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				| [YDWESetUnitAbilityState]
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| title = "设置技能属性 [JAPI]"
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| description = "设置 ${单位} 的 ${技能} 的 ${状态} 为 ${Value}"
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| comment = ""
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| category = TC_UNIT
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| [[.args]]
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| type = unit
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| default = "GetTriggerUnit"
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| [[.args]]
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| type = abilcode
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| [[.args]]
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| type = AbilityState
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| default = "ABILITY_STATE_COOLDOWN"
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| [[.args]]
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| type = real
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| 
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| [YDWESetUnitAbilityDataInteger]
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| title = "设置技能数据 (整数) [JAPI]"
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| description = "设置 ${单位} 的 ${技能} 第 ${等级} 级的 ${数据} 为 ${Value}"
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| comment = ""
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| category = TC_UNIT
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| [[.args]]
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| type = unit
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| default = "GetTriggerUnit"
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| [[.args]]
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| type = abilcode
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| [[.args]]
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| type = integer
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| default = "1"
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| min = 1
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| [[.args]]
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| type = AbilityDataInteger
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| default = "ABILITY_DATA_COST"
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| [[.args]]
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| type = integer
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| 
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| [YDWESetUnitAbilityDataReal]
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| title = "设置技能数据 (实数) [JAPI]"
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| description = "设置 ${单位} 的 ${技能} 第 ${等级} 级的 ${数据} 为 ${Value}"
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| comment = "数据A~数据I也就是物体编辑器里按Ctrl+D后看到的DataA~DataI"
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| category = TC_UNIT
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| [[.args]]
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| type = unit
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| default = "GetTriggerUnit"
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| [[.args]]
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| type = abilcode
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| [[.args]]
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| type = integer
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| default = "1"
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| min = 1
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| [[.args]]
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| type = AbilityDataReal
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| default = "ABILITY_DATA_COOL"
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| [[.args]]
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| type = real
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| 
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| [YDWESetUnitAbilityDataString]
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| title = "设置技能数据 (字符串) [JAPI]"
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| description = "设置 ${单位} 的 ${技能} 第 ${等级} 级的 ${数据} 为 ${Value}"
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| comment = ""
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| category = TC_UNIT
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| [[.args]]
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| type = unit
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| default = "GetTriggerUnit"
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| [[.args]]
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| type = abilcode
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| [[.args]]
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| type = integer
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| default = "1"
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| min = 1
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| [[.args]]
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| type = AbilityDataString
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| default = "ABILITY_DATA_TIP"
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| [[.args]]
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| type = string
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| 
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| [YDWEUnitTransform]
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| title = "单位变身 [JAPI]"
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| description = "${单位} ${技能}为 ${目标单位}"
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| comment = "技能请填恶魔猎手的变身<AEme>或其复制品"
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| category = TC_UNIT
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| [[.args]]
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| type = unit
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| default = "GetTriggerUnit"
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| [[.args]]
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| type = abilcode
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| default = "AEme"
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| [[.args]]
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| type = unitcode
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| default = "hfoo"
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| 
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| [YDWEUnitAddStun]
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| title = "单位添加晕眩 [JAPI]"
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| description = "${单位} 添加晕眩"
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| comment = ""
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| category = TC_UNIT
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| [[.args]]
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| type = unit
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| default = "GetTriggerUnit"
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| 
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| [YDWEUnitRemoveStun]
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| title = "单位移除晕眩 [JAPI]"
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| description = "${单位} 移除晕眩"
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| comment = "别用来移风暴之锤之类的晕眩。因为它只会移除晕眩并不会移除晕眩的buff。"
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| category = TC_UNIT
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| [[.args]]
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| type = unit
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| default = "GetTriggerUnit"
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| 
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| [YDWESetEventDamage]
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| title = "设置伤害值 [JAPI]"
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| description = "设置单位所受伤害为 ${伤害值}"
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| comment = "修改伤害事件里的伤害值,不能在等待之后使用。"
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| category = TC_UNIT
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| [[.args]]
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| type = real
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| default = "0."
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| 
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| [YDWEDisplayChat]
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| title = "模拟玩家聊天 [JAPI]"
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| description = "模拟 ${Player} 在 ${频道} 发言: ${文字}"
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| comment = ""
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| category = TC_PLAYER
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| [[.args]]
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| type = player
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| default = "Player00"
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| [[.args]]
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| type = ChatRecipient
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| default = "CHAT_RECIPIENT_ALL"
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| [[.args]]
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| type = StringExt
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| 
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| [YDWESetItemDataString]
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| title = "设置物品数据 (字符串) [JAPI]"
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| description = "设置 ${物品} 的 ${数据} 为 ${Value}"
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| comment = ""
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| category = TC_ITEM
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| [[.args]]
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| type = itemcode
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| default = "ches"
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| [[.args]]
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| type = ItemDataString
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| default = "ITEM_DATA_TIP"
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| [[.args]]
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| type = string
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| 
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| [YDWESetEffectLoc]
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| title = "移动到点 [JAPI] [New!]"
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| description = "移动 ${特效} 到${点}"
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| comment = ""
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| category = TC_SPECIALEFFECT
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| [[.args]]
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| type = effect
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| default = "bj_lastCreatedEffect"
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| [[.args]]
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| type = location
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| 
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| [EXSetEffectXY]
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| title = "移动到坐标 [JAPI] [New!]"
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| description = "移动 ${特效} 到( ${X}, ${Y} )"
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| comment = ""
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| category = TC_SPECIALEFFECT
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| [[.args]]
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| type = effect
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| default = "bj_lastCreatedEffect"
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| [[.args]]
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| type = real
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| default = "0"
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| [[.args]]
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| type = real
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| default = "0"
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| 
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| [EXSetEffectZ]
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| title = "设置高度 [JAPI] [New!]"
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| description = "设置 ${特效} 的高度为 ${高度}"
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| comment = ""
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| category = TC_SPECIALEFFECT
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| [[.args]]
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| type = effect
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| default = "bj_lastCreatedEffect"
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| [[.args]]
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| type = real
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| default = "0"
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| 
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| [EXSetEffectSize]
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| title = "设置大小 [JAPI] [New!]"
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| description = "设置 ${特效} 的大小为 ${大小}"
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| comment = ""
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| category = TC_SPECIALEFFECT
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| [[.args]]
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| type = effect
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| default = "bj_lastCreatedEffect"
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| [[.args]]
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| type = real
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| default = "1"
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| 
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| [EXSetEffectSpeed]
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| title = "设置动画速度 [JAPI] [New!]"
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| description = "设置 ${特效} 的动画速度为 ${动画速度}"
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| comment = ""
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| category = TC_SPECIALEFFECT
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| [[.args]]
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| type = effect
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| default = "bj_lastCreatedEffect"
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| [[.args]]
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| type = real
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| default = "1"
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| 
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| [EXEffectMatReset]
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| title = "重置变换 [JAPI] [New!]"
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| description = "重置 ${特效}"
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| comment = "清空所有的旋转和缩放,重置为初始状态。"
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| category = TC_SPECIALEFFECT
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| [[.args]]
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| type = effect
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| default = "bj_lastCreatedEffect"
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| 
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| [EXEffectMatRotateX]
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| title = "绕X轴旋转 [JAPI] [New!]"
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| description = "${特效} 绕X轴旋转 ${度} 度"
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| comment = "多次调用,效果会叠加,不想叠加需要先重置为初始状态。"
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| category = TC_SPECIALEFFECT
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| [[.args]]
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| type = effect
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| default = "bj_lastCreatedEffect"
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| [[.args]]
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| type = degree
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| default = "0"
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| 
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| [EXEffectMatRotateY]
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| title = "绕Y轴旋转 [JAPI] [New!]"
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| description = "${特效} 绕Y轴旋转 ${度} 度"
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| comment = "多次调用,效果会叠加,不想叠加需要先重置为初始状态。"
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| category = TC_SPECIALEFFECT
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| [[.args]]
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| type = effect
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| default = "bj_lastCreatedEffect"
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| [[.args]]
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| type = degree
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| default = "0"
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| 
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| [EXEffectMatRotateZ]
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| title = "绕Z轴旋转 [JAPI] [New!]"
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| description = "${特效} 绕Z轴旋转 ${度} 度"
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| comment = "多次调用,效果会叠加,不想叠加需要先重置为初始状态。"
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| category = TC_SPECIALEFFECT
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| [[.args]]
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| type = effect
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| default = "bj_lastCreatedEffect"
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| [[.args]]
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| type = degree
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| default = "0"
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| 
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| [EXEffectMatScale]
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| title = "缩放 [JAPI] [New!]"
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| description = "设置 ${特效} 的X轴缩放[ ${缩放} ],Y轴缩放[ ${缩放} ],Z轴缩放[ ${缩放} ]。"
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| comment = "多次调用,效果会叠加,不想叠加需要先重置为初始状态。设置为2,2,2时相当于大小变为2倍。设置为负数时,就是镜像翻转。"
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| category = TC_SPECIALEFFECT
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| [[.args]]
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| type = effect
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| default = "bj_lastCreatedEffect"
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| [[.args]]
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| type = real
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| default = "1"
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| [[.args]]
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| type = real
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| default = "1"
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| [[.args]]
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| type = real
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| default = "1"
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| 
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| [EXSetUnitFacing]
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| title = "设置单位面向角度 [JAPI] [New!]"
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| description = "设置 ${单位} 的面向角度为 ${Angle} 度"
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| comment = "立即转身"
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| category = TC_UNIT
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| [[.args]]
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| type = unit
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| [[.args]]
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| type = degree
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| default = "RealUnitFacing"
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| 
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| [EXSetUnitMoveType]
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| title = "设置单位的移动类型 [JAPI] [New!]"
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| description = "设置 ${单位} 的移动类型为 ${Value}"
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| comment = ""
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| category = TC_UNIT
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| [[.args]]
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| type = unit
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| default = "GetTriggerUnit"
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| [[.args]]
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| type = MoveType
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| default = "MoveType06"
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| 
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| [EXSetUnitCollisionType]
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| title = "设置单位的碰撞类型 [JAPI] [New!]"
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| description = "${启用/禁用} ${单位} 对 ${碰撞} 的碰撞"
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| comment = ""
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| category = TC_UNIT
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| [[.args]]
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| type = onoffoption
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| default = "OnOffOff"
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| [[.args]]
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| type = unit
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| default = "GetTriggerUnit"
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| [[.args]]
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| type = CollisionType
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| default = "CollisionType01"
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| 
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| [DzSetUnitAttackType]
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| title = "设置攻击类型[API]"
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| description = "设置 ${单位} ${~index} 的攻击类型为 ${attackType} "
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| comment = ""
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| category = TC_UNIT
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| [[.args]]
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| type = unit
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| default = "GetTriggerUnit"
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| [[.args]]
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| type = Dmgplus
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| default = "Dmgplus1"
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| [[.args]]
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| type = attacktype
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| default = "AttackTypeNormal"
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| 
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| 
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| [DzSetUnitDefenseType]
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| title = "设置护甲类型[API]"
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| description = "设置 ${单位} 的护甲类型为 ${defenseType} "
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| comment = ""
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| category = TC_UNIT
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| [[.args]]
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| type = unit
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| default = "GetTriggerUnit"
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| [[.args]]
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| type = defensetype
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| default = "DefenseTypeNormal"
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| 
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| [DzSetUnitTypeName]
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| title = "设置单位名[API][new]"
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| description = "设置 ${单位} 的名字: ${name} "
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| comment = ""
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| category = TC_UNIT
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| [[.args]]
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| type = unitcode
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| default = "Hamg"
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| [[.args]]
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| type = string
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| default = ""
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| 
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| [DzSetHeroTypeProperName]
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| title = "设置英雄称谓名[API][new]"
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| description = "设置 ${英雄} 的称谓名: ${name} "
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| comment = ""
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| category = TC_HERO
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| [[.args]]
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| type = unitcode
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| default = "Hamg"
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| [[.args]]
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| type = string
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| default = ""
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| 
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| 
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