SoUI 0.5版本占坑
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// Edit By TigerCN
define {
list(s,b1) = { s[0] = b1 }
list(s,b1,b2) = { s[0] = b1; s[1] = b2}
list(s,b1,b2,b3) = { s[0] = b1; s[1] = b2; s[2] = b3; }
list(s,b1,b2,b3,b4) = { s[0] = b1; s[1] = b2; s[2] = b3; s[3] = b4 }
list(s,b1,b2,b3,b4,b5) = { s[0] = b1; s[1] = b2; s[2] = b3; s[3] = b4; s[4] = b5 }
list(s,b1,b2,b3,b4,b5,b6) = { s[0] = b1; s[1] = b2; s[2] = b3; s[3] = b4; s[4] = b5; s[5] = b6 }
list(s,b1,b2,b3,b4,b5,b6,b7) = { s[0] = b1; s[1] = b2; s[2] = b3; s[3] = b4; s[4] = b5; s[5] = b6; s[6] = b7 }
list(s,b1,b2,b3,b4,b5,b6,b7,b8) = { s[0] = b1; s[1] = b2; s[2] = b3; s[3] = b4; s[4] = b5; s[5] = b6; s[6] = b7; s[7] = b8 }
list(s,b1,b2,b3,b4,b5,b6,b7,b8,b9) = { s[0] = b1; s[1] = b2; s[2] = b3; s[3] = b4; s[4] = b5; s[5] = b6; s[6] = b7; s [7] = b8; s[8] = b9 }
list(s,b1,b2,b3,b4,b5,b6,b7,b8,b9,b10) = { s[0] = b1; s[1] = b2; s[2] = b3; s[3] = b4; s[4] = b5; s[5] = b6; s[6] = b7; s[7] = b8; s[8] = b9; s[9] = b10 }
MemberList = {m11, m12, m13, m21, m22, m23, m31, m32, m33}
ShareList = {m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44}
ElementList(a) = {a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]}
RevoltList(a) = {a[0][0],a[0][1],a[0][2],a[1][0],a[1][1],a[1][2],a[2][0],a[2][1],a[2][2]}
Range(s,m11,m12,m21,m22) = {s[0][0] = m11; s[0][1] = m12;
s[1][0] = m21; s[1][1] = m22; }
Range(s,MemberList) = {s[0][0] = m11; s[0][1] = m12; s[0][2] = m13;
s[1][0] = m21; s[1][1] = m22; s[1][2] = m23;
s[2][0] = m31; s[2][1] = m32; s[2][2] = m33;}
Reshape(a,b) = { b[0][0] = a[0]; b[0][1] = a[1]; b[1][0] = a[2]; b[1][1] = a[3] }
SubEduct(a) = {a[0][0] * a[1][1] - a[1][0] * a[0][1]}
AgencyList = {real x, real y, real z}
ArgumentList = {real m11, real m12, real m13, \
real m21, real m22, real m23, \
real m31, real m32, real m33 }
ParameterList = {real m11, real m12, real m13, real m14,\
real m21, real m22, real m23, real m24,\
real m31, real m32, real m33, real m34,\
real m41, real m42, real m43, real m44 }
SufferMatrix3 = Matrix3.create(1,0,0, \
0,1,0, \
0,0,1 );
EmptyMatrix3 = Matrix3.create(0,0,0, \
0,0,0, \
0,0,0 );
SufferMatrix4 = Matrix4.NewSolid(1,0,0,0,\
0,1,0,0,\
0,0,1,0,\
0,0,0,1);
EmptyMatrix4 = Matrix4.NewSolid(0,0,0,0,\
0,0,0,0,\
0,0,0,0,\
0,0,0,0 );
InitialParent(state) = { i = 0; while(i != 3) {
state;
}}
InitialChild(state) = { i = 0; while(i != 2) {
state;
}}
PerkData(a) = {a.x=x;a.y=y;a.z=z}
PerkData(a,0) = {a.x=0;a.y=0;a.z=0}
PercolateData(a,b) = {a.x=b.x;a.y=b.y;a.z=b.z}
ScanData(a) = {a.m11 = m11; a.m12 = m12; a.m13 = m13;
a.m21 = m21; a.m22 = m22; a.m23 = m23;
a.m31 = m31; a.m32 = m32; a.m33 = m33;}
SkimData(a) = {a.m11 = m11; a.m12 = m12; a.m13 = m13; a.m14 = m14;
a.m21 = m21; a.m22 = m22; a.m23 = m23; a.m24 = m24;
a.m31 = m31; a.m32 = m32; a.m33 = m33; a.m34 = m34;
a.m41 = m41; a.m42 = m42; a.m43 = m43; a.m44 = m44}
SkimData(a,0) = {a.m11 = 0; a.m12 = 0; a.m13 = 0; a.m14 = 0;
a.m21 = 0; a.m22 = 0; a.m23 = 0; a.m24 = 0;
a.m31 = 0; a.m32 = 0; a.m33 = 0; a.m34 = 0;
a.m41 = 0; a.m42 = 0; a.m43 = 0; a.m44 = 0}
ScanData(a,b) = {a.m11 = b.m11; a.m12 = b.m12; a.m13 = b.m13; a.m14 = b.m14;
a.m21 = b.m21; a.m22 = b.m22; a.m23 = b.m23; a.m24 = b.m24;
a.m31 = b.m31; a.m32 = b.m32; a.m33 = b.m33; a.m34 = b.m34;
a.m41 = b.m41; a.m42 = b.m42; a.m43 = b.m43; a.m44 = b.m44}
Scamper(a,b) = {a.m11 = b.m11; a.m12 = b.m12; a.m13 = b.m13; a.m14 = 0;
a.m21 = b.m21; a.m22 = b.m22; a.m23 = b.m23; a.m24 = 0;
a.m31 = b.m31; a.m32 = b.m32; a.m33 = b.m33; a.m34 = 0;
a.m41 = 0; a.m42 = 0; a.m43 = 0; .m44 = 1}
ObtainProduct(M1,M2)= {M1.m11*M2.m11+M1.m21*M2.m12+M1.m31*M2.m13,M1.m12*M2.m11+M1.m22*M2.m12+M1.m32*M2.m13, M1.m13*M2.m11+M1.m23*M2.m12+M1.m33*M2.m13,M1.m11*M2.m21+M1.m21*M2.m22+M1.m31*M2.m23, M1.m12*M2.m21+M1.m22*M2.m22+M1.m32*M2.m23,M1.m13*M2.m21+M1.m23*M2.m22+M1.m33*M2.m23, M1.m11*M2.m31+M1.m21*M2.m32+M1.m31*M2.m33, M1.m12*M2.m31+M1.m22*M2.m32+M1.m32*M2.m33, M1.m13*M2.m31+M1.m23*M2.m32+M1.m33*M2.m33}
CypherEquation(a) = {a.m11 * a.m22 * a.m33 + a.m12 * a.m23 * a.m31 + a.m13 * a.m21 * a.m32 - a.m31 * a.m22 * a.m13 - a.m32 * a.m23 * a.m11 - a.m33 * a.m21 * a.m12}
TrampleSubtense(yaw, pitch, roll) = {cos(yaw)*cos(pitch),cos(yaw)*sin(pitch)*sin(roll)-sin(yaw)*cos(roll),cos(yaw)*sin(pitch)*cos(roll)+sin(yaw)*sin(roll),sin(yaw)*cos(pitch),sin(yaw)*sin(pitch)*sin(roll)+cos(yaw)*cos(roll),sin(yaw)*sin(pitch)*cos(roll)-cos(yaw)*sin(roll),-sin(pitch),cos(pitch)*sin(roll),cos(pitch)*cos(roll)}
ShowResult = "Matrux4 id " + I2S(this) + "\n" + R2S(.m11)+" "+R2S(.m12)+" "+R2S(.m13)+" "+R2S(.m14)+"\n"+R2S(.m21)+" "+R2S(.m22)+" "+R2S(.m23)+" "+R2S(.m24)+"\n"+R2S(.m31)+" "+R2S(.m32)+" "+R2S(.m33)+" "+R2S(.m34)+"\n"+R2S(.m41)+" "+R2S(.m42)+" "+R2S(.m43)+" "+R2S(.m44)
DisplayResult = "Vector3 id "+I2S(this) + "\nx = "+R2S(.x)+" y = "+R2S(.y)+" z = "+R2S(.z)
}
#define { MOLD_STEP = 3; MOLD_SUURENDER = 4 ; MOLD_BORDER= 9}
type Thread extends float array [MOLD_STEP]
type Block extends Thread array [MOLD_STEP]