SoUI 0.5版本占坑
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#if 0
//--------------------------------------------//
// 本文件为自动生成,请勿编辑 //
// thanks to 最萌小汐 //
//--------------------------------------------//
#endif
#ifdef USE_BJ_ANTI_LEAK
#ifndef INCLUDE_YDWE_ANTI_BJ_LEAK_H
#define INCLUDE_YDWE_ANTI_BJ_LEAK_H
#ifdef SCRIPT_INJECTION
#define PolledWait(a) YDWEPolledWaitNull(a)
#define PlaySound(a) YDWEPlaySoundNull(a)
#define GetCurrentCameraSetup() YDWEGetCurrentCameraSetupNull()
#define TriggerRegisterEnterRectSimple(a,b) YDWETriggerRegisterEnterRectSimpleNull(a,b)
#define TriggerRegisterLeaveRectSimple(a,b) YDWETriggerRegisterLeaveRectSimpleNull(a,b)
#define IssueHauntOrderAtLocBJ(a,b) YDWEIssueHauntOrderAtLocBJNull(a,b)
#define IssueBuildOrderByIdLocBJ(a,b,c) YDWEIssueBuildOrderByIdLocBJNull(a,b,c)
#define WakePlayerUnits(a) YDWEWakePlayerUnitsNull(a)
#define EnableCreepSleepBJ(a) YDWEEnableCreepSleepBJNull(a)
#define PauseAllUnitsBJ(a) YDWEPauseAllUnitsBJNull(a)
#define ReplaceUnitBJ(a,b,c) YDWEReplaceUnitBJNull(a,b,c)
#define EnumDestructablesInCircleBJFilter() YDWEEnumDestructablesInCircleBJFilterNull()
#define EnumDestructablesInCircleBJ(a,b,c) YDWEEnumDestructablesInCircleBJNull(a,b,c)
#define NudgeUnitsInRectEnum() YDWENudgeUnitsInRectEnumNull()
#define NudgeItemsInRectEnum() YDWENudgeItemsInRectEnumNull()
#define NudgeObjectsInRect(a) YDWENudgeObjectsInRectNull(a)
#define NearbyElevatorExistsEnum() YDWENearbyElevatorExistsEnumNull()
#define NearbyElevatorExists(a,b) YDWENearbyElevatorExistsNull(a,b)
#define EnumUnitsSelected(a,b,c) YDWEEnumUnitsSelectedNull(a,b,c)
#define ChangeElevatorWallBlocker(a,b,c,d) YDWEChangeElevatorWallBlockerNull(a,b,c,d)
#define ChangeElevatorWalls(a,b,c) YDWEChangeElevatorWallsNull(a,b,c)
#define GetUnitsInRectMatching(a,b) YDWEGetUnitsInRectMatchingNull(a,b)
#define GetUnitsInRectAll(a) YDWEGetUnitsInRectAllNull(a)
#define GetUnitsInRectOfPlayer(a,b) YDWEGetUnitsInRectOfPlayerNull(a,b)
#define GetUnitsInRangeOfLocMatching(a,b,c) YDWEGetUnitsInRangeOfLocMatchingNull(a,b,c)
#define GetUnitsInRangeOfLocAll(a,b) YDWEGetUnitsInRangeOfLocAllNull(a,b)
#define GetUnitsOfTypeIdAll(a) YDWEGetUnitsOfTypeIdAllNull(a)
#define GetUnitsOfPlayerMatching(a,b) YDWEGetUnitsOfPlayerMatchingNull(a,b)
#define GetUnitsOfPlayerAll(a) YDWEGetUnitsOfPlayerAllNull(a)
#define GetUnitsOfPlayerAndTypeId(a,b) YDWEGetUnitsOfPlayerAndTypeIdNull(a,b)
#define GetUnitsSelectedAll(a) YDWEGetUnitsSelectedAllNull(a)
#define GetForceOfPlayer(a) YDWEGetForceOfPlayerNull(a)
#define GetPlayersByMapControl(a) YDWEGetPlayersByMapControlNull(a)
#define GetPlayersAllies(a) YDWEGetPlayersAlliesNull(a)
#define GetPlayersEnemies(a) YDWEGetPlayersEnemiesNull(a)
#define GetPlayersMatching(a) YDWEGetPlayersMatchingNull(a)
#define GetRandomSubGroupEnum() YDWEGetRandomSubGroupEnumNull()
#define GetRandomSubGroup(a,b) YDWEGetRandomSubGroupNull(a,b)
#define CountLivingPlayerUnitsOfTypeId(a,b) YDWECountLivingPlayerUnitsOfTypeIdNull(a,b)
#define SetUnitFacingToFaceLocTimed(a,b,c) YDWESetUnitFacingToFaceLocTimedNull(a,b,c)
#define SetUnitFacingToFaceUnitTimed(a,b,c) YDWESetUnitFacingToFaceUnitTimedNull(a,b,c)
#define MakeUnitsPassiveForPlayer(a) YDWEMakeUnitsPassiveForPlayerNull(a)
#define MakeUnitsPassiveForTeam(a) YDWEMakeUnitsPassiveForTeamNull(a)
#define MultiboardSetItemStyleBJ(a,b,c,d,e) YDWEMultiboardSetItemStyleBJNull(a,b,c,d,e)
#define MultiboardSetItemValueBJ(a,b,c,d) YDWEMultiboardSetItemValueBJNull(a,b,c,d)
#define MultiboardSetItemColorBJ(a,b,c,d,e,f,g) YDWEMultiboardSetItemColorBJNull(a,b,c,d,e,f,g)
#define MultiboardSetItemWidthBJ(a,b,c,d) YDWEMultiboardSetItemWidthBJNull(a,b,c,d)
#define MultiboardSetItemIconBJ(a,b,c,d) YDWEMultiboardSetItemIconBJNull(a,b,c,d)
#define TriggerActionUnitRescuedBJ() YDWETriggerActionUnitRescuedBJNull()
#define TryInitRescuableTriggersBJ() YDWETryInitRescuableTriggersBJNull()
#define MakeUnitRescuableToForceBJEnum() YDWEMakeUnitRescuableToForceBJEnumNull()
#define MakeUnitRescuableToForceBJ(a,b,c) YDWEMakeUnitRescuableToForceBJNull(a,b,c)
#define BlightGoldMineForPlayerBJ(a,b) YDWEBlightGoldMineForPlayerBJNull(a,b)
#define BlightGoldMineForPlayer(a,b) YDWEBlightGoldMineForPlayerNull(a,b)
#define SetPlayerColorBJ(a,b,c) YDWESetPlayerColorBJNull(a,b,c)
#define InitRescuableBehaviorBJ() YDWEInitRescuableBehaviorBJNull()
#define DelayedSuspendDecayStopAnimEnum() YDWEDelayedSuspendDecayStopAnimEnumNull()
#define DelayedSuspendDecayFleshEnum() YDWEDelayedSuspendDecayFleshEnumNull()
#define DelayedSuspendDecayBoneEnum() YDWEDelayedSuspendDecayBoneEnumNull()
#define DelayedSuspendDecay() YDWEDelayedSuspendDecayNull()
#define SmartCameraPanBJ(a,b,c) YDWESmartCameraPanBJNull(a,b,c)
#define GetInventoryIndexOfItemTypeBJ(a,b) YDWEGetInventoryIndexOfItemTypeBJNull(a,b)
#define GetItemOfTypeFromUnitBJ(a,b) YDWEGetItemOfTypeFromUnitBJNull(a,b)
#define UnitHasItemOfTypeBJ(a,b) YDWEUnitHasItemOfTypeBJNull(a,b)
#endif
#endif
#endif