SoUI 0.5版本占坑
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msgid ""
msgstr ""
"Project-Id-Version: YDWE Main Script\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2016-11-10 10:31+0800\n"
"PO-Revision-Date: 2018-08-14 09:45+0800\n"
"Last-Translator: \n"
"Language-Team: YDWE <417214250@qq.com>\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-KeywordsList: _;gettext;gettext_noop\n"
"X-Poedit-Basepath: ../../../..\n"
"X-Poedit-SourceCharset: UTF-8\n"
"X-Generator: Poedit 2.0.2\n"
"X-Poedit-SearchPath-0: plugin\n"
"X-Poedit-SearchPath-1: share/script\n"
#: share/script/compile/template.lua:105
msgid "Unknown"
msgstr "未知"
#: share/script/compile/wave.lua:85
#, lua-format
msgid ""
"Preprocessor failed with message:\n"
"stdout:%s\n"
"stderr: %s"
msgstr ""
"预处理出现错误,信息:\n"
"stdout:%s\n"
"stderr: %s"
#: share/script/compile/wave.lua:87
msgid "Cannot start preprocessor process."
msgstr "无法启动预处理进程"
#: share/script/ffi/gui.lua:36
msgid "Error"
msgstr "错误"
#: share/script/ffi/gui.lua:40 share/script/ydwe_on_startup.lua:31
msgid "YDWE"
msgstr "WE"
#: share/script/ydwe_on_menu.lua:52
msgid "Export file"
msgstr "导出文件"
#: share/script/ydwe_on_menu.lua:53
msgid ""
"Please enter the file path to export. Currently you can export only one file "
"each time"
msgstr "请输需要导出的文件路径。当前仅支持每次导出一个文件。"
#: share/script/ydwe_on_menu.lua:55 share/script/ydwe_on_menu.lua:87
#: share/script/ydwe_on_new_object_id.lua:84
msgid "OK"
msgstr "确定"
#: share/script/ydwe_on_menu.lua:56 share/script/ydwe_on_menu.lua:88
#: share/script/ydwe_on_new_object_id.lua:85
msgid "Cancel"
msgstr "取消"
#: share/script/ydwe_on_menu.lua:67
msgid "Save file"
msgstr "保存文件"
#: share/script/ydwe_on_menu.lua:74
msgid "The file you have entered does not exist."
msgstr "你输入的文件不存在"
#: share/script/ydwe_on_menu.lua:84
msgid "Lua Test"
msgstr "执行Lua代码"
#: share/script/ydwe_on_menu.lua:85
msgid "Please enter the lua script to execute"
msgstr "请输入需要执行的Lua脚本代码"
#: share/script/ydwe_on_menu.lua:99
msgid "Error occured when executing code: "
msgstr "执行代码时发生错误:"
#: share/script/ydwe_on_menu.lua:103
msgid "There are syntax errors in your code."
msgstr "你输入的代码中有语法错误。"
#: share/script/ydwe_on_menu.lua:124
msgid "&YDWE"
msgstr "配置(&C)"
#: share/script/ydwe_on_menu.lua:125
msgid "YDWE &Config"
msgstr "配置(&C)"
#: share/script/ydwe_on_menu.lua:126
msgid "Launch &Warcraft3"
msgstr "启动魔兽(&W)"
#: share/script/ydwe_on_menu.lua:127
msgid "Show las&t compile result"
msgstr "显示上一次编译的结果(&T)"
#: share/script/ydwe_on_menu.lua:128
msgid "Show J&assHelper version"
msgstr "显示JassHelper的版本(&A)"
#: share/script/ydwe_on_menu.lua:129
msgid "Show c&Jass version"
msgstr "显示cJass的版本(&J)"
#: share/script/ydwe_on_menu.lua:131
msgid "&Export WE file"
msgstr "导出WE文件(&E)"
#: share/script/ydwe_on_menu.lua:132
msgid "&Lua Test"
msgstr "执行Lua代码(&L)"
#: share/script/ydwe_on_menu.lua:133
msgid "Cre&dits"
msgstr "致谢(&D)"
#: share/script/ydwe_on_menu.lua:134
msgid "&Platform"
msgstr "作者之家(&P)"
#: share/script/ydwe_on_menu.lua:135
msgid "Launch Platform &official website"
msgstr "打开官网(&O)"
#: share/script/ydwe_on_menu.lua:136
msgid "Launch Author's &Home"
msgstr "打开作者之家(&H)"
#: share/script/ydwe_on_new_object_id.lua:81
msgid "New Object Id"
msgstr "新物体的ID"
#: share/script/ydwe_on_new_object_id.lua:82
msgid "Please input new object ID, or cancel to use the default one."
msgstr "请输入新物体的ID值(4个字母数字)。或者选择取消使用默认值。"
#: share/script/ydwe_on_new_object_id.lua:98
msgid ""
"You have entered an invalid ID. The ID must contain just 4 letters or "
"digits. It cannot contain chars other than those in ASCII."
msgstr ""
"你输入的ID值不合法。ID必须包含恰好4个字符,不能是除了ASCII码以外的其他字符,"
"特别是汉字。"
#: share/script/ydwe_on_new_object_id.lua:102
msgid "You have entered an invalid ID. This ID already exists."
msgstr "你输入的ID已经存在。"
#: share/script/ydwe_on_save.lua:198
#, lua-format
msgid "Whether to remove the read-only attribute from \"%s\"?"
msgstr "地图 \"%s\" 带有只读属性,是否去掉地图中的只读属性?"
#: share/script/ydwe_on_startup.lua:31 share/script/ydwe_on_startup.lua:53
#, lua-format
msgid ""
"YDWE has detected that there is a directory named \"%s\" located in Warcraft "
"3 installation directory. It may prevent YDWE from working. Do you want to "
"delete it?"
msgstr ""
"WE检测到魔兽的安装路径下存在一个名为\"%s\"的文件夹。它可能影响WE运行,是否删"
"除?"
#: share/script/ydwe_on_startup.lua:123
msgid ""
"YDWE has detected that your game.dll and war3patch.mpq mismatch. It may be "
"caused by the so called \"Warcraft Version Converter\". This situation will "
"cause a failure on saving and testing maps. It is strongly recommended to "
"use the offical patched provided by Blizzard."
msgstr ""
"检测到您的魔兽Game.dll和War3Patch.mpq的版本不一致,这可能是由版本转换器造成"
"的,这会导致您无法保存和测试地图,强烈建议您使用正确的魔兽补丁还原您的魔兽。"
#~ msgid "UTF-8 to &native"
#~ msgstr "剪贴板UTF-8转码(&N)"
#~ msgid "&Set file association"
#~ msgstr "设置文件关联(&S)"
#~ msgid "Preprocessor failed."
#~ msgstr "预处理失败"