SoUI 0.5版本占坑
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# /*
# * BJ函数优化 -- Unit.Pro
# *
# * By actboy168
# *
# */
#
#ifndef INCLUDE_BJ_OPTIMIZATION_UNIT_PRO_H
#define INCLUDE_BJ_OPTIMIZATION_UNIT_PRO_H
#
# include <YDTrigger/BJOptimization/Unit.h>
#
# /*
# * 1.GetUnitState(unit, UNIT_STATE_LIFE) 替换为 GetWidgetLife(unit)
# * 2.死亡判断改用更为精确的数值
# */
#
# undef GetUnitStateSwap
# define GetUnitStateSwap(state, unit) \
YDTRIGGER_COMMON_SWITCH(GET_UNIT_STATE_SWAP_## state, ( \
GetWidgetLife(unit), \
GetUnitState(unit, UNIT_STATE_MAX_LIFE), \
GetUnitState(unit, UNIT_STATE_MANA), \
GetUnitState(unit, UNIT_STATE_MAX_MANA), \
))
#
# define GET_UNIT_STATE_SWAP_UNIT_STATE_LIFE 0
# define GET_UNIT_STATE_SWAP_UNIT_STATE_MAX_LIFE 1
# define GET_UNIT_STATE_SWAP_UNIT_STATE_MANA 2
# define GET_UNIT_STATE_SWAP_UNIT_STATE_MAX_MANA 3
#
# undef SetUnitLifeBJ
# define SetUnitLifeBJ(unit, value) SetWidgetLife(unit, RMaxBJ(0, value))
#
# undef IsUnitDeadBJ
# define IsUnitDeadBJ(unit) (GetWidgetLife(unit) <= 0.405)
#
# undef IsUnitAliveBJ
# define IsUnitAliveBJ(unit) (GetWidgetLife(unit) > 0.405)
#
#endif