SoUI 0.5版本占坑
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//Edit By TigerCN
library xebasic
//**************************************************************************
//
// xebasic 0.4
// =======
// XE_DUMMY_UNITID : Rawcode of the dummy unit in your map. It should
// use the dummy.mdx model, so remember to import it as
// well, just use copy&paste to copy the dummy from the
// xe map to yours, then change the rawcode.
//
// XE_HEIGHT_ENABLER: Medivh's raven form ability, you may need to change
// this rawcode to another spell that morphs into a flier
// in case you modified medivh's spell in your map.
//
// XE_TREE_RECOGNITION: The ancients' Eat tree ability, same as with medivh
// raven form, you might have to change it.
//
// XE_ANIMATION_PERIOD: The global period of animation used by whatever
// timer that depends on it, if you put a low value
// the movement will look good but it may hurt your
// performance, if instead you use a high value it
// will not lag but will be fast.
//
// XE_MAX_COLLISION_SIZE: The maximum unit collision size in your map, if
// you got a unit bigger than 197.0 it would be
// a good idea to update this constant, since some
// enums will not find it. Likewise, if none of
// your units can go bellow X and X is much smaller
// than 197.0, it would be a good idea to update
// as well, since it will improve the performance
// those enums.
//
// Notice you probably don't have to update this library, unless I specify
// there are new constants which would be unlikely.
//
//**************************************************************************
//===========================================================================
globals
constant integer XE_DUMMY_UNITID = 'e000'
constant integer XE_HEIGHT_ENABLER = 'Amrf'
constant integer XE_TREE_RECOGNITION = 'Aeat'
constant real XE_ANIMATION_PERIOD = 0.025
constant real XE_MAX_COLLISION_SIZE = 197.0
endglobals
endlibrary