SoUI 0.5版本占坑
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# /*
# * BJ函数优化 -- Group
# *
# * By actboy168
# *
# */
#
#ifndef INCLUDE_BJ_OPTIMIZATION_GROUP_H
#define INCLUDE_BJ_OPTIMIZATION_GROUP_H
#
# define GroupAddUnitSimple(unit, group) GroupAddUnit(group, unit)
# define GroupRemoveUnitSimple(unit, group) GroupRemoveUnit(group, unit)
# define ForceAddPlayerSimple(player, force) ForceAddPlayer(force, player)
# define ForceRemovePlayerSimple(player, force) ForceRemovePlayer(force, player)
# define GetUnitsInRangeOfLocAll(radius, location) GetUnitsInRangeOfLocMatching(radius, location, null)
# define GetUnitsOfPlayerAll(player) GetUnitsOfPlayerMatching(player, null)
#
# /*
# * 有返回值的函数, 在某些场合下会出错,比如
# * call GetLastCreatedUnit()
# * 但不建议这样写,某种意义下来说也算是一种错误检测吧。
# */
#
# define GetPlayersAll() bj_FORCE_ALL_PLAYERS
#
#endif