightElf1.mp3
07=Sound\Music\mp3Music\NightElf2.mp3
08=Sound\Music\mp3Music\NightElf3.mp3
09=Sound\Music\mp3Music\NightElfDefeat.mp3
10=Sound\Music\mp3Music\NightElfVictory.mp3
11=Sound\Music\mp3Music\Orc1.mp3
12=Sound\Music\mp3Music\Orc2.mp3
13=Sound\Music\mp3Music\Undead2.mp3
14=Sound\Music\mp3Music\UndeadDefeat.mp3
15=Sound\Music\mp3Music\UndeadVictory.mp3
16=Sound\Music\mp3Music\Human1.mp3
17=Sound\Music\mp3Music\SadMystery.mp3
18=Sound\Music\mp3Music\Comradeship.mp3
19=Sound\Music\mp3Music\DarkVictory.mp3
20=Sound\Music\mp3Music\HeroicVictory.mp3
21=Sound\Music\mp3Music\Credits.mp3
22=Sound\Music\mp3Music\Orc3.mp3
23=Sound\Music\mp3Music\OrcVictory.mp3
24=Sound\Music\mp3Music\OrcDefeat.mp3
25=Sound\Music\mp3Music\Undead1.mp3
26=Sound\Music\mp3Music\Tension.mp3
27=Sound\Music\mp3Music\Doom.mp3
28=Sound\Music\mp3Music\War2IntroMusic.mp3
29=Sound\Music\mp3Music\Human2.mp3
30=Sound\Music\mp3Music\Undead3.mp3
//#LINENOBETA
31=Sound\Music\mp3Music\NightElfX1.mp3,1
//#LINENOBETA
32=Sound\Music\mp3Music\IllidansTheme.mp3,1
//#LINENOBETA
33=Sound\Music\mp3Music\ArthasTheme.mp3,1
//#LINENOBETA
34=Sound\Music\mp3Music\NagaTheme.mp3,1
//#LINENOBETA
35=Sound\Music\mp3Music\PursuitTheme.mp3,1
//#LINENOBETA
36=Sound\Music\mp3Music\LichKingTheme.mp3,1
//#LINENOBETA
37=Sound\Music\mp3Music\BloodElfTheme.mp3,1
//#LINENOBETA
38=Sound\Music\mp3Music\OrcTheme.mp3,1
//#LINENOBETA
39=Sound\Music\mp3Music\HumanX1.mp3,1
//#LINENOBETA
40=Sound\Music\mp3Music\OrcX1.mp3,1
//#LINENOBETA
41=Sound\Music\mp3Music\UndeadX1.mp3,1
//#LINENOBETA
42=Sound\Music\mp3Music\War3XMainScreen.mp3,1
// Sound channels available for use in Sound Editor
// Value 0: 0 or 1 - Can this channel play 3D sounds?
// Value 1: Display text in editor
[SoundChannels]
00=1,WESTRING_SOUNDCHANNEL_GENERAL
01=1,WESTRING_SOUNDCHANNEL_UNITSELECT
02=1,WESTRING_SOUNDCHANNEL_UNITACK
03=1,WESTRING_SOUNDCHANNEL_UNITMOVE
04=1,WESTRING_SOUNDCHANNEL_UNITREADY
05=1,WESTRING_SOUNDCHANNEL_COMBAT
06=0,WESTRING_SOUNDCHANNEL_ERROR
07=0,WESTRING_SOUNDCHANNEL_MUSIC
08=0,WESTRING_SOUNDCHANNEL_UI
09=1,WESTRING_SOUNDCHANNEL_LOOPMOVE
10=1,WESTRING_SOUNDCHANNEL_LOOPAMB
11=1,WESTRING_SOUNDCHANNEL_ANIM
12=1,WESTRING_SOUNDCHANNEL_CONSTRUCTION
13=1,WESTRING_SOUNDCHANNEL_BIRTH
14=1,WESTRING_SOUNDCHANNEL_FIRE
// Loading and Prologue screen info
// Value 0: Game version in which this loading screen first appeared
// Value 1: Display text for editor
// Value 2: Integer indicating which animation sequence to use
// Value 3: Model file for screen graphics
[LoadingScreens]
NumScreens=98
00=0,WESTRING_LOADINGSCREEN_TUTORIAL01,0,UI\Glues\Loading\Backgrounds\Campaigns\TutorialBackground.mdl
01=0,WESTRING_LOADINGSCREEN_TUTORIAL02,1,UI\Glues\Loading\Backgrounds\Campaigns\TutorialBackground.mdl
02=0,WESTRING_LOADINGSCREEN_HUMAN01,0,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
03=0,WESTRING_LOADINGSCREEN_HUMAN02,1,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
04=0,WESTRING_LOADINGSCREEN_HUMAN02_INTERLUDE,0,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl
05=0,WESTRING_LOADINGSCREEN_HUMAN03,2,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
06=0,WESTRING_LOADINGSCREEN_HUMAN04,3,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
07=0,WESTRING_LOADINGSCREEN_HUMAN05,4,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
08=0,WESTRING_LOADINGSCREEN_HUMAN05_INTERLUDE,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
09=0,WESTRING_LOADINGSCREEN_HUMAN06,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
10=0,WESTRING_LOADINGSCREEN_HUMAN06_INTERLUDE,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
11=0,WESTRING_LOADINGSCREEN_HUMAN07,0,UI\Glues\Loading\Backgrounds\Campaigns\NorthrendBackground.mdl
12=0,WESTRING_LOADINGSCREEN_HUMAN08,0,UI\Glues\Loading\Backgrounds\Campaigns\NorthrendBackground.mdl
13=0,WESTRING_LOADINGSCREEN_HUMAN09,1,UI\Glues\Loading\Backgrounds\Campaigns\NorthrendBackground.mdl
14=0,WESTRING_LOADINGSCREEN_UNDEAD01,1,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl
15=0,WESTRING_LOADINGSCREEN_UNDEAD02,6,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
16=0,WESTRING_LOADINGSCREEN_UNDEAD02_INTERLUDE,2,UI\Glues\Loading\Backgrounds\Campaigns\QuelThalasBackground.mdl
17=0,WESTRING_LOADINGSCREEN_UNDEAD03,0,UI\Glues\Loading\Backgrounds\Campaigns\QuelthalasBackground.mdl
18=0,WESTRING_LOADINGSCREEN_UNDEAD04,1,UI\Glues\Loading\Backgrounds\Campaigns\QuelthalasBackground.mdl
19=0,WESTRING_LOADINGSCREEN_UNDEAD05,3,UI\Glues\Loading\Backgrounds\Campaigns\QuelthalasBackground.mdl
20=0,WESTRING_LOADINGSCREEN_UNDEAD05_INTERLUDE,7,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
21=0,WESTRING_LOADINGSCREEN_UNDEAD06,8,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
22=0,WESTRING_LOADINGSCREEN_UNDEAD07,2,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl
23=0,WESTRING_LOADINGSCREEN_UNDEAD08,2,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl
24=0,WESTRING_LOADINGSCREEN_ORC01,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
25=0,WESTRING_LOADINGSCREEN_ORC02,1,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
26=0,WESTRING_LOADINGSCREEN_ORC02_INTERLUDE,9,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
27=0,WESTRING_LOADINGSCREEN_ORC03,2,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
28=0,WESTRING_LOADINGSCREEN_ORC04,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
29=0,WESTRING_LOADINGSCREEN_ORC04_INTERLUDE,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
30=0,WESTRING_LOADINGSCREEN_ORC05,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
31=0,WESTRING_LOADINGSCREEN_ORC06,4,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
32=0,WESTRING_LOADINGSCREEN_ORC07,5,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
33=0,WESTRING_LOADINGSCREEN_ORC08,6,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
34=0,WESTRING_LOADINGSCREEN_NIGHTELF01,2,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
35=0,WESTRING_LOADINGSCREEN_NIGHTELF02,3,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
36=0,WESTRING_LOADINGSCREEN_NIGHTELF03,4,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
37=0,WESTRING_LOADINGSCREEN_NIGHTELF04,5,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
38=0,WESTRING_LOADINGSCREEN_NIGHTELF05,6,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
39=0,WESTRING_LOADINGSCREEN_NIGHTELF06,7,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
40=0,WESTRING_LOADINGSCREEN_NIGHTELF06_INTERLUDE,8,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
41=0,WESTRING_LOADINGSCREEN_NIGHTELF07,9,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
42=0,WESTRING_LOADINGSCREEN_NIGHTELF07_INTERLUDE,9,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
43=0,WESTRING_LOADINGSCREEN_NIGHTELF08,10,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
44=0,WESTRING_LOADINGSCREEN_CREDITS,0,UI\Glues\Loading\Backgrounds\Load-Credits\Load-Credits.mdl
45=0,WESTRING_LOADINGSCREEN_GENERIC,0,UI\Glues\Loading\Load-Generic\Load-Generic.mdl
//#LINENOBETA
46=1,WESTRING_LOADINGSCREEN_NIGHTELFX01,0,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleExpansionBackground.mdl
//#LINENOBETA
47=1,WESTRING_LOADINGSCREEN_NIGHTELFX02,0,UI\Glues\Loading\Backgrounds\Campaigns\DrownedRuinsExpansionBackground.mdl
//#LINENOBETA
48=1,WESTRING_LOADINGSCREEN_NIGHTELFX03,1,UI\Glues\Loading\Backgrounds\Campaigns\DrownedRuinsExpansionBackground.mdl
//#LINENOBETA
49=1,WESTRING_LOADINGSCREEN_NIGHTELFX04,2,UI\Glues\Loading\Backgrounds\Campaigns\DrownedRuinsExpansionBackground.mdl
//#LINENOBETA
50=1,WESTRING_LOADINGSCREEN_NIGHTELFX04_INTERLUDE,1,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleExpansionBackground.mdl
//#LINENOBETA
51=1,WESTRING_LOADINGSCREEN_NIGHTELFX05,3,UI\Glues\Loading\Backgrounds\Campaigns\DrownedRuinsExpansionBackground.mdl
//#LINENOBETA
52=1,WESTRING_LOADINGSCREEN_NIGHTELFX06,0,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
53=1,WESTRING_LOADINGSCREEN_NIGHTELFX06_INTERLUDE,1,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
54=1,WESTRING_LOADINGSCREEN_NIGHTELFX07,2,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
55=1,WESTRING_LOADINGSCREEN_NIGHTELFX08,4,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
56=1,WESTRING_LOADINGSCREEN_NIGHTELFX08_FINALE,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
57=1,WESTRING_LOADINGSCREEN_HUMANX01,6,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
58=1,WESTRING_LOADINGSCREEN_HUMANX02,7,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
59=1,WESTRING_LOADINGSCREEN_HUMANX03,9,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
60=1,WESTRING_LOADINGSCREEN_HUMANX03_SECRET,10,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
61=1,WESTRING_LOADINGSCREEN_HUMANX03_INTERLUDE,0,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl
//#LINENOBETA
62=1,WESTRING_LOADINGSCREEN_HUMANX04,1,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl
//#LINENOBETA
63=1,WESTRING_LOADINGSCREEN_HUMANX04_INTERLUDE,2,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl
//#LINENOBETA
64=1,WESTRING_LOADINGSCREEN_HUMANX05,3,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl
//#LINENOBETA
65=1,WESTRING_LOADINGSCREEN_HUMANX06,4,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl
//#LINENOBETA
66=1,WESTRING_LOADINGSCREEN_HUMANX06_FINALE,5,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl
//#LINENOBETA
67=1,WESTRING_LOADINGSCREEN_UNDEADX01,11,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
68=1,WESTRING_LOADINGSCREEN_UNDEADX01_INTERLUDE,12,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
69=1,WESTRING_LOADINGSCREEN_UNDEADX02,13,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
70=1,WESTRING_LOADINGSCREEN_UNDEADX02_INTERLUDE,14,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
71=1,WESTRING_LOADINGSCREEN_UNDEADX03,15,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
72=1,WESTRING_LOADINGSCREEN_UNDEADX04,0,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl
//#LINENOBETA
73=1,WESTRING_LOADINGSCREEN_UNDEADX05,16,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
74=1,WESTRING_LOADINGSCREEN_UNDEADX06,17,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl
//#LINENOBETA
75=1,WESTRING_LOADINGSCREEN_UNDEADX07A,1,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl
//#LINENOBETA
76=1,WESTRING_LOADINGSCREEN_UNDEADX07B,2,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl
//#LINENOBETA
77=1,WESTRING_LOADINGSCREEN_UNDEADX07C,3,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl
//#LINENOBETA
78=1,WESTRING_LOADINGSCREEN_UNDEADX07_INTERLUDE,4,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl
//#LINENOBETA
79=1,WESTRING_LOADINGSCREEN_UNDEADX08,5,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl
//#LINENOBETA
80=1,WESTRING_LOADINGSCREEN_UNDEADX08_FINALE,5,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl
//#LINENOBETA
81=1,WESTRING_LOADINGSCREEN_ORCX01_01,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionQuest01Background.mdl
//#LINENOBETA
82=1,WESTRING_LOADINGSCREEN_ORCX01_02,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
83=1,WESTRING_LOADINGSCREEN_ORCX01_03,4,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
84=1,WESTRING_LOADINGSCREEN_ORCX01_04,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
85=1,WESTRING_LOADINGSCREEN_ORCX01_05,1,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
86=1,WESTRING_LOADINGSCREEN_ORCX02_01,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionQuest02Background.mdl
//#LINENOBETA
87=1,WESTRING_LOADINGSCREEN_ORCX02_02,5,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
88=1,WESTRING_LOADINGSCREEN_ORCX02_03,6,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
89=1,WESTRING_LOADINGSCREEN_ORCX02_04,8,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
90=1,WESTRING_LOADINGSCREEN_ORCX02_05,7,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
91=1,WESTRING_LOADINGSCREEN_ORCX02_06,9,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
92=1,WESTRING_LOADINGSCREEN_ORCX02_07,10,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
93=1,WESTRING_LOADINGSCREEN_ORCX02_08,11,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
94=1,WESTRING_LOADINGSCREEN_ORCX02_09,12,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
95=1,WESTRING_LOADINGSCREEN_ORCX02_10,13,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
96=1,WESTRING_LOADINGSCREEN_ORCX03A,14,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
//#LINENOBETA
97=1,WESTRING_LOADINGSCREEN_ORCX03B,15,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl
[PrologueScreens]
NumScreens=1
00=0,WESTRING_UNKNOWN,0,UI\Glues\Loading\LoadGlue.mdl
[CampaignScreens]
NumScreens=12
00=0,WESTRING_CAMPAIGNSCREEN_TUTORIAL,0,UI\Glues\SinglePlayer\TutorialCampaign3D\TutorialCampaign3D.mdl
01=0,WESTRING_CAMPAIGNSCREEN_HUMAN,0,UI\Glues\SinglePlayer\HumanCampaign3D\HumanCampaign3D.mdl
02=0,WESTRING_CAMPAIGNSCREEN_ORC,0,UI\Glues\SinglePlayer\OrcCampaign3D\OrcCampaign3D.mdl
03=0,WESTRING_CAMPAIGNSCREEN_UNDEAD,0,UI\Glues\SinglePlayer\UndeadCampaign3D\UndeadCampaign3D.mdl
04=0,WESTRING_CAMPAIGNSCREEN_NIGHTELF,0,UI\Glues\SinglePlayer\NightElfCampaign3D\NightElfCampaign3D.mdl
05=0,WESTRING_CAMPAIGNSCREEN_MAINMENU,0,UI\Glues\MainMenu\MainMenu3D\MainMenu3D.mdl
06=0,WESTRING_CAMPAIGNSCREEN_BATTLENET,0,UI\Glues\BattleNet\BattlenetLoginGlue\BattlenetLoginGlue.mdl
07=0,WESTRING_CAMPAIGNSCREEN_SCORESCREEN,0,UI\Glues\ScoreScreen\ScoreScreen-Background\ScoreScreen-Background.mdl
//#LINENOBETA
08=1,WESTRING_CAMPAIGNSCREEN_NIGHTELFEXPANSION,0,UI\Glues\SinglePlayer\NightElf_Exp\NightElf_Exp.mdl
//#LINENOBETA
09=1,WESTRING_CAMPAIGNSCREEN_HUMANEXPANSION,0,UI\Glues\SinglePlayer\Alliance_Exp\Alliance_Exp.mdl
//#LINENOBETA
10=1,WESTRING_CAMPAIGNSCREEN_UNDEADEXPANSION,0,UI\Glues\SinglePlayer\Undead3D_Exp\Undead3D_Exp.mdl
//#LINENOBETA
11=1,WESTRING_CAMPAIGNSCREEN_ORCEXPANSION,0,UI\Glues\SinglePlayer\Orc_Exp\Orc_Exp.mdl
[CampaignScreenTags]
// Optional extra entries for each CampaignScreens entry to reference data from
// the CampaignStrings.txt files
// Value 0: 0 = CampaignStrings.txt, 1 = CampaignStrings_exp.txt
// Value 1: section name within the CampaignStrings profile
00=0,Tutorial
01=0,Human
02=0,Orc
03=0,Undead
04=0,NightElf
08=1,NightElf
09=1,Human
[CampaignImages]
NumImages=5
00=WESTRING_CAMPAIGNIMAGE_HUMAN,UI\Widgets\Glues\Minimap-CustomCampaign-Human
01=WESTRING_CAMPAIGNIMAGE_ORC,UI\Widgets\Glues\Minimap-CustomCampaign-Orc
02=WESTRING_CAMPAIGNIMAGE_UNDEAD,UI\Widgets\Glues\Minimap-CustomCampaign-Undead
03=WESTRING_CAMPAIGNIMAGE_NIGHTELF,UI\Widgets\Glues\Minimap-CustomCampaign-NightElf
04=WESTRING_CAMPAIGNIMAGE_ORCCAMPAIGN,UI\Widgets\Glues\Minimap-Campaign-Orc
[AmbientSounds]
NumSounds=8
00=0,WESTRING_AMBIENTSOUND_TUTORIAL,TutorialGlueScreenLoop
01=0,WESTRING_AMBIENTSOUND_HUMAN,HumanGlueScreenLoop
02=0,WESTRING_AMBIENTSOUND_ORC,OrcGlueScreenLoop
03=0,WESTRING_AMBIENTSOUND_UNDEAD,UndeadGlueScreenLoop
04=0,WESTRING_AMBIENTSOUND_NIGHTELF,NightElfGlueScreenLoop
05=1,WESTRING_AMBIENTSOUND_NIGHTELFEXP,ExpansionNightElfGlueScreenLoop
06=1,WESTRING_AMBIENTSOUND_HUMANEXP,ExpansionHumanGlueScreenLoop
07=1,WESTRING_AMBIENTSOUND_UNDEADEXP,ExpansionUndeadGlueScreenLoop
// Field categories for Object Editor
// These are referenced from the various meta data SLKs
[ObjectEditorCategories]
abil=WESTRING_OE_CAT_ABILITIES
art=WESTRING_OE_CAT_ART
combat=WESTRING_OE_CAT_COMBAT
data=WESTRING_OE_CAT_DATA
editor=WESTRING_OE_CAT_EDITOR
move=WESTRING_OE_CAT_MOVEMENT
path=WESTRING_OE_CAT_PATHING
sound=WESTRING_OE_CAT_SOUND
stats=WESTRING_OE_CAT_STATS
tech=WESTRING_OE_CAT_TECHTREE
text=WESTRING_OE_CAT_TEXT
// Map Sizes - Defines map size categories
// Value 0: Maximum area, in cells
// Value 1: Description text
[MapSizes]
NumSizes=6
Size00=7500,WESTRING_MAPSIZE_TINY
Size01=13500,WESTRING_MAPSIZE_SMALL
Size02=22000,WESTRING_MAPSIZE_MEDIUM
Size03=32500,WESTRING_MAPSIZE_LARGE
Size04=45000,WESTRING_MAPSIZE_HUGE
Size05=99999,WESTRING_MAPSIZE_EPIC
[Palette]
ButtonSize_Small=16
ButtonSize_Medium=24
ButtonSize_Large=32
[CliffBrushes]
0=WESTRING_DECTWO,ReplaceableTextures\WorldEditUI\CliffBrush07
1=WESTRING_DECONE,ReplaceableTextures\WorldEditUI\CliffBrush06
2=WESTRING_SAMELEVEL,ReplaceableTextures\WorldEditUI\CliffBrush02
3=WESTRING_INCONE,ReplaceableTextures\WorldEditUI\CliffBrush03
4=WESTRING_INCTWO,ReplaceableTextures\WorldEditUI\CliffBrush04
[PathingBrushes]
0=WESTRING_PASSABLE,ReplaceableTextures\WorldEditUI\PathingBrush00
1=WESTRING_IMPASSABLE,ReplaceableTextures\WorldEditUI\PathingBrush01
[PathingTypeBrushes]
0=WESTRING_PATHTYPE_GROUND,ReplaceableTextures\WorldEditUI\PathingTypeBrush00
1=WESTRING_PATHTYPE_AIR,ReplaceableTextures\WorldEditUI\PathingTypeBrush01
2=WESTRING_PATHTYPE_BUILDINGS,ReplaceableTextures\WorldEditUI\PathingTypeBrush02
[RegionBrushes]
0=WESTRING_ADD,ReplaceableTextures\WorldEditUI\LocationBrush00
[HeightBrushes]
0=WESTRING_BRUSH_RAISE,ReplaceableTextures\WorldEditUI\HeightBrush00
1=WESTRING_BRUSH_LOWER,ReplaceableTextures\WorldEditUI\HeightBrush04
2=WESTRING_BRUSH_PLATEAU,ReplaceableTextures\WorldEditUI\HeightBrush01
3=WESTRING_BRUSH_NOISE,ReplaceableTextures\WorldEditUI\HeightBrush03
4=WESTRING_BRUSH_SMOOTH,ReplaceableTextures\WorldEditUI\HeightBrush02
[MiscBrushes]
Ramp=WESTRING_BRUSH_RAMP,ReplaceableTextures\WorldEditUI\RampBrush00
DeepWater=WESTRING_DEEPWATER,ReplaceableTextures\WorldEditUI\CliffBrush00
ShallowWater=WESTRING_SHALLOWWATER,ReplaceableTextures\WorldEditUI\CliffBrush01
Blight=WESTRING_BLIGHT,TerrainArt\Blight\Lords_Blight
Nothing=WESTRING_NOTHINGTILE,ReplaceableTextures\WorldEditUI\BoundaryPlace
Unnothing=WESTRING_REMOVENOTHINGTILE,ReplaceableTextures\WorldEditUI\BoundaryRemove
[BrushShapes]
0=WESTRING_BRUSH_CIRCLE,ReplaceableTextures\WorldEditUI\TextureBrush03
1=WESTRING_BRUSH_SQUARE,ReplaceableTextures\WorldEditUI\SquareSizeBrush03
// Circle
[BrushSizes00]
0=WESTRING_1,ReplaceableTextures\WorldEditUI\TextureBrush00
1=WESTRING_2,ReplaceableTextures\WorldEditUI\TextureBrush01
2=WESTRING_3,ReplaceableTextures\WorldEditUI\TextureBrush02
3=WESTRING_5,ReplaceableTextures\WorldEditUI\TextureBrush04
4=WESTRING_8,ReplaceableTextures\WorldEditUI\TextureBrush07
// Square
[BrushSizes01]
0=WESTRING_1,ReplaceableTextures\WorldEditUI\SquareSizeBrush00
1=WESTRING_2,ReplaceableTextures\WorldEditUI\SquareSizeBrush01
2=WESTRING_3,ReplaceableTextures\WorldEditUI\SquareSizeBrush02
3=WESTRING_5,ReplaceableTextures\WorldEditUI\SquareSizeBrush04
4=WESTRING_8,ReplaceableTextures\WorldEditUI\SquareSizeBrush07
[TerrainCellRarity]
// Rarity table for the 18 possible terrain cells
//
// <cell id> = <rarity value>
//
// The rarity values are normalized by their sum
// The id numbers correspond to the texture cells as follows:
//
// 0-15: extra variations --> 00 01 02 03
// 04 05 06 07
// 08 09 10 11
// 12 13 14 15
// 16: original lower right
// 17: original upper left
// Common
16=85
17=85
00=85
04=85
08=85
12=85
// Uncommon
01=10
05=10
09=10
13=10
02=4
06=4
10=4
14=4
// Rare
03=1
07=1
11=1
15=1
[DNCSpeeds]
// Defines speeds for Day/Night cycle modification
min=0.5
max=8.0
[MinimapGeneration]
MedianRadius=2
BlurRadius=.5
NoisePercent=10
[WorldEditMisc]
CampAcquireRadius=200
DropTableIndicatorBaseSize=96.0
DropTableIndicatorScale=0.25
DropTableIndicatorHeight=10
MouseWheelZoomFactor=1.10
DefaultMapSize=64,64
MinimumMapSize=32
MaximumMapSize=256
DefaultDoodadCategory=D
DefaultTileset=L
ClickHelperScale=0.4
// Help documentation
HelpFile_V0=support\Layout\Index2.html
HelpFile_V0_Mac=ReadMe/Layout/Index2.html
HelpFile_V1=support\Layout\(PC)WEHIndex.html
HelpFile_V1_Mac=ReadMe/Layout/(Mac)WEHIndex.html
HelpFile_CampaignEditor=support\Layout\(PC)WEHIndex.html
HelpFile_CampaignEditor_Mac=ReadMe/Layout/(Mac)WEHIndex.html
BlizzardLink=http://www.blizzard.com/
// Terrain height smoothing brush weights
// New terrain height will be computed as:
//
// w1 * oldZ + w2 * avgZ
//
// where: oldZ = the original vertex height
// avgZ = the average vertex height of all neighboring vertices
// w1, w2 are the weights given below for the normal and reverse (shift)
// versions of the smoothing brush
SmoothBrushWeightsNormal=0.80,0.20
SmoothBrushWeightsReverse=1.00,0.05
// Ally priority distances
// Represent the factor of the smallest distance
//
// ex: A setting of 0.25 means that all locations within a distance
// of 125% of the smallest distance from the location in question will be used
AllyPriorityDist_High=0.25
AllyPriorityDist_Low=0.50
StartLocPathingTexture=PathTextures\16x16Simple.blp
RandomBuildingPathingTexture=PathTextures\12x12Simple.blp
RandomUnitCollisionRadius=32
RandomUnitScale=2.5
RandomBuildingScale=5.0
RandomItemScale=1.5
RandomUnitMarkerScale=1.0
RandomBuildingMarkerScale=2.0
RandomItemMarkerScale=1.0
DefaultTestAIMap="Maps\(2)PlunderIsle.w3m"
[WorldEditColors]
// Map size dialog
MapSizeDlg_NewTerrain=255,0,192,0
MapSizeDlg_BorderOverlay=128,255,255,255
MapSizeDlg_CameraBounds=255,0,0,255
CampVertexColor=255,16,16,255
DropTableIndicatorColor=255,255,255,255
StartLocGhostColor=64,255,255,255
SelectedButtonOverlay=96,0,255,0
ClickHelperColor=96,255,255,255
[WorldEditArt]
// Models
StartLocation=Objects\StartLocation\StartLocation.mdl
InvalidObject=Objects\InvalidObject\InvalidObject.mdl
InvalidModel=Objects\Invalidmodel\Invalidmodel.mdl
CameraModel=Objects\CameraHelper\CameraHelper.mdl
DropTableIndicator=Objects\StartLocation\StartLocation.mdl
RandomUnitModel=Objects\RandomObject\RandomObject.mdl
ClickHelper=Objects\InvalidObject\InvalidObject.mdl
// Various palette icons
StartLocationIcon=ReplaceableTextures\WorldEditUI\StartingLocation.blp
InvalidIcon=ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
RandomUnitIcon=ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
RandomBuildingIcon=ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp
RandomItemIcon=ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp
TexSpaceOne=ReplaceableTextures\WorldEditUI\TextureSpaceOne
TexSpaceTwo=ReplaceableTextures\WorldEditUI\TextureSpaceTwo
// Brush Tree icons
BTIcon_Category=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
BTIcon_CategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp
// DP = Doodad Palette buttons
DP_RandomRotation=ReplaceableTextures\WorldEditUI\RandomRotation
DP_RandomScaleSym=ReplaceableTextures\WorldEditUI\RandomScale-Symmetric
DP_RandomScaleZ=ReplaceableTextures\WorldEditUI\RandomScale-AsymmetricZ
DP_RandomScaleXY=ReplaceableTextures\WorldEditUI\RandomScale-AsymmetricXY
// Minimap icons
MinimapIconGold=UI\MiniMap\MinimapIcon\MinimapIconGold.blp
MinimapIconNeutralBuilding=UI\MiniMap\MinimapIcon\MinimapIconNeutralBuilding.blp
MinimapIconStartLoc=UI\MiniMap\MinimapIcon\MinimapIconStartLoc.blp
MinimapIconCreepCampSmall=UI\Minimap\MinimapIconCreepLoc.blp
MinimapIconCreepCampLarge=UI\Minimap\MinimapIconCreepLoc2.blp
// Multiple selection icons
UnitMultipleIcon=ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
DoodadMultipleIcon=ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp
RegionIcon=ReplaceableTextures\WorldEditUI\LocationBrush00
// Script editor icons
SEIcon_TriggerCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
SEIcon_TriggerCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp
SEIcon_Trigger=ReplaceableTextures\WorldEditUI\Editor-Trigger.blp
SEIcon_TriggerPartial=ReplaceableTextures\WorldEditUI\Editor-TriggerPartial.blp
SEIcon_TriggerDisabled=ReplaceableTextures\WorldEditUI\Editor-TriggerDisabled.blp
SEIcon_TriggerUnused=ReplaceableTextures\WorldEditUI\Editor-TriggerUnused.blp
SEIcon_TriggerUnusedPartial=ReplaceableTextures\WorldEditUI\Editor-TriggerPartialUnused.blp
SEIcon_TriggerUnusedDisabled=ReplaceableTextures\WorldEditUI\Editor-TriggerUnusedDisabled.blp
SEIcon_TriggerComment=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerComment
SEIcon_Function=ReplaceableTextures\WorldEditUI\Editor-TriggerFunction.blp
SEIcon_FunctionDisabled=ReplaceableTextures\WorldEditUI\Editor-TriggerFunctionDisabled.blp
SEIcon_Event=ReplaceableTextures\WorldEditUI\Editor-TriggerEvent.blp
SEIcon_Condition=ReplaceableTextures\WorldEditUI\Editor-TriggerCondition.blp
SEIcon_Action=ReplaceableTextures\WorldEditUI\Editor-TriggerAction.blp
// Unit editor icons
UEIcon_UnitCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
UEIcon_UnitCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp
// Item editor icons
IEIcon_ItemCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
IEIcon_ItemCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp
// Destructible editor icons
BEIcon_DestructableCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
BEIcon_DestructableCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp
// Doodad editor icons
DEIcon_DoodadCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
DEIcon_DoodadCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp
// Ability editor icons
AEIcon_AbilityCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
AEIcon_AbilityCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp
// Upgrade editor icons
GEIcon_UpgradeCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
GEIcon_UpgradeCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp
// Sound Editor icons
SnEIcon_SoundCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
SnEIcon_SoundCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp
SnEIcon_SoundFile=ReplaceableTextures\WorldEditUI\SoundEditor-UseSound
SnEIcon_MusicFile=ReplaceableTextures\WorldEditUI\SoundEditor-UseMusic
// Campaign Editor icons
CEIcon_Campaign=ReplaceableTextures\WorldEditUI\Editor-Campaign
CEIcon_Map=ReplaceableTextures\WorldEditUI\CampaignEditor-Map
CEIcon_MapEx=ReplaceableTextures\WorldEditUI\CampaignEditor-ExpMap
// Object Manager icons
OMIcon_Folder=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup
OMIcon_FolderOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open
OMIcon_Doodad=ReplaceableTextures\WorldEditUI\Actions-Destructibles
OMIcon_Region=ReplaceableTextures\WorldEditUI\Actions-Region
OMIcon_Camera=ReplaceableTextures\WorldEditUI\Actions-Camera
OMIcon_Sound=ReplaceableTextures\WorldEditUI\SoundEditor-UseSound
OMIcon_Music=ReplaceableTextures\WorldEditUI\SoundEditor-UseMusic
OMIcon_Variable=ReplaceableTextures\WorldEditUI\Actions-SetVariables
// Miscellaneous icons
Icon_Force=ReplaceableTextures\WorldEditUI\Editor-Force.blp
Icon_ItemSet=ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp
Icon_ItemTable=ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp
Icon_AllyPri_High=ReplaceableTextures\WorldEditUI\Editor-Ally-HighPriority.blp
Icon_AllyPri_Low=ReplaceableTextures\WorldEditUI\Editor-Ally-LowPriority.blp
Icon_AllyPri_None=ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp
GemAct=ReplaceableTextures\WorldEditUI\EditorGemAct.blp
GemDeact=ReplaceableTextures\WorldEditUI\EditorGemDeact.blp
// Region textures
Region_Center=ReplaceableTextures\WorldEditUI\Regions\RegionCenter.blp
Region_HorSide=ReplaceableTextures\WorldEditUI\Regions\RegionTop.blp
Region_VerSide=ReplaceableTextures\WorldEditUI\Regions\RegionSide.blp
Region_Corner=ReplaceableTextures\WorldEditUI\Regions\RegionCorner.blp
Region_HorSide_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionTopSelected.blp
Region_VerSide_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionSideSelected.blp
Region_Corner_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionCornerSelected.blp
Region_Corner_Resize=ReplaceableTextures\WorldEditUI\Regions\RegionCornerSelectedScale.blp
Region_TwoSide=ReplaceableTextures\WorldEditUI\Regions\RegionTwoSide.blp
Region_TwoSide_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionTwoSideSelected.blp
Region_TwoCorner=ReplaceableTextures\WorldEditUI\Regions\RegionTwoCornerSide.blp
Region_TwoCorner_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionTwoCornerSelected.blp
Region_FourCorner=ReplaceableTextures\WorldEditUI\Regions\RegionFourCorner.blp
Region_FourCorner_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionFourCornerSelected.blp
// Toolbar Icons
ToolBarIcon_New=ReplaceableTextures\WorldEditUI\Editor-Toolbar-NewMap.blp
ToolBarIcon_Open=ReplaceableTextures\WorldEditUI\Editor-Toolbar-OpenMap.blp
ToolBarIcon_Save=ReplaceableTextures\WorldEditUI\Editor-Toolbar-SaveMap.blp
ToolBarIcon_Cut=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Cut.blp
ToolBarIcon_Copy=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Copy.blp
ToolBarIcon_Paste=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Paste.blp
ToolBarIcon_Undo=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Undo.blp
ToolBarIcon_Redo=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Redo.blp
ToolBarIcon_Select=ReplaceableTextures\WorldEditUI\ToolBar07
ToolBarIcon_Module_Terrain=ReplaceableTextures\WorldEditUI\Editor-Terrain.blp
ToolBarIcon_Module_Script=ReplaceableTextures\WorldEditUI\Editor-Script.blp
ToolBarIcon_Module_Sound=ReplaceableTextures\WorldEditUI\Editor-Toolbar-SoundEditor.blp
ToolBarIcon_Module_ObjectEditor=ReplaceableTextures\WorldEditUI\Editor-Unit.blp
ToolBarIcon_Module_Campaign=ReplaceableTextures\WorldEditUI\Editor-Campaign.blp
ToolBarIcon_Module_AIEditor=ReplaceableTextures\WorldEditUI\Editor-Toolbar-AIEditor
ToolBarIcon_Module_ObjectManager=ReplaceableTextures\WorldEditUI\Editor-Toolbar-ObjectManager.blp
ToolBarIcon_Module_ImportManager=ReplaceableTextures\WorldEditUI\Editor-Toolbar-ImportManager
ToolBarIcon_TestMap=ReplaceableTextures\WorldEditUI\Editor-TestMap.blp
ToolBarIcon_SE_Variables=ReplaceableTextures\WorldEditUI\Editor-ScriptVariable.blp
ToolBarIcon_SE_NewCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
ToolBarIcon_SE_NewTrigger=ReplaceableTextures\WorldEditUI\Editor-Trigger.blp
ToolBarIcon_SE_NewTriggerComment=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerComment
ToolBarIcon_SE_NewEvent=ReplaceableTextures\WorldEditUI\Editor-TriggerEvent.blp
ToolBarIcon_SE_NewCondition=ReplaceableTextures\WorldEditUI\Editor-TriggerCondition.blp
ToolBarIcon_SE_NewAction=ReplaceableTextures\WorldEditUI\Editor-TriggerAction.blp
ToolBarIcon_SE_AddVariable=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerAddVariable
ToolBarIcon_SE_EditVariable=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerEditVariable
ToolBarIcon_SE_DeleteVariable=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerDeleteVariable
ToolBarIcon_OE_NewObject=ReplaceableTextures\WorldEditUI\UnitEditor-CustomUnit
ToolBarIcon_OE_NewUnit=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomUnit
ToolBarIcon_OE_NewItem=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomItem
ToolBarIcon_OE_NewDood=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomDoodad
ToolBarIcon_OE_NewDest=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomDestructible
ToolBarIcon_OE_NewAbil=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomAbility
ToolBarIcon_OE_NewBuff=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomAbility
ToolBarIcon_OE_NewUpgr=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomUpgrade
ToolBarIcon_UseSound=ReplaceableTextures\WorldEditUI\SoundEditor-UseSound
ToolBarIcon_ImportSound=ReplaceableTextures\WorldEditUI\SoundEditor-ImportSound
ToolBarIcon_ExportSound=ReplaceableTextures\WorldEditUI\SoundEditor-ExportSound
ToolBarIcon_UseMusic=ReplaceableTextures\WorldEditUI\SoundEditor-UseMusic
ToolBarIcon_ImportMusic=ReplaceableTextures\WorldEditUI\SoundEditor-ImportMusic
ToolBarIcon_ExportMusic=ReplaceableTextures\WorldEditUI\SoundEditor-ExportMusic
ToolBarIcon_PlaySound=ReplaceableTextures\WorldEditUI\SoundEditor-Play
ToolBarIcon_StopPlayback=ReplaceableTextures\WorldEditUI\SoundEditor-Stop
ToolBarIcon_IM_Import=ReplaceableTextures\WorldEditUI\ImportManager-ImportFile
ToolBarIcon_IM_Export=ReplaceableTextures\WorldEditUI\ImportManager-ExportFile
ToolBarIcon_CE_AddMap=ReplaceableTextures\WorldEditUI\CampaignEditor-AddMap
ToolBarIcon_CE_RemoveMap=ReplaceableTextures\WorldEditUI\CampaignEditor-RemoveMap
ToolBarIcon_CE_EditMap=ReplaceableTextures\WorldEditUI\Editor-Toolbar-EditMap
ToolBarIcon_CE_ExportMap=ReplaceableTextures\WorldEditUI\Editor-Toolbar-ExportMap
// Misc art
War3Logo=UI\WarcraftIIIFTLogo.blp
War3XLogo=UI\WarcraftIIIFTLogo.blp
BlizzardLogo=ReplaceableTextures\WorldEditUI\BlizzardLogo
[WorldEditSounds]
PlaceObject=Sound\Interface\RallyPointPlace1.wav
DeleteObject=Sound\Destructibles\CrateDeath1.wav
Undo=Abilities\Weapons\DryadMissile\DryadMissile1.wav
Redo=Abilities\Weapons\DryadMissile\DryadMissile2.wav
AboutDialog=Abilities\Spells\NightElf\Tranquility\Tranquility.wav
MeSoHungy=Units\Creeps\Ogre\OgrePissed1.wav
CakeEaten=Units\Orc\HeadHunter\HeadHunterYes4.wav
WelcomeFirstRun=Sound\Interface\GameFound.wav
WelcomeFirstRunDone=Units\Orc\Peon\PeonReady1.wav
Welcome=Sound\Ambient\DoodadEffects\UtherReturns.wav
// Extra files for use by custom data
// Value 0: Game version in which this data was introduced
// Value 1: File path
// Value 2: Display text
[ExtraIcons]
00=1,ReplaceableTextures\CommandButtons\BTNResStone.blp,WESTRING_DEST_RES_STONE
01=1,ReplaceableTextures\CommandButtons\BTNBarrel.blp,WESTRING_DEST_BARREL
02=1,ReplaceableTextures\CommandButtons\BTNOtherBarrel.blp,WESTRING_DEST_BARREL
03=1,ReplaceableTextures\CommandButtons\BTNBox.blp,WESTRING_DEST_BOX
04=1,ReplaceableTextures\CommandButtons\BTNCrate.blp,WESTRING_DOOD_LOCS
05=0,ReplaceableTextures\WorldEditUI\StartingLocation.blp,WESTRING_STARTLOCATION
06=0,ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp,WESTRING_ICON_INVALID
07=0,ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp,WESTRING_RANDOM_UNIT
08=0,ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp,WESTRING_RANDOM_BUILDING
09=0,ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp,WESTRING_RANDOM_ITEM
10=0,UI\MiniMap\MinimapIcon\MinimapIconGold.blp,WESTRING_ICON_MINIMAP_GOLD
11=0,UI\MiniMap\MinimapIcon\MinimapIconNeutralBuilding.blp,WESTRING_ICON_MINIMAP_BUILDING
12=0,UI\MiniMap\MinimapIcon\MinimapIconStartLoc.blp,WESTRING_ICON_MINIMAP_STARTLOC
13=1,UI\Minimap\MinimapIconCreepLoc.blp,WESTRING_ICON_MINIMAP_CREEPS1
14=1,UI\Minimap\MinimapIconCreepLoc2.blp,WESTRING_ICON_MINIMAP_CREEPS2
15=0,ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp,WESTRING_ICON_MULTIPLE_UNITS
16=0,ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp,WESTRING_ICON_MULTIPLE_DOODADS
17=0,ReplaceableTextures\WorldEditUI\Editor-Force.blp,WESTRING_ICON_FORCE
18=0,ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp,WESTRING_ICON_ITEMSET
19=0,ReplaceableTextures\WorldEditUI\Editor-Ally-HighPriority.blp,WESTRING_ICON_ALLY_HIGH
20=0,ReplaceableTextures\WorldEditUI\Editor-Ally-LowPriority.blp,WESTRING_ICON_ALLY_LOW
21=0,ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp,WESTRING_ICON_ALLY_NONE
22=1,ReplaceableTextures\WorldEditUI\Doodad-Prop.blp,WESTRING_ICON_DOODCAT_PROPS
23=1,ReplaceableTextures\WorldEditUI\Doodad-Structures.blp,WESTRING_ICON_DOODCAT_STRUCT
24=1,ReplaceableTextures\WorldEditUI\Doodad-Water.blp,WESTRING_ICON_DOODCAT_WATER
25=1,ReplaceableTextures\WorldEditUI\Doodad-Cliff.blp,WESTRING_ICON_DOODCAT_CLIFF
26=1,ReplaceableTextures\WorldEditUI\Doodad-Environment.blp,WESTRING_ICON_DOODCAT_ENV
27=1,ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp,WESTRING_ICON_DOODCAT_CINEMA
28=1,ReplaceableTextures\WorldEditUI\Doodad-Destructible.blp,WESTRING_ICON_DOODCAT_DEST
29=1,ReplaceableTextures\WorldEditUI\Doodad-Bridge.blp,WESTRING_ICON_DOODCAT_BRIDGE
30=0,ReplaceableTextures\CommandButtons\BTNLoadDwarf.blp,WESTRING_ICON_DWARFIN
31=0,ReplaceableTextures\CommandButtons\BTNUnloadDwarf.blp,WESTRING_ICON_DWARFOUT
32=1,ReplaceableTextures\CommandButtons\BTNAcorn.blp,WESTRING_ICON_ACORN
33=1,UI\Minimap\MiniMap-Entrance.blp,WESTRING_ICON_MINIMAPENTRANCE
34=1,UI\Minimap\MiniMapIconEntrance.blp,WESTRING_ICON_MINIMAPENTRANCESMALL
35=1,UI\Glues\ScoreScreen\scorescreen-player-naga.blp,WESTRING_ICON_SCORESCREEN_NAGA
36=1,UI\Glues\ScoreScreen\scorescreen-player-bloodelf.blp,WESTRING_ICON_SCORESCREEN_BLOODELF
//Added ExtraIcons
101=0,ReplaceableTextures\CommandButtons\BTNAdvStruct.blp,高级建造
102=1,ReplaceableTextures\CommandButtons\BTNAkama.blp,阿卡玛
103=1,ReplaceableTextures\CommandButtons\BTNArcaneTower.blp,精灵防御塔
104=0,ReplaceableTextures\CommandButtons\BTNAttack.blp,命令图标 - 攻击
105=0,ReplaceableTextures\CommandButtons\BTNAttackGround.blp,命令图标 - 攻击地面
106=0,ReplaceableTextures\CommandButtons\BTNAuraOfDarkness.blp,黑暗之夜
107=1,ReplaceableTextures\CommandButtons\BTNAvengingAssassin.blp,暗杀者
108=0,ReplaceableTextures\CommandButtons\BTNBallista.blp,投刃车(原版)
109=0,ReplaceableTextures\CommandButtons\BTNBarkSkin.blp,装甲皮肤
110=0,ReplaceableTextures\CommandButtons\BTNBarkSkinOn.blp,装甲皮肤 <激活>
111=1,ReplaceableTextures\CommandButtons\BTNBattleShip.blp,战舰
112=0,ReplaceableTextures\CommandButtons\BTNBronzeBowl.blp,空碗
113=0,ReplaceableTextures\CommandButtons\BTNBronzeBowlFull.blp,装满液体的碗
114=0,ReplaceableTextures\CommandButtons\BTNCancel.blp,命令图标 - 取消
115=0,ReplaceableTextures\CommandButtons\BTNChime.blp,敲钟
116=1,ReplaceableTextures\CommandButtons\BTNDemolish.blp,粉碎 <研究>
117=1,ReplaceableTextures\CommandButtons\BTNDenOfWonders.blp,奇迹洞穴
118=1,ReplaceableTextures\CommandButtons\BTNDrain.blp,生命与魔法汲取
119=0,ReplaceableTextures\CommandButtons\BTNElunesBlessing.blp,月神的祝福 <研究>
120=0,ReplaceableTextures\CommandButtons\BTNEntangleMine.blp,缠绕金矿
121=1,ReplaceableTextures\CommandButtons\BTNeredarRed.blp,埃瑞达法师(红)
122=0,ReplaceableTextures\CommandButtons\BTNExpandedView.blp,潜望镜
123=1,ReplaceableTextures\CommandButtons\BTNFeedBack.blp,魔法反馈 <研究>
124=0,ReplaceableTextures\CommandButtons\BTNFlamingArrows.blp,燃烧之箭
125=0,ReplaceableTextures\CommandButtons\BTNFlute.blp,长笛
126=0,ReplaceableTextures\CommandButtons\BTNForceOfNature.blp,自然之力(未采用版)
127=1,ReplaceableTextures\CommandButtons\BTNGenericSpellImmunity.blp,魔法免疫 <研究>
128=0,ReplaceableTextures\CommandButtons\BTNGLExchange.blp,黄金换木材
129=0,ReplaceableTextures\CommandButtons\BTNGMExchange.blp,医疗石
130=0,ReplaceableTextures\CommandButtons\BTNHauntedMine.blp,不死族金矿
131=0,ReplaceableTextures\CommandButtons\BTNHeroLich.blp,巫妖(原版)
132=0,ReplaceableTextures\CommandButtons\BTNHeroMoonPriestess.blp,月之女祭司(未采用版)
133=0,ReplaceableTextures\CommandButtons\BTNHoldPosition.blp,命令图标 - 站立地面
134=0,ReplaceableTextures\CommandButtons\BTNHolyWater.blp,神圣药水
135=1,ReplaceableTextures\CommandButtons\BTNHydra.blp,九头怪蛇
136=1,ReplaceableTextures\CommandButtons\BTNIllidanPrisonWagon.blp,尤迪安的囚车
137=0,ReplaceableTextures\CommandButtons\BTNImpalingBolt.blp,穿刺飞矛
138=0,ReplaceableTextures\CommandButtons\BTNImprovedMining.blp,矿铲
139=0,ReplaceableTextures\CommandButtons\BTNInn.blp,旅馆
140=0,ReplaceableTextures\CommandButtons\BTNLament.blp,悲痛
141=0,ReplaceableTextures\CommandButtons\BTNLamp.blp,灯笼
142=0,ReplaceableTextures\CommandButtons\BTNLGExchange.blp,木材换黄金
143=0,ReplaceableTextures\CommandButtons\BTNLoadPeon.blp,装载苦工
144=0,ReplaceableTextures\CommandButtons\BTNMagicImmunity.blp,魔法免疫 <研究>
145=0,ReplaceableTextures\CommandButtons\BTNManaRecharge.blp,补充生命魔法 <普通>
146=1,ReplaceableTextures\CommandButtons\BTNManaShield.blp,血魔法师(虚无)
147=0,ReplaceableTextures\CommandButtons\BTNMantle.blp,魔法斗篷
148=0,ReplaceableTextures\CommandButtons\BTNManual2.blp,书本
149=0,ReplaceableTextures\CommandButtons\BTNMarine.blp,机枪兵
150=0,ReplaceableTextures\CommandButtons\BTNMeatapult.blp,尖刺刑具
151=0,ReplaceableTextures\CommandButtons\BTNMGExchange.blp,金币
152=0,ReplaceableTextures\CommandButtons\BTNMove.blp,命令图标 - 移动
153=1,ReplaceableTextures\CommandButtons\BTNNightElfFishingBoat.blp,暗夜精灵渔船
154=0,ReplaceableTextures\CommandButtons\BTNOrb.blp,魔法球
155=1,ReplaceableTextures\CommandButtons\BTNOrbOfDeath.blp,毁灭之球 <普通>
156=0,ReplaceableTextures\CommandButtons\BTNOrcLumberUpgradeTwo.blp,木材堆
157=0,ReplaceableTextures\CommandButtons\BTNOrcRallyPoint.blp,设置集结点(兽族)
158=0,ReplaceableTextures\CommandButtons\BTNPatrol.blp,命令图标 - 巡逻
159=0,ReplaceableTextures\CommandButtons\BTNPebble.blp,符石
160=0,ReplaceableTextures\CommandButtons\BTNPickUpItem.blp,捡取物品
161=0,ReplaceableTextures\CommandButtons\BTNPoisonArrow.blp,浸毒箭矢
162=0,ReplaceableTextures\CommandButtons\BTNPoisonSting.blp,毒刺 <研究>
163=0,ReplaceableTextures\CommandButtons\BTNPotionBlue.blp,大瓶蓝药水
164=0,ReplaceableTextures\CommandButtons\BTNPotionPurple.blp,大瓶紫药水
165=1,ReplaceableTextures\CommandButtons\BTNProudMoore.blp,摩尔
166=1,ReplaceableTextures\CommandButtons\BTNQuillBeastGod.blp,豪猪
167=0,ReplaceableTextures\CommandButtons\BTNRallyPointNightElf.blp,设置集结点(精灵族)
168=0,ReplaceableTextures\CommandButtons\BTNRallyPointUndead.blp,设置集结点(不死族)
169=0,ReplaceableTextures\CommandButtons\BTNRegeneration.blp,生命恢复
170=1,ReplaceableTextures\CommandButtons\BTNRejuvenationPotion.blp,恢复药水
171=0,ReplaceableTextures\CommandButtons\BTNRepair.blp,命令图标 - 修理
172=0,ReplaceableTextures\CommandButtons\BTNReplay-Loop.blp,录像 - 循环播放
173=0,ReplaceableTextures\CommandButtons\BTNReplay-Pause.blp,录像 - 暂停
174=0,ReplaceableTextures\CommandButtons\BTNReplay-Play.blp,录像 - 播放
175=0,ReplaceableTextures\CommandButtons\BTNReplay-SpeedDown.blp,录像 - 降速播放
176=0,ReplaceableTextures\CommandButtons\BTNReplay-SpeedUp.blp,录像 - 加速播放
177=0,ReplaceableTextures\CommandButtons\BTNROBOGOBLINOn.blp,地精机器人 <激活>
178=1,ReplaceableTextures\CommandButtons\BTNScrollOfRegeneration.blp,魔法恢复卷轴
179=1,ReplaceableTextures\CommandButtons\BTNSeaGiantPulverize.blp,粉碎 <研究>
180=1,ReplaceableTextures\CommandButtons\BTNSelectUnit.blp,选择单位
181=0,ReplaceableTextures\CommandButtons\BTNSelfDestruct.blp,自爆 <普通>
182=0,ReplaceableTextures\CommandButtons\BTNShadowMeld.blp,暗夜精灵
183=0,ReplaceableTextures\CommandButtons\BTNShoveler.blp,美国大兵
184=0,ReplaceableTextures\CommandButtons\BTNSkillz.blp,学习技能
185=0,ReplaceableTextures\CommandButtons\BTNSpiderling.blp,蜘蛛
186=1,ReplaceableTextures\CommandButtons\BTNStaffOfPurification.blp,净化之杖
187=0,ReplaceableTextures\CommandButtons\BTNSteamTank.blp,蒸汽坦克
188=0,ReplaceableTextures\CommandButtons\BTNStop.blp,命令图标 - 停止
189=1,ReplaceableTextures\CommandButtons\BTNThickFur.blp,抗性皮肤 <研究>
190=0,ReplaceableTextures\CommandButtons\BTNThievesGuild.blp,盗贼工会
191=1,ReplaceableTextures\CommandButtons\BTNThornyShieldOff.blp,尖刺外壳 <关闭>
192=1,ReplaceableTextures\CommandButtons\BTNTuskaarNomad.blp,图斯卡尔游牧民族
193=0,ReplaceableTextures\CommandButtons\BTNUndeadLoad.blp,绞肉车装载 <普通>
194=0,ReplaceableTextures\CommandButtons\BTNUnloadPeon.blp,兽族苦工卸载 <普通>
195=1,ReplaceableTextures\CommandButtons\BTNUpgradeRegenerationAura.blp,升级恢复光环
196=1,ReplaceableTextures\CommandButtons\BTNVengeanceIncarnate.blp,复仇之魂
197=0,ReplaceableTextures\CommandButtons\BTNWindWalkOff.blp,疾风步 <关闭>
198=0,ReplaceableTextures\PassiveButtons\PASBTNBattleRoar.blp,咆哮 <被动>
199=0,ReplaceableTextures\PassiveButtons\PASBTNImpalingBolt.blp,穿刺飞矛 <被动>
200=0,ReplaceableTextures\PassiveButtons\PASBTNRegenerate.blp,巨魔再生 <被动>
201=1,ReplaceableTextures\PassiveButtons\PASBTNSpiritOfVengeance.blp,复仇天神 <被动>
202=0,ReplaceableTextures\PassiveButtons\PASBTNWarStomp.blp,战争践踏 <被动>
203=1,ReplaceableTextures\CommandButtons\BTNUndeadCar.blp,官方赛车(巫妖)
204=1,ReplaceableTextures\CommandButtons\BTNOrcCar.blp,官方赛车(兽人)
205=1,ReplaceableTextures\CommandButtons\BTNDiabloCar.blp,官方赛车(怪兽)
206=1,ReplaceableTextures\CommandButtons\BTNDwarfCar.blp,官方赛车(矮人)
207=0,ReplaceableTextures\CommandButtons\BTNUnLoad.blp,卸载
208=0,UI\Widgets\ToolTips\Human\ToolTipStonesIcon.blp,水晶(32x32)
209=0,Buildings\Other\TempArtB\BTNTempB.blp,人类头像(蓝色)
210=1,ReplaceableTextures\CommandButtonsDisabled\DISBTNManaShield.blp,血魔法师(虚无 暗图标)(YDWE)
211=1,ReplaceableTextures\WorldEditUI\WarcraftIIILogo.blp,魔兽3logo(YDWE)
212=1,ReplaceableTextures\WorldEditUI\BlizzardLogo.blp,暴雪logo(YDWE)
[ExtraModels]
00=0,Objects\StartLocation\StartLocation,WESTRING_STARTLOCATION
01=0,Objects\InvalidObject\InvalidObject,WESTRING_MODEL_CHECKCUBE_1
02=0,Objects\Invalidmodel\Invalidmodel,WESTRING_MODEL_CHECKCUBE_2
03=0,Objects\CameraHelper\CameraHelper,WESTRING_MODEL_CAMERA
04=0,Objects\RandomObject\RandomObject,WESTRING_MODEL_QUESTION
05=0,Abilities\Spells\Other\TalkToMe\TalkToMe,WESTRING_MODEL_EXCLAMATION
//#LINENOBETA
06=1,Units\NightElf\MalFurion\MalFurionNoStag,WESTRING_MODEL_MALFURIONNOSTAG
//#LINENOBETA
07=1,Doodads\Cinematic\ArthasIllidanFight\ArthasIllidanFight,WESTRING_MODEL_VICTORYCINEMATICARTHAS
//#LINENOBETA
08=1,Doodads\Cinematic\IllidanVictoryCinematic\IllidanVictoryCinematic,WESTRING_MODEL_VICTORYCINEMATICILLIDAN
09=1,Objects\InventoryItems\Rune\Rune,WESTRING_MODEL_RUNE
//Added ExtraIcons
101=0,Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat,遗迹之塔 <基础>
102=0,Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat0.mdl,遗迹之塔 <样式1>
103=0,Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat1.mdl,遗迹之塔 <样式2>
104=0,units\nightelf\Ballista\Ballista.mdl,投刃车(原版)
105=1,Abilities\Weapons\BallsOfFireMissile\BallsOfFireMissile.mdl,火球 <投射物>
106=0,Abilities\Spells\Orc\Berserker\Berserkertarget.mdl,毒雾
107=0,Doodads\LordaeronSummer\Structures\BridgeLog\BridgeLog.mdl,木板桥
108=0,Objects\InventoryItems\BundleofGifts\BundleofGifts.mdl,礼物
109=0,Units\Creeps\BurningArcher\BurningArcher.mdl,火焰骷髅弓箭手
110=0,units\orc\catapult\catapult.mdl,兽族投石车(原版)
111=0,Units\Demon\ChaosOrcRange\ChaosOrcRange.mdl,混乱兽人战士
112=0,Doodads\LordaeronSummer\Structures\CityBridgeSmall\CityBridgeSmall.mdl,城市桥梁
113=0,Units\Other\DiabloCar\DiabloCar.mdl,官方赛车(怪兽)
114=0,Units\Other\DwarfCar\DwarfCar.mdl,官方赛车(矮人)
115=0,Environment\NightElfBuildingFire\ElfLargeBuildingFire0.mdl,暗夜精灵大建筑火焰
116=0,Environment\NightElfBuildingFire\ElfSmallBuildingFire0.mdl,暗夜精灵小建筑火焰
117=0,Environment\NightElfBuildingFire\ElfSmallBuildingFire1.mdl,暗夜精灵小建筑火焰2
118=0,Abilities\Weapons\flamingArrow\flamingArrowMissile.mdl,燃烧之箭 <投射物>
119=0,Doodads\Terrain\G_RockChunks\G_RockChunks,岩石堆 <基础>
120=0,Doodads\Terrain\G_RockChunks\G_RockChunks0.mdl,岩石堆 <样式1>
121=0,Doodads\Terrain\G_RockChunks\G_RockChunks1.mdl,岩石堆 <样式2>
122=0,Doodads\Terrain\G_RockChunks\G_RockChunks2.mdl,岩石堆 <样式3>
123=0,Doodads\Terrain\G_RockChunks\G_RockChunks3.mdl,岩石堆 <样式4>
124=0,Doodads\Terrain\G_RockChunks\G_RockChunks4.mdl,岩石堆 <样式5>
125=0,Doodads\Terrain\G_RockChunks\G_RockChunks5.mdl,岩石堆 <样式6>
126=0,Buildings\Undead\GargoyleSpire\GargoyleSpire.mdl,石像鬼宫殿
127=0,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft,草丛 <基础>
128=0,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft0.mdl,草丛 <样式1>
129=0,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft1.mdl,草丛 <样式2>
130=0,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft2.mdl,草丛 <样式3>
131=0,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft3.mdl,草丛 <样式4>
132=0,units\human\Gyrocopter\Gyrocopter.mdl,直升机(原版)
133=0,Environment\LargeBuildingFire\LargeBuildingFire0.mdl,大建筑火焰
134=0,Doodads\LordaeronSummer\Structures\LordaeronBridge\LordaeronBridge.mdl,洛丹伦的桥梁
135=1,Abilities\Spells\Human\MarkOfChaos\MarkOfChaosDone.mdl,恶魔标记
136=0,Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding,更多城市建筑物 <基础>
137=0,Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding0.mdl,更多城市建筑物 <样式1>
138=0,Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding1.mdl,更多城市建筑物 <样式2>
139=0,Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding2.mdl,更多城市建筑物 <样式3>
140=0,Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding3.mdl,更多城市建筑物 <样式4>
141=0,Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding4.mdl,更多城市建筑物 <样式5>
142=0,Units\Other\Orccar\Orccar.mdl,官方赛车(兽人)
143=0,Abilities\Weapons\Mortar\ScatterShotMissile.mdl,炮弹 <投射物>
144=0,Abilities\Weapons\Mortar\ScatterShotTarget.mdl,炮弹 <目标>
145=0,Environment\SmallBuildingFire\SmallBuildingFire0.mdl,小建筑火焰
146=0,Environment\SmallBuildingFire\SmallBuildingFire1.mdl,小建筑火焰2
147=0,Environment\SmallBuildingFire\SmallBuildingFire2.mdl,小建筑火焰3
148=0,Abilities\Weapons\MeatwagonMissile\T_MeatwagonMissile.mdl,绞肉车 <投射物> (暗色)
149=0,Abilities\Weapons\TreantMissile\TreantMissile.mdl,沙尘
150=0,Units\Other\UndeadCar\UndeadCar.mdl,官方赛车(巫妖)
151=0,Environment\UndeadBuildingFire\UndeadLargeBuildingFire0.mdl,不死族大建筑火焰
152=0,Environment\UndeadBuildingFire\UndeadSmallBuildingFire0.mdl,不死族小建筑火焰
153=0,Environment\UndeadBuildingFire\UndeadSmallBuildingFire1.mdl,不死族小建筑火焰2
154=0,units\human\WarWagon\WarWagon.mdl,蒸汽坦克(原版)
155=1,Abilities\Spells\Other\BrakeLights\BrakeLights.mdl,红色光点
156=1,Units\Undead\Abomination\T_AbominationExplosion.mdl,憎恶爆炸(黑色血)
157=1,Abilities\Spells\Items\ScrollOfRejuvenation\ScrollManaHealth.mdl,生命恢复(绿+紫)
158=1,Abilities\Spells\Items\ClarityPotion\ClarityTarget.mdl,生命恢复(青色)
159=1,Abilities\Spells\Human\HolyBolt\HolyBoltMissile.mdl,圣光弹 <投射物>
160=1,Abilities\Spells\Demon\ReviveDemon\ReviveDemon.mdl,复生之焰
161=1,Doodads\LordaeronSummer\Props\Signpost\Signpost0.mdl,路标牌(大)
162=1,Abilities\Spells\Other\HealTarget2\HealTarget2.mdl,医疗之光
163=1,Abilities\Weapons\HydraliskImpact\T_HydraliskImpact.mdl,刺蛇 <投射物> (黑色)
164=1,Abilities\Weapons\BallistaMissile\BallistaImpact.mdl,投刃车穿透效果2
165=1,Abilities\Weapons\BallistaMissile\BallistaMissileTarget.mdl,投刃车穿透效果3
166=1,Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSRight.mdl,狂战士效果(右手)
167=1,Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestRight.mdl,尖刺外壳(右)
168=1,Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestMountLeft.mdl,尖刺外壳(坐骑左)
169=1,Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestMountRight.mdl,尖刺外壳(坐骑右)
170=1,Abilities\Weapons\Blood\BloodImpact.mdl,溅血效果
171=1,Abilities\Spells\Orc\Bloodlust\BloodLustSpecial.mdl,嗜血术效果2
172=1,Abilities\Spells\NightElf\MoonWell\CorruptedMoonWellTarget.mdl,月亮井水效果(绿色)
173=1,Abilities\Spells\Other\ForkedLightning\ForkedLightningTarget.mdl,叉状闪电 <目标>
174=1,Abilities\Weapons\PoisonSting\Rings_Green.mdl,绿环
175=1,SharedModels\Smoke1_Green.mdl,绿雾
176=1,SharedModels\Feather1.mdl,飘动的羽毛1
177=1,SharedModels\Feather2.mdl,飘动的羽毛2
178=1,SharedModels\ObsidianFeather.mdl,飘动的羽毛3
179=1,Abilities\Spells\NightElf\ReviveNightElf\ReviveNightElf.mdl,复活英雄2 <目标>
180=1,SharedModels\Glow1_red.mdl,红色光点(闪动)
181=1,Abilities\Spells\Other\ANsa\ANsaTarget.mdl,火焰之魂
182=1,Abilities\Spells\Orc\LiquidFire\BatRiderMissile.mdl,火焰瓶
183=1,Abilities\Weapons\BallistaMissile\BallistaMissile.mdl,巨箭
184=1,Abilities\Weapons\FlyingMachine\FlyingMachineMissile.mdl,飞行机器 <投射物>
185=1,Units\Creeps\EarthPandarenBrewmaster\EarthPandarenBrewmaster_Missile.mdl,大地熊猫(球态)
186=1,Units\Creeps\StormPandarenBrewmaster\StormPandarenBrewmaster_Missile.mdl,风暴熊猫(球态)
187=1,Abilities\Weapons\SteamMissile\SteamMissile.mdl,蒸汽弹
188=1,Abilities\Spells\Items\ScrollOfRegeneration\Scroll_Regen_Target.mdl,生命恢复2
189=1,Units\Orc\AncestralGuardian\AncestralGuardian.mdl,毒蛇守卫2
190=1,Units\critters\Bloodelfpeasant\BloodElfpeasant.mdl,血精灵工人2
191=1,SharedModels\EntangleWisp.mdl,小精灵(缠绕金矿)
192=1,SharedModels\IllidanImprisoned.mdl,恶魔猎手(电影)
193=1,Units\Nightelf\Nightelffishingboat\Nightelffishingboat.mdl,渔船(暗夜精灵)
194=1,Units\Other\IllidanWagon\IllidanWagon.mdl,伊利丹囚车(YDWE)
195=1,UI\Feedback\SelectionCircleEnemy\SelectionCircleEnemy.mdl,红色回旋圈(YDWE)
196=1,UI\Feedback\SelectionCircleHero\SelectionCircleHero.mdl,绿色回旋圈(YDWE)
197=1,SharedModels\FeatherPurple.mdl,飘动的羽毛4(YDWE)
198=1,SharedModels\Gutz1.mdl,红色的碎片(YDWE)
199=1,SharedModels\leaves.mdl,树叶(YDWE)
200=1,SharedModels\NEbirth.mdl,夜精建造效果(YDWE)
201=1,SharedModels\UBirth.mdl,恶魔传送门(YDWE)
202=1,Doodads\Ashenvale\Structures\PillarsRuined\PillarsRuined.mdl,废墟(YDWE)
203=1,SharedModels\Bones1.mdl,回旋骨头(YDWE)
204=1,SharedModels\Rocks1.mdl,岩石碎片(YDWE)
205=1,SharedModels\BuildingParticleBeam.mdl,旋转的木棍(YDWE)
206=1,Environment\Sky\Outland_sky\Outland_sky.mdl,外域天空(YDWE)
207=1,Units\Human\Priest\Priest.mdl,黄金甲男巫(YDWE)
208=1,Units\Human\Sorceress\Sorceress.mdl,银装女巫(YDWE)
209=1,Units\Creeps\MurlocFlesheater\MurlocFlesheater.mdl,小鱼人-蓝(YDWE)
210=1,Units\Creeps\MurlocWarrior\MurlocWarrior.mdl,小鱼人-橙(YDWE)
211=1,units\creeps\MurlocMutant\MurlocMutant.mdl,小鱼人-青(YDWE)
212=1,units\creeps\MurlocNightcrawler\MurlocNightcrawler.mdl,小鱼人-紫(YDWE)
213=1,units\creeps\Murloc\Murloc.mdl,小鱼人-黄(YDWE)
214=1,Buildings\Other\TempArtB\TempArtB.mdl,大兵盒子-蓝(YDWE)
215=1,Units\Creeps\TempArt\TempArt.mdl,大兵盒子(YDWE)
216=1,Abilities\Weapons\RangerMissile\RangerMissile.mdl,箭-投射物(YDWE)
217=1,Abilities\Spells\Human\FragmentationShards\FragMissile.mdl,导弹-投射物(YDWE)
218=1,SharedModels\Lightning2.mdl,闪电(YDWE)
219=1,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs2.mdl,复仇之魂碎片2(YDWE)
220=1,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs3.mdl,复仇之魂碎片3(YDWE)
221=1,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs4.mdl,复仇之魂碎片4(YDWE)
222=1,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs5.mdl,复仇之魂碎片5(YDWE)
223=1,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs6.mdl,复仇之魂碎片6(YDWE)
224=1,Abilities\Spells\Other\TempSpellArt\TempSpellArt.mdl,旋转的马赛克盒(YDWE)
225=1,Abilities\Spells\Orc\CommandAura\CommandAuraTarget.mdl,命令光环-目标(YDWE)
226=1,Abilities\Spells\Items\StaffOfPurification\PurificationCaster.mdl,金色闪光-效果(YDWE)
227=1,Abilities\Spells\Items\StaffOfPurification\PurificationTarget.mdl,金色闪光-目标(YDWE)
228=1,Doodads\LordaeronSummer\Water\ShorelineWave\ShorelineWave0.mdl,波浪线-形态1(YDWE)
229=1,Doodads\LordaeronSummer\Water\ShorelineWave\ShorelineWave1.mdl,波浪线-形态2(YDWE)
230=1,Environment\Sky\Sky\SkyLight.mdl,风和日丽的天空(YDWE)