SoUI 0.5版本占坑
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# /*
# * BJº¯ÊýÓÅ»¯ -- Hero
# *
# * By actboy168
# *
# */
#
#ifndef INCLUDE_BJ_OPTIMIZATION_HERO_H
#define INCLUDE_BJ_OPTIMIZATION_HERO_H
#
# include <YDTrigger/BJOptimization/detail/Hero/GetHeroStatBJ.h>
# include <YDTrigger/BJOptimization/detail/Hero/CheckItemStatus.h>
# include <YDTrigger/BJOptimization/detail/Hero/CheckItemcodeStatus.h>
#
# define GetItemLifeBJ(widget) GetWidgetLife(widget)
# define SetItemLifeBJ(widget, life) SetWidgetLife(widget, life)
# define AddHeroXPSwapped(xp, hero, show) AddHeroXP(hero, xp, show)
# define DecUnitAbilityLevelSwapped(abilcode, unit) DecUnitAbilityLevel(unit, abilcode)
# define IncUnitAbilityLevelSwapped(abilcode, unit) IncUnitAbilityLevel(unit, abilcode)
# define SetUnitAbilityLevelSwapped(abilcode, unit, level) SetUnitAbilityLevel(unit, abilcode, level)
# define GetUnitAbilityLevelSwapped(abilcode, unit) GetUnitAbilityLevel(unit, abilcode)
# define UnitRemoveBuffBJ(abilcode, unit) UnitRemoveAbility(unit, abilcode)
# define UnitAddItemSwapped(item, hero) UnitAddItem(hero, item)
# define UnitRemoveItemSwapped(item, hero) UnitRemoveItem(hero, item) YDNL set bj_lastRemovedItem = item
# define GetLearnedSkillBJ() GetLearnedSkill()
# define SuspendHeroXPBJ(hero, flag) SuspendHeroXP(hero, not (flag))
# define SetPlayerHandicapXPBJ(player, handicapPercent) SetPlayerHandicapXP(player, (handicapPercent) * 0.01)
# define SetPlayerHandicapBJ(player, handicapPercent) SetPlayerHandicap(player, (handicapPercent) * 0.01)
# define GetLearnedSkillBJ() GetLearnedSkill()
# define UnitDropItemPointBJ(unit, item, x, y) UnitDropItemPoint(unit, item, x, y)
# define UnitDropItemSlotBJ(unit, item, slot) UnitDropItemSlot(unit, item, (slot)-1)
# define UnitDropItemTargetBJ(unit, item, target) UnitDropItemTarget(unit, item, target)
# define UnitUseItemDestructable(unit, item, target) UnitUseItemTarget(unit, item, target)
# define UnitItemInSlotBJ(unit, slot) UnitItemInSlot(unit, (slot)-1)
# define UnitInventorySizeBJ(unit) UnitInventorySize(unit)
# define SetItemInvulnerableBJ(item, flag) SetItemInvulnerable(item, flag)
# define SetItemDropOnDeathBJ(item, flag) SetItemDropOnDeath(item, flag)
# define SetItemDroppableBJ(item, flag) SetItemDroppable(item, flag)
# define SetItemPlayerBJ(item, player, changeColor) SetItemPlayer(item, player, changeColor)
# define SetItemVisibleBJ(show, item) SetItemVisible(item, show)
# define ChooseRandomItemBJ(level) ChooseRandomItem(level)
# define ChooseRandomItemExBJ(level, type) ChooseRandomItemEx(type, level)
# define ChooseRandomNPBuildingBJ() ChooseRandomNPBuilding()
# define ChooseRandomCreepBJ(level) ChooseRandomCreep(level)
# define EnumItemsInRectBJ(r, actionFunc) EnumItemsInRect(r, null, actionFunc)
# define RandomItemInRectSimpleBJ(r) RandomItemInRectBJ(r, null)
#
# /*
# * Óзµ»ØÖµµÄº¯Êý, ÔÚijЩ³¡ºÏÏ»á³ö´í£¬±ÈÈç
# * call GetLastCreatedUnit()
# * µ«²»½¨ÒéÕâÑùд£¬Ä³ÖÖÒâÒåÏÂÀ´ËµÒ²ËãÊÇÒ»ÖÖ´íÎó¼ì²â°É¡£
# */
#
# define UnitHasBuffBJ(unit, buffcode) (GetUnitAbilityLevel(unit, buffcode) > 0)
# define GetLastCreatedItem() bj_lastCreatedItem
# define GetLastRemovedItem() bj_lastRemovedItem
# define GetPlayerHandicapXPBJ(player) (GetPlayerHandicapXP(player) * 100)
# define GetPlayerHandicapBJ(player) (GetPlayerHandicap(player) * 100)
# define UnitHasItemOfTypeBJ(unit, itemId) (GetInventoryIndexOfItemTypeBJ(unit, itemId) > 0)
# define IsItemHiddenBJ(item) (not IsItemVisible(item))
#
#endif