SoUI 0.5版本占坑
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//***************************************************************************
//*
//* <lib> Hash(priv) v1 by AppleSheep
//*
//***************************************************************************
#if Hash != null
private hashtable Hash = InitHashtable()
#endif
#define {
private SaveIndex(x,y,v) = Save##Integer(Hash,x,y,v)
private SaveInteger(x,y,v) = Save##Integer(Hash,x,y,v)
private SaveReal(x,y,v) = Save##Real(Hash,x,y,v)
private SaveBoolean(x,y,v) = Save##Boolean(Hash,x,y,v)
private SaveString(x,y,v) = SaveStr(Hash,x,y,v)
private SaveAgent(x,y,v) = SaveAgentHandle(Hash,x,y,v)
private SaveWidget(x,y,v) = SaveWidgetHandle(Hash,x,y,v)
private SaveHashtable(x,y,v) = SaveHashtableHandle(Hash,x,y,v)
private SavePlayer(x,y,v) = SavePlayerHandle(Hash,x,y,v)
private SaveDestructable(x,y,v) = SaveDestructableHandle(Hash,x,y,v)
private SaveItem(x,y,v) = SaveItemHandle(Hash,x,y,v)
private SaveUnit(x,y,v) = SaveUnitHandle(Hash,x,y,v)
private SaveAbility(x,y,v) = SaveAbilityHandle(Hash,x,y,v)
private SaveTimer(x,y,v) = SaveTimerHandle(Hash,x,y,v)
private SaveTrigger(x,y,v) = SaveTriggerHandle(Hash,x,y,v)
private SaveTriggerEvent(x,y,v) = SaveTriggerEventHandle(Hash,x,y,v)
private SaveTriggerCondition(x,y,v) = SaveTriggerConditionHandle(Hash,x,y,v)
private SaveTriggerAction(x,y,v) = SaveTriggerActionHandle(Hash,x,y,v)
private SaveForce(x,y,v) = SaveForceHandle(Hash,x,y,v)
private SaveGroup(x,y,v) = SaveGroupHandle(Hash,x,y,v)
private SaveLocation(x,y,v) = SaveLocationHandle(Hash,x,y,v)
private SaveRect(x,y,v) = SaveRectHandle(Hash,x,y,v)
private SaveBooleanExpr(x,y,v) = SaveBooleanExprHandle(Hash,x,y,v)
private SaveSound(x,y,v) = SaveSoundHandle(Hash,x,y,v)
private SaveEffect(x,y,v) = SaveEffectHandle(Hash,x,y,v)
private SaveUnitPool(x,y,v) = SaveUnitPoolHandle(Hash,x,y,v)
private SaveItemPool(x,y,v) = SaveItemPoolHandle(Hash,x,y,v)
private SaveQuest(x,y,v) = SaveQuestHandle(Hash,x,y,v)
private SaveQuestItem(x,y,v) = SaveQuestItemHandle(Hash,x,y,v)
private SaveDefeatCondition(x,y,v) = SaveDefeatConditionHandle(Hash,x,y,v)
private SaveTimerDialog(x,y,v) = SaveTimerDialogHandle(Hash,x,y,v)
private SaveLeaderboard(x,y,v) = SaveLeaderboardHandle(Hash,x,y,v)
private SaveMultiboard(x,y,v) = SaveMultiboardHandle(Hash,x,y,v)
private SaveMultiboardItem(x,y,v) = SaveMultiboardItemHandle(Hash,x,y,v)
private SaveTrackable(x,y,v) = SaveTrackableHandle(Hash,x,y,v)
private SaveDialog(x,y,v) = SaveDialogHandle(Hash,x,y,v)
private SaveButton(x,y,v) = SaveButtonHandle(Hash,x,y,v)
private SaveTextTag(x,y,v) = SaveTextTagHandle(Hash,x,y,v)
private SaveLightning(x,y,v) = SaveLightningHandle(Hash,x,y,v)
private SaveImage(x,y,v) = SaveImageHandle(Hash,x,y,v)
private SaveUbersplat(x,y,v) = SaveUbersplatHandle(Hash,x,y,v)
private SaveRegion(x,y,v) = SaveRegionHandle(Hash,x,y,v)
private SaveFogState(x,y,v) = SaveFogStateHandle(Hash,x,y,v)
private SaveFogModifier(x,y,v) = SaveFogModifierHandle(Hash,x,y,v)
private SaveIndex(Hash,x,y,v) = Save##Integer(Hash,x,y,v)
private SaveInteger(Hash,x,y,v) = Save##Integer(Hash,x,y,v)
private SaveReal(Hash,x,y,v) = Save##Real(Hash,x,y,v)
private SaveBoolean(Hash,x,y,v) = Save##Boolean(Hash,x,y,v)
private SaveString(Hash,x,y,v) = SaveStr(Hash,x,y,v)
private SaveAgent(Hash,x,y,v) = SaveAgentHandle(Hash,x,y,v)
private SaveWidget(Hash,x,y,v) = SaveWidgetHandle(Hash,x,y,v)
private SaveHashtable(Hash,x,y,v) = SaveHashtableHandle(Hash,x,y,v)
private SavePlayer(Hash,x,y,v) = SavePlayerHandle(Hash,x,y,v)
private SaveDestructable(Hash,x,y,v) = SaveDestructableHandle(Hash,x,y,v)
private SaveItem(Hash,x,y,v) = SaveItemHandle(Hash,x,y,v)
private SaveUnit(Hash,x,y,v) = SaveUnitHandle(Hash,x,y,v)
private SaveAbility(Hash,x,y,v) = SaveAbilityHandle(Hash,x,y,v)
private SaveTimer(Hash,x,y,v) = SaveTimerHandle(Hash,x,y,v)
private SaveTrigger(Hash,x,y,v) = SaveTriggerHandle(Hash,x,y,v)
private SaveTriggerEvent(Hash,x,y,v) = SaveTriggerEventHandle(Hash,x,y,v)
private SaveTriggerCondition(Hash,x,y,v) = SaveTriggerConditionHandle(Hash,x,y,v)
private SaveTriggerAction(Hash,x,y,v) = SaveTriggerActionHandle(Hash,x,y,v)
private SaveForce(Hash,x,y,v) = SaveForceHandle(Hash,x,y,v)
private SaveGroup(Hash,x,y,v) = SaveGroupHandle(Hash,x,y,v)
private SaveLocation(Hash,x,y,v) = SaveLocationHandle(Hash,x,y,v)
private SaveRect(Hash,x,y,v) = SaveRectHandle(Hash,x,y,v)
private SaveBooleanExpr(Hash,x,y,v) = SaveBooleanExprHandle(Hash,x,y,v)
private SaveSound(Hash,x,y,v) = SaveSoundHandle(Hash,x,y,v)
private SaveEffect(Hash,x,y,v) = SaveEffectHandle(Hash,x,y,v)
private SaveUnitPool(Hash,x,y,v) = SaveUnitPoolHandle(Hash,x,y,v)
private SaveItemPool(Hash,x,y,v) = SaveItemPoolHandle(Hash,x,y,v)
private SaveQuest(Hash,x,y,v) = SaveQuestHandle(Hash,x,y,v)
private SaveQuestItem(Hash,x,y,v) = SaveQuestItemHandle(Hash,x,y,v)
private SaveDefeatCondition(Hash,x,y,v) = SaveDefeatConditionHandle(Hash,x,y,v)
private SaveTimerDialog(Hash,x,y,v) = SaveTimerDialogHandle(Hash,x,y,v)
private SaveLeaderboard(Hash,x,y,v) = SaveLeaderboardHandle(Hash,x,y,v)
private SaveMultiboard(Hash,x,y,v) = SaveMultiboardHandle(Hash,x,y,v)
private SaveMultiboardItem(Hash,x,y,v) = SaveMultiboardItemHandle(Hash,x,y,v)
private SaveTrackable(Hash,x,y,v) = SaveTrackableHandle(Hash,x,y,v)
private SaveDialog(Hash,x,y,v) = SaveDialogHandle(Hash,x,y,v)
private SaveButton(Hash,x,y,v) = SaveButtonHandle(Hash,x,y,v)
private SaveTextTag(Hash,x,y,v) = SaveTextTagHandle(Hash,x,y,v)
private SaveLightning(Hash,x,y,v) = SaveLightningHandle(Hash,x,y,v)
private SaveImage(Hash,x,y,v) = SaveImageHandle(Hash,x,y,v)
private SaveUbersplat(Hash,x,y,v) = SaveUbersplatHandle(Hash,x,y,v)
private SaveRegion(Hash,x,y,v) = SaveRegionHandle(Hash,x,y,v)
private SaveFogState(Hash,x,y,v) = SaveFogStateHandle(Hash,x,y,v)
private SaveFogModifier(Hash,x,y,v) = SaveFogModifierHandle(Hash,x,y,v)
private LoadIndex(x,y) = Load##Integer(Hash,x,y)
private LoadInteger(x,y) = Load##Integer(Hash,x,y)
private LoadReal(x,y) = Load##Real(Hash,x,y)
private LoadBoolean(x,y) = Load##Boolean(Hash,x,y)
private LoadString(x,y) = LoadStr(Hash,x,y)
private LoadAgent(x,y) = LoadAgentHandle(Hash,x,y)
private LoadWidget(x,y) = LoadWidgetHandle(Hash,x,y)
private LoadHashtable(x,y) = LoadHashtableHandle(Hash,x,y)
private LoadPlayer(x,y) = LoadPlayerHandle(Hash,x,y)
private LoadDestructable(x,y) = LoadDestructableHandle(Hash,x,y)
private LoadItem(x,y) = LoadItemHandle(Hash,x,y)
private LoadUnit(x,y) = LoadUnitHandle(Hash,x,y)
private LoadAbility(x,y) = LoadAbilityHandle(Hash,x,y)
private LoadTimer(x,y) = LoadTimerHandle(Hash,x,y)
private LoadTrigger(x,y) = LoadTriggerHandle(Hash,x,y)
private LoadTriggerEvent(x,y) = LoadTriggerEventHandle(Hash,x,y)
private LoadTriggerCondition(x,y) = LoadTriggerConditionHandle(Hash,x,y)
private LoadTriggerAction(x,y) = LoadTriggerActionHandle(Hash,x,y)
private LoadForce(x,y) = LoadForceHandle(Hash,x,y)
private LoadGroup(x,y) = LoadGroupHandle(Hash,x,y)
private LoadLocation(x,y) = LoadLocationHandle(Hash,x,y)
private LoadRect(x,y) = LoadRectHandle(Hash,x,y)
private LoadBooleanExpr(x,y) = LoadBooleanExprHandle(Hash,x,y)
private LoadSound(x,y) = LoadSoundHandle(Hash,x,y)
private LoadEffect(x,y) = LoadEffectHandle(Hash,x,y)
private LoadUnitPool(x,y) = LoadUnitPoolHandle(Hash,x,y)
private LoadItemPool(x,y) = LoadItemPoolHandle(Hash,x,y)
private LoadQuest(x,y) = LoadQuestHandle(Hash,x,y)
private LoadQuestItem(x,y) = LoadQuestItemHandle(Hash,x,y)
private LoadDefeatCondition(x,y) = LoadDefeatConditionHandle(Hash,x,y)
private LoadTimerDialog(x,y) = LoadTimerDialogHandle(Hash,x,y)
private LoadLeaderboard(x,y) = LoadLeaderboardHandle(Hash,x,y)
private LoadMultiboard(x,y) = LoadMultiboardHandle(Hash,x,y)
private LoadMultiboardItem(x,y) = LoadMultiboardItemHandle(Hash,x,y)
private LoadTrackable(x,y) = LoadTrackableHandle(Hash,x,y)
private LoadDialog(x,y) = LoadDialogHandle(Hash,x,y)
private LoadButton(x,y) = LoadButtonHandle(Hash,x,y)
private LoadTextTag(x,y) = LoadTextTagHandle(Hash,x,y)
private LoadLightning(x,y) = LoadLightningHandle(Hash,x,y)
private LoadImage(x,y) = LoadImageHandle(Hash,x,y)
private LoadUbersplat(x,y) = LoadUbersplatHandle(Hash,x,y)
private LoadRegion(x,y) = LoadRegionHandle(Hash,x,y)
private LoadFogState(x,y) = LoadFogStateHandle(Hash,x,y)
private LoadFogModifier(x,y) = LoadFogModifierHandle(Hash,x,y)
private LoadIndex(Hash,x,y) = Load##Integer(Hash,x,y)
private LoadInteger(Hash,x,y) = Load##Integer(Hash,x,y)
private LoadReal(Hash,x,y) = Load##Real(Hash,x,y)
private LoadBoolean(Hash,x,y) = Load##Boolean(Hash,x,y)
private LoadString(Hash,x,y) = LoadStr(Hash,x,y)
private LoadAgent(Hash,x,y) = LoadAgentHandle(Hash,x,y)
private LoadWidget(Hash,x,y) = LoadWidgetHandle(Hash,x,y)
private LoadHashtable(Hash,x,y) = LoadHashtableHandle(Hash,x,y)
private LoadPlayer(Hash,x,y) = LoadPlayerHandle(Hash,x,y)
private LoadDestructable(Hash,x,y) = LoadDestructableHandle(Hash,x,y)
private LoadItem(Hash,x,y) = LoadItemHandle(Hash,x,y)
private LoadUnit(Hash,x,y) = LoadUnitHandle(Hash,x,y)
private LoadAbility(Hash,x,y) = LoadAbilityHandle(Hash,x,y)
private LoadTimer(Hash,x,y) = LoadTimerHandle(Hash,x,y)
private LoadTrigger(Hash,x,y) = LoadTriggerHandle(Hash,x,y)
private LoadTriggerEvent(Hash,x,y) = LoadTriggerEventHandle(Hash,x,y)
private LoadTriggerCondition(Hash,x,y) = LoadTriggerConditionHandle(Hash,x,y)
private LoadTriggerAction(Hash,x,y) = LoadTriggerActionHandle(Hash,x,y)
private LoadForce(Hash,x,y) = LoadForceHandle(Hash,x,y)
private LoadGroup(Hash,x,y) = LoadGroupHandle(Hash,x,y)
private LoadLocation(Hash,x,y) = LoadLocationHandle(Hash,x,y)
private LoadRect(Hash,x,y) = LoadRectHandle(Hash,x,y)
private LoadBooleanExpr(Hash,x,y) = LoadBooleanExprHandle(Hash,x,y)
private LoadSound(Hash,x,y) = LoadSoundHandle(Hash,x,y)
private LoadEffect(Hash,x,y) = LoadEffectHandle(Hash,x,y)
private LoadUnitPool(Hash,x,y) = LoadUnitPoolHandle(Hash,x,y)
private LoadItemPool(Hash,x,y) = LoadItemPoolHandle(Hash,x,y)
private LoadQuest(Hash,x,y) = LoadQuestHandle(Hash,x,y)
private LoadQuestItem(Hash,x,y) = LoadQuestItemHandle(Hash,x,y)
private LoadDefeatCondition(Hash,x,y) = LoadDefeatConditionHandle(Hash,x,y)
private LoadTimerDialog(Hash,x,y) = LoadTimerDialogHandle(Hash,x,y)
private LoadLeaderboard(Hash,x,y) = LoadLeaderboardHandle(Hash,x,y)
private LoadMultiboard(Hash,x,y) = LoadMultiboardHandle(Hash,x,y)
private LoadMultiboardItem(Hash,x,y) = LoadMultiboardItemHandle(Hash,x,y)
private LoadTrackable(Hash,x,y) = LoadTrackableHandle(Hash,x,y)
private LoadDialog(Hash,x,y) = LoadDialogHandle(Hash,x,y)
private LoadButton(Hash,x,y) = LoadButtonHandle(Hash,x,y)
private LoadTextTag(Hash,x,y) = LoadTextTagHandle(Hash,x,y)
private LoadLightning(Hash,x,y) = LoadLightningHandle(Hash,x,y)
private LoadImage(Hash,x,y) = LoadImageHandle(Hash,x,y)
private LoadUbersplat(Hash,x,y) = LoadUbersplatHandle(Hash,x,y)
private LoadRegion(Hash,x,y) = LoadRegionHandle(Hash,x,y)
private LoadFogState(Hash,x,y) = LoadFogStateHandle(Hash,x,y)
private LoadFogModifier(Hash,x,y) = LoadFogModifierHandle(Hash,x,y)
private HaveIndex(x,y) = HaveSavedInteger(Hash,x,y)
private HaveInteger(x,y) = HaveSavedInteger(Hash,x,y)
private HaveReal(x,y) = HaveSavedReal(Hash,x,y)
private HaveBoolean(x,y) = HaveSavedBoolean(Hash,x,y)
private HaveString(x,y) = HaveSavedString(Hash,x,y)
private HaveHandle(x,y) = HaveSavedHandle(Hash,x,y)
private HaveIndex(Hash,x,y) = HaveSavedInteger(Hash,x,y)
private HaveInteger(Hash,x,y) = HaveSavedInteger(Hash,x,y)
private HaveReal(Hash,x,y) = HaveSavedReal(Hash,x,y)
private HaveBoolean(Hash,x,y) = HaveSavedBoolean(Hash,x,y)
private HaveString(Hash,x,y) = HaveSavedString(Hash,x,y)
private HaveHandle(Hash,x,y) = HaveSavedHandle(Hash,x,y)
private RemoveIndex(x,y) = RemoveSavedInteger(Hash,x,y)
private RemoveInteger(x,y) = RemoveSavedInteger(Hash,x,y)
private RemoveReal(x,y) = RemoveSavedReal(Hash,x,y)
private RemoveBoolean(x,y) = RemoveSavedBoolean(Hash,x,y)
private RemoveString(x,y) = RemoveSavedString(Hash,x,y)
private RemoveHandle(x,y) = RemoveSavedHandle(Hash,x,y)
private RemoveIndex(Hash,x,y) = RemoveSavedInteger(Hash,x,y)
private RemoveInteger(Hash,x,y) = RemoveSavedInteger(Hash,x,y)
private RemoveReal(Hash,x,y) = RemoveSavedReal(Hash,x,y)
private RemoveBoolean(Hash,x,y) = RemoveSavedBoolean(Hash,x,y)
private RemoveString(Hash,x,y) = RemoveSavedString(Hash,x,y)
private RemoveHandle(Hash,x,y) = RemoveSavedHandle(Hash,x,y)
private RemoveHash() = FlushParentHashtable(Hash)
private RemoveHash(x) = FlushChildHashtable(Hash,x)
private RemoveHash(Hash,x) = FlushChildHashtable(Hash,x)
}