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184 lines
7.0 KiB
184 lines
7.0 KiB
// Edit By TigerCN
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define {
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Limit = 0x100000
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ToMemory = GetHandleId
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<new hash> = InitHashtable()
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<new cache>(file) = InitGameCache(file)
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<new clock> = CreateTimer()
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<new form> = CreateGroup()
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<new troop> = CreateForce()
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<new area> = CreateRegion()
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<new contact> = CreateTrigger()
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<new frame> = DialogCreate()
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<new rank> = CreateLeaderboard()
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<new mult> = CreateMultiboard()
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<new ask> = CreateQuest()
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<new tag> = CreateTextTag()
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<new camera> = CreateCameraSetup()
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<new shut>(t) = CreateTimerDialog(t)
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<new weather>(where,effectID) = AddWeatherEffect(where,effectID)
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<new own>() = GetLocalPlayer()
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<new own>(id) = Player(id)
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<new loc>() = Location(0,0)
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<new loc>(x,y) = Location(x,y)
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<new rct>() = Rect(0,0,0,0)
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<new rct>(x1,y1,x2,y2) = Rect(x1,y1,x2,y2)
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<new obji>(itemid) = CreateItem(itemid,0,0)
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<new obji>(itemid,x,y) = CreateItem(itemid,x,y)
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<new object> = GetTriggerUnit()
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<new object>(p,id) = CreateUnit(p,id,0,0,0)
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<new object>(p,id,x,y) = CreateUnit(p,id,x,y,0)
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<new object>(p,id,x,y,f) = CreateUnit(p,id,x,y,f)
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<new sequel>(modelName) = AddSpecialEffect(modelName,0,0)
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<new sequel>(modelName,x,y) = AddSpecialEffect(modelName,x,y)
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<new objd>(objectid,x,y) = CreateDestructable(objectid,x,y,1,0)
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<new objd>(objectid,x,y,z) = CreateDestructableZ(objectid,x,y,z,1,0)
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<new objd>(objectid,x,y,facescale,variation) = CreateDestructable(objectid,x,y,facescale,variation)
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<new objd>(objectid,x,y,z,facescale,variation) = CreateDestructableZ(objectid,x,y,z,facescale,variation)
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<new trail>(trackableModelPath,x,y,facing) = CreateTrackable(trackableModelPath,x,y,facing)
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<new voice>(fileName,looping,is3D,stopwhenoutofrange,fadeInRate,fadeOutRate,eaxSetting) = CreateSound(fileName,looping,is3D,stopwhenoutofrange,fadeInRate,fadeOutRate,eaxSetting)
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<new ubersplat>(x,y,name,red,green,blue,alpha,forcePaused,noBirthTime) = CreateUbersplat(x,y,name,red,green,blue,alpha,forcePaused,noBirthTime)
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<new fulm>(codeName,checkVisibility,x1,y1,x2,y2) = AddLightning(codeName,checkVisibility,x1,y1,x2,y2)
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<new fulm>(codeName,checkVisibility,x1,y1,z1,x2,y2,z2) = AddLightningEx(codeName,checkVisibility,x1,y1,z1,x2,y2,z2)
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<new image>(file,sizeX,sizeY,sizez,posX,posY,posZ,originX,originY,originZ,imageType) = CreateImage(file,sizeX,sizeY,sizeZ,posX,posY,posz,originX,originY,originZ,imageType)
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<new act>(t,a) = TriggerAddAction(t, a)
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<new term>(t,a) = TriggerAddCondition(t,a)
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<current contact> = GetTriggeringTrigger()
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<current clock> = GetExpiredTimer()
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<current trail> = GetTriggeringTrackable()
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<current button> = GetClickedButton()
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<this x> = GetUnitX(GetTriggerUnit())
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<this y> = GetUnitY(GetTriggerUnit())
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<that object> = GetSpellTargetUnit()
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<this loc>(u) = GetUnitLoc(u)
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<that loc> = GetSpellTargetLoc()
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Sleep(a) = TriggerSleepAction(a)
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addobj(u,s) = UnitAddAbility(u,s)
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removeobj(u,s) = UnitRemoveAbility(u,s)
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towords = GetUnitFacing
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<del obj> = RemoveUnit
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<del form> = DestroyGroup
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<del loc> = RemoveLocation
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<del clock> = DestroyTimer
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<del shut> = DestroyTimerDialog
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<del sequel> = DestroyEffect
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<del tag> = DestroyTextTag
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<del fact> = DestroyTrigger
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<del term> = DestroyCondition
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<del obji> = RemoveItem
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<del objd> = RemoveDestructable
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//begin(t, lasttime, circle, name) = TimerStart(t, lasttime, circle, function name)
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endl(t) = { PauseTimer(t); ReleaseTimer(t) }
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register(trig,whichEvent,cond) = {
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local integer index
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set index = 0
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loop
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call TriggerRegisterPlayerUnitEvent(trig, Player(index), whichEvent, null)
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set index = index + 1
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exitwhen index == bj_MAX_PLAYER_SLOTS
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endloop
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TriggerAddCondition(trig,Condition(function cond))
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}
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free(a) = a = null
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free(a,b) = { a=null; b=null }
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free(a,b,c) = { a=null; b=null; c=null }
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free(a,b,c,d) = { a=null; b=null; c=null; d=null }
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free(a,b,c,d,e) = { a=null; b=null; c=null; d=null; e = null }
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free(a,b,c,d,e,f) = { a=null; b=null; c=null; d=null; e = null; f = null }
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free(a,b,c,d,e,f,g) = { a=null; b=null; c=null; d=null; e = null; f = null; g = null }
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cos(d,r) = d * Cos(r * bj_DEGTORAD)
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sin(d,r) = d * Sin(r * bj_DEGTORAD)
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printf = BJDebugMsg
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closet = DisableTrigger
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opent = EnableTrigger
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/*getobjx = GetUnitX
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getobjy = GetUnitY
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getobjz = GetUnitFlyHeight*/
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setobjcoor(u,x,y,z) = { SetUnitX(u,x); SetUnitY(u,y); SetUnitFlyHeight(u,z,0) }
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<new here>(u,id)=CreateUnit(GetOwningPlayer(u),id,GetUnitX(u),GetUnitY(u),GetUnitFacing(u))
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getf1(u1,u2) = 57.296*Atan2(GetUnitY(u2)-GetUnitY(u1), GetUnitX(u2)-GetUnitX(u1))
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getf2(u,l) = 57.296*Atan2(GetLocationY(l)-GetUnitY(u), GetLocationX(l)-GetUnitX(u))
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getf3(l1,l2) = 57.296*Atan2(GetLocationY(l2)-GetLocationY(l1), GetLocationX(l2)-GetLocationX(l1))
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getl1(u1,u2) = SquareRoot((GetUnitX(u2)-GetUnitX(u1))*(GetUnitX(u2)-GetUnitX(u1))+(GetUnitY(u2)-GetUnitY(u1))*(GetUnitY(u2)-GetUnitY(u1)))
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getl2(u,l) = SquareRoot((GetLocationX(l)-GetUnitX(u))*(GetLocationX(l)-GetUnitX(u))+(GetLocationY(l)-GetUnitY(u))*(GetLocationY(l)-GetUnitY(u)))
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getl3(l1,l2) = SquareRoot((GetLocationX(l2)-GetLocationX(l1))*(GetLocationX(l2)-GetLocationX(l1))+(GetLocationY(l2)-GetLocationY(l1))*(GetLocationY(l2)-GetLocationY(l1)))
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pass = GetSpellAbilityId()
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path(x,y) = IsTerrainPathable(x, y, PATHING_TYPE_WALKABILITY) == false
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addform = GroupAddUnit
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removeform = GroupRemoveUnit
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head = FirstOfGroup
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perk(whichGroup, x, y, radius, filter) = GroupEnumUnitsInRange(whichGroup, x, y, radius, filter)
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perk(whichGroup, r, filter) = GroupEnumUnitsInRect(whichGroup, r, filter)
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autoinstall = { FogEnable(false); FogMaskEnable(false); BJDebugMsg("|cff00ff00Author: |r"+"|cff1e90ffWarft_TigerCN|r") }
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root = Player(0)
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floatlist(a,b) = {float a,float b}
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floatlist(a,b,c) = {float a,float b,float c}
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floatlist(a,b,c,d) = {float a,float b,float c,float d}
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intlist(a,b) = {int a,int b}
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intlist(a,b,c) = {int a,int b,int c}
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intlist(a,b,c,d) = {int a,int b,int c,int d}
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codelist(a,b) = {code a, code b}
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OpenDebugModeForCheat = {Cheat("greedisgood 10000");Cheat("pointbreak");}
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}
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library Union
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function GetHandleId takes handle h returns integer
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return h
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return 0
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endfunction
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#define NULL = Condition(function TRUTH)
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constant function TRUTH takes nothing returns boolean
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return true
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endfunction
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function Enroll takes playerunitevent whichEvent, conditionfunc cond, code action returns nothing
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local trigger trig = CreateTrigger()
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local integer index = 0
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loop
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call TriggerRegisterPlayerUnitEvent(trig, Player(index), whichEvent, null)
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set index = index + 1
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exitwhen index == bj_MAX_PLAYER_SLOTS
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endloop
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call TriggerAddCondition(trig, cond)
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call TriggerAddAction(trig, action)
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set trig = null
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endfunction
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endlibrary |