SoUI 0.5版本占坑
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local key_cache = {}
local function get_key(w2l, type, id)
if not key_cache[type] then
local t = {}
for key, meta in pairs(w2l:metadata()[type]) do
t[meta.id] = key
end
key_cache[type] = t
end
return key_cache[type][id]
end
local function get_key2(w2l, type, code, id)
local key = get_key(w2l, type, id)
if key ~= nil then
return key
end
for key, meta in pairs(w2l:metadata()[code]) do
if meta.id == id then
return key
end
end
end
local codemapped
local function get_codemapped(w2l, id)
if not codemapped then
codemapped = w2l:parse_lni(io.load(w2l.defined / 'codemapped.ini'))
end
return codemapped[id] or id
end
local enable_type = {
abilCode = 'ability',
abilityID = 'ability',
abilityList = 'ability',
heroAbilityList = 'ability',
buffList = 'buff',
effectList = 'buff',
unitCode = 'unit',
unitList = 'unit',
itemList = 'item',
techList = 'upgrade,unit',
upgradeList = 'upgrade',
upgradeCode = 'upgrade',
}
local function fixsearch(t)
t.item.cooldownid = nil
t.unit.upgrades = nil
t.unit.auto = nil
t.unit.dependencyor = nil
t.unit.reviveat = nil
-- 复活死尸科技限制单位
t.Arai.unitid = nil -- ACrd、Arai
t.AIrd.unitid = nil
t.Avng.unitid = nil
-- 地洞战备状态允许单位
t.Abtl.unitid = nil -- Abtl、Sbtl
-- 装载允许目标单位
t.Aloa.unitid = nil -- Aloa、Sloa、Slo2、Slo3
-- 灵魂保存目标单位
t.ANsl.unitid = nil
-- 地洞装载允许目标单位
t.Achl.unitid = nil
-- 火山爆发召唤可破坏物
t.ANvc.unitid = 'destructable'
-- 战斗号召允许单位
t.Amil.dataa = nil
-- 骑乘角鹰兽指定单位类型
t.Acoa.dataa = nil
t.Acoh.dataa = nil
t.Acoi.dataa = nil -- Aco2、Aco3
end
local function sortpairs(t)
local sort = {}
for k, v in pairs(t) do
sort[#sort+1] = {k, v}
end
table.sort(sort, function (a, b)
return a[1] < b[1]
end)
local n = 1
return function()
local v = sort[n]
if not v then
return
end
n = n + 1
return v[1], v[2]
end
end
local function fmtstring(s)
if s:find '[^%w_]' then
return ('%q'):format(s)
end
return s
end
local function stringify(f, name, t)
if next(t) then
f[#f+1] = ('[%s]'):format(fmtstring(name))
for k, v in sortpairs(t) do
f[#f+1] = ('%s = %s'):format(fmtstring(k), v)
end
f[#f+1] = ''
end
end
local function is_enable(meta, type)
if type == 'unit' then
if meta.useHero == 1 or meta.useUnit == 1 or meta.useBuilding == 1 or meta.useCreep == 1 then
return true
else
return false
end
end
if type == 'item' then
if meta.useItem == 1 then
return true
else
return false
end
end
return true
end
local function create_search(w2l, type, search)
search[type] = {}
local metadata = w2l:parse_slk(io.load(w2l.mpq / w2l.info.metadata[type]))
for id, meta in pairs(metadata) do
if is_enable(meta, type) then
local objs = meta.useSpecific or meta.section
if objs then
for name in objs:gmatch '%w+' do
local code = get_codemapped(w2l, name)
if not search[code] then
search[code] = {}
end
local key = get_key2(w2l, type, code, id)
local type = enable_type[meta.type]
if search[code][key] and search[code][key] ~= type then
message('类型不同:', 'skill', name, 'code', code)
end
search[code][key] = type
end
else
local key = get_key(w2l, type, id)
if key then
search[type][key] = enable_type[meta.type]
end
end
end
end
end
return function(w2l)
message('正在生成search')
local search = {}
for _, type in ipairs {'ability', 'buff', 'unit', 'item', 'upgrade', 'doodad', 'destructable'} do
create_search(w2l, type, search)
end
fixsearch(search)
local f = {}
for _, type in ipairs {'ability', 'buff', 'unit', 'item', 'upgrade', 'doodad', 'destructable'} do
stringify(f, type, search[type])
search[type] = nil
end
for k, v in sortpairs(search) do
stringify(f, k, v)
end
io.save(w2l.defined / 'search.ini', table.concat(f, '\r\n'))
end